Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2011-03-28 08:22:50 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-03-28 08:22:50 +0400
commitdd56ebe6076d7ffbe9dd698a5c1bc94fff6ff306 (patch)
tree170edbbd5cd75801473c5adf1b4491f84bc8f31e /source/blender/blenkernel/intern
parentac1cb5ee055840ba3481b8ad490e3be2a6a49cf2 (diff)
blenkernel: floats were being implicitly promoted to doubles, adjust to use floats.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/armature.c18
-rw-r--r--source/blender/blenkernel/intern/brush.c20
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c20
-rw-r--r--source/blender/blenkernel/intern/colortools.c20
-rw-r--r--source/blender/blenkernel/intern/curve.c126
-rw-r--r--source/blender/blenkernel/intern/displist.c16
-rw-r--r--source/blender/blenkernel/intern/fcurve.c28
-rw-r--r--source/blender/blenkernel/intern/image_gen.c4
-rw-r--r--source/blender/blenkernel/intern/key.c26
-rw-r--r--source/blender/blenkernel/intern/material.c12
-rw-r--r--source/blender/blenkernel/intern/mball.c52
-rw-r--r--source/blender/blenkernel/intern/mesh.c8
-rw-r--r--source/blender/blenkernel/intern/nla.c43
-rw-r--r--source/blender/blenkernel/intern/texture.c14
14 files changed, 203 insertions, 204 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 99c70564d66..ddfa738449d 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -438,7 +438,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
scale[1]= len_v3(pchan->pose_mat[1]);
scale[2]= len_v3(pchan->pose_mat[2]);
- if(fabs(scale[0] - scale[1]) > 1e-6f || fabs(scale[1] - scale[2]) > 1e-6f) {
+ if(fabsf(scale[0] - scale[1]) > 1e-6f || fabsf(scale[1] - scale[2]) > 1e-6f) {
unit_m4(scalemat);
scalemat[0][0]= scale[0];
scalemat[1][1]= scale[1];
@@ -734,11 +734,11 @@ static float dist_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, f
fac= distfactor_to_bone(cop, bone->arm_head, bone->arm_tail, bone->rad_head, bone->rad_tail, bone->dist);
- if (fac>0.0) {
+ if (fac > 0.0f) {
fac*=bone->weight;
contrib= fac;
- if(contrib>0.0) {
+ if(contrib > 0.0f) {
if(vec) {
if(bone->segments>1)
// applies on cop and bbonemat
@@ -1277,7 +1277,7 @@ void BKE_rotMode_change_values (float quat[4], float eul[3], float axis[3], floa
}
/* when converting to axis-angle, we need a special exception for the case when there is no axis */
- if (IS_EQ(axis[0], axis[1]) && IS_EQ(axis[1], axis[2])) {
+ if (IS_EQF(axis[0], axis[1]) && IS_EQF(axis[1], axis[2])) {
/* for now, rotate around y-axis then (so that it simply becomes the roll) */
axis[1]= 1.0f;
}
@@ -1336,7 +1336,7 @@ void vec_roll_to_mat3(float *vec, float roll, float mat[][3])
/* was 0.0000000000001, caused bug [#23954], smaller values give unstable
* roll when toggling editmode */
- if (dot_v3v3(axis,axis) > 0.00001) {
+ if (dot_v3v3(axis,axis) > 0.00001f) {
/* if nor is *not* a multiple of target ... */
normalize_v3(axis);
@@ -1379,7 +1379,7 @@ void where_is_armature_bone(Bone *bone, Bone *prevbone)
bone->length= len_v3v3(bone->head, bone->tail);
/* this is called on old file reading too... */
- if(bone->xwidth==0.0) {
+ if(bone->xwidth==0.0f) {
bone->xwidth= 0.1f;
bone->zwidth= 0.1f;
bone->segments= 1;
@@ -1970,12 +1970,12 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
/* calculate volume preservation factor which is
* basically the inverse of the y-scaling factor
*/
- if (fabs(scaleFac) != 0.0f) {
- scale= 1.0 / fabs(scaleFac);
+ if (fabsf(scaleFac) != 0.0f) {
+ scale= 1.0f / fabsf(scaleFac);
/* we need to clamp this within sensible values */
// NOTE: these should be fine for now, but should get sanitised in future
- scale= MIN2(MAX2(scale, 0.0001) , 100000);
+ CLAMP(scale, 0.0001f, 100000.0f);
}
else
scale= 1.0f;
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 869123de97f..be73ee0656b 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -912,13 +912,13 @@ void brush_painter_break_stroke(BrushPainter *painter)
static void brush_apply_pressure(BrushPainter *painter, Brush *brush, float pressure)
{
if (brush_use_alpha_pressure(brush))
- brush_set_alpha(brush, MAX2(0.0, painter->startalpha*pressure));
+ brush_set_alpha(brush, MAX2(0.0f, painter->startalpha*pressure));
if (brush_use_size_pressure(brush))
- brush_set_size(brush, MAX2(1.0, painter->startsize*pressure));
+ brush_set_size(brush, MAX2(1.0f, painter->startsize*pressure));
if (brush->flag & BRUSH_JITTER_PRESSURE)
- brush->jitter = MAX2(0.0, painter->startjitter*pressure);
+ brush->jitter = MAX2(0.0f, painter->startjitter*pressure);
if (brush->flag & BRUSH_SPACING_PRESSURE)
- brush->spacing = MAX2(1.0, painter->startspacing*(1.5f-pressure));
+ brush->spacing = MAX2(1.0f, painter->startspacing*(1.5f-pressure));
}
void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos)
@@ -1075,7 +1075,7 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl
else
painter->accumtime -= painttime;
- while (painter->accumtime >= brush->rate) {
+ while (painter->accumtime >= (double)brush->rate) {
brush_apply_pressure(painter, brush, pressure);
brush_jitter_pos(brush, pos, finalpos);
@@ -1085,7 +1085,7 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl
totpaintops +=
func(user, painter->cache.ibuf, painter->lastmousepos, finalpos);
- painter->accumtime -= brush->rate;
+ painter->accumtime -= (double)brush->rate;
}
painter->lasttime= curtime;
@@ -1111,7 +1111,7 @@ float brush_curve_strength_clamp(Brush *br, float p, const float len)
else p= p/len;
p= curvemapping_evaluateF(br->curve, 0, p);
- if(p < 0.0) p= 0.0f;
+ if(p < 0.0f) p= 0.0f;
else if(p > 1.0f) p= 1.0f;
return p;
}
@@ -1158,10 +1158,10 @@ unsigned int *brush_gen_texture_cache(Brush *br, int half_side)
* if the texture didn't give an RGB value, copy the intensity across
*/
if(hasrgb & TEX_RGB)
- texres.tin = (0.35 * texres.tr + 0.45 *
- texres.tg + 0.2 * texres.tb);
+ texres.tin = (0.35f * texres.tr + 0.45f *
+ texres.tg + 0.2f * texres.tb);
- texres.tin = texres.tin * 255.0;
+ texres.tin = texres.tin * 255.0f;
