diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-08-21 10:18:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-08-21 10:18:42 +0300 |
commit | 7170ff429f69160e25a8260a3b776a020546500f (patch) | |
tree | 0467d120383eec9c0fac8970a88486dc52dea184 /source/blender/blenkernel/intern | |
parent | 797274d25666d6442648ae3e206364773d72b133 (diff) |
Cleanup: trailing space
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/editmesh.c | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_displacement_multires.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c index 7d66d25c58a..6e555ac1f96 100644 --- a/source/blender/blenkernel/intern/editmesh.c +++ b/source/blender/blenkernel/intern/editmesh.c @@ -251,9 +251,9 @@ void BKE_editmesh_lnorspace_update(BMEditMesh *em) { BMesh *bm = em->bm; - /* We need to create clnors data if none exist yet, otherwise there is no way to edit them. + /* We need to create clnors data if none exist yet, otherwise there is no way to edit them. * Similar code to MESH_OT_customdata_custom_splitnormals_add operator, we want to keep same shading - * in case we were using autosmooth so far... + * in case we were using autosmooth so far... * Note: there is a problem here, which is that if someone starts a normal editing operation on previously * autosmooth-ed mesh, and cancel that operation, generated clnors data remain, with related sharp edges * (and hence autosmooth is 'lost'). diff --git a/source/blender/blenkernel/intern/subdiv_displacement_multires.c b/source/blender/blenkernel/intern/subdiv_displacement_multires.c index ce42fa16438..8f0048a3ed4 100644 --- a/source/blender/blenkernel/intern/subdiv_displacement_multires.c +++ b/source/blender/blenkernel/intern/subdiv_displacement_multires.c @@ -388,7 +388,7 @@ static void displacement_data_init_mapping(SubdivDisplacement *displacement, ptex_poly_corner[ptex_face_index].poly_index = poly_index; ptex_poly_corner[ptex_face_index].corner = 0; ptex_face_index++; - } + } else { for (int corner = 0; corner < poly->totloop; corner++) { ptex_poly_corner[ptex_face_index].poly_index = poly_index; |