diff options
author | Pascal Schoen <pascal_schoen@gmx.net> | 2017-01-24 11:59:58 +0300 |
---|---|---|
committer | Pascal Schoen <pascal_schoen@gmx.net> | 2017-01-24 11:59:58 +0300 |
commit | 17724e9d2dbffb1aaa61401224ecbf2349c1dac3 (patch) | |
tree | bd985509daa781786ac71af0698e610bb6e57557 /source/blender/blenkernel/intern | |
parent | 379ba346b0acd1ea779365b940fcd01f5ba1165f (diff) | |
parent | 520afa2962f1fc97a04f81a5f6a423dd71cf30f3 (diff) |
Merge branch 'master' into cycles_disney_brdf
Diffstat (limited to 'source/blender/blenkernel/intern')
61 files changed, 1242 insertions, 826 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index ae18f5289d4..1f937d837b4 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -230,7 +230,9 @@ static MPoly *dm_dupPolyArray(DerivedMesh *dm) static int dm_getNumLoopTri(DerivedMesh *dm) { - return dm->looptris.num; + const int numlooptris = poly_to_tri_count(dm->getNumPolys(dm), dm->getNumLoops(dm)); + BLI_assert(ELEM(dm->looptris.num, 0, numlooptris)); + return numlooptris; } static CustomData *dm_getVertCData(DerivedMesh *dm) diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index 470098f8c7c..1e33fe4ab46 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -44,6 +44,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLI_ghash.h" @@ -433,8 +434,8 @@ bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name) chan->scaleIn = chan->scaleOut = 1.0f; - chan->limitmin[0] = chan->limitmin[1] = chan->limitmin[2] = -180.0f; - chan->limitmax[0] = chan->limitmax[1] = chan->limitmax[2] = 180.0f; + chan->limitmin[0] = chan->limitmin[1] = chan->limitmin[2] = -M_PI; + chan->limitmax[0] = chan->limitmax[1] = chan->limitmax[2] = M_PI; chan->stiffness[0] = chan->stiffness[1] = chan->stiffness[2] = 0.0f; chan->ikrotweight = chan->iklinweight = 0.0f; unit_m4(chan->constinv); @@ -494,7 +495,7 @@ bPoseChannel *BKE_pose_channel_get_mirrored(const bPose *pose, const char *name) { char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, name, false); + BLI_string_flip_side_name(name_flip, name, false, sizeof(name_flip)); if (!STREQ(name_flip, name)) { return BKE_pose_channel_find_name(pose, name_flip); diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 7d3d12ac112..2f65e71c6d2 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -201,7 +201,15 @@ bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Objec mpath->flag |= MOTIONPATH_FLAG_BHEAD; else mpath->flag &= ~MOTIONPATH_FLAG_BHEAD; - + + /* set default custom values */ + mpath->color[0] = 1.0; /* Red */ + mpath->color[1] = 0.0; + mpath->color[2] = 0.0; + + mpath->line_thickness = 1; + mpath->flag |= MOTIONPATH_FLAG_LINES; /* draw lines by default */ + /* allocate a cache */ mpath->points = MEM_callocN(sizeof(bMotionPathVert) * mpath->length, "bMotionPathVerts"); diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index e3764adb969..0b637355ecf 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -43,6 +43,7 @@ #include "BLI_alloca.h" #include "BLI_dynstr.h" #include "BLI_listbase.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" @@ -308,17 +309,19 @@ bool BKE_animdata_copy_id(ID *id_to, ID *id_from, const bool do_action) return true; } -void BKE_animdata_copy_id_action(ID *id) +void BKE_animdata_copy_id_action(ID *id, const bool set_newid) { AnimData *adt = BKE_animdata_from_id(id); if (adt) { if (adt->action) { id_us_min((ID *)adt->action); - adt->action = BKE_action_copy(G.main, adt->action); + adt->action = set_newid ? ID_NEW_SET(adt->action, BKE_action_copy(G.main, adt->action)) : + BKE_action_copy(G.main, adt->action); } if (adt->tmpact) { id_us_min((ID *)adt->tmpact); - adt->tmpact = BKE_action_copy(G.main, adt->tmpact); + adt->tmpact = set_newid ? ID_NEW_SET(adt->tmpact, BKE_action_copy(G.main, adt->tmpact)) : + BKE_action_copy(G.main, adt->tmpact); } } } @@ -1657,7 +1660,7 @@ static bool animsys_write_rna_setting(PathResolvedRNA *anim_rna, const float val /* for cases like duplifarmes it's only a temporary so don't * notify anyone of updates */ if (!(id->tag & LIB_TAG_ANIM_NO_RECALC)) { - id->tag |= LIB_TAG_ID_RECALC; + BKE_id_tag_set_atomic(id, LIB_TAG_ID_RECALC); DAG_id_type_tag(G.main, GS(id->name)); } } diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index c644fe09364..0287d6ae9ca 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -87,6 +87,7 @@ bArmature *BKE_armature_add(Main *bmain, const char *name) arm->deformflag = ARM_DEF_VGROUP | ARM_DEF_ENVELOPE; arm->flag = ARM_COL_CUSTOM; /* custom bone-group colors */ arm->layer = 1; + arm->ghostsize = 1; return arm; } @@ -1794,6 +1795,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected /* copy posechannel to temp, but restore important pointers */ pchanw = *pchanp; + pchanw.bone = pchan->bone; pchanw.prev = pchan->prev; pchanw.next = pchan->next; pchanw.parent = pchan->parent; @@ -1916,7 +1918,7 @@ void BKE_pose_clear_pointers(bPose *pose) /* only after leave editmode, duplicating, validating older files, library syncing */ /* NOTE: pose->flag is set for it */ -void BKE_pose_rebuild(Object *ob, bArmature *arm) +void BKE_pose_rebuild_ex(Object *ob, bArmature *arm, const bool sort_bones) { Bone *bone; bPose *pose; @@ -1963,8 +1965,9 @@ void BKE_pose_rebuild(Object *ob, bArmature *arm) #ifdef WITH_LEGACY_DEPSGRAPH /* the sorting */ /* Sorting for new dependnecy graph is done on the scene graph level. */ - if (counter > 1) + if (counter > 1 && sort_bones) { DAG_pose_sort(ob); + } #endif ob->pose->flag &= ~POSE_RECALC; @@ -1973,6 +1976,11 @@ void BKE_pose_rebuild(Object *ob, bArmature *arm) BKE_pose_channels_hash_make(ob->pose); } +void BKE_pose_rebuild(Object *ob, bArmature *arm) +{ + BKE_pose_rebuild_ex(ob, arm, true); +} + /* ********************** THE POSE SOLVER ******************* */ /* loc/rot/size to given mat4 */ diff --git a/source/blender/blenkernel/intern/blender_copybuffer.c b/source/blender/blenkernel/intern/blender_copybuffer.c index a4c28121040..e57524af546 100644 --- a/source/blender/blenkernel/intern/blender_copybuffer.c +++ b/source/blender/blenkernel/intern/blender_copybuffer.c @@ -101,7 +101,7 @@ bool BKE_copybuffer_read(Main *bmain_dst, const char *libname, ReportList *repor IMB_colormanagement_check_file_config(bmain_dst); /* Append, rather than linking. */ Library *lib = BLI_findstring(&bmain_dst->library, libname, offsetof(Library, filepath)); - BKE_library_make_local(bmain_dst, lib, true, false); + BKE_library_make_local(bmain_dst, lib, NULL, true, false); /* Important we unset, otherwise these object wont * link into other scenes from this blend file. */ @@ -150,7 +150,7 @@ bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, Re /* append, rather than linking */ lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath)); - BKE_library_make_local(bmain, lib, true, false); + BKE_library_make_local(bmain, lib, NULL, true, false); /* important we unset, otherwise these object wont * link into other scenes from this blend file */ diff --git a/source/blender/blenkernel/intern/blender_undo.c b/source/blender/blenkernel/intern/blender_undo.c index d64bf7ecf43..bc98d6f6805 100644 --- a/source/blender/blenkernel/intern/blender_undo.c +++ b/source/blender/blenkernel/intern/blender_undo.c @@ -319,6 +319,13 @@ const char *BKE_undo_get_name(int nr, bool *r_active) return NULL; } +/* return the name of the last item */ +const char *BKE_undo_get_name_last(void) +{ + UndoElem *uel = undobase.last; + return (uel ? uel->name : NULL); +} + /** * Saves .blend using undo buffer. * diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c index 6da68470ecc..54f709a1e5b 100644 --- a/source/blender/blenkernel/intern/blendfile.c +++ b/source/blender/blenkernel/intern/blendfile.c @@ -407,9 +407,9 @@ bool BKE_blendfile_read_from_memfile( if (bfd) { /* remove the unused screens and wm */ while (bfd->main->wm.first) - BKE_libblock_free_ex(bfd->main, bfd->main->wm.first, true); + BKE_libblock_free_ex(bfd->main, bfd->main->wm.first, true, true); while (bfd->main->screen.first) - BKE_libblock_free_ex(bfd->main, bfd->main->screen.first, true); + BKE_libblock_free_ex(bfd->main, bfd->main->screen.first, true, true); setup_app_data(C, bfd, "<memory1>", reports); } diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index 8ef1fae1155..0d509ecea06 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -249,6 +249,9 @@ void BKE_brush_make_local(Main *bmain, Brush *brush, const bool lib_local) brush_new->id.us = 0; + /* setting newid is mandatory for complex make_lib_local logic... */ + ID_NEW_SET(brush, brush_new); + if (!lib_local) { BKE_libblock_remap(bmain, brush, brush_new, ID_REMAP_SKIP_INDIRECT_USAGE); } diff --git a/source/blender/blenkernel/intern/cachefile.c b/source/blender/blenkernel/intern/cachefile.c index e62e652b4a6..deeb35bd880 100644 --- a/source/blender/blenkernel/intern/cachefile.c +++ b/source/blender/blenkernel/intern/cachefile.c @@ -29,6 +29,8 @@ #include "DNA_anim_types.h" #include "DNA_cachefile_types.h" +#include "DNA_constraint_types.h" +#include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BLI_fileops.h" @@ -43,6 +45,7 @@ #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" +#include "BKE_modifier.h" #include "BKE_scene.h" #ifdef WITH_ALEMBIC @@ -90,7 +93,9 @@ void BKE_cachefile_free(CacheFile *cache_file) ABC_free_handle(cache_file->handle); #endif - BLI_mutex_free(cache_file->handle_mutex); + if (cache_file->handle_mutex) { + BLI_mutex_free(cache_file->handle_mutex); + } BLI_freelistN(&cache_file->object_paths); } @@ -196,3 +201,41 @@ float BKE_cachefile_time_offset(CacheFile *cache_file, const float time, const f const float frame = (cache_file->override_frame ? cache_file->frame : time); return cache_file->is_sequence ? frame : frame / fps; } + +/* TODO(kevin): replace this with some depsgraph mechanism, or something similar. */ +void BKE_cachefile_clean(Scene *scene, CacheFile *cache_file) +{ + for (Base *base = scene->base.first; base; base = base->next) { + Object *ob = base->object; + + ModifierData *md = modifiers_findByType(ob, eModifierType_MeshSequenceCache); + + if (md) { + MeshSeqCacheModifierData *mcmd = (MeshSeqCacheModifierData *)md; + + if (cache_file == mcmd->cache_file) { +#ifdef WITH_ALEMBIC + CacheReader_free(mcmd->reader); +#endif + mcmd->reader = NULL; + mcmd->object_path[0] = '\0'; + } + } + + for (bConstraint *con = ob->constraints.first; con; con = con->next) { + if (con->type != CONSTRAINT_TYPE_TRANSFORM_CACHE) { + continue; + } + + bTransformCacheConstraint *data = con->data; + + if (cache_file == data->cache_file) { +#ifdef WITH_ALEMBIC + CacheReader_free(data->reader); +#endif + data->reader = NULL; + data->object_path[0] = '\0'; + } + } + } +} diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c index 85ce399b770..9cb553aa27b 100644 --- a/source/blender/blenkernel/intern/camera.c +++ b/source/blender/blenkernel/intern/camera.c @@ -252,7 +252,7 @@ void BKE_camera_params_from_view3d(CameraParams *params, const View3D *v3d, cons } else if (rv3d->persp == RV3D_ORTHO) { /* orthographic view */ - int sensor_size = BKE_camera_sensor_size(params->sensor_fit, params->sensor_x, params->sensor_y); + float sensor_size = BKE_camera_sensor_size(params->sensor_fit, params->sensor_x, params->sensor_y); params->clipend *= 0.5f; // otherwise too extreme low zbuffer quality params->clipsta = -params->clipend; @@ -337,6 +337,8 @@ void BKE_camera_params_compute_viewplane(CameraParams *params, int winx, int win viewplane.ymin *= pixsize; viewplane.ymax *= pixsize; + /* Used for rendering (offset by near-clip with perspective views), passed to RE_SetPixelSize. + * For viewport drawing 'RegionView3D.pixsize'. */ params->viewdx = pixsize; params->viewdy = params->ycor * pixsize; params->viewplane = viewplane; diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index 18ca1407ba0..ee25be36855 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -1014,7 +1014,7 @@ static bool cloth_points_collision_response_static(ClothModifierData *clmd, Coll } BLI_INLINE bool cloth_point_face_collision_params(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], - float r_nor[3], float *r_lambda, float r_w[4]) + float r_nor[3], float *r_lambda, float r_w[3]) { float edge1[3], edge2[3], p2face[3], p1p2[3], v0p2[3]; float nor_v0p2, nor_p1p2; @@ -1026,7 +1026,7 @@ BLI_INLINE bool cloth_point_face_collision_params(const float p1[3], const float nor_v0p2 = dot_v3v3(v0p2, r_nor); madd_v3_v3v3fl(p2face, p2, r_nor, -nor_v0p2); - interp_weights_face_v3(r_w, v0, v1, v2, NULL, p2face); + interp_weights_tri_v3(r_w, v0, v1, v2, p2face); sub_v3_v3v3(p1p2, p2, p1); sub_v3_v3v3(v0p2, p2, v0); @@ -1085,7 +1085,7 @@ static CollPair *cloth_point_collpair( const float *co1 = mverts[bp1].co, *co2 = mverts[bp2].co, *co3 = mverts[bp3].co; float lambda /*, distance1 */, distance2; float facenor[3], v1p1[3], v1p2[3]; - float w[4]; + float w[3]; if (!cloth_point_face_collision_params(p1, p2, co1, co2, co3, facenor, &lambda, w)) return collpair; diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index c4afa58b7d3..58ad171ee20 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -42,7 +42,7 @@ #include "BLI_math.h" #include "BLI_kdopbvh.h" #include "BLI_utildefines.h" - +#include "BLI_string_utils.h" #include "BLT_translation.h" #include "DNA_armature_types.h" @@ -4364,8 +4364,14 @@ static void transformcache_evaluate(bConstraint *con, bConstraintOb *cob, ListBa BKE_cachefile_ensure_handle(G.main, cache_file); - ABC_get_transform(cache_file->handle, cob->ob, data->object_path, - cob->matrix, time, cache_file->scale); + if (!data->reader) { + data->reader = CacheReader_open_alembic_object(cache_file->handle, + data->reader, + cob->ob, + data->object_path); + } + + ABC_get_transform(data->reader, cob->matrix, time, cache_file->scale); #else UNUSED_VARS(con, cob); #endif @@ -4393,6 +4399,13 @@ static void transformcache_free(bConstraint *con) if (data->cache_file) { id_us_min(&data->cache_file->id); } + + if (data->reader) { +#ifdef WITH_ALEMBIC + CacheReader_free(data->reader); +#endif + data->reader = NULL; + } } static void transformcache_new_data(void *cdata) @@ -4693,27 +4706,6 @@ bConstraint *BKE_constraint_add_for_object(Object *ob, const char *name, short t /* ......... */ -/* helper for BKE_constraints_relink() - call ID_NEW() on every ID reference the constraint has */ -static void con_relink_id_cb(bConstraint *UNUSED(con), ID **idpoin, bool UNUSED(is_reference), void *UNUSED(userdata)) -{ - /* ID_NEW() expects a struct with inline "id" member as first - * since we've got the actual ID block, let's just inline this - * code. - * - * See ID_NEW(a) in DNA_ID.h - */ - if ((*idpoin) && (*idpoin)->newid) - (*idpoin) = (void *)(*idpoin)->newid; -} - -/* Reassign links that constraints have to other data (called during file loading?) */ -void BKE_constraints_relink(ListBase *conlist) -{ - /* just a wrapper around ID-loop for just calling ID_NEW() on all ID refs */ - BKE_constraints_id_loop(conlist, con_relink_id_cb, NULL); -} - - /* Run the given callback on all ID-blocks in list of constraints */ void BKE_constraints_id_loop(ListBase *conlist, ConstraintIDFunc func, void *userdata) { diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c index 926ca8da192..4c01bfd35f2 100644 --- a/source/blender/blenkernel/intern/context.c +++ b/source/blender/blenkernel/intern/context.c @@ -49,6 +49,7 @@ #include "BKE_context.h" #include "BKE_main.h" #include "BKE_screen.h" +#include "BKE_sound.h" #include "RNA_access.h" @@ -882,6 +883,7 @@ Main *CTX_data_main(const bContext *C) void CTX_data_main_set(bContext *C, Main *bmain) { C->data.main = bmain; + BKE_sound_init_main(bmain); } Scene *CTX_data_scene(const bContext *C) diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index 612f1f477e1..98d37fb07bf 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -45,8 +45,9 @@ #include "DNA_ID.h" #include "BLI_utildefines.h" -#include "BLI_string.h" #include "BLI_path_util.h" +#include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_math.h" #include "BLI_math_color_blend.h" #include "BLI_mempool.h" diff --git a/source/blender/blenkernel/intern/data_transfer.c b/source/blender/blenkernel/intern/data_transfer.c index 839673c192b..3bc09c0173b 100644 --- a/source/blender/blenkernel/intern/data_transfer.c +++ b/source/blender/blenkernel/intern/data_transfer.c @@ -1205,6 +1205,18 @@ bool BKE_object_data_transfer_dm( "'Topology' mapping cannot be used in this case"); continue; } + if ((map_vert_mode & MREMAP_USE_EDGE) && (dm_src->getNumEdges(dm_src) == 0)) { + BKE_report(reports, RPT_ERROR, + "Source mesh doesn't have any edges, " + "None of the 'Edge' mappings can be used in this case"); + continue; + } + if ((map_vert_mode & MREMAP_USE_POLY) && (dm_src->getNumPolys(dm_src) == 0)) { + BKE_report(reports, RPT_ERROR, + "Source mesh doesn't have any faces, " + "None of the 'Face' mappings can be used in this case"); + continue; + } if (ELEM(0, num_verts_dst, num_verts_src)) { BKE_report(reports, RPT_ERROR, "Source or destination meshes do not have any vertices, cannot transfer vertex data"); @@ -1253,6 +1265,12 @@ bool BKE_object_data_transfer_dm( "'Topology' mapping cannot be used in this case"); continue; } + if ((map_edge_mode & MREMAP_USE_POLY) && (dm_src->getNumPolys(dm_src) == 0)) { + BKE_report(reports, RPT_ERROR, + "Source mesh doesn't have any faces, " + "None of the 'Face' mappings can be used in this case"); + continue; + } if (ELEM(0, num_edges_dst, num_edges_src)) { BKE_report(reports, RPT_ERROR, "Source or destination meshes do not have any edges, cannot transfer edge data"); @@ -1312,9 +1330,15 @@ bool BKE_object_data_transfer_dm( "'Topology' mapping cannot be used in this case"); continue; } + if ((map_loop_mode & MREMAP_USE_EDGE) && (dm_src->getNumEdges(dm_src) == 0)) { + BKE_report(reports, RPT_ERROR, + "Source mesh doesn't have any edges, " + "None of the 'Edge' mappings can be used in this case"); + continue; + } if (ELEM(0, num_loops_dst, num_loops_src)) { BKE_report(reports, RPT_ERROR, - "Source or destination meshes do not have any polygons, cannot transfer loop data"); + "Source or destination meshes do not have any faces, cannot transfer corner data"); continue; } @@ -1370,9 +1394,15 @@ bool BKE_object_data_transfer_dm( "'Topology' mapping cannot be used in this case"); continue; } + if ((map_poly_mode & MREMAP_USE_EDGE) && (dm_src->getNumEdges(dm_src) == 0)) { + BKE_report(reports, RPT_ERROR, + "Source mesh doesn't have any edges, " + "None of the 'Edge' mappings can be used in this case"); + continue; + } if (ELEM(0, num_polys_dst, num_polys_src)) { BKE_report(reports, RPT_ERROR, - "Source or destination meshes do not have any polygons, cannot transfer poly data"); + "Source or destination meshes do not have any faces, cannot transfer face data"); continue; } diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c index 7052e0a7d25..13b1aab5e1c 100644 --- a/source/blender/blenkernel/intern/deform.c +++ b/source/blender/blenkernel/intern/deform.c @@ -45,8 +45,8 @@ #include "BLI_listbase.h" #include "BLI_math.