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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-08 17:56:56 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-08 18:01:02 +0300 |
commit | 11a53ec28a6abd9c0335c6f34b7862003574128b (patch) | |
tree | 6545b1537c7f6ab2f2d081c26f3b8603fc39bff6 /source/blender/blenkernel/intern/world.c | |
parent | d4370e2e0089be66f98210f6374031186dee4758 (diff) |
Fix T57689: world nodes / texture not updating for Eevee.
Only do GPU material updates through depsgraph evaluation now. This was
already happening for material, just missing for the world.
Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r-- | source/blender/blenkernel/intern/world.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c index a5a38a6dc12..110b933e67c 100644 --- a/source/blender/blenkernel/intern/world.c +++ b/source/blender/blenkernel/intern/world.c @@ -168,3 +168,9 @@ void BKE_world_make_local(Main *bmain, World *wrld, const bool lib_local) { BKE_id_make_local_generic(bmain, &wrld->id, true, lib_local); } + +void BKE_world_eval(struct Depsgraph *depsgraph, World *world) +{ + DEG_debug_print_eval(depsgraph, __func__, world->id.name, world); + GPU_material_free(&world->gpumaterial); +} |