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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-15 20:43:03 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-15 20:43:03 +0400
commit9059639df40f2aed918d0005e3e96cc13a8d3d4f (patch)
treeb74f9a1115573307aeb14c81baa9d4be14c8f506 /source/blender/blenkernel/intern
parent314b14301fd565b93bbb75697c29b109eacf813d (diff)
2.5: Screen/Scene New/Delete operators.
Implementation Note: * Moved the scene copy/unlink code back into blenkernel, with the exception of the copy single user stuff which is still in object_edit.c. * Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean way to do this now.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c15
-rw-r--r--source/blender/blenkernel/intern/node.c26
-rw-r--r--source/blender/blenkernel/intern/scene.c133
3 files changed, 173 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 983f1ecc31c..204935cc38d 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -342,6 +342,21 @@ void BKE_keyingset_add_destination (KeyingSet *ks, ID *id, const char group_name
BLI_addtail(&ks->paths, ksp);
}
+/* Copy all KeyingSets in the given list */
+void BKE_keyingsets_copy(ListBase *newlist, ListBase *list)
+{
+ KeyingSet *ksn;
+ KS_Path *kspn;
+
+ BLI_duplicatelist(newlist, list);
+
+ for(ksn=newlist->first; ksn; ksn=ksn->next) {
+ BLI_duplicatelist(&ksn->paths, &ksn->paths);
+
+ for(kspn=ksn->paths.first; kspn; kspn=kspn->next)
+ kspn->rna_path= MEM_dupallocN(kspn->rna_path);
+ }
+}
/* Freeing Tools --------------------------- */
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 0f42ba0d2e2..836f4281eb9 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3112,3 +3112,29 @@ void free_nodesystem(void)
BLI_freelistN(&node_all_shaders);
BLI_freelistN(&node_all_textures);
}
+
+/* called from unlink_scene, when deleting a scene goes over all scenes
+ * other than the input, checks if they have render layer nodes referencing
+ * the to-be-deleted scene, and resets them to NULL. */
+
+/* XXX needs to get current scene then! */
+void clear_scene_in_nodes(Main *bmain, Scene *sce)
+{
+ Scene *sce1;
+ bNode *node;
+
+ for(sce1= bmain->scene.first; sce1; sce1=sce1->id.next) {
+ if(sce1!=sce) {
+ if(sce1->nodetree) {
+ for(node= sce1->nodetree->nodes.first; node; node= node->next) {
+ if(node->type==CMP_NODE_R_LAYERS) {
+ Scene *nodesce= (Scene *)node->id;
+
+ if (nodesce==sce) node->id = NULL;
+ }
+ }
+ }
+ }
+ }
+}
+
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 0e987850acd..83b1976aabe 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -54,6 +54,7 @@
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
@@ -125,7 +126,113 @@ void free_qtcodecdata(QuicktimeCodecData *qcd)
}
}
-/* copy_scene moved to src/header_info.c... should be back */
+Scene *copy_scene(Main *bmain, Scene *sce, int type)
+{
+ Scene *scen;
+ ToolSettings *ts;
+ Base *base, *obase;
+
+ if(type == SCE_COPY_EMPTY) {
+ ListBase lb;
+ scen= add_scene(sce->id.name+2);
+
+ lb= scen->r.layers;
+ scen->r= sce->r;
+ scen->r.layers= lb;
+ }
+ else {
+ scen= copy_libblock(sce);
+ BLI_duplicatelist(&(scen->base), &(sce->base));
+
+ clear_id_newpoins();
+
