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authorLukas Tönne <lukas.toenne@gmail.com>2016-04-28 18:33:19 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2016-04-28 18:33:19 +0300
commit1f723603c882e6d79ab69bea6e5c034ae21a6ce7 (patch)
tree098b0133beea06c460c3e9e92010bc669d151e5d /source/blender/blenkernel/intern
parent3632c4997f5019d2a519996d9e216d474aa05d3b (diff)
parenta48d7407986d04492107a2ef16d0ff6f0d012c45 (diff)
Merge branch 'master' into temp_remove_particlestemp_remove_particles
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c402
-rw-r--r--source/blender/blenkernel/intern/action.c6
-rw-r--r--source/blender/blenkernel/intern/appdir.c2
-rw-r--r--source/blender/blenkernel/intern/armature.c13
-rw-r--r--source/blender/blenkernel/intern/blender.c977
-rw-r--r--source/blender/blenkernel/intern/blender_copybuffer.c143
-rw-r--r--source/blender/blenkernel/intern/blender_undo.c393
-rw-r--r--source/blender/blenkernel/intern/blendfile.c566
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c24
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenkernel/intern/customdata.c2
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c35
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c235
-rw-r--r--source/blender/blenkernel/intern/font.c5
-rw-r--r--source/blender/blenkernel/intern/image.c2
-rw-r--r--source/blender/blenkernel/intern/image_gen.c7
-rw-r--r--source/blender/blenkernel/intern/mask.c2
-rw-r--r--source/blender/blenkernel/intern/material.c17
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c40
-rw-r--r--source/blender/blenkernel/intern/pointcache.c1
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c12
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c30
22 files changed, 1671 insertions, 1245 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index d120678c005..57926e6a56a 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -49,6 +49,7 @@
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_linklist.h"
+#include "BLI_task.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_editmesh.h"
@@ -595,50 +596,49 @@ void DM_generate_tangent_tessface_data(DerivedMesh *dm, bool generate)
int mf_idx;
int *polyindex = CustomData_get_layer(fdata, CD_ORIGINDEX);
- unsigned int (*loopindex)[4];
+ unsigned int (*loopindex)[4] = NULL;
/* Should never occure, but better abort than segfault! */
if (!polyindex)
return;
if (generate) {
- for (int i = 0; i < ldata->totlayer; i++) {
- if (ldata->layers[i].type == CD_TANGENT) {
- CustomData_add_layer_named(fdata, CD_TANGENT, CD_CALLOC, NULL, totface, ldata->layers[i].name);
- }
- }
- CustomData_bmesh_update_active_layers(fdata, pdata, ldata);
- }
-
- BLI_assert(CustomData_from_bmeshpoly_test(fdata, pdata, ldata, true));
-
- loopindex = MEM_mallocN(sizeof(*loopindex) * totface, __func__);
-
- for (mf_idx = 0, mf = mface; mf_idx < totface; mf_idx++, mf++) {
- const int mf_len = mf->v4 ? 4 : 3;
- unsigned int *ml_idx = loopindex[mf_idx];
- int i, not_done;
+ for (int j = 0; j < ldata->totlayer; j++) {
+ if (ldata->layers[j].type == CD_TANGENT) {
+ CustomData_add_layer_named(fdata, CD_TANGENT, CD_CALLOC, NULL, totface, ldata->layers[j].name);
+ CustomData_bmesh_update_active_layers(fdata, pdata, ldata);
+
+ if (!loopindex) {
+ loopindex = MEM_mallocN(sizeof(*loopindex) * totface, __func__);
+ for (mf_idx = 0, mf = mface; mf_idx < totface; mf_idx++, mf++) {
+ const int mf_len = mf->v4 ? 4 : 3;
+ unsigned int *ml_idx = loopindex[mf_idx];
+
+ /* Find out loop indices. */
+ /* NOTE: This assumes tessface are valid and in sync with loop/poly... Else, most likely, segfault! */
+ for (int i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) {
+ const int tf_v = BKE_MESH_TESSFACE_VINDEX_ORDER(mf, ml[i].v);
+ if (tf_v != -1) {
+ ml_idx[tf_v] = i;
+ not_done--;
+ }
+ }
+ }
+ }
- /* Find out loop indices. */
- /* NOTE: This assumes tessface are valid and in sync with loop/poly... Else, most likely, segfault! */
- for (i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) {
- const int tf_v = BKE_MESH_TESSFACE_VINDEX_ORDER(mf, ml[i].v);
- if (tf_v != -1) {
- ml_idx[tf_v] = i;
- not_done--;
+ /* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
+ * Here, our tfaces' fourth vertex index is never 0 for a quad. However, we know our fourth loop index may be
+ * 0 for quads (because our quads may have been rotated compared to their org poly, see tessellation code).
+ * So we pass the MFace's, and BKE_mesh_loops_to_tessdata will use MFace->v4 index as quad test.
+ */
+ BKE_mesh_tangent_loops_to_tessdata(fdata, ldata, mface, polyindex, loopindex, totface, ldata->layers[j].name);
}
}
+ if (loopindex)
+ MEM_freeN(loopindex);
+ BLI_assert(CustomData_from_bmeshpoly_test(fdata, pdata, ldata, true));
}
- /* NOTE: quad detection issue - fourth vertidx vs fourth loopidx:
- * Here, our tfaces' fourth vertex index is never 0 for a quad. However, we know our fourth loop index may be
- * 0 for quads (because our quads may have been rotated compared to their org poly, see tessellation code).
- * So we pass the MFace's, and BKE_mesh_loops_to_tessdata will use MFace->v4 index as quad test.
- */
- BKE_mesh_tangent_loops_to_tessdata(fdata, ldata, mface, polyindex, loopindex, totface);
-
- MEM_freeN(loopindex);
-
if (G.debug & G_DEBUG)
printf("%s: Updated tessellated tangents of dm %p\n", __func__, dm);
}
@@ -3207,96 +3207,28 @@ finally:
pRes[3] = fSign;
}
-void DM_calc_loop_tangents(DerivedMesh *dm)
+void DM_calc_tangents_names_from_gpu(
+ const GPUVertexAttribs *gattribs,
+ char (*tangent_names)[MAX_NAME], int *r_tangent_names_count)
{
- /* mesh vars */
- const MLoopTri *looptri;
- MVert *mvert;
- MLoopUV *mloopuv;
- MPoly *mpoly;
- MLoop *mloop;
- float (*orco)[3] = NULL, (*tangent)[4];
- int /* totvert, */ totface;
- float (*fnors)[3];
- float (*tlnors)[3];
-
- if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) != -1)
- return;
-
- fnors = dm->getPolyDataArray(dm, CD_NORMAL);
- /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled),
- * have to check this is valid...
- */
- tlnors = dm->getLoopDataArray(dm, CD_NORMAL);
-
- /* check we have all the needed layers */
- /* totvert = dm->getNumVerts(dm); */ /* UNUSED */
- looptri = dm->getLoopTriArray(dm);
- totface = dm->getNumLoopTri(dm);
-
- mvert = dm->getVertArray(dm);
- mpoly = dm->getPolyArray(dm);
- mloop = dm->getLoopArray(dm);
- mloopuv = dm->getLoopDataArray(dm, CD_MLOOPUV);
-
- if (!mloopuv) {
- orco = dm->getVertDataArray(dm, CD_ORCO);
- if (!orco)
- return;
- }
-
- /* create tangent layer */
- DM_add_loop_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
- tangent = DM_get_loop_data_layer(dm, CD_TANGENT);
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- int num_face_as_quad_map;
- int *face_as_quad_map = NULL;
-
- /* map faces to quads */
- if (totface != dm->getNumPolys(dm)) {
- /* over alloc, since we dont know how many ngon or quads we have */
-
- /* map fake face index to looptri */
- face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__);
- int i, j;
- for (i = 0, j = 0; j < totface; i++, j++) {
- face_as_quad_map[i] = j;
- /* step over all quads */
- if (mpoly[looptri[j].poly].totloop == 4) {
- j++; /* skips the nest looptri */
- }
+ int count = 0;
+ for (int b = 0; b < gattribs->totlayer; b++) {
+ if (gattribs->layer[b].type == CD_TANGENT) {
+ strcpy(tangent_names[count++], gattribs->layer[b].name);
}
- num_face_as_quad_map = i;
- }
- else {
- num_face_as_quad_map = totface;
}
-#endif
+ *r_tangent_names_count = count;
+}
+static void DM_calc_loop_tangents_thread(TaskPool *UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ struct SGLSLMeshToTangent *mesh2tangent = taskdata;
/* new computation method */
{
- SGLSLMeshToTangent mesh2tangent = {NULL};
SMikkTSpaceContext sContext = {NULL};
SMikkTSpaceInterface sInterface = {NULL};
- mesh2tangent.precomputedFaceNormals = fnors;
- mesh2tangent.precomputedLoopNormals = tlnors;
- mesh2tangent.looptri = looptri;
- mesh2tangent.mloopuv = mloopuv;
- mesh2tangent.mpoly = mpoly;
- mesh2tangent.mloop = mloop;
- mesh2tangent.mvert = mvert;
- mesh2tangent.orco = orco;
- mesh2tangent.tangent = tangent;
- mesh2tangent.numTessFaces = totface;
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- mesh2tangent.face_as_quad_map = face_as_quad_map;
- mesh2tangent.num_face_as_quad_map = num_face_as_quad_map;
-#endif
-
- sContext.m_pUserData = &mesh2tangent;
+ sContext.m_pUserData = mesh2tangent;
sContext.m_pInterface = &sInterface;
sInterface.m_getNumFaces = dm_ts_GetNumFaces;
sInterface.m_getNumVerticesOfFace = dm_ts_GetNumVertsOfFace;
@@ -3307,13 +3239,211 @@ void DM_calc_loop_tangents(DerivedMesh *dm)
/* 0 if failed */
genTangSpaceDefault(&sContext);
+ }
+}
+
+void DM_add_named_tangent_layer_for_uv(
+ CustomData *uv_data, CustomData *tan_data, int numLoopData,
+ const char *layer_name)
+{
+ if (CustomData_get_named_layer_index(tan_data, CD_TANGENT, layer_name) == -1 &&
+ CustomData_get_named_layer_index(uv_data, CD_MLOOPUV, layer_name) != -1)
+ {
+ CustomData_add_layer_named(
+ tan_data, CD_TANGENT, CD_CALLOC, NULL,
+ numLoopData, layer_name);
+ }
+}
+
+/**
+ * Here we get some useful information such as active uv layer name and search if it is already in tangent_names.
+ * Also, we calculate tangent_mask that works as a descriptor of tangents state.
+ * If tangent_mask has changed, then recalculate tangents.
+ */
+void DM_calc_loop_tangents_step_0(
+ const CustomData *loopData, bool calc_active_tangent,
+ const char (*tangent_names)[MAX_NAME], int tangent_names_count,
+ bool *rcalc_act, bool *rcalc_ren, int *ract_uv_n, int *rren_uv_n,
+ char *ract_uv_name, char *rren_uv_name, char *rtangent_mask) {
+ /* Active uv in viewport */
+ *ract_uv_n = CustomData_get_active_layer(loopData, CD_MLOOPUV);
+ ract_uv_name[0] = 0;
+ if (*ract_uv_n != -1) {
+ strcpy(ract_uv_name, loopData->layers[*ract_uv_n].name);
+ }
+
+ /* Active tangent in render */
+ *rren_uv_n = CustomData_get_render_layer(loopData, CD_MLOOPUV);
+ rren_uv_name[0] = 0;
+ if (*rren_uv_n != -1) {
+ strcpy(rren_uv_name, loopData->layers[*rren_uv_n].name);
+ }
+
+ /* If active tangent not in tangent_names we take it into account */
+ *rcalc_act = false;
+ *rcalc_ren = false;
+ for (int i = 0; i < tangent_names_count; i++) {
+ if (tangent_names[i][0] == 0) {
+ calc_active_tangent = true;
+ }
+ }
+ if (calc_active_tangent) {
+ *rcalc_act = true;
+ *rcalc_ren = true;
+ for (int i = 0; i < tangent_names_count; i++) {
+ if (STREQ(ract_uv_name, tangent_names[i]))
+ *rcalc_act = false;
+ if (STREQ(rren_uv_name, tangent_names[i]))
+ *rcalc_ren = false;
+ }
+ }
+ *rtangent_mask = 0;
+
+ const int uv_layer_num = CustomData_number_of_layers(loopData, CD_MLOOPUV);
+ for (int n = 0; n < uv_layer_num; n++) {
+ const char *name = CustomData_get_layer_name(loopData, CD_MLOOPUV, n);
+ bool add = false;
+ for (int i = 0; i < tangent_names_count; i++) {
+ if (tangent_names[i][0] && STREQ(tangent_names[i], name)) {
+ add = true;
+ break;
+ }
+ }
+ if ((*rcalc_act && ract_uv_name[0] && STREQ(ract_uv_name, name)) ||
+ (*rcalc_ren && rren_uv_name[0] && STREQ(rren_uv_name, name)))
+ {
+ add = true;
+ }
+ if (add)
+ *rtangent_mask |= 1 << n;
+ }
+}
+
+void DM_calc_loop_tangents(
+ DerivedMesh *dm, bool calc_active_tangent,
+ const char (*tangent_names)[MAX_NAME], int tangent_names_count)
+{
+ if (CustomData_number_of_layers(&dm->loopData, CD_MLOOPUV) == 0)
+ return;
+ int act_uv_n = -1;
+ int ren_uv_n = -1;
+ bool calc_act = false;
+ bool calc_ren = false;
+ char act_uv_name[MAX_NAME];
+ char ren_uv_name[MAX_NAME];
+ char tangent_mask = 0;
+ DM_calc_loop_tangents_step_0(
+ &dm->loopData, calc_active_tangent, tangent_names, tangent_names_count,
+ &calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask);
+ if ((dm->tangent_mask | tangent_mask) != dm->tangent_mask) {
+ /* Check we have all the needed layers */
+ MPoly *mpoly = dm->getPolyArray(dm);
+ const MLoopTri *looptri = dm->getLoopTriArray(dm);
+ int totface = dm->getNumLoopTri(dm);
+ /* Allocate needed tangent layers */
+ for (int i = 0; i < tangent_names_count; i++)
+ if (tangent_names[i][0])
+ DM_add_named_tangent_layer_for_uv(&dm->loopData, &dm->loopData, dm->numLoopData, tangent_names[i]);
+ if (calc_act && act_uv_name[0])
+ DM_add_named_tangent_layer_for_uv(&dm->loopData, &dm->loopData, dm->numLoopData, act_uv_name);
+ if (calc_ren && ren_uv_name[0])
+ DM_add_named_tangent_layer_for_uv(&dm->loopData, &dm->loopData, dm->numLoopData, ren_uv_name);
#ifdef USE_LOOPTRI_DETECT_QUADS
+ int num_face_as_quad_map;
+ int *face_as_quad_map = NULL;
+
+ /* map faces to quads */
+ if (totface != dm->getNumPolys(dm)) {
+ /* over alloc, since we dont know how many ngon or quads we have */
+
+ /* map fake face index to looptri */
+ face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__);
+ int k, j;
+ for (k = 0, j = 0; j < totface; k++, j++) {
+ face_as_quad_map[k] = j;
+ /* step over all quads */
+ if (mpoly[looptri[j].poly].totloop == 4) {
+ j++; /* skips the nest looptri */
+ }
+ }
+ num_face_as_quad_map = k;
+ }
+ else {
+ num_face_as_quad_map = totface;
+ }
+#endif
+
+ /* Calculation */
+ {
+ TaskScheduler *scheduler = BLI_task_scheduler_get();
+ TaskPool *task_pool;
+ task_pool = BLI_task_pool_create(scheduler, NULL);
+
+ dm->tangent_mask = 0;
+ /* Calculate tangent layers */
+ SGLSLMeshToTangent data_array[MAX_MTFACE];
+ const int tangent_layer_num = CustomData_number_of_layers(&dm->loopData, CD_TANGENT);
+ for (int n = 0; n < tangent_layer_num; n++) {
+ int index = CustomData_get_layer_index_n(&dm->loopData, CD_TANGENT, n);
+ BLI_assert(n < MAX_MTFACE);
+ SGLSLMeshToTangent *mesh2tangent = &data_array[n];
+ mesh2tangent->numTessFaces = totface;
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ mesh2tangent->face_as_quad_map = face_as_quad_map;
+ mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
+#endif
+ mesh2tangent->mvert = dm->getVertArray(dm);
+ mesh2tangent->mpoly = dm->getPolyArray(dm);
+ mesh2tangent->mloop = dm->getLoopArray(dm);
+ mesh2tangent->looptri = dm->getLoopTriArray(dm);
+ /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled),
+ * have to check this is valid...
