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authorJoerg Mueller <nexyon@gmail.com>2011-06-22 00:39:41 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-06-22 00:39:41 +0400
commit2d3d025e8cf8776361e6397502f4e240ae9a5ccc (patch)
tree52530ba2f7202fdc77a68db0ba973d6d2beafe3a /source/blender/blenkernel/intern
parent8e6b5598e075932cab09048bff7ef1e54d657bb8 (diff)
3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz) - Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/scene.c1
-rw-r--r--source/blender/blenkernel/intern/sound.c4
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c17
3 files changed, 13 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 51eaba3c05b..e045bd0fb82 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -469,6 +469,7 @@ Scene *add_scene(const char *name)
sce->r.ffcodecdata.audio_mixrate = 44100;
sce->r.ffcodecdata.audio_volume = 1.0f;
sce->r.ffcodecdata.audio_bitrate = 192;
+ sce->r.ffcodecdata.audio_channels = 2;
BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine));
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 60a24c2eace..9b86b8752db 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -346,6 +346,7 @@ AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start,
AUD_setDeviceVolume(mixdown, volume);
+ AUD_setSequencerSpecs(scene->sound_scene, specs.specs);
AUD_freeHandle(AUD_playDevice(mixdown, scene->sound_scene, start / FPS));
return mixdown;
@@ -405,6 +406,9 @@ static void sound_start_play_scene(struct Scene *scene)
{
if(scene->sound_scene_handle)
AUD_stop(scene->sound_scene_handle);
+
+ AUD_setSequencerDeviceSpecs(scene->sound_scene);
+
if((scene->sound_scene_handle = AUD_play(scene->sound_scene, 1)))
AUD_setLoop(scene->sound_scene_handle, -1);
}
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index c729565533f..26de31b2b03 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -549,7 +549,7 @@ static AVStream* alloc_audio_stream(RenderData *rd, int codec_id, AVFormatContex
c->sample_rate = rd->ffcodecdata.audio_mixrate;
c->bit_rate = ffmpeg_audio_bitrate*1000;
c->sample_fmt = SAMPLE_FMT_S16;
- c->channels = 2;
+ c->channels = rd->ffcodecdata.audio_channels;
codec = avcodec_find_encoder(c->codec_id);
if (!codec) {
//XXX error("Couldn't find a valid audio codec");
@@ -574,12 +574,11 @@ static AVStream* alloc_audio_stream(RenderData *rd, int codec_id, AVFormatContex
audio_outbuf_size = c->frame_size * c->channels * sizeof(int16_t) * 4;
}
- audio_output_buffer = (uint8_t*)MEM_mallocN(
- audio_outbuf_size, "FFMPEG audio encoder input buffer");
+ audio_output_buffer = (uint8_t*)av_malloc(
+ audio_outbuf_size);
- audio_input_buffer = (uint8_t*)MEM_mallocN(
- audio_input_samples * c->channels * sizeof(int16_t),
- "FFMPEG audio encoder output buffer");
+ audio_input_buffer = (uint8_t*)av_malloc(
+ audio_input_samples * c->channels * sizeof(int16_t));
audio_time = 0.0f;
@@ -701,7 +700,7 @@ static int start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty, Report
if (ffmpeg_type == FFMPEG_DV) {
fmt->audio_codec = CODEC_ID_PCM_S16LE;
- if (ffmpeg_audio_codec != CODEC_ID_NONE && rd->ffcodecdata.audio_mixrate != 48000) {
+ if (ffmpeg_audio_codec != CODEC_ID_NONE && rd->ffcodecdata.audio_mixrate != 48000 && rd->ffcodecdata.audio_channels != 2) {
BKE_report(reports, RPT_ERROR, "FFMPEG only supports 48khz / stereo audio for DV!");
return 0;
}
@@ -971,11 +970,11 @@ void end_ffmpeg(void)
video_buffer = 0;
}
if (audio_output_buffer) {
- MEM_freeN(audio_output_buffer);
+ av_free(audio_output_buffer);
audio_output_buffer = 0;
}
if (audio_input_buffer) {
- MEM_freeN(audio_input_buffer);
+ av_free(audio_input_buffer);
audio_input_buffer = 0;
}