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authorJanne Karhu <jhkarh@gmail.com>2009-09-18 02:00:49 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-09-18 02:00:49 +0400
commit08e2da590f812860ae14fff4d4e22e98cbd3528c (patch)
tree4d48020f2df3dacee58809085ba4adcb8435933e /source/blender/blenkernel/intern
parent69e919530e179c0ac251534003e3ab8f540e82fe (diff)
Particles cleanup, optimizations and some small new stuff.
New stuff - Bending springs for hair dynamics. Code cleanup & optimization - Disabled reactor particles temporarily for cleanup, it's a clumsy system that will be replaced with something better. - Removed child seams, something better will come here too :) - Normal particle drawing data is now saved between redraws if the particles don't move between redraws. * For example rotating the 3d view is now realtime even with 1M particles. - Many random values for particles now come from a lookup table making things much faster. - Most accessed small point cache functions are now much faster as macros. - Lot's of general code cleanup. - Nothing big should have changed so if something doesn't work like it used to it's probably just a typo somewhere :)
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/anim.c15
-rw-r--r--source/blender/blenkernel/intern/boids.c82
-rw-r--r--source/blender/blenkernel/intern/cloth.c81
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c4
-rw-r--r--source/blender/blenkernel/intern/modifier.c21
-rw-r--r--source/blender/blenkernel/intern/particle.c519
-rw-r--r--source/blender/blenkernel/intern/particle_system.c1210
-rw-r--r--source/blender/blenkernel/intern/pointcache.c233
8 files changed, 1091 insertions, 1074 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 8cb88cdb786..e943d92a0b5 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -766,12 +766,12 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
GroupObject *go;
Object *ob=0, **oblist=0, obcopy, *obcopylist=0;
DupliObject *dob;
+ ParticleSimulationData sim = {scene, par, psys, psys_get_modifier(par, psys)};
ParticleSettings *part;
ParticleData *pa;
ChildParticle *cpa=0;
ParticleKey state;
ParticleCacheKey *cache;
- ParticleSystemModifierData *psmd;
float ctime, pa_time, scale = 1.0f;
float tmat[4][4], mat[4][4], pamat[4][4], size=0.0;
float (*obmat)[4], (*oldobmat)[4];
@@ -784,7 +784,6 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
if(level>MAX_DUPLI_RECUR) return;
part=psys->part;
- psmd= psys_get_modifier(par, psys);
if(part==0)
return;
@@ -816,7 +815,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
totpart = psys->totcached;
}
- psys->lattice = psys_get_lattice(scene, par, psys);
+ psys->lattice = psys_get_lattice(&sim);
/* gather list of objects or single object */
if(part->ren_as==PART_DRAW_GR) {
@@ -887,11 +886,11 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
/* hair we handle separate and compute transform based on hair keys */
if(a < totpart) {
cache = psys->pathcache[a];
- psys_get_dupli_path_transform(par, psys, psmd, pa, 0, cache, pamat, &scale);
+ psys_get_dupli_path_transform(&sim, pa, 0, cache, pamat, &scale);
}
else {
cache = psys->childcache[a-totpart];
- psys_get_dupli_path_transform(par, psys, psmd, 0, cpa, cache, pamat, &scale);
+ psys_get_dupli_path_transform(&sim, 0, cpa, cache, pamat, &scale);
}
VECCOPY(pamat[3], cache->co);
@@ -901,7 +900,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
else {
/* first key */
state.time = ctime;
- if(psys_get_particle_state(scene, par, psys, a, &state, 0) == 0)
+ if(psys_get_particle_state(&sim, a, &state, 0) == 0)
continue;
QuatToMat4(state.rot, pamat);
@@ -921,7 +920,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
Mat4CpyMat4(dob->omat, obcopylist[b].obmat);
if(G.rendering)
- psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco);
