diff options
author | Hans Goudey <h.goudey@me.com> | 2021-03-14 01:15:50 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2021-03-14 01:15:50 +0300 |
commit | 9f68f5c1e1ac5c4a93e4073598e9336c9ea89f36 (patch) | |
tree | da2bcb43b701724655a88068b6b3c01b579df5e8 /source/blender/blenkernel/intern | |
parent | dcfea4a1e5068f74862402cf3a53c9c829c5cd79 (diff) |
Nodes: Add distance float socket type
This is necessary to make float sockets display a value with the unit
system. `PROP_DISTANCE` will be used quite a lot by the mesh primitives
geometry nodes patch.
Differential Revision: https://developer.blender.org/D10711
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/node.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc index 156f6a0c7ae..b6f02128353 100644 --- a/source/blender/blenkernel/intern/node.cc +++ b/source/blender/blenkernel/intern/node.cc @@ -1568,6 +1568,8 @@ const char *nodeStaticSocketType(int type, int subtype) return "NodeSocketFloatAngle"; case PROP_TIME: return "NodeSocketFloatTime"; + case PROP_DISTANCE: + return "NodeSocketFloatDistance"; case PROP_NONE: default: return "NodeSocketFloat"; @@ -1637,6 +1639,8 @@ const char *nodeStaticSocketInterfaceType(int type, int subtype) return "NodeSocketInterfaceFloatAngle"; case PROP_TIME: return "NodeSocketInterfaceFloatTime"; + case PROP_DISTANCE: + return "NodeSocketInterfaceFloatDistance"; case PROP_NONE: default: return "NodeSocketInterfaceFloat"; |