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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-20 13:46:37 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-20 13:46:37 +0300 |
commit | 7d38379e496aabe668dd4d1f1f4af6c243b306dc (patch) | |
tree | 74ecc9c60beaf512741beac2428a263a099159a5 /source/blender/blenkernel/intern/world.c | |
parent | cc0c971f84a2fa616c3f5df371f160d9d024fb08 (diff) |
Workbench: Face orientation overlay
- Removed the depth pass as it will reuse the depth pass of the render
engine
- Used gl_FrontFacing to determine the facing
- Blender the result with the render engine result
Diffstat (limited to 'source/blender/blenkernel/intern/world.c')
0 files changed, 0 insertions, 0 deletions