+ */
+ mesh2tangent->precomputedLoopNormals = dm->getLoopDataArray(dm, CD_NORMAL);
+ mesh2tangent->precomputedFaceNormals = CustomData_get_layer(&dm->faceData, CD_NORMAL);
+
+ mesh2tangent->orco = NULL;
+ mesh2tangent->mloopuv = CustomData_get_layer_named(&dm->loopData, CD_MLOOPUV, dm->loopData.layers[index].name);
+ if (!mesh2tangent->mloopuv) {
+ mesh2tangent->orco = dm->getVertDataArray(dm, CD_ORCO);
+ if (!mesh2tangent->orco)
+ continue;
+ }
+ mesh2tangent->tangent = dm->loopData.layers[index].data;
+
+ /* Fill the resulting tangent_mask */
+ int uv_ind = CustomData_get_named_layer_index(&dm->loopData, CD_MLOOPUV, dm->loopData.layers[index].name);
+ int uv_start = CustomData_get_layer_index(&dm->loopData, CD_MLOOPUV);
+ BLI_assert(uv_ind != -1 && uv_start != -1);
+ BLI_assert(uv_ind - uv_start < MAX_MTFACE);
+ dm->tangent_mask |= 1 << (uv_ind - uv_start);
+ BLI_task_pool_push(task_pool, DM_calc_loop_tangents_thread, mesh2tangent, false, TASK_PRIORITY_LOW);
+ }
+
+ BLI_assert(dm->tangent_mask == tangent_mask);
+ BLI_task_pool_work_and_wait(task_pool);
+ BLI_task_pool_free(task_pool);
+ }
+#ifdef USE_LOOPTRI_DETECT_QUADS
if (face_as_quad_map) {
MEM_freeN(face_as_quad_map);
}
#undef USE_LOOPTRI_DETECT_QUADS
+
#endif
+
+ int uv_index, tan_index;
+
+ /* Update active layer index */
+ uv_index = CustomData_get_layer_index_n(&dm->loopData, CD_MLOOPUV, act_uv_n);
+ tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, dm->loopData.layers[uv_index].name);
+ CustomData_set_layer_active_index(&dm->loopData, CD_TANGENT, tan_index);
+
+ /* Update render layer index */
+ uv_index = CustomData_get_layer_index_n(&dm->loopData, CD_MLOOPUV, ren_uv_n);
+ tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, dm->loopData.layers[uv_index].name);
+ CustomData_set_layer_render_index(&dm->loopData, CD_TANGENT, tan_index);
}
}
@@ -3487,15 +3617,13 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
if (dm->auto_bump_scale <= 0.0f)
DM_calc_auto_bump_scale(dm);
- /* add a tangent layer if necessary */
- for (b = 0; b < gattribs->totlayer; b++) {
- if (gattribs->layer[b].type == CD_TANGENT) {
- if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) {
- dm->calcLoopTangents(dm);
- }
- break;
- }
- }
+ char tangent_names[MAX_MTFACE][MAX_NAME];
+ int tangent_names_count;
+ /* Add a tangent layer/layers. */
+ DM_calc_tangents_names_from_gpu(gattribs, tangent_names, &tangent_names_count);
+
+ if (tangent_names_count)
+ dm->calcLoopTangents(dm, false, (const char (*)[MAX_NAME])tangent_names, tangent_names_count);
for (b = 0; b < gattribs->totlayer; b++) {
if (gattribs->layer[b].type == CD_MTFACE) {
@@ -3541,20 +3669,24 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
}
else if (gattribs->layer[b].type == CD_TANGENT) {
/* note, even with 'is_editmesh' this uses the derived-meshes loop data */
- layer = CustomData_get_layer_index(&dm->loopData, CD_TANGENT);
- attribs->tottang = 1;
+ if (gattribs->layer[b].name[0])
+ layer = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, gattribs->layer[b].name);
+ else
+ layer = CustomData_get_active_layer_index(&dm->loopData, CD_TANGENT);
+
+ a = attribs->tottang++;
if (layer != -1) {
- attribs->tang.array = dm->loopData.layers[layer].data;
- attribs->tang.em_offset = dm->loopData.layers[layer].offset;
+ attribs->tang[a].array = dm->loopData.layers[layer].data;
+ attribs->tang[a].em_offset = dm->loopData.layers[layer].offset;
}
else {
- attribs->tang.array = NULL;
- attribs->tang.em_offset = -1;
+ attribs->tang[a].array = NULL;
+ attribs->tang[a].em_offset = -1;
}
- attribs->tang.gl_index = gattribs->layer[b].glindex;
+ attribs->tang[a].gl_index = gattribs->layer[b].glindex;
}
else if (gattribs->layer[b].type == CD_ORCO) {
/* original coordinates */
@@ -3636,10 +3768,12 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
}
/* tangent for normal mapping */
- if (attribs->tottang) {
- /*const*/ float (*array)[4] = attribs->tang.array;
- const float *tang = (array) ? array[loop] : zero;
- glVertexAttrib4fv(attribs->tang.gl_index, tang);
+ for (b = 0; b < attribs->tottang; b++) {
+ if (attribs->tang[b].array) {
+ /*const*/ float (*array)[4] = attribs->tang[b].array;
+ const float *tang = (array) ? array[a * 4 + vert] : zero;
+ glVertexAttrib4fv(attribs->tang[b].gl_index, tang);
+ }
}
}
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 3e1cf6a74a4..5b1bb8cb2bb 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1414,6 +1414,12 @@ void what_does_obaction(Object *ob, Object *workob, bPose *pose, bAction *act, c
workob->constraints.last = ob->constraints.last;
workob->pose = pose; /* need to set pose too, since this is used for both types of Action Constraint */
+ if (pose) {
+ BKE_pose_channels_hash_make(pose);
+ if (pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
+ BKE_pose_update_constraint_flags(pose);
+ }
+ }
BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
BLI_strncpy(workob->id.name, "OB<ConstrWorkOb>", sizeof(workob->id.name)); /* we don't use real object name, otherwise RNA screws with the real thing */
diff --git a/source/blender/blenkernel/intern/appdir.c b/source/blender/blenkernel/intern/appdir.c
index de21d9105e2..b1dcc40279f 100644
--- a/source/blender/blenkernel/intern/appdir.c
+++ b/source/blender/blenkernel/intern/appdir.c
@@ -32,7 +32,7 @@
#include "BLI_fileops.h"
#include "BLI_path_util.h"
-#include "BKE_blender.h" /* BLENDER_VERSION */
+#include "BKE_blender_version.h"
#include "BKE_appdir.h" /* own include */
#include "GHOST_Path-api.h"
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 54fe98940aa..564c670fb3a 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -633,7 +633,7 @@ typedef struct bPoseChanDeform {
DualQuat *b_bone_dual_quats;
} bPoseChanDeform;
-static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info, int use_quaternion)
+static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info, const bool use_quaternion)
{
Bone *bone = pchan->bone;
Mat4 b_bone[MAX_BBONE_SUBDIV], b_bone_rest[MAX_BBONE_SUBDIV];
@@ -867,16 +867,19 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
bDeformGroup *dg;
DualQuat *dualquats = NULL;
float obinv[4][4], premat[4][4], postmat[4][4];
- const short use_envelope = deformflag & ARM_DEF_ENVELOPE;
- const short use_quaternion = deformflag & ARM_DEF_QUATERNION;
- const short invert_vgroup = deformflag & ARM_DEF_INVERT_VGROUP;
+ const bool use_envelope = (deformflag & ARM_DEF_ENVELOPE) != 0;
+ const bool use_quaternion = (deformflag & ARM_DEF_QUATERNION) != 0;
+ const bool invert_vgroup = (deformflag & ARM_DEF_INVERT_VGROUP) != 0;
int defbase_tot = 0; /* safety for vertexgroup index overflow */
int i, target_totvert = 0; /* safety for vertexgroup overflow */
bool use_dverts = false;
int armature_def_nr;
int totchan;
- if (arm->edbo) return;
+ /* in editmode, or not an armature */
+ if (arm->edbo || (armOb->pose == NULL)) {
+ return;
+ }
invert_m4_m4(obinv, target->obmat);
copy_m4_m4(premat, target->obmat);
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index baf93ffd824..15492fbd20d 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -27,89 +27,55 @@
/** \file blender/blenkernel/intern/blender.c
* \ingroup bke
+ *
+ * Application level startup/shutdown functionality.
*/
-#ifndef _GNU_SOURCE
-/* Needed for O_NOFOLLOW on some platforms. */
-# define _GNU_SOURCE 1
-#endif
-
-#ifndef _WIN32
-# include <unistd.h> // for read close
-#else
-# include <io.h> // for open close read
-#endif
-
#include <stdlib.h>
#include <stdio.h>
-#include <stddef.h>
#include <string.h>
-#include <fcntl.h> /* for open */
-#include <errno.h>
#include "MEM_guardedalloc.h"
-#include "DNA_userdef_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_windowmanager_types.h"
-
-#include "BLI_blenlib.h"
+#include "BLI_string.h"
+#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BLI_callbacks.h"
#include "IMB_imbuf.h"
#include "IMB_moviecache.h"
-#include "BKE_appdir.h"
-#include "BKE_blender.h"
-#include "BKE_bpath.h"
+#include "BKE_blender.h" /* own include */
+#include "BKE_blender_version.h" /* own include */
+#include "BKE_blendfile.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
-#include "BKE_ipo.h"
#include "BKE_library.h"
-#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
-#include "BKE_sound.h"
#include "RE_pipeline.h"
#include "RE_render_ext.h"
#include "BLF_api.h"
-#include "BLO_undofile.h"
-#include "BLO_readfile.h"
-#include "BLO_writefile.h"
-
-#include "RNA_access.h"
-
-#include "WM_api.h" // XXXXX BAD, very BAD dependency (bad level call) - remove asap, elubie
-
-#include "IMB_colormanagement.h"
-
-#ifdef WITH_PYTHON
-# include "BPY_extern.h"
-#endif
Global G;
UserDef U;
-/* ListBase = {NULL, NULL}; */
char versionstr[48] = "";
/* ********** free ********** */
/* only to be called on exit blender */
-void free_blender(void)
+void BKE_blender_free(void)
{
/* samples are in a global list..., also sets G.main->sound->sample NULL */
BKE_main_free(G.main);
@@ -132,7 +98,7 @@ void free_blender(void)
free_nodesystem();
}
-void initglobals(void)
+void BKE_blender_globals_init(void)
{
memset(&G, 0, sizeof(Global));
@@ -154,300 +120,14 @@ void initglobals(void)
#endif
}
-/***/
-
-static void clear_global(void)
+void BKE_blender_globals_clear(void)
{
-// extern short winqueue_break; /* screen.c */
-
BKE_main_free(G.main); /* free all lib data */
-
-// free_vertexpaint();
G.main = NULL;
}
-static bool clean_paths_visit_cb(void *UNUSED(userdata), char *path_dst, const char *path_src)
-{
- strcpy(path_dst, path_src);
- BLI_path_native_slash(path_dst);
- return !STREQ(path_dst, path_src);
-}
-
-/* make sure path names are correct for OS */
-static void clean_paths(Main *main)
-{
- Scene *scene;
-
- BKE_bpath_traverse_main(main, clean_paths_visit_cb, BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, NULL);
-
- for (scene = main->scene.first; scene; scene = scene->id.next) {
- BLI_path_native_slash(scene->r.pic);
- }
-}
-
-static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene)
-{
- wmWindow *win;
- for (win = wm->windows.first; win; win = win->next) {
- if (win->screen->scene == scene) {
- return true;
- }
- }
- return false;
-}
-
-/**
- * Context matching, handle no-ui case
- *
- * \note this is called on Undo so any slow conversion functions here
- * should be avoided or check (mode != LOAD_UNDO).
- *
- * \param bfd: Blend file data, freed by this function on exit.
- * \param filepath: File path or identifier.
