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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-28 00:40:08 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-01-28 00:40:08 +0300
commit5445dda2956d64385b20874592b3305b7056505a (patch)
tree59975e804583931180994c24b0d3d04e485e7d0f /source/blender/blenkernel/intern/world.c
parent478dc000b3d65af48422154769641a3ecbe071d8 (diff)
Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add is also still available and more blending methods might be added if they are useful. This is fundamentally a non physical effect. Environment lighting: always added as you would expect (though you can subtract by specifying negative energy). This can be just white or take colors or textures from the world. Indirect lighting: only supported for AAO at the moment (and is still too approximate), and also is always added. A factor is available to specify how much is added, though value 1.0 is correct. Also: * Material ambient value now defaults to 1.0. * Added Environment, Indirect and Emit pass. * "Both" blending method is no longer available. * Attenuation, sampling parameters are still shared, some could be split up, though if they are different this would affect performance.
Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r--source/blender/blenkernel/intern/world.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index b5f8bc81b81..0b49808bf15 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -102,6 +102,9 @@ World *add_world(char *name)
wrld->aodist= 10.0f;
wrld->aosamp= 5;
wrld->aoenergy= 1.0f;
+ wrld->ao_env_energy= 1.0f;
+ wrld->ao_indirect_energy= 1.0f;
+ wrld->ao_indirect_bounces= 1;
wrld->aobias= 0.05f;
wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY;
wrld->ao_approx_error= 0.25f;