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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-14 00:08:33 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-14 00:08:33 +0400
commit0b8661ab4da1a7cfbc756640649a2d07bb36cc64 (patch)
tree6d171db30ddcba3d379dea04b2da9449203419a6 /source/blender/blenkernel/intern/world.c
parent6f12e584a97f664c654ddfbe5f721d2a7be3d491 (diff)
BGE: Occlusion culling and other performance improvements.
Added occlusion culling capability in the BGE. More info: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Game_Engine#BGE_Scenegraph_improvement MSVC, scons, cmake, Makefile updated. Other minor performance improvements: - The rasterizer was computing the openGL model matrix of the objects too many times - DBVT view frustrum culling was not properly culling behind the near plane: Large objects behind the camera were sent to the GPU - Remove all references to mesh split/join feature as it is not yet functional
Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r--source/blender/blenkernel/intern/world.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index 594d18f1ca7..6635ef29d51 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -106,7 +106,8 @@ World *add_world(char *name)
wrld->ao_approx_error= 0.25f;
wrld->physicsEngine= WOPHY_BULLET;//WOPHY_SUMO; Bullet by default
- wrld->mode = WO_DBVT_CAMERA_CULLING; // DBVT culling by default
+ wrld->mode = WO_DBVT_CULLING; // DBVT culling by default
+ wrld->occlusionRes = 128;
wrld->preview = NULL;
return wrld;