- */
-static void setup_app_data(
- bContext *C, BlendFileData *bfd,
- const char *filepath, ReportList *reports)
-{
- Scene *curscene = NULL;
- const bool recover = (G.fileflags & G_FILE_RECOVER) != 0;
- enum {
- LOAD_UI = 1,
- LOAD_UI_OFF,
- LOAD_UNDO,
- } mode;
-
- if (BLI_listbase_is_empty(&bfd->main->screen)) {
- mode = LOAD_UNDO;
- }
- else if (G.fileflags & G_FILE_NO_UI) {
- mode = LOAD_UI_OFF;
- }
- else {
- mode = LOAD_UI;
- }
-
- if (mode != LOAD_UNDO) {
- /* may happen with library files */
- if (ELEM(NULL, bfd->curscreen, bfd->curscene)) {
- BKE_report(reports, RPT_WARNING, "Library file, loading empty scene");
- mode = LOAD_UI_OFF;
- }
- }
-
- /* Free all render results, without this stale data gets displayed after loading files */
- if (mode != LOAD_UNDO) {
- RE_FreeAllRenderResults();
- }
-
- /* Only make filepaths compatible when loading for real (not undo) */
- if (mode != LOAD_UNDO) {
- clean_paths(bfd->main);
- }
-
- /* XXX here the complex windowmanager matching */
-
- /* no load screens? */
- if (mode != LOAD_UI) {
- /* Logic for 'track_undo_scene' is to keep using the scene which the active screen has,
- * as long as the scene associated with the undo operation is visible in one of the open windows.
- *
- * - 'curscreen->scene' - scene the user is currently looking at.
- * - 'bfd->curscene' - scene undo-step was created in.
- *
- * This means users can have 2+ windows open and undo in both without screens switching.
- * But if they close one of the screens,
- * undo will ensure that the scene being operated on will be activated
- * (otherwise we'd be undoing on an off-screen scene which isn't acceptable).
- * see: T43424
- */
- bScreen *curscreen = NULL;
- bool track_undo_scene;
-
- /* comes from readfile.c */
- SWAP(ListBase, G.main->wm, bfd->main->wm);
- SWAP(ListBase, G.main->screen, bfd->main->screen);
-
- /* we re-use current screen */
- curscreen = CTX_wm_screen(C);
- /* but use new Scene pointer */
- curscene = bfd->curscene;
-
- track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first);
-
- if (curscene == NULL) {
- curscene = bfd->main->scene.first;
- }
- /* empty file, we add a scene to make Blender work */
- if (curscene == NULL) {
- curscene = BKE_scene_add(bfd->main, "Empty");
- }
-
- if (track_undo_scene) {
- /* keep the old (free'd) scene, let 'blo_lib_link_screen_restore'
- * replace it with 'curscene' if its needed */
- }
- else {
- /* and we enforce curscene to be in current screen */
- if (curscreen) {
- /* can run in bgmode */
- curscreen->scene = curscene;
- }
- }
-
- /* clear_global will free G.main, here we can still restore pointers */
- blo_lib_link_screen_restore(bfd->main, curscreen, curscene);
- /* curscreen might not be set when loading without ui (see T44217) so only re-assign if available */
- if (curscreen) {
- curscene = curscreen->scene;
- }
-
- if (track_undo_scene) {
- wmWindowManager *wm = bfd->main->wm.first;
- if (wm_scene_is_visible(wm, bfd->curscene) == false) {
- curscene = bfd->curscene;
- curscreen->scene = curscene;
- BKE_screen_view3d_scene_sync(curscreen);
- }
- }
- }
-
- /* free G.main Main database */
-// CTX_wm_manager_set(C, NULL);
- clear_global();
-
- /* clear old property update cache, in case some old references are left dangling */
- RNA_property_update_cache_free();
-
- G.main = bfd->main;
-
- CTX_data_main_set(C, G.main);
-
- if (bfd->user) {
-
- /* only here free userdef themes... */
- BKE_userdef_free();
-
- U = *bfd->user;
-
- /* Security issue: any blend file could include a USER block.
- *
- * Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE,
- * to load the preferences defined in the users home dir.
- *
- * This means we will never accidentally (or maliciously)
- * enable scripts auto-execution by loading a '.blend' file.
- */
- U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
-
- MEM_freeN(bfd->user);
- }
-
- /* case G_FILE_NO_UI or no screens in file */
- if (mode != LOAD_UI) {
- /* leave entire context further unaltered? */
- CTX_data_scene_set(C, curscene);
- }
- else {
- G.fileflags = bfd->fileflags;
- CTX_wm_manager_set(C, G.main->wm.first);
- CTX_wm_screen_set(C, bfd->curscreen);
- CTX_data_scene_set(C, bfd->curscene);
- CTX_wm_area_set(C, NULL);
- CTX_wm_region_set(C, NULL);
- CTX_wm_menu_set(C, NULL);
- curscene = bfd->curscene;
- }
-
- /* this can happen when active scene was lib-linked, and doesn't exist anymore */
- if (CTX_data_scene(C) == NULL) {
- /* in case we don't even have a local scene, add one */
- if (!G.main->scene.first)
- BKE_scene_add(G.main, "Empty");
-
- CTX_data_scene_set(C, G.main->scene.first);
- CTX_wm_screen(C)->scene = CTX_data_scene(C);
- curscene = CTX_data_scene(C);
- }
-
- BLI_assert(curscene == CTX_data_scene(C));
-
-
- /* special cases, override loaded flags: */
- if (G.f != bfd->globalf) {
- const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF);
- bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep);
- }
-
-
- G.f = bfd->globalf;
-
-#ifdef WITH_PYTHON
- /* let python know about new main */
- BPY_context_update(C);
-#endif
-
- /* FIXME: this version patching should really be part of the file-reading code,
- * but we still get too many unrelated data-corruption crashes otherwise... */
- if (G.main->versionfile < 250)
- do_versions_ipos_to_animato(G.main);
-
- G.main->recovered = 0;
-
- /* startup.blend or recovered startup */
- if (bfd->filename[0] == 0) {
- G.main->name[0] = 0;
- }
- else if (recover && G.relbase_valid) {
- /* in case of autosave or quit.blend, use original filename instead
- * use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */
- filepath = bfd->filename;
- G.main->recovered = 1;
-
- /* these are the same at times, should never copy to the same location */
- if (G.main->name != filepath)
- BLI_strncpy(G.main->name, filepath, FILE_MAX);
- }
-
- /* baseflags, groups, make depsgraph, etc */
- /* first handle case if other windows have different scenes visible */
- if (mode == LOAD_UI) {
- wmWindowManager *wm = G.main->wm.first;
-
- if (wm) {
- wmWindow *win;
-
- for (win = wm->windows.first; win; win = win->next) {
- if (win->screen && win->screen->scene) /* zealous check... */
- if (win->screen->scene != curscene)
- BKE_scene_set_background(G.main, win->screen->scene);
- }
- }
- }
- BKE_scene_set_background(G.main, curscene);
-
- if (mode != LOAD_UNDO) {
- RE_FreeAllPersistentData();
- IMB_colormanagement_check_file_config(G.main);
- }
-
- MEM_freeN(bfd);
-
-}
-
-static int handle_subversion_warning(Main *main, ReportList *reports)
-{
- if (main->minversionfile > BLENDER_VERSION ||
- (main->minversionfile == BLENDER_VERSION &&
- main->minsubversionfile > BLENDER_SUBVERSION))
- {
- BKE_reportf(reports, RPT_ERROR, "File written by newer Blender binary (%d.%d), expect loss of data!",
- main->minversionfile, main->minsubversionfile);
- }
-
- return 1;
-}
+/***/
static void keymap_item_free(wmKeyMapItem *kmi)
{
@@ -459,7 +139,11 @@ static void keymap_item_free(wmKeyMapItem *kmi)
MEM_freeN(kmi->ptr);
}
-void BKE_userdef_free(void)
+/**
+ * When loading a new userdef from file,
+ * or when exiting Blender.
+ */
+void BKE_blender_userdef_free(void)
{
wmKeyMap *km;
wmKeyMapItem *kmi;
@@ -509,8 +193,10 @@ void BKE_userdef_free(void)
BLI_freelistN(&U.user_keymaps);
}
-/* handle changes in settings that need recalc */
-void BKE_userdef_state(void)
+/**
+ * Handle changes in settings that need refreshing.
+ */
+void BKE_blender_userdef_refresh(void)
{
/* prevent accidents */
if (U.pixelsize == 0) U.pixelsize = 1;
@@ -520,116 +206,6 @@ void BKE_userdef_state(void)
}
-int BKE_read_file(bContext *C, const char *filepath, ReportList *reports)
-{
- BlendFileData *bfd;
- int retval = BKE_READ_FILE_OK;
-
- if (strstr(filepath, BLENDER_STARTUP_FILE) == NULL) /* don't print user-pref loading */
- printf("read blend: %s\n", filepath);
-
- bfd = BLO_read_from_file(filepath, reports);
- if (bfd) {
- if (bfd->user) retval = BKE_READ_FILE_OK_USERPREFS;
-
- if (0 == handle_subversion_warning(bfd->main, reports)) {
- BKE_main_free(bfd->main);
- MEM_freeN(bfd);
- bfd = NULL;
- retval = BKE_READ_FILE_FAIL;
- }
- else {
- setup_app_data(C, bfd, filepath, reports);
- }
- }
- else
- BKE_reports_prependf(reports, "Loading '%s' failed: ", filepath);
-
- return (bfd ? retval : BKE_READ_FILE_FAIL);
-}
-
-bool BKE_read_file_from_memory(
- bContext *C, const void *filebuf, int filelength,
- ReportList *reports, bool update_defaults)
-{
- BlendFileData *bfd;
-
- bfd = BLO_read_from_memory(filebuf, filelength, reports);
- if (bfd) {
- if (update_defaults)
- BLO_update_defaults_startup_blend(bfd->main);
- setup_app_data(C, bfd, "<memory2>", reports);
- }
- else {
- BKE_reports_prepend(reports, "Loading failed: ");
- }
-
- return (bfd != NULL);
-}
-
-/* memfile is the undo buffer */
-bool BKE_read_file_from_memfile(
- bContext *C, MemFile *memfile,
- ReportList *reports)
-{
- BlendFileData *bfd;
-
- bfd = BLO_read_from_memfile(CTX_data_main(C), G.main->name, memfile, reports);
- if (bfd) {
- /* remove the unused screens and wm */
- while (bfd->main->wm.first)
- BKE_libblock_free_ex(bfd->main, bfd->main->wm.first, true);
- while (bfd->main->screen.first)
- BKE_libblock_free_ex(bfd->main, bfd->main->screen.first, true);
-
- setup_app_data(C, bfd, "<memory1>", reports);
- }
- else {
- BKE_reports_prepend(reports, "Loading failed: ");
- }
-
- return (bfd != NULL);
-}
-
-/* only read the userdef from a .blend */
-int BKE_read_file_userdef(const char *filepath, ReportList *reports)
-{
- BlendFileData *bfd;
- int retval = BKE_READ_FILE_FAIL;
-
- bfd = BLO_read_from_file(filepath, reports);
- if (bfd) {
- if (bfd->user) {
- retval = BKE_READ_FILE_OK_USERPREFS;
-
- /* only here free userdef themes... */
- BKE_userdef_free();
-
- U = *bfd->user;
- MEM_freeN(bfd->user);
- }
- BKE_main_free(bfd->main);
- MEM_freeN(bfd);
- }
-
- return retval;
-}
-
-/* only write the userdef in a .blend */
-int BKE_write_file_userdef(const char *filepath, ReportList *reports)
-{
- Main *mainb = MEM_callocN(sizeof(Main), "empty main");
- int retval = 0;
-
- if (BLO_write_file(mainb, filepath, G_FILE_USERPREFS, reports, NULL)) {
- retval = 1;
- }
-
- MEM_freeN(mainb);
-
- return retval;
-}
-
/* ***************** testing for break ************* */
static void (*blender_test_break_cb)(void) = NULL;
@@ -640,7 +216,7 @@ void BKE_blender_callback_test_break_set(void (*func)(void))
}
-int blender_test_break(void)
+int BKE_blender_test_break(void)
{
if (!G.background) {
if (blender_test_break_cb)
@@ -650,514 +226,3 @@ int blender_test_break(void)
return (G.is_break == true);
}
-
-/* -------------------------------------------------------------------- */
-
-/** \name Global Undo
- * \{ */
-
-#define UNDO_DISK 0
-
-typedef struct UndoElem {
- struct UndoElem *next, *prev;
- char str[FILE_MAX];
- char name[BKE_UNDO_STR_MAX];
- MemFile memfile;
- uintptr_t undosize;
-} UndoElem;
-
-static ListBase undobase = {NULL, NULL};
-static UndoElem *curundo = NULL;
-
-
-static int read_undosave(bContext *C, UndoElem *uel)
-{
- char mainstr[sizeof(G.main->name)];
- int success = 0, fileflags;
-
- /* This is needed so undoing/redoing doesn't crash with threaded previews going */
- WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
-
- BLI_strncpy(mainstr, G.main->name, sizeof(mainstr)); /* temporal store */
-
- fileflags = G.fileflags;
- G.fileflags |= G_FILE_NO_UI;
-
- if (UNDO_DISK)
- success = (BKE_read_file(C, uel->str, NULL) != BKE_READ_FILE_FAIL);
- else
- success = BKE_read_file_from_memfile(C, &uel->memfile, NULL);
-
- /* restore */
- BLI_strncpy(G.main->name, mainstr, sizeof(G.main->name)); /* restore */
- G.fileflags = fileflags;
-
- if (success) {
- /* important not to update time here, else non keyed tranforms are lost */
- DAG_on_visible_update(G.main, false);
- }
-
- return success;
-}
-
-/* name can be a dynamic string */
-void BKE_undo_write(bContext *C, const char *name)
-{
- uintptr_t maxmem, totmem, memused;
- int nr /*, success */ /* UNUSED */;
- UndoElem *uel;
-
- if ((U.uiflag & USER_GLOBALUNDO) == 0) {
- return;
- }
-
- if (U.undosteps == 0) {
- return;
- }
-
- /* remove all undos after (also when curundo == NULL) */
- while (undobase.last != curundo) {
- uel = undobase.last;
- BLI_remlink(&undobase, uel);
- BLO_memfile_free(&uel->memfile);
- MEM_freeN(uel);
- }
-
- /* make new */
- curundo = uel = MEM_callocN(sizeof(UndoElem), "undo file");
- BLI_strncpy(uel->name, name, sizeof(uel->name));
- BLI_addtail(&undobase, uel);
-
- /* and limit amount to the maximum */
- nr = 0;
- uel = undobase.last;
- while (uel) {
- nr++;
- if (nr == U.undosteps) break;
- uel = uel->prev;
- }
- if (uel) {
- while (undobase.first != uel) {
- UndoElem *first = undobase.first;
- BLI_remlink(&undobase, first);
- /* the merge is because of compression */
- BLO_memfile_merge(&first->memfile, &first->next->memfile);
- MEM_freeN(first);
- }
- }
-
-
- /* disk save version */
- if (UNDO_DISK) {
- static int counter = 0;
- char filepath[FILE_MAX];
- char numstr[32];
- int fileflags = G.fileflags & ~(G_FILE_HISTORY); /* don't do file history on undo */
-
- /* calculate current filepath */
- counter++;
- counter = counter % U.undosteps;
-
- BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter);