((char*)texcache)[(iy*side+ix)*4] = (char)texres.tin;
((char*)texcache)[(iy*side+ix)*4+1] = (char)texres.tin;
((char*)texcache)[(iy*side+ix)*4+2] = (char)texres.tin;
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index d3afb93b5dd..5520e4d1d41 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -131,7 +131,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
}
else
{
- if(fabs(A00) > FLT_EPSILON)
+ if(fabsf(A00) > FLT_EPSILON)
S = -B0/A00;
else
S = 0.0f;
@@ -156,7 +156,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
}
else
{
- if(fabs(A11) > FLT_EPSILON)
+ if(fabsf(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0f;
@@ -182,7 +182,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
}
else
{
- if(fabs(A11) > FLT_EPSILON)
+ if(fabsf(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0;
@@ -208,7 +208,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
}
else
{
- if(fabs(A00) > FLT_EPSILON)
+ if(fabsf(A00) > FLT_EPSILON)
S = -B0 / A00;
else
S = 0.0f;
@@ -220,7 +220,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
{
// Minimum at interior lv
float invDet;
- if(fabs(Det) > FLT_EPSILON)
+ if(fabsf(Det) > FLT_EPSILON)
invDet = 1.0f / Det;
else
invDet = 0.0f;
@@ -251,7 +251,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
}
else
{
- if(fabs(denom) > FLT_EPSILON)
+ if(fabsf(denom) > FLT_EPSILON)
S = numer / denom;
else
S = 0.0f;
@@ -278,7 +278,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
}
else
{
- if(fabs(A11) > FLT_EPSILON)
+ if(fabsf(A11) > FLT_EPSILON)
T = -B1 / A11;
else
T = 0.0f;
@@ -304,7 +304,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
}
else
{
- if(fabs(denom) > FLT_EPSILON)
+ if(fabsf(denom) > FLT_EPSILON)
T = numer / denom;
else
T = 0.0f;
@@ -331,7 +331,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
}
else
{
- if(fabs(A00) > FLT_EPSILON)
+ if(fabsf(A00) > FLT_EPSILON)
S = -B0 / A00;
else
S = 0.0f;
@@ -362,7 +362,7 @@ static float nearest_point_in_tri_surface(const float *v0,const float *v1,const
}
else
{
- if(fabs(denom) > FLT_EPSILON)
+ if(fabsf(denom) > FLT_EPSILON)
S = numer / denom;
else
S = 0.0f;
diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c
index b4c69bddefc..46f3e124bcc 100644
--- a/source/blender/blenkernel/intern/colortools.c
+++ b/source/blender/blenkernel/intern/colortools.c
@@ -421,14 +421,14 @@ static void calchandle_curvemap(BezTriple *bezt, BezTriple *prev, BezTriple *nex
}
if(bezt->h1==HD_VECT) { /* vector */
- dx/=3.0;
- dy/=3.0;
+ dx/=3.0f;
+ dy/=3.0f;
*(p2-3)= *p2-dx;
*(p2-2)= *(p2+1)-dy;
}
if(bezt->h2==HD_VECT) {
- dx1/=3.0;
- dy1/=3.0;
+ dx1/=3.0f;
+ dy1/=3.0f;
*(p2+3)= *p2+dx1;
*(p2+4)= *(p2+1)+dy1;
}
@@ -700,7 +700,7 @@ void curvemapping_changed(CurveMapping *cumap, int rem_doubles)
for(a=0; a<cuma->totpoint-1; a++) {
dx= cmp[a].x - cmp[a+1].x;
dy= cmp[a].y - cmp[a+1].y;
- if( sqrt(dx*dx + dy*dy) < thresh ) {
+ if( sqrtf(dx*dx + dy*dy) < thresh ) {
if(a==0) {
cmp[a+1].flag|= 2;
if(cmp[a+1].flag & CUMA_SELECT)
@@ -962,7 +962,7 @@ void curvemapping_table_RGBA(CurveMapping *cumap, float **array, int *size)
DO_INLINE int get_bin_float(float f)
{
- int bin= (int)((f*255) + 0.5); /* 0.5 to prevent quantisation differences */
+ int bin= (int)((f*255.0f) + 0.5f); /* 0.5 to prevent quantisation differences */
/* note: clamp integer instead of float to avoid problems with NaN */
CLAMP(bin, 0, 255);
@@ -1054,7 +1054,7 @@ void scopes_update(Scopes *scopes, ImBuf *ibuf, int use_color_management)
bin_lum = MEM_callocN(256 * sizeof(unsigned int), "temp historgram bins");
/* convert to number of lines with logarithmic scale */
- scopes->sample_lines = (scopes->accuracy*0.01) * (scopes->accuracy*0.01) * ibuf->y;
+ scopes->sample_lines = (scopes->accuracy*0.01f) * (scopes->accuracy*0.01f) * ibuf->y;
if (scopes->sample_full)
scopes->sample_lines = ibuf->y;
@@ -1105,7 +1105,7 @@ void scopes_update(Scopes *scopes, ImBuf *ibuf, int use_color_management)
}
/* we still need luma for histogram */
- luma = 0.299*rgb[0] + 0.587*rgb[1] + 0.114 * rgb[2];
+ luma = 0.299f * rgb[0] + 0.587f * rgb[1] + 0.114f * rgb[2];
/* check for min max */
if(ycc_mode == -1 ) {
@@ -1155,8 +1155,8 @@ void scopes_update(Scopes *scopes, ImBuf *ibuf, int use_color_management)
if (bin_lum[x] > nl)
nl = bin_lum[x];
}
- div = 1.f/(double)n;
- divl = 1.f/(double)nl;
+ div = 1.0/(double)n;
+ divl = 1.0/(double)nl;
for (x=0; x<256; x++) {
scopes->hist.data_r[x] = bin_r[x] * div;
scopes->hist.data_g[x] = bin_g[x] * div;
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 105c357906f..7a5e0d5c33d 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -333,19 +333,19 @@ void tex_space_curve(Curve *cu)
cu->size[1]= (max[1]-min[1])/2.0f;
cu->size[2]= (max[2]-min[2])/2.0f;
- cu->rot[0]= cu->rot[1]= cu->rot[2]= 0.0;
+ cu->rot[0]= cu->rot[1]= cu->rot[2]= 0.0f;
- if(cu->size[0]==0.0) cu->size[0]= 1.0;
- else if(cu->size[0]>0.0 && cu->size[0]<0.00001) cu->size[0]= 0.00001;
- else if(cu->size[0]<0.0 && cu->size[0]> -0.00001) cu->size[0]= -0.00001;
+ if(cu->size[0]==0.0f) cu->size[0]= 1.0f;
+ else if(cu->size[0]>0.0f && cu->size[0]<0.00001f) cu->size[0]= 0.00001f;
+ else if(cu->size[0]<0.0f && cu->size[0]> -0.00001f) cu->size[0]= -0.00001f;
- if(cu->size[1]==0.0) cu->size[1]= 1.0;
- else if(cu->size[1]>0.0 && cu->size[1]<0.00001) cu->size[1]= 0.00001;
- else if(cu->size[1]<0.0 && cu->size[1]> -0.00001) cu->size[1]= -0.00001;
+ if(cu->size[1]==0.0f) cu->size[1]= 1.0f;
+ else if(cu->size[1]>0.0f && cu->size[1]<0.00001f) cu->size[1]= 0.00001f;
+ else if(cu->size[1]<0.0f && cu->size[1]> -0.00001f) cu->size[1]= -0.00001f;
- if(cu->size[2]==0.0) cu->size[2]= 1.0;
- else if(cu->size[2]>0.0 && cu->size[2]<0.00001) cu->size[2]= 0.00001;
- else if(cu->size[2]<0.0 && cu->size[2]> -0.00001) cu->size[2]= -0.00001;
+ if(cu->size[2]==0.0f) cu->size[2]= 1.0f;
+ else if(cu->size[2]>0.0f && cu->size[2]<0.00001f) cu->size[2]= 0.00001f;
+ else if(cu->size[2]<0.0f && cu->size[2]> -0.00001f) cu->size[2]= -0.00001f;