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" @@ -509,7 +509,7 @@ int *defgroup_flip_map(Object *ob, int *flip_map_len, const bool use_default) if (use_default) map[i] = i; - BKE_deform_flip_side_name(name_flip, dg->name, false); + BLI_string_flip_side_name(name_flip, dg->name, false, sizeof(name_flip)); if (!STREQ(name_flip, dg->name)) { flip_num = defgroup_name_index(ob, name_flip); @@ -545,7 +545,7 @@ int *defgroup_flip_map_single(Object *ob, int *flip_map_len, const bool use_defa dg = BLI_findlink(&ob->defbase, defgroup); - BKE_deform_flip_side_name(name_flip, dg->name, false); + BLI_string_flip_side_name(name_flip, dg->name, false, sizeof(name_flip)); if (!STREQ(name_flip, dg->name)) { flip_num = defgroup_name_index(ob, name_flip); @@ -566,7 +566,7 @@ int defgroup_flip_index(Object *ob, int index, const bool use_default) if (dg) { char name_flip[sizeof(dg->name)]; - BKE_deform_flip_side_name(name_flip, dg->name, false); + BLI_string_flip_side_name(name_flip, dg->name, false, sizeof(name_flip)); if (!STREQ(name_flip, dg->name)) { flip_index = defgroup_name_index(ob, name_flip); @@ -606,185 +606,6 @@ void defgroup_unique_name(bDeformGroup *dg, Object *ob) BLI_uniquename_cb(defgroup_unique_check, &data, DATA_("Group"), '.', dg->name, sizeof(dg->name)); } -static bool is_char_sep(const char c) -{ - return ELEM(c, '.', ' ', '-', '_'); -} - -/** - * based on `BLI_split_dirfile()` / `os.path.splitext()`, - * `"a.b.c"` -> (`"a.b"`, `".c"`). - */ -void BKE_deform_split_suffix(const char string[MAX_VGROUP_NAME], char body[MAX_VGROUP_NAME], char suf[MAX_VGROUP_NAME]) -{ - size_t len = BLI_strnlen(string, MAX_VGROUP_NAME); - size_t i; - - body[0] = suf[0] = '\0'; - - for (i = len; i > 0; i--) { - if (is_char_sep(string[i])) { - BLI_strncpy(body, string, i + 1); - BLI_strncpy(suf, string + i, (len + 1) - i); - return; - } - } - - memcpy(body, string, len + 1); -} - -/** - * `"a.b.c"` -> (`"a."`, `"b.c"`) - */ -void BKE_deform_split_prefix(const char string[MAX_VGROUP_NAME], char pre[MAX_VGROUP_NAME], char body[MAX_VGROUP_NAME]) -{ - size_t len = BLI_strnlen(string, MAX_VGROUP_NAME); - size_t i; - - body[0] = pre[0] = '\0'; - - for (i = 1; i < len; i++) { - if (is_char_sep(string[i])) { - i++; - BLI_strncpy(pre, string, i + 1); - BLI_strncpy(body, string + i, (len + 1) - i); - return; - } - } - - BLI_strncpy(body, string, len); -} - -/** - * Finds the best possible flipped name. For renaming; check for unique names afterwards. - * - * if strip_number: removes number extensions - * - * \note don't use sizeof() for 'name' or 'from_name'. - */ -void BKE_deform_flip_side_name(char name[MAX_VGROUP_NAME], const char from_name[MAX_VGROUP_NAME], - const bool strip_number) -{ - int len; - char prefix[MAX_VGROUP_NAME] = ""; /* The part before the facing */ - char suffix[MAX_VGROUP_NAME] = ""; /* The part after the facing */ - char replace[MAX_VGROUP_NAME] = ""; /* The replacement string */ - char number[MAX_VGROUP_NAME] = ""; /* The number extension string */ - char *index = NULL; - bool is_set = false; - - /* always copy the name, since this can be called with an uninitialized string */ - BLI_strncpy(name, from_name, MAX_VGROUP_NAME); - - len = BLI_strnlen(from_name, MAX_VGROUP_NAME); - if (len < 3) { - /* we don't do names like .R or .L */ - return; - } - - /* We first check the case with a .### extension, let's find the last period */ - if (isdigit(name[len - 1])) { - index = strrchr(name, '.'); // last occurrence - if (index && isdigit(index[1])) { // doesnt handle case bone.1abc2 correct..., whatever! - if (strip_number == false) { - BLI_strncpy(number, index, sizeof(number)); - } - *index = 0; - len = BLI_strnlen(name, MAX_VGROUP_NAME); - } - } - - BLI_strncpy(prefix, name, sizeof(prefix)); - - /* first case; separator . - _ with extensions r R l L */ - if ((len > 1) && is_char_sep(name[len - 2])) { - is_set = true; - switch (name[len - 1]) { - case 'l': - prefix[len - 1] = 0; - strcpy(replace, "r"); - break; - case 'r': - prefix[len - 1] = 0; - strcpy(replace, "l"); - break; - case 'L': - prefix[len - 1] = 0; - strcpy(replace, "R"); - break; - case 'R': - prefix[len - 1] = 0; - strcpy(replace, "L"); - break; - default: - is_set = false; - } - } - - /* case; beginning with r R l L, with separator after it */ - if (!is_set && is_char_sep(name[1])) { - is_set = true; - switch (name[0]) { - case 'l': - strcpy(replace, "r"); - BLI_strncpy(suffix, name + 1, sizeof(suffix)); - prefix[0] = 0; - break; - case 'r': - strcpy(replace, "l"); - BLI_strncpy(suffix, name + 1, sizeof(suffix)); - prefix[0] = 0; - break; - case 'L': - strcpy(replace, "R"); - BLI_strncpy(suffix, name + 1, sizeof(suffix)); - prefix[0] = 0; - break; - case 'R': - strcpy(replace, "L"); - BLI_strncpy(suffix, name + 1, sizeof(suffix)); - prefix[0] = 0; - break; - default: - is_set = false; - } - } - - if (!is_set && len > 5) { - /* hrms, why test for a separator? lets do the rule 'ultimate left or right' */ - if (((index = BLI_strcasestr(prefix, "right")) == prefix) || - (index == prefix + len - 5)) - { - is_set = true; - if (index[0] == 'r') { - strcpy(replace, "left"); - } - else { - strcpy(replace, (index[1] == 'I') ? "LEFT" : "Left"); - } - *index = 0; - BLI_strncpy(suffix, index + 5, sizeof(suffix)); - } - else if (((index = BLI_strcasestr(prefix, "left")) == prefix) || - (index == prefix + len - 4)) - { - is_set = true; - if (index[0] == 'l') { - strcpy(replace, "right"); - } - else { - strcpy(replace, (index[1] == 'E') ? "RIGHT" : "Right"); - } - *index = 0; - BLI_strncpy(suffix, index + 4, sizeof(suffix)); - } - } - - (void)is_set; /* quiet warning */ - - BLI_snprintf(name, MAX_VGROUP_NAME, "%s%s%s%s", prefix, replace, suffix, number); -} - float defvert_find_weight(const struct MDeformVert *dvert, const int defgroup) { MDeformWeight *dw = defvert_find_index(dvert, defgroup); diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index 5f8332dcf0c..a8341939692 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -800,6 +800,10 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Main *bmain, Sc /* Actual code uses get_collider_cache */ dag_add_collision_relations(dag, scene, ob, node, part->collision_group, ob->lay, eModifierType_Collision, NULL, true, "Particle Collision"); } + else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd && psys->clmd->coll_parms) { + /* Hair uses cloth simulation, i.e. get_collision_objects */ + dag_add_collision_relations(dag, scene, ob, node, psys->clmd->coll_parms->group, ob->lay | scene->lay, eModifierType_Collision, NULL, true, "Hair Collision"); + } dag_add_forcefield_relations(dag, scene, ob, node, part->effector_weights, part->type == PART_HAIR, 0, "Particle Force Field"); @@ -1428,7 +1432,6 @@ static void scene_sort_groups(Main *bmain, Scene *sce) /* test; are group objects all in this scene? */ for (ob = bmain->object.first; ob; ob = ob->id.next) { ob->id.tag &= ~LIB_TAG_DOIT; - ob->id.newid = NULL; /* newid abuse for GroupObject */ } for (base = sce->base.first; base; base = base->next) base->object->id.tag |= LIB_TAG_DOIT; @@ -1459,6 +1462,11 @@ static void scene_sort_groups(Main *bmain, Scene *sce) group->gobject = listb; } } + + /* newid abused for GroupObject, cleanup. */ + for (ob = bmain->object.first; ob; ob = ob->id.next) { + ob->id.newid = NULL; + } } static void dag_scene_tag_rebuild(Scene *sce) @@ -2997,7 +3005,7 @@ void DAG_id_tag_update_ex(Main *bmain, ID *id, short flag) MeshSeqCacheModifierData *mcmd = (MeshSeqCacheModifierData *)md; if (mcmd->cache_file && (&mcmd->cache_file->id == id)) { - ob->recalc |= OB_RECALC_DATA; + ob->recalc |= OB_RECALC_ALL; continue; } } @@ -3010,7 +3018,7 @@ void DAG_id_tag_update_ex(Main *bmain, ID *id, short flag) bTransformCacheConstraint *data = con->data; if (data->cache_file && (&data->cache_file->id == id)) { - ob->recalc |= OB_RECALC_DATA; + ob->recalc |= OB_RECALC_ALL; break; } } @@ -3284,7 +3292,7 @@ void DAG_threaded_update_handle_node_updated(void *node_v, for (itA = node->child; itA; itA = itA->next) { DagNode *child_node = itA->node; if (child_node != node) { - atomic_sub_uint32(&child_node->num_pending_parents, 1); + atomic_sub_and_fetch_uint32(&child_node->num_pending_parents, 1); if (child_node->num_pending_parents == 0) { bool need_schedule; diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index c7399047ed5..dc9f3b57f1f 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -32,6 +32,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_kdtree.h" +#include "BLI_string_utils.h" #include "BLI_task.h" #include "BLI_threads.h" #include "BLI_utildefines.h" @@ -215,6 +216,7 @@ typedef struct ImgSeqFormatData { /* adjacency data flags */ #define ADJ_ON_MESH_EDGE (1 << 0) +#define ADJ_BORDER_PIXEL (1 << 1) typedef struct PaintAdjData { int *n_target; /* array of neighboring point indexes, for single sample use (n_index + neigh_num) */ @@ -222,6 +224,8 @@ typedef struct PaintAdjData { int *n_num; /* num of neighs for each point */ int *flags; /* vertex adjacency flags */ int total_targets; /* size of n_target */ + int *border; /* indices of border pixels (only for texture paint) */ + int total_border; /* size of border */ } PaintAdjData; /***************************** General Utils ******************************/ @@ -822,6 +826,8 @@ static void dynamicPaint_freeAdjData(PaintSurfaceData *data) MEM_freeN(data->adj_data->n_target); if (data->adj_data->flags) MEM_freeN(data->adj_data->flags); + if (data->adj_data->border) + MEM_freeN(data->adj_data->border); MEM_freeN(data->adj_data); data->adj_data = NULL; } @@ -1298,6 +1304,8 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, const b ad->n_target = MEM_callocN(sizeof(int) * neigh_points, "Surface Adj Targets"); ad->flags = MEM_callocN(sizeof(int) * sData->total_points, "Surface Adj Flags"); ad->total_targets = neigh_points; + ad->border = NULL; + ad->total_border = 0; /* in case of allocation error, free memory */ if (!ad->n_index || !ad->n_num || !ad->n_target || !temp_data) { @@ -2264,7 +2272,7 @@ static void dynamic_paint_create_uv_surface_neighbor_cb(void *userdata, const in * to non--1 *before* its tri_index is set (i.e. that it cannot be used a neighbour). */ tPoint->neighbour_pixel = ind - 1; - atomic_add_uint32(&tPoint->neighbour_pixel, 1); + atomic_add_and_fetch_uint32(&tPoint->neighbour_pixel, 1); tPoint->tri_index = i; /* Now calculate pixel data for this pixel as it was on polygon surface */ @@ -2289,12 +2297,42 @@ static void dynamic_paint_create_uv_surface_neighbor_cb(void *userdata, const in /* Increase the final number of active surface points if relevant. */ if (tPoint->tri_index != -1) - atomic_add_uint32(active_points, 1); + atomic_add_and_fetch_uint32(active_points, 1); } } #undef JITTER_SAMPLES +static float dist_squared_to_looptri_uv_edges(const MLoopTri *mlooptri, const MLoopUV *mloopuv, int tri_index, const float point[2]) +{ + float min_distance = FLT_MAX; + + for (int i = 0; i < 3; i++) { + const float dist_squared = dist_squared_to_line_segment_v2( + point, + mloopuv[mlooptri[tri_index].tri[(i + 0)]].uv, + mloopuv[mlooptri[tri_index].tri[(i + 1) % 3]].uv + ); + + if (dist_squared < min_distance) + min_distance = dist_squared; + } + + return min_distance; +} + +typedef struct DynamicPaintFindIslandBorderData { + const MeshElemMap *vert_to_looptri_map; + int w, h, px, py; + + int best_index; + float best_weight; +} DynamicPaintFindIslandBorderData; + +static void dynamic_paint_find_island_border( + const DynamicPaintCreateUVSurfaceData *data, DynamicPaintFindIslandBorderData *bdata, + int tri_index, const float pixel[2], int in_edge, int depth); + /* Tries to find the neighboring pixel in given (uv space) direction. * Result is used by effect system to move paint on the surface. * @@ -2345,167 +2383,162 @@ static int dynamic_paint_find_neighbour_pixel( * TODO: Implement something more accurate / optimized? */ { - const MLoop *mloop = data->mloop; - const MLoopTri *mlooptri = data->mlooptri; - const MLoopUV *mloopuv = data->mloopuv; - - /* Get closest edge to that subpixel on UV map */ + DynamicPaintFindIslandBorderData bdata = { + .vert_to_looptri_map = vert_to_looptri_map, + .w = w, .h = h, .px = px, .py = py, + .best_index = NOT_FOUND, .best_weight = 1.0f + }; float pixel[2]; - /* distances only used for comparison */ - float dist_squared, t_dist_squared; - - int edge1_index, edge2_index; - int e1_index, e2_index, target_tri; - float closest_point[2], lambda, dir_vec[2]; - int target_uv1 = 0, target_uv2 = 0, final_pixel[2], final_index; - - const float *s_uv1, *s_uv2, *t_uv1, *t_uv2; pixel[0] = ((float)(px + neighX[n_index]) + 0.5f) / (float)w; pixel[1] = ((float)(py + neighY[n_index]) + 0.5f) / (float)h; - /* - * Find closest edge to that pixel - */ + /* Do a small recursive search for the best island edge. */ + dynamic_paint_find_island_border(data, &bdata, cPoint->tri_index, pixel, -1, 5); - /* Dist to first edge */ - e1_index = cPoint->v1; - e2_index = cPoint->v2; - edge1_index = 0; - edge2_index = 1; - dist_squared = dist_squared_to_line_segment_v2( - pixel, - mloopuv[mlooptri[cPoint->tri_index].tri[0]].uv, - mloopuv[mlooptri[cPoint->tri_index].tri[1]].uv); - - /* Dist to second edge */ - t_dist_squared = dist_squared_to_line_segment_v2( - pixel, - mloopuv[mlooptri[cPoint->tri_index].tri[1]].uv, - mloopuv[mlooptri[cPoint->tri_index].tri[2]].uv); - if (t_dist_squared < dist_squared) { - e1_index = cPoint->v2; - e2_index = cPoint->v3; - edge1_index = 1; - edge2_index = 2; - dist_squared = t_dist_squared; - } - - /* Dist to third edge */ - t_dist_squared = dist_squared_to_line_segment_v2( - pixel, - mloopuv[mlooptri[cPoint->tri_index].tri[2]].uv, - mloopuv[mlooptri[cPoint->tri_index].tri[0]].uv); - if (t_dist_squared < dist_squared) { - e1_index = cPoint->v3; - e2_index = cPoint->v1; - edge1_index = 2; - edge2_index = 0; - dist_squared = t_dist_squared; - } + return bdata.best_index; + } +} - /* - * Now find another face that is linked to that edge - */ - target_tri = -1; +static void dynamic_paint_find_island_border( + const DynamicPaintCreateUVSurfaceData *data, DynamicPaintFindIslandBorderData *bdata, + int tri_index, const float pixel[2], int in_edge, int depth) +{ + const MLoop *mloop = data->mloop; + const MLoopTri *mlooptri = data->mlooptri; + const MLoopUV *mloopuv = data->mloopuv; - /* Use a pre-computed vert-to-looptri mapping, speeds up things a lot compared to looping over all loopti. */ - for (int i = 0; i < vert_to_looptri_map[e1_index].count; i++) { - const int lt_index = vert_to_looptri_map[e1_index].indices[i]; - const int v0 = mloop[mlooptri[lt_index].tri[0]].v; - const int v1 = mloop[mlooptri[lt_index].tri[1]].v; - const int v2 = mloop[mlooptri[lt_index].tri[2]].v; + const unsigned int *loop_idx = mlooptri[tri_index].tri; - BLI_assert(ELEM(e1_index, v0, v1, v2)); + /* Enumerate all edges of the triangle, rotating the vertex list accordingly. */ + for (int edge_idx = 0; edge_idx < 3; edge_idx++) { + /* but not the edge we have just recursed through */ + if (edge_idx == in_edge) + continue; - if (ELEM(e2_index, v0, v1, v2)) { - if (lt_index == cPoint->tri_index) - continue; + float uv0[2], uv1[2], uv2[2]; - target_tri = lt_index; + copy_v2_v2(uv0, mloopuv[loop_idx[(edge_idx + 0)]].uv); + copy_v2_v2(uv1, mloopuv[loop_idx[(edge_idx + 1) % 3]].uv); + copy_v2_v2(uv2, mloopuv[loop_idx[(edge_idx + 2) % 3]].uv); - /* Get edge UV index */ - target_uv1 = (e1_index == v0) ? 