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authorAaron Carlisle <carlisle.b3d@gmail.com>2017-09-22 23:11:24 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2017-09-22 23:40:05 +0300
commitefd5e3c25401b43cbd7f909418835bb570db1ab3 (patch)
treea649efbeef40fdae734545d2b4f65f6cca023832 /source/blender/blenkernel/intern/writeavi.c
parent0e802fabb406e334a8cb1dad428e6fdac72ff7e5 (diff)
Remove quicktime support
It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333
Diffstat (limited to 'source/blender/blenkernel/intern/writeavi.c')
-rw-r--r--source/blender/blenkernel/intern/writeavi.c14
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/writeavi.c b/source/blender/blenkernel/intern/writeavi.c
index 89b2caa5ac7..2fb4ed03603 100644
--- a/source/blender/blenkernel/intern/writeavi.c
+++ b/source/blender/blenkernel/intern/writeavi.c
@@ -80,10 +80,6 @@ static void *context_create_avi(void);
static void context_free_avi(void *context_v);
#endif /* WITH_AVI */
-#ifdef WITH_QUICKTIME
-# include "quicktime_export.h"
-#endif
-
#ifdef WITH_FFMPEG
# include "BKE_writeffmpeg.h"
#endif
@@ -115,16 +111,6 @@ bMovieHandle *BKE_movie_handle_get(const char imtype)
#endif
/* do the platform specific handles */
-#ifdef WITH_QUICKTIME
- if (imtype == R_IMF_IMTYPE_QUICKTIME) {
- mh.start_movie = start_qt;
- mh.append_movie = append_qt;
- mh.end_movie = end_qt;
- mh.get_movie_path = filepath_qt;
- mh.context_create = context_create_qt;
- mh.context_free = context_free_qt;
- }
-#endif
#ifdef WITH_FFMPEG
if (ELEM(imtype, R_IMF_IMTYPE_FFMPEG, R_IMF_IMTYPE_H264, R_IMF_IMTYPE_XVID, R_IMF_IMTYPE_THEORA)) {
mh.start_movie = BKE_ffmpeg_start;