}
}
@@ -590,7 +590,7 @@ static void calcknots(float *knots, short aantal, short order, short type)
k= 0.0;
for(a=1;a<=t;a++) {
knots[a-1]= k;
- if(a>=order && a<=aantal) k+= 1.0;
+ if(a>=order && a<=aantal) k+= 1.0f;
}
}
else if(type==2) {
@@ -598,15 +598,15 @@ static void calcknots(float *knots, short aantal, short order, short type)
if(order==4) {
k= 0.34;
for(a=0;a<t;a++) {
- knots[a]= (float)floor(k);
- k+= (1.0/3.0);
+ knots[a]= floorf(k);
+ k+= (1.0f/3.0f);
}
}
else if(order==3) {
- k= 0.6;
+ k= 0.6f;
for(a=0;a<t;a++) {
- if(a>=order && a<=aantal) k+= (0.5);
- knots[a]= (float)floor(k);
+ if(a>=order && a<=aantal) k+= 0.5f;
+ knots[a]= floorf(k);
}
}
else {
@@ -630,7 +630,7 @@ static void makecyclicknots(float *knots, short pnts, short order)
for(a=1; a<order2; a++) {
if(knots[b]!= knots[b-a]) break;
}
- if(a==order2) knots[pnts+order-2]+= 1.0;
+ if(a==order2) knots[pnts+order-2]+= 1.0f;
}
b= order;
@@ -722,12 +722,12 @@ static void basisNurb(float t, short order, short pnts, float *knots, float *bas
if(i2+j>= orderpluspnts) i2= opp2-j;
for(i= i1; i<=i2; i++) {
- if(basis[i]!=0.0)
+ if(basis[i]!=0.0f)
d= ((t-knots[i])*basis[i]) / (knots[i+j-1]-knots[i]);
else
- d= 0.0;
+ d= 0.0f;
- if(basis[i+1]!=0.0)
+ if(basis[i+1] != 0.0f)
e= ((knots[i+j]-t)*basis[i+1]) / (knots[i+j]-knots[i+1]);
else
e= 0.0;
@@ -740,7 +740,7 @@ static void basisNurb(float t, short order, short pnts, float *knots, float *bas
*end= 0;
for(i=i1; i<=i2; i++) {
- if(basis[i]>0.0) {
+ if(basis[i] > 0.0f) {
*end= i;
if(*start==1000) *start= i;
}
@@ -782,7 +782,7 @@ void makeNurbfaces(Nurb *nu, float *coord_array, int rowstride, int resolu, int
i= nu->pntsu*nu->pntsv;
ratcomp=0;
while(i--) {
- if(bp->vec[3]!=1.0) {
+ if(bp->vec[3] != 1.0f) {
ratcomp= 1;
break;
}
@@ -888,7 +888,7 @@ void makeNurbfaces(Nurb *nu, float *coord_array, int rowstride, int resolu, int
}
else bp++;
- if(*fp!=0.0) {
+ if(*fp != 0.0f) {
in[0]+= (*fp) * bp->vec[0];
in[1]+= (*fp) * bp->vec[1];
in[2]+= (*fp) * bp->vec[2];
@@ -964,7 +964,7 @@ void makeNurbcurve(Nurb *nu, float *coord_array, float *tilt_array, float *radiu
*fp= basisu[i]*bp->vec[3];
sumdiv+= *fp;
}
- if(sumdiv!=0.0) if(sumdiv<0.999 || sumdiv>1.001) {
+ if(sumdiv != 0.0f) if(sumdiv < 0.999f || sumdiv > 1.001f) {
/* is normalizing needed? */
fp= sum;
for(i= istart; i<=iend; i++, fp++) {
@@ -980,7 +980,7 @@ void makeNurbcurve(Nurb *nu, float *coord_array, float *tilt_array, float *radiu
if(i>=nu->pntsu) bp= nu->bp+(i - nu->pntsu);
else bp++;
- if(*fp!=0.0) {
+ if(*fp != 0.0f) {
coord_fp[0]+= (*fp) * bp->vec[0];
coord_fp[1]+= (*fp) * bp->vec[1];
@@ -1264,7 +1264,7 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp, int forRender)
if (cu->bevobj->type!=OB_CURVE) return;
bevcu= cu->bevobj->data;
- if(bevcu->ext1==0.0 && bevcu->ext2==0.0) {
+ if(bevcu->ext1==0.0f && bevcu->ext2==0.0f) {
ListBase bevdisp= {NULL, NULL};
facx= cu->bevobj->size[0];
facy= cu->bevobj->size[1];
@@ -1305,10 +1305,10 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp, int forRender)
freedisplist(&bevdisp);
}
}
- else if(cu->ext1==0.0 && cu->ext2==0.0) {
+ else if(cu->ext1==0.0f && cu->ext2==0.0f) {
;
}
- else if(cu->ext2==0.0) {
+ else if(cu->ext2==0.0f) {
dl= MEM_callocN(sizeof(DispList), "makebevelcurve2");
dl->verts= MEM_mallocN(2*3*sizeof(float), "makebevelcurve2");
BLI_addtail(disp, dl);
@@ -1337,13 +1337,13 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp, int forRender)
/* a circle */
fp= dl->verts;
- dangle= (2.0f*M_PI/(nr));
+ dangle= (2.0f*(float)M_PI/(nr));
angle= -(nr-1)*dangle;
for(a=0; a<nr; a++) {
fp[0]= 0.0;
- fp[1]= (float)(cos(angle)*(cu->ext2));
- fp[2]= (float)(sin(angle)*(cu->ext2)) - cu->ext1;
+ fp[1]= (cosf(angle)*(cu->ext2));
+ fp[2]= (sinf(angle)*(cu->ext2)) - cu->ext1;
angle+= dangle;
fp+= 3;
}
@@ -1374,15 +1374,15 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp, int forRender)
for(a=0; a<nr; a++) {
fp[0]= 0.0;
- fp[1]= (float)(cos(angle)*(cu->ext2));
- fp[2]= (float)(sin(angle)*(cu->ext2)) - cu->ext1;
+ fp[1]= (float)(cosf(angle)*(cu->ext2));
+ fp[2]= (float)(sinf(angle)*(cu->ext2)) - cu->ext1;
angle+= dangle;
fp+= 3;
}
}
/* part 2, sidefaces */
- if(cu->ext1!=0.0) {
+ if(cu->ext1!=0.0f) {
nr= 2;
dl= MEM_callocN(sizeof(DispList), "makebevelcurve p2");
@@ -1432,8 +1432,8 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp, int forRender)
for(a=0; a<nr; a++) {
fp[0]= 0.0;
- fp[1]= (float)(cos(angle)*(cu->ext2));
- fp[2]= (float)(sin(angle)*(cu->ext2)) + cu->ext1;
+ fp[1]= (float)(cosf(angle)*(cu->ext2));
+ fp[2]= (float)(sinf(angle)*(cu->ext2)) + cu->ext1;
angle+= dangle;
fp+= 3;
}
@@ -1452,7 +1452,7 @@ static int cu_isectLL(float *v1, float *v2, float *v3, float *v4, short cox, sho
float deler;
deler= (v1[cox]-v2[cox])*(v3[coy]-v4[coy])-(v3[cox]-v4[cox])*(v1[coy]-v2[coy]);
- if(deler==0.0) return -1;
+ if(deler==0.0f) return -1;
*labda= (v1[coy]-v3[coy])*(v3[cox]-v4[cox])-(v1[cox]-v3[cox])*(v3[coy]-v4[coy]);
*labda= -(*labda/deler);
@@ -1467,8 +1467,8 @@ static int cu_isectLL(float *v1, float *v2, float *v3, float *v4, short cox, sho
vec[cox]= *labda*(v2[cox]-v1[cox])+v1[cox];
vec[coy]= *labda*(v2[coy]-v1[coy])+v1[coy];
- if(*labda>=0.0 && *labda<=1.0 && *mu>=0.0 && *mu<=1.0) {
- if(*labda==0.0 || *labda==1.0 || *mu==0.0 || *mu==1.0) return 1;
+ if(*labda>=0.0f && *labda<=1.0f && *mu>=0.0f && *mu<=1.0f) {
+ if(*labda==0.0f || *labda==1.0f || *mu==0.0f || *mu==1.0f) return 1;
return 2;
}
return 0;
@@ -1513,7 +1513,7 @@ static short bevelinside(BevList *bl1,BevList *bl2)
/* if lab==0.0 or lab==1.0 then the edge intersects exactly a transition
only allow for one situation: we choose lab= 1.0
*/
- if(mode>=0 && lab!=0.0) {
+ if(mode >= 0 && lab != 0.0f) {
if(vec[0]<hvec1[0]) links++;
else rechts++;
}
@@ -1551,8 +1551,8 @@ static void calc_bevel_sin_cos(float x1, float y1, float x2, float y2, float *si
t01= (float)sqrt(x1*x1+y1*y1);
t02= (float)sqrt(x2*x2+y2*y2);
