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authorErwin Coumans <blender@erwincoumans.com>2006-04-27 08:37:20 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-27 08:37:20 +0400
commitb18763a265a83eb4fcc2571040dd1e91b45d7f3d (patch)
tree469c8e5b5bd6b37d8d8e64ed794dbf26bbf23269 /source/blender/blenkernel/intern/world.c
parent444f4e894f0b70be2eba90dfc4d0a6fdee96c3f9 (diff)
make Bullet default physics engine. However, it still loads some default .blend that set's sumo default. todo: find out about this.
commented out some code that makes Blender crashing, after leaving the game engine (armature deletes some pose, which deletes constraints, which are still in the dependency graph. Ask Charlie)
Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r--source/blender/blenkernel/intern/world.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index 3ff980110e7..612c095aac7 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -101,7 +101,7 @@ World *add_world(char *name)
wrld->aoenergy= 1.0;
wrld->aobias= 0.05;
- wrld->physicsEngine= WOPHY_SUMO;
+ wrld->physicsEngine= WOPHY_BULLET;//WOPHY_SUMO; Bullet by default
return wrld;
}