diff options
author | Hans Goudey <h.goudey@me.com> | 2021-04-28 21:13:43 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-04-28 21:13:43 +0300 |
commit | 1012e9bbfa61e09a49962e5ca468e239ad75865a (patch) | |
tree | 7a7dcaea8f651debc85f9f0db73908c71b43e73e /source/blender/blenkernel/intern | |
parent | cb09d34fde5f7beb6907f57f84461a7b5bd90ef1 (diff) |
Cleanup: Fix inconcistent array lengths in function declarations
In some cases functions were defined with arguments of different array
lengths in headers vs. implementations. This commit fixes some of the
cases I ran into, but probably not all of them.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/pbvh_intern.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h index 63bc8753fc7..db6b2a89efb 100644 --- a/source/blender/blenkernel/intern/pbvh_intern.h +++ b/source/blender/blenkernel/intern/pbvh_intern.h @@ -187,10 +187,10 @@ int BB_widest_axis(const BB *bb); void pbvh_grow_nodes(PBVH *bvh, int totnode); bool ray_face_intersection_quad(const float ray_start[3], struct IsectRayPrecalc *isect_precalc, - const float *t0, - const float *t1, - const float *t2, - const float *t3, + const float t0[3], + const float t1[3], + const float t2[3], + const float t3[3], float *depth); bool ray_face_intersection_tri(const float ray_start[3], struct IsectRayPrecalc *isect_precalc, @@ -201,17 +201,17 @@ bool ray_face_intersection_tri(const float ray_start[3], bool ray_face_nearest_quad(const float ray_start[3], const float ray_normal[3], - const float *t0, - const float *t1, - const float *t2, - const float *t3, + const float t0[3], + const float t1[3], + const float t2[3], + const float t3[3], float *r_depth, float *r_dist_sq); bool ray_face_nearest_tri(const float ray_start[3], const float ray_normal[3], - const float *t0, - const float *t1, - const float *t2, + const float t0[3], + const float t1[3], + const float t2[3], float *r_depth, float *r_dist_sq); |