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authorSergey Sharybin <sergey.vfx@gmail.com>2012-11-21 15:57:35 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-11-21 15:57:35 +0400
commitfde8b0f7bc4c837075b7f7d7e51028e53a7a80fe (patch)
tree59b81a2a2a320d6d5e6dafe6a147691b1850616a /source/blender/blenkernel/intern/writeffmpeg.c
parentfeadc66c5e6d5edec5c9d54bcfb496ce467fd639 (diff)
Patch #33242: ffmpeg AAC/AC3 encoding
Patch by David M (erwin94), thanks! Also made Vorbis codec using float sample_fmt, otherwise it didn't work with new FFmpeg. Perhaps we can make it more clear by explicitly separating audio_input_buffer for float and integer buffers, but as far as it works i'm not so fussed about this atm.
Diffstat (limited to 'source/blender/blenkernel/intern/writeffmpeg.c')
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c23
1 files changed, 21 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 7e73992fc10..0f861a7ed37 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -111,6 +111,11 @@ static void delete_picture(AVFrame *f)
}
}
+static int use_float_audio_buffer(int codec_id)
+{
+ return codec_id == CODEC_ID_AAC || codec_id == CODEC_ID_AC3 || codec_id == CODEC_ID_VORBIS;
+}
+
#ifdef WITH_AUDASPACE
static int write_audio_frame(void)
{
@@ -618,6 +623,10 @@ static AVStream *alloc_audio_stream(RenderData *rd, int codec_id, AVFormatContex
c->bit_rate = ffmpeg_audio_bitrate * 1000;
c->sample_fmt = AV_SAMPLE_FMT_S16;
c->channels = rd->ffcodecdata.audio_channels;
+ if (use_float_audio_buffer(codec_id)) {
+ c->strict_std_compliance = FF_COMPLIANCE_EXPERIMENTAL;
+ c->sample_fmt = AV_SAMPLE_FMT_FLT;
+ }
codec = avcodec_find_encoder(c->codec_id);
if (!codec) {
//XXX error("Couldn't find a valid audio codec");
@@ -649,7 +658,12 @@ static AVStream *alloc_audio_stream(RenderData *rd, int codec_id, AVFormatContex
audio_output_buffer = (uint8_t *) av_malloc(audio_outbuf_size);
- audio_input_buffer = (uint8_t *) av_malloc(audio_input_samples * c->channels * sizeof(int16_t));
+ if (use_float_audio_buffer(codec_id)) {
+ audio_input_buffer = (uint8_t *) av_malloc(audio_input_samples * c->channels * sizeof(float));
+ }
+ else {
+ audio_input_buffer = (uint8_t *) av_malloc(audio_input_samples * c->channels * sizeof(int16_t));
+ }
audio_time = 0.0f;
@@ -949,7 +963,12 @@ int BKE_ffmpeg_start(struct Scene *scene, RenderData *rd, int rectx, int recty,
AVCodecContext *c = audio_stream->codec;
AUD_DeviceSpecs specs;
specs.channels = c->channels;
- specs.format = AUD_FORMAT_S16;
+ if (use_float_audio_buffer(c->codec_id)) {
+ specs.format = AUD_FORMAT_FLOAT32;
+ }
+ else {
+ specs.format = AUD_FORMAT_S16;
+ }
specs.rate = rd->ffcodecdata.audio_mixrate;
audio_mixdown_device = sound_mixdown(scene, specs, rd->sfra, rd->ffcodecdata.audio_volume);
#ifdef FFMPEG_CODEC_TIME_BASE