+ psys_get_dupli_texture(par, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
}
else {
@@ -940,7 +939,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
dob= new_dupli_object(lb, ob, mat, ob->lay, counter, OB_DUPLIPARTS, animated);
Mat4CpyMat4(dob->omat, oldobmat);
if(G.rendering)
- psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco);
+ psys_get_dupli_texture(par, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
}
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 18f065b59d9..7c3f3a7876f 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -87,7 +87,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
float vec_to_part[3];
if(pd && pd->forcefield == PFIELD_BOID) {
- effector_find_co(bbd->scene, pa->prev_state.co, NULL, gabr->ob, pd, loc, vec, NULL, NULL);
+ effector_find_co(bbd->sim->scene, pa->prev_state.co, NULL, gabr->ob, pd, loc, vec, NULL, NULL);
VecSubf(vec_to_part, pa->prev_state.co, loc);
@@ -99,7 +99,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
priority = 1.0;
priority_ob = gabr->ob;
}
- else for(ec=bbd->psys->effectors.first; ec; ec=ec->next) {
+ else for(ec=bbd->sim->psys->effectors.first; ec; ec=ec->next) {
if(ec->type & PSYS_EC_EFFECTOR) {
Object *eob = ec->ob;
PartDeflect *pd = eob->pd;
@@ -111,7 +111,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
if(pd->forcefield == PFIELD_BOID && mul * pd->f_strength > 0.0f) {
float vec_to_part[3], temp;
- effector_find_co(bbd->scene, pa->prev_state.co, NULL, eob, pd, loc, vec, NULL, NULL);
+ effector_find_co(bbd->sim->scene, pa->prev_state.co, NULL, eob, pd, loc, vec, NULL, NULL);
VecSubf(vec_to_part, pa->prev_state.co, loc);
@@ -147,7 +147,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
if(gabr->options & BRULE_GOAL_AVOID_PREDICT) {
/* estimate future location of target */
- surface = (float)effector_find_co(bbd->scene, pa->prev_state.co, NULL, eob, pd, loc, nor, vec, NULL);
+ surface = (float)effector_find_co(bbd->sim->scene, pa->prev_state.co, NULL, eob, pd, loc, nor, vec, NULL);
VecSubf(vec_to_part, pa->prev_state.co, loc);
len = Normalize(vec_to_part);
@@ -157,7 +157,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
VecSubf(vec_to_part, pa->prev_state.co, loc);
}
else {
- surface = (float)effector_find_co(bbd->scene, pa->prev_state.co, NULL, eob, pd, loc, nor, NULL, NULL);
+ surface = (float)effector_find_co(bbd->sim->scene, pa->prev_state.co, NULL, eob, pd, loc, nor, NULL, NULL);
VecSubf(vec_to_part, pa->prev_state.co, loc);
len = VecLength(vec_to_part);
@@ -228,7 +228,7 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
hit.dist = col.ray_len = VecLength(ray_dir);
/* find out closest deflector object */
- for(ec=bbd->psys->effectors.first; ec; ec=ec->next) {
+ for(ec=bbd->sim->psys->effectors.first; ec; ec=ec->next) {
if(ec->type & PSYS_EC_DEFLECT) {
Object *eob = ec->ob;
@@ -261,12 +261,12 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
//check boids in own system
if(acbr->options & BRULE_ACOLL_WITH_BOIDS)
{
- neighbors = BLI_kdtree_range_search(bbd->psys->tree, acbr->look_ahead * VecLength(pa->prev_state.vel), pa->prev_state.co, pa->prev_state.ave, &ptn);
+ neighbors = BLI_kdtree_range_search(bbd->sim->psys->tree, acbr->look_ahead * VecLength(pa->prev_state.vel), pa->prev_state.co, pa->prev_state.ave, &ptn);
if(neighbors > 1) for(n=1; n<neighbors; n++) {
VECCOPY(co1, pa->prev_state.co);
VECCOPY(vel1, pa->prev_state.vel);
- VECCOPY(co2, (bbd->psys->particles + ptn[n].index)->prev_state.co);
- VECCOPY(vel2, (bbd->psys->particles + ptn[n].index)->prev_state.vel);
+ VECCOPY(co2, (bbd->sim->psys->particles + ptn[n].index)->prev_state.co);
+ VECCOPY(vel2, (bbd->sim->psys->particles + ptn[n].index)->prev_state.vel);
VecSubf(loc, co1, co2);
@@ -303,8 +303,8 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
