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authorClément Foucault <foucault.clem@gmail.com>2018-07-10 15:14:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-10 16:31:34 +0300
commit873d7f7e14e080f75e75ed7c6c07f326e588cecb (patch)
treeb0147308da930199bbdfea7a2cc4a5c17938b10f /source/blender/blenkernel/intern/world.c
parentdfd192ce41f7e4923db0642f22a587862656bbdd (diff)
DrawData: Change drawdata to a generic struct shared accross ID types
This makes tagging much more generic and make the world updates more in line with the new tagging system (Depsgraph).
Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r--source/blender/blenkernel/intern/world.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index 69096ad7a08..3e1a9a4f57b 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -53,6 +53,8 @@
#include "BKE_node.h"
#include "BKE_world.h"
+#include "DRW_engine.h"
+
#include "DEG_depsgraph.h"
#include "GPU_material.h"
@@ -62,6 +64,8 @@ void BKE_world_free(World *wrld)
{
BKE_animdata_free((ID *)wrld, false);
+ DRW_drawdata_free((ID *)wrld);
+
/* is no lib link block, but world extension */
if (wrld->nodetree) {
ntreeFreeTree(wrld->nodetree);
@@ -119,6 +123,7 @@ void BKE_world_copy_data(Main *bmain, World *wrld_dst, const World *wrld_src, co
}
BLI_listbase_clear(&wrld_dst->gpumaterial);
+ BLI_listbase_clear((ListBase *)&wrld_dst->drawdata);
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&wrld_dst->id, &wrld_src->id);
@@ -154,6 +159,7 @@ World *BKE_world_localize(World *wrld)
wrldn->preview = NULL;
BLI_listbase_clear(&wrldn->gpumaterial);
+ BLI_listbase_clear((ListBase *)&wrldn->drawdata);
return wrldn;
}
@@ -163,10 +169,3 @@ void BKE_world_make_local(Main *bmain, World *wrld, const bool lib_local)
BKE_id_make_local_generic(bmain, &wrld->id, true, lib_local);
}
-void BKE_world_eval(struct Depsgraph *depsgraph, World *world)
-{
- DEG_debug_print_eval(depsgraph, __func__, world->id.name, world);
- if (!BLI_listbase_is_empty(&world->gpumaterial)) {
- world->update_flag = 1;
- }
-}