0 : ((e1_index == v1) ? 1 : 2); - target_uv2 = (e2_index == v0) ? 0 : ((e2_index == v1) ? 1 : 2); - break; - } - } + /* Verify the target point is on the opposite side of the edge from the third triangle + * vertex, to ensure that we always move closer to the goal point. */ + const float sidep = line_point_side_v2(uv0, uv1, pixel); + const float side2 = line_point_side_v2(uv0, uv1, uv2); - /* If none found pixel is on mesh edge */ - if (target_tri == -1) - return ON_MESH_EDGE; + if (side2 == 0.0f) + continue; - /* - * If target face is connected in UV space as well, just use original index - */ - s_uv1 = mloopuv[mlooptri[cPoint->tri_index].tri[edge1_index]].uv; - s_uv2 = mloopuv[mlooptri[cPoint->tri_index].tri[edge2_index]].uv; - t_uv1 = mloopuv[mlooptri[target_tri].tri[target_uv1]].uv; - t_uv2 = mloopuv[mlooptri[target_tri].tri[target_uv2]].uv; + /* Hack: allow all edges of the original triangle */ + const bool correct_side = (in_edge == -1) || (sidep < 0 && side2 > 0) || (sidep > 0 && side2 < 0); - //printf("connected UV : %f,%f & %f,%f - %f,%f & %f,%f\n", s_uv1[0], s_uv1[1], s_uv2[0], s_uv2[1], t_uv1[0], t_uv1[1], t_uv2[0], t_uv2[1]); + /* Allow exactly on edge for the non-recursive case */ + if (!correct_side && sidep != 0.0f) + continue; - if (((s_uv1[0] == t_uv1[0] && s_uv1[1] == t_uv1[1]) && - (s_uv2[0] == t_uv2[0] && s_uv2[1] == t_uv2[1])) || - ((s_uv2[0] == t_uv1[0] && s_uv2[1] == t_uv1[1]) && - (s_uv1[0] == t_uv2[0] && s_uv1[1] == t_uv2[1]))) - { - final_index = x + w * y; + /* Now find another face that is linked to that edge. */ + const int vert0 = mloop[loop_idx[(edge_idx + 0)]].v; + const int vert1 = mloop[loop_idx[(edge_idx + 1) % 3]].v; + + /* Use a pre-computed vert-to-looptri mapping, speeds up things a lot compared to looping over all loopti. */ + const MeshElemMap *map = &bdata->vert_to_looptri_map[vert0]; + + bool found_other = false; + int target_tri = -1; + int target_edge = -1; + + float ouv0[2], ouv1[2]; + + for (int i = 0; i < map->count && !found_other; i++) { + const int lt_index = map->indices[i]; + + if (lt_index == tri_index) + continue; + + const unsigned int *other_loop_idx = mlooptri[lt_index].tri; + + /* Check edges for match, looping in the same order as the outer loop. */ + for (int j = 0; j < 3; j++) + { + const int overt0 = mloop[other_loop_idx[(j + 0)]].v; + const int overt1 = mloop[other_loop_idx[(j + 1) % 3]].v; + + /* Allow for swapped vertex order */ + if (overt0 == vert0 && overt1 == vert1) { + found_other = true; + copy_v2_v2(ouv0, mloopuv[other_loop_idx[(j + 0)]].uv); + copy_v2_v2(ouv1, mloopuv[other_loop_idx[(j + 1) % 3]].uv); + } + else if (overt0 == vert1 && overt1 == vert0) { + found_other = true; + copy_v2_v2(ouv1, mloopuv[other_loop_idx[(j + 0)]].uv); + copy_v2_v2(ouv0, mloopuv[other_loop_idx[(j + 1) % 3]].uv); + } + + if (found_other) { + target_tri = lt_index; + target_edge = j; + break; + } + } + } - /* If not an active pixel, bail out */ - if (tempPoints[final_index].tri_index == -1) - return NOT_FOUND; + if (!found_other) { + if (bdata->best_index < 0) + bdata->best_index = ON_MESH_EDGE; - /* If final point is an "edge pixel", use it's "real" neighbor instead */ - if (tempPoints[final_index].neighbour_pixel != -1) { - final_index = tempPoints[final_index].neighbour_pixel; + continue; + } - /* If we ended up to our origin point */ - if (final_index == (px + w * py)) - return NOT_FOUND; + /* If this edge is connected in UV space too, recurse */ + if (equals_v2v2(uv0, ouv0) && equals_v2v2(uv1, ouv1)) { + if (depth > 0 && correct_side) { + dynamic_paint_find_island_border(data, bdata, target_tri, pixel, target_edge, depth - 1); } - return final_index; + continue; } + /* Otherwise try to map to the other side of the edge. + * First check if there already is a better solution. */ + const float dist_squared = dist_squared_to_line_segment_v2(pixel, uv0, uv1); + + if (bdata->best_index >= 0 && dist_squared >= bdata->best_weight) + continue; + /* * Find a point that is relatively at same edge position * on this other face UV */ - lambda = closest_to_line_v2( - closest_point, pixel, - mloopuv[mlooptri[cPoint->tri_index].tri[edge1_index]].uv, - mloopuv[mlooptri[cPoint->tri_index].tri[edge2_index]].uv); - CLAMP(lambda, 0.0f, 1.0f); + float closest_point[2], dir_vec[2], tgt_pixel[2]; - sub_v2_v2v2( - dir_vec, - mloopuv[mlooptri[target_tri].tri[target_uv2]].uv, - mloopuv[mlooptri[target_tri].tri[target_uv1]].uv); + float lambda = closest_to_line_v2(closest_point, pixel, uv0, uv1); + CLAMP(lambda, 0.0f, 1.0f); - mul_v2_fl(dir_vec, lambda); + sub_v2_v2v2(dir_vec, ouv1, ouv0); + madd_v2_v2v2fl(tgt_pixel, ouv0, dir_vec, lambda); - copy_v2_v2(pixel, mloopuv[mlooptri[target_tri].tri[target_uv1]].uv); - add_v2_v2(pixel, dir_vec); - pixel[0] = (pixel[0] * (float)w); - pixel[1] = (pixel[1] * (float)h); + int w = bdata->w, h = bdata->h, px = bdata->px, py = bdata->py; - final_pixel[0] = (int)floorf(pixel[0]); - final_pixel[1] = (int)floorf(pixel[1]); + int final_pixel[2] = { (int)floorf(tgt_pixel[0] * w), (int)floorf(tgt_pixel[1] * h) }; /* If current pixel uv is outside of texture */ if (final_pixel[0] < 0 || final_pixel[0] >= w || final_pixel[1] < 0 || final_pixel[1] >= h) - return OUT_OF_TEXTURE; + { + if (bdata->best_index == NOT_FOUND) + bdata->best_index = OUT_OF_TEXTURE; + + continue; + } - final_index = final_pixel[0] + w * final_pixel[1]; + const PaintUVPoint *tempPoints = data->tempPoints; + int final_index = final_pixel[0] + w * final_pixel[1]; /* If we ended up to our origin point ( mesh has smaller than pixel sized faces) */ if (final_index == (px + w * py)) - return NOT_FOUND; - /* If found pixel still lies on wrong face ( mesh has smaller than pixel sized faces) */ - if (tempPoints[final_index].tri_index != target_tri) - return NOT_FOUND; + continue; /* If final point is an "edge pixel", use it's "real" neighbor instead */ if (tempPoints[final_index].neighbour_pixel != -1) { @@ -2513,11 +2546,125 @@ static int dynamic_paint_find_neighbour_pixel( /* If we ended up to our origin point */ if (final_index == (px + w * py)) - return NOT_FOUND; + continue; + } + + /* If found pixel still lies on wrong face ( mesh has smaller than pixel sized faces) */ + if (tempPoints[final_index].tri_index != target_tri) { + /* Check if it's close enough to likely touch the intended triangle. Any triangle + * becomes thinner than a pixel at its vertices, so robustness requires some margin. */ + const float final_pt[2] = { ((final_index % w) + 0.5f) / w, ((final_index / w) + 0.5f) / h }; + const float threshold = SQUARE(0.7f) / (w * h); + + if (dist_squared_to_looptri_uv_edges(mlooptri, mloopuv, tempPoints[final_index].tri_index, final_pt) > threshold) + continue; + } + + bdata->best_index = final_index; + bdata->best_weight = dist_squared; + } +} + +static bool dynamicPaint_pointHasNeighbor(PaintAdjData *ed, int index, int neighbor) +{ + const int idx = ed->n_index[index]; + + for (int i = 0; i < ed->n_num[index]; i++) { + if (ed->n_target[idx + i] == neighbor) { + return true; + } + } + + return false; +} + +/* Makes the adjacency data symmetric, except for border pixels. I.e. if A is neighbor of B, B is neighbor of A. */ +static bool dynamicPaint_symmetrizeAdjData(PaintAdjData *ed, int active_points) +{ + int *new_n_index = MEM_callocN(sizeof(int) * active_points, "Surface Adj Index"); + int *new_n_num = MEM_callocN(sizeof(int) * active_points, "Surface Adj Counts"); + + if (new_n_num && new_n_index) { + /* Count symmetrized neigbors */ + int total_targets = 0; + + for (int index = 0; index < active_points; index++) { + total_targets += ed->n_num[index]; + new_n_num[index] = ed->n_num[index]; + } + + for (int index = 0; index < active_points; index++) { + if (ed->flags[index] & ADJ_BORDER_PIXEL) { + continue; + } + + for (int i = 0, idx = ed->n_index[index]; i < ed->n_num[index]; i++) { + const int target = ed->n_target[idx + i]; + + assert(!(ed->flags[target] & ADJ_BORDER_PIXEL)); + + if (!dynamicPaint_pointHasNeighbor(ed, target, index)) { + new_n_num[target]++; + total_targets++; + } + } } - return final_index; + /* Allocate a new target map */ + int *new_n_target = MEM_callocN(sizeof(int) * total_targets, "Surface Adj Targets"); + + if (new_n_target) { + /* Copy existing neighbors to the new map */ + int n_pos = 0; + + for (int index = 0; index < active_points; index++) { + new_n_index[index] = n_pos; + memcpy(&new_n_target[n_pos], &ed->n_target[ed->n_index[index]], sizeof(int) * ed->n_num[index]); + + /* Reset count to old, but advance position by new, leaving a gap to fill below. */ + n_pos += new_n_num[index]; + new_n_num[index] = ed->n_num[index]; + } + + assert(n_pos == total_targets); + + /* Add symmetrized - this loop behavior must exactly match the count pass above */ + for (int index = 0; index < active_points; index++) { + if (ed->flags[index] & ADJ_BORDER_PIXEL) { + continue; + } + + for (int i = 0, idx = ed->n_index[index]; i < ed->n_num[index]; i++) { + const int target = ed->n_target[idx + i]; + + if (!dynamicPaint_pointHasNeighbor(ed, target, index)) { + const int num = new_n_num[target]++; + new_n_target[new_n_index[target] + num] = index; + } + } + } + + /* Swap maps */ + MEM_freeN(ed->n_target); + ed->n_target = new_n_target; + + MEM_freeN(ed->n_index); + ed->n_index = new_n_index; + + MEM_freeN(ed->n_num); + ed->n_num = new_n_num; + + ed->total_targets = total_targets; + return true; + } } + + if (new_n_index) + MEM_freeN(new_n_index); + if (new_n_num) + MEM_freeN(new_n_num); + + return false; } int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface, float *progress, short *do_update) @@ -2668,30 +2815,28 @@ int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface, flo &vert_to_looptri_map, &vert_to_looptri_map_mem, dm->getVertArray(dm), dm->getNumVerts(dm), mlooptri, tottri, mloop, dm->getNumLoops(dm)); + int total_border = 0; + for (int ty = 0; ty < h; ty++) { for (int tx = 0; tx < w; tx++) { const int index = tx + w * ty; if (tempPoints[index].tri_index != -1) { - int start_pos = n_pos; ed->n_index[final_index[index]] = n_pos; ed->n_num[final_index[index]] = 0; + if (tempPoints[index].neighbour_pixel != -1) { + ed->flags[final_index[index]] |= ADJ_BORDER_PIXEL; + total_border++; + } + for (int i = 0; i < 8; i++) { /* Try to find a neighboring pixel in defined direction. If not found, -1 is returned */ const int n_target = dynamic_paint_find_neighbour_pixel( &data, vert_to_looptri_map, w, h, tx, ty, i); if (n_target >= 0 && n_target != index) { - bool duplicate = false; - for (int j = start_pos; j < n_pos; j++) { - if (ed->n_target[j] == final_index[n_target]) { - duplicate = true; - break; - } - } - - if (!duplicate) { + if (!dynamicPaint_pointHasNeighbor(ed, final_index[index], final_index[n_target])) { ed->n_target[n_pos] = final_index[n_target]; ed->n_num[final_index[index]]++; n_pos++; @@ -2707,6 +2852,57 @@ int dynamicPaint_createUVSurface(Scene *scene, DynamicPaintSurface *surface, flo MEM_freeN(vert_to_looptri_map); MEM_freeN(vert_to_looptri_map_mem); + + /* Make neighbors symmetric */ + if (!dynamicPaint_symmetrizeAdjData(ed, active_points)) { + error = true; + } + + /* Create a list of border pixels */ + ed->border = MEM_callocN(sizeof(int) * total_border, "Border Pixel Index"); + + if (ed->border) { + ed->total_border = total_border; + + for (int i = 0, next = 0; i < active_points; i++) { + if (ed->flags[i] & ADJ_BORDER_PIXEL) { + ed->border[next++] = i; + } + } + } + +#if 0 + /* ----------------------------------------------------------------- + * For debug, write a dump of adjacency data to a file. + * -----------------------------------------------------------------*/ + FILE *dump_file = fopen("dynpaint-adj-data.txt", "w"); + int *tmp = MEM_callocN(sizeof(int) * active_points, "tmp"); + for (int ty = 0; ty < h; ty++) { + for (int tx = 0; tx < w; tx++) { + const int index = tx + w * ty; + if (tempPoints[index].tri_index != -1) + tmp[final_index[index]] = index; + } + } + for (int ty = 0; ty < h; ty++) { + for (int tx = 0; tx < w; tx++) { + const int index = tx + w * ty; + const int fidx = final_index[index]; + + if (tempPoints[index].tri_index != -1) { + int nidx = tempPoints[index].neighbour_pixel; + fprintf(dump_file, "%d\t%d,%d\t%u\t%d,%d\t%d\t", fidx, tx, h-1-ty, tempPoints[index].tri_index, nidx<0?-1:(nidx%w), nidx<0?-1:h-1-(nidx/w), ed->flags[fidx]); + for (int i = 0; i < ed->n_num[fidx]; i++) { + int tgt = tmp[ed->n_target[ed->n_index[fidx]+i]]; + fprintf(dump_file, "%s%d,%d", i?" ":"", tgt%w, h-1-tgt/w); + } + fprintf(dump_file, "\n"); + } + } + } + MEM_freeN(tmp); + fclose(dump_file); +#endif } } @@ -3739,7 +3935,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( /* velocity brush, only do on main sample */ if (brush->flags & MOD_DPAINT_USES_VELOCITY && ss == 0 && brushVelocity) { - float weights[4]; + float weights[3]; float brushPointVelocity[3]; float velocity[3]; @@ -3748,7 +3944,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex( const int v3 = mloop[mlooptri[hitTri].tri[2]].v; /* calculate barycentric weights for hit point */ - interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, hitCoord); + interp_weights_tri_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, hitCoord); /* simple check based on brush surface velocity, * todo: perhaps implement something that handles volume movement as well */ @@ -4529,6 +4725,10 @@ static void dynamicPaint_doSmudge(DynamicPaintSurface *surface, DynamicPaintBrus for (step = 0; step < steps; step++) { for (index = 0; index < sData->total_points; index++) { int i; + + if (sData->adj_data->flags[index] & ADJ_BORDER_PIXEL) + continue; + PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index]; float smudge_str = bData->brush_velocity[index * 4 + 3]; @@ -4708,6 +4908,9 @@ static void dynamic_paint_effect_spread_cb(void *userdata, const int index) const DynamicPaintSurface *surface = data->surface; const PaintSurfaceData *sData = surface->data; + if (sData->adj_data->flags[index] & ADJ_BORDER_PIXEL) + return; + const int numOfNeighs = sData->adj_data->n_num[index]; BakeAdjPoint *bNeighs = sData->bData->bNeighs; PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index]; @@ -4737,7 +4940,7 @@ static void dynamic_paint_effect_spread_cb(void *userdata, const int index) CLAMP(w_factor, 0.0f, 1.0f); /* mix new wetness and color */ - pPoint->wetness = (1.0f - w_factor) * pPoint->wetness + w_factor * pPoint_prev->wetness; + pPoint->wetness = pPoint->wetness + w_factor * (pPoint_prev->wetness - pPoint->wetness); pPoint->e_color[3] = mixColors(pPoint->e_color, pPoint->e_color[3], pPoint_prev->e_color, pPoint_prev->e_color[3], w_factor); } @@ -4750,6 +4953,9 @@ static void dynamic_paint_effect_shrink_cb(void *userdata, const int index) const DynamicPaintSurface *surface = data->surface; const PaintSurfaceData *sData = surface->data; + if (sData->adj_data->flags[index] & ADJ_BORDER_PIXEL) + return; + const int numOfNeighs = sData->adj_data->n_num[index]; BakeAdjPoint *bNeighs = sData->bData->bNeighs; PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index]; @@ -4796,6 +5002,10 @@ static void dynamic_paint_effect_drip_cb(void *userdata, const int index) const DynamicPaintSurface *surface = data->surface; const PaintSurfaceData *sData = surface->data; + + if (sData->adj_data->flags[index] & ADJ_BORDER_PIXEL) + return; + BakeAdjPoint *bNeighs = sData->bData->bNeighs; PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index]; const PaintPoint *prevPoint = data->prevPoint; @@ -4964,6 +5174,80 @@ static void dynamicPaint_doEffectStep( } } +static void dynamic_paint_border_cb(void *userdata, const int b_index) +{ + const DynamicPaintEffectData *data = userdata; + + const DynamicPaintSurface *surface = data->surface; + const PaintSurfaceData *sData = surface->data; + + const int index = sData->adj_data->border[b_index]; + + const int numOfNeighs = sData->adj_data->n_num[index]; + PaintPoint *pPoint = &((PaintPoint *)sData->type_data)[index]; + + const int *n_index = sData->adj_data->n_index; + const int *n_target = sData->adj_data->n_target; + + /* Average neighboring points. Intermediaries use premultiplied alpha. */ + float mix_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + float mix_e_color[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + float mix_wetness = 0.0f; + + for (int i = 0; i < numOfNeighs; i++) { + const int n_idx = n_index[index] + i; + const int target = n_target[n_idx]; + + PaintPoint *pPoint2 = &((PaintPoint *)sData->type_data)[target]; + + assert(!