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authorCampbell Barton <ideasman42@gmail.com>2014-05-29 15:16:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-05-29 15:17:48 +0400
commit6c721a86ffae49b7ce34b8a83fbe9346faefd043 (patch)
tree054804868b2115e81c73f4b72b359a5bda3709a4 /source/blender/blenkernel/intern
parentd7708817d68617cb15d0690ebbd33a0fa090f4d2 (diff)
Cleanup: Use doxy for more structured comments
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/anim.c11
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c19
-rw-r--r--source/blender/blenkernel/intern/nla.c6
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c21
4 files changed, 36 insertions, 21 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 4cce69dc824..b8e76858ffe 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -125,12 +125,13 @@ void animviz_free_motionpath(bMotionPath *mpath)
/* ------------------- */
-/* Setup motion paths for the given data
- * - Only used when explicitly calculating paths on bones which may/may not be consider already
+/**
+ * Setup motion paths for the given data.
+ * \note Only used when explicitly calculating paths on bones which may/may not be consider already
*
- * < scene: current scene (for frame ranges, etc.)
- * < ob: object to add paths for (must be provided)
- * < pchan: posechannel to add paths for (optional; if not provided, object-paths are assumed)
+ * \param scene Current scene (for frame ranges, etc.)
+ * \param ob Object to add paths for (must be provided)
+ * \param pchan Posechannel to add paths for (optional; if not provided, object-paths are assumed)
*/
bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Object *ob, bPoseChannel *pchan)
{
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 6a9c4c851b2..776f7c51313 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -381,10 +381,12 @@ void BKE_relink_animdata(AnimData *adt)
/* Sub-ID Regrouping ------------------------------------------- */
-/* helper heuristic for determining if a path is compatible with the basepath
- * < path: (str) full RNA-path from some data (usually an F-Curve) to compare
- * < basepath: (str) shorter path fragment to look for
- * > returns (bool) whether there is a match
+/**
+ * Helper heuristic for determining if a path is compatible with the basepath
+ *
+ * \param path Full RNA-path from some data (usually an F-Curve) to compare
+ * \param basepath Shorter path fragment to look for
+ * \return Whether there is a match
*/
static bool animpath_matches_basepath(const char path[], const char basepath[])
{
@@ -2232,9 +2234,12 @@ void nladata_flush_channels(ListBase *channels)
/* ---------------------- */
-/* NLA Evaluation function - values are calculated and stored in temporary "NlaEvalChannels"
- * ! This is exported so that keyframing code can use this for make use of it for anim layers support
- * > echannels: (list<NlaEvalChannels>) evaluation channels with calculated values
+/**
+ * NLA Evaluation function - values are calculated and stored in temporary "NlaEvalChannels"
+ *
+ * \note This is exported so that keyframing code can use this for make use of it for anim layers support
+ *
+ * \param echannels Evaluation channels with calculated values
*/
static void animsys_evaluate_nla(ListBase *echannels, PointerRNA *ptr, AnimData *adt, float ctime)
{
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 0c244e8a40b..d0114d52a06 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -157,8 +157,10 @@ void free_nladata(ListBase *tracks)
/* Copying ------------------------------------------- */
-/* Copy NLA strip
- * < use_same_action: if true, the existing action is used (instead of being duplicated)
+/**
+ * Copy NLA strip
+ *
+ * \param use_same_action When true, the existing action is used (instead of being duplicated)
*/
NlaStrip *copy_nlastrip(NlaStrip *strip, const bool use_same_action)
{
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 86128994092..09293503ad5 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -455,8 +455,10 @@ static void rigidbody_validate_sim_shape(Object *ob, bool rebuild)
/* --------------------- */
-/* Create physics sim representation of object given RigidBody settings
- * < rebuild: even if an instance already exists, replace it
+/**
+ * Create physics sim representation of object given RigidBody settings
+ *
+ * \param rebuild Even if an instance already exists, replace it
*/
static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool rebuild)
{
@@ -518,8 +520,10 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
/* --------------------- */
-/* Create physics sim representation of constraint given rigid body constraint settings
- * < rebuild: even if an instance already exists, replace it
+/**
+ * Create physics sim representation of constraint given rigid body constraint settings
+ *
+ * \param rebuild Even if an instance already exists, replace it
*/
static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, bool rebuild)
{
@@ -895,7 +899,8 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short ty
/* Utilities API */
/* Get RigidBody world for the given scene, creating one if needed
- * < scene: Scene to find active Rigid Body world for
+ *
+ * \param scene Scene to find active Rigid Body world for
*/
RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene)
{
@@ -1093,8 +1098,10 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o
*/
}
-/* Updates and validates world, bodies and shapes.
- * < rebuild: rebuild entire simulation
+/**
+ * Updates and validates world, bodies and shapes.
+ *
+ * \param rebuild Rebuild entire simulation
*/
static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool rebuild)
{