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authorCampbell Barton <ideasman42@gmail.com>2017-11-05 06:33:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-11-05 06:33:18 +0300
commit43f3cfd584114b0551236e5c5b5bc8244c0da4ae (patch)
tree0253dd6ee7337fd57f025781067d32e6d7c8c076 /source/blender/blenkernel/intern
parent01a3c9560938c98793a2d2a0b61e574ed5c27e4a (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/curve.c4
-rw-r--r--source/blender/blenkernel/intern/library.c2
-rw-r--r--source/blender/blenkernel/intern/library_query.c2
-rw-r--r--source/blender/blenkernel/intern/node.c2
-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c2
5 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index d0382b941ed..5f72abbadf3 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -3586,8 +3586,8 @@ static bool tridiagonal_solve_with_limits(float *a, float *b, float *c, float *d
* This function computes the handles of a series of auto bezier points
* on the basis of 'no acceleration discontinuities' at the points.
* The first and last bezier points are considered 'fixed' (their handles are not touched)
- * The result is the smoothest possible trajectory going through intemediate points.
- * The difficulty is that the handles depends on their neighbours.
+ * The result is the smoothest possible trajectory going through intermediate points.
+ * The difficulty is that the handles depends on their neighbors.
*
* The exact solution is found by solving a tridiagonal matrix equation formed
* by the continuity and boundary conditions. Although theoretically handle position
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index b659e59e83a..d8617ef44e4 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1940,7 +1940,7 @@ static void library_make_local_copying_check(ID *id, GSet *loop_tags, MainIDRela
*
* Current version uses regular id_make_local callback, with advanced pre-processing step to detect all cases of
* IDs currently indirectly used, but which will be used by local data only once this function is finished.
- * This allows to avoid any uneeded duplication of IDs, and hence all time lost afterwards to remove
+ * This allows to avoid any unneeded duplication of IDs, and hence all time lost afterwards to remove
* orphaned linked data-blocks...
*/
void BKE_library_make_local(
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index d1f0c87183d..23c049ea917 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -375,7 +375,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
if (bmain != NULL && bmain->relations != NULL && (flag & IDWALK_READONLY)) {
/* Note that this is minor optimization, even in worst cases (like id being an object with lots of
* drivers and constraints and modifiers, or material etc. with huge node tree),
- * but we might as well use it (Main->relations is always assumed valid, it's responsability of code
+ * but we might as well use it (Main->relations is always assumed valid, it's responsibility of code
* creating it to free it, especially if/when it starts modifying Main database). */
MainIDRelationsEntry *entry = BLI_ghash_lookup(bmain->relations->id_user_to_used, id);
for (; entry != NULL; entry = entry->next) {
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 54afe76ec07..925c528e271 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1325,7 +1325,7 @@ void ntreeUserDecrefID(bNodeTree *ntree)
/* *************** Node Preview *********** */
/* XXX this should be removed eventually ...
- * Currently BKE functions are modelled closely on previous code,
+ * Currently BKE functions are modeled closely on previous code,
* using BKE_node_preview_init_tree to set up previews for a whole node tree in advance.
* This should be left more to the individual node tree implementations.
*/
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 187891e7210..e77edb21798 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -1172,7 +1172,7 @@ static void pbvh_bmesh_split_edge(
*
* - faces wind anticlockwise in this example.
* - original edge is ``(v1, v2)``
- * - oroginal face is ``(v1, v2, v3)``
+ * - original face is ``(v1, v2, v3)``
*
* <pre>
* + v3(v_opp)