(sData->adj_data->flags[target] & ADJ_BORDER_PIXEL)); + + madd_v3_v3fl(mix_color, pPoint2->color, pPoint2->color[3]); + mix_color[3] += pPoint2->color[3]; + + madd_v3_v3fl(mix_e_color, pPoint2->e_color, pPoint2->e_color[3]); + mix_e_color[3] += pPoint2->e_color[3]; + + mix_wetness += pPoint2->wetness; + } + + const float divisor = 1.0f / numOfNeighs; + + if (mix_color[3]) { + pPoint->color[3] = mix_color[3] * divisor; + mul_v3_v3fl(pPoint->color, mix_color, divisor / pPoint->color[3]); + } + else { + pPoint->color[3] = 0.0f; + } + + if (mix_e_color[3]) { + pPoint->e_color[3] = mix_e_color[3] * divisor; + mul_v3_v3fl(pPoint->e_color, mix_e_color, divisor / pPoint->e_color[3]); + } + else { + pPoint->e_color[3] = 0.0f; + } + + pPoint->wetness = mix_wetness / numOfNeighs; +} + +static void dynamicPaint_doBorderStep(DynamicPaintSurface *surface) +{ + PaintSurfaceData *sData = surface->data; + + if (!sData->adj_data || !sData->adj_data->border) + return; + + /* Don't use prevPoint, relying on the condition that neighbors are never border pixels. */ + DynamicPaintEffectData data = { + .surface = surface + }; + + BLI_task_parallel_range( + 0, sData->adj_data->total_border, &data, dynamic_paint_border_cb, sData->adj_data->total_border > 1000); +} + static void dynamic_paint_wave_step_cb(void *userdata, const int index) { const DynamicPaintEffectData *data = userdata; @@ -5636,6 +5920,11 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su if (force) MEM_freeN(force); } + + /* paint island border pixels */ + if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) { + dynamicPaint_doBorderStep(surface); + } } return ret; diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index 05cf5f6d7bd..e7c0e69b1cb 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -621,10 +621,33 @@ static void emDM_recalcTessellation(DerivedMesh *UNUSED(dm)) /* do nothing */ } -static void emDM_recalcLoopTri(DerivedMesh *UNUSED(dm)) +static void emDM_recalcLoopTri(DerivedMesh *dm) { - /* Nothing to do: emDM tessellation is known, - * allocate and fill in with emDM_getLoopTriArray */ + EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; + BMLoop *(*looptris)[3] = bmdm->em->looptris; + MLoopTri *mlooptri; + const int tottri = bmdm->em->tottri; + int i; + + DM_ensure_looptri_data(dm); + mlooptri = dm->looptris.array; + + BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num); + BLI_assert(tottri == dm->looptris.num); + + BM_mesh_elem_index_ensure(bmdm->em->bm, BM_FACE | BM_LOOP); + + for (i = 0; i < tottri; i++) { + BMLoop **ltri = looptris[i]; + MLoopTri *lt = &mlooptri[i]; + + ARRAY_SET_ITEMS( + lt->tri, + BM_elem_index_get(ltri[0]), + BM_elem_index_get(ltri[1]), + BM_elem_index_get(ltri[2])); + lt->poly = BM_elem_index_get(ltri[0]->f); + } } static const MLoopTri *emDM_getLoopTriArray(DerivedMesh *dm) @@ -633,32 +656,9 @@ static const MLoopTri *emDM_getLoopTriArray(DerivedMesh *dm) BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num); } else { - EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; - BMLoop *(*looptris)[3] = bmdm->em->looptris; - MLoopTri *mlooptri; - const int tottri = bmdm->em->tottri; - int i; - - DM_ensure_looptri_data(dm); - mlooptri = dm->looptris.array; - - BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num); - BLI_assert(tottri == dm->looptris.num); - - BM_mesh_elem_index_ensure(bmdm->em->bm, BM_FACE | BM_LOOP); - - for (i = 0; i < tottri; i++) { - BMLoop **ltri = looptris[i]; - MLoopTri *lt = &mlooptri[i]; - - ARRAY_SET_ITEMS( - lt->tri, - BM_elem_index_get(ltri[0]), - BM_elem_index_get(ltri[1]), - BM_elem_index_get(ltri[2])); - lt->poly = BM_elem_index_get(ltri[0]->f); - } + dm->recalcLoopTri(dm); } + return dm->looptris.array; } diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 7e6897a2858..fe8f5ebdca6 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -770,7 +770,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP force[1] = (0.5f - result->tg) * strength; force[2] = (0.5f - result->tb) * strength; } - else { + else if (nabla != 0) { strength/=nabla; tex_co[0] += nabla; @@ -810,6 +810,9 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP force[2] = (dgdx - drdy) * strength; } } + else { + zero_v3(force); + } if (eff->pd->flag & PFIELD_TEX_2D) { float fac = -dot_v3v3(force, efd->nor); @@ -1127,7 +1130,7 @@ static void debug_data_insert(SimDebugData *debug_data, SimDebugElement *elem) BLI_ghash_insert(debug_data->gh, elem, elem); } -void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3], float r, float g, float b, const char *category, unsigned int hash) +void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3], const char *str, float r, float g, float b, const char *category, unsigned int hash) { unsigned int category_hash = BLI_ghashutil_strhash_p(category); SimDebugElement *elem; @@ -1146,8 +1149,18 @@ void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[ elem->color[0] = r; elem->color[1] = g; elem->color[2] = b; - copy_v3_v3(elem->v1, v1); - copy_v3_v3(elem->v2, v2); + if (v1) + copy_v3_v3(elem->v1, v1); + else + zero_v3(elem->v1); + if (v2) + copy_v3_v3(elem->v2, v2); + else + zero_v3(elem->v2); + if (str) + BLI_strncpy(elem->str, str, sizeof(elem->str)); + else + elem->str[0] = '\0'; debug_data_insert(_sim_debug_data, elem); } diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c index a89d423e7a6..c67a61a5aad 100644 --- a/source/blender/blenkernel/intern/fcurve.c +++ b/source/blender/blenkernel/intern/fcurve.c @@ -47,6 +47,7 @@ #include "BLI_math.h" #include "BLI_easing.h" #include "BLI_threads.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/freestyle.c b/source/blender/blenkernel/intern/freestyle.c index 21fc1674dc5..0a0b023df82 100644 --- a/source/blender/blenkernel/intern/freestyle.c +++ b/source/blender/blenkernel/intern/freestyle.c @@ -40,6 +40,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" // function declarations static FreestyleLineSet *alloc_lineset(void); diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c index 2242113b79b..30fc8915d46 100644 --- a/source/blender/blenkernel/intern/gpencil.c +++ b/source/blender/blenkernel/intern/gpencil.c @@ -39,6 +39,7 @@ #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_math_vector.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" @@ -382,7 +383,8 @@ bGPDpalette *BKE_gpencil_palette_addnew(bGPdata *gpd, const char *name, bool set sizeof(palette->info)); /* make this one the active one */ - if (setactive) { + /* NOTE: Always make this active if there's nothing else yet (T50123) */ + if ((setactive) || (gpd->palettes.first == gpd->palettes.last)) { BKE_gpencil_palette_setactive(gpd, palette); } @@ -1263,7 +1265,11 @@ void BKE_gpencil_palettecolor_changename(bGPdata *gpd, char *oldname, const char bGPDlayer *gpl; bGPDframe *gpf; bGPDstroke *gps; - + + /* Sanity checks (gpd may not be set in the RNA pointers sometimes) */ + if (ELEM(NULL, gpd, oldname, newname)) + return; + for (gpl = gpd->layers.first; gpl; gpl = gpl->next) { for (gpf = gpl->frames.first; gpf; gpf = gpf->next) { for (gps = gpf->strokes.first; gps; gps = gps->next) { @@ -1282,7 +1288,11 @@ void BKE_gpencil_palettecolor_delete_strokes(struct bGPdata *gpd, char *name) bGPDlayer *gpl; bGPDframe *gpf; bGPDstroke *gps, *gpsn; - + + /* Sanity checks (gpd may not be set in the RNA pointers sometimes) */ + if (ELEM(NULL, gpd, name)) + return; + for (gpl = gpd->layers.first; gpl; gpl = gpl->next) { for (gpf = gpl->frames.first; gpf; gpf = gpf->next) { for (gps = gpf->strokes.first; gps; gps = gpsn) { diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c index 2d5b15c8f9d..7669c4ba112 100644 --- a/source/blender/blenkernel/intern/icons.c +++ b/source/blender/blenkernel/intern/icons.c @@ -143,7 +143,7 @@ static PreviewImage *previewimg_create_ex(size_t deferred_data_size) memset(prv_img, 0, sizeof(*prv_img)); /* leave deferred data dirty */ if (deferred_data_size) { - prv_img->use_deferred = true; + prv_img->tag |= PRV_TAG_DEFFERED; } for (i = 0; i < NUM_ICON_SIZES; ++i) { @@ -355,11 +355,14 @@ PreviewImage *BKE_previewimg_cached_thumbnail_read( return prv; } -void BKE_previewimg_cached_release(const char *name) +void BKE_previewimg_cached_release_pointer(PreviewImage *prv) { - PreviewImage *prv = BLI_ghash_popkey(gCachedPreviews, name, MEM_freeN); - if (prv) { + if (prv->tag & PRV_TAG_DEFFERED_RENDERING) { + /* We cannot delete the preview while it is being loaded in another thread... */ + prv->tag |= PRV_TAG_DEFFERED_DELETE; + return; + } if (prv->icon_id) { BKE_icon_delete(prv->icon_id); } @@ -367,11 +370,18 @@ void BKE_previewimg_cached_release(const char *name) } } +void BKE_previewimg_cached_release(const char *name) +{ + PreviewImage *prv = BLI_ghash_popkey(gCachedPreviews, name, MEM_freeN); + + BKE_previewimg_cached_release_pointer(prv); +} + /** Handle deferred (lazy) loading/generation of preview image, if needed. * For now, only used with file thumbnails. */ void BKE_previewimg_ensure(PreviewImage *prv, const int size) { - if (prv->use_deferred) { + if ((prv->tag & PRV_TAG_DEFFERED) != 0) { const bool do_icon = ((size == ICON_SIZE_ICON) && !prv->rect[ICON_SIZE_ICON]); const bool do_preview = ((size == ICON_SIZE_PREVIEW) && !prv->rect[ICON_SIZE_PREVIEW]); diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index a4eef2f9230..a2d94ccc478 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -436,7 +436,6 @@ static void copy_image_packedfiles(ListBase *lb_dst, const ListBase *lb_src) Image *BKE_image_copy(Main *bmain, Image *ima) { Image *nima = image_alloc(bmain, ima->id.name + 2, ima->source, ima->type); - ima->id.newid = &nima->id; BLI_strncpy(nima->name, ima->name, sizeof(ima->name)); @@ -1244,7 +1243,6 @@ char BKE_imtype_valid_channels(const char imtype, bool write_file) case R_IMF_IMTYPE_RAWTGA: case R_IMF_IMTYPE_IRIS: case R_IMF_IMTYPE_PNG: - case R_IMF_IMTYPE_RADHDR: case R_IMF_IMTYPE_TIFF: case R_IMF_IMTYPE_OPENEXR: case R_IMF_IMTYPE_MULTILAYER: @@ -1580,24 +1578,7 @@ void BKE_imbuf_to_image_format(struct ImageFormatData *im_format, const ImBuf *i } /* planes */ - /* TODO(sergey): Channels doesn't correspond actual planes used for image buffer - * For example byte buffer will have 4 channels but it might easily - * be BW or RGB image. - * - * Need to use im_format->planes = imbuf->planes instead? - */ - switch (imbuf->channels) { - case 0: - case 4: im_format->planes = R_IMF_PLANES_RGBA; - break; - case 3: im_format->planes = R_IMF_PLANES_RGB; - break; - case 1: im_format->planes = R_IMF_PLANES_BW; - break; - default: im_format->planes = R_IMF_PLANES_RGB; - break; - } - + im_format->planes = imbuf->planes; } diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c index 730d5a93758..f3a85dcee2b 100644 --- a/source/blender/blenkernel/intern/ipo.c +++ b/source/blender/blenkernel/intern/ipo.c @@ -62,6 +62,7 @@ #include "BLI_blenlib.h" #include "BLI_dynstr.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c index 6cdeaf5e59b..8a7c1dd2833 100644 --- a/source/blender/blenkernel/intern/key.c +++ b/source/blender/blenkernel/intern/key.c @@ -38,6 +38,7 @@ #include "BLI_blenlib.h" #include "BLI_math_vector.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c index 14612151a8e..77013a55d18 100644 --- a/source/blender/blenkernel/intern/library.c +++ b/source/blender/blenkernel/intern/library.c @@ -73,8 +73,10 @@ #include "BLI_blenlib.h" #include "BLI_utildefines.h" +#include "BLI_ghash.h" #include "BLI_linklist.h" #include "BLI_memarena.h" +#include "BLI_string_utils.h" #include "BLI_threads.h" #include "BLT_translation.h" @@ -128,6 +130,8 @@ #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" +#include "atomic_ops.h" + /* GS reads the memory pointed at in a specific ordering. * only use this definition, makes little and big endian systems * work fine, in conjunction with MAKE_ID */ @@ -260,10 +264,21 @@ void id_fake_user_clear(ID *id) } } +void BKE_id_clear_newpoin(ID *id) +{ + if (id->newid) { + id->newid->tag &= ~LIB_TAG_NEW; + } + id->newid = NULL; +} + static int id_expand_local_callback( - void *UNUSED(user_data), struct ID *UNUSED(id_self), struct ID **id_pointer, int UNUSED(cd_flag)) + void *UNUSED(user_data), struct ID *id_self, struct ID **id_pointer, int UNUSED(cd_flag)) { - if (*id_pointer) { + /* Can hapen that we get unlinkable ID here, e.g. with shapekey referring to itself (through drivers)... + * Just skip it, shape key can only be either indirectly linked, or fully local, period. + * And let's curse one more time that stupid useless shapekey ID type! */ + if (*id_pointer && *id_pointer != id_self && BKE_idcode_is_linkable(GS((*id_pointer)->name))) { id_lib_extern(*id_pointer); } @@ -320,6 +335,17 @@ void BKE_id_make_local_generic(Main *bmain, ID *id, const bool id_in_mainlist, c if (id_copy(bmain, id, &id_new, false)) { id_new->us = 0; + /* setting newid is mandatory for complex make_lib_local logic... */ + ID_NEW_SET(id, id_new); + Key *key = BKE_key_from_id(id), *key_new = BKE_key_from_id(id); + if (key && key_new) { + ID_NEW_SET(key, key_new); + } + bNodeTree *ntree = ntreeFromID(id), *ntree_new = ntreeFromID(id_new); + if (ntree && ntree_new) { + ID_NEW_SET(ntree, ntree_new); + } + if (!lib_local) { BKE_libblock_remap(bmain, id, id_new, ID_REMAP_SKIP_INDIRECT_USAGE); } @@ -331,6 +357,8 @@ void BKE_id_make_local_generic(Main *bmain, ID *id, const bool id_in_mainlist, c /** * Calls the appropriate make_local method for the block, unless test is set. * + * \note Always set ID->newid pointer in case it gets duplicated... + * * \param lib_local Special flag used when making a whole library's content local, it needs specific handling. * * \return true if the block can be made local. @@ -555,6 +583,7 @@ bool id_copy(Main *bmain, ID *id, ID **newid, bool test) return false; } +/** Does *not* set ID->newid pointer. */ bool id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop) { ID *newid = NULL; @@ -565,11 +594,11 @@ bool id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop) if (RNA_property_editable(ptr, prop)) { if (id_copy(CTX_data_main(C), id, &newid, false) && newid) { /* copy animation actions too */ - BKE_animdata_copy_id_action(id); + BKE_animdata_copy_id_action(id, false); /* us is 1 by convention, but RNA_property_pointer_set * will also increment it, so set it to zero */ newid->us = 0; - + /* assign copy */ RNA_id_pointer_create(newid, &idptr); RNA_property_pointer_set(ptr, prop, idptr); @@ -1114,9 +1143,6 @@ void *BKE_libblock_copy(Main *bmain, ID *id) memcpy(cpn + sizeof(ID), cp + sizeof(ID), idn_len - sizeof(ID)); } - - id->newid = idn; - idn->tag |= LIB_TAG_NEW; BKE_libblock_copy_data(idn, id, false); @@ -1141,8 +1167,6 @@ void *BKE_libblock_copy_nolib(ID *id, const bool do_action) memcpy(cpn + sizeof(ID), cp + sizeof(ID), idn_len - sizeof(ID)); } - id->newid = idn; - idn->tag |= LIB_TAG_NEW; idn->us = 1; BKE_libblock_copy_data(idn, id, do_action); @@ -1150,31 +1174,6 @@ void *BKE_libblock_copy_nolib(ID *id, const bool do_action) return idn; } -static int id_relink_looper(void *UNUSED(user_data), ID *UNUSED(self_id), ID **id_pointer, const int cd_flag) -{ - ID *id = *id_pointer; - if (id) { - /* See: NEW_ID macro */ - if (id->newid) { - BKE_library_update_ID_link_user(id->newid, id, cd_flag); - *id_pointer = id->newid; - } - else if (id->tag & LIB_TAG_NEW) { - id->tag &= ~LIB_TAG_NEW; - BKE_libblock_relink(id); - } - } - return IDWALK_RET_NOP; -} - -void BKE_libblock_relink(ID *id) -{ - if (ID_IS_LINKED_DATABLOCK(id)) - return; - - BKE_library_foreach_ID_link(id, id_relink_looper, NULL, 0); -} - void BKE_library_free(Library *lib) { if (lib->packedfile) @@ -1205,46 +1204,46 @@ void BKE_main_free(Main *mainvar) while ( (id = lb->first) ) { #if 1 - BKE_libblock_free_ex(mainvar, id, false); + BKE_libblock_free_ex(mainvar, id, false, false); #else /* errors freeing ID's can be hard to track down, * enable this so valgrind will give the line number in its error log */ switch (a) { - case 0: BKE_libblock_free_ex(mainvar, id, false); break; - case 1: BKE_libblock_free_ex(mainvar, id, false); break; - case 2: BKE_libblock_free_ex(mainvar, id, false); break; - case 3: BKE_libblock_free_ex(mainvar, id, false); break; - case 4: BKE_libblock_free_ex(mainvar, id, false); break; - case 5: BKE_libblock_free_ex(mainvar, id, false); break; - case 6: BKE_libblock_free_ex(mainvar, id, false); break; - case 7: BKE_libblock_free_ex(mainvar, id, false); break; - case 8: BKE_libblock_free_ex(mainvar, id, false); break; - case 9: BKE_libblock_free_ex(mainvar, id, false); break; - case 10: BKE_libblock_free_ex(mainvar, id, false); break; - case 11: BKE_libblock_free_ex(mainvar, id, false); break; - case 12: BKE_libblock_free_ex(mainvar, id, false); break; - case 13: BKE_libblock_free_ex(mainvar, id, false); break; - case 14: BKE_libblock_free_ex(mainvar, id, false); break; - case 15: BKE_libblock_free_ex(mainvar, id, false); break; - case 16: BKE_libblock_free_ex(mainvar, id, false); break; - case 17: BKE_libblock_free_ex(mainvar, id, false); break; - case 18: BKE_libblock_free_ex(mainvar, id, false); break; - case 19: BKE_libblock_free_ex(mainvar, id, false); break; - case 20: BKE_libblock_free_ex(mainvar, id, false); break; - case 21: BKE_libblock_free_ex(mainvar, id, false); break; - case 22: BKE_libblock_free_ex(mainvar, id, false); break; - case 23: BKE_libblock_free_ex(mainvar, id, false); break; - case 24: BKE_libblock_free_ex(mainvar, id, false); break; - case 25: BKE_libblock_free_ex(mainvar, id, false); break; - case 26: BKE_libblock_free_ex(mainvar, id, false); break; - case 27: BKE_libblock_free_ex(mainvar, id, false); break; - case 28: BKE_libblock_free_ex(mainvar, id, false); break; - case 29: BKE_libblock_free_ex(mainvar, id, false); break; - case 30: BKE_libblock_free_ex(mainvar, id, false); break; - case 31: BKE_libblock_free_ex(mainvar, id, false); break; - case 32: BKE_libblock_free_ex(mainvar, id, false); break; - case 33: BKE_libblock_free_ex(mainvar, id, false); break; - case 34: BKE_libblock_free_ex(mainvar, id, false); break; + case 0: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 1: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 2: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 3: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 4: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 5: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 6: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 7: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 8: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 9: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 10: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 11: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 12: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 13: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 14: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 15: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 16: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 17: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 18: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 19: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 20: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 21: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 22: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 23: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 24: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 25: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 26: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 27: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 28: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 29: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 30: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 31: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 32: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 33: BKE_libblock_free_ex(mainvar, id, false, false); break; + case 34: BKE_libblock_free_ex(mainvar, id, false, false); break; default: BLI_assert(0); break; @@ -1409,7 +1408,8 @@ static ID *is_dupid(ListBase *lb, ID *id, const char *name) static bool check_for_dupid(ListBase *lb, ID *id, char *name) { ID *idtest; - int nr = 0, a, left_len; + int nr = 0, a; + size_t left_len; #define MAX_IN_USE 64 bool in_use[MAX_IN_USE]; /* to speed up finding unused numbers within [1 .. MAX_IN_USE - 1] */ @@ -1433,14 +1433,18 @@ static bool check_for_dupid(ListBase *lb, ID *id, char *name) /* if new name will be too long, truncate it */ if (nr > 999 && left_len > (MAX_ID_NAME - 8)) { /* assumption: won't go beyond 9999 */ - left[MAX_ID_NAME - 8] = 0; + left[MAX_ID_NAME - 8] = '\0'; left_len = MAX_ID_NAME - 8; } else if (left_len > (MAX_ID_NAME - 7)) { - left[MAX_ID_NAME - 7] = 0; + left[MAX_ID_NAME - 7] = '\0'; left_len = MAX_ID_NAME - 7; } + /* Code above may have generated invalid utf-8 string, due to raw truncation. + * Ensure we get a valid one now! */ + left_len -= (size_t)BLI_utf8_invalid_strip(left, left_len); + for (idtest = lb->first; idtest; idtest = idtest->next) { int nrtest; if ( (id != idtest) && @@ -1481,7 +1485,7 @@ static bool check_for_dupid(ListBase *lb, ID *id, char *name) * shave off the end chars until we have a unique name. * Check the null terminators match as well so we don't get Cube.000 -> Cube.00 */ if (nr == 0 && name[left_len] == '\0') { - int len; + size_t len; /* FIXME: this code will never be executed, because either nr will be * at least 1, or name will not end at left_len! */ BLI_assert(0); @@ -1626,30 +1630,28 @@ void BKE_main_id_clear_newpoins(Main *bmain) * \param untagged_only If true, only make local datablocks not tagged with LIB_TAG_PRE_EXISTING. * \param set_fake If true, set fake user on all localized datablocks (except group and objects ones). */ -/* XXX TODO This function should probably be reworked. - * - * Old (2.77) version was simply making (tagging) datablocks as local, without actually making any check whether +/* Note: Old (2.77) version was simply making (tagging) datablocks as local, without actually making any check whether * they were also indirectly used or not... * - * Current version uses regular id_make_local callback, but this is not super-efficient since this ends up + * Current version uses regular id_make_local callback, which is not super-efficient since this ends up * duplicating some IDs and then removing original ones (due to missing knowledge of which ID uses some other ID). * - * We could first check all IDs and detect those to be made local that are only used by other local or future-local - * datablocks, and directly tag those as local (instead of going through id_make_local) maybe... - * - * We'll probably need at some point a true dependency graph between datablocks, but for now this should work - * good enough (performances is not a critical point here anyway). + * However, we now have a first check that allows us to use 'direct localization' of a lot of IDs, so performances + * are now *reasonably* OK. */ -void BKE_library_make_local(Main *bmain, const Library *lib, const bool untagged_only, const bool set_fake) +void BKE_library_make_local( + Main *bmain, const Library *lib, GHash *old_to_new_ids, const bool untagged_only, const bool set_fake) { ListBase *lbarray[MAX_LIBARRAY]; - ID *id, *id_next; + ID *id; int a; + LinkNode *todo_ids = NULL; LinkNode *copied_ids = NULL; LinkNode *linked_loop_candidates = NULL; - MemArena *linklist_mem = BLI_memarena_new(256 * sizeof(copied_ids), __func__); + MemArena *linklist_mem = BLI_memarena_new(512 * sizeof(*todo_ids), __func__); + /* Step 1: Detect datablocks to make local. */ for (a = set_listbasepointers(bmain, lbarray); a--; ) { id = lbarray[a]->first; @@ -1657,54 +1659,79 @@ void BKE_library_make_local(Main *bmain, const Library *lib, const bool untagged * by real datablocks responsible of them. */ const bool do_skip = (id && !BKE_idcode_is_linkable(GS(id->name))); - for (; id; id = id_next) { - id->newid = NULL; + for (; id; id = id->next) { id->tag &= ~LIB_TAG_DOIT; - id_next = id->next; /* id is possibly being inserted again */ - /* The check on the second line (LIB_TAG_PRE_EXISTING) is done so its + if (id->lib == NULL) { + id->tag &= ~(LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW); + } + /* The check on the fourth line (LIB_TAG_PRE_EXISTING) is done so its * possible to tag data you don't want to be made local, used for * appending data, so any libdata already linked wont become local - * (very nasty to discover all your links are lost after appending) - * */ - if (!do_skip && id->tag & (LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW) && - ((untagged_only == false) || !(id->tag & LIB_TAG_PRE_EXISTING))) + * (very nasty to discover all your links are lost after appending). + * Also, never ever make proxified objects local, would not make any sense. */ + else if (!do_skip && id->tag & (LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW) && + ELEM(lib, NULL, id->lib) && + !(GS(id->name) == ID_OB && ((Object *)id)->proxy_from != NULL) && + ((untagged_only == false) || !(id->tag & LIB_TAG_PRE_EXISTING))) { - if (lib == NULL || id->lib == lib) { - if (id->lib) { - /* In this specific case, we do want to make ID local even if it has no local usage yet... */ - if (GS(id->name) == ID_OB) { - /* Special case for objects because we don't want proxy pointers to be - * cleared yet. This will happen down the road in this function. - */ - BKE_object_make_local_ex(bmain, (Object*)id, true, false); - } - else { - id_make_local(bmain, id, false, true); - } - - if (id->newid) { - BLI_linklist_prepend_arena(&copied_ids, id, linklist_mem); - } - } - else { - id->tag &= ~(LIB_TAG_EXTERN | LIB_TAG_INDIRECT | LIB_TAG_NEW); - } - } + BLI_linklist_prepend_arena(&todo_ids, id, linklist_mem); + id->tag |= LIB_TAG_DOIT; + } + } + } - if (set_fake) { - if (!ELEM(GS(id->name), ID_OB, ID_GR)) { - /* do not set fake user on objects, groups (instancing) */ - id_fake_user_set(id); - } - } + /* Step 2: Check which datablocks we can directly make local (because they are only used by already, or future, + * local data), others will need to be duplicated and further processed later. */ + BKE_library_indirectly_used_data_tag_clear(bmain); + + /* Step 3: Make IDs local, either directly (quick and simple), or using generic process, + * which involves more complex checks and might instead create a local copy of original linked ID. */ + for (LinkNode *it = todo_ids, *it_next; it; it = it_next) { + it_next = it->next; + id = it->link; + + if (id->tag & LIB_TAG_DOIT) { + /* We know all users of this object are local or will be made fully local, even if currently there are + * some indirect usages. So instead of making a copy that se'll likely get rid of later, directly make + * that data block local. Saves a tremendous amount of time with complex scenes... */ + id_clear_lib_data_ex(bmain, id, true); + BKE_id_expand_local(id); + id->tag &= ~LIB_TAG_DOIT; + } + else { + /* In this specific case, we do want to make ID local even if it has no local usage yet... */ + if (GS(id->name) == ID_OB) { + /* Special case for objects because we don't want proxy pointers to be + * cleared yet. This will happen down the road in this function. + */ + BKE_object_make_local_ex(bmain, (Object*)id, true, false); + } + else { + id_make_local(bmain, id, false, true); + } + + if (id->newid) { + /* Reuse already allocated LinkNode (transferring it from todo_ids to copied_ids). */ + BLI_linklist_prepend_nlink(&copied_ids, id, it); + } + } + + if (set_fake) { + if (!ELEM(GS(id->name), ID_OB, ID_GR)) { + /* do not set fake user on objects, groups (instancing) */ + id_fake_user_set(id); } } } - /* We have to remap local usages of old (linked) ID to new (local) id in a second loop, as lbarray ordering is not - * enough to ensure us we did catch all dependencies (e.g. if making local a parent object before its child...). - * See T48907. */ + /* At this point, we are done with directly made local IDs. Now we have to handle duplicated ones, since their + * remaining linked original counterpart may not be needed anymore... */ + todo_ids = NULL; + + /* Step 4: We have to remap local usages of old (linked) ID to new (local) id in a separated loop, + * as lbarray ordering is not enough to ensure us we did catch all dependencies + * (e.g. if making local a parent object before its child...). See T48907. */ for (LinkNode *it = copied_ids; it; it = it->next) { id = it->link; @@ -1712,9 +1739,18 @@ void BKE_library_make_local(Main *bmain, const Library *lib, const bool untagged BLI_assert(id->lib != NULL); BKE_libblock_remap(bmain, id, id->newid, ID_REMAP_SKIP_INDIRECT_USAGE); + if (old_to_new_ids) { + BLI_ghash_insert(old_to_new_ids, id, id->newid); + } + + /* Special hack for groups... Thing is, since we can't instantiate them here, we need to ensure + * they remain 'alive' (only instantiation is a real group 'user'... *sigh* See T49722. */ + if (GS(id->name) == ID_GR && (id->tag & LIB_TAG_INDIRECT) != 0) { + id_us_ensure_real(id->newid); + } } - /* Third step: remove datablocks that have been copied to be localized and are no more used in the end... + /* Step 5: remove datablocks that have been copied to be localized and are no more used in the end... * Note that we may have to loop more than once here, to tackle dependencies between linked objects... */ bool do_loop = true; while (do_loop) { @@ -1761,11 +1797,6 @@ void BKE_library_make_local(Main *bmain, const Library *lib, const bool untagged ob->proxy = ob->proxy_from = ob->proxy_group = NULL; } } - /* Special hack for groups... Thing is, since we can't instantiate them here, we need to ensure - * they remain 'alive' (only instantiation is a real group 'user'... *sigh* See T49722. */ - else if (GS(id->name) == ID_GR && (id->tag & LIB_TAG_INDIRECT) != 0) { - id_us_ensure_real(id->newid); - } if (!is_local) { if (!is_lib) { /* Not used at all, we can free it! */ @@ -1773,7 +1804,8 @@ void BKE_library_make_local(Main *bmain, const Library *lib, const bool untagged it->link = NULL; do_loop = true; } - else { /* Only used by linked data, potential candidate to ugly lib-only dependency cycles... */ + /* Only used by linked data, potential candidate to ugly lib-only dependency cycles... */ + else if ((id->tag & LIB_TAG_DOIT) == 0) { /* Check TAG_DOIT to avoid adding same ID several times... */ /* Note that we store the node, not directly ID pointer, that way if it->link is set to NULL * later we can skip it in lib-dependency cycles search later. */ BLI_linklist_prepend_arena(&linked_loop_candidates, it, linklist_mem); @@ -1791,9 +1823,9 @@ void BKE_library_make_local(Main *bmain, const Library *lib, const bool untagged } } - /* Fourth step: Try to find circle dependencies between indirectly-linked-only datablocks. + /* Step 6: Try to find circle dependencies between indirectly-linked-only datablocks. * Those are fake 'usages' that prevent their deletion. See T49775 for nice ugly case. */ - BKE_library_tag_unused_linked_data(bmain, false); + BKE_library_unused_linked_data_set_tag(bmain, false); for (LinkNode *it = linked_loop_candidates; it; it = it->next) { if (it->link == NULL) { continue; @@ -1806,20 +1838,28 @@ void BKE_library_make_local(Main *bmain, const Library *lib, const bool untagged /* Note: in theory here we are only handling datablocks forming exclusive linked dependency-cycles-based * archipelagos, so no need to check again after we have deleted one, as done in previous step. */ if (id->tag & LIB_TAG_DOIT) { + /* Object's deletion rely on valid ob->data, but ob->data may have already been freed here... + * Setting it to NULL may not be 100% correct, but should be safe and do the work. */ + if (GS(id->name) == ID_OB) { + ((Object *)id)->data = NULL; + } + /* Note: *in theory* IDs tagged here are fully *outside* of file scope, totally unused, so we can * directly wipe them out without caring about clearing their usages. * However, this is a highly-risky presumption, and nice crasher in case something goes wrong here. * So for 2.78a will keep the safe option, and switch to more efficient one in master later. */ -#if 0 - BKE_libblock_free_ex(bmain, id, false); +#if 1 + BKE_libblock_free_ex(bmain, id, false, true); #else BKE_libblock_unlink(bmain, id, false, false); BKE_libblock_free(bmain, id); #endif + ((LinkNode *)it->link)->link = NULL; /* Not strictly necessary, but safer (see T49903)... */ it->link = NULL; } } + BKE_main_id_clear_newpoins(bmain); BLI_memarena_free(linklist_mem); } @@ -1888,3 +1928,13 @@ void BKE_library_filepath_set(Library *lib, const char *filepath) BLI_path_abs(lib->filepath, basepath); } } + +void BKE_id_tag_set_atomic(ID *id, int tag) +{ + atomic_fetch_and_or_uint32((uint32_t *)&id->tag, tag); +} + +void BKE_id_tag_clear_atomic(ID *id, int tag) +{ + atomic_fetch_and_and_uint32((uint32_t *)&id->tag, ~tag); +} diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c index cec7fbacd80..fa75c906fb1 100644 --- a/source/blender/blenkernel/intern/library_query.c +++ b/source/blender/blenkernel/intern/library_query.c @@ -1170,8 +1170,9 @@ void BKE_library_ID_test_usages(Main *bmain, void *idv, bool *is_used_local, boo *is_used_linked = (iter.count_indirect != 0); } - -static int foreach_libblock_tag_unused_linked_data_callback(void *user_data, ID *self_id, ID **id_p, int UNUSED(cb_flag)) +/* ***** IDs usages.checking/tagging. ***** */ +static int foreach_libblock_used_linked_data_tag_clear_cb( + void *user_data, ID *self_id, ID **id_p, int UNUSED(cb_flag)) { bool *is_changed = user_data; @@ -1206,7 +1207,7 @@ static int foreach_libblock_tag_unused_linked_data_callback(void *user_data, ID * \param do_init_tag if \a true, all linked data are checked, if \a false, only linked datablocks already tagged with * LIB_TAG_DOIT are checked. */ -void BKE_library_tag_unused_linked_data(Main *bmain, const bool do_init_tag) +void BKE_library_unused_linked_data_set_tag(Main *bmain, const bool do_init_tag) { ListBase *lb_array[MAX_LIBARRAY]; @@ -1232,7 +1233,38 @@ void BKE_library_tag_unused_linked_data(Main *bmain, const bool do_init_tag) while (i--) { for (ID *id = lb_array[i]->first; id; id = id->next) { - BKE_library_foreach_ID_link(id, foreach_libblock_tag_unused_linked_data_callback, &do_loop, IDWALK_NOP); + if (id->tag & LIB_TAG_DOIT) { + /* Unused ID (so far), no need to check it further. */ + continue; + } + BKE_library_foreach_ID_link(id, foreach_libblock_used_linked_data_tag_clear_cb, &do_loop, IDWALK_NOP); + } + } + } +} + +/** + * Untag linked data blocks used by other untagged linked datablocks. + * Used to detect datablocks that we can forcefully make local (instead of copying them to later get rid of original): + * All datablocks we want to make local are tagged by caller, after this function has ran caller knows datablocks still + * tagged can directly be made local, since they are only used by other datablocks that will also be made fully local. + */ +void BKE_library_indirectly_used_data_tag_clear(Main *bmain) +{ + ListBase *lb_array[MAX_LIBARRAY]; + + bool do_loop = true; + while (do_loop) { + int i = set_listbasepointers(bmain, lb_array); + do_loop = false; + + while (i--) { + for (ID *id = lb_array[i]->first; id; id = id->next) { + if (id->lib == NULL || id->tag & LIB_TAG_DOIT) { + /* Local or non-indirectly-used ID (so far), no need to check it further. */ + continue; + } + BKE_library_foreach_ID_link(id, foreach_libblock_used_linked_data_tag_clear_cb, &do_loop, IDWALK_NOP); } } } diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c index b468e6436c8..d7d566a9ec0 100644 --- a/source/blender/blenkernel/intern/library_remap.c +++ b/source/blender/blenkernel/intern/library_remap.c @@ -378,6 +378,18 @@ static void libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), O } } +static void libblock_remap_data_postprocess_nodetree_update(Main *bmain, ID *new_id) +{ + /* Verify all nodetree user nodes. */ + ntreeVerifyNodes(bmain, new_id); + + /* Update node trees as necessary. */ + FOREACH_NODETREE(bmain, ntree, id) { + /* make an update call for the tree */ + ntreeUpdateTree(bmain, ntree); + } FOREACH_NODETREE_END +} + /** * Execute the 'data' part of the remapping (that is, all ID pointers from other ID datablocks). * @@ -510,8 +522,7 @@ void BKE_libblock_remap_locked( * been incremented for that, we have to decrease once more its user count... unless we had to skip * some 'user_one' cases. */ if ((old_id->tag & LIB_TAG_EXTRAUSER_SET) && !