- BLI_make_file_string("/", filepath, BKE_tempdir_session(), numstr);
-
- /* success = */ /* UNUSED */ BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL);
-
- BLI_strncpy(curundo->str, filepath, sizeof(curundo->str));
- }
- else {
- MemFile *prevfile = NULL;
-
- if (curundo->prev) prevfile = &(curundo->prev->memfile);
-
- memused = MEM_get_memory_in_use();
- /* success = */ /* UNUSED */ BLO_write_file_mem(CTX_data_main(C), prevfile, &curundo->memfile, G.fileflags);
- curundo->undosize = MEM_get_memory_in_use() - memused;
- }
-
- if (U.undomemory != 0) {
- /* limit to maximum memory (afterwards, we can't know in advance) */
- totmem = 0;
- maxmem = ((uintptr_t)U.undomemory) * 1024 * 1024;
-
- /* keep at least two (original + other) */
- uel = undobase.last;
- while (uel && uel->prev) {
- totmem += uel->undosize;
- if (totmem > maxmem) break;
- uel = uel->prev;
- }
-
- if (uel) {
- if (uel->prev && uel->prev->prev)
- uel = uel->prev;
-
- while (undobase.first != uel) {
- UndoElem *first = undobase.first;
- BLI_remlink(&undobase, first);
- /* the merge is because of compression */
- BLO_memfile_merge(&first->memfile, &first->next->memfile);
- MEM_freeN(first);
- }
- }
- }
-}
-
-/* 1 = an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */
-void BKE_undo_step(bContext *C, int step)
-{
-
- if (step == 0) {
- read_undosave(C, curundo);
- }
- else if (step == 1) {
- /* curundo should never be NULL, after restart or load file it should call undo_save */
- if (curundo == NULL || curundo->prev == NULL) {
- // XXX error("No undo available");
- }
- else {
- if (G.debug & G_DEBUG) printf("undo %s\n", curundo->name);
- curundo = curundo->prev;
- read_undosave(C, curundo);
- }
- }
- else {
- /* curundo has to remain current situation! */
-
- if (curundo == NULL || curundo->next == NULL) {
- // XXX error("No redo available");
- }
- else {
- read_undosave(C, curundo->next);
- curundo = curundo->next;
- if (G.debug & G_DEBUG) printf("redo %s\n", curundo->name);
- }
- }
-}
-
-void BKE_undo_reset(void)
-{
- UndoElem *uel;
-
- uel = undobase.first;
- while (uel) {
- BLO_memfile_free(&uel->memfile);
- uel = uel->next;
- }
-
- BLI_freelistN(&undobase);
- curundo = NULL;
-}
-
-/* based on index nr it does a restore */
-void BKE_undo_number(bContext *C, int nr)
-{
- curundo = BLI_findlink(&undobase, nr);
- BKE_undo_step(C, 0);
-}
-
-/* go back to the last occurance of name in stack */
-void BKE_undo_name(bContext *C, const char *name)
-{
- UndoElem *uel = BLI_rfindstring(&undobase, name, offsetof(UndoElem, name));
-
- if (uel && uel->prev) {
- curundo = uel->prev;
- BKE_undo_step(C, 0);
- }
-}
-
-/* name optional */
-bool BKE_undo_is_valid(const char *name)
-{
- if (name) {
- UndoElem *uel = BLI_rfindstring(&undobase, name, offsetof(UndoElem, name));
- return uel && uel->prev;
- }
-
- return undobase.last != undobase.first;
-}
-
-/* get name of undo item, return null if no item with this index */
-/* if active pointer, set it to 1 if true */
-const char *BKE_undo_get_name(int nr, bool *r_active)
-{
- UndoElem *uel = BLI_findlink(&undobase, nr);
-
- if (r_active) *r_active = false;
-
- if (uel) {
- if (r_active && (uel == curundo)) {
- *r_active = true;
- }
- return uel->name;
- }
- return NULL;
-}
-
-/**
- * Saves .blend using undo buffer.
- *
- * \return success.
- */
-bool BKE_undo_save_file(const char *filename)
-{
- UndoElem *uel;
- MemFileChunk *chunk;
- int file, oflags;
-
- if ((U.uiflag & USER_GLOBALUNDO) == 0) {
- return false;
- }
-
- uel = curundo;
- if (uel == NULL) {
- fprintf(stderr, "No undo buffer to save recovery file\n");
- return false;
- }
-
- /* note: This is currently used for autosave and 'quit.blend', where _not_ following symlinks is OK,
- * however if this is ever executed explicitly by the user, we may want to allow writing to symlinks.
- */
-
- oflags = O_BINARY | O_WRONLY | O_CREAT | O_TRUNC;
-#ifdef O_NOFOLLOW
- /* use O_NOFOLLOW to avoid writing to a symlink - use 'O_EXCL' (CVE-2008-1103) */
- oflags |= O_NOFOLLOW;
-#else
- /* TODO(sergey): How to deal with symlinks on windows? */
-# ifndef _MSC_VER
-# warning "Symbolic links will be followed on undo save, possibly causing CVE-2008-1103"
-# endif
-#endif
- file = BLI_open(filename, oflags, 0666);
-
- if (file == -1) {
- fprintf(stderr, "Unable to save '%s': %s\n",
- filename, errno ? strerror(errno) : "Unknown error opening file");
- return false;
- }
-
- for (chunk = uel->memfile.chunks.first; chunk; chunk = chunk->next) {
- if (write(file, chunk->buf, chunk->size) != chunk->size) {
- break;
- }
- }
-
- close(file);
-
- if (chunk) {
- fprintf(stderr, "Unable to save '%s': %s\n",
- filename, errno ? strerror(errno) : "Unknown error writing file");
- return false;
- }
- return true;
-}
-
-/* sets curscene */
-Main *BKE_undo_get_main(Scene **r_scene)
-{
- Main *mainp = NULL;
- BlendFileData *bfd = BLO_read_from_memfile(G.main, G.main->name, &curundo->memfile, NULL);
-
- if (bfd) {
- mainp = bfd->main;
- if (r_scene) {
- *r_scene = bfd->curscene;
- }
-
- MEM_freeN(bfd);
- }
-
- return mainp;
-}
-
-/** \} */
-
-
-/* -------------------------------------------------------------------- */
-
-/** \name Partial `.blend` file save.
- * \{ */
-
-void BKE_blendfile_write_partial_begin(Main *bmain_src)
-{
- BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
-}
-
-void BKE_blendfile_write_partial_tag_ID(ID *id, bool set)
-{
- if (set) {
- id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
- }
- else {
- id->tag &= ~(LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT);
- }
-}
-
-static void blendfile_write_partial_cb(void *UNUSED(handle), Main *UNUSED(bmain), void *vid)
-{
- if (vid) {
- ID *id = vid;
- /* only tag for need-expand if not done, prevents eternal loops */
- if ((id->tag & LIB_TAG_DOIT) == 0)
- id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
- }
-}
-
-/**
- * \return Success.
- */
-bool BKE_blendfile_write_partial(
- Main *bmain_src, const char *filepath, const int write_flags, ReportList *reports)
-{
- Main *bmain_dst = MEM_callocN(sizeof(Main), "copybuffer");
- ListBase *lbarray_dst[MAX_LIBARRAY], *lbarray_src[MAX_LIBARRAY];
- int a, retval;
-
- void *path_list_backup = NULL;
- const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE);
-
- if (write_flags & G_FILE_RELATIVE_REMAP) {
- path_list_backup = BKE_bpath_list_backup(bmain_src, path_list_flag);
- }
-
- BLO_main_expander(blendfile_write_partial_cb);
- BLO_expand_main(NULL, bmain_src);
-
- /* move over all tagged blocks */
- set_listbasepointers(bmain_src, lbarray_src);
- a = set_listbasepointers(bmain_dst, lbarray_dst);
- while (a--) {
- ID *id, *nextid;
- ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
-
- for (id = lb_src->first; id; id = nextid) {
- nextid = id->next;
- if (id->tag & LIB_TAG_DOIT) {
- BLI_remlink(lb_src, id);
- BLI_addtail(lb_dst, id);
- }
- }
- }
-
-
- /* save the buffer */
- retval = BLO_write_file(bmain_dst, filepath, write_flags, reports, NULL);
-
- /* move back the main, now sorted again */
- set_listbasepointers(bmain_src, lbarray_dst);
- a = set_listbasepointers(bmain_dst, lbarray_src);
- while (a--) {
- ID *id;
- ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
-
- while ((id = BLI_pophead(lb_src))) {
- BLI_addtail(lb_dst, id);
- id_sort_by_name(lb_dst, id);
- }
- }
-
- MEM_freeN(bmain_dst);
-
- if (path_list_backup) {
- BKE_bpath_list_restore(bmain_src, path_list_flag, path_list_backup);
- BKE_bpath_list_free(path_list_backup);
- }
-
- return retval;
-}
-
-void BKE_blendfile_write_partial_end(Main *bmain_src)
-{
- BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
-}
-
-/** \} */
-
-
-/* -------------------------------------------------------------------- */
-
-/** \name Copy/Paste `.blend`, partial saves.
- * \{ */
-
-void BKE_copybuffer_begin(Main *bmain_src)
-{
- BKE_blendfile_write_partial_begin(bmain_src);
-}
-
-void BKE_copybuffer_tag_ID(ID *id)
-{
- BKE_blendfile_write_partial_tag_ID(id, true);
-}
-
-/**
- * \return Success.
- */
-bool BKE_copybuffer_save(Main *bmain_src, const char *filename, ReportList *reports)
-{
- const int write_flags = G_FILE_RELATIVE_REMAP;
-
- bool retval = BKE_blendfile_write_partial(bmain_src, filename, write_flags, reports);
-
- BKE_blendfile_write_partial_end(bmain_src);
-
- return retval;
-}
-
-/**
- * \return Success.
- */
-bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, ReportList *reports)
-{
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- View3D *v3d = CTX_wm_view3d(C);
- Main *mainl = NULL;
- Library *lib;
- BlendHandle *bh;
-
- bh = BLO_blendhandle_from_file(libname, reports);
-
- if (bh == NULL) {
- /* error reports will have been made by BLO_blendhandle_from_file() */
- return false;
- }
-
- BKE_scene_base_deselect_all(scene);
-
- /* tag everything, all untagged data can be made local
- * its also generally useful to know what is new
- *
- * take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */
- BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
-
- /* here appending/linking starts */
- mainl = BLO_library_link_begin(bmain, &bh, libname);
-
- BLO_library_link_copypaste(mainl, bh);
-
- BLO_library_link_end(mainl, &bh, flag, scene, v3d);
-
- /* mark all library linked objects to be updated */
- BKE_main_lib_objects_recalc_all(bmain);
- IMB_colormanagement_check_file_config(bmain);
-
- /* append, rather than linking */
- lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath));
- BKE_library_make_local(bmain, lib, true, false);
-
- /* important we unset, otherwise these object wont
- * link into other scenes from this blend file */
- BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
-
- /* recreate dependency graph to include new objects */
- DAG_relations_tag_update(bmain);
-
- BLO_blendhandle_close(bh);
- /* remove library... */
-
- return true;
-}
-
-/** \} */
diff --git a/source/blender/blenkernel/intern/blender_copybuffer.c b/source/blender/blenkernel/intern/blender_copybuffer.c
new file mode 100644
index 00000000000..ad01fac2144
--- /dev/null
+++ b/source/blender/blenkernel/intern/blender_copybuffer.c
@@ -0,0 +1,143 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/blender_copybuffer.c
+ * \ingroup bke
+ *
+ * Used for copy/paste operator, (using a temporary file).
+ */
+
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_userdef_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+#include "BLI_callbacks.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_moviecache.h"
+
+#include "BKE_blender_copybuffer.h" /* own include */
+#include "BKE_blendfile.h"
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_scene.h"
+
+#include "BLO_readfile.h"
+#include "BLO_writefile.h"
+
+#include "IMB_colormanagement.h"
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Copy/Paste `.blend`, partial saves.
+ * \{ */
+
+void BKE_copybuffer_begin(Main *bmain_src)
+{
+ BKE_blendfile_write_partial_begin(bmain_src);
+}
+
+void BKE_copybuffer_tag_ID(ID *id)
+{
+ BKE_blendfile_write_partial_tag_ID(id, true);
+}
+
+/**
+ * \return Success.
+ */
+bool BKE_copybuffer_save(Main *bmain_src, const char *filename, ReportList *reports)
+{
+ const int write_flags = G_FILE_RELATIVE_REMAP;
+
+ bool retval = BKE_blendfile_write_partial(bmain_src, filename, write_flags, reports);
+
+ BKE_blendfile_write_partial_end(bmain_src);
+
+ return retval;
+}
+
+/**
+ * \return Success.
+ */
+bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, ReportList *reports)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ Main *mainl = NULL;
+ Library *lib;
+ BlendHandle *bh;
+
+ bh = BLO_blendhandle_from_file(libname, reports);
+
+ if (bh == NULL) {
+ /* error reports will have been made by BLO_blendhandle_from_file() */
+ return false;
+ }
+
+ BKE_scene_base_deselect_all(scene);
+
+ /* tag everything, all untagged data can be made local
+ * its also generally useful to know what is new
+ *
+ * take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */
+ BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
+
+ /* here appending/linking starts */
+ mainl = BLO_library_link_begin(bmain, &bh, libname);
+
+ BLO_library_link_copypaste(mainl, bh);
+
+ BLO_library_link_end(mainl, &bh, flag, scene, v3d);
+
+ /* mark all library linked objects to be updated */
+ BKE_main_lib_objects_recalc_all(bmain);
+ IMB_colormanagement_check_file_config(bmain);
+
+ /* append, rather than linking */
+ lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath));
+ BKE_library_make_local(bmain, lib, true, false);
+
+ /* important we unset, otherwise these object wont
+ * link into other scenes from this blend file */
+ BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
+
+ /* recreate dependency graph to include new objects */
+ DAG_relations_tag_update(bmain);
+
+ BLO_blendhandle_close(bh);
+ /* remove library... */
+
+ return true;
+}
+
+/** \} */
diff --git a/source/blender/blenkernel/intern/blender_undo.c b/source/blender/blenkernel/intern/blender_undo.c
new file mode 100644
index 00000000000..ca0a1b91cea
--- /dev/null
+++ b/source/blender/blenkernel/intern/blender_undo.c
@@ -0,0 +1,393 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/blender_undo.c
+ * \ingroup bke
+ *
+ * Blend file undo (known as 'Global Undo').
