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authorJacques Lucke <jacques@blender.org>2020-04-20 13:56:16 +0300
committerJacques Lucke <jacques@blender.org>2020-04-20 13:56:16 +0300
commit2b2d3c14fe1a29da0ec01198cec2c0593c38391a (patch)
tree672442c9086cf193de3378e735ceaf8fbe362d99 /source/blender/blenkernel/intern
parent8d53e59e32a3c704f0c42e11370cc7812b71b294 (diff)
Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna. The UI in the `Simulation Editor` has been updated to show a list of simulation data blocks, instead of individual node trees. The new `SpaceNodeEditor.simulation` property wraps the existing `SpaceNodeEditor.id` property. It allows scripts to get and set the simulation data block that is being edited. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D7301
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/lib_query.c10
-rw-r--r--source/blender/blenkernel/intern/node.c9
-rw-r--r--source/blender/blenkernel/intern/simulation.cc38
3 files changed, 51 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/lib_query.c b/source/blender/blenkernel/intern/lib_query.c
index 302ed065e5d..17d26e777b6 100644
--- a/source/blender/blenkernel/intern/lib_query.c
+++ b/source/blender/blenkernel/intern/lib_query.c
@@ -1286,6 +1286,15 @@ static void library_foreach_ID_link(Main *bmain,
}
break;
}
+ case ID_SIM: {
+ Simulation *simulation = (Simulation *)id;
+ if (simulation->nodetree) {
+ /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
+ library_foreach_ID_as_subdata_link(
+ (ID **)&simulation->nodetree, callback, user_data, flag, &data);
+ }
+ break;
+ }
/* Nothing needed for those... */
case ID_IM:
@@ -1295,7 +1304,6 @@ static void library_foreach_ID_link(Main *bmain,
case ID_PAL:
case ID_PC:
case ID_CF:
- case ID_SIM:
break;
/* Deprecated. */
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 3f1de388db6..ec12cd9b83f 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -37,6 +37,7 @@
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
+#include "DNA_simulation_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
@@ -2267,6 +2268,8 @@ bNodeTree **BKE_ntree_ptr_from_id(ID *id)
return &((Scene *)id)->nodetree;
case ID_LS:
return &((FreestyleLineStyle *)id)->nodetree;
+ case ID_SIM:
+ return &((Simulation *)id)->nodetree;
default:
return NULL;
}
@@ -4200,6 +4203,7 @@ void BKE_node_tree_iter_init(struct NodeTreeIterStore *ntreeiter, struct Main *b
ntreeiter->light = bmain->lights.first;
ntreeiter->world = bmain->worlds.first;
ntreeiter->linestyle = bmain->linestyles.first;
+ ntreeiter->simulation = bmain->simulations.first;
}
bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
bNodeTree **r_nodetree,
@@ -4240,6 +4244,11 @@ bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
*r_id = (ID *)ntreeiter->linestyle;
ntreeiter->linestyle = ntreeiter->linestyle->id.next;
}
+ else if (ntreeiter->simulation) {
+ *r_nodetree = ntreeiter->simulation->nodetree;
+ *r_id = (ID *)ntreeiter->simulation;
+ ntreeiter->simulation = ntreeiter->simulation->id.next;
+ }
else {
return false;
}
diff --git a/source/blender/blenkernel/intern/simulation.cc b/source/blender/blenkernel/intern/simulation.cc
index a751e376f0f..fd0bbe7103f 100644
--- a/source/blender/blenkernel/intern/simulation.cc
+++ b/source/blender/blenkernel/intern/simulation.cc
@@ -37,8 +37,11 @@
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
+#include "BKE_node.h"
#include "BKE_simulation.h"
+#include "NOD_simulation.h"
+
#include "BLT_translation.h"
static void simulation_init_data(ID *id)
@@ -47,13 +50,38 @@ static void simulation_init_data(ID *id)
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(simulation, id));
MEMCPY_STRUCT_AFTER(simulation, DNA_struct_default_get(Simulation), id);
+
+ bNodeTree *ntree = ntreeAddTree(nullptr, "Simulation Nodetree", ntreeType_Simulation->idname);
+ simulation->nodetree = ntree;
+}
+
+static void simulation_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
+{
+ Simulation *simulation_dst = (Simulation *)id_dst;
+ Simulation *simulation_src = (Simulation *)id_src;
+
+ /* We always need allocation of our private ID data. */
+ const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
+
+ if (simulation_src->nodetree) {
+ BKE_id_copy_ex(bmain,
+ (ID *)simulation_src->nodetree,
+ (ID **)&simulation_dst->nodetree,
+ flag_private_id_data);
+ }
}
-static void simulation_copy_data(Main *UNUSED(bmain),
- ID *UNUSED(id_dst),
- const ID *UNUSED(id_src),
- const int UNUSED(flag))
+static void simulation_free_data(ID *id)
{
+ Simulation *simulation = (Simulation *)id;
+
+ BKE_animdata_free(&simulation->id, false);
+
+ if (simulation->nodetree) {
+ ntreeFreeNestedTree(simulation->nodetree);
+ MEM_freeN(simulation->nodetree);
+ simulation->nodetree = nullptr;
+ }
}
void *BKE_simulation_add(Main *bmain, const char *name)
@@ -77,6 +105,6 @@ IDTypeInfo IDType_ID_SIM = {
/* init_data */ simulation_init_data,
/* copy_data */ simulation_copy_data,
- /* free_data */ nullptr,
+ /* free_data */ simulation_free_data,
/* make_local */ nullptr,
};