(id_remap_data.status & ID_REMAP_IS_USER_ONE_SKIPPED)) { - id_us_min(old_id); - old_id->tag &= ~LIB_TAG_EXTRAUSER_SET; + id_us_clear_real(old_id); } BLI_assert(old_id->us - skipped_refcounted >= 0); @@ -552,6 +563,14 @@ void BKE_libblock_remap_locked( break; } + /* Node trees may virtually use any kind of data-block... */ + /* XXX Yuck!!!! nodetree update can do pretty much any thing when talking about py nodes, + * including creating new data-blocks (see T50385), so we need to unlock main here. :( + * Why can't we have re-entrent locks? */ + BKE_main_unlock(bmain); + libblock_remap_data_postprocess_nodetree_update(bmain, new_id); + BKE_main_lock(bmain); + /* Full rebuild of DAG! */ DAG_relations_tag_update(bmain); } @@ -666,46 +685,52 @@ void BKE_libblock_relink_ex( } } -static void animdata_dtar_clear_cb(ID *UNUSED(id), AnimData *adt, void *userdata) +static int id_relink_to_newid_looper(void *UNUSED(user_data), ID *UNUSED(self_id), ID **id_pointer, const int cd_flag) { - ChannelDriver *driver; - FCurve *fcu; - - /* find the driver this belongs to and update it */ - for (fcu = adt->drivers.first; fcu; fcu = fcu->next) { - driver = fcu->driver; - - if (driver) { - DriverVar *dvar; - for (dvar = driver->variables.first; dvar; dvar = dvar->next) { - DRIVER_TARGETS_USED_LOOPER(dvar) - { - if (dtar->id == userdata) - dtar->id = NULL; - } - DRIVER_TARGETS_LOOPER_END - } + ID *id = *id_pointer; + if (id) { + /* See: NEW_ID macro */ + if (id->newid) { + BKE_library_update_ID_link_user(id->newid, id, cd_flag); + *id_pointer = id->newid; + } + else if (id->tag & LIB_TAG_NEW) { + id->tag &= ~LIB_TAG_NEW; + BKE_libblock_relink_to_newid(id); } } + return IDWALK_RET_NOP; } -void BKE_libblock_free_data(Main *bmain, ID *id) +/** Similar to libblock_relink_ex, but is remapping IDs to their newid value if non-NULL, in given \a id. + * + * Very specific usage, not sure we'll keep it on the long run, currently only used in Object duplication code... + */ +void BKE_libblock_relink_to_newid(ID *id) +{ + if (ID_IS_LINKED_DATABLOCK(id)) + return; + + BKE_library_foreach_ID_link(id, id_relink_to_newid_looper, NULL, 0); +} + +void BKE_libblock_free_data(Main *UNUSED(bmain), ID *id) { if (id->properties) { IDP_FreeProperty(id->properties); MEM_freeN(id->properties); } - - /* this ID may be a driver target! */ - BKE_animdata_main_cb(bmain, animdata_dtar_clear_cb, (void *)id); } /** * used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c * * \param do_id_user: if \a true, try to release other ID's 'references' hold by \a idv. + * (only applies to main database) + * \param do_ui_user: similar to do_id_user but makes sure UI does not hold references to + * \a id. */ -void BKE_libblock_free_ex(Main *bmain, void *idv, const bool do_id_user) +void BKE_libblock_free_ex(Main *bmain, void *idv, const bool do_id_user, const bool do_ui_user) { ID *id = idv; short type = GS(id->name); @@ -830,12 +855,14 @@ void BKE_libblock_free_ex(Main *bmain, void *idv, const bool do_id_user) /* avoid notifying on removed data */ BKE_main_lock(bmain); - if (free_notifier_reference_cb) { - free_notifier_reference_cb(id); - } + if (do_ui_user) { + if (free_notifier_reference_cb) { + free_notifier_reference_cb(id); + } - if (remap_editor_id_reference_cb) { - remap_editor_id_reference_cb(id, NULL); + if (remap_editor_id_reference_cb) { + remap_editor_id_reference_cb(id, NULL); + } } BLI_remlink(lb, id); @@ -848,7 +875,7 @@ void BKE_libblock_free_ex(Main *bmain, void *idv, const bool do_id_user) void BKE_libblock_free(Main *bmain, void *idv) { - BKE_libblock_free_ex(bmain, idv, true); + BKE_libblock_free_ex(bmain, idv, true, true); } void BKE_libblock_free_us(Main *bmain, void *idv) /* test users */ @@ -861,9 +888,10 @@ void BKE_libblock_free_us(Main *bmain, void *idv) /* test users */ * Since only 'user_one' usage of objects is groups, and only 'real user' usage of objects is scenes, * removing that 'user_one' tag when there is no more real (scene) users of an object ensures it gets * fully unlinked. + * But only for local objects, not linked ones! * Otherwise, there is no real way to get rid of an object anymore - better handling of this is TODO. */ - if ((GS(id->name) == ID_OB) && (id->us == 1)) { + if ((GS(id->name) == ID_OB) && (id->us == 1) && (id->lib == NULL)) { id_us_clear_real(id); } diff --git a/source/blender/blenkernel/intern/linestyle.c b/source/blender/blenkernel/intern/linestyle.c index bd21215f91e..1eb909bd9f9 100644 --- a/source/blender/blenkernel/intern/linestyle.c +++ b/source/blender/blenkernel/intern/linestyle.c @@ -41,6 +41,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BKE_context.h" diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c index 21023d9f53c..6f23b82c6df 100644 --- a/source/blender/blenkernel/intern/mask.c +++ b/source/blender/blenkernel/intern/mask.c @@ -36,8 +36,8 @@ #include "BLI_utildefines.h" #include "BLI_ghash.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_listbase.h" #include "BLI_math.h" diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c index 8d024ea9aa5..97033a9555d 100644 --- a/source/blender/blenkernel/intern/mball.c +++ b/source/blender/blenkernel/intern/mball.c @@ -49,6 +49,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BKE_global.h" diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c index 2068854421f..5c0b09f0ff0 100644 --- a/source/blender/blenkernel/intern/mball_tessellate.c +++ b/source/blender/blenkernel/intern/mball_tessellate.c @@ -41,8 +41,8 @@ #include "DNA_scene_types.h" #include "BLI_listbase.h" -#include "BLI_path_util.h" #include "BLI_math.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLI_memarena.h" diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index 446aef9be65..af02e02b017 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -2346,6 +2346,11 @@ Mesh *BKE_mesh_new_from_object( tmpmesh = BKE_mesh_add(bmain, "Mesh"); DM_to_mesh(dm, tmpmesh, ob, mask, true); + + /* Copy autosmooth settings from original mesh. */ + Mesh *me = (Mesh *)ob->data; + tmpmesh->flag |= (me->flag & ME_AUTOSMOOTH); + tmpmesh->smoothresh = me->smoothresh; } /* BKE_mesh_add/copy gives us a user count we don't need */ @@ -2389,7 +2394,7 @@ Mesh *BKE_mesh_new_from_object( /* are we an object material or data based? */ tmpmesh->mat[i] = give_current_material(ob, i + 1); - if (((ob->matbits[i] && ob->matbits) || do_mat_id_data_us) && tmpmesh->mat[i]) { + if (((ob->matbits && ob->matbits[i]) || do_mat_id_data_us) && tmpmesh->mat[i]) { id_us_plus(&tmpmesh->mat[i]->id); } } diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c index fa113ef5eef..f9eba118383 100644 --- a/source/blender/blenkernel/intern/mesh_evaluate.c +++ b/source/blender/blenkernel/intern/mesh_evaluate.c @@ -58,6 +58,7 @@ #include "BLI_strict_flags.h" +#include "atomic_ops.h" #include "mikktspace.h" // #define DEBUG_TIME @@ -236,7 +237,9 @@ static void mesh_calc_normals_poly_accum_task_cb(void *userdata, const int pidx) const float fac = saacos(-dot_v3v3(cur_edge, prev_edge)); /* accumulate */ - madd_v3_v3fl(vnors[ml[i].v], pnor, fac); + for (int k = 3; k--; ) { + atomic_add_and_fetch_fl(&vnors[ml[i].v][k], pnor[k] * fac); + } prev_edge = cur_edge; } } @@ -1906,19 +1909,19 @@ void BKE_mesh_calc_poly_center( const MVert *mvarray, float r_cent[3]) { if (mpoly->totloop == 3) { - cent_tri_v3(r_cent, - mvarray[loopstart[0].v].co, - mvarray[loopstart[1].v].co, - mvarray[loopstart[2].v].co - ); + mid_v3_v3v3v3(r_cent, + mvarray[loopstart[0].v].co, + mvarray[loopstart[1].v].co, + mvarray[loopstart[2].v].co + ); } else if (mpoly->totloop == 4) { - cent_quad_v3(r_cent, - mvarray[loopstart[0].v].co, - mvarray[loopstart[1].v].co, - mvarray[loopstart[2].v].co, - mvarray[loopstart[3].v].co - ); + mid_v3_v3v3v3v3(r_cent, + mvarray[loopstart[0].v].co, + mvarray[loopstart[1].v].co, + mvarray[loopstart[2].v].co, + mvarray[loopstart[3].v].co + ); } else { mesh_calc_ngon_center(mpoly, loopstart, mvarray, r_cent); @@ -1975,7 +1978,7 @@ static float mesh_calc_poly_planar_area_centroid( tri_area = area_tri_signed_v3(v1, v2, v3, normal); total_area += tri_area; - cent_tri_v3(tri_cent, v1, v2, v3); + mid_v3_v3v3v3(tri_cent, v1, v2, v3); madd_v3_v3fl(r_cent, tri_cent, tri_area); copy_v3_v3(v2, v3); diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index 41e4c21d814..2276d56b9c6 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -49,10 +49,11 @@ #include "DNA_object_types.h" #include "BLI_utildefines.h" -#include "BLI_path_util.h" #include "BLI_listbase.h" #include "BLI_linklist.h" +#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c index c321bc92a71..148fc3827e0 100644 --- a/source/blender/blenkernel/intern/nla.c +++ b/source/blender/blenkernel/intern/nla.c @@ -40,9 +40,9 @@ #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" -#include "BLI_path_util.h" #include "BLI_listbase.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_ghash.h" #include "BLT_translation.h" diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index e34e2c29089..772c8b629c0 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -46,10 +46,11 @@ #include "DNA_world_types.h" #include "DNA_linestyle_types.h" -#include "BLI_string.h" -#include "BLI_math.h" #include "BLI_listbase.h" +#include "BLI_math.h" #include "BLI_path_util.h" +#include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLT_translation.h" @@ -736,11 +737,14 @@ void nodeRemoveAllSockets(bNodeTree *ntree, bNode *node) node_socket_free(ntree, sock, node); MEM_freeN(sock); } + BLI_listbase_clear(&node->inputs); + for (sock = node->outputs.first; sock; sock = sock_next) { sock_next = sock->next; node_socket_free(ntree, sock, node); MEM_freeN(sock); } + BLI_listbase_clear(&node->outputs); node->update |= NODE_UPDATE; } @@ -1304,33 +1308,6 @@ bNodeTree *ntreeCopyTree(Main *bmain, bNodeTree *ntree) return ntreeCopyTree_ex(ntree, bmain, true); } -/* use when duplicating scenes */ -void ntreeSwitchID_ex(bNodeTree *ntree, ID *id_from, ID *id_to, const bool do_id_user) -{ - bNode *node; - - if (id_from == id_to) { - /* should never happen but may as well skip if it does */ - return; - } - - /* for scene duplication only */ - for (node = ntree->nodes.first; node; node = node->next) { - if (node->id == id_from) { - if (do_id_user) { - id_us_min(id_from); - id_us_plus(id_to); - } - - node->id = id_to; - } - } -} -void ntreeSwitchID(bNodeTree *ntree, ID *id_from, ID *id_to) -{ - ntreeSwitchID_ex(ntree, id_from, id_to, true); -} - void ntreeUserIncrefID(bNodeTree *ntree) { bNode *node; diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 5bcf31ba45b..e93bfcdda83 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -246,6 +246,10 @@ bool BKE_object_support_modifier_type_check(Object *ob, int modifier_type) mti = modifierType_getInfo(modifier_type); + /* only geometry objects should be able to get modifiers [#25291] */ + if (!ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) { + return false; + } if (ob->type == OB_LATTICE && (mti->flags & eModifierTypeFlag_AcceptsLattice) == 0) { return false; @@ -1215,6 +1219,9 @@ void BKE_object_make_local_ex(Main *bmain, Object *ob, const bool lib_local, con ob_new->id.us = 0; ob_new->proxy = ob_new->proxy_from = ob_new->proxy_group = NULL; + /* setting newid is mandatory for complex make_lib_local logic... */ + ID_NEW_SET(ob, ob_new); + if (!lib_local) { BKE_libblock_remap(bmain, ob, ob_new, ID_REMAP_SKIP_INDIRECT_USAGE); } @@ -1347,7 +1354,10 @@ void BKE_object_make_proxy(Object *ob, Object *target, Object *gob) ob->type = target->type; ob->data = target->data; id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_TAG_EXTERN */ - + + /* copy vertex groups */ + defgroup_copy_list(&ob->defbase, &target->defbase); + /* copy material and index information */ ob->actcol = ob->totcol = 0; if (ob->mat) MEM_freeN(ob->mat); diff --git a/source/blender/blenkernel/intern/object_deform.c b/source/blender/blenkernel/intern/object_deform.c index b5f63588423..ccf2aec5c7a 100644 --- a/source/blender/blenkernel/intern/object_deform.c +++ b/source/blender/blenkernel/intern/object_deform.c @@ -32,6 +32,7 @@ #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "BLI_listbase.h" +#include "BLI_string_utils.h" #include "DNA_armature_types.h" #include "DNA_cloth_types.h" @@ -408,8 +409,9 @@ void BKE_object_defgroup_remove(Object *ob, bDeformGroup *defgroup) /** * Remove all vgroups from object. Work in Object and Edit modes. + * When only_unlocked=true, locked vertex groups are not removed. */ -void BKE_object_defgroup_remove_all(Object *ob) +void BKE_object_defgroup_remove_all_ex(struct Object *ob, bool only_unlocked) { bDeformGroup *dg = (bDeformGroup *)ob->defbase.first; const bool edit_mode = BKE_object_is_in_editmode_vgroup(ob); @@ -418,10 +420,12 @@ void BKE_object_defgroup_remove_all(Object *ob) while (dg) { bDeformGroup *next_dg = dg->next; - if (edit_mode) - object_defgroup_remove_edit_mode(ob, dg); - else - object_defgroup_remove_object_mode(ob, dg); + if (!only_unlocked || (dg->flag & DG_LOCK_WEIGHT) == 0) { + if (edit_mode) + object_defgroup_remove_edit_mode(ob, dg); + else + object_defgroup_remove_object_mode(ob, dg); + } dg = next_dg; } @@ -446,6 +450,15 @@ void BKE_object_defgroup_remove_all(Object *ob) } /** + * Remove all vgroups from object. Work in Object and Edit modes. + */ +void BKE_object_defgroup_remove_all(struct Object *ob) +{ + BKE_object_defgroup_remove_all_ex(ob, false); +} + + +/** * Get MDeformVert vgroup data from given object. Should only be used in Object mode. * * \return True if the id type supports weights. @@ -611,7 +624,7 @@ void BKE_object_defgroup_mirror_selection( if (dg_selection[i]) { char name_flip[MAXBONENAME]; - BKE_deform_flip_side_name(name_flip, defgroup->name, false); + BLI_string_flip_side_name(name_flip, defgroup->name, false, sizeof(name_flip)); i_mirr = STREQ(name_flip, defgroup->name) ? i : defgroup_name_index(ob, name_flip); if ((i_mirr >= 0 && i_mirr < defbase_tot) && (dg_flags_sel[i_mirr] == false)) { diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c index 14cc5ec0849..e3b801b3193 100644 --- a/source/blender/blenkernel/intern/object_dupli.c +++ b/source/blender/blenkernel/intern/object_dupli.c @@ -642,8 +642,7 @@ static void make_duplis_font(const DupliContext *ctx) float rmat[4][4]; zero_v3(obmat[3]); - unit_m4(rmat); - rotate_m4(rmat, 'Z', -ct->rot); + axis_angle_to_mat4_single(rmat, 'Z', -ct->rot); mul_m4_m4m4(obmat, obmat, rmat); } diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c index ec5f73f87ce..842de869291 100644 --- a/source/blender/blenkernel/intern/particle_child.c +++ b/source/blender/blenkernel/intern/particle_child.c @@ -136,7 +136,7 @@ static void do_kink_spiral_deform(ParticleKey *state, const float dir[3], const * * The "density" parameter b is defined by the shape parameter * and goes up to the Golden Spiral for 1.0 - * http://en.wikipedia.org/wiki/Golden_spiral + * https://en.wikipedia.org/wiki/Golden_spiral */ const float b = shape * (1.0f + sqrtf(5.0f)) / (float)M_PI * 0.25f; /* angle of the spiral against the curve (rotated opposite to make a smooth transition) */ diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index efaf1f9df2b..ee435051151 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -2180,7 +2180,7 @@ static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, f * The algorithm is roughly: * 1. Use a BVH tree to search for faces that a particle may collide with. * 2. Use Newton's method to find the exact time at which the collision occurs. - * http://en.wikipedia.org/wiki/Newton's_method + * https://en.wikipedia.org/wiki/Newton's_method * ************************************************/ #define COLLISION_MIN_RADIUS 0.001f diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c index ff69f381b06..4fe4d6e75a6 100644 --- a/source/blender/blenkernel/intern/pbvh.c +++ b/source/blender/blenkernel/intern/pbvh.c @@ -977,7 +977,7 @@ static void pbvh_update_normals_accum_task_cb(void *userdata, const int n) * Not exact equivalent though, since atomicity is only ensured for one component * of the vector at a time, but here it shall not make any sensible difference. */ for (int k = 3; k--; ) { - atomic_add_fl(&vnors[v][k], fn[k]); + atomic_add_and_fetch_fl(&vnors[v][k], fn[k]); } } } diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c index 55f9f384081..a821578db1a 100644 --- a/source/blender/blenkernel/intern/pbvh_bmesh.c +++ b/source/blender/blenkernel/intern/pbvh_bmesh.c @@ -148,8 +148,7 @@ BLI_INLINE void bm_face_as_array_index_tri(BMFace *f, int r_index[3]) * * Its assumed that \a l_radial_first is never forming the target face. */ -static bool bm_face_exists_tri_from_loop_vert( - BMLoop *l_radial_first, BMVert *v_opposite, BMFace **r_face_existing) +static BMFace *bm_face_exists_tri_from_loop_vert(BMLoop *l_radial_first, BMVert *v_opposite) { BLI_assert(!ELEM(v_opposite, l_radial_first->v, l_radial_first->next->v, l_radial_first->prev->v)); if (l_radial_first->radial_next != l_radial_first) { @@ -157,12 +156,11 @@ static bool bm_face_exists_tri_from_loop_vert( do { BLI_assert(l_radial_iter->f->len == 3); if (l_radial_iter->prev->v == v_opposite) { - *r_face_existing = l_radial_iter->f; - return true; + return l_radial_iter->f; } } while ((l_radial_iter = l_radial_iter->radial_next) != l_radial_first); } - return false; + return NULL; } /** @@ -519,7 +517,7 @@ static BMFace *pbvh_bmesh_face_create( PBVHNode *node = &bvh->nodes[node_index]; /* ensure we never add existing face */ - BLI_assert(BM_face_exists(v_tri, 3, NULL) == false); + BLI_assert(!BM_face_exists(v_tri, 3)); BMFace *f = BM_face_create(bvh->bm, v_tri, e_tri, 3, f_example, BM_CREATE_NOP); f->head.hflag = f_example->head.hflag; @@ -1313,18 +1311,17 @@ static void pbvh_bmesh_collapse_edge( * deletion as well. Prevents extraneous "flaps" from being * created. */ #if 0 - if (UNLIKELY(BM_face_exists(v_tri, 3, &existing_face))) + if (UNLIKELY(existing_face = BM_face_exists(v_tri, 3))) #else - if (UNLIKELY(bm_face_exists_tri_from_loop_vert(l->next, v_conn, &existing_face))) + if (UNLIKELY(existing_face = bm_face_exists_tri_from_loop_vert(l->next, v_conn))) #endif { - BLI_assert(existing_face); BLI_buffer_append(deleted_faces, BMFace *, existing_face); } else { BMVert *v_tri[3] = {v_conn, l->next->v, l->prev->v}; - BLI_assert(BM_face_exists(v_tri, 3, NULL) == false); + BLI_assert(!BM_face_exists(v_tri, 3)); BMEdge *e_tri[3]; PBVHNode *n = pbvh_bmesh_node_from_face(bvh, f); int ni = n - bvh->nodes; diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index c3ae5736aa9..b5f34a29ebb 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -46,6 +46,7 @@ # include "RBI_api.h" #endif +#include "DNA_ID.h" #include "DNA_group_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" @@ -65,13 +66,22 @@ #include "BKE_rigidbody.h" #include "BKE_scene.h" -#ifdef WITH_BULLET - /* ************************************** */ /* Memory Management */ /* Freeing Methods --------------------- */ +#ifndef WITH_BULLET + +static void RB_dworld_remove_constraint(void *UNUSED(world), void *UNUSED(con)) {} +static void RB_dworld_remove_body(void *UNUSED(world), void *UNUSED(body)) {} +static void RB_dworld_delete(void *UNUSED(world)) {} +static void RB_body_delete(void *UNUSED(body)) {} +static void RB_shape_delete(void *UNUSED(shape)) {} +static void RB_constraint_delete(void *UNUSED(con)) {} + +#endif + /* Free rigidbody world */ void BKE_rigidbody_free_world(RigidBodyWorld *rbw) { @@ -165,6 +175,8 @@ void BKE_rigidbody_free_constraint(Object *ob) ob->rigidbody_constraint = NULL; } +#ifdef WITH_BULLET + /* Copying Methods --------------------- */ /* These just copy the data, clearing out references to physics objects. @@ -211,13 +223,6 @@ RigidBodyCon *BKE_rigidbody_copy_constraint(Object *ob) return rbcN; } -/* preserve relationships between constraints and rigid bodies after duplication */ -void BKE_rigidbody_relink_constraint(RigidBodyCon *rbc) -{ - ID_NEW(rbc->ob1); - ID_NEW(rbc->ob2); -} - /* ************************************** */ /* Setup Utilities - Validate Sim Instances */ @@ -804,6 +809,18 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_Z, rbc->spring_stiffness_z); RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_Z, rbc->spring_damping_z); + RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->flag & RBC_FLAG_USE_SPRING_ANG_X); + RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->spring_stiffness_ang_x); + RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->spring_damping_ang_x); + + RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->flag & RBC_FLAG_USE_SPRING_ANG_Y); + RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->spring_stiffness_ang_y); + RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->spring_damping_ang_y); + + RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->flag & RBC_FLAG_USE_SPRING_ANG_Z); + RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->spring_stiffness_ang_z); + RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->spring_damping_ang_z); + RB_constraint_set_equilibrium_6dof_spring(rbc->physics_constraint); /* fall-through */ case RBC_TYPE_6DOF: @@ -950,12 +967,9 @@ RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw) void BKE_rigidbody_world_groups_relink(RigidBodyWorld *rbw) { - if (rbw->group && rbw->group->id.newid) - rbw->group = (Group *)rbw->group->id.newid; - if (rbw->constraints && rbw->constraints->id.newid) - rbw->constraints = (Group *)rbw->constraints->id.newid; - if (rbw->effector_weights->group && rbw->effector_weights->group->id.newid) - rbw->effector_weights->group = (Group *)rbw->effector_weights->group->id.newid; + ID_NEW_REMAP(rbw->group); + ID_NEW_REMAP(rbw->constraints); + ID_NEW_REMAP(rbw->effector_weights->group); } void BKE_rigidbody_world_id_loop(RigidBodyWorld *rbw, RigidbodyWorldIDFunc func, void *userdata) @@ -1072,9 +1086,15 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short ty rbc->spring_damping_x = 0.5f; rbc->spring_damping_y = 0.5f; rbc->spring_damping_z = 0.5f; + rbc->spring_damping_ang_x = 0.5f; + rbc->spring_damping_ang_y = 0.5f; + rbc->spring_damping_ang_z = 0.5f; rbc->spring_stiffness_x = 10.0f; rbc->spring_stiffness_y = 10.0f; rbc->spring_stiffness_z = 10.0f; + rbc->spring_stiffness_ang_x = 10.0f; + rbc->spring_stiffness_ang_y = 10.0f; + rbc->spring_stiffness_ang_z = 10.0f; rbc->motor_lin_max_impulse = 1.0f; rbc->motor_lin_target_velocity = 1.0f; @@ -1602,12 +1622,8 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime) # pragma GCC diagnostic ignored "-Wunused-parameter" #endif -void BKE_rigidbody_free_world(RigidBodyWorld *rbw) {} -void BKE_rigidbody_free_object(Object *ob) {} -void BKE_rigidbody_free_constraint(Object *ob) {} struct RigidBodyOb *BKE_rigidbody_copy_object(Object *ob) { return NULL; } struct RigidBodyCon *BKE_rigidbody_copy_constraint(Object *ob) { return NULL; } -void BKE_rigidbody_relink_constraint(RigidBodyCon *rbc) {} void BKE_rigidbody_validate_sim_world(Scene *scene, RigidBodyWorld *rbw, bool rebuild) {} void BKE_rigidbody_calc_volume(Object *ob, float *r_vol) { if (r_vol) *r_vol = 0.0f; } void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3]) { zero_v3(r_center); } diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index c7f406089d9..fa221348932 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -602,41 +602,41 @@ void set_sca_new_poins_ob(Object *ob) if (act->flag & ACT_NEW) { if (act->type==ACT_EDIT_OBJECT) { bEditObjectActuator *eoa= act->data; - ID_NEW(eoa->ob); + ID_NEW_REMAP(eoa->ob); } else if (act->type==ACT_SCENE) { bSceneActuator *sca= act->data; - ID_NEW(sca->camera); + ID_NEW_REMAP(sca->camera); } else if (act->type==ACT_CAMERA) { bCameraActuator *ca= act->data; - ID_NEW(ca->ob); + ID_NEW_REMAP(ca->ob); } else if (act->type==ACT_OBJECT) { bObjectActuator *oa= act->data; - ID_NEW(oa->reference); + ID_NEW_REMAP(oa->reference); } else if (act->type==ACT_MESSAGE) { bMessageActuator *ma= act->data; - ID_NEW(ma->toObject); + ID_NEW_REMAP(ma->toObject); } else if (act->type==ACT_PARENT) { bParentActuator *para = act->data; - ID_NEW(para->ob); + ID_NEW_REMAP(para->ob); } else if (act->type==ACT_ARMATURE) { bArmatureActuator *aa = act->data; - ID_NEW(aa->target); - ID_NEW(aa->subtarget); + ID_NEW_REMAP(aa->target); + ID_NEW_REMAP(aa->subtarget); } else if (act->type==ACT_PROPERTY) { bPropertyActuator *pa= act->data; - ID_NEW(pa->ob); + ID_NEW_REMAP(pa->ob); } else if (act->type==ACT_STEERING) { bSteeringActuator *sta = act->data; - ID_NEW(sta->navmesh); - ID_NEW(sta->target); + ID_NEW_REMAP(sta->navmesh); + ID_NEW_REMAP(sta->target); } } act= act->next; diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 6e1f11cb526..69d3b4db54c 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -56,6 +56,7 @@ #include "BLI_utildefines.h" #include "BLI_callbacks.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_threads.h" #include "BLI_task.h" @@ -78,6 +79,7 @@ #include "BKE_idprop.h" #include "BKE_image.h" #include "BKE_library.h" +#include "BKE_library_remap.h" #include "BKE_linestyle.h" #include "BKE_main.h" #include "BKE_mask.h" @@ -186,8 +188,6 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type) scen = BKE_libblock_copy(bmain, &sce->id); BLI_duplicatelist(&(scen->base), &(sce->base)); - BKE_main_id_clear_newpoins(bmain); - id_us_plus((ID *)scen->world); id_us_plus((ID *)scen->set); /* id_us_plus((ID *)scen->gm.dome.warptext); */ /* XXX Not refcounted? see readfile.c */ @@ -211,7 +211,7 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type) if (sce->nodetree) { /* ID's are managed on both copy and switch */ scen->nodetree = ntreeCopyTree(bmain, sce->nodetree); - ntreeSwitchID(scen->nodetree, &sce->id, &scen->id); + BKE_libblock_relink_ex(bmain, scen->nodetree, &sce->id, &scen->id, false); } obase = sce->base.first; @@ -225,7 +225,7 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type) } /* copy action and remove animation used by sequencer */ - BKE_animdata_copy_id_action(&scen->id); + BKE_animdata_copy_id_action(&scen->id, false); if (type != SCE_COPY_FULL) remove_sequencer_fcurves(scen); @@ -287,13 +287,16 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type) ts->imapaint.paintcursor = NULL; id_us_plus((ID *)ts->imapaint.stencil); ts->particle.paintcursor = NULL; + /* duplicate Grease Pencil Drawing Brushes */ BLI_listbase_clear(&ts->gp_brushes); for (bGPDbrush *brush = sce->toolsettings->gp_brushes.first; brush; brush = brush->next) { bGPDbrush *newbrush = BKE_gpencil_brush_duplicate(brush); BLI_addtail(&ts->gp_brushes, newbrush); } - + + /* duplicate Grease Pencil interpolation curve */ + ts->gp_interpolate.custom_ipo = curvemapping_copy(ts->gp_interpolate.custom_ipo); } /* make a private copy of the avicodecdata */ @@ -318,7 +321,7 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type) /* camera */ if (type == SCE_COPY_LINK_DATA || type == SCE_COPY_FULL) { - ID_NEW(scen->camera); + ID_NEW_REMAP(scen->camera); } /* before scene copy */ @@ -329,7 +332,7 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type) if (scen->world) { id_us_plus((ID *)scen->world); scen->world = BKE_world_copy(bmain, scen->world); - BKE_animdata_copy_id_action((ID *)scen->world); + BKE_animdata_copy_id_action((ID *)scen->world, false); } if (sce->ed) { @@ -440,12 +443,17 @@ void BKE_scene_free(Scene *sce) BKE_paint_free(&sce->toolsettings->uvsculpt->paint); MEM_freeN(sce->toolsettings->uvsculpt); } + BKE_paint_free(&sce->toolsettings->imapaint.paint); + /* free Grease Pencil Drawing Brushes */ BKE_gpencil_free_brushes(&sce->toolsettings->gp_brushes); BLI_freelistN(&sce->toolsettings->gp_brushes); - - BKE_paint_free(&sce->toolsettings->imapaint.paint); - + + /* free Grease Pencil interpolation curve */ + if (sce->toolsettings->gp_interpolate.custom_ipo) { + curvemapping_free(sce->toolsettings->gp_interpolate.custom_ipo); + } + MEM_freeN(sce->toolsettings); sce->toolsettings = NULL; } diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index ce7c520438a..298671beedb 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -1074,29 +1074,31 @@ static void do_sub_effect(const SeqRenderData *context, Sequence *UNUSED(seq), f static void do_drop_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect2i, unsigned char *rect1i, unsigned char *outi) { - int height, width, temp, fac, fac1, fac2; + int temp, fac, fac1, fac2; unsigned char *rt1, *rt2, *out; int field = 1; - width = x; - height = y; + const int width = x; + const int height = y; + const int xoff = min_ii(XOFF, width); + const int yoff = min_ii(YOFF, height); fac1 = (int) (70.0f * facf0); fac2 = (int) (70.0f * facf1); - rt2 = (unsigned char *) (rect2i + YOFF * width); - rt1 = (unsigned char *) rect1i; - out = (unsigned char *) outi; - for (y = 0; y < height - YOFF; y++) { + rt2 = rect2i + yoff * 4 * width; + rt1 = rect1i; + out = outi; + for (y = 0; y < height - yoff; y++) { if (field) fac = fac1; else fac = fac2; field = !field; - memcpy(out, rt1, sizeof(int) * XOFF); - rt1 += XOFF * 4; - out += XOFF * 4; + memcpy(out, rt1, sizeof(*out) * xoff * 4); + rt1 += xoff * 4; + out += xoff * 4; - for (x = XOFF; x < width; x++) { + for (x = xoff; x < width; x++) { temp = ((fac * rt2[3]) >> 8); *(out++) = MAX2(0, *rt1 - temp); rt1++; @@ -1105,37 +1107,38 @@ static void do_drop_effect_byte(float facf0, float facf1, int x, int y, unsigned *(out++) = MAX2(0, *rt1 - temp); rt1++; rt2 += 4; } - rt2 += XOFF * 4; + rt2 += xoff * 4; } - memcpy(out, rt1, sizeof(int) * YOFF * width); + memcpy(out, rt1, sizeof(*out) * yoff * 4 * width); } static void do_drop_effect_float(float facf0, float facf1, int x, int y, float *rect2i, float *rect1i, float *outi) { - int height, width; float temp, fac, fac1, fac2; float *rt1, *rt2, *out; int field = 1; - width = x; - height = y; + const int width = x; + const int height = y; + const int xoff = min_ii(XOFF, width); + const int yoff = min_ii(YOFF, height); fac1 = 70.0f * facf0; fac2 = 70.0f * facf1; - rt2 = (rect2i + YOFF * width); + rt2 = rect2i + yoff * 4 * width; rt1 = rect1i; out = outi; - for (y = 0; y < height - YOFF; y++) { + for (y = 0; y < height - yoff; y++) { if (field) fac = fac1; else fac = fac2; field = !field; - memcpy(out, rt1, 4 * sizeof(float) * XOFF); - rt1 += XOFF * 4; - out += XOFF * 4; + memcpy(out, rt1, sizeof(*out) * xoff * 4); + rt1 += xoff * 4; + out += xoff * 4; - for (x = XOFF; x < width; x++) { + for (x = xoff; x < width; x++) { temp = fac * rt2[3]; *(out++) = MAX2(0.0f, *rt1 - temp); rt1++; @@ -1144,9 +1147,9 @@ static void do_drop_effect_float(float facf0, float facf1, int x, int y, float * *(out++) = MAX2(0.0f, *rt1 - temp); rt1++; rt2 += 4; } - rt2 += XOFF * 4; + rt2 += xoff * 4; } - memcpy(out, rt1, 4 * sizeof(float) * YOFF * width); + memcpy(out, rt1, sizeof(*out) * yoff * 4 * width); } /*********************** Mul *************************/ diff --git a/source/blender/blenkernel/intern/seqmodifier.c b/source/blender/blenkernel/intern/seqmodifier.c index 95c6b7736e1..89c2f76c661 100644 --- a/source/blender/blenkernel/intern/seqmodifier.c +++ b/source/blender/blenkernel/intern/seqmodifier.c @@ -34,8 +34,8 @@ #include "MEM_guardedalloc.h" #include "BLI_listbase.