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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-13 04:40:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-13 04:40:20 +0400
commit26ef6da24b3324fb6f8ab6cfe12f101f0d7dedb4 (patch)
tree375aa10e98780325086c215454f71cdeaef2de4b /source/blender/blenkernel/intern
parent6fb0181b50461b529bb960950870de941711041e (diff)
2.5
* Objects now support up to 32767 material slots. It's easy to increase this further, but I prefer not to increase the memory usage of mesh faces, it seems unlikely that someone would create 32767 distinct materials? * Forward compatibility: the only thing you can potentially lose reading a 2.5 file in 2.4 is object linking (instead of default data), though usually that will go fine too. Reading files with > 32 material slots in 2.4 can start giving issues. * The ob->colbits variable is deprecated by the array ob->matbits but I didn't remove the ob->colbits updates in very few places it is set. * I hope I changed all the relevant things, various places just hardcoded the number 16 instead of using the MAXMAT define. * Join Objects operator back. This is using the version from the animsys2 branch coded by Joshua, which means it now supports joining of shape keys. * Fix for crash reading file saved during render.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/exotic.c19
-rw-r--r--source/blender/blenkernel/intern/material.c52
-rw-r--r--source/blender/blenkernel/intern/object.c7
-rw-r--r--source/blender/blenkernel/intern/texture.c2
4 files changed, 52 insertions, 28 deletions
diff --git a/source/blender/blenkernel/intern/exotic.c b/source/blender/blenkernel/intern/exotic.c
index 4e7e76dfae3..c7a8b150d3a 100644
--- a/source/blender/blenkernel/intern/exotic.c
+++ b/source/blender/blenkernel/intern/exotic.c
@@ -1415,11 +1415,6 @@ static void displist_to_mesh(Scene *scene, DispList *dlfirst)
return;
}
- if(totcol>16) {
- //XXX error("Found more than 16 different colors");
- totcol= 16;
- }
-
vec[0]= (min[0]+max[0])/2;
vec[1]= (min[1]+max[1])/2;
vec[2]= (min[2]+max[2])/2;
@@ -1433,6 +1428,7 @@ static void displist_to_mesh(Scene *scene, DispList *dlfirst)
/* colors */
if(totcol) {
ob->mat= MEM_callocN(sizeof(void *)*totcol, "ob->mat");
+ ob->matbits= MEM_callocN(sizeof(char)*totcol, "ob->matbits");
me->mat= MEM_callocN(sizeof(void *)*totcol, "me->mat");
me->totcol= totcol;
ob->totcol= (unsigned char) me->totcol;
@@ -1482,7 +1478,7 @@ static void displist_to_mesh(Scene *scene, DispList *dlfirst)
dl= dlfirst;
while(dl) {
- colnr= (dl->col>15 ? 15: dl->col);
+ colnr= dl->col;
if(colnr) colnr--;
if(dl->type==DL_SURF) {
@@ -2804,8 +2800,11 @@ static void dxf_add_mat (Object *ob, Mesh *me, float color[3], char *layer)
if (!me) return;
- if(ob) ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
- if(ob) ob->actcol= 1;
+ if(ob) {
+ ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
+ ob->matbits= MEM_callocN(sizeof(char)*1, "ob->matbits");
+ ob->actcol= 1;
+ }
me->totcol= 1;
me->mat= MEM_callocN(sizeof(void *)*1, "me->mat");
@@ -4053,7 +4052,6 @@ static void dxf_read(Scene *scene, char *filename)
ob->type= OB_MESH;
ob->dt= OB_SHADED;
- if(U.flag & USER_MAT_ON_OB) ob->colbits= -1;
ob->trackflag= OB_POSY;
ob->upflag= OB_POSZ;
@@ -4072,9 +4070,10 @@ static void dxf_read(Scene *scene, char *filename)
VECCOPY(ob->rot, obrot);
ob->mat= MEM_callocN(sizeof(void *)*1, "ob->mat");
+ ob->matbits= MEM_callocN(sizeof(char)*1, "ob->matbits");
ob->totcol= (unsigned char) ((Mesh*)ob->data)->totcol;
ob->actcol= 1;
-
+
/* note: materials are either linked to mesh or object, if both then
you have to increase user counts. below line is not needed.