- if(t01==0.0) t01= 1.0;
- if(t02==0.0) t02= 1.0;
+ if(t01==0.0f) t01= 1.0f;
+ if(t02==0.0f) t02= 1.0f;
x1/=t01;
y1/=t01;
@@ -1564,7 +1564,7 @@ static void calc_bevel_sin_cos(float x1, float y1, float x2, float y2, float *si
else t02= (saacos(t02))/2.0f;
t02= (float)sin(t02);
- if(t02==0.0) t02= 1.0;
+ if(t02==0.0f) t02= 1.0f;
x3= x1-x2;
y3= y1-y2;
@@ -1701,7 +1701,7 @@ static void bevel_list_flip_tangents(BevList *bl)
nr= bl->nr;
while(nr--) {
- if(RAD2DEG(angle_v2v2(bevp0->tan, bevp1->tan)) > 90)
+ if(RAD2DEGF(angle_v2v2(bevp0->tan, bevp1->tan)) > 90.0f)
negate_v3(bevp1->tan);
bevp0= bevp1;
@@ -1889,7 +1889,7 @@ static void make_bevel_list_3D_minimum_twist(BevList *bl)
/* flip rotation if needs be */
cross_v3_v3v3(cross_tmp, vec_1, vec_2);
normalize_v3(cross_tmp);
- if(angle_normalized_v3v3(bevp_first->dir, cross_tmp) < 90/(180.0/M_PI))
+ if(angle_normalized_v3v3(bevp_first->dir, cross_tmp) < 90.0f/(float)(180.0/M_PI))
angle = -angle;
bevp2= (BevPoint *)(bl+1);
@@ -2283,7 +2283,7 @@ void makeBevelList(Object *ob)
inp= (bevp1->vec[0]- bevp0->vec[0]) * (bevp0->vec[1]- bevp2->vec[1]) + (bevp0->vec[1]- bevp1->vec[1]) * (bevp0->vec[0]- bevp2->vec[0]);
- if(inp>0.0) sd->dir= 1;
+ if(inp > 0.0f) sd->dir= 1;
else sd->dir= 0;
sd++;
@@ -2483,11 +2483,11 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
if(mode==2 && next && prev) { // keep horizontal if extrema
float ydiff1= prev->vec[1][1] - bezt->vec[1][1];
float ydiff2= next->vec[1][1] - bezt->vec[1][1];
- if( (ydiff1<=0.0 && ydiff2<=0.0) || (ydiff1>=0.0 && ydiff2>=0.0) ) {
+ if( (ydiff1 <= 0.0f && ydiff2 <= 0.0f) || (ydiff1 >= 0.0f && ydiff2 >= 0.0f) ) {
bezt->vec[0][1]= bezt->vec[1][1];
}
else { // handles should not be beyond y coord of two others
- if(ydiff1<=0.0) {
+ if(ydiff1 <= 0.0f) {
if(prev->vec[1][1] > bezt->vec[0][1]) {
bezt->vec[0][1]= prev->vec[1][1];
leftviolate= 1;
@@ -2511,11 +2511,11 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
if(mode==2 && next && prev) { // keep horizontal if extrema
float ydiff1= prev->vec[1][1] - bezt->vec[1][1];
float ydiff2= next->vec[1][1] - bezt->vec[1][1];
- if( (ydiff1<=0.0 && ydiff2<=0.0) || (ydiff1>=0.0 && ydiff2>=0.0) ) {
+ if( (ydiff1 <= 0.0f && ydiff2 <= 0.0f) || (ydiff1 >= 0.0f && ydiff2 >= 0.0f) ) {
bezt->vec[2][1]= bezt->vec[1][1];
}
else { // handles should not be beyond y coord of two others
- if(ydiff1<=0.0) {
+ if(ydiff1 <= 0.0f) {
if(next->vec[1][1] < bezt->vec[2][1]) {
bezt->vec[2][1]= next->vec[1][1];
rightviolate= 1;
@@ -2556,17 +2556,17 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
}
if(bezt->h1==HD_VECT) { /* vector */
- dx/=3.0;
- dy/=3.0;
- dz/=3.0;
+ dx/=3.0f;
+ dy/=3.0f;
+ dz/=3.0f;
*(p2-3)= *p2-dx;
*(p2-2)= *(p2+1)-dy;
*(p2-1)= *(p2+2)-dz;
}
if(bezt->h2==HD_VECT) {
- dx1/=3.0;
- dy1/=3.0;
- dz1/=3.0;
+ dx1/=3.0f;
+ dy1/=3.0f;
+ dz1/=3.0f;
*(p2+3)= *p2+dx1;
*(p2+4)= *(p2+1)+dy1;
*(p2+5)= *(p2+2)+dz1;
@@ -2574,8 +2574,8 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
len2= len_v3v3(p2, p2+3);
len1= len_v3v3(p2, p2-3);
- if(len1==0.0) len1=1.0;
- if(len2==0.0) len2=1.0;
+ if(len1==0.0f) len1= 1.0f;
+ if(len2==0.0f) len2= 1.0f;
if(bezt->f1 & SELECT) { /* order of calculation */
if(bezt->h2==HD_ALIGN) { /* aligned */
@@ -2700,18 +2700,18 @@ void autocalchandlesNurb(Nurb *nu, int flag)
if(flag==0 || (bezt1->f1 & flag) ) {
bezt1->h1= 0;
/* distance too short: vectorhandle */
- if( len_v3v3( bezt1->vec[1], bezt0->vec[1] ) < 0.0001) {
+ if( len_v3v3( bezt1->vec[1], bezt0->vec[1] ) < 0.0001f) {
bezt1->h1= HD_VECT;
leftsmall= 1;
}
else {
/* aligned handle? */
- if(dist_to_line_v2(bezt1->vec[1], bezt1->vec[0], bezt1->vec[2]) < 0.0001) {
+ if(dist_to_line_v2(bezt1->vec[1], bezt1->vec[0], bezt1->vec[2]) < 0.0001f) {
align= 1;
bezt1->h1= HD_ALIGN;
}
/* or vector handle? */
- if(dist_to_line_v2(bezt1->vec[0], bezt1->vec[1], bezt0->vec[1]) < 0.0001)
+ if(dist_to_line_v2(bezt1->vec[0], bezt1->vec[1], bezt0->vec[1]) < 0.0001f)
bezt1->h1= HD_VECT;
}
@@ -2720,7 +2720,7 @@ void autocalchandlesNurb(Nurb *nu, int flag)
if(flag==0 || (bezt1->f3 & flag) ) {
bezt1->h2= 0;
/* distance too short: vectorhandle */
- if( len_v3v3( bezt1->vec[1], bezt2->vec[1] ) < 0.0001) {
+ if( len_v3v3( bezt1->vec[1], bezt2->vec[1] ) < 0.0001f) {
bezt1->h2= HD_VECT;
rightsmall= 1;
}
@@ -2729,7 +2729,7 @@ void autocalchandlesNurb(Nurb *nu, int flag)
if(align) bezt1->h2= HD_ALIGN;
/* or vector handle? */
- if(dist_to_line_v2(bezt1->vec[2], bezt1->vec[1], bezt2->vec[1]) < 0.0001)
+ if(dist_to_line_v2(bezt1->vec[2], bezt1->vec[1], bezt2->vec[1]) < 0.0001f)
bezt1->h2= HD_VECT;
}
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 35c4fb5311c..c8e5998774d 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -178,8 +178,8 @@ void addnormalsDispList(ListBase *lb)
if(dl->type==DL_INDEX3) {
if(dl->nors==NULL) {
dl->nors= MEM_callocN(sizeof(float)*3, "dlnors");
- if(dl->verts[2]<0.0) dl->nors[2]= -1.0;
- else dl->nors[2]= 1.0;
+ if(dl->verts[2] < 0.0f) dl->nors[2]= -1.0f;
+ else dl->nors[2]= 1.0f;
}
}
else if(dl->type==DL_SURF) {
@@ -413,10 +413,10 @@ static void fastshade(float *co, float *nor, float *orco, Material *ma, char *co
VECCOPY(shi.orn, shi.vn);
}
if(ma->texco & TEXCO_REFL) {
- float inp= 2.0*(shi.vn[2]);
+ float inp= 2.0f * (shi.vn[2]);
shi.ref[0]= (inp*shi.vn[0]);
shi.ref[1]= (inp*shi.vn[1]);
- shi.ref[2]= (-1.0+inp*shi.vn[2]);
+ shi.ref[2]= (-1.0f + inp*shi.vn[2]);
}
}
@@ -589,9 +589,7 @@ static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, un
mul_v3_m4v3(vec, mat, mv->co);
- vec[0]+= 0.001*vn[0];
- vec[1]+= 0.001*vn[1];
- vec[2]+= 0.001*vn[2];
+ mul_v3_v3fl(vec, vn, 0.001f);
fastshade_customdata(&dm->faceData, i, j, ma);
fastshade(vec, vn, orco?&orco[vidx[j]*3]:mv->co, ma, col1, col2);
@@ -1160,7 +1158,7 @@ float calc_taper(Scene *scene, Object *taperobj, int cur, int tot)
/* horizontal size */
minx= dl->verts[0];
dx= dl->verts[3*(dl->nr-1)] - minx;
- if(dx>0.0) {
+ if(dx > 0.0f) {
fp= dl->verts;