+ * DNA level diffing for undo.
+ */
+
+#ifndef _WIN32
+# include <unistd.h> // for read close
+#else
+# include <io.h> // for open close read
+#endif
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <stddef.h>
+#include <string.h>
+#include <fcntl.h> /* for open */
+#include <errno.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+
+#include "BLI_fileops.h"
+#include "BLI_listbase.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_moviecache.h"
+
+#include "BKE_blender_undo.h" /* own include */
+#include "BKE_blendfile.h"
+#include "BKE_appdir.h"
+#include "BKE_brush.h"
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "RE_pipeline.h"
+
+#include "BLO_undofile.h"
+#include "BLO_readfile.h"
+#include "BLO_writefile.h"
+
+#include "WM_api.h" // XXXXX BAD, very BAD dependency (bad level call) - remove asap, elubie
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Global Undo
+ * \{ */
+
+#define UNDO_DISK 0
+
+typedef struct UndoElem {
+ struct UndoElem *next, *prev;
+ char str[FILE_MAX];
+ char name[BKE_UNDO_STR_MAX];
+ MemFile memfile;
+ uintptr_t undosize;
+} UndoElem;
+
+static ListBase undobase = {NULL, NULL};
+static UndoElem *curundo = NULL;
+
+
+static int read_undosave(bContext *C, UndoElem *uel)
+{
+ char mainstr[sizeof(G.main->name)];
+ int success = 0, fileflags;
+
+ /* This is needed so undoing/redoing doesn't crash with threaded previews going */
+ WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
+
+ BLI_strncpy(mainstr, G.main->name, sizeof(mainstr)); /* temporal store */
+
+ fileflags = G.fileflags;
+ G.fileflags |= G_FILE_NO_UI;
+
+ if (UNDO_DISK)
+ success = (BKE_blendfile_read(C, uel->str, NULL) != BKE_BLENDFILE_READ_FAIL);
+ else
+ success = BKE_blendfile_read_from_memfile(C, &uel->memfile, NULL);
+
+ /* restore */
+ BLI_strncpy(G.main->name, mainstr, sizeof(G.main->name)); /* restore */
+ G.fileflags = fileflags;
+
+ if (success) {
+ /* important not to update time here, else non keyed tranforms are lost */
+ DAG_on_visible_update(G.main, false);
+ }
+
+ return success;
+}
+
+/* name can be a dynamic string */
+void BKE_undo_write(bContext *C, const char *name)
+{
+ uintptr_t maxmem, totmem, memused;
+ int nr /*, success */ /* UNUSED */;
+ UndoElem *uel;
+
+ if ((U.uiflag & USER_GLOBALUNDO) == 0) {
+ return;
+ }
+
+ if (U.undosteps == 0) {
+ return;
+ }
+
+ /* remove all undos after (also when curundo == NULL) */
+ while (undobase.last != curundo) {
+ uel = undobase.last;
+ BLI_remlink(&undobase, uel);
+ BLO_memfile_free(&uel->memfile);
+ MEM_freeN(uel);
+ }
+
+ /* make new */
+ curundo = uel = MEM_callocN(sizeof(UndoElem), "undo file");
+ BLI_strncpy(uel->name, name, sizeof(uel->name));
+ BLI_addtail(&undobase, uel);
+
+ /* and limit amount to the maximum */
+ nr = 0;
+ uel = undobase.last;
+ while (uel) {
+ nr++;
+ if (nr == U.undosteps) break;
+ uel = uel->prev;
+ }
+ if (uel) {
+ while (undobase.first != uel) {
+ UndoElem *first = undobase.first;
+ BLI_remlink(&undobase, first);
+ /* the merge is because of compression */
+ BLO_memfile_merge(&first->memfile, &first->next->memfile);
+ MEM_freeN(first);
+ }
+ }
+
+
+ /* disk save version */
+ if (UNDO_DISK) {
+ static int counter = 0;
+ char filepath[FILE_MAX];
+ char numstr[32];
+ int fileflags = G.fileflags & ~(G_FILE_HISTORY); /* don't do file history on undo */
+
+ /* calculate current filepath */
+ counter++;
+ counter = counter % U.undosteps;
+
+ BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter);
+ BLI_make_file_string("/", filepath, BKE_tempdir_session(), numstr);
+
+ /* success = */ /* UNUSED */ BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL);
+
+ BLI_strncpy(curundo->str, filepath, sizeof(curundo->str));
+ }
+ else {
+ MemFile *prevfile = NULL;
+
+ if (curundo->prev) prevfile = &(curundo->prev->memfile);
+
+ memused = MEM_get_memory_in_use();
+ /* success = */ /* UNUSED */ BLO_write_file_mem(CTX_data_main(C), prevfile, &curundo->memfile, G.fileflags);
+ curundo->undosize = MEM_get_memory_in_use() - memused;
+ }
+
+ if (U.undomemory != 0) {
+ /* limit to maximum memory (afterwards, we can't know in advance) */
+ totmem = 0;
+ maxmem = ((uintptr_t)U.undomemory) * 1024 * 1024;
+
+ /* keep at least two (original + other) */
+ uel = undobase.last;
+ while (uel && uel->prev) {
+ totmem += uel->undosize;
+ if (totmem > maxmem) break;
+ uel = uel->prev;
+ }
+
+ if (uel) {
+ if (uel->prev && uel->prev->prev)
+ uel = uel->prev;
+
+ while (undobase.first != uel) {
+ UndoElem *first = undobase.first;
+ BLI_remlink(&undobase, first);
+ /* the merge is because of compression */
+ BLO_memfile_merge(&first->memfile, &first->next->memfile);
+ MEM_freeN(first);
+ }
+ }
+ }
+}
+
+/* 1 = an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */
+void BKE_undo_step(bContext *C, int step)
+{
+
+ if (step == 0) {
+ read_undosave(C, curundo);
+ }
+ else if (step == 1) {
+ /* curundo should never be NULL, after restart or load file it should call undo_save */
+ if (curundo == NULL || curundo->prev == NULL) {
+ // XXX error("No undo available");
+ }
+ else {
+ if (G.debug & G_DEBUG) printf("undo %s\n", curundo->name);
+ curundo = curundo->prev;
+ read_undosave(C, curundo);
+ }
+ }
+ else {
+ /* curundo has to remain current situation! */
+
+ if (curundo == NULL || curundo->next == NULL) {
+ // XXX error("No redo available");
+ }
+ else {
+ read_undosave(C, curundo->next);
+ curundo = curundo->next;
+ if (G.debug & G_DEBUG) printf("redo %s\n", curundo->name);
+ }
+ }
+}
+
+void BKE_undo_reset(void)
+{
+ UndoElem *uel;
+
+ uel = undobase.first;
+ while (uel) {
+ BLO_memfile_free(&uel->memfile);
+ uel = uel->next;
+ }
+
+ BLI_freelistN(&undobase);
+ curundo = NULL;
+}
+
+/* based on index nr it does a restore */
+void BKE_undo_number(bContext *C, int nr)
+{
+ curundo = BLI_findlink(&undobase, nr);
+ BKE_undo_step(C, 0);
+}
+
+/* go back to the last occurance of name in stack */
+void BKE_undo_name(bContext *C, const char *name)
+{
+ UndoElem *uel = BLI_rfindstring(&undobase, name, offsetof(UndoElem, name));
+
+ if (uel && uel->prev) {
+ curundo = uel->prev;
+ BKE_undo_step(C, 0);
+ }
+}
+
+/* name optional */
+bool BKE_undo_is_valid(const char *name)
+{
+ if (name) {
+ UndoElem *uel = BLI_rfindstring(&undobase, name, offsetof(UndoElem, name));
+ return uel && uel->prev;
+ }
+
+ return undobase.last != undobase.first;
+}
+
+/* get name of undo item, return null if no item with this index */
+/* if active pointer, set it to 1 if true */
+const char *BKE_undo_get_name(int nr, bool *r_active)
+{
+ UndoElem *uel = BLI_findlink(&undobase, nr);
+
+ if (r_active) *r_active = false;
+
+ if (uel) {
+ if (r_active && (uel == curundo)) {
+ *r_active = true;
+ }
+ return uel->name;
+ }
+ return NULL;
+}
+
+/**
+ * Saves .blend using undo buffer.
+ *
+ * \return success.
+ */
+bool BKE_undo_save_file(const char *filename)
+{
+ UndoElem *uel;
+ MemFileChunk *chunk;
+ int file, oflags;
+
+ if ((U.uiflag & USER_GLOBALUNDO) == 0) {
+ return false;
+ }
+
+ uel = curundo;
+ if (uel == NULL) {
+ fprintf(stderr, "No undo buffer to save recovery file\n");
+ return false;
+ }
+
+ /* note: This is currently used for autosave and 'quit.blend', where _not_ following symlinks is OK,
+ * however if this is ever executed explicitly by the user, we may want to allow writing to symlinks.
+ */
+
+ oflags = O_BINARY | O_WRONLY | O_CREAT | O_TRUNC;
+#ifdef O_NOFOLLOW
+ /* use O_NOFOLLOW to avoid writing to a symlink - use 'O_EXCL' (CVE-2008-1103) */
+ oflags |= O_NOFOLLOW;
+#else
+ /* TODO(sergey): How to deal with symlinks on windows? */
+# ifndef _MSC_VER
+# warning "Symbolic links will be followed on undo save, possibly causing CVE-2008-1103"
+# endif
+#endif
+ file = BLI_open(filename, oflags, 0666);
+
+ if (file == -1) {
+ fprintf(stderr, "Unable to save '%s': %s\n",
+ filename, errno ? strerror(errno) : "Unknown error opening file");
+ return false;
+ }
+
+ for (chunk = uel->memfile.chunks.first; chunk; chunk = chunk->next) {
+ if (write(file, chunk->buf, chunk->size) != chunk->size) {
+ break;
+ }
+ }
+
+ close(file);
+
+ if (chunk) {
+ fprintf(stderr, "Unable to save '%s': %s\n",
+ filename, errno ? strerror(errno) : "Unknown error writing file");
+ return false;
+ }
+ return true;
+}
+
+/* sets curscene */
+Main *BKE_undo_get_main(Scene **r_scene)
+{
+ Main *mainp = NULL;
+ BlendFileData *bfd = BLO_read_from_memfile(G.main, G.main->name, &curundo->memfile, NULL);
+
+ if (bfd) {
+ mainp = bfd->main;
+ if (r_scene) {
+ *r_scene = bfd->curscene;
+ }
+
+ MEM_freeN(bfd);
+ }
+
+ return mainp;
+}
+
+/** \} */
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
new file mode 100644
index 00000000000..4605a12f9a0
--- /dev/null
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -0,0 +1,566 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/blendfile.c
+ * \ingroup bke
+ *
+ * High level `.blend` file read/write,
+ * and functions for writing *partial* files (only selected data-blocks).
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_path_util.h"
+#include "BLI_utildefines.h"
+
+#include "IMB_colormanagement.h"
+
+#include "BKE_appdir.h"
+#include "BKE_blender.h"
+#include "BKE_blender_version.h"
+#include "BKE_blendfile.h"
+#include "BKE_bpath.h"
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_ipo.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_screen.h"
+
+#include "BLO_readfile.h"
+#include "BLO_writefile.h"
+
+#include "RNA_access.h"
+
+#include "RE_pipeline.h"
+
+#ifdef WITH_PYTHON
+# include "BPY_extern.h"
+#endif
+
+/* -------------------------------------------------------------------- */
+
+/** \name High Level `.blend` file read/write.
+ * \{ */
+
+static bool clean_paths_visit_cb(void *UNUSED(userdata), char *path_dst, const char *path_src)
+{
+ strcpy(path_dst, path_src);
+ BLI_path_native_slash(path_dst);
+ return !STREQ(path_dst, path_src);
+}
+
+/* make sure path names are correct for OS */
+static void clean_paths(Main *main)
+{
+ Scene *scene;
+
+ BKE_bpath_traverse_main(main, clean_paths_visit_cb, BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, NULL);
+
+ for (scene = main->scene.first; scene; scene = scene->id.next) {
+ BLI_path_native_slash(scene->r.pic);
+ }
+}
+
+static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene)
+{
+ wmWindow *win;
+ for (win = wm->windows.first; win; win = win->next) {
+ if (win->screen->scene == scene) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * Context matching, handle no-ui case
+ *
+ * \note this is called on Undo so any slow conversion functions here
+ * should be avoided or check (mode != LOAD_UNDO).
+ *
+ * \param bfd: Blend file data, freed by this function on exit.
+ * \param filepath: File path or identifier.
+ */
+static void setup_app_data(
+ bContext *C, BlendFileData *bfd,
+ const char *filepath, ReportList *reports)
+{
+ Scene *curscene = NULL;
+ const bool recover = (G.fileflags & G_FILE_RECOVER) != 0;
+ enum {
+ LOAD_UI = 1,
+ LOAD_UI_OFF,
+ LOAD_UNDO,
+ } mode;
+
+ if (BLI_listbase_is_empty(&bfd->main->screen)) {
+ mode = LOAD_UNDO;
+ }
+ else if (G.fileflags & G_FILE_NO_UI) {
+ mode = LOAD_UI_OFF;
+ }
+ else {
+ mode = LOAD_UI;
+ }
+
+ if (mode != LOAD_UNDO) {
+ /* may happen with library files */
+ if (ELEM(NULL, bfd->curscreen, bfd->curscene)) {
+ BKE_report(reports, RPT_WARNING, "Library file, loading empty scene");
+ mode = LOAD_UI_OFF;
+ }
+ }
+
+ /* Free all render results, without this stale data gets displayed after loading files */
+ if (mode != LOAD_UNDO) {
+ RE_FreeAllRenderResults();
+ }
+
+ /* Only make filepaths compatible when loading for real (not undo) */
+ if (mode != LOAD_UNDO) {
+ clean_paths(bfd->main);
+ }
+
+ /* XXX here the complex windowmanager matching */
+
+ /* no load screens? */
+ if (mode != LOAD_UI) {
+ /* Logic for 'track_undo_scene' is to keep using the scene which the active screen has,
+ * as long as the scene associated with the undo operation is visible in one of the open windows.
