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authorCampbell Barton <ideasman42@gmail.com>2015-04-14 11:39:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-14 11:56:49 +0300
commit68eeeea57e0e9408c096f2555054cfbdda9ae7ae (patch)
tree0dea3c96e9829523ef93066a8bd5a887c6d9e216 /source/blender/blenkernel/intern
parent7daa921359a182e00a6bba5b654ace41f26033a2 (diff)
Dyntopo queue added the same edges multiple times
Use tagging to avoid re-evaluating the same edges while sculpting. While gives only minor speedup, it allows for changes to the queue without additional redundant checks.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c108
1 files changed, 84 insertions, 24 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index b6e5fcfb405..86c430d1785 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -47,6 +47,9 @@
# include "BKE_global.h"
#endif
+/* don't add edges into the queue multiple times */
+#define USE_EDGEQUEUE_TAG
+
// #define USE_VERIFY
#ifdef USE_VERIFY
@@ -594,6 +597,13 @@ typedef struct {
int cd_face_node_offset;
} EdgeQueueContext;
+/* only tag'd edges are in the queue */
+#ifdef USE_EDGEQUEUE_TAG
+# define EDGE_QUEUE_TEST(e) (BM_elem_flag_test((CHECK_TYPE_INLINE(e, BMEdge *), e), BM_ELEM_TAG))
+# define EDGE_QUEUE_ENABLE(e) BM_elem_flag_enable((CHECK_TYPE_INLINE(e, BMEdge *), e), BM_ELEM_TAG)
+# define EDGE_QUEUE_DISABLE(e) BM_elem_flag_disable((CHECK_TYPE_INLINE(e, BMEdge *), e), BM_ELEM_TAG)
+#endif
+
static bool edge_queue_tri_in_sphere(const EdgeQueue *q, BMFace *f)
{
BMVert *v_tri[3];
@@ -635,15 +645,25 @@ static void edge_queue_insert(EdgeQueueContext *eq_ctx, BMEdge *e,
pair[0] = e->v1;
pair[1] = e->v2;
BLI_heap_insert(eq_ctx->q->heap, priority, pair);
+#ifdef USE_EDGEQUEUE_TAG
+ BLI_assert(EDGE_QUEUE_TEST(e) == false);
+ EDGE_QUEUE_ENABLE(e);
+#endif
}
}
static void long_edge_queue_edge_add(EdgeQueueContext *eq_ctx,
BMEdge *e)
{
- const float len_sq = BM_edge_calc_length_squared(e);
- if (len_sq > eq_ctx->q->limit_len_squared)
- edge_queue_insert(eq_ctx, e, -len_sq);
+#ifdef USE_EDGEQUEUE_TAG
+ if (EDGE_QUEUE_TEST(e) == false)
+#endif
+ {
+ const float len_sq = BM_edge_calc_length_squared(e);
+ if (len_sq > eq_ctx->q->limit_len_squared) {
+ edge_queue_insert(eq_ctx, e, -len_sq);
+ }
+ }
}
#ifdef USE_EDGEQUEUE_EVEN_SUBDIV
@@ -681,12 +701,17 @@ static void long_edge_queue_edge_add_recursive(
BMLoop *l_adjacent[2] = {l_iter->next, l_iter->prev};
int i;
for (i = 0; i < ARRAY_SIZE(l_adjacent); i++) {
- len_sq_other = BM_edge_calc_length_squared(l_adjacent[i]->e);
- if (len_sq_other > max_ff(len_sq_cmp, limit_len_sq)) {
-// edge_queue_insert(eq_ctx, l_adjacent[i]->e, -len_sq_other);
- long_edge_queue_edge_add_recursive(
- eq_ctx, l_adjacent[i]->radial_next, l_adjacent[i],
- len_sq_other, limit_len);
+#ifdef USE_EDGEQUEUE_TAG
+ if (EDGE_QUEUE_TEST(l_adjacent[i]->e) == false)
+#endif
+ {
+ len_sq_other = BM_edge_calc_length_squared(l_adjacent[i]->e);
+ if (len_sq_other > max_ff(len_sq_cmp, limit_len_sq)) {
+// edge_queue_insert(eq_ctx, l_adjacent[i]->e, -len_sq_other);
+ long_edge_queue_edge_add_recursive(
+ eq_ctx, l_adjacent[i]->radial_next, l_adjacent[i],
+ len_sq_other, limit_len);
+ }
}
}
} while ((l_iter = l_iter->radial_next) != l_end);
@@ -700,9 +725,15 @@ static void long_edge_queue_edge_add_recursive(
static void short_edge_queue_edge_add(EdgeQueueContext *eq_ctx,
BMEdge *e)
{
- const float len_sq = BM_edge_calc_length_squared(e);
- if (len_sq < eq_ctx->q->limit_len_squared)
- edge_queue_insert(eq_ctx, e, len_sq);
+#ifdef USE_EDGEQUEUE_TAG
+ if (EDGE_QUEUE_TEST(e) == false)
+#endif
+ {
+ const float len_sq = BM_edge_calc_length_squared(e);
+ if (len_sq < eq_ctx->q->limit_len_squared) {
+ edge_queue_insert(eq_ctx, e, len_sq);
+ }
+ }
}
static void long_edge_queue_face_add(EdgeQueueContext *eq_ctx,
@@ -715,16 +746,21 @@ static void long_edge_queue_face_add(EdgeQueueContext *eq_ctx,
/* Check each edge of the face */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
+#ifdef USE_EDGEQUEUE_TAG
+ if (EDGE_QUEUE_TEST(l_iter->e) == false)
+#endif
+ {
#ifdef USE_EDGEQUEUE_EVEN_SUBDIV
- const float len_sq = BM_edge_calc_length_squared(l_iter->e);
- if (len_sq > eq_ctx->q->limit_len_squared) {
- long_edge_queue_edge_add_recursive(
- eq_ctx, l_iter->radial_next, l_iter,
- len_sq, eq_ctx->q->limit_len_squared);
- }
+ const float len_sq = BM_edge_calc_length_squared(l_iter->e);
+ if (len_sq > eq_ctx->q->limit_len_squared) {
+ long_edge_queue_edge_add_recursive(
+ eq_ctx, l_iter->radial_next, l_iter,
+ len_sq, eq_ctx->q->limit_len_squared);
+ }
#else
- long_edge_queue_edge_add(eq_ctx, l_iter->e);
+ long_edge_queue_edge_add(eq_ctx, l_iter->e);
#endif
+ }
} while ((l_iter = l_iter->next) != l_first);
}
}
@@ -959,6 +995,12 @@ static bool pbvh_bmesh_subdivide_long_edges(EdgeQueueContext *eq_ctx, PBVH *bvh,
{
bool any_subdivided = false;
+#if defined(USE_EDGEQUEUE_TAG) && !defined(NDEBUG)
+# define USE_EDGEQUEUE_TAG_VALIDATE
+ int heap_tot = 0, heap_overlap = 0;
+#endif
+
+
while (!BLI_heap_is_empty(eq_ctx->q->heap)) {
BMVert **pair = BLI_heap_popmin(eq_ctx->q->heap);
BMVert *v1 = pair[0], *v2 = pair[1];
@@ -967,6 +1009,21 @@ static bool pbvh_bmesh_subdivide_long_edges(EdgeQueueContext *eq_ctx, PBVH *bvh,
BLI_mempool_free(eq_ctx->pool, pair);
pair = NULL;
+#ifdef USE_EDGEQUEUE_TAG_VALIDATE
+ heap_tot += 1;
+#endif
+
+ /* Check that the edge still exists */
+ if (!(e = BM_edge_exists(v1, v2))) {
+#ifdef USE_EDGEQUEUE_TAG_VALIDATE
+ heap_overlap += 1;
+#endif
+ continue;
+ }
+#ifdef USE_EDGEQUEUE_TAG
+ EDGE_QUEUE_DISABLE(e);
+#endif
+
/* At the moment edges never get shorter (subdiv will make new edges)
* unlike collapse where edges can become longer. */
#if 0
@@ -976,11 +1033,6 @@ static bool pbvh_bmesh_subdivide_long_edges(EdgeQueueContext *eq_ctx, PBVH *bvh,
BLI_assert(len_squared_v3v3(v1->co, v2->co) > eq_ctx->q->limit_len_squared);
#endif
- /* Check that the edge still exists */
- if (!(e = BM_edge_exists(v1, v2))) {
- continue;
- }
-
/* Check that the edge's vertices are still in the PBVH. It's
* possible that an edge collapse has deleted adjacent faces
* and the node has been split, thus leaving wire edges and
@@ -996,6 +1048,11 @@ static bool pbvh_bmesh_subdivide_long_edges(EdgeQueueContext *eq_ctx, PBVH *bvh,
pbvh_bmesh_split_edge(eq_ctx, bvh, e, edge_loops);
}
+#ifdef USE_EDGEQUEUE_TAG_VALIDATE
+ // printf("%d %d\n", heap_total, heap_overlap);
+ BLI_assert(heap_overlap == 0);
+#undef USE_EDGEQUEUE_TAG_VALIDATE
+#endif
return any_subdivided;
}
@@ -1175,6 +1232,9 @@ static bool pbvh_bmesh_collapse_short_edges(
if (!(e = BM_edge_exists(v1, v2))) {
continue;
}
+#ifdef USE_EDGEQUEUE_TAG
+ EDGE_QUEUE_DISABLE(e);
+#endif
if (len_squared_v3v3(v1->co, v2->co) >= min_len_squared)
continue;