for(a=0; a<dl->nr; a++, fp+=3) {
@@ -1741,7 +1739,7 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
if (!dlbev.first && cu->width==1.0f) {
curve_to_displist(cu, nubase, dispbase, forRender);
} else {
- float widfac= cu->width-1.0;
+ float widfac= cu->width - 1.0f;
BevList *bl= cu->bev.first;
Nurb *nu= nubase->first;
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index a5391ee20cc..b1272ee2d53 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -1119,7 +1119,7 @@ static float dvar_eval_rotDiff (ChannelDriver *driver, DriverVar *dvar)
angle = 2.0f * (saacos(quat[0]));
angle= ABS(angle);
- return (angle > M_PI) ? (float)((2.0f * M_PI) - angle) : (float)(angle);
+ return (angle > (float)M_PI) ? (float)((2.0f * (float)M_PI) - angle) : (float)(angle);
}
/* evaluate 'location difference' driver variable */
@@ -1652,9 +1652,9 @@ static int findzero (float x, float q0, float q1, float q2, float q3, float *o)
int nr= 0;
c0= q0 - x;
- c1= 3.0 * (q1 - q0);
- c2= 3.0 * (q0 - 2.0*q1 + q2);
- c3= q3 - q0 + 3.0 * (q1 - q2);
+ c1= 3.0f * (q1 - q0);
+ c2= 3.0f * (q0 - 2.0f*q1 + q2);
+ c3= q3 - q0 + 3.0f * (q1 - q2);
if (c3 != 0.0) {
a= c2/c3;
@@ -1670,17 +1670,17 @@ static int findzero (float x, float q0, float q1, float q2, float q3, float *o)
t= sqrt(d);
o[0]= (float)(sqrt3d(-q+t) + sqrt3d(-q-t) - a);
- if ((o[0] >= SMALL) && (o[0] <= 1.000001)) return 1;
+ if ((o[0] >= (float)SMALL) && (o[0] <= 1.000001f)) return 1;
else return 0;
}
else if (d == 0.0) {
t= sqrt3d(-q);
o[0]= (float)(2*t - a);
- if ((o[0] >= SMALL) && (o[0] <= 1.000001)) nr++;
+ if ((o[0] >= (float)SMALL) && (o[0] <= 1.000001f)) nr++;
o[nr]= (float)(-t-a);
- if ((o[nr] >= SMALL) && (o[nr] <= 1.000001)) return nr+1;
+ if ((o[nr] >= (float)SMALL) && (o[nr] <= 1.000001f)) return nr+1;
else return nr;
}
else {
@@ -1690,13 +1690,13 @@ static int findzero (float x, float q0, float q1, float q2, float q3, float *o)
q= sqrt(3 - 3*p*p);
o[0]= (float)(2*t*p - a);
- if ((o[0] >= SMALL) && (o[0] <= 1.000001)) nr++;
+ if ((o[0] >= (float)SMALL) && (o[0] <= 1.000001f)) nr++;
o[nr]= (float)(-t * (p + q) - a);
- if ((o[nr] >= SMALL) && (o[nr] <= 1.000001)) nr++;
+ if ((o[nr] >= (float)SMALL) && (o[nr] <= 1.000001f)) nr++;
o[nr]= (float)(-t * (p - q) - a);
- if ((o[nr] >= SMALL) && (o[nr] <= 1.000001)) return nr+1;
+ if ((o[nr] >= (float)SMALL) && (o[nr] <= 1.000001f)) return nr+1;
else return nr;
}
}
@@ -1713,22 +1713,22 @@ static int findzero (float x, float q0, float q1, float q2, float q3, float *o)
p= sqrt(p);
o[0]= (float)((-b-p) / (2 * a));
- if ((o[0] >= SMALL) && (o[0] <= 1.000001)) nr++;
+ if ((o[0] >= (float)SMALL) && (o[0] <= 1.000001f)) nr++;
o[nr]= (float)((-b+p)/(2*a));
- if ((o[nr] >= SMALL) && (o[nr] <= 1.000001)) return nr+1;
+ if ((o[nr] >= (float)SMALL) && (o[nr] <= 1.000001f)) return nr+1;
else return nr;
}
else if (p == 0) {
o[0]= (float)(-b / (2 * a));
- if ((o[0] >= SMALL) && (o[0] <= 1.000001)) return 1;
+ if ((o[0] >= (float)SMALL) && (o[0] <= 1.000001f)) return 1;
else return 0;
}
}
else if (b != 0.0) {
o[0]= (float)(-c/b);
- if ((o[0] >= SMALL) && (o[0] <= 1.000001)) return 1;
+ if ((o[0] >= (float)SMALL) && (o[0] <= 1.000001f)) return 1;
else return 0;
}
else if (c == 0.0) {
diff --git a/source/blender/blenkernel/intern/image_gen.c b/source/blender/blenkernel/intern/image_gen.c
index 1a1b073352e..8f6408f1939 100644
--- a/source/blender/blenkernel/intern/image_gen.c
+++ b/source/blender/blenkernel/intern/image_gen.c
@@ -161,8 +161,8 @@ void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int widt
/* Utility functions for BKE_image_buf_fill_checker_color */
-#define BLEND_FLOAT(real, add) (real+add <= 1.0) ? (real+add) : 1.0
-#define BLEND_CHAR(real, add) ((real + (char)(add * 255.0)) <= 255) ? (real + (char)(add * 255.0)) : 255
+#define BLEND_FLOAT(real, add) (real+add <= 1.0f) ? (real+add) : 1.0f
+#define BLEND_CHAR(real, add) ((real + (char)(add * 255.0f)) <= 255) ? (real + (char)(add * 255.0f)) : 255
static int is_pow2(int n)
{
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index f8c7a71f210..4b532362cd8 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -422,7 +422,7 @@ static int setkeys(float fac, ListBase *lb, KeyBlock *k[], float *t, int cycl)
t[3]= k1->pos+ofs;
k[3]= k1;
- if(ofs>2.1+lastpos) break;
+ if(ofs > 2.1f + lastpos) break;
}
bsplinetype= 0;
@@ -448,7 +448,7 @@ static int setkeys(float fac, ListBase *lb, KeyBlock *k[], float *t, int cycl)
}
d= t[2]-t[1];
- if(d==0.0) {
+ if(d == 0.0f) {
if(bsplinetype==0) {
return 1; /* both keys equal */
}
@@ -649,8 +649,8 @@ static void cp_key(const int start, int end, const int tot, char *poin, Key *key
/* are we going to be nasty? */
if(flagflo) {
ktot+= kd;
- while(ktot>=1.0) {
- ktot-= 1.0;
+ while(ktot >= 1.0f) {
+ ktot -= 1.0f;
k1+= elemsize;
kref+= elemsize;
}
@@ -953,8 +953,8 @@ static void do_key(const int start, int end, const int tot, char *poin, Key *key
if(flagdo & 1) {
if(flagflo & 1) {
k1tot+= k1d;
- while(k1tot>=1.0) {
- k1tot-= 1.0;
+ while(k1tot >= 1.0f) {
+ k1tot -= 1.0f;
k1+= elemsize;
}
}
@@ -963,8 +963,8 @@ static void do_key(const int start, int end, const int tot, char *poin, Key *key
if(flagdo & 2) {
if(flagflo & 2) {
k2tot+= k2d;
- while(k2tot>=1.0) {
- k2tot-= 1.0;
+ while(k2tot >= 1.0f) {
+ k2tot -= 1.0f;
k2+= elemsize;
}
}
@@ -973,8 +973,8 @@ static void do_key(const int start, int end, const int tot, char *poin, Key *key
if(flagdo & 4) {
if(flagflo & 4) {
k3tot+= k3d;
- while(k3tot>=1.0) {
- k3tot-= 1.0;
+ while(k3tot >= 1.0f) {
+ k3tot -= 1.0f;
k3+= elemsize;
}
}
@@ -983,8 +983,8 @@ static void do_key(const int start, int end, const int tot, char *poin, Key *key
if(flagdo & 8) {
if(flagflo & 8) {
k4tot+= k4d;
- while(k4tot>=1.0) {
- k4tot-= 1.0;
+ while(k4tot >= 1.0f) {
+ k4tot -= 1.0f;
k4+= elemsize;
}
}
@@ -1473,7 +1473,7 @@ KeyBlock *add_keyblock(Key *key, const char *name)
// XXX kb->pos is the confusing old horizontal-line RVK crap in old IPO Editor...
