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authorLukas Tönne <lukas.toenne@gmail.com>2014-03-07 13:25:56 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-03-07 14:20:45 +0400
commit08444518e62b4c7154c1428c33adab842774aa30 (patch)
tree17a55f7dae3b1b877e3f6a2d3c0a6d6cdd213c46 /source/blender/blenkernel/intern
parent98abc80dcf52e6711d20f7e5738e5a8797567f24 (diff)
Removing ParticleSystem->frand arrays to avoid memory corruption issues
in threaded depgraph updates and effector list construction. Gathering effectors during depgraph updates will call the psys_check_enabled function. This in turn contained a DNA alloc call for the psys->frand RNG arrays, which is really bad because data must be immutable during these effector constructions. To avoid such allocs the frand array is now global for all particle systems. To avoid correlation of pseudo-random numbers the psys->seed value is complemented with random offset and multiplier for the actual float array. This is not ideal, but work sufficiently well (given that random numbers were already really limited and show repetition quite easily for particle counts > PSYS_FRAND_COUNT).
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/boids.c4
-rw-r--r--source/blender/blenkernel/intern/object.c1
-rw-r--r--source/blender/blenkernel/intern/particle.c66
-rw-r--r--source/blender/blenkernel/intern/particle_system.c52
4 files changed, 59 insertions, 64 deletions
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index a8d64ea9fb6..157de3e2f1c 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -970,8 +970,8 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
bbd->wanted_speed = 0.0f;
/* create random seed for every particle & frame */
- rand = (int)(PSYS_FRAND(psys->seed + p) * 1000);
- rand = (int)(PSYS_FRAND((int)bbd->cfra + rand) * 1000);
+ rand = (int)(psys_frand(psys, psys->seed + p) * 1000);
+ rand = (int)(psys_frand(psys, (int)bbd->cfra + rand) * 1000);
set_boid_values(&val, bbd->part->boids, pa);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index c0336bf9bc7..06034f24f91 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1279,7 +1279,6 @@ static ParticleSystem *copy_particlesystem(ParticleSystem *psys)
psysn->pathcache = NULL;
psysn->childcache = NULL;
psysn->edit = NULL;
- psysn->frand = NULL;
psysn->pdd = NULL;
psysn->effectors = NULL;
psysn->tree = NULL;
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index edf902e0eb5..48db07d45eb 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -85,6 +85,17 @@
#include "RE_render_ext.h"
+void psys_init_rng(void)
+{
+ int i;
+ BLI_srandom(5831); /* arbitrary */
+ for (i = 0; i < PSYS_FRAND_COUNT; ++i) {
+ PSYS_FRAND_BASE[i] = BLI_frand();
+ PSYS_FRAND_SEED_OFFSET[i] = (unsigned int)BLI_rand();
+ PSYS_FRAND_SEED_MULTIPLIER[i] = (unsigned int)BLI_rand();
+ }
+}
+
static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx,
ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex);
static void do_child_modifiers(ParticleSimulationData *sim,
@@ -260,16 +271,6 @@ int psys_in_edit_mode(Scene *scene, ParticleSystem *psys)
{
return (scene->basact && (scene->basact->object->mode & OB_MODE_PARTICLE_EDIT) && psys == psys_get_current((scene->basact)->object) && (psys->edit || psys->pointcache->edit) && !psys->renderdata);
}
-static void psys_create_frand(ParticleSystem *psys)
-{
- int i;
- float *rand = psys->frand = MEM_callocN(PSYS_FRAND_COUNT * sizeof(float), "particle randoms");
-
- BLI_srandom(psys->seed);
-
- for (i = 0; i < 1024; i++, rand++)
- *rand = BLI_frand();
-}
int psys_check_enabled(Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd;
@@ -285,14 +286,6 @@ int psys_check_enabled(Object *ob, ParticleSystem *psys)
else if (!(psmd->modifier.mode & eModifierMode_Realtime))
return 0;
- /* perhaps not the perfect place, but we have to be sure the rands are there before usage */
- if (!psys->frand)
- psys_create_frand(psys);
- else if (psys->recalc & PSYS_RECALC_RESET) {
- MEM_freeN(psys->frand);
- psys_create_frand(psys);
- }
-
return 1;
}
@@ -579,9 +572,6 @@ void psys_free(Object *ob, ParticleSystem *psys)
pdEndEffectors(&psys->effectors);
- if (psys->frand)
- MEM_freeN(psys->frand);
-
if (psys->pdd) {
psys_free_pdd(psys);
MEM_freeN(psys->pdd);
@@ -787,7 +777,7 @@ void psys_render_restore(Object *ob, ParticleSystem *psys)
PARTICLE_P;
LOOP_PARTICLES {
- if (PSYS_FRAND(p) > disp)
+ if (psys_frand(psys, p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
@@ -2680,7 +2670,7 @@ static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle
/* get different child parameters from textures & vgroups */
get_child_modifier_parameters(part, ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
- if (ptex.exist < PSYS_FRAND(i + 24)) {
+ if (ptex.exist < psys_frand(psys, i + 24)) {
child_keys->steps = -1;
return;
}
@@ -2996,7 +2986,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
LOOP_SHOWN_PARTICLES {
if (!psys->totchild) {
psys_get_texture(sim, pa, &ptex, PAMAP_LENGTH, 0.f);
- pa_length = ptex.length * (1.0f - part->randlength * PSYS_FRAND(psys->seed + p));
+ pa_length = ptex.length * (1.0f - part->randlength * psys_frand(psys, psys->seed + p));
if (vg_length)
pa_length *= psys_particle_value_from_verts(psmd->dm, part->from, pa, vg_length);
}
@@ -3832,8 +3822,8 @@ static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSetti
ptex->gravity = ptex->field = ptex->time = ptex->clump = ptex->kink =
ptex->effector = ptex->rough1 = ptex->rough2 = ptex->roughe = 1.0f;
- ptex->length = 1.0f - part->randlength * PSYS_FRAND(child_index + 26);
- ptex->length *= part->clength_thres < PSYS_FRAND(child_index + 27) ? part->clength : 1.0f;
+ ptex->length = 1.0f - part->randlength * psys_frand(psys, child_index + 26);
+ ptex->length *= part->clength_thres < psys_frand(psys, child_index + 27) ? part->clength : 1.0f;
for (m = 0; m < MAX_MTEX; m++, mtexp++) {
mtex = *mtexp;
@@ -3995,7 +3985,7 @@ float psys_get_child_time(ParticleSystem *psys, ChildParticle *cpa, float cfra,
w++;
}
- life = part->lifetime * (1.0f - part->randlife * PSYS_FRAND(cpa - psys->child + 25));
+ life = part->lifetime * (1.0f - part->randlife * psys_frand(psys, cpa - psys->child + 25));
}
else {
ParticleData *pa = psys->particles + cpa->parent;
@@ -4024,7 +4014,7 @@ float psys_get_child_size(ParticleSystem *psys, ChildParticle *cpa, float UNUSED
size *= part->childsize;
if (part->childrandsize != 0.0f)
- size *= 1.0f - part->childrandsize * PSYS_FRAND(cpa - psys->child + 26);
+ size *= 1.0f - part->childrandsize * psys_frand(psys, cpa - psys->child + 26);
return size;
}
@@ -4036,7 +4026,7 @@ static void get_child_modifier_parameters(ParticleSettings *part, ParticleThread
get_cpa_texture(ctx->dm, psys, part, psys->particles + cpa->pa[0], i, cpa_num, cpa_fuv, orco, ptex, PAMAP_DENS | PAMAP_CHILD, psys->cfra);
- if (ptex->exist < PSYS_FRAND(i + 24))
+ if (ptex->exist < psys_frand(psys, i + 24))
return;
if (ctx->vg_length)
@@ -4091,11 +4081,17 @@ static void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *pte
if (rough1 > 0.f)
do_rough(orco, mat, t, rough1, part->rough1_size, 0.0, state);
- if (rough2 > 0.f)
- do_rough(sim->psys->frand + ((i + 27) % (PSYS_FRAND_COUNT - 3)), mat, t, rough2, part->rough2_size, part->rough2_thres, state);
+ if (rough2 > 0.f) {
+ float vec[3];
+ psys_frand_vec(sim->psys, i + 27, vec);
+ do_rough(vec, mat, t, rough2, part->rough2_size, part->rough2_thres, state);
+ }
- if (rough_end > 0.f)
- do_rough_end(sim->psys->frand + ((i + 27) % (PSYS_FRAND_COUNT - 3)), mat, t, rough_end, part->rough_end_shape, state);
+ if (rough_end > 0.f) {
+ float vec[3];
+ psys_frand_vec(sim->psys, i + 27, vec);
+ do_rough_end(vec, mat, t, rough_end, part->rough_end_shape, state);
+ }
}
/* get's hair (or keyed) particles state at the "path time" specified in state->time */
void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *state, int vel)
@@ -4358,7 +4354,7 @@ int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *sta
}
}
- state->time = (cfra - (part->sta + (part->end - part->sta) * PSYS_FRAND(p + 23))) / (part->lifetime * PSYS_FRAND(p + 24));
+ state->time = (cfra - (part->sta + (part->end - part->sta) * psys_frand(psys, p + 23))) / (part->lifetime * psys_frand(psys, p + 24));
psys_get_particle_on_path(sim, p, state, 1);
return 1;
@@ -4567,7 +4563,7 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
float q_phase[4];
float phasefac = psys->part->phasefac;
if (psys->part->randphasefac != 0.0f)
- phasefac += psys->part->randphasefac * PSYS_FRAND((pa - psys->particles) + 20);
+ phasefac += psys->part->randphasefac * psys_frand(psys, (pa - psys->particles) + 20);
axis_angle_to_quat(q_phase, vec, phasefac * (float)M_PI);
mul_qt_v3(q_phase, side);
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 4eaa2618e26..3f4c53692e5 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -660,9 +660,9 @@ static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
if (pa->flag & PARS_UNEXIST)
continue;
- pa->fuv[0] += rfac * (PSYS_FRAND(p + 31) - 0.5f);
- pa->fuv[1] += rfac * (PSYS_FRAND(p + 32) - 0.5f);
- pa->fuv[2] += rfac * (PSYS_FRAND(p + 33) - 0.5f);
+ pa->fuv[0] += rfac * (psys_frand(psys, p + 31) - 0.5f);
+ pa->fuv[1] += rfac * (psys_frand(psys, p + 32) - 0.5f);
+ pa->fuv[2] += rfac * (psys_frand(psys, p + 33) - 0.5f);
}
}
}
@@ -1549,7 +1549,7 @@ static void initialize_particle_texture(ParticleSimulationData *sim, ParticleDat
if (part->type != PART_FLUID) {
psys_get_texture(sim, pa, &ptex, PAMAP_INIT, 0.f);
- if (ptex.exist < PSYS_FRAND(p+125))
+ if (ptex.exist < psys_frand(psys, p+125))
pa->flag |= PARS_UNEXIST;
pa->time = (part->type == PART_HAIR) ? 0.f : part->sta + (part->end - part->sta)*ptex.time;
@@ -1714,9 +1714,9 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* -velocity (boids need this even if there's no random velocity) */
if (part->randfac != 0.0f || (part->phystype==PART_PHYS_BOIDS && pa->boid)) {
- r_vel[0] = 2.0f * (PSYS_FRAND(p + 10) - 0.5f);
- r_vel[1] = 2.0f * (PSYS_FRAND(p + 11) - 0.5f);
- r_vel[2] = 2.0f * (PSYS_FRAND(p + 12) - 0.5f);
+ r_vel[0] = 2.0f * (psys_frand(psys, p + 10) - 0.5f);
+ r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f);
+ r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f);
mul_mat3_m4_v3(ob->obmat, r_vel);
normalize_v3(r_vel);
@@ -1724,9 +1724,9 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* -angular velocity */
if (part->avemode==PART_AVE_RAND) {
- r_ave[0] = 2.0f * (PSYS_FRAND(p + 13) - 0.5f);
- r_ave[1] = 2.0f * (PSYS_FRAND(p + 14) - 0.5f);
- r_ave[2] = 2.0f * (PSYS_FRAND(p + 15) - 0.5f);
+ r_ave[0] = 2.0f * (psys_frand(psys, p + 13) - 0.5f);
+ r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f);
+ r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f);
mul_mat3_m4_v3(ob->obmat,r_ave);
normalize_v3(r_ave);
@@ -1734,10 +1734,10 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* -rotation */
if (part->randrotfac != 0.0f) {
- r_rot[0] = 2.0f * (PSYS_FRAND(p + 16) - 0.5f);
- r_rot[1] = 2.0f * (PSYS_FRAND(p + 17) - 0.5f);
- r_rot[2] = 2.0f * (PSYS_FRAND(p + 18) - 0.5f);
- r_rot[3] = 2.0f * (PSYS_FRAND(p + 19) - 0.5f);
+ r_rot[0] = 2.0f * (psys_frand(psys, p + 16) - 0.5f);
+ r_rot[1] = 2.0f * (psys_frand(psys, p + 17) - 0.5f);
+ r_rot[2] = 2.0f * (psys_frand(psys, p + 18) - 0.5f);
+ r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f);
normalize_qt(r_rot);
mat4_to_quat(rot,ob->obmat);
@@ -1940,7 +1940,7 @@ void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, P
/* rotation phase */
phasefac = part->phasefac;
if (part->randphasefac != 0.0f)
- phasefac += part->randphasefac * PSYS_FRAND(p + 20);
+ phasefac += part->randphasefac * psys_frand(psys, p + 20);
axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI);
/* combine base rotation & phase */
@@ -2019,7 +2019,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* initialize the lifetime, in case the texture coordinates
* are from Particles/Strands, which would cause undefined values
*/
- pa->lifetime = part->lifetime * (1.0f - part->randlife * PSYS_FRAND(p + 21));
+ pa->lifetime = part->lifetime * (1.0f - part->randlife * psys_frand(psys, p + 21));
pa->dietime = pa->time + pa->lifetime;
/* get possible textural influence */
@@ -2028,7 +2028,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
pa->lifetime = part->lifetime * ptex.life;
if (part->randlife != 0.0f)
- pa->lifetime *= 1.0f - part->randlife * PSYS_FRAND(p + 21);
+ pa->lifetime *= 1.0f - part->randlife * psys_frand(psys, p + 21);
}
pa->dietime = pa->time + pa->lifetime;
@@ -4093,9 +4093,9 @@ static void hair_step(ParticleSimulationData *sim, float cfra)
LOOP_PARTICLES {
pa->size = part->size;
if (part->randsize > 0.0f)
- pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
- if (PSYS_FRAND(p) > disp)
+ if (psys_frand(psys, p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
@@ -4254,7 +4254,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
pa->size = part->size*ptex.size;
if (part->randsize > 0.0f)
- pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
reset_particle(sim, pa, dtime, cfra);
}
@@ -4312,7 +4312,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
pa->size = part->size*ptex.size;
if (part->randsize > 0.0f)
- pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
birthtime = pa->time;
dietime = pa->dietime;
@@ -4498,7 +4498,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
pa->size = part->size*ptex.size;
if (part->randsize > 0.0f)
- pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
@@ -4520,7 +4520,7 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
psys->lattice_deform_data = NULL;
}
- if (PSYS_FRAND(p) > disp)
+ if (psys_frand(psys, p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
@@ -4744,7 +4744,7 @@ static void system_step(ParticleSimulationData *sim, float cfra)
disp= psys_get_current_display_percentage(psys);
LOOP_PARTICLES {
- if (PSYS_FRAND(p) > disp)
+ if (psys_frand(psys, p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
@@ -5055,11 +5055,11 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
LOOP_EXISTING_PARTICLES {
pa->size = part->size;
if (part->randsize > 0.0f)
- pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
reset_particle(&sim, pa, 0.0, cfra);
- if (PSYS_FRAND(p) > disp)
+ if (psys_frand(psys, p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;