+ *
+ * - 'curscreen->scene' - scene the user is currently looking at.
+ * - 'bfd->curscene' - scene undo-step was created in.
+ *
+ * This means users can have 2+ windows open and undo in both without screens switching.
+ * But if they close one of the screens,
+ * undo will ensure that the scene being operated on will be activated
+ * (otherwise we'd be undoing on an off-screen scene which isn't acceptable).
+ * see: T43424
+ */
+ bScreen *curscreen = NULL;
+ bool track_undo_scene;
+
+ /* comes from readfile.c */
+ SWAP(ListBase, G.main->wm, bfd->main->wm);
+ SWAP(ListBase, G.main->screen, bfd->main->screen);
+
+ /* we re-use current screen */
+ curscreen = CTX_wm_screen(C);
+ /* but use new Scene pointer */
+ curscene = bfd->curscene;
+
+ track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first);
+
+ if (curscene == NULL) {
+ curscene = bfd->main->scene.first;
+ }
+ /* empty file, we add a scene to make Blender work */
+ if (curscene == NULL) {
+ curscene = BKE_scene_add(bfd->main, "Empty");
+ }
+
+ if (track_undo_scene) {
+ /* keep the old (free'd) scene, let 'blo_lib_link_screen_restore'
+ * replace it with 'curscene' if its needed */
+ }
+ else {
+ /* and we enforce curscene to be in current screen */
+ if (curscreen) {
+ /* can run in bgmode */
+ curscreen->scene = curscene;
+ }
+ }
+
+ /* BKE_blender_globals_clear will free G.main, here we can still restore pointers */
+ blo_lib_link_screen_restore(bfd->main, curscreen, curscene);
+ /* curscreen might not be set when loading without ui (see T44217) so only re-assign if available */
+ if (curscreen) {
+ curscene = curscreen->scene;
+ }
+
+ if (track_undo_scene) {
+ wmWindowManager *wm = bfd->main->wm.first;
+ if (wm_scene_is_visible(wm, bfd->curscene) == false) {
+ curscene = bfd->curscene;
+ curscreen->scene = curscene;
+ BKE_screen_view3d_scene_sync(curscreen);
+ }
+ }
+ }
+
+ /* free G.main Main database */
+// CTX_wm_manager_set(C, NULL);
+ BKE_blender_globals_clear();
+
+ /* clear old property update cache, in case some old references are left dangling */
+ RNA_property_update_cache_free();
+
+ G.main = bfd->main;
+
+ CTX_data_main_set(C, G.main);
+
+ if (bfd->user) {
+
+ /* only here free userdef themes... */
+ BKE_blender_userdef_free();
+
+ U = *bfd->user;
+
+ /* Security issue: any blend file could include a USER block.
+ *
+ * Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE,
+ * to load the preferences defined in the users home dir.
+ *
+ * This means we will never accidentally (or maliciously)
+ * enable scripts auto-execution by loading a '.blend' file.
+ */
+ U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
+
+ MEM_freeN(bfd->user);
+ }
+
+ /* case G_FILE_NO_UI or no screens in file */
+ if (mode != LOAD_UI) {
+ /* leave entire context further unaltered? */
+ CTX_data_scene_set(C, curscene);
+ }
+ else {
+ G.fileflags = bfd->fileflags;
+ CTX_wm_manager_set(C, G.main->wm.first);
+ CTX_wm_screen_set(C, bfd->curscreen);
+ CTX_data_scene_set(C, bfd->curscene);
+ CTX_wm_area_set(C, NULL);
+ CTX_wm_region_set(C, NULL);
+ CTX_wm_menu_set(C, NULL);
+ curscene = bfd->curscene;
+ }
+
+ /* this can happen when active scene was lib-linked, and doesn't exist anymore */
+ if (CTX_data_scene(C) == NULL) {
+ /* in case we don't even have a local scene, add one */
+ if (!G.main->scene.first)
+ BKE_scene_add(G.main, "Empty");
+
+ CTX_data_scene_set(C, G.main->scene.first);
+ CTX_wm_screen(C)->scene = CTX_data_scene(C);
+ curscene = CTX_data_scene(C);
+ }
+
+ BLI_assert(curscene == CTX_data_scene(C));
+
+
+ /* special cases, override loaded flags: */
+ if (G.f != bfd->globalf) {
+ const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF);
+ bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep);
+ }
+
+
+ G.f = bfd->globalf;
+
+#ifdef WITH_PYTHON
+ /* let python know about new main */
+ BPY_context_update(C);
+#endif
+
+ /* FIXME: this version patching should really be part of the file-reading code,
+ * but we still get too many unrelated data-corruption crashes otherwise... */
+ if (G.main->versionfile < 250)
+ do_versions_ipos_to_animato(G.main);
+
+ G.main->recovered = 0;
+
+ /* startup.blend or recovered startup */
+ if (bfd->filename[0] == 0) {
+ G.main->name[0] = 0;
+ }
+ else if (recover && G.relbase_valid) {
+ /* in case of autosave or quit.blend, use original filename instead
+ * use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */
+ filepath = bfd->filename;
+ G.main->recovered = 1;
+
+ /* these are the same at times, should never copy to the same location */
+ if (G.main->name != filepath)
+ BLI_strncpy(G.main->name, filepath, FILE_MAX);
+ }
+
+ /* baseflags, groups, make depsgraph, etc */
+ /* first handle case if other windows have different scenes visible */
+ if (mode == LOAD_UI) {
+ wmWindowManager *wm = G.main->wm.first;
+
+ if (wm) {
+ wmWindow *win;
+
+ for (win = wm->windows.first; win; win = win->next) {
+ if (win->screen && win->screen->scene) /* zealous check... */
+ if (win->screen->scene != curscene)
+ BKE_scene_set_background(G.main, win->screen->scene);
+ }
+ }
+ }
+ BKE_scene_set_background(G.main, curscene);
+
+ if (mode != LOAD_UNDO) {
+ RE_FreeAllPersistentData();
+ IMB_colormanagement_check_file_config(G.main);
+ }
+
+ MEM_freeN(bfd);
+
+}
+
+static int handle_subversion_warning(Main *main, ReportList *reports)
+{
+ if (main->minversionfile > BLENDER_VERSION ||
+ (main->minversionfile == BLENDER_VERSION &&
+ main->minsubversionfile > BLENDER_SUBVERSION))
+ {
+ BKE_reportf(reports, RPT_ERROR, "File written by newer Blender binary (%d.%d), expect loss of data!",
+ main->minversionfile, main->minsubversionfile);
+ }
+
+ return 1;
+}
+
+int BKE_blendfile_read(bContext *C, const char *filepath, ReportList *reports)
+{
+ BlendFileData *bfd;
+ int retval = BKE_BLENDFILE_READ_OK;
+
+ if (strstr(filepath, BLENDER_STARTUP_FILE) == NULL) /* don't print user-pref loading */
+ printf("read blend: %s\n", filepath);
+
+ bfd = BLO_read_from_file(filepath, reports);
+ if (bfd) {
+ if (bfd->user) retval = BKE_BLENDFILE_READ_OK_USERPREFS;
+
+ if (0 == handle_subversion_warning(bfd->main, reports)) {
+ BKE_main_free(bfd->main);
+ MEM_freeN(bfd);
+ bfd = NULL;
+ retval = BKE_BLENDFILE_READ_FAIL;
+ }
+ else {
+ setup_app_data(C, bfd, filepath, reports);
+ }
+ }
+ else
+ BKE_reports_prependf(reports, "Loading '%s' failed: ", filepath);
+
+ return (bfd ? retval : BKE_BLENDFILE_READ_FAIL);
+}
+
+bool BKE_blendfile_read_from_memory(
+ bContext *C, const void *filebuf, int filelength,
+ ReportList *reports, bool update_defaults)
+{
+ BlendFileData *bfd;
+
+ bfd = BLO_read_from_memory(filebuf, filelength, reports);
+ if (bfd) {
+ if (update_defaults)
+ BLO_update_defaults_startup_blend(bfd->main);
+ setup_app_data(C, bfd, "<memory2>", reports);
+ }
+ else {
+ BKE_reports_prepend(reports, "Loading failed: ");
+ }
+
+ return (bfd != NULL);
+}
+
+/* memfile is the undo buffer */
+bool BKE_blendfile_read_from_memfile(
+ bContext *C, struct MemFile *memfile,
+ ReportList *reports)
+{
+ BlendFileData *bfd;
+
+ bfd = BLO_read_from_memfile(CTX_data_main(C), G.main->name, memfile, reports);
+ if (bfd) {
+ /* remove the unused screens and wm */
+ while (bfd->main->wm.first)
+ BKE_libblock_free_ex(bfd->main, bfd->main->wm.first, true);
+ while (bfd->main->screen.first)
+ BKE_libblock_free_ex(bfd->main, bfd->main->screen.first, true);
+
+ setup_app_data(C, bfd, "<memory1>", reports);
+ }
+ else {
+ BKE_reports_prepend(reports, "Loading failed: ");
+ }
+
+ return (bfd != NULL);
+}
+
+/* only read the userdef from a .blend */
+int BKE_blendfile_read_userdef(const char *filepath, ReportList *reports)
+{
+ BlendFileData *bfd;
+ int retval = BKE_BLENDFILE_READ_FAIL;
+
+ bfd = BLO_read_from_file(filepath, reports);
+ if (bfd) {
+ if (bfd->user) {
+ retval = BKE_BLENDFILE_READ_OK_USERPREFS;
+
+ /* only here free userdef themes... */
+ BKE_blender_userdef_free();
+
+ U = *bfd->user;
+ MEM_freeN(bfd->user);
+ }
+ BKE_main_free(bfd->main);
+ MEM_freeN(bfd);
+ }
+
+ return retval;
+}
+
+/* only write the userdef in a .blend */
+int BKE_blendfile_write_userdef(const char *filepath, ReportList *reports)
+{
+ Main *mainb = MEM_callocN(sizeof(Main), "empty main");
+ int retval = 0;
+
+ if (BLO_write_file(mainb, filepath, G_FILE_USERPREFS, reports, NULL)) {
+ retval = 1;
+ }
+
+ MEM_freeN(mainb);
+
+ return retval;
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Partial `.blend` file save.
+ * \{ */
+
+void BKE_blendfile_write_partial_begin(Main *bmain_src)
+{
+ BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
+}
+
+void BKE_blendfile_write_partial_tag_ID(ID *id, bool set)
+{
+ if (set) {
+ id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
+ }
+ else {
+ id->tag &= ~(LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT);
+ }
+}
+
+static void blendfile_write_partial_cb(void *UNUSED(handle), Main *UNUSED(bmain), void *vid)
+{
+ if (vid) {
+ ID *id = vid;
+ /* only tag for need-expand if not done, prevents eternal loops */
+ if ((id->tag & LIB_TAG_DOIT) == 0)
+ id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
+ }
+}
+
+/**
+ * \return Success.
+ */
+bool BKE_blendfile_write_partial(
+ Main *bmain_src, const char *filepath, const int write_flags, ReportList *reports)
+{
+ Main *bmain_dst = MEM_callocN(sizeof(Main), "copybuffer");
+ ListBase *lbarray_dst[MAX_LIBARRAY], *lbarray_src[MAX_LIBARRAY];
+ int a, retval;
+
+ void *path_list_backup = NULL;
+ const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE);
+
+ if (write_flags & G_FILE_RELATIVE_REMAP) {
+ path_list_backup = BKE_bpath_list_backup(bmain_src, path_list_flag);
+ }
+
+ BLO_main_expander(blendfile_write_partial_cb);
+ BLO_expand_main(NULL, bmain_src);
+
+ /* move over all tagged blocks */
+ set_listbasepointers(bmain_src, lbarray_src);
+ a = set_listbasepointers(bmain_dst, lbarray_dst);
+ while (a--) {
+ ID *id, *nextid;
+ ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
+
+ for (id = lb_src->first; id; id = nextid) {
+ nextid = id->next;
+ if (id->tag & LIB_TAG_DOIT) {
+ BLI_remlink(lb_src, id);
+ BLI_addtail(lb_dst, id);
+ }
+ }
+ }
+
+
+ /* save the buffer */
+ retval = BLO_write_file(bmain_dst, filepath, write_flags, reports, NULL);
+
+ /* move back the main, now sorted again */
+ set_listbasepointers(bmain_src, lbarray_dst);
+ a = set_listbasepointers(bmain_dst, lbarray_src);
+ while (a--) {
+ ID *id;
+ ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
+
+ while ((id = BLI_pophead(lb_src))) {
+ BLI_addtail(lb_dst, id);
+ id_sort_by_name(lb_dst, id);
+ }
+ }
+
+ MEM_freeN(bmain_dst);
+
+ if (path_list_backup) {
+ BKE_bpath_list_restore(bmain_src, path_list_flag, path_list_backup);
+ BKE_bpath_list_free(path_list_backup);
+ }
+
+ return retval;
+}
+
+void BKE_blendfile_write_partial_end(Main *bmain_src)
+{
+ BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
+}
+
+/** \} */
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 519b7b44637..e6741657f47 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1049,11 +1049,13 @@ static void cdDM_drawMappedFacesGLSL(
numdata++;
}
}
- if (matconv[a].attribs.tottang && matconv[a].attribs.tang.array) {
- matconv[a].datatypes[numdata].index = matconv[a].attribs.tang.gl_index;
- matconv[a].datatypes[numdata].size = 4;
- matconv[a].datatypes[numdata].type = GL_FLOAT;
- numdata++;
+ for (b = 0; b < matconv[a].attribs.tottang; b++) {
+ if (matconv[a].attribs.tang[b].array) {
+ matconv[a].datatypes[numdata].index = matconv[a].attribs.tang[b].gl_index;
+ matconv[a].datatypes[numdata].size = 4;
+ matconv[a].datatypes[numdata].type = GL_FLOAT;
+ numdata++;
+ }
}
if (numdata != 0) {
matconv[a].numdata = numdata;
@@ -1105,11 +1107,13 @@ static void cdDM_drawMappedFacesGLSL(
offset += sizeof(unsigned char) * 4;
}
}
- if (matconv[i].attribs.tottang && matconv[i].attribs.tang.array) {
- const float (*looptang)[4] = (const float (*)[4])matconv[i].attribs.tang.array;
- for (j = 0; j < mpoly->totloop; j++)
- copy_v4_v4((float *)&varray[offset + j * max_element_size], looptang[mpoly->loopstart + j]);
- offset += sizeof(float) * 4;
+ for (b = 0; b < matconv[i].attribs.tottang; b++) {
+ if (matconv[i].attribs.tottang && matconv[i].attribs.tang[b].array) {
+ const float (*looptang)[4] = (const float (*)[4])matconv[i].attribs.tang[b].array;
+ for (j = 0; j < mpoly->totloop; j++)
+ copy_v4_v4((float *)&varray[offset + j * max_element_size], looptang[mpoly->loopstart + j]);
+ offset += sizeof(float) * 4;
+ }
}
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index dabe606fa55..1b9ac499e1f 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -3523,8 +3523,6 @@ static void shrinkwrap_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstra
free_bvhtree_from_mesh(&treeData);
- target->release(target);
-
if (fail == true) {
/* Don't move the point */
zero_v3(co);
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index a12d5434b30..b0d0dc08126 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -1259,7 +1259,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
layerDefault_mloopcol, layerEqual_mloopcol, layerMultiply_mloopcol, layerInitMinMax_mloopcol,
layerAdd_mloopcol, layerDoMinMax_mloopcol, layerCopyValue_mloopcol, NULL, NULL, NULL, layerMaxNum_mloopcol},
/* 18: CD_TANGENT */
- {sizeof(float) * 4 * 4, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ {sizeof(float) * 4 * 4, "", 0, N_("Tangent"), NULL, NULL, NULL, NULL, NULL},
/* 19: CD_MDISPS */
{sizeof(MDisps), "MDisps", 1, NULL, layerCopy_mdisps,
layerFree_mdisps, NULL, layerSwap_mdisps, NULL,
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 0582d07d99c..30dcba66c5e 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -834,6 +834,8 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask)
}
dag->need_update = false;
+ BKE_main_id_tag_idcode(bmain, ID_OB, LIB_TAG_DOIT, false);
+
/* clear "LIB_TAG_DOIT" flag from all materials, to prevent infinite recursion problems later [#32017] */
BKE_main_id_tag_idcode(bmain, ID_MA, LIB_TAG_DOIT, false);
BKE_main_id_tag_idcode(bmain, ID_LA, LIB_TAG_DOIT, false);
@@ -845,14 +847,43 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask)
/* add current scene objects */
for (base = sce->base.first; base; base = base->next) {
ob = base->object;
-
+ ob->id.tag |= LIB_TAG_DOIT;
build_dag_object(dag, scenenode, bmain, sce, ob, mask);
if (ob->proxy)
build_dag_object(dag, scenenode, bmain, sce, ob->proxy, mask);
if (ob->dup_group)
build_dag_group(dag, scenenode, bmain, sce, ob->dup_group, mask);
}
-
+
+ /* There might be situations when object from current scene depends on
+ * objects form other scene AND objects from other scene has own
+ * dependencies on objects from other scene.