if(key->type == KEY_RELATIVE)
- kb->pos= curpos+0.1;
+ kb->pos= curpos + 0.1f;
else {
#if 0 // XXX old animation system
curpos= bsystem_time(scene, 0, (float)CFRA, 0.0);
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index b5b872ebf01..3ca5cdb9bb1 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1006,9 +1006,9 @@ void automatname(Material *ma)
if(ma->mode & MA_SHLESS) ref= 1.0;
else ref= ma->ref;
- r= (int)(4.99*(ref*ma->r));
- g= (int)(4.99*(ref*ma->g));
- b= (int)(4.99*(ref*ma->b));
+ r= (int)(4.99f*(ref*ma->r));
+ g= (int)(4.99f*(ref*ma->g));
+ b= (int)(4.99f*(ref*ma->b));
nr= r + 5*g + 25*b;
if(nr>124) nr= 124;
new_id(&G.main->mat, (ID *)ma, colname_array[nr]);
@@ -1174,10 +1174,10 @@ void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col)
}
break;
case MA_RAMP_DIFF:
- *r = facm*(*r) + fac*fabs(*r-col[0]);
+ *r = facm*(*r) + fac*fabsf(*r-col[0]);
if(g) {
- *g = facm*(*g) + fac*fabs(*g-col[1]);
- *b = facm*(*b) + fac*fabs(*b-col[2]);
+ *g = facm*(*g) + fac*fabsf(*g-col[1]);
+ *b = facm*(*b) + fac*fabsf(*b-col[2]);
}
break;
case MA_RAMP_DARK:
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index dd96736b8c3..e6e32be9634 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -587,13 +587,13 @@ float densfunc(MetaElem *ball, float x, float y, float z)
if(ball->flag & MB_NEGATIVE) {
dist2= 1.0f-(dist2/ball->rad2);
- if(dist2 < 0.0) return 0.5f;
+ if(dist2 < 0.0f) return 0.5f;
return 0.5f-ball->s*dist2*dist2*dist2;
}
else {
dist2= 1.0f-(dist2/ball->rad2);
- if(dist2 < 0.0) return -0.5f;
+ if(dist2 < 0.0f) return -0.5f;
return ball->s*dist2*dist2*dist2 -0.5f;
}
@@ -685,8 +685,8 @@ float metaball(float x, float y, float z)
ml_p= ml_p->next;
}
- dens+= -0.5*(metaball_tree->pos - node->pos);
- dens+= 0.5*(metaball_tree->neg - node->neg);
+ dens+= -0.5f*(metaball_tree->pos - node->pos);
+ dens+= 0.5f*(metaball_tree->neg - node->neg);
}
else{
for(a=0; a<totelem; a++) {
@@ -832,7 +832,7 @@ void docube(CUBE *cube, PROCESS *p, MetaBall *mb)
CORNER *c1, *c2;
int i, index = 0, count, indexar[8];
- for (i = 0; i < 8; i++) if (cube->corners[i]->value > 0.0) index += (1<<i);
+ for (i = 0; i < 8; i++) if (cube->corners[i]->value > 0.0f) index += (1<<i);
for (polys = cubetable[index]; polys; polys = polys->next) {
INTLIST *edges;
@@ -906,7 +906,7 @@ void testface(int i, int j, int k, CUBE* old, int bit, int c1, int c2, int c3, i
corn3= old->corners[c3];
corn4= old->corners[c4];
- pos = corn1->value > 0.0 ? 1 : 0;
+ pos = corn1->value > 0.0f ? 1 : 0;
/* test if no surface crossing */
if( (corn2->value > 0) == pos && (corn3->value > 0) == pos && (corn4->value > 0) == pos) return;
@@ -1219,9 +1219,9 @@ void vnormal (MB_POINT *point, PROCESS *p, MB_POINT *v)
v->x = p->function(point->x+delta, point->y, point->z)-f;
v->y = p->function(point->x, point->y+delta, point->z)-f;
v->z = p->function(point->x, point->y, point->z+delta)-f;
- f = (float)sqrt(v->x*v->x + v->y*v->y + v->z*v->z);
+ f = sqrtf(v->x*v->x + v->y*v->y + v->z*v->z);
- if (f != 0.0) {
+ if (f != 0.0f) {
v->x /= f;
v->y /= f;
v->z /= f;
@@ -1230,16 +1230,16 @@ void vnormal (MB_POINT *point, PROCESS *p, MB_POINT *v)
if(FALSE) {
MB_POINT temp;
- delta*= 2.0;
+ delta *= 2.0f;
f = p->function(point->x, point->y, point->z);
temp.x = p->function(point->x+delta, point->y, point->z)-f;
temp.y = p->function(point->x, point->y+delta, point->z)-f;
temp.z = p->function(point->x, point->y, point->z+delta)-f;
- f = (float)sqrt(temp.x*temp.x + temp.y*temp.y + temp.z*temp.z);
+ f = sqrtf(temp.x*temp.x + temp.y*temp.y + temp.z*temp.z);
- if (f != 0.0) {
+ if (f != 0.0f) {
temp.x /= f;
temp.y /= f;
temp.z /= f;
@@ -1248,9 +1248,9 @@ void vnormal (MB_POINT *point, PROCESS *p, MB_POINT *v)
v->y+= temp.y;
v->z+= temp.z;
- f = (float)sqrt(v->x*v->x + v->y*v->y + v->z*v->z);
+ f = sqrtf(v->x*v->x + v->y*v->y + v->z*v->z);
- if (f != 0.0) {
+ if (f != 0.0f) {
v->x /= f;
v->y /= f;
v->z /= f;
@@ -1317,7 +1317,7 @@ void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2,
/* Aproximation by linear interpolation is faster then binary subdivision,
* but it results sometimes (mb->thresh < 0.2) into the strange results */
- if((mb->thresh >0.2) && (f==1)){
+ if((mb->thresh > 0.2f) && (f==1)){
if((dy == 0.0f) && (dz == 0.0f)){
p->x = neg.x - negative*dx/(positive-negative);
p->y = neg.y;
@@ -1344,7 +1344,7 @@ void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2,
while (1) {
if (i++ == RES) return;
p->x = 0.5f*(pos.x + neg.x);
- if ((function(p->x,p->y,p->z)) > 0.0) pos.x = p->x; else neg.x = p->x;
+ if ((function(p->x,p->y,p->z)) > 0.0f) pos.x = p->x; else neg.x = p->x;
}
}
@@ -1354,7 +1354,7 @@ void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2,
while (1) {
if (i++ == RES) return;
p->y = 0.5f*(pos.y + neg.y);
- if ((function(p->x,p->y,p->z)) > 0.0) pos.y = p->y; else neg.y = p->y;
+ if ((function(p->x,p->y,p->z)) > 0.0f) pos.y = p->y; else neg.y = p->y;
}
}
@@ -1364,7 +1364,7 @@ void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2,
while (1) {
if (i++ == RES) return;
p->z = 0.5f*(pos.z + neg.z);
- if ((function(p->x,p->y,p->z)) > 0.0) pos.z = p->z; else neg.z = p->z;
+ if ((function(p->x,p->y,p->z)) > 0.0f) pos.z = p->z; else neg.z = p->z;
}
}
@@ -1376,7 +1376,7 @@ void converge (MB_POINT *p1, MB_POINT *p2, float v1, float v2,
if (i++ == RES) return;
- if ((function(p->x, p->y, p->z)) > 0.0){
+ if ((function(p->x, p->y, p->z)) > 0.0f){
pos.x = p->x;
pos.y = p->y;
pos.z = p->z;
@@ -1437,7 +1437,7 @@ void find_first_points(PROCESS *mbproc, MetaBall *mb, int a)
/* Skip, when Stiffness of MetaElement is too small ... MetaElement can't be
* visible alone ... but still can influence others MetaElements :-) */
- if(f > 0.0) {
+ if(f > 0.0f) {
OUT.x = IN.x = in.x= 0.0;
OUT.y = IN.y = in.y= 0.0;
OUT.z = IN.z = in.z= 0.0;
@@ -1495,7 +1495,7 @@ void find_first_points(PROCESS *mbproc, MetaBall *mb, int a)
workp.y = in.y;
workp.z = in.z;
workp_v = in_v;
- max_len = sqrt((out.x-in.x)*(out.x-in.x) + (out.y-in.y)*(out.y-in.y) + (out.z-in.z)*(out.z-in.z));
+ max_len = sqrtf((out.x-in.x)*(out.x-in.x) + (out.y-in.y)*(out.y-in.y) + (out.z-in.z)*(out.z-in.z));
nx = abs((out.x - in.x)/mbproc->size);
ny = abs((out.y - in.y)/mbproc->size);
@@ -1515,7 +1515,7 @@ void find_first_points(PROCESS *mbproc, MetaBall *mb, int a)
/* compute value of implicite function */
tmp_v = mbproc->function(workp.x, workp.y, workp.z);
/* add cube to the stack, when value of implicite function crosses zero value */
- if((tmp_v<0.0 && workp_v>=0.0)||(tmp_v>0.0 && workp_v<=0.0)) {
+ if((tmp_v<0.0f && workp_v>=0.0f)||(tmp_v>0.0f && workp_v<=0.0f)) {
/* indexes of CUBE, which includes "first point" */
c_i= (int)floor(workp.x/mbproc->size);
