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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 01:05:58 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-07 01:05:58 +0400
commitfb56dbc2afc7c8b6ffc24406ed82cbcbff090da3 (patch)
tree5832366c7147ad6ebc858312ac106b5d1571b5e5 /source/blender/blenkernel/intern
parent3bf96250cde08ab9ad717819114b48ccb11c2d5d (diff)
Cycles: procedural texture nodes reorganization. This will break existing files
using them, but rather do it now that I have the chance still. Highlights: * Wood and Marble merged into a single Wave texture * Clouds + Distorted Noise merged into new Noise node * Blend renamed to Gradient * Stucci removed, was mostly useful for old bump * Noise removed, will come back later, didn't actually work yet * Depth setting is now Detail socket, which accepts float values * Scale socket instead of Size socket http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/node.c14
1 files changed, 5 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 4f87c194790..35f32a3b772 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1896,7 +1896,7 @@ static void registerShaderNodes(ListBase *ntypelist)
register_node_type_sh_geometry(ntypelist);
register_node_type_sh_light_path(ntypelist);
register_node_type_sh_fresnel(ntypelist);
- register_node_type_sh_blend_weight(ntypelist);
+ register_node_type_sh_layer_weight(ntypelist);
register_node_type_sh_tex_coord(ntypelist);
register_node_type_sh_background(ntypelist);
@@ -1922,16 +1922,12 @@ static void registerShaderNodes(ListBase *ntypelist)
register_node_type_sh_tex_image(ntypelist);
register_node_type_sh_tex_environment(ntypelist);
register_node_type_sh_tex_sky(ntypelist);
- register_node_type_sh_tex_voronoi(ntypelist);
- register_node_type_sh_tex_blend(ntypelist);
- register_node_type_sh_tex_magic(ntypelist);
- register_node_type_sh_tex_marble(ntypelist);
- register_node_type_sh_tex_clouds(ntypelist);
- register_node_type_sh_tex_wood(ntypelist);
- register_node_type_sh_tex_stucci(ntypelist);
register_node_type_sh_tex_noise(ntypelist);
- register_node_type_sh_tex_distnoise(ntypelist);
+ register_node_type_sh_tex_wave(ntypelist);
+ register_node_type_sh_tex_voronoi(ntypelist);
register_node_type_sh_tex_musgrave(ntypelist);
+ register_node_type_sh_tex_gradient(ntypelist);
+ register_node_type_sh_tex_magic(ntypelist);
}
static void registerTextureNodes(ListBase *ntypelist)