I leave it commented out here as warning (ton) */
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 57b88bb0b3f..d1fdac65dbb 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -43,6 +43,7 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
@@ -445,7 +446,7 @@ Material *give_current_material(Object *ob, int act)
if(act>ob->totcol) act= ob->totcol;
else if(act<=0) act= 1;
- if( BTST(ob->colbits, act-1) ) { /* in object */
+ if(ob->matbits[act-1]) { /* in object */
ma= ob->mat[act-1];
}
else { /* in data */
@@ -473,7 +474,7 @@ ID *material_from(Object *ob, int act)
if(ob->totcol==0) return ob->data;
if(act==0) act= 1;
- if( BTST(ob->colbits, act-1) ) return (ID *)ob;
+ if(ob->matbits[act-1]) return (ID *)ob;
else return ob->data;
}
@@ -498,6 +499,7 @@ void test_object_materials(ID *id)
Curve *cu;
MetaBall *mb;
Material **newmatar;
+ char *newmatbits;
int totcol=0;
if(id==0) return;
@@ -524,16 +526,22 @@ void test_object_materials(ID *id)
if(totcol==0) {
if(ob->totcol) {
MEM_freeN(ob->mat);
- ob->mat= 0;
+ MEM_freeN(ob->matbits);
+ ob->mat= NULL;
+ ob->matbits= NULL;
}
}
else if(ob->totcol<totcol) {
newmatar= MEM_callocN(sizeof(void *)*totcol, "newmatar");
+ newmatbits= MEM_callocN(sizeof(char)*totcol, "newmatbits");
if(ob->totcol) {
memcpy(newmatar, ob->mat, sizeof(void *)*ob->totcol);
+ memcpy(newmatbits, ob->matbits, sizeof(char)*ob->totcol);
MEM_freeN(ob->mat);
+ MEM_freeN(ob->matbits);
}
ob->mat= newmatar;
+ ob->matbits= newmatbits;
}
ob->totcol= totcol;
if(ob->totcol && ob->actcol==0) ob->actcol= 1;
@@ -547,6 +555,7 @@ void test_object_materials(ID *id)
void assign_material(Object *ob, Material *ma, int act)
{
Material *mao, **matar, ***matarar;
+ char *matbits;
short *totcolp;
if(act>MAXMAT) return;
@@ -559,29 +568,41 @@ void assign_material(Object *ob, Material *ma, int act)
if(totcolp==0 || matarar==0) return;
- if( act > *totcolp) {
+ if(act > *totcolp) {
matar= MEM_callocN(sizeof(void *)*act, "matarray1");
- if( *totcolp) {
- memcpy(matar, *matarar, sizeof(void *)*( *totcolp ));
+
+ if(*totcolp) {
+ memcpy(matar, *matarar, sizeof(void *)*(*totcolp));
MEM_freeN(*matarar);
}
+
*matarar= matar;
*totcolp= act;
}
if(act > ob->totcol) {
matar= MEM_callocN(sizeof(void *)*act, "matarray2");
+ matbits= MEM_callocN(sizeof(char)*act, "matbits1");
if( ob->totcol) {
memcpy(matar, ob->mat, sizeof(void *)*( ob->totcol ));
+ memcpy(matbits, ob->matbits, sizeof(char)*(*totcolp));
MEM_freeN(ob->mat);
+ MEM_freeN(ob->matbits);
}
ob->mat= matar;
+ ob->matbits= matbits;
ob->totcol= act;
+
+ /* copy object/mesh linking, or assign based on userpref */
+ if(ob->actcol)
+ ob->matbits[act-1]= ob->matbits[ob->actcol-1];
+ else
+ ob->matbits[act-1]= (U.flag & USER_MAT_ON_OB)? 1: 0;
}
/* do it */
- if( BTST(ob->colbits, act-1) ) { /* in object */
+ if(ob->matbits[act-1]) { /* in object */
mao= ob->mat[act-1];
if(mao) mao->id.us--;
ob->mat[act-1]= ma;
@@ -591,6 +612,7 @@ void assign_material(Object *ob, Material *ma, int act)
if(mao) mao->id.us--;
(*matarar)[act-1]= ma;
}
+