if(ptn){ MEM_freeN(ptn); ptn=NULL; }
/* check boids in other systems */
- for(pt=bbd->psys->targets.first; pt; pt=pt->next) {
- ParticleSystem *epsys = psys_get_target_system(bbd->ob, pt);
+ for(pt=bbd->sim->psys->targets.first; pt; pt=pt->next) {
+ ParticleSystem *epsys = psys_get_target_system(bbd->sim->ob, pt);
if(epsys) {
neighbors = BLI_kdtree_range_search(epsys->tree, acbr->look_ahead * VecLength(pa->prev_state.vel), pa->prev_state.co, pa->prev_state.ave, &ptn);
@@ -362,11 +362,11 @@ static int rule_separate(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, Pa
ParticleTarget *pt;
float len = 2.0f * val->personal_space * pa->size + 1.0f;
float vec[3] = {0.0f, 0.0f, 0.0f};
- int neighbors = BLI_kdtree_range_search(bbd->psys->tree, 2.0f * val->personal_space * pa->size, pa->prev_state.co, NULL, &ptn);
+ int neighbors = BLI_kdtree_range_search(bbd->sim->psys->tree, 2.0f * val->personal_space * pa->size, pa->prev_state.co, NULL, &ptn);
int ret = 0;
if(neighbors > 1 && ptn[1].dist!=0.0f) {
- VecSubf(vec, pa->prev_state.co, bbd->psys->particles[ptn[1].index].state.co);
+ VecSubf(vec, pa->prev_state.co, bbd->sim->psys->particles[ptn[1].index].state.co);
VecMulf(vec, (2.0f * val->personal_space * pa->size - ptn[1].dist) / ptn[1].dist);
VecAddf(bbd->wanted_co, bbd->wanted_co, vec);
bbd->wanted_speed = val->max_speed;
@@ -376,8 +376,8 @@ static int rule_separate(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, Pa
if(ptn){ MEM_freeN(ptn); ptn=NULL; }
/* check other boid systems */
- for(pt=bbd->psys->targets.first; pt; pt=pt->next) {
- ParticleSystem *epsys = psys_get_target_system(bbd->ob, pt);
+ for(pt=bbd->sim->psys->targets.first; pt; pt=pt->next) {
+ ParticleSystem *epsys = psys_get_target_system(bbd->sim->ob, pt);
if(epsys) {
neighbors = BLI_kdtree_range_search(epsys->tree, 2.0f * val->personal_space * pa->size, pa->prev_state.co, NULL, &ptn);
@@ -400,14 +400,14 @@ static int rule_flock(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, Parti
{
KDTreeNearest ptn[11];
float vec[3] = {0.0f, 0.0f, 0.0f}, loc[3] = {0.0f, 0.0f, 0.0f};
- int neighbors = BLI_kdtree_find_n_nearest(bbd->psys->tree, 11, pa->state.co, pa->prev_state.ave, ptn);
+ int neighbors = BLI_kdtree_find_n_nearest(bbd->sim->psys->tree, 11, pa->state.co, pa->prev_state.ave, ptn);
int n;
int ret = 0;
if(neighbors > 1) {
for(n=1; n<neighbors; n++) {
- VecAddf(loc, loc, bbd->psys->particles[ptn[n].index].prev_state.co);
- VecAddf(vec, vec, bbd->psys->particles[ptn[n].index].prev_state.vel);
+ VecAddf(loc, loc, bbd->sim->psys->particles[ptn[n].index].prev_state.co);
+ VecAddf(vec, vec, bbd->sim->psys->particles[ptn[n].index].prev_state.vel);
}
VecMulf(loc, 1.0f/((float)neighbors - 1.0f));
@@ -429,8 +429,8 @@ static int rule_follow_leader(BoidRule *rule, BoidBrainData *bbd, BoidValues *va
BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*) rule;
float vec[3] = {0.0f, 0.0f, 0.0f}, loc[3] = {0.0f, 0.0f, 0.0f};
float mul, len;
- int n = (flbr->queue_size <= 1) ? bbd->psys->totpart : flbr->queue_size;
- int i, ret = 0, p = pa - bbd->psys->particles;
+ int n = (flbr->queue_size <= 1) ? bbd->sim->psys->totpart : flbr->queue_size;
+ int i, ret = 0, p = pa - bbd->sim->psys->particles;
if(flbr->ob) {
float vec2[3], t;
@@ -475,8 +475,8 @@ static int rule_follow_leader(BoidRule *rule, BoidBrainData *bbd, BoidValues *va
/* not blocking so try to follow leader */
if(p && flbr->options & BRULE_LEADER_IN_LINE) {
- VECCOPY(vec, bbd->psys->particles[p-1].prev_state.vel);
- VECCOPY(loc, bbd->psys->particles[p-1].prev_state.co);
+ VECCOPY(vec, bbd->sim->psys->particles[p-1].prev_state.vel);
+ VECCOPY(loc, bbd->sim->psys->particles[p-1].prev_state.co);
}
else {
VECCOPY(loc, flbr->oloc);
@@ -496,10 +496,10 @@ static int rule_follow_leader(BoidRule *rule, BoidBrainData *bbd, BoidValues *va
