diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-07 01:05:58 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-07 01:05:58 +0400 |
commit | fb56dbc2afc7c8b6ffc24406ed82cbcbff090da3 (patch) | |
tree | 5832366c7147ad6ebc858312ac106b5d1571b5e5 /source/blender/blenkernel/intern | |
parent | 3bf96250cde08ab9ad717819114b48ccb11c2d5d (diff) |
Cycles: procedural texture nodes reorganization. This will break existing files
using them, but rather do it now that I have the chance still. Highlights:
* Wood and Marble merged into a single Wave texture
* Clouds + Distorted Noise merged into new Noise node
* Blend renamed to Gradient
* Stucci removed, was mostly useful for old bump
* Noise removed, will come back later, didn't actually work yet
* Depth setting is now Detail socket, which accepts float values
* Scale socket instead of Size socket
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 4f87c194790..35f32a3b772 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -1896,7 +1896,7 @@ static void registerShaderNodes(ListBase *ntypelist) register_node_type_sh_geometry(ntypelist); register_node_type_sh_light_path(ntypelist); register_node_type_sh_fresnel(ntypelist); - register_node_type_sh_blend_weight(ntypelist); + register_node_type_sh_layer_weight(ntypelist); register_node_type_sh_tex_coord(ntypelist); register_node_type_sh_background(ntypelist); @@ -1922,16 +1922,12 @@ static void registerShaderNodes(ListBase *ntypelist) register_node_type_sh_tex_image(ntypelist); register_node_type_sh_tex_environment(ntypelist); register_node_type_sh_tex_sky(ntypelist); - register_node_type_sh_tex_voronoi(ntypelist); - register_node_type_sh_tex_blend(ntypelist); - register_node_type_sh_tex_magic(ntypelist); - register_node_type_sh_tex_marble(ntypelist); - register_node_type_sh_tex_clouds(ntypelist); - register_node_type_sh_tex_wood(ntypelist); - register_node_type_sh_tex_stucci(ntypelist); register_node_type_sh_tex_noise(ntypelist); - register_node_type_sh_tex_distnoise(ntypelist); + register_node_type_sh_tex_wave(ntypelist); + register_node_type_sh_tex_voronoi(ntypelist); register_node_type_sh_tex_musgrave(ntypelist); + register_node_type_sh_tex_gradient(ntypelist); + register_node_type_sh_tex_magic(ntypelist); } static void registerTextureNodes(ListBase *ntypelist) |