id_us_plus((ID *)ma);
test_object_materials(ob->data);
}
@@ -630,12 +652,6 @@ void object_add_material_slot(Object *ob)
ma->id.us= 0; /* eeh... */
- if(ob->actcol) {
- if( BTST(ob->colbits, ob->actcol-1) ) {
- ob->colbits= BSET(ob->colbits, ob->totcol);
- }
- }
-
assign_material(ob, ma, ob->totcol+1);
ob->actcol= ob->totcol;
}
@@ -880,9 +896,8 @@ void object_remove_material_slot(Object *ob)
if(mao) mao->id.us--;
}
- for(a=ob->actcol; a<ob->totcol; a++) {
+ for(a=ob->actcol; a<ob->totcol; a++)
(*matarar)[a-1]= (*matarar)[a];
- }
(*totcolp)--;
if(*totcolp==0) {
@@ -900,13 +915,18 @@ void object_remove_material_slot(Object *ob)
mao= obt->mat[actcol-1];
if(mao) mao->id.us--;
- for(a=actcol; a<obt->totcol; a++) obt->mat[a-1]= obt->mat[a];
+ for(a=actcol; a<obt->totcol; a++) {
+ obt->mat[a-1]= obt->mat[a];
+ obt->matbits[a-1]= obt->matbits[a];
+ }
obt->totcol--;
if(obt->actcol > obt->totcol) obt->actcol= obt->totcol;
if(obt->totcol==0) {
MEM_freeN(obt->mat);
+ MEM_freeN(obt->matbits);
obt->mat= 0;
+ obt->matbits= NULL;
}
}
obt= obt->id.next;
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 7d6a83d7900..02c0d46a73f 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -243,7 +243,9 @@ void free_object(Object *ob)
if(ob->mat[a]) ob->mat[a]->id.us--;
}
if(ob->mat) MEM_freeN(ob->mat);
+ if(ob->matbits) MEM_freeN(ob->matbits);
ob->mat= 0;
+ ob->matbits= 0;
if(ob->bb) MEM_freeN(ob->bb);
ob->bb= 0;
if(ob->path) free_path(ob->path);
@@ -942,7 +944,6 @@ Object *add_only_object(int type, char *name)
Mat4One(ob->parentinv);
Mat4One(ob->obmat);
ob->dt= OB_SHADED;
- if(U.flag & USER_MAT_ON_OB) ob->colbits= -1;
ob->empty_drawtype= OB_ARROWS;
ob->empty_drawsize= 1.0;
@@ -1170,6 +1171,7 @@ Object *copy_object(Object *ob)
if(ob->totcol) {
obn->mat= MEM_dupallocN(ob->mat);
+ obn->matbits= MEM_dupallocN(ob->matbits);
}
if(ob->bb) obn->bb= MEM_dupallocN(ob->bb);
@@ -1397,7 +1399,9 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
/* copy material and index information */
ob->actcol= ob->totcol= 0;
if(ob->mat) MEM_freeN(ob->mat);
+ if(ob->matbits) MEM_freeN(ob->matbits);
ob->mat = NULL;
+ ob->matbits= NULL;
if ((target->totcol) && (target->mat) && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { //XXX OB_SUPPORT_MATERIAL
int i;
ob->colbits = target->colbits;
@@ -1406,6 +1410,7 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
ob->totcol= target->totcol;
ob->mat = MEM_dupallocN(target->mat);
+ ob->matbits = MEM_dupallocN(target->matbits);
for(i=0; i<target->totcol; i++) {
/* dont need to run test_object_materials since we know this object is new and not used elsewhere */
id_us_plus((ID *)ob->mat[i]);
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 66f7fe8a44b..bcdea06936f 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -784,7 +784,7 @@ Tex *give_current_texture(Object *ob, int act)
if(act>ob->totcol) act= ob->totcol;
else if(act==0) act= 1;
- if( BTST(ob->colbits, act-1) ) { /* in object */
+ if(ob->matbits[act-1]) { /* in object */
ma= ob->mat[act-1];
}
else { /* in data */