float vec2[3], t, t_min = 3.0f;
/* first check we're not blocking any leaders */
- for(i = 0; i< bbd->psys->totpart; i+=n){
- VECCOPY(vec, bbd->psys->particles[i].prev_state.vel);
+ for(i = 0; i< bbd->sim->psys->totpart; i+=n){
+ VECCOPY(vec, bbd->sim->psys->particles[i].prev_state.vel);
- VecSubf(loc, pa->prev_state.co, bbd->psys->particles[i].prev_state.co);
+ VecSubf(loc, pa->prev_state.co, bbd->sim->psys->particles[i].prev_state.co);
mul = Inpf(vec, vec);
@@ -539,12 +539,12 @@ static int rule_follow_leader(BoidRule *rule, BoidBrainData *bbd, BoidValues *va
/* not blocking so try to follow leader */
if(flbr->options & BRULE_LEADER_IN_LINE) {
- VECCOPY(vec, bbd->psys->particles[p-1].prev_state.vel);
- VECCOPY(loc, bbd->psys->particles[p-1].prev_state.co);
+ VECCOPY(vec, bbd->sim->psys->particles[p-1].prev_state.vel);
+ VECCOPY(loc, bbd->sim->psys->particles[p-1].prev_state.co);
}
else {
- VECCOPY(vec, bbd->psys->particles[p - p%n].prev_state.vel);
- VECCOPY(loc, bbd->psys->particles[p - p%n].prev_state.co);
+ VECCOPY(vec, bbd->sim->psys->particles[p - p%n].prev_state.vel);
+ VECCOPY(loc, bbd->sim->psys->particles[p - p%n].prev_state.co);
}
/* fac is seconds behind leader */
@@ -584,7 +584,7 @@ static int rule_average_speed(BoidRule *rule, BoidBrainData *bbd, BoidValues *va
/* leveling */
if(asbr->level > 0.0f) {
- Projf(vec, bbd->wanted_co, bbd->psys->part->acc);
+ Projf(vec, bbd->wanted_co, bbd->sim->psys->part->acc);
VecMulf(vec, asbr->level);
VecSubf(bbd->wanted_co, bbd->wanted_co, vec);
}
@@ -601,7 +601,7 @@ static int rule_average_speed(BoidRule *rule, BoidBrainData *bbd, BoidValues *va
/* leveling */
if(asbr->level > 0.0f) {
- Projf(vec, bbd->wanted_co, bbd->psys->part->acc);
+ Projf(vec, bbd->wanted_co, bbd->sim->psys->part->acc);
VecMulf(vec, asbr->level);
VecSubf(bbd->wanted_co, bbd->wanted_co, vec);
}
@@ -627,9 +627,9 @@ static int rule_fight(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, Parti
int n, ret = 0;
/* calculate own group strength */
- int neighbors = BLI_kdtree_range_search(bbd->psys->tree, fbr->distance, pa->prev_state.co, NULL, &ptn);
+ int neighbors = BLI_kdtree_range_search(bbd->sim->psys->tree, fbr->distance, pa->prev_state.co, NULL, &ptn);
for(n=0; n<neighbors; n++) {
- bpa = bbd->psys->particles[ptn[n].index].boid;
+ bpa = bbd->sim->psys->particles[ptn[n].index].boid;
health += bpa->data.health;
}
@@ -638,8 +638,8 @@ static int rule_fight(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, Parti
if(ptn){ MEM_freeN(ptn); ptn=NULL; }
/* add other friendlies and calculate enemy strength and find closest enemy */
- for(pt=bbd->psys->targets.first; pt; pt=pt->next) {
- ParticleSystem *epsys = psys_get_target_system(bbd->ob, pt);
+ for(pt=bbd->sim->psys->targets.first; pt; pt=pt->next) {
+ ParticleSystem *epsys = psys_get_target_system(bbd->sim->ob, pt);
if(epsys) {
epars = epsys->particles;
@@ -760,11 +760,11 @@ static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float *gro
surmd = (SurfaceModifierData *)modifiers_findByType ( bpa->ground, eModifierType_Surface );
/* take surface velocity into account */
- effector_find_co(bbd->scene, pa->state.co, surmd, NULL, NULL, x, NULL, v, NULL);
+ effector_find_co(bbd->sim->scene, pa->state.co, surmd, NULL, NULL, x, NULL, v, NULL);
VecAddf(x, x, v);
/* get actual position on surface */
- effector_find_co(bbd->scene, x, surmd, NULL, NULL, ground_co, ground_nor, NULL, NULL);
+ effector_find_co(bbd->sim->scene, x, surmd, NULL, NULL, ground_co, ground_nor, NULL, NULL);
return bpa->ground;
}
@@ -785,7 +785,7 @@ static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float *gro
hit.dist = col.ray_len = VecLength(ray_dir);
/* find out upmost deflector object */
- for(ec=bbd->psys->effectors.first; ec; ec=ec->next) {