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_utildefines.h" #include "BLI_math.h" diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 65d751a8a72..1d2f5aee440 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -320,7 +320,8 @@ void BKE_sequencer_free_clipboard(void) /* Manage pointers in the clipboard. * note that these pointers should _never_ be access in the sequencer, * they are only for storage while in the clipboard - * notice 'newid' is used for temp pointer storage here, validate on access. + * notice 'newid' is used for temp pointer storage here, validate on access (this is safe usage, + * since those datablocks are fully out of Main lists). */ #define ID_PT (*id_pt) static void seqclipboard_ptr_free(ID **id_pt) diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c index 05540f51588..d0ef5cfc092 100644 --- a/source/blender/blenkernel/intern/smoke.c +++ b/source/blender/blenkernel/intern/smoke.c @@ -360,6 +360,10 @@ static void smokeModifier_freeDomain(SmokeModifierData *smd) BKE_ptcache_free_list(&(smd->domain->ptcaches[0])); smd->domain->point_cache[0] = NULL; + if (smd->domain->coba) { + MEM_freeN(smd->domain->coba); + } + MEM_freeN(smd->domain); smd->domain = NULL; } @@ -544,6 +548,9 @@ void smokeModifier_createType(struct SmokeModifierData *smd) smd->domain->slice_depth = 0.5f; smd->domain->slice_axis = 0; smd->domain->vector_scale = 1.0f; + + smd->domain->coba = NULL; + smd->domain->coba_field = FLUID_FIELD_DENSITY; } else if (smd->type & MOD_SMOKE_TYPE_FLOW) { @@ -646,6 +653,10 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData tsmd->domain->draw_velocity = smd->domain->draw_velocity; tsmd->domain->vector_draw_type = smd->domain->vector_draw_type; tsmd->domain->vector_scale = smd->domain->vector_scale; + + if (smd->domain->coba) { + tsmd->domain->coba = MEM_dupallocN(smd->domain->coba); + } } else if (tsmd->flow) { tsmd->flow->psys = smd->flow->psys; @@ -747,15 +758,14 @@ static void obstacles_from_derivedmesh_task_cb(void *userdata, const int z) /* find the nearest point on the mesh */ if (BLI_bvhtree_find_nearest(data->tree->tree, ray_start, &nearest, data->tree->nearest_callback, data->tree) != -1) { const MLoopTri *lt = &data->looptri[nearest.index]; - float weights[4]; + float weights[3]; int v1, v2, v3; /* calculate barycentric weights for nearest point */ v1 = data->mloop[lt->tri[0]].v; v2 = data->mloop[lt->tri[1]].v; v3 = data->mloop[lt->tri[2]].v; - interp_weights_face_v3( - weights, data->mvert[v1].co, data->mvert[v2].co, data->mvert[v3].co, NULL, nearest.co); + interp_weights_tri_v3(weights, data->mvert[v1].co, data->mvert[v2].co, data->mvert[v3].co, nearest.co); // DG TODO if (data->has_velocity) @@ -1443,7 +1453,7 @@ static void sample_derivedmesh( /* find the nearest point on the mesh */ if (BLI_bvhtree_find_nearest(treeData->tree, ray_start, &nearest, treeData->nearest_callback, treeData) != -1) { - float weights[4]; + float weights[3]; int v1, v2, v3, f_index = nearest.index; float n1[3], n2[3], n3[3], hit_normal[3]; @@ -1460,7 +1470,7 @@ static void sample_derivedmesh( v1 = mloop[mlooptri[f_index].tri[0]].v; v2 = mloop[mlooptri[f_index].tri[1]].v; v3 = mloop[mlooptri[f_index].tri[2]].v; - interp_weights_face_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, NULL, nearest.co); + interp_weights_tri_v3(weights, mvert[v1].co, mvert[v2].co, mvert[v3].co, nearest.co); if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && velocity_map) { /* apply normal directional velocity */ diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 3132a8e27e7..22288127119 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -167,6 +167,10 @@ static const char *force_device = NULL; #ifdef WITH_JACK static void sound_sync_callback(void *data, int mode, float time) { + // Ugly: Blender doesn't like it when the animation is played back during rendering + if (G.is_rendering) + return; + struct Main *bmain = (struct Main *)data; struct Scene *scene; @@ -251,7 +255,8 @@ void BKE_sound_init(struct Main *bmain) void BKE_sound_init_main(struct Main *bmain) { #ifdef WITH_JACK - AUD_setSynchronizerCallback(sound_sync_callback, bmain); + if (sound_device) + AUD_setSynchronizerCallback(sound_sync_callback, bmain); #else (void)bmain; /* unused */ #endif @@ -449,6 +454,16 @@ void BKE_sound_destroy_scene(struct Scene *scene) AUD_destroySet(scene->speaker_handles); } +void BKE_sound_reset_scene_specs(struct Scene *scene) +{ + AUD_Specs specs; + + specs.channels = AUD_Device_getChannels(sound_device); + specs.rate = AUD_Device_getRate(sound_device); + + AUD_Sequence_setSpecs(scene->sound_scene, specs); +} + void BKE_sound_mute_scene(struct Scene *scene, int muted) { if (scene->sound_scene) @@ -575,15 +590,10 @@ void BKE_sound_update_sequencer(struct Main *main, bSound *sound) static void sound_start_play_scene(struct Scene *scene) { - AUD_Specs specs; - if (scene->playback_handle) AUD_Handle_stop(scene->playback_handle); - specs.channels = AUD_Device_getChannels(sound_device); - specs.rate = AUD_Device_getRate(sound_device); - - AUD_Sequence_setSpecs(scene->sound_scene, specs); + BKE_sound_reset_scene_specs(scene); if ((scene->playback_handle = AUD_Device_play(sound_device, scene->sound_scene, 1))) AUD_Handle_setLoopCount(scene->playback_handle, -1); @@ -692,6 +702,10 @@ void BKE_sound_seek_scene(struct Main *bmain, struct Scene *scene) float BKE_sound_sync_scene(struct Scene *scene) { + // Ugly: Blender doesn't like it when the animation is played back during rendering + if (G.is_rendering) + return NAN_FLT; + if (scene->playback_handle) { if (scene->audio.flag & AUDIO_SYNC) return AUD_getSynchronizerPosition(scene->playback_handle); @@ -703,6 +717,10 @@ float BKE_sound_sync_scene(struct Scene *scene) int BKE_sound_scene_playing(struct Scene *scene) { + // Ugly: Blender doesn't like it when the animation is played back during rendering + if (G.is_rendering) + return -1; + if (scene->audio.flag & AUDIO_SYNC) return AUD_isSynchronizerPlaying(); else @@ -897,6 +915,7 @@ void BKE_sound_delete_cache(struct bSound *UNUSED(sound)) {} void BKE_sound_load(struct Main *UNUSED(bmain), struct bSound *UNUSED(sound)) {} void BKE_sound_create_scene(struct Scene *UNUSED(scene)) {} void BKE_sound_destroy_scene(struct Scene *UNUSED(scene)) {} +void BKE_sound_reset_scene_specs(struct Scene *UNUSED(scene)) {} void BKE_sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {} void *BKE_sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence *UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; } diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 6d57c5f09e8..c4665c40ec4 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -4474,46 +4474,46 @@ static void ccgDM_recalcTessellation(DerivedMesh *UNUSED(dm)) /* Nothing to do: CCG handles creating its own tessfaces */ } -static void ccgDM_recalcLoopTri(DerivedMesh *UNUSED(dm)) +static void ccgDM_recalcLoopTri(DerivedMesh *dm) { - /* Nothing to do: CCG tessellation is known, - * allocate and fill in with ccgDM_getLoopTriArray */ + BLI_rw_mutex_lock(&loops_cache_rwlock, THREAD_LOCK_WRITE); + MLoopTri *mlooptri; + const int tottri = dm->numPolyData * 2; + int i, poly_index; + + DM_ensure_looptri_data(dm); + mlooptri = dm->looptris.array; + + BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num); + BLI_assert(tottri == dm->looptris.num); + + for (i = 0, poly_index = 0; i < tottri; i += 2, poly_index += 1) { + MLoopTri *lt; + lt = &mlooptri[i]; + /* quad is (0, 3, 2, 1) */ + lt->tri[0] = (poly_index * 4) + 0; + lt->tri[1] = (poly_index * 4) + 2; + lt->tri[2] = (poly_index * 4) + 3; + lt->poly = poly_index; + + lt = &mlooptri[i + 1]; + lt->tri[0] = (poly_index * 4) + 0; + lt->tri[1] = (poly_index * 4) + 1; + lt->tri[2] = (poly_index * 4) + 2; + lt->poly = poly_index; + } + BLI_rw_mutex_unlock(&loops_cache_rwlock); } static const MLoopTri *ccgDM_getLoopTriArray(DerivedMesh *dm) { - BLI_rw_mutex_lock(&loops_cache_rwlock, THREAD_LOCK_WRITE); if (dm->looptris.array) { BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num); } else { - MLoopTri *mlooptri; - const int tottri = dm->numPolyData * 2; - int i, poly_index; - - DM_ensure_looptri_data(dm); - mlooptri = dm->looptris.array; - - BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num); - BLI_assert(tottri == dm->looptris.num); - - for (i = 0, poly_index = 0; i < tottri; i += 2, poly_index += 1) { - MLoopTri *lt; - lt = &mlooptri[i]; - /* quad is (0, 3, 2, 1) */ - lt->tri[0] = (poly_index * 4) + 0; - lt->tri[1] = (poly_index * 4) + 2; - lt->tri[2] = (poly_index * 4) + 3; - lt->poly = poly_index; - - lt = &mlooptri[i + 1]; - lt->tri[0] = (poly_index * 4) + 0; - lt->tri[1] = (poly_index * 4) + 1; - lt->tri[2] = (poly_index * 4) + 2; - lt->poly = poly_index; - } + dm->recalcLoopTri(dm); } - BLI_rw_mutex_unlock(&loops_cache_rwlock); + return dm->looptris.array; } diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c index 1636042f479..88575c7d3be 100644 --- a/source/blender/blenkernel/intern/text.c +++ b/source/blender/blenkernel/intern/text.c @@ -235,8 +235,9 @@ Text *BKE_text_add(Main *bmain, const char *name) /* to a valid utf-8 sequences */ int txt_extended_ascii_as_utf8(char **str) { - int bad_char, added = 0, i = 0; - int length = strlen(*str); + ptrdiff_t bad_char, i = 0; + const ptrdiff_t length = (ptrdiff_t)strlen(*str); + int added = 0; while ((*str)[i]) { if ((bad_char = BLI_utf8_invalid_byte(*str + i, length - i)) == -1) @@ -248,7 +249,7 @@ int txt_extended_ascii_as_utf8(char **str) if (added != 0) { char *newstr = MEM_mallocN(length + added + 1, "text_line"); - int mi = 0; + ptrdiff_t mi = 0; i = 0; while ((*str)[i]) { @@ -410,6 +411,7 @@ Text *BKE_text_load_ex(Main *bmain, const char *file, const char *relpath, const } ta = BKE_libblock_alloc(bmain, ID_TXT, BLI_path_basename(filepath_abs)); + ta->id.us = 0; BLI_listbase_clear(&ta->lines); ta->curl = ta->sell = NULL; diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c index a86606f1099..990d250b854 100644 --- a/source/blender/blenkernel/intern/tracking.c +++ b/source/blender/blenkernel/intern/tracking.c @@ -44,12 +44,13 @@ #include "DNA_scene_types.h" #include "BLI_utildefines.h" +#include "BLI_bitmap_draw_2d.h" #include "BLI_ghash.h" #include "BLI_math.h" #include "BLI_math_base.h" #include "BLI_listbase.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLI_threads.h" #include "BLT_translation.h" @@ -997,9 +998,10 @@ static void track_mask_gpencil_layer_rasterize(int frame_width, int frame_height point[1] = (stroke_points[i].y - marker->search_min[1]) * frame_height; } /* TODO: add an option to control whether AA is enabled or not */ - fill_poly_v2i_n(0, 0, mask_width, mask_height, - (const int (*)[2])mask_points, stroke->totpoints, - track_mask_set_pixel_cb, &data); + BLI_bitmap_draw_2d_poly_v2i_n( + 0, 0, mask_width, mask_height, + (const int (*)[2])mask_points, stroke->totpoints, + track_mask_set_pixel_cb, &data); MEM_freeN(mask_points); } stroke = stroke->next; diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c index b8949f9a0de..36b24fbb2dc 100644 --- a/source/blender/blenkernel/intern/tracking_stabilize.c +++ b/source/blender/blenkernel/intern/tracking_stabilize.c @@ -587,7 +587,7 @@ static void compensate_rotation_center(const int size, float aspect, copy_v2_v2(intended_pivot, pivot); copy_v2_v2(rotated_pivot, pivot); - rotate_m2(rotation_mat, +angle); + angle_to_mat2(rotation_mat, +angle); sub_v2_v2(rotated_pivot, origin); mul_m2v2(rotation_mat, rotated_pivot); mul_v2_fl(rotated_pivot, scale); @@ -967,7 +967,7 @@ static void initialize_track_for_stabilization(StabContext *ctx, pos[0] *= aspect; angle = average_angle - atan2f(pos[1],pos[0]); - rotate_m2(local_data->stabilization_rotation_base, angle); + angle_to_mat2(local_data->stabilization_rotation_base, angle); /* Per track baseline value for zoom. */ len = len_v2(pos) + SCALE_ERROR_LIMIT_BIAS; diff --git a/source/blender/blenkernel/intern/tracking_util.c b/source/blender/blenkernel/intern/tracking_util.c index a90b1dee927..1c056cda68d 100644 --- a/source/blender/blenkernel/intern/tracking_util.c +++ b/source/blender/blenkernel/intern/tracking_util.c @@ -42,8 +42,8 @@ #include "BLI_math.h" #include "BLI_listbase.h" #include "BLI_ghash.h" -#include "BLI_path_util.h" #include "BLI_string.h" +#include "BLI_string_utils.h" #include "BLT_translation.h" @@ -625,17 +625,17 @@ static ImBuf *make_grayscale_ibuf_copy(ImBuf *ibuf) */ size = (size_t)grayscale->x * (size_t)grayscale->y * sizeof(float); grayscale->channels = 1; - if ((grayscale->rect_float = MEM_mapallocN(size, "tracking grayscale image"))) { + if ((grayscale->rect_float = MEM_mapallocN(size, "tracking grayscale image")) != NULL) { grayscale->mall |= IB_rectfloat; grayscale->flags |= IB_rectfloat; - } - for (i = 0; i < grayscale->x * grayscale->y; ++i) { - const float *pixel = ibuf->rect_float + ibuf->channels * i; + for (i = 0; i < grayscale->x * grayscale->y; ++i) { + const float *pixel = ibuf->rect_float + ibuf->channels * i; - grayscale->rect_float[i] = 0.2126f * pixel[0] + - 0.7152f * pixel[1] + - 0.0722f * pixel[2]; + grayscale->rect_float[i] = 0.2126f * pixel[0] + + 0.7152f * pixel[1] + + 0.0722f * pixel[2]; + } } return grayscale; @@ -653,14 +653,14 @@ static void ibuf_to_float_image(const ImBuf *ibuf, libmv_FloatImage *float_image static ImBuf *float_image_to_ibuf(libmv_FloatImage *float_image) { ImBuf *ibuf = IMB_allocImBuf(float_image->width, float_image->height, 32, 0); - size_t size = (size_t)ibuf->x * (size_t)ibuf->y * - float_image->channels * sizeof(float); + size_t size = (size_t)ibuf->x * (size_t)ibuf->y * float_image->channels * sizeof(float); ibuf->channels = float_image->channels; - if ((ibuf->rect_float = MEM_mapallocN(size, "tracking grayscale image"))) { + if ((ibuf->rect_float = MEM_mapallocN(size, "tracking grayscale image")) != NULL) { ibuf->mall |= IB_rectfloat; ibuf->flags |= IB_rectfloat; + + memcpy(ibuf->rect_float, float_image->buffer, size); } - memcpy(ibuf->rect_float, float_image->buffer, size); return ibuf; } diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c index b0ab6f707fa..9994d479ce7 100644 --- a/source/blender/blenkernel/intern/writeffmpeg.c +++ b/source/blender/blenkernel/intern/writeffmpeg.c @@ -444,7 +444,7 @@ static void set_ffmpeg_property_option(AVCodecContext *c, IDProperty *prop, AVDi param = strchr(name, ':'); if (param) { - *param++ = 0; + *param++ = '\0'; } switch (prop->type) { @@ -1114,7 +1114,7 @@ static void ffmpeg_filepath_get(FFMpegContext *context, char *string, RenderData BLI_make_existing_file(string); - autosplit[0] = 0; + autosplit[0] = '\0'; if ((rd->ffcodecdata.flags & FFMPEG_AUTOSPLIT_OUTPUT) != 0) { if (context) { @@ -1137,7 +1137,7 @@ static void ffmpeg_filepath_get(FFMpegContext *context, char *string, RenderData strcat(string, *exts); } else { - *(string + strlen(string) - strlen(*fe)) = 0; + *(string + strlen(string) - strlen(*fe)) = '\0'; strcat(string, autosplit); strcat(string, *fe); } @@ -1267,7 +1267,7 @@ static void end_ffmpeg_impl(FFMpegContext *context, int is_autosplit) if (is_autosplit == false) { if (context->audio_mixdown_device) { AUD_Device_free(context->audio_mixdown_device); - context->audio_mixdown_device = 0; + context->audio_mixdown_device = NULL; } } #endif @@ -1283,50 +1283,50 @@ static void end_ffmpeg_impl(FFMpegContext *context, int is_autosplit) /* Close the video codec */ - if (context->video_stream && context->video_stream->codec) { + if (context->video_stream != NULL && context->video_stream->codec != NULL) { avcodec_close(context->video_stream->codec); PRINT("zero video stream %p\n", context->video_stream); - context->video_stream = 0; + context->video_stream = NULL; } - if (context->audio_stream && context->audio_stream->codec) { + if (context->audio_stream != NULL && context->audio_stream->codec != NULL) { avcodec_close(context->audio_stream->codec); - context->audio_stream = 0; + context->audio_stream = NULL; } /* free the temp buffer */ - if (context->current_frame) { + if (context->current_frame != NULL) { delete_picture(context->current_frame); - context->current_frame = 0; + context->current_frame = NULL; } - if (context->outfile && context->outfile->oformat) { + if (context->outfile != NULL && context->outfile->oformat) { if (!(context->outfile->oformat->flags & AVFMT_NOFILE)) { avio_close(context->outfile->pb); } } - if (context->outfile) { + if (context->outfile != NULL) { avformat_free_context(context->outfile); - context->outfile = 0; + context->outfile = NULL; } - if (context->audio_input_buffer) { + if (context->audio_input_buffer != NULL) { av_free(context->audio_input_buffer); - context->audio_input_buffer = 0; + context->audio_input_buffer = NULL; } #ifndef FFMPEG_HAVE_ENCODE_AUDIO2 - if (context->audio_output_buffer) { + if (context->audio_output_buffer != NULL) { av_free(context->audio_output_buffer); - context->audio_output_buffer = 0; + context->audio_output_buffer = NULL; } #endif - if (context->audio_deinterleave_buffer) { + if (context->audio_deinterleave_buffer != NULL) { av_free(context->audio_deinterleave_buffer); - context->audio_deinterleave_buffer = 0; + context->audio_deinterleave_buffer = NULL; } - if (context->img_convert_ctx) { + if (context->img_convert_ctx != NULL) { sws_freeContext(context->img_convert_ctx); - context->img_convert_ctx = 0; + context->img_convert_ctx = NULL; } } @@ -1425,8 +1425,8 @@ static IDProperty *BKE_ffmpeg_property_add(RenderData *rd, const char *type, con int BKE_ffmpeg_property_add_string(RenderData *rd, const char *type, const char *str) { AVCodecContext c; - const AVOption *o = 0; - const AVOption *p = 0; + const AVOption *o = NULL; + const AVOption *p = NULL; char name_[128]; char *name; char *param; @@ -1445,7 +1445,7 @@ int BKE_ffmpeg_property_add_string(RenderData *rd, const char *type, const char param = strchr(name, ' '); } if (param) { - *param++ = 0; + *param++ = '\0'; while (*param == ' ') param++; } |