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authorCampbell Barton <ideasman42@gmail.com>2013-10-31 18:10:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-10-31 18:10:01 +0400
commitbeae4f498da5a730889e9deb17455263a6e2f054 (patch)
tree7125bce543db017bfdc0c020f21aa7d1a303ace2 /source/blender/blenkernel/intern
parent50d1129a57cb1eab3f87ffa1149d4b0ad76a012f (diff)
code cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/anim.c2
-rw-r--r--source/blender/blenkernel/intern/brush.c2
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c2
-rw-r--r--source/blender/blenkernel/intern/cloth.c4
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c2
-rw-r--r--source/blender/blenkernel/intern/image.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c2
8 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 225be335c6d..9226538910c 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -285,7 +285,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
/* ........ */
/* Note on evaluation optimizations:
- * Optimisations currently used here play tricks with the depsgraph in order to try and
+ * Optimization's currently used here play tricks with the depsgraph in order to try and
* evaluate as few objects as strictly necessary to get nicer performance under standard
* production conditions. For those people who really need the accurate version,
* disable the ifdef (i.e. 1 -> 0) and comment out the call to motionpaths_calc_optimise_depsgraph()
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 790c1f09ff0..33c6f3eb7c0 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -762,7 +762,7 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br,
* radius become inconsistent.
* the biggest problem is that it isn't possible to change
* unprojected radius because a view context is not
- * available. my ussual solution to this is to use the
+ * available. my usual solution to this is to use the
* ratio of change of the size to change the unprojected
* radius. Not completely convinced that is correct.
* In any case, a better solution is needed to prevent
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 370dbc62ef8..dba7a291a46 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -557,7 +557,7 @@ BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float e
data->cached = true;
/* a NULL nearest callback works fine
- * remeber the min distance to point is the same as the min distance to BV of point */
+ * remember the min distance to point is the same as the min distance to BV of point */
data->nearest_callback = NULL;
data->raycast_callback = NULL;
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index e4c6f7790d7..cab4adf46bf 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -1114,8 +1114,8 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
if ( numedges==0 )
return 0;
- /* NOTE: handling ownership of sptings and edgehash is quite sloppy
- * currenlty they are never initialized but assert just to be sure */
+ /* NOTE: handling ownership of springs and edgehash is quite sloppy
+ * currently they are never initialized but assert just to be sure */
BLI_assert(cloth->springs == NULL);
BLI_assert(cloth->edgehash == NULL);
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 453d96a11af..6fb5dd56ce5 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -34,7 +34,7 @@
* to three loops per triangle. the derivedmesh stores a cache of tessellations
* for each face. this cache will smartly update as needed (though at first
* it'll simply be more brute force). keeping track of face/edge counts may
- * be a small problbm.
+ * be a small problem.
*
* this won't be the most efficient thing, considering that internal edges and
* faces of tessellations are exposed. looking up an edge by index in particular
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 52f3c90754a..6a411f8c308 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -2241,7 +2241,7 @@ void BKE_image_signal(Image *ima, ImageUser *iuser, int signal)
#else
/* image buffers for non-sequence multilayer will share buffers with RenderResult,
* however sequence multilayer will own buffers. Such logic makes switching from
- * single multilayer file to sequence completely instable
+ * single multilayer file to sequence completely unstable
* since changes in nodes seems this workaround isn't needed anymore, all sockets
* are nicely detecting anyway, but freeing buffers always here makes multilayer
* sequences behave stable
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index ac32f96d59c..41217110cd8 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2850,10 +2850,10 @@ static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *fo
continue;
}
- /* Find vector to neighbour. Exclude particles that are more than 2h
+ /* Find vector to neighbor. Exclude particles that are more than 2h
* away. Can't use current state here because it may have changed on
* another thread - so do own mini integration. Unlike basic_integrate,
- * SPH integration depends on neighbouring particles. - z0r */
+ * SPH integration depends on neighboring particles. - z0r */
madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
sub_v3_v3v3(vec, co, state->co);
rij = normalize_v3(vec);
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 42147be33e4..600805e71ce 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1211,7 +1211,7 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
}
}
-/* Used when cancelling transforms - return rigidbody and object to initial states */
+/* Used when canceling transforms - return rigidbody and object to initial states */
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle)
{
RigidBodyOb *rbo = ob->rigidbody_object;