+ for(ec=bbd->sim->psys->effectors.first; ec; ec=ec->next) {
if(ec->type & PSYS_EC_DEFLECT) {
Object *eob = ec->ob;
@@ -941,7 +941,7 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f;
/* create random seed for every particle & frame */
- BLI_srandom(bbd->psys->seed + p);
+ BLI_srandom(bbd->sim->psys->seed + p);
rand = BLI_rand();
BLI_srandom((int)bbd->cfra + rand);
@@ -1077,7 +1077,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
float ground_co[3] = {0.0f, 0.0f, 0.0f}, ground_nor[3] = {0.0f, 0.0f, 1.0f};
float force[3] = {0.0f, 0.0f, 0.0f}, tvel[3] = {0.0f, 0.0f, 1.0f};
float pa_mass=bbd->part->mass, dtime=bbd->dfra*bbd->timestep;
- int p = pa - bbd->psys->particles;
+ int p = pa - bbd->sim->psys->particles;
set_boid_values(&val, boids, pa);
@@ -1208,7 +1208,7 @@ void boid_body(BoidBrainData *bbd, ParticleData *pa)
}
/* account for effectors */
- do_effectors(p, pa, &pa->state, bbd->scene, bbd->ob, bbd->psys, pa->state.co, force, tvel, bbd->dfra, bbd->cfra);
+ do_effectors(bbd->sim, p, pa, &pa->state, pa->state.co, force, tvel, bbd->dfra, bbd->cfra);
if(ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing)) {
float length = Normalize(force);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 9ee6be903fa..5cfbd5c18dc 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -1160,25 +1160,66 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
BLI_linklist_prepend ( &cloth->springs, spring );
}
- // bending springs
- search2 = cloth->springs;
- for ( i = struct_springs; i < struct_springs+shear_springs; i++ )
- {
- if ( !search2 )
- break;
+ if(numfaces) {
+ // bending springs
+ search2 = cloth->springs;
+ for ( i = struct_springs; i < struct_springs+shear_springs; i++ )
+ {
+ if ( !search2 )
+ break;
+
+ tspring2 = search2->link;
+ search = edgelist[tspring2->kl];
+ while ( search )
+ {
+ tspring = search->link;
+ index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) );
+
+ // check for existing spring
+ // check also if startpoint is equal to endpoint
+ if ( !BLI_edgehash_haskey ( edgehash, MIN2(tspring2->ij, index2), MAX2(tspring2->ij, index2) )
+ && ( index2!=tspring2->ij ) )
+ {
+ spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
+
+ if(!spring)
+ {
+ cloth_free_errorsprings(cloth, edgehash, edgelist);
+ return 0;
+ }
- tspring2 = search2->link;
- search = edgelist[tspring2->kl];
- while ( search )
+ spring->ij = MIN2(tspring2->ij, index2);
+ spring->kl = MAX2(tspring2->ij, index2);
+ VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
+ spring->restlen = sqrt ( INPR ( temp, temp ) );
+ spring->type = CLOTH_SPRING_TYPE_BENDING;
+ spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0;
+ BLI_edgehash_insert ( edgehash, spring->ij, spring->kl, NULL );
+ bend_springs++;
+
+ BLI_linklist_prepend ( &cloth->springs, spring );
+ }
+ search = search->next;
+ }
+ search2 = search2->next;
+ }
+ }
+ else if(struct_springs > 2) {
+ /* bending springs for hair strands */
+ /* The current algorightm only goes through the edges in order of the mesh edges list */
+ /* and makes springs between the outer vert of edges sharing a vertice. This works just */
+ /* fine for hair, but not for user generated string meshes. This could/should be later */
+ /* extended to work with non-ordered edges so that it can be used for general "rope */
+ /* dynamics" without the need for the vertices or edges to be ordered through the length*/
+ /* of the strands. -jahka */
+ search = cloth->springs;
+ search2 = search->next;
+ while(search && search2)
{
tspring = search->link;
- index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) );
-
- // check for existing spring
- // check also if startpoint is equal to endpoint
- if ( !BLI_edgehash_haskey ( edgehash, MIN2(tspring2->ij, index2), MAX2(tspring2->ij, index2) )