+ *
+ * This is really important to include such indirect dependencies in order
+ * to keep threaded update safe but since we don't really know if object is
+ * coming from current scene or another scene we do rather stupid tag-based
+ * check here: all the objects for which build_dag_object() was called are
+ * getting tagged with LIB_TAG_DOIT. This way if some node has untagged
+ * object we know it's an object from other scene.
+ *
+ * It should be enough to to it once, because if there's longer chain of
+ * indirect dependencies, all the new nodes will be added to the end of the
+ * list, meaning we'll keep covering them in this for loop.
+ */
+ for (node = sce->theDag->DagNode.first; node != NULL; node = node->next) {
+ if (node->type == ID_OB) {
+ ob = node->ob;
+ if ((ob->id.tag & LIB_TAG_DOIT) == 0) {
+ ob->id.tag |= LIB_TAG_DOIT;
+ build_dag_object(dag, scenenode, bmain, sce, ob, mask);
+ if (ob->proxy)
+ build_dag_object(dag, scenenode, bmain, sce, ob->proxy, mask);
+ if (ob->dup_group)
+ build_dag_group(dag, scenenode, bmain, sce, ob->dup_group, mask);
+ }
+ }
+ }
+
BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false);
/* Now all relations were built, but we need to solve 1 exceptional case;
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 96bdfe88722..6c117447664 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -44,6 +44,7 @@
#include "BLI_math.h"
#include "BLI_jitter.h"
#include "BLI_bitmap.h"
+#include "BLI_task.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
@@ -451,118 +452,148 @@ finally:
pRes[3] = fSign;
}
+static void emDM_calc_loop_tangents_thread(TaskPool *UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ struct SGLSLEditMeshToTangent *mesh2tangent = taskdata;
+ /* new computation method */
+ {
+ SMikkTSpaceContext sContext = {NULL};
+ SMikkTSpaceInterface sInterface = {NULL};
+ sContext.m_pUserData = mesh2tangent;
+ sContext.m_pInterface = &sInterface;
+ sInterface.m_getNumFaces = emdm_ts_GetNumFaces;
+ sInterface.m_getNumVerticesOfFace = emdm_ts_GetNumVertsOfFace;
+ sInterface.m_getPosition = emdm_ts_GetPosition;
+ sInterface.m_getTexCoord = emdm_ts_GetTextureCoordinate;
+ sInterface.m_getNormal = emdm_ts_GetNormal;
+ sInterface.m_setTSpaceBasic = emdm_ts_SetTSpace;
+ /* 0 if failed */
+ genTangSpaceDefault(&sContext);
+ }
+}
+
/**
* \see #DM_calc_loop_tangents, same logic but used arrays instead of #BMesh data.
*
* \note This function is not so normal, its using `bm->ldata` as input, but output's to `dm->loopData`.
* This is done because #CD_TANGENT is cache data used only for drawing.
*/
-static void emDM_calcLoopTangents(DerivedMesh *dm)
+
+static void emDM_calc_loop_tangents(
+ DerivedMesh *dm, bool calc_active_tangent,
+ const char (*tangent_names)[MAX_NAME], int tangent_names_count)
{
EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
BMEditMesh *em = bmdm->em;
BMesh *bm = bmdm->em->bm;
-
- /* mesh vars */
- int cd_loop_uv_offset;
- float (*orco)[3] = NULL, (*tangent)[4];
- int /* totvert, */ totface;
- const float (*fnors)[3];
- const float (*tlnors)[3];
- char htype_index = BM_LOOP;
-
- if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) != -1)
+ if (CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV) == 0)
return;
- fnors = bmdm->polyNos; /* dm->getPolyDataArray(dm, CD_NORMAL) */
-
- /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled),
- * have to check this is valid...
- */
- tlnors = dm->getLoopDataArray(dm, CD_NORMAL);
-
- /* check we have all the needed layers */
- totface = em->tottri;
-
- cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
-
- /* needed for indexing loop-tangents */
- htype_index = BM_LOOP;
- if (cd_loop_uv_offset == -1) {
- orco = dm->getVertDataArray(dm, CD_ORCO);
- if (!orco)
- return;
- /* needed for orco lookups */
- htype_index |= BM_VERT;
- }
-
- if (fnors) {
- /* needed for face normal lookups */
- htype_index |= BM_FACE;
- }
-
- BM_mesh_elem_index_ensure(bm, htype_index);
+ int act_uv_n = -1;
+ int ren_uv_n = -1;
+ bool calc_act = false;
+ bool calc_ren = false;
+ char act_uv_name[MAX_NAME];
+ char ren_uv_name[MAX_NAME];
+ char tangent_mask = 0;
+
+ DM_calc_loop_tangents_step_0(
+ &bm->ldata, calc_active_tangent, tangent_names, tangent_names_count,
+ &calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask);
+
+ if ((dm->tangent_mask | tangent_mask) != dm->tangent_mask) {
+ for (int i = 0; i < tangent_names_count; i++)
+ if (tangent_names[i][0])
+ DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, tangent_names[i]);
+ if (calc_act && act_uv_name[0])
+ DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, act_uv_name);
+ if (calc_ren && ren_uv_name[0])
+ DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, ren_uv_name);
+ int totface = em->tottri;
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ int num_face_as_quad_map;
+ int *face_as_quad_map = NULL;
- /* create tangent layer */
- DM_add_loop_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
- tangent = DM_get_loop_data_layer(dm, CD_TANGENT);
+ /* map faces to quads */
+ if (bmdm->em->tottri != bm->totface) {
+ /* over alloc, since we dont know how many ngon or quads we have */
-#ifdef USE_LOOPTRI_DETECT_QUADS
- int num_face_as_quad_map;
- int *face_as_quad_map = NULL;
-
- /* map faces to quads */
- if (bmdm->em->tottri != bm->totface) {
- /* over alloc, since we dont know how many ngon or quads we have */
-
- /* map fake face index to looptri */
- face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__);
- int i, j;
- for (i = 0, j = 0; j < totface; i++, j++) {
- face_as_quad_map[i] = j;
- /* step over all quads */
- if (em->looptris[j][0]->f->len == 4) {
- j++; /* skips the nest looptri */
+ /* map fake face index to looptri */
+ face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__);
+ int i, j;
+ for (i = 0, j = 0; j < totface; i++, j++) {
+ face_as_quad_map[i] = j;
+ /* step over all quads */
+ if (em->looptris[j][0]->f->len == 4) {
+ j++; /* skips the nest looptri */
+ }
}
+ num_face_as_quad_map = i;
+ }
+ else {
+ num_face_as_quad_map = totface;
}
- num_face_as_quad_map = i;
- }
- else {
- num_face_as_quad_map = totface;
- }
#endif
-
- /* new computation method */
- {
- SGLSLEditMeshToTangent mesh2tangent = {NULL};
- SMikkTSpaceContext sContext = {NULL};
- SMikkTSpaceInterface sInterface = {NULL};
-
- mesh2tangent.precomputedFaceNormals = fnors;
- mesh2tangent.precomputedLoopNormals = tlnors;
- mesh2tangent.looptris = (const BMLoop *(*)[3])em->looptris;
- mesh2tangent.cd_loop_uv_offset = cd_loop_uv_offset;
- mesh2tangent.orco = (const float (*)[3])orco;
- mesh2tangent.tangent = tangent;
- mesh2tangent.numTessFaces = totface;
-
+ /* Calculation */
+ {
+ TaskScheduler *scheduler = BLI_task_scheduler_get();
+ TaskPool *task_pool;
+ task_pool = BLI_task_pool_create(scheduler, NULL);
+
+ dm->tangent_mask = 0;
+ /* Calculate tangent layers */
+ SGLSLEditMeshToTangent data_array[MAX_MTFACE];
+ int index = 0;
+ int n = 0;
+ CustomData_update_typemap(&dm->loopData);
+ const int tangent_layer_num = CustomData_number_of_layers(&dm->loopData, CD_TANGENT);
+ for (n = 0; n < tangent_layer_num; n++) {
+ index = CustomData_get_layer_index_n(&dm->loopData, CD_TANGENT, n);
+ BLI_assert(n < MAX_MTFACE);
+ SGLSLEditMeshToTangent *mesh2tangent = &data_array[n];
+ mesh2tangent->numTessFaces = em->tottri;
#ifdef USE_LOOPTRI_DETECT_QUADS
- mesh2tangent.face_as_quad_map = face_as_quad_map;
- mesh2tangent.num_face_as_quad_map = num_face_as_quad_map;
+ mesh2tangent->face_as_quad_map = face_as_quad_map;
+ mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
#endif
+ mesh2tangent->precomputedFaceNormals = bmdm->polyNos; /* dm->getPolyDataArray(dm, CD_NORMAL) */
+ /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled),
+ * have to check this is valid...
