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authorPeter Schlaile <peter@schlaile.de>2007-10-21 19:42:08 +0400
committerPeter Schlaile <peter@schlaile.de>2007-10-21 19:42:08 +0400
commita0390e5cc340febece6e2a7e61085033d79742e2 (patch)
tree5d0e89c54603641f394b95b0e76ee917d15a727d /source/blender/blenkernel/intern/writeavi.c
parentbacfc9eb91f10871a2ba9c3b35e48c3895dffac3 (diff)
== Core ==
This adds fractional FPS support to blender and should finally make NTSC work correctly. NTSC has an FPS of 30.0/1.001 which is approximately 29.97 FPS. Therefore, it is not enough to simply make frs_sec a float, since you can't represent this accurately enough. I added a seperate variable frs_sec_base and FPS is now frs_sec / frs_sec_base. I changed all the places, where frs_sec was used to my best knowledge. For convenience sake, I added several macros, that should make life easier in the future: FRA2TIME(a) : convert frame number to a double precision time in seconds TIME2FRA(a) : the same in the opposite direction FPS : return current FPS as a double precision number (last resort) This closes bug #6715 Standard framerates not supported / breaks sync -- 23.967 29.967 etc. https://projects.blender.org/tracker/?func=detail&aid=6715&group_id=9&atid=125 Please give this heavy testing with NTSC files, quicktime in/export and the python interface. Errors are most probably only spotted on longer timelines, so that is also important. The patch was tested by Troy Sobotka and me, so it most probably should work out of the box, but wider testing is important, since errors are very subtle. Enjoy!
Diffstat (limited to 'source/blender/blenkernel/intern/writeavi.c')
-rw-r--r--source/blender/blenkernel/intern/writeavi.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/writeavi.c b/source/blender/blenkernel/intern/writeavi.c
index 39f9af4c3d3..bd6859973b1 100644
--- a/source/blender/blenkernel/intern/writeavi.c
+++ b/source/blender/blenkernel/intern/writeavi.c
@@ -138,7 +138,8 @@ void start_avi(RenderData *rd, int rectx, int recty)
int x, y;
char name[256];
AviFormat format;
- int quality, framerate;
+ int quality;
+ double framerate;
makeavistring(rd, name);
@@ -147,7 +148,7 @@ void start_avi(RenderData *rd, int rectx, int recty)
y = recty;
quality= rd->quality;
- framerate= rd->frs_sec;
+ framerate= (double) rd->frs_sec / (double) rd->frs_sec_base;
avi = MEM_mallocN (sizeof(AviMovie), "avimovie");