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author | Falk David <falkdavid@gmx.de> | 2021-04-22 08:25:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-04-22 09:31:41 +0300 |
commit | 00ec99050ea435cb255bb81437b381e5a42660af (patch) | |
tree | 4c12734f64d00903d4556e47edc9c25205a7a8f8 /source/blender/blenkernel/intern | |
parent | a43d644decb27a0cf00da92afee71439f6d60d53 (diff) |
Fix T85051: Add bisect distance as a parameter to the mirror modifier
The `bisect_distance` in the mirror modifier was hard-coded to `0.001`.
This would result in some unexpected behavior like vertices close
to the mirror plane being deleted or merged.
The fix now adds a parameter to the mirror modifier to expose the
bisect distance to the user. The default is set to the previous
hard-coded value to not "change" previous files.
Ref D10201
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_mirror.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c index a22b52d68d5..93a2e9058fa 100644 --- a/source/blender/blenkernel/intern/mesh_mirror.c +++ b/source/blender/blenkernel/intern/mesh_mirror.c @@ -51,7 +51,7 @@ Mesh *BKE_mesh_mirror_bisect_on_mirror_plane_for_modifier(MirrorModifierData *mm (axis == 1 && mmd->flag & MOD_MIR_BISECT_FLIP_AXIS_Y) || (axis == 2 && mmd->flag & MOD_MIR_BISECT_FLIP_AXIS_Z)); - const float bisect_distance = 0.001f; + const float bisect_distance = mmd->bisect_threshold; Mesh *result; BMesh *bm; |