+ */
+ mesh2tangent->precomputedLoopNormals = CustomData_get_layer(&dm->loopData, CD_NORMAL);
+ mesh2tangent->cd_loop_uv_offset = CustomData_get_n_offset(&bm->ldata, CD_MLOOPUV, n);
+
+ /* needed for indexing loop-tangents */
+ int htype_index = BM_LOOP;
+ if (mesh2tangent->cd_loop_uv_offset == -1) {
+ mesh2tangent->orco = dm->getVertDataArray(dm, CD_ORCO);
+ if (!mesh2tangent->orco)
+ continue;
+ /* needed for orco lookups */
+ htype_index |= BM_VERT;
+ }
+ if (mesh2tangent->precomputedFaceNormals) {
+ /* needed for face normal lookups */
+ htype_index |= BM_FACE;
+ }
+ BM_mesh_elem_index_ensure(bm, htype_index);
+
+ mesh2tangent->looptris = (const BMLoop *(*)[3])em->looptris;
+ mesh2tangent->tangent = dm->loopData.layers[index].data;
+
+ /* Fill the resulting tangent_mask */
+ int uv_ind = CustomData_get_named_layer_index(&bm->ldata, CD_MLOOPUV, dm->loopData.layers[index].name);
+ int uv_start = CustomData_get_layer_index(&bm->ldata, CD_MLOOPUV);
+ BLI_assert(uv_ind != -1 && uv_start != -1);
+ BLI_assert(uv_ind - uv_start < MAX_MTFACE);
+ dm->tangent_mask |= 1 << (uv_ind - uv_start);
+ BLI_task_pool_push(task_pool, emDM_calc_loop_tangents_thread, mesh2tangent, false, TASK_PRIORITY_LOW);
+ }
- sContext.m_pUserData = &mesh2tangent;
- sContext.m_pInterface = &sInterface;
- sInterface.m_getNumFaces = emdm_ts_GetNumFaces;
- sInterface.m_getNumVerticesOfFace = emdm_ts_GetNumVertsOfFace;
- sInterface.m_getPosition = emdm_ts_GetPosition;
- sInterface.m_getTexCoord = emdm_ts_GetTextureCoordinate;
- sInterface.m_getNormal = emdm_ts_GetNormal;
- sInterface.m_setTSpaceBasic = emdm_ts_SetTSpace;
-
- /* 0 if failed */
- genTangSpaceDefault(&sContext);
-
+ BLI_assert(dm->tangent_mask == tangent_mask);
+ BLI_task_pool_work_and_wait(task_pool);
+ BLI_task_pool_free(task_pool);
+ }
#ifdef USE_LOOPTRI_DETECT_QUADS
if (face_as_quad_map) {
MEM_freeN(face_as_quad_map);
@@ -570,6 +601,15 @@ static void emDM_calcLoopTangents(DerivedMesh *dm)
#undef USE_LOOPTRI_DETECT_QUADS
#endif
}
+ /* Update active layer index */
+ int uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, act_uv_n);
+ int tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, bm->ldata.layers[uv_index].name);
+ CustomData_set_layer_active_index(&dm->loopData, CD_TANGENT, tan_index);
+
+ /* Update render layer index */
+ uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, ren_uv_n);
+ tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, bm->ldata.layers[uv_index].name);
+ CustomData_set_layer_render_index(&dm->loopData, CD_TANGENT, tan_index);
}
/** \} */
@@ -1419,15 +1459,16 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B
}
glVertexAttrib4ubv(attribs->mcol[i].gl_index, col);
}
- if (attribs->tottang) {
+
+ for (i = 0; i < attribs->tottang; i++) {
const float *tang;
- if (attribs->tang.em_offset != -1) {
- tang = attribs->tang.array[BM_elem_index_get(loop)];
+ if (attribs->tang[i].em_offset != -1) {
+ tang = attribs->tang[i].array[BM_elem_index_get(loop)];
}
else {
tang = zero;
}
- glVertexAttrib4fv(attribs->tang.gl_index, tang);
+ glVertexAttrib4fv(attribs->tang[i].gl_index, tang);
}
}
@@ -2218,7 +2259,7 @@ DerivedMesh *getEditDerivedBMesh(
bmdm->dm.calcNormals = emDM_calcNormals;
bmdm->dm.calcLoopNormals = emDM_calcLoopNormals;
bmdm->dm.calcLoopNormalsSpaceArray = emDM_calcLoopNormalsSpaceArray;
- bmdm->dm.calcLoopTangents = emDM_calcLoopTangents;
+ bmdm->dm.calcLoopTangents = emDM_calc_loop_tangents;
bmdm->dm.recalcTessellation = emDM_recalcTessellation;
bmdm->dm.recalcLoopTri = emDM_recalcLoopTri;
diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c
index 0a887dcf676..aed33d2c64d 100644
--- a/source/blender/blenkernel/intern/font.c
+++ b/source/blender/blenkernel/intern/font.c
@@ -1040,7 +1040,7 @@ makebreak:
timeofs += distfac * cu->xof; /* not cyclic */
ct = chartransdata;
- for (i = 0; i <= slen; i++, ct++) {
+ for (i = 0; i < slen; i++, ct++) {
float ctime, dtime, vec[4], tvec[4], rotvec[3];
float si, co;
@@ -1082,8 +1082,9 @@ makebreak:
sb = &selboxes[i - selstart];
sb->rot = -ct->rot;
}
-
}
+ /* null character is always zero width, no need to iterate over it */
+ chartransdata[slen] = chartransdata[slen - 1];
}
}
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index cdb3d1afc29..340b406722f 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -1992,7 +1992,7 @@ void BKE_image_stamp_buf(
BLF_wordwrap(mono, width - (BUFF_MARGIN_X * 2));
BLF_buffer(mono, rectf, rect, width, height, channels, display);
- BLF_buffer_col(mono, UNPACK4(scene->r.fg_stamp));
+ BLF_buffer_col(mono, scene->r.fg_stamp);
pad = BLF_width_max(mono);
/* use 'h_fixed' rather than 'h', aligns better */
diff --git a/source/blender/blenkernel/intern/image_gen.c b/source/blender/blenkernel/intern/image_gen.c
index 303d0c6adfc..10e7d46b315 100644
--- a/source/blender/blenkernel/intern/image_gen.c
+++ b/source/blender/blenkernel/intern/image_gen.c
@@ -297,6 +297,9 @@ static void checker_board_text(unsigned char *rect, float *rect_float, int width
*/
BLF_buffer(mono, rect_float, rect, width, height, 4, NULL);
+ const float text_color[4] = {0.0, 0.0, 0.0, 1.0};
+ const float text_outline[4] = {1.0, 1.0, 1.0, 1.0};
+
for (y = 0; y < height; y += step) {
text[1] = '1';
@@ -306,7 +309,7 @@ static void checker_board_text(unsigned char *rect, float *rect_float, int width
pen_y = y + 44;
/* terribly crappy outline font! */
- BLF_buffer_col(mono, 1.0, 1.0, 1.0, 1.0);
+ BLF_buffer_col(mono, text_outline);
BLF_position(mono, pen_x - outline, pen_y, 0.0);
BLF_draw_buffer(mono, text, 2);
@@ -326,7 +329,7 @@ static void checker_board_text(unsigned char *rect, float *rect_float, int width
BLF_position(mono, pen_x + outline, pen_y - outline, 0.0);
BLF_draw_buffer(mono, text, 2);
- BLF_buffer_col(mono, 0.0, 0.0, 0.0, 1.0);
+ BLF_buffer_col(mono, text_color);
BLF_position(mono, pen_x, pen_y, 0.0);
BLF_draw_buffer(mono, text, 2);
diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c
index 12db3a87ba0..930a3c487ec 100644
--- a/source/blender/blenkernel/intern/mask.c
+++ b/source/blender/blenkernel/intern/mask.c
@@ -116,7 +116,7 @@ MaskSplinePoint *BKE_mask_spline_point_array(MaskSpline *spline)
return spline->points_deform ? spline->points_deform : spline->points;
}
-MaskSplinePoint *BKE_mask_spline_point_array_from_point(MaskSpline *spline, MaskSplinePoint *point_ref)
+MaskSplinePoint *BKE_mask_spline_point_array_from_point(MaskSpline *spline, const MaskSplinePoint *point_ref)
{
if ((point_ref >= spline->points) && (point_ref < &spline->points[spline->tot_point])) {
return spline->points;
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 809b45d4b36..1fec725dbb7 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1148,7 +1148,7 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
/* parses the geom+tex nodes */
ntreeShaderGetTexcoMode(ntree, r_mode, &basemat->texco, &basemat->mode_l);
-
+ basemat->nmap_tangent_names_count = 0;
for (node = ntree->nodes.first; node; node = node->next) {
if (node->id) {
if (GS(node->id->name) == ID_MA) {
@@ -1170,6 +1170,21 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
else if (node->type == NODE_GROUP)
init_render_nodetree((bNodeTree *)node->id, basemat, r_mode, amb);
}
+ else if (node->typeinfo->type == SH_NODE_NORMAL_MAP) {
+ basemat->mode2_l |= MA_TANGENT_CONCRETE;
+ NodeShaderNormalMap *nm = node->storage;
+ bool taken_into_account = false;
+ for (int i = 0; i < basemat->nmap_tangent_names_count; i++) {
+ if (STREQ(basemat->nmap_tangent_names[i], nm->uv_map)) {
+ taken_into_account = true;
+ break;
+ }
+ }
+ if (!taken_into_account) {
+ BLI_assert(basemat->nmap_tangent_names_count < MAX_MTFACE + 1);
+ strcpy(basemat->nmap_tangent_names[basemat->nmap_tangent_names_count++], nm->uv_map);
+ }
+ }
}
}
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index 83e020cf2ea..577a21285f8 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -2417,30 +2417,42 @@ void BKE_mesh_loops_to_tessdata(CustomData *fdata, CustomData *ldata, CustomData
}
}
-void BKE_mesh_tangent_loops_to_tessdata(CustomData *fdata, CustomData *ldata, MFace *mface,
- int *polyindices, unsigned int (*loopindices)[4], const int num_faces)
+void BKE_mesh_tangent_loops_to_tessdata(
+ CustomData *fdata, CustomData *ldata, MFace *mface,
+ int *polyindices, unsigned int (*loopindices)[4], const int num_faces, const char *layer_name)
{
/* Note: performances are sub-optimal when we get a NULL mface, we could be ~25% quicker with dedicated code...
* Issue is, unless having two different functions with nearly the same code, there's not much ways to solve
* this. Better imho to live with it for now. :/ --mont29
*/
- const bool hasLoopTangent = CustomData_has_layer(ldata, CD_TANGENT);
+
+ float (*ftangents)[4] = NULL;
+ float (*ltangents)[4] = NULL;
+
int findex, j;
const int *pidx;
unsigned int (*lidx)[4];
- if (hasLoopTangent) {
- /* need to do for all uv maps at some point */
- float (*ftangents)[4] = CustomData_get_layer(fdata, CD_TANGENT);
- float (*ltangents)[4] = CustomData_get_layer(ldata, CD_TANGENT);
+ if (layer_name)
+ ltangents = CustomData_get_layer_named(ldata, CD_TANGENT, layer_name);
+ else
+ ltangents = CustomData_get_layer(ldata, CD_TANGENT);
- for (findex = 0, pidx = polyindices, lidx = loopindices;
- findex < num_faces;
- pidx++, lidx++, findex++)
- {
- int nverts = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3;
- for (j = nverts; j--;) {
- copy_v4_v4(ftangents[findex * 4 + j], ltangents[(*lidx)[j]]);
+ if (ltangents) {
+ /* need to do for all uv maps at some point */
+ if (layer_name)
+ ftangents = CustomData_get_layer_named(fdata, CD_TANGENT, layer_name);
+ else
+ ftangents = CustomData_get_layer(fdata, CD_TANGENT);
+ if (ftangents) {
+ for (findex = 0, pidx = polyindices, lidx = loopindices;
+ findex < num_faces;
+ pidx++, lidx++, findex++)
+ {
+ int nverts = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3;
+ for (j = nverts; j--;) {
+ copy_v4_v4(ftangents[findex * 4 + j], ltangents[(*lidx)[j]]);
+ }
}
}
}
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index a3529d8e6f2..c2950530e5c 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -58,7 +58,6 @@
#include "BKE_appdir.h"
#include "BKE_anim.h"
-#include "BKE_blender.h"
#include "BKE_cloth.h"
#include "BKE_dynamicpaint.h"
#include "BKE_key.h"
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index 1b807adca4b..4086fc2b0f3 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -3084,6 +3084,10 @@ static void init_text_effect(Sequence *seq)
data = seq->effectdata = MEM_callocN(sizeof(TextVars), "textvars");
data->text_size = 30;
+
+ copy_v4_fl(data->color, 1.0f);
+ data->shadow_color[3] = 1.0f;
+
BLI_strncpy(data->text, "Text", sizeof(data->text));
data->loc[0] = 0.5f;
@@ -3099,7 +3103,9 @@ static int num_inputs_text(void)
static int early_out_text(Sequence *seq, float UNUSED(facf0), float UNUSED(facf1))
{
TextVars *data = seq->effectdata;
- if (data->text[0] == 0 || data->text_size < 1) {
+ if (data->text[0] == 0 || data->text_size < 1 ||
+ ((data->color[3] == 0.0f) && (data->shadow_color[3] == 0.0f || (data->flag & SEQ_TEXT_SHADOW) == 0)))
+ {
return EARLY_USE_INPUT_1;
}
return EARLY_NO_INPUT;
@@ -3188,11 +3194,11 @@ static ImBuf *do_text_effect(const SeqRenderData *context, Sequence *seq, float
fontx = BLF_width_max(mono);
fonty = line_height;
BLF_position(mono, x + max_ii(fontx / 25, 1), y + max_ii(fonty / 25, 1), 0.0f);
- BLF_buffer_col(mono, 0.0f, 0.0f, 0.0f, 1.0f);
+ BLF_buffer_col(mono, data->shadow_color);
BLF_draw_buffer(mono, data->text, BLF_DRAW_STR_DUMMY_MAX);
}
BLF_position(mono, x, y, 0.0f);
- BLF_buffer_col(mono, 1.0f, 1.0f, 1.0f, 1.0f);
+ BLF_buffer_col(mono, data->color);
BLF_draw_buffer(mono, data->text, BLF_DRAW_STR_DUMMY_MAX);
BLF_buffer(mono, NULL, NULL, 0, 0, 0, NULL);
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 97994332411..a84b8352417 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -3016,11 +3016,13 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
numdata++;
}
}
- if (matconv[a].attribs.tottang && matconv[a].attribs.tang.array) {
- matconv[a].datatypes[numdata].index = matconv[a].attribs.tang.gl_index;
- matconv[a].datatypes[numdata].size = 4;
- matconv[a].datatypes[numdata].type = GL_FLOAT;
- numdata++;
+ for (b = 0; b < matconv[a].attribs.tottang; b++) {
+ if (matconv[a].attribs.tottang && matconv[a].attribs.tang[b].array) {
+ matconv[a].datatypes[numdata].index = matconv[a].attribs.tang[b].gl_index;
+ matconv[a].datatypes[numdata].size = 4;
+ matconv[a].datatypes[numdata].type = GL_FLOAT;
+ numdata++;
+ }
}
if (numdata != 0) {
matconv[a].numdata = numdata;
@@ -3105,15 +3107,17 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
offset += sizeof(unsigned char) * 4;
}
}
- if (matconv[i].attribs.tottang && matconv[i].attribs.tang.array) {
- const float (*looptang)[4] = (const float (*)[4])matconv[i].attribs.tang.array + tot_loops;
+ for (b = 0; b < matconv[i].attribs.tottang; b++) {
+ if (matconv[i].attribs.tottang && matconv[i].attribs.tang[b].array) {
+ const float (*looptang)[4] = (const float (*)[4])matconv[i].attribs.tang[b].array + tot_loops;
- copy_v4_v4((float *)&varray[offset], looptang[0]);
- copy_v4_v4((float *)&varray[offset + max_element_size], looptang[3]);
- copy_v4_v4((float *)&varray[offset + 2 * max_element_size], looptang[2]);
- copy_v4_v4((float *)&varray[offset + 3 * max_element_size], looptang[1]);
+ copy_v4_v4((float *)&varray[offset], looptang[0]);
+ copy_v4_v4((float *)&varray[offset + max_element_size], looptang[3]);
+ copy_v4_v4((float *)&varray[offset + 2 * max_element_size], looptang[2]);
+ copy_v4_v4((float *)&varray[offset + 3 * max_element_size], looptang[1]);
- offset += sizeof(float) * 4;
+ offset += sizeof(float) * 4;
+ }
}
tot_loops += 4;
@@ -4361,6 +4365,7 @@ static void ccgDM_recalcLoopTri(DerivedMesh *UNUSED(dm))
static const MLoopTri *ccgDM_getLoopTriArray(DerivedMesh *dm)
{
+ BLI_rw_mutex_lock(&loops_cache_rwlock, THREAD_LOCK_WRITE);
if (dm->looptris.array) {
BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
}
@@ -4391,6 +4396,7 @@ static const MLoopTri *ccgDM_getLoopTriArray(DerivedMesh *dm)
lt->poly = poly_index;
}
}
+ BLI_rw_mutex_unlock(&loops_cache_rwlock);
return dm->looptris.array;
}