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authorCampbell Barton <ideasman42@gmail.com>2019-07-02 10:38:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-07-02 11:05:10 +0300
commit10b694877b1065c262fdce22ab35be4752ad7076 (patch)
treeed7e492014f8407a9106ee5d06162b8d3af3603f /source/blender/blenkernel/intern
parenta9635c63842d47009cbb9b9de7ca8afa112254bf (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c4
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c2
-rw-r--r--source/blender/blenkernel/intern/node.c2
-rw-r--r--source/blender/blenkernel/intern/tracking_stabilize.c4
-rw-r--r--source/blender/blenkernel/intern/undo_system.c6
5 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index f5f0dbc6610..6ab888ce2ea 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -965,8 +965,8 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle,
}
/* --- inefficient self-intersect case --- */
- /* if self intersections are found, its too trickty to attempt to map vertices
- * so just realloc and add entirely new vertices - the result of the self-intersect check
+ /* if self intersections are found, its too tricky to attempt to map vertices
+ * so just realloc and add entirely new vertices - the result of the self-intersect check.
*/
if ((masklay->flag & MASK_LAYERFLAG_FILL_OVERLAP) &&
(is_isect = BLI_scanfill_calc_self_isect(
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index 1218e78c6f0..687bd0a32c5 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -607,7 +607,7 @@ static void docube(PROCESS *process, CUBE *cube)
}
}
- /* Using faces[] table, adds neighbouring cube if surface intersects face in this direction. */
+ /* Using faces[] table, adds neighboring cube if surface intersects face in this direction. */
if (MB_BIT(faces[index], 0)) {
add_cube(process, cube->i - 1, cube->j, cube->k);
}
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 62357b7f878..775f6eb37a7 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -2455,7 +2455,7 @@ static void ntree_interface_identifier(bNodeTree *ntree,
char *description)
{
/* There is a possibility that different node tree names get mapped to the same identifier
- * after sanitization (e.g. "SomeGroup_A", "SomeGroup.A" both get sanitized to "SomeGroup_A").
+ * after sanitation (e.g. "SomeGroup_A", "SomeGroup.A" both get sanitized to "SomeGroup_A").
* On top of the sanitized id string add a number suffix if necessary to avoid duplicates.
*/
identifier[0] = '\0';
diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c
index 88b81392189..b852e8a12cd 100644
--- a/source/blender/blenkernel/intern/tracking_stabilize.c
+++ b/source/blender/blenkernel/intern/tracking_stabilize.c
@@ -672,14 +672,14 @@ static void average_marker_positions(StabContext *ctx, int framenr, float r_ref_
}
else {
/* No usable tracking data on any track on this frame.
- * Use data from neighbouring frames to extrapolate...
+ * Use data from neighboring frames to extrapolate...
*/
int next_lower = MINAFRAME;
int next_higher = MAXFRAME;
use_values_from_fcurves(ctx, true);
for (track = tracking->tracks.first; track; track = track->next) {
/* Note: we deliberately do not care if this track
- * is already initialized for stabilisation */
+ * is already initialized for stabilization. */
if (track->flag & TRACK_USE_2D_STAB) {
int startpoint = search_closest_marker_index(track, framenr);
retrieve_next_higher_usable_frame(ctx, track, startpoint, framenr, &next_higher);
diff --git a/source/blender/blenkernel/intern/undo_system.c b/source/blender/blenkernel/intern/undo_system.c
index b33884e4f0e..76b37b940ec 100644
--- a/source/blender/blenkernel/intern/undo_system.c
+++ b/source/blender/blenkernel/intern/undo_system.c
@@ -50,7 +50,7 @@
/** Make sure all ID's created at the point we add an undo step that uses ID's. */
#define WITH_GLOBAL_UNDO_ENSURE_UPDATED
-/** Make sure we don't apply edits ontop of a newer memfile state, see: T56163.
+/** Make sure we don't apply edits on top of a newer memfile state, see: T56163.
* \note Keep an eye on this, could solve differently. */
#define WITH_GLOBAL_UNDO_CORRECT_ORDER
@@ -120,7 +120,7 @@ static const UndoType *BKE_undosys_type_from_context(bContext *C)
/* -------------------------------------------------------------------- */
/** \name Internal Callback Wrappers
*
- * #UndoRefID is simply a way to avoid inlining name copy and lookups,
+ * #UndoRefID is simply a way to avoid in-lining name copy and lookups,
* since it's easy to forget a single case when done inline (crashing in some cases).
*
* \{ */
@@ -550,7 +550,7 @@ bool BKE_undosys_step_push_with_type(UndoStack *ustack,
BLI_strncpy(us->name, name, sizeof(us->name));
}
us->type = ut;
- /* initialized, not added yet. */
+ /* Initialized, not added yet. */
if (!undosys_step_encode(C, G_MAIN, ustack, us)) {
MEM_freeN(us);