- && ( index2!=tspring2->ij ) )
- {
+ tspring2 = search2->link;
+
+ if(tspring->ij == tspring2->kl) {
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if(!spring)
@@ -1187,20 +1228,20 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
return 0;
}
- spring->ij = MIN2(tspring2->ij, index2);
- spring->kl = MAX2(tspring2->ij, index2);
+ spring->ij = tspring2->ij;
+ spring->kl = tspring->kl;
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_BENDING;
spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0;
- BLI_edgehash_insert ( edgehash, spring->ij, spring->kl, NULL );
bend_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
}
+
search = search->next;
+ search2 = search2->next;
}
- search2 = search2->next;
}
/* insert other near springs in edgehash AFTER bending springs are calculated (for selfcolls) */
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 58f3db50d0f..4c2b2f3ec12 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -560,6 +560,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
for(; psys; psys=psys->next) {
BoidRule *rule = NULL;
BoidState *state = NULL;
+ ParticleSimulationData sim = {scene, ob, psys, NULL};
ParticleSettings *part= psys->part;
dag_add_relation(dag, node, node, DAG_RL_OB_DATA, "Particle-Object Relation");
@@ -592,8 +593,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
}
}
- psys_end_effectors(psys);
- psys_init_effectors(scene, ob, psys->part->eff_group, psys);
+ psys_update_effectors(&sim, 0.0, 0);
for(nec= psys->effectors.first; nec; nec= nec->next) {
Object *ob1= nec->ob;
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index c64c48b9ce7..b9b9ea6b4f3 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -6601,6 +6601,7 @@ static DerivedMesh * particleInstanceModifier_applyModifier(
{
DerivedMesh *dm = derivedData, *result;
ParticleInstanceModifierData *pimd= (ParticleInstanceModifierData*) md;
+ ParticleSimulationData sim;
ParticleSystem * psys=0;
ParticleData *pa=0, *pars=0;
MFace *mface, *orig_mface;
@@ -6635,6 +6636,11 @@ static DerivedMesh * particleInstanceModifier_applyModifier(
if(totpart==0)
return derivedData;
+ sim.scene = md->scene;
+ sim.ob = pimd->ob;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(pimd->ob, psys);
+
if(pimd->flag & eParticleInstanceFlag_UseSize) {
int p;
float *si;
@@ -6662,7 +6668,7 @@ static DerivedMesh * particleInstanceModifier_applyModifier(
maxvert=totvert*totpart;
maxface=totface*totpart;
- psys->lattice=psys_get_lattice(md->scene, ob, psys);
+ psys->lattice=psys_get_lattice(&sim);
if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED) || psys->pointcache->flag & PTCACHE_BAKED){
@@ -6712,7 +6718,7 @@ static DerivedMesh * particleInstanceModifier_applyModifier(
mv->co[axis] = 0.0;
}
- psys_get_particle_on_path(md->scene, pimd->ob, psys,first_particle + i/totvert, &state,1);
+ psys_get_particle_on_path(&sim, first_particle + i/totvert, &state,1);
Normalize(state.vel);
@@ -6734,7 +6740,7 @@ static DerivedMesh * particleInstanceModifier_applyModifier(
}
else{
state.time=-1.0;
- psys_get_particle_state(md->scene, pimd->ob, psys, first_particle + i/totvert, &state,1);
+ psys_get_particle_state(&sim, first_particle + i/totvert, &state,1);
}
QuatMulVecf(state.rot,mv->co);
@@ -7416,6 +7422,7 @@ static DerivedMesh * explodeModifier_explodeMesh(ExplodeModifierData *emd,
DerivedMesh *explode, *dm=to_explode;
MFace *mf=0;
ParticleSettings *part=psmd->psys->part;
+ ParticleSimulationData sim = {scene, ob, psmd->psys, psmd};
ParticleData *pa=NULL, *pars=psmd->psys->particles;
ParticleKey state;
EdgeHash *vertpahash;
@@ -7431,7 +7438,7 @@ static DerivedMesh * explodeModifier_explodeMesh(ExplodeModifierData *emd,
totvert= dm->getNumVerts(dm);
totpart= psmd->psys->totpart;
- timestep= psys_get_timestep(part);