diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-01-01 14:59:38 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-01-01 20:32:47 +0400 |
commit | 71f689843d13b86fad26ab07867ea70fed80c1e7 (patch) | |
tree | eb69767db07596b9148666fb242a3fb9b756482b /source/blender/blenkernel/intern | |
parent | 549248f64beaa9f8ffe9ff2e55939ac4f0c23259 (diff) |
Fix deadlock happening when using Save Buffers for render
Summary:
Issue was caused by the same tile being written twice to
the EXR file. This was happening because of partial update
of work-in-progress tiles was merging result to the final
render result in order to make color management pipeline
happy.
We need to avoid such a merges and keep memory usage as
low as possible when Save Buffers is enabled.
Now render pipeline will allocate special display buffer
in render layer which will contain combined pass in the
display space. This keeps memory usage as low as we can
do at this moment.
There's one weak thing which is changing color management
settings during rendering would lead to lossy conversion.
This is because render result's display buffer uses color
space from the time when rendering was invoked.
This is actually what was happening in previous release
already actually so not a big issue.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D162
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/image.c | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index 3d59b719ca0..288443db650 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -2773,6 +2773,7 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser, void **lock_ int channels, layer, pass; ImBuf *ibuf; int from_render = (ima->render_slot == ima->last_render_slot); + bool byte_buffer_in_display_space = false; if (!(iuser && iuser->scene)) return NULL; @@ -2835,6 +2836,13 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser, void **lock_ /* there's no combined pass, is in renderlayer itself */ if (pass == 0) { rectf = rl->rectf; + if (rectf == NULL) { + /* Happens when Save Buffers is enabled. + * Use display buffer stored in the render layer. + */ + rect = (unsigned int *) rl->display_buffer; + byte_buffer_in_display_space = true; + } } else { rpass = BLI_findlink(&rl->passes, pass - 1); @@ -2859,6 +2867,27 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser, void **lock_ image_assign_ibuf(ima, ibuf, IMA_NO_INDEX, 0); } + /* Set color space settings for a byte buffer. + * + * This is mainly to make it so color management treats byte buffer + * from render result with Save Buffers enabled as final display buffer + * and doesnt' apply any color management on it. + * + * For other cases we need to be sure it stays to default byte buffer space. + */ + if (ibuf->rect != rect) { + if (byte_buffer_in_display_space) { + const char *colorspace = + IMB_colormanagement_get_display_colorspace_name(&iuser->scene->view_settings, + &iuser->scene->display_settings); + IMB_colormanagement_assign_rect_colorspace(ibuf, colorspace); + } + else { + const char *colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_BYTE); + IMB_colormanagement_assign_rect_colorspace(ibuf, colorspace); + } + } + /* invalidate color managed buffers if render result changed */ BLI_lock_thread(LOCK_COLORMANAGE); if (ibuf->x != rres.rectx || ibuf->y != rres.recty || ibuf->rect_float != rectf) { |