diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-03-27 18:59:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-03-27 18:59:55 +0400 |
commit | 617e6a83bc89ca36e18bd06d851a31c010e11db2 (patch) | |
tree | d1347daa3d9a7bf51a0168048247cfe1ce13a4ee /source/blender/blenkernel/intern | |
parent | 8d7c3f8a7e6de7625b3631cd91242fbefa98cf3a (diff) |
object/paint/misc-files: floats were being implicitly promoted to doubles, adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/constraint.c | 37 |
1 files changed, 17 insertions, 20 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index 9f646a93b6a..d2e48edc7ce 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -621,7 +621,7 @@ static void constraint_target_to_mat4 (Scene *scene, Object *ob, const char *sub * PoseChannel by the Armature Object's Matrix to get a worldspace * matrix. */ - if (headtail < 0.000001) { + if (headtail < 0.000001f) { /* skip length interpolation if set to head */ mul_m4_m4m4(mat, pchan->pose_mat, ob->obmat); } @@ -994,10 +994,10 @@ static void vectomat (float *vec, float *target_up, short axis, short upflag, sh float neg = -1; int right_index; - if (normalize_v3_v3(n, vec) == 0.0) { - n[0] = 0.0; - n[1] = 0.0; - n[2] = 1.0; + if (normalize_v3_v3(n, vec) == 0.0f) { + n[0] = 0.0f; + n[1] = 0.0f; + n[2] = 1.0f; } if (axis > 2) axis -= 3; else negate_v3(n); @@ -1019,10 +1019,10 @@ static void vectomat (float *vec, float *target_up, short axis, short upflag, sh sub_v3_v3v3(proj, u, proj); /* then onto the plane */ /* proj specifies the transformation of the up axis */ - if (normalize_v3(proj) == 0.0) { /* degenerate projection */ - proj[0] = 0.0; - proj[1] = 1.0; - proj[2] = 0.0; + if (normalize_v3(proj) == 0.0f) { /* degenerate projection */ + proj[0] = 0.0f; + proj[1] = 1.0f; + proj[2] = 0.0f; } /* Normalized cross product of n and proj specifies transformation of the right axis */ @@ -1278,7 +1278,7 @@ static void followpath_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstr * factor, which then gets clamped to lie within 0.0 - 1.0 range */ curvetime /= cu->pathlen; - CLAMP(curvetime, 0.0, 1.0); + CLAMP(curvetime, 0.0f, 1.0f); } else { /* fixed position along curve */ @@ -1925,7 +1925,7 @@ static void samevolume_evaluate (bConstraint *con, bConstraintOb *cob, ListBase /* calculate normalising scale factor for non-essential values */ if (obsize[data->flag] != 0) - fac = sqrt(volume / obsize[data->flag]) / obsize[data->flag]; + fac = sqrtf(volume / obsize[data->flag]) / obsize[data->flag]; /* apply scaling factor to the channels not being kept */ switch (data->flag) { @@ -2176,9 +2176,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint if (data->type < 10) { /* extract rotation (is in whatever space target should be in) */ mat4_to_eul(vec, tempmat); - vec[0] *= (float)(180.0/M_PI); - vec[1] *= (float)(180.0/M_PI); - vec[2] *= (float)(180.0/M_PI); + mul_v3_fl(vec, (float)(180.0/M_PI)); /* rad -> deg */ axis= data->type; } else if (data->type < 20) { @@ -2669,7 +2667,7 @@ static void distlimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase * else if (data->flag & LIMITDIST_USESOFT) { // FIXME: there's a problem with "jumping" when this kicks in if (dist >= (data->dist - data->soft)) { - sfac = (float)( data->soft*(1.0 - exp(-(dist - data->dist)/data->soft)) + data->dist ); + sfac = (float)( data->soft*(1.0f - expf(-(dist - data->dist)/data->soft)) + data->dist ); sfac /= dist; clamp_surf= 1; @@ -2677,7 +2675,7 @@ static void distlimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase * } } else { - if (IS_EQ(dist, data->dist)==0) { + if (IS_EQF(dist, data->dist)==0) { clamp_surf= 1; sfac= data->dist / dist; } @@ -3336,8 +3334,7 @@ static void transform_evaluate (bConstraint *con, bConstraintOb *cob, ListBase * break; case 1: /* rotation (convert to degrees first) */ mat4_to_eulO(dvec, cob->rotOrder, ct->matrix); - for (i=0; i<3; i++) - dvec[i] = (float)(dvec[i] / M_PI * 180); + mul_v3_fl(dvec, (float)(180.0/M_PI)); /* rad -> deg */ break; default: /* location */ copy_v3_v3(dvec, ct->matrix[3]); @@ -3387,7 +3384,7 @@ static void transform_evaluate (bConstraint *con, bConstraintOb *cob, ListBase * eul[i]= tmin + (sval[(int)data->map[i]] * (tmax - tmin)); /* now convert final value back to radians */ - eul[i] = (float)(eul[i] / 180 * M_PI); + eul[i] = DEG2RADF(eul[i]); } break; default: /* location */ @@ -4515,7 +4512,7 @@ void solve_constraints (ListBase *conlist, bConstraintOb *cob, float ctime) * but all are guaranteed to end up in good "worldspace" result */ /* Note: all kind of stuff here before (caused trouble), much easier to just interpolate, or did I miss something? -jahka */ - if (enf < 1.0) { + if (enf < 1.0f) { float solution[4][4]; copy_m4_m4(solution, cob->matrix); blend_m4_m4m4(cob->matrix, oldmat, solution, enf); |