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authorCampbell Barton <ideasman42@gmail.com>2011-10-27 09:34:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-27 09:34:39 +0400
commitf7d5cea669bd40de9c0aa5fc3aaa4c7f49f697a8 (patch)
tree30ad1870a5f6b3a3bbc1cb4904db92c882fe5a6f /source/blender/blenkernel/intern/world.c
parentfa6e6e7fc0977248e7ac10dddc79499304f05bda (diff)
use path remapping for all make local functions, patch from Alex Fraser with changes.
Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r--source/blender/blenkernel/intern/world.c23
1 files changed, 14 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index ca719e58ea9..4d7a7c9a262 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -40,6 +40,7 @@
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
+#include "BLI_bpath.h"
#include "BKE_world.h"
#include "BKE_library.h"
@@ -151,7 +152,7 @@ void make_local_world(World *wrld)
{
Main *bmain= G.main;
Scene *sce;
- int local=0, lib=0;
+ int is_local= FALSE, is_lib= FALSE;
/* - only lib users: do nothing
* - only local users: set flag
@@ -160,24 +161,28 @@ void make_local_world(World *wrld)
if(wrld->id.lib==NULL) return;
if(wrld->id.us==1) {
- id_clear_lib_data(bmain, (ID *)wrld);
+ id_clear_lib_data(bmain, &wrld->id);
return;
}
- for(sce= bmain->scene.first; sce && ELEM(0, lib, local); sce= sce->id.next) {
+ for(sce= bmain->scene.first; sce && ELEM(FALSE, is_lib, is_local); sce= sce->id.next) {
if(sce->world == wrld) {
- if(sce->id.lib) lib= 1;
- else local= 1;
+ if(sce->id.lib) is_lib= TRUE;
+ else is_local= TRUE;
}
}
- if(local && lib==0) {
- id_clear_lib_data(bmain, (ID *)wrld);
+ if(is_local && is_lib==FALSE) {
+ id_clear_lib_data(bmain, &wrld->id);
}
- else if(local && lib) {
+ else if(is_local && is_lib) {
+ char *bpath_user_data[2]= {bmain->name, wrld->id.lib->filepath};
World *wrldn= copy_world(wrld);
wrldn->id.us= 0;
-
+
+ /* Remap paths of new ID using old library as base. */
+ bpath_traverse_id(bmain, &wrldn->id, bpath_relocate_visitor, 0, bpath_user_data);
+
for(sce= bmain->scene.first; sce; sce= sce->id.next) {
if(sce->world == wrld) {
if(sce->id.lib==NULL) {