Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSebastian Parborg <darkdefende@gmail.com>2020-09-02 15:14:47 +0300
committerSebastian Parborg <darkdefende@gmail.com>2020-09-02 15:20:41 +0300
commit1aa54d4921c2e8d7114f463a940c169ee573f557 (patch)
tree902f7f8c82fbeb16acb5d569fafc8423e58dd7a9 /source/blender/blenkernel/intern
parentfeb4b645d70ec8ad5c3f91a957738a9fba4054f0 (diff)
Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim. This would lead to unstable simulations or very annoying clipping artifacts. Updated the code to use explicit substeps and tie it to the scene frame rate. Fix T47402: Properly updating the animated objects fixes the reported issue. Reviewed By: Brecht, Jacques Differential Revision: http://developer.blender.org/D8762
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c165
1 files changed, 132 insertions, 33 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 95a8b3b3c15..00b993296d0 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1180,7 +1180,10 @@ RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene)
rbw->time_scale = 1.0f;
- rbw->steps_per_second = 60; /* Bullet default (60 Hz) */
+ /* Most high quality Bullet example files has an internal framerate of 240hz.
+ * The blender default scene has a frame rate of 24, so take 10 substeps (24fps * 10).
+ */
+ rbw->substeps_per_frame = 10;
rbw->num_solver_iterations = 10; /* 10 is bullet default */
rbw->shared->pointcache = BKE_ptcache_add(&(rbw->shared->ptcaches));
@@ -1651,10 +1654,6 @@ static void rigidbody_update_sim_world(Scene *scene, RigidBodyWorld *rbw)
static void rigidbody_update_sim_ob(
Depsgraph *depsgraph, Scene *scene, RigidBodyWorld *rbw, Object *ob, RigidBodyOb *rbo)
{
- float loc[3];
- float rot[4];
- float scale[3];
-
/* only update if rigid body exists */
if (rbo->shared->physics_object == NULL) {
return;
@@ -1680,14 +1679,21 @@ static void rigidbody_update_sim_ob(
}
}
- mat4_decompose(loc, rot, scale, ob->obmat);
+ if (!(rbo->flag & RBO_FLAG_KINEMATIC)) {
+ /* update scale for all non kinematic objects */
+ float new_scale[3], old_scale[3];
+ mat4_to_size(new_scale, ob->obmat);
+ RB_body_get_scale(rbo->shared->physics_object, old_scale);
- /* update scale for all objects */
- RB_body_set_scale(rbo->shared->physics_object, scale);
- /* compensate for embedded convex hull collision margin */
- if (!(rbo->flag & RBO_FLAG_USE_MARGIN) && rbo->shape == RB_SHAPE_CONVEXH) {
- RB_shape_set_margin(rbo->shared->physics_shape,
- RBO_GET_MARGIN(rbo) * MIN3(scale[0], scale[1], scale[2]));
+ /* Avoid updating collision shape AABBs if scale didn't change. */
+ if (!compare_size_v3v3(old_scale, new_scale, 0.001f)) {
+ RB_body_set_scale(rbo->shared->physics_object, new_scale);
+ /* compensate for embedded convex hull collision margin */
+ if (!(rbo->flag & RBO_FLAG_USE_MARGIN) && rbo->shape == RB_SHAPE_CONVEXH) {
+ RB_shape_set_margin(rbo->shared->physics_shape,
+ RBO_GET_MARGIN(rbo) * MIN3(new_scale[0], new_scale[1], new_scale[2]));
+ }
+ }
}
/* Make transformed objects temporarily kinmatic
@@ -1697,11 +1703,6 @@ static void rigidbody_update_sim_ob(
RB_body_set_mass(rbo->shared->physics_object, 0.0f);
}
- /* update rigid body location and rotation for kinematic bodies */
- if (rbo->flag & RBO_FLAG_KINEMATIC || (is_selected && (G.moving & G_TRANSFORM_OBJ))) {
- RB_body_activate(rbo->shared->physics_object);
- RB_body_set_loc_rot(rbo->shared->physics_object, loc, rot);
- }
/* update influence of effectors - but don't do it on an effector */
/* only dynamic bodies need effector update */
else if (rbo->type == RBO_TYPE_ACTIVE &&
@@ -1765,8 +1766,6 @@ static void rigidbody_update_simulation(Depsgraph *depsgraph,
RigidBodyWorld *rbw,
bool rebuild)
{
- float ctime = DEG_get_ctime(depsgraph);
-
/* update world */
/* Note physics_world can get NULL when undoing the deletion of the last object in it (see
* T70667). */
@@ -1799,9 +1798,6 @@ static void rigidbody_update_simulation(Depsgraph *depsgraph,
if (ob->type == OB_MESH) {
/* validate that we've got valid object set up here... */
RigidBodyOb *rbo = ob->rigidbody_object;
- /* Update transformation matrix of the object
- * so we don't get a frame of lag for simple animations. */
- BKE_object_where_is_calc_time(depsgraph, scene, ob, ctime);
/* TODO remove this whole block once we are sure we never get NULL rbo here anymore. */
/* This cannot be done in CoW evaluation context anymore... */
@@ -1859,9 +1855,6 @@ static void rigidbody_update_simulation(Depsgraph *depsgraph,
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (rbw->constraints, ob) {
/* validate that we've got valid object set up here... */
RigidBodyCon *rbc = ob->rigidbody_constraint;
- /* Update transformation matrix of the object
- * so we don't get a frame of lag for simple animations. */
- BKE_object_where_is_calc_time(depsgraph, scene, ob, ctime);
/* TODO remove this whole block once we are sure we never get NULL rbo here anymore. */
/* This cannot be done in CoW evaluation context anymore... */
@@ -1891,6 +1884,104 @@ static void rigidbody_update_simulation(Depsgraph *depsgraph,
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
+typedef struct KinematicSubstepData {
+ RigidBodyOb *rbo;
+ float old_pos[3];
+ float new_pos[3];
+ float old_rot[4];
+ float new_rot[4];
+ bool scale_changed;
+ float old_scale[3];
+ float new_scale[3];
+} KinematicSubstepData;
+
+static ListBase rigidbody_create_substep_data(RigidBodyWorld *rbw)
+{
+ /* Objects that we want to update substep location/rotation for. */
+ ListBase substep_targets = {NULL, NULL};
+
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (rbw->group, ob) {
+ RigidBodyOb *rbo = ob->rigidbody_object;
+ /* only update if rigid body exists */
+ if (!rbo || rbo->shared->physics_object == NULL) {
+ continue;
+ }
+
+ if (rbo->flag & RBO_FLAG_KINEMATIC) {
+ float loc[3], rot[4], scale[3];
+
+ KinematicSubstepData *data = MEM_callocN(sizeof(KinematicSubstepData),
+ "RigidBody Substep data");
+
+ data->rbo = rbo;
+
+ RB_body_get_position(rbo->shared->physics_object, loc);
+ RB_body_get_orientation(rbo->shared->physics_object, rot);
+ RB_body_get_scale(rbo->shared->physics_object, scale);
+
+ copy_v3_v3(data->old_pos, loc);
+ copy_v4_v4(data->old_rot, rot);
+ copy_v3_v3(data->old_scale, scale);
+
+ mat4_decompose(loc, rot, scale, ob->obmat);
+
+ copy_v3_v3(data->new_pos, loc);
+ copy_v4_v4(data->new_rot, rot);
+ copy_v3_v3(data->new_scale, scale);
+
+ data->scale_changed = !compare_size_v3v3(data->old_scale, data->new_scale, 0.001f);
+
+ LinkData *ob_link = BLI_genericNodeN(data);
+ BLI_addtail(&substep_targets, ob_link);
+ }
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
+
+ return substep_targets;
+}
+
+static void rigidbody_update_kinematic_obj_substep(ListBase *substep_targets, float interp_fac)
+{
+ LISTBASE_FOREACH (LinkData *, link, substep_targets) {
+ KinematicSubstepData *data = link->data;
+ RigidBodyOb *rbo = data->rbo;
+
+ float loc[3], rot[4];
+
+ interp_v3_v3v3(loc, data->old_pos, data->new_pos, interp_fac);
+ interp_qt_qtqt(rot, data->old_rot, data->new_rot, interp_fac);
+
+ RB_body_activate(rbo->shared->physics_object);
+ RB_body_set_loc_rot(rbo->shared->physics_object, loc, rot);
+
+ if (!data->scale_changed) {
+ /* Avoid having to rebuild the collision shape AABBs if scale didn't change. */
+ continue;
+ }
+
+ float scale[3];
+
+ interp_v3_v3v3(scale, data->old_scale, data->new_scale, interp_fac);
+
+ RB_body_set_scale(rbo->shared->physics_object, scale);
+
+ /* compensate for embedded convex hull collision margin */
+ if (!(rbo->flag & RBO_FLAG_USE_MARGIN) && rbo->shape == RB_SHAPE_CONVEXH) {
+ RB_shape_set_margin(rbo->shared->physics_shape,
+ RBO_GET_MARGIN(rbo) * MIN3(scale[0], scale[1], scale[2]));
+ }
+ }
+}
+
+static void rigidbody_free_substep_data(ListBase *substep_targets)
+{
+ LISTBASE_FOREACH (LinkData *, link, substep_targets) {
+ KinematicSubstepData *data = link->data;
+ MEM_freeN(data);
+ }
+
+ BLI_freelistN(substep_targets);
+}
static void rigidbody_update_simulation_post_step(Depsgraph *depsgraph, RigidBodyWorld *rbw)
{
ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
@@ -2072,7 +2163,6 @@ void BKE_rigidbody_rebuild_world(Depsgraph *depsgraph, Scene *scene, float ctime
/* Run RigidBody simulation for the specified physics world */
void BKE_rigidbody_do_simulation(Depsgraph *depsgraph, Scene *scene, float ctime)
{
- float timestep;
RigidBodyWorld *rbw = scene->rigidbody_world;
PointCache *cache;
PTCacheID pid;
@@ -2125,14 +2215,23 @@ void BKE_rigidbody_do_simulation(Depsgraph *depsgraph, Scene *scene, float ctime
/* update and validate simulation */
rigidbody_update_simulation(depsgraph, scene, rbw, false);
+ const float frame_diff = ctime - rbw->ltime;
/* calculate how much time elapsed since last step in seconds */
- timestep = 1.0f / (float)FPS * (ctime - rbw->ltime) * rbw->time_scale;
- /* Step simulation by the requested timestep,
- * steps per second are adjusted to take time scale into account. */
- RB_dworld_step_simulation(rbw->shared->physics_world,
- timestep,
- INT_MAX,
- 1.0f / (float)rbw->steps_per_second * min_ff(rbw->time_scale, 1.0f));
+ const float timestep = 1.0f / (float)FPS * frame_diff * rbw->time_scale;
+
+ const float substep = timestep / rbw->substeps_per_frame;
+
+ ListBase substep_targets = rigidbody_create_substep_data(rbw);
+
+ const float interp_step = 1.0f / rbw->substeps_per_frame;
+ float cur_interp_val = interp_step;
+
+ for (int i = 0; i < rbw->substeps_per_frame; i++) {
+ rigidbody_update_kinematic_obj_substep(&substep_targets, cur_interp_val);
+ RB_dworld_step_simulation(rbw->shared->physics_world, substep, 0, substep);
+ cur_interp_val += interp_step;
+ }
+ rigidbody_free_substep_data(&substep_targets);
rigidbody_update_simulation_post_step(depsgraph, rbw);