+ id_us_plus((ID *)scen->world);
+ id_us_plus((ID *)scen->set);
+ id_us_plus((ID *)scen->ima);
+ id_us_plus((ID *)scen->gm.dome.warptext);
+
+ scen->ed= NULL;
+ scen->theDag= NULL;
+ scen->obedit= NULL;
+ scen->toolsettings= MEM_dupallocN(sce->toolsettings);
+
+ ts= scen->toolsettings;
+ if(ts) {
+ if(ts->vpaint) {
+ ts->vpaint= MEM_dupallocN(ts->vpaint);
+ ts->vpaint->paintcursor= NULL;
+ ts->vpaint->vpaint_prev= NULL;
+ ts->vpaint->wpaint_prev= NULL;
+ id_us_plus((ID *)ts->vpaint->brush);
+ }
+ if(ts->wpaint) {
+ ts->wpaint= MEM_dupallocN(ts->wpaint);
+ ts->wpaint->paintcursor= NULL;
+ ts->wpaint->vpaint_prev= NULL;
+ ts->wpaint->wpaint_prev= NULL;
+ id_us_plus((ID *)ts->wpaint->brush);
+ }
+ if(ts->sculpt) {
+ ts->sculpt= MEM_dupallocN(ts->sculpt);
+ ts->sculpt->session= NULL;
+ id_us_plus((ID *)ts->sculpt->brush);
+ }
+
+ id_us_plus((ID *)ts->imapaint.brush);
+ ts->imapaint.paintcursor= NULL;
+
+ ts->particle.paintcursor= NULL;
+ }
+
+ BLI_duplicatelist(&(scen->markers), &(sce->markers));
+ BLI_duplicatelist(&(scen->transform_spaces), &(sce->transform_spaces));
+ BLI_duplicatelist(&(scen->r.layers), &(sce->r.layers));
+ BKE_keyingsets_copy(&(scen->keyingsets), &(sce->keyingsets));
+
+ scen->nodetree= ntreeCopyTree(sce->nodetree, 0);
+
+ obase= sce->base.first;
+ base= scen->base.first;
+ while(base) {
+ id_us_plus(&base->object->id);
+ if(obase==sce->basact) scen->basact= base;
+
+ obase= obase->next;
+ base= base->next;
+ }
+ }
+
+ /* make a private copy of the avicodecdata */
+ if(sce->r.avicodecdata) {
+ scen->r.avicodecdata = MEM_dupallocN(sce->r.avicodecdata);
+ scen->r.avicodecdata->lpFormat = MEM_dupallocN(scen->r.avicodecdata->lpFormat);
+ scen->r.avicodecdata->lpParms = MEM_dupallocN(scen->r.avicodecdata->lpParms);
+ }
+
+ /* make a private copy of the qtcodecdata */
+ if(sce->r.qtcodecdata) {
+ scen->r.qtcodecdata = MEM_dupallocN(sce->r.qtcodecdata);
+ scen->r.qtcodecdata->cdParms = MEM_dupallocN(scen->r.qtcodecdata->cdParms);
+ }
+
+ /* NOTE: part of SCE_COPY_LINK_DATA and SCE_COPY_FULL operations
+ * are done outside of blenkernel with ED_objects_single_users! */
+
+ /* camera */
+ if(type == SCE_COPY_LINK_DATA || type == SCE_COPY_FULL) {
+ ID_NEW(scen->camera);
+ }
+
+ /* world */
+ if(type == SCE_COPY_FULL) {
+ if(scen->world) {
+ id_us_plus((ID *)scen->world);
+ scen->world= copy_world(scen->world);
+ }
+ }
+
+ return scen;
+}
/* do not free scene itself */
void free_scene(Scene *sce)
@@ -413,6 +520,30 @@ void set_scene_name(char *name)
//XXX error("Can't find scene: %s", name);
}
+void unlink_scene(Main *bmain, Scene *sce, Scene *newsce)
+{
+ Scene *sce1;
+ bScreen *sc;
+
+ /* check all sets */
+ for(sce1= bmain->scene.first; sce1; sce1= sce1->id.next)
+ if(sce1->set == sce)
+ sce1->set= NULL;
+
+ /* check all sequences */
+ clear_scene_in_allseqs(sce);
+
+ /* check render layer nodes in other scenes */
+ clear_scene_in_nodes(bmain, sce);
+
+ /* al screens */
+ for(sc= bmain->screen.first; sc; sc= sc->id.next)
+ if(sc->scene == sce)
+ sc->scene= newsce;
+
+ free_libblock(&bmain->scene, sce);
+}
+
/* used by metaballs
* doesnt return the original duplicated object, only dupli's
*/