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authorCampbell Barton <campbell@blender.org>2022-01-18 05:05:07 +0300
committerCampbell Barton <campbell@blender.org>2022-01-18 06:13:58 +0300
commit20df402adc871a76cd98f7de116c48bebd151ce3 (patch)
tree7265aa7b2b4147f860697209ac15a32daf2744a3 /source/blender/blenkernel/intern
parent7220897280e285305d8ab908a3ca95f8311dfa3e (diff)
Cleanup: move docs to definition
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/subdiv_modifier.c2
-rw-r--r--source/blender/blenkernel/intern/volume.cc5
-rw-r--r--source/blender/blenkernel/intern/volume_to_mesh.cc9
3 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_modifier.c b/source/blender/blenkernel/intern/subdiv_modifier.c
index bafcb631f59..65809782f8f 100644
--- a/source/blender/blenkernel/intern/subdiv_modifier.c
+++ b/source/blender/blenkernel/intern/subdiv_modifier.c
@@ -124,8 +124,6 @@ bool BKE_subsurf_modifier_can_do_gpu_subdiv(const Scene *scene,
void (*BKE_subsurf_modifier_free_gpu_cache_cb)(Subdiv *subdiv) = NULL;
-/* Main goal of this function is to give usable subdivision surface descriptor
- * which matches settings and topology. */
Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(const SubsurfModifierData *smd,
const SubdivSettings *subdiv_settings,
const Mesh *mesh,
diff --git a/source/blender/blenkernel/intern/volume.cc b/source/blender/blenkernel/intern/volume.cc
index 579526a051f..39a7725bfa3 100644
--- a/source/blender/blenkernel/intern/volume.cc
+++ b/source/blender/blenkernel/intern/volume.cc
@@ -1556,11 +1556,6 @@ bool BKE_volume_grid_bounds(openvdb::GridBase::ConstPtr grid, float3 &r_min, flo
return true;
}
-/**
- * Return a new grid pointer with only the metadata and transform changed.
- * This is useful for instances, where there is a separate transform on top of the original
- * grid transform that must be applied for some operations that only take a grid argument.
- */
openvdb::GridBase::ConstPtr BKE_volume_grid_shallow_transform(openvdb::GridBase::ConstPtr grid,
const blender::float4x4 &transform)
{
diff --git a/source/blender/blenkernel/intern/volume_to_mesh.cc b/source/blender/blenkernel/intern/volume_to_mesh.cc
index 733549c0022..336ce724e35 100644
--- a/source/blender/blenkernel/intern/volume_to_mesh.cc
+++ b/source/blender/blenkernel/intern/volume_to_mesh.cc
@@ -121,11 +121,6 @@ struct VolumeToMeshOp {
}
};
-/**
- * Convert mesh data from the format provided by OpenVDB into Blender's #Mesh data structure.
- * This can be used to add mesh data from a grid into an existing mesh rather than merging multiple
- * meshes later on.
- */
void fill_mesh_from_openvdb_data(const Span<openvdb::Vec3s> vdb_verts,
const Span<openvdb::Vec3I> vdb_tris,
const Span<openvdb::Vec4I> vdb_quads,
@@ -165,10 +160,6 @@ void fill_mesh_from_openvdb_data(const Span<openvdb::Vec3s> vdb_verts,
}
}
-/**
- * Convert an OpenVDB volume grid to corresponding mesh data: vertex positions and quad and
- * triangle indices.
- */
bke::OpenVDBMeshData volume_to_mesh_data(const openvdb::GridBase &grid,
const VolumeToMeshResolution &resolution,
const float threshold,