diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-10-31 18:10:01 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-10-31 18:10:01 +0400 |
commit | beae4f498da5a730889e9deb17455263a6e2f054 (patch) | |
tree | 7125bce543db017bfdc0c020f21aa7d1a303ace2 /source/blender/blenkernel/intern | |
parent | 50d1129a57cb1eab3f87ffa1149d4b0ad76a012f (diff) |
code cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/anim.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/brush.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/bvhutils.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/cloth.c | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/editderivedmesh.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/image.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/rigidbody.c | 2 |
8 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 225be335c6d..9226538910c 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -285,7 +285,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets) /* ........ */ /* Note on evaluation optimizations: - * Optimisations currently used here play tricks with the depsgraph in order to try and + * Optimization's currently used here play tricks with the depsgraph in order to try and * evaluate as few objects as strictly necessary to get nicer performance under standard * production conditions. For those people who really need the accurate version, * disable the ifdef (i.e. 1 -> 0) and comment out the call to motionpaths_calc_optimise_depsgraph() diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index 790c1f09ff0..33c6f3eb7c0 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -762,7 +762,7 @@ float BKE_brush_sample_masktex(const Scene *scene, Brush *br, * radius become inconsistent. * the biggest problem is that it isn't possible to change * unprojected radius because a view context is not - * available. my ussual solution to this is to use the + * available. my usual solution to this is to use the * ratio of change of the size to change the unprojected * radius. Not completely convinced that is correct. * In any case, a better solution is needed to prevent diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c index 370dbc62ef8..dba7a291a46 100644 --- a/source/blender/blenkernel/intern/bvhutils.c +++ b/source/blender/blenkernel/intern/bvhutils.c @@ -557,7 +557,7 @@ BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float e data->cached = true; /* a NULL nearest callback works fine - * remeber the min distance to point is the same as the min distance to BV of point */ + * remember the min distance to point is the same as the min distance to BV of point */ data->nearest_callback = NULL; data->raycast_callback = NULL; diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index e4c6f7790d7..cab4adf46bf 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -1114,8 +1114,8 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm ) if ( numedges==0 ) return 0; - /* NOTE: handling ownership of sptings and edgehash is quite sloppy - * currenlty they are never initialized but assert just to be sure */ + /* NOTE: handling ownership of springs and edgehash is quite sloppy + * currently they are never initialized but assert just to be sure */ BLI_assert(cloth->springs == NULL); BLI_assert(cloth->edgehash == NULL); diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index 453d96a11af..6fb5dd56ce5 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -34,7 +34,7 @@ * to three loops per triangle. the derivedmesh stores a cache of tessellations * for each face. this cache will smartly update as needed (though at first * it'll simply be more brute force). keeping track of face/edge counts may - * be a small problbm. + * be a small problem. * * this won't be the most efficient thing, considering that internal edges and * faces of tessellations are exposed. looking up an edge by index in particular diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index 52f3c90754a..6a411f8c308 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -2241,7 +2241,7 @@ void BKE_image_signal(Image *ima, ImageUser *iuser, int signal) #else /* image buffers for non-sequence multilayer will share buffers with RenderResult, * however sequence multilayer will own buffers. Such logic makes switching from - * single multilayer file to sequence completely instable + * single multilayer file to sequence completely unstable * since changes in nodes seems this workaround isn't needed anymore, all sockets * are nicely detecting anyway, but freeing buffers always here makes multilayer * sequences behave stable diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index ac32f96d59c..41217110cd8 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -2850,10 +2850,10 @@ static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *fo continue; } - /* Find vector to neighbour. Exclude particles that are more than 2h + /* Find vector to neighbor. Exclude particles that are more than 2h * away. Can't use current state here because it may have changed on * another thread - so do own mini integration. Unlike basic_integrate, - * SPH integration depends on neighbouring particles. - z0r */ + * SPH integration depends on neighboring particles. - z0r */ madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time); sub_v3_v3v3(vec, co, state->co); rij = normalize_v3(vec); diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index 42147be33e4..600805e71ce 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -1211,7 +1211,7 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime) } } -/* Used when cancelling transforms - return rigidbody and object to initial states */ +/* Used when canceling transforms - return rigidbody and object to initial states */ void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle) { RigidBodyOb *rbo = ob->rigidbody_object; |