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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-03 20:41:48 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-03 20:41:48 +0400
commitd53989bda6e5b30f41846554c3a68ee695b031f2 (patch)
tree9616e21a89e285c8c9d4a7b3a77bc18fd4d0e11f /source/blender/blenkernel/intern
parentb99f6e3d082b1b47591cdae1d2f3b78a75dd719b (diff)
Depsgraph: more tweaking for update acces from python API
* Move scene_update_pre callback before depsgraph flusing so it works better when you do modifications on objects then. * Fix missing update after making modifications in frame_change_pre, recalc flags were not being flushed.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/scene.c31
1 files changed, 19 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 7ba0a642cdd..a9de75dc7d0 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -990,18 +990,22 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
/* this is called in main loop, doing tagged updates before redraw */
void scene_update_tagged(Main *bmain, Scene *scene)
{
- DAG_ids_flush_tagged(bmain);
-
+ /* keep this first */
BLI_exec_cb(bmain, &scene->id, BLI_CB_EVT_SCENE_UPDATE_PRE);
+ /* flush recalc flags to dependencies */
+ DAG_ids_flush_tagged(bmain);
+
scene->physics_settings.quick_cache_step= 0;
/* update all objects: drivers, matrices, displists, etc. flags set
- by depgraph or manual, no layer check here, gets correct flushed */
+ by depgraph or manual, no layer check here, gets correct flushed
+ in the future this should handle updates for all datablocks, not
+ only objects and scenes. - brecht */
scene_update_tagged_recursive(bmain, scene, scene);
- /* recalc scene animation data here (for sequencer) */
+ /* extra call here to recalc scene animation (for sequencer) */
{
AnimData *adt= BKE_animdata_from_id(&scene->id);
float ctime = BKE_curframe(scene);
@@ -1010,15 +1014,15 @@ void scene_update_tagged(Main *bmain, Scene *scene)
BKE_animsys_evaluate_animdata(scene, &scene->id, adt, ctime, 0);
}
+ /* quick point cache updates */
if (scene->physics_settings.quick_cache_step)
BKE_ptcache_quick_cache_all(bmain, scene);
+ /* notify editors about recalc */
DAG_ids_check_recalc(bmain);
+ /* keep this last */
BLI_exec_cb(bmain, &scene->id, BLI_CB_EVT_SCENE_UPDATE_POST);
-
- /* in the future this should handle updates for all datablocks, not
- only objects and scenes. - brecht */
}
void scene_clear_tagged(Main *bmain, Scene *UNUSED(scene))
@@ -1033,7 +1037,8 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
Scene *sce_iter;
/* keep this first */
- BLI_exec_cb(bmain, (ID *)sce, BLI_CB_EVT_FRAME_CHANGE_PRE);
+ BLI_exec_cb(bmain, &sce->id, BLI_CB_EVT_FRAME_CHANGE_PRE);
+ BLI_exec_cb(bmain, &sce->id, BLI_CB_EVT_SCENE_UPDATE_PRE);
sound_set_cfra(sce->r.cfra);
@@ -1045,13 +1050,15 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
DAG_scene_sort(bmain, sce_iter);
}
+ /* flush recalc flags to dependencies, if we were only changing a frame
+ this would not be necessary, but if a user or a script has modified
+ some datablock before scene_update_tagged was called, we need the flush */
+ DAG_ids_flush_tagged(bmain);
/* Following 2 functions are recursive
* so dont call within 'scene_update_tagged_recursive' */
DAG_scene_update_flags(bmain, sce, lay, TRUE); // only stuff that moves or needs display still
- BLI_exec_cb(bmain, (ID *)sce, BLI_CB_EVT_SCENE_UPDATE_PRE);
-
/* All 'standard' (i.e. without any dependencies) animation is handled here,
* with an 'local' to 'macro' order of evaluation. This should ensure that
* settings stored nestled within a hierarchy (i.e. settings in a Texture block
@@ -1065,8 +1072,8 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
scene_update_tagged_recursive(bmain, sce, sce);
/* keep this last */
- BLI_exec_cb(bmain, (ID *)sce, BLI_CB_EVT_SCENE_UPDATE_POST);
- BLI_exec_cb(bmain, (ID *)sce, BLI_CB_EVT_FRAME_CHANGE_POST);
+ BLI_exec_cb(bmain, &sce->id, BLI_CB_EVT_SCENE_UPDATE_POST);
+ BLI_exec_cb(bmain, &sce->id, BLI_CB_EVT_FRAME_CHANGE_POST);
DAG_ids_clear_recalc(bmain);
}