@@ -1529,7 +1529,7 @@ void find_first_points(PROCESS *mbproc, MetaBall *mb, int a)
else
add_cube(mbproc, c_i, c_j, c_k, 1);
}
- len = sqrt((workp.x-in.x)*(workp.x-in.x) + (workp.y-in.y)*(workp.y-in.y) + (workp.z-in.z)*(workp.z-in.z));
+ len = sqrtf((workp.x-in.x)*(workp.x-in.x) + (workp.y-in.y)*(workp.y-in.y) + (workp.z-in.z)*(workp.z-in.z));
workp_v = tmp_v;
}
@@ -1627,13 +1627,13 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */
/* when metaball object hase zero scale, then MetaElem ot this MetaBall
* will not be put to mainb array */
- if(bob->size[0]==0.0 || bob->size[1]==0.0 || bob->size[2]==0.0) {
+ if(bob->size[0]==0.0f || bob->size[1]==0.0f || bob->size[2]==0.0f) {
zero_size= 1;
}
else if(bob->parent) {
struct Object *pob=bob->parent;
while(pob) {
- if(pob->size[0]==0.0 || pob->size[1]==0.0 || pob->size[2]==0.0) {
+ if(pob->size[0]==0.0f || pob->size[1]==0.0f || pob->size[2]==0.0f) {
zero_size= 1;
break;
}
@@ -1662,7 +1662,7 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */
/* too big stiffness seems only ugly due to linear interpolation
* no need to have possibility for too big stiffness */
- if(ml->s > 10.0) ml->s = 10.0;
+ if(ml->s > 10.0f) ml->s = 10.0f;
/* Rotation of MetaElem is stored in quat */
quat_to_mat4( temp3,ml->quat);
@@ -2228,7 +2228,7 @@ void metaball_polygonize(Scene *scene, Object *ob, ListBase *dispbase)
if(G.moving && mb->flag==MB_UPDATE_HALFRES) width*= 2;
}
/* nr_cubes is just for safety, minimum is totsize */
- nr_cubes= (int)(0.5+totsize/width);
+ nr_cubes= (int)(0.5f+totsize/width);
/* init process */
mbproc.function = metaball;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 66e9d09fb7e..6f528ec3ea8 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -362,9 +362,9 @@ void tex_space_mesh(Mesh *me)
if(me->texflag & AUTOSPACE) {
for (a=0; a<3; a++) {
- if(size[a]==0.0) size[a]= 1.0;
- else if(size[a]>0.0 && size[a]<0.00001) size[a]= 0.00001;
- else if(size[a]<0.0 && size[a]> -0.00001) size[a]= -0.00001;
+ if(size[a]==0.0f) size[a]= 1.0f;
+ else if(size[a]>0.0f && size[a]<0.00001f) size[a]= 0.00001f;
+ else if(size[a]<0.0f && size[a]> -0.00001f) size[a]= -0.00001f;
}
copy_v3_v3(me->loc, loc);
@@ -1433,7 +1433,7 @@ UvVertMap *make_uv_vert_map(struct MFace *mface, struct MTFace *tface, unsigned
sub_v2_v2v2(uvdiff, uv2, uv);
- if(fabs(uv[0]-uv2[0]) < limit[0] && fabs(uv[1]-uv2[1]) < limit[1]) {
+ if(fabsf(uv[0]-uv2[0]) < limit[0] && fabsf(uv[1]-uv2[1]) < limit[1]) {
if(lastv) lastv->next= next;
else vlist= next;
iterv->next= newvlist;
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 6694f74cd1e..c02b5dda9ce 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -296,7 +296,7 @@ NlaStrip *add_nlastrip (bAction *act)
calc_action_range(strip->act, &strip->actstart, &strip->actend, 0);
strip->start = strip->actstart;
- strip->end = (IS_EQ(strip->actstart, strip->actend)) ? (strip->actstart + 1.0f): (strip->actend);
+ strip->end = (IS_EQF(strip->actstart, strip->actend)) ? (strip->actstart + 1.0f): (strip->actend);
/* strip should be referenced as-is */
strip->scale= 1.0f;
@@ -347,19 +347,20 @@ NlaStrip *add_nlastrip_to_stack (AnimData *adt, bAction *act)
*/
static float nlastrip_get_frame_actionclip (NlaStrip *strip, float cframe, short mode)
{
- float actlength, repeat, scale;
+ float actlength, scale;
+ // float repeat; // UNUSED
/* get number of repeats */
- if (IS_EQ(strip->repeat, 0.0f)) strip->repeat = 1.0f;
- repeat = strip->repeat;
+ if (IS_EQF(strip->repeat, 0.0f)) strip->repeat = 1.0f;
+ // repeat = strip->repeat; // UNUSED
/* scaling */
- if (IS_EQ(strip->scale, 0.0f)) strip->scale= 1.0f;
+ if (IS_EQF(strip->scale, 0.0f)) strip->scale= 1.0f;
scale = (float)fabs(strip->scale); /* scale must be positive - we've got a special flag for reversing */
/* length of referenced action */
actlength = strip->actend - strip->actstart;
- if (IS_EQ(actlength, 0.0f)) actlength = 1.0f;
+ if (IS_EQF(actlength, 0.0f)) actlength = 1.0f;
/* reversed = play strip backwards */
if (strip->flag & NLASTRIP_FLAG_REVERSE) {
@@ -371,7 +372,7 @@ static float nlastrip_get_frame_actionclip (NlaStrip *strip, float cframe, short
return (strip->end + (strip->actstart * scale - cframe)) / scale;
}
else /* if (mode == NLATIME_CONVERT_EVAL) */{
- if (IS_EQ(cframe, strip->end) && IS_EQ(strip->repeat, ((int)strip->repeat))) {
+ if (IS_EQF(cframe, strip->end) && IS_EQF(strip->repeat, ((int)strip->repeat))) {
/* this case prevents the motion snapping back to the first frame at the end of the strip
* by catching the case where repeats is a whole number, which means that the end of the strip
* could also be interpreted as the end of the start of a repeat
@@ -382,7 +383,7 @@ static float nlastrip_get_frame_actionclip (NlaStrip *strip, float cframe, short
/* - the 'fmod(..., actlength*scale)' is needed to get the repeats working
* - the '/ scale' is needed to ensure that scaling influences the timing within the repeat
*/
- return strip->actend - fmod(cframe - strip->start, actlength*scale) / scale;
+ return strip->actend - fmodf(cframe - strip->start, actlength*scale) / scale;
}
}
}
@@ -394,7 +395,7 @@ static float nlastrip_get_frame_actionclip (NlaStrip *strip, float cframe, short
return strip->actstart + (cframe - strip->start) / scale;
}
else /* if (mode == NLATIME_CONVERT_EVAL) */{
- if (IS_EQ(cframe, strip->end) && IS_EQ(strip->repeat, ((int)strip->repeat))) {
+ if (IS_EQF(cframe, strip->end) && IS_EQF(strip->repeat, ((int)strip->repeat))) {
/* this case prevents the motion snapping back to the first frame at the end of the strip
* by catching the case where repeats is a whole number, which means that the end of the strip
* could also be interpreted as the end of the start of a repeat
@@ -405,7 +406,7 @@ static float nlastrip_get_frame_actionclip (NlaStrip *strip, float cframe, short
/* - the 'fmod(..., actlength*scale)' is needed to get the repeats working
* - the '/ scale' is needed to ensure that scaling influences the timing within the repeat
*/
- return strip->actstart + fmod(cframe - strip->start, actlength*scale) / scale;
+ return strip->actstart + fmodf(cframe - strip->start, actlength*scale) / scale;
}
}
}
@@ -507,7 +508,7 @@ short BKE_nlastrips_has_space (ListBase *strips, float start, float end)
NlaStrip *strip;
/* sanity checks */
- if ((strips == NULL) || IS_EQ(start, end))
+ if ((strips == NULL) || IS_EQF(start, end))
return 0;
if (start > end) {
puts("BKE_nlastrips_has_space() error... start and end arguments swapped");
@@ -800,13 +801,13 @@ void BKE_nlameta_flush_transforms (NlaStrip *mstrip)
* don't flush if nothing changed yet
* TODO: maybe we need a flag to say always flush?
*/
- if (IS_EQ(oStart, mstrip->start) && IS_EQ(oEnd, mstrip->end))
+ if (IS_EQF(oStart, mstrip->start) && IS_EQF(oEnd, mstrip->end))
return;
/* check if scale changed */
oLen = oEnd - oStart;
nLen = mstrip->end - mstrip->start;
- if (IS_EQ(nLen, oLen) == 0)
+ if (IS_EQF(nLen, oLen) == 0)
scaleChanged= 1;
/* for each child-strip, calculate new start/end points based on this new info */
@@ -927,7 +928,7 @@ short BKE_nlatrack_has_space (NlaTrack *nlt, float start, float end)
* - track must be editable
* - bounds cannot be equal (0-length is nasty)
*/
- if ((nlt == NULL) || (nlt->flag & NLATRACK_PROTECTED) || IS_EQ(start, end))
+ if ((nlt == NULL) || (nlt->flag & NLATRACK_PROTECTED) || IS_EQF(start, end))
return 0;
if (start > end) {
@@ -1044,7 +1045,7 @@ short BKE_nlastrip_within_bounds (NlaStrip *strip, float min, float max)
const float boundsLen= (float)fabs(max - min);
/* sanity checks */
- if ((strip == NULL) || IS_EQ(stripLen, 0.0f) || IS_EQ(boundsLen, 0.0f))
+ if ((strip == NULL) || IS_EQF(stripLen, 0.0f) || IS_EQF(boundsLen, 0.0f))
return 0;
/* only ok if at least part of the strip is within the bounding window
@@ -1084,12 +1085,12 @@ void BKE_nlastrip_recalculate_bounds (NlaStrip *strip)
/* calculate new length factors */
actlen= strip->actend - strip->actstart;
- if (IS_EQ(actlen, 0.0f)) actlen= 1.0f;
+ if (IS_EQF(actlen, 0.0f)) actlen= 1.0f;
mapping= strip->scale * strip->repeat;
/* adjust endpoint of strip in response to this */
- if (IS_EQ(mapping, 0.0f) == 0)
+ if (IS_EQF(mapping, 0.0f) == 0)
strip->end = (actlen * mapping) + strip->start;
}
@@ -1313,11 +1314,11 @@ static void nlastrip_get_endpoint_overlaps (NlaStrip *strip, NlaTrack *track, fl
/* if this strip is not part of an island of continuous strips, it can be used
* - this check needs to be done for each end of the strip we try and use...
*/
- if ((nls->next == NULL) || IS_EQ(nls->next->start, nls->end)==0) {
+ if ((nls->next == NULL) || IS_EQF(nls->next->start, nls->end)==0) {
if ((nls->end > strip->start) && (nls->end < strip->end))
*start= &nls->end;
}
- if ((nls->prev == NULL) || IS_EQ(nls->prev->end, nls->start)==0) {
+ if ((nls->prev == NULL) || IS_EQF(nls->prev->end, nls->start)==0) {
if ((nls->start < strip->end) && (nls->start > strip->start))
*end= &nls->start;
}
@@ -1349,7 +1350,7 @@ static void BKE_nlastrip_validate_autoblends (NlaTrack *nlt, NlaStrip *nls)
* is directly followed/preceeded by another strip, forming an
* 'island' of continuous strips
*/
- if ( (ps || ns) && ((nls->prev == NULL) || IS_EQ(nls->prev->end, nls->start)==0) )
+ if ( (ps || ns) && ((nls->prev == NULL) || IS_EQF(nls->prev->end, nls->start)==0) )
{
/* start overlaps - pick the largest overlap */
if ( ((ps && ns) && (*ps > *ns)) || (ps) )
@@ -1360,7 +1361,7 @@ static void BKE_nlastrip_validate_autoblends (NlaTrack *nlt, NlaStrip *nls)
else /* no overlap allowed/needed */
nls->blendin= 0.0f;
- if ( (pe || ne) && ((nls->next == NULL) || IS_EQ(nls->next->start, nls->end)==0) )
+ if ( (pe || ne) && ((nls->next == NULL) || IS_EQF(nls->next->start, nls->end)==0) )
{
/* end overlaps - pick the largest overlap */
if ( ((pe && ne) && (*pe > *ne)) || (pe) )
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index c0261d3b5a3..e8c4a21d041 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -223,9 +223,9 @@ void init_mapping(TexMapping *texmap)
size_to_mat3( smat,texmap->size);
- eul[0]= (M_PI/180.0f)*texmap->rot[0];
- eul[1]= (M_PI/180.0f)*texmap->rot[1];
- eul[2]= (M_PI/180.0f)*texmap->rot[2];
+ eul[0]= DEG2RADF(texmap->rot[0]);
+ eul[1]= DEG2RADF(texmap->rot[1]);
+ eul[2]= DEG2RADF(texmap->rot[2]);
eul_to_mat3( rmat,eul);
mul_m3_m3m3(mat, rmat, smat);
@@ -373,10 +373,10 @@ int do_colorband(ColorBand *coba, float in, float out[4])
out[1]= t[3]*cbd3->g +t[2]*cbd2->g +t[1]*cbd1->g +t[0]*cbd0->g;
out[2]= t[3]*cbd3->b +t[2]*cbd2->b +t[1]*cbd1->b +t[0]*cbd0->b;
out[3]= t[3]*cbd3->a +t[2]*cbd2->a +t[1]*cbd1->a +t[0]*cbd0->a;
- CLAMP(out[0], 0.0, 1.0);
- CLAMP(out[1], 0.0, 1.0);
- CLAMP(out[2], 0.0, 1.0);
- CLAMP(out[3], 0.0, 1.0);
+ CLAMP(out[0], 0.0f, 1.0f);
+ CLAMP(out[1], 0.0f, 1.0f);
+ CLAMP(out[2], 0.0f, 1.0f);
+ CLAMP(out[3], 0.0f, 1.0f);
}
else {