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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-06 15:11:01 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-06 15:11:01 +0300
commitd2312602125a452e6562a76ab91779943c67396d (patch)
treeda74fa2bce05d94d6bc800021d837b494e6936d7 /source/blender/blenkernel/intern/world.c
parentb98b331d04fe3a335cc0656809b4b09196507500 (diff)
Replace of (id->lib != NULL) check by meaningful macro.
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly, to easily change it (see work done in asset-engine branch). Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer, and not a check whether ID is linked or not. Will have a closer look at it later. Reviewers: campbellbarton, brecht, sergey Differential Revision: https://developer.blender.org/D2082
Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
-rw-r--r--source/blender/blenkernel/intern/world.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index ec021586be5..c6ab843b38a 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -141,7 +141,7 @@ World *BKE_world_copy(World *wrld)
BLI_listbase_clear(&wrldn->gpumaterial);
- if (wrld->id.lib) {
+ if (ID_IS_LINKED_DATABLOCK(wrld)) {
BKE_id_lib_local_paths(G.main, wrld->id.lib, &wrldn->id);
}
@@ -185,7 +185,7 @@ void BKE_world_make_local(World *wrld)
* - mixed: make copy
*/
- if (wrld->id.lib == NULL) return;
+ if (!ID_IS_LINKED_DATABLOCK(wrld)) return;
if (wrld->id.us == 1) {
id_clear_lib_data(bmain, &wrld->id);
return;
@@ -193,7 +193,7 @@ void BKE_world_make_local(World *wrld)
for (sce = bmain->scene.first; sce && ELEM(false, is_lib, is_local); sce = sce->id.next) {
if (sce->world == wrld) {
- if (sce->id.lib) is_lib = true;
+ if (ID_IS_LINKED_DATABLOCK(sce)) is_lib = true;
else is_local = true;
}
}
@@ -210,7 +210,7 @@ void BKE_world_make_local(World *wrld)
for (sce = bmain->scene.first; sce; sce = sce->id.next) {
if (sce->world == wrld) {
- if (sce->id.lib == NULL) {
+ if (!ID_IS_LINKED_DATABLOCK(sce)) {
sce->world = wrld_new;
id_us_plus(&wrld_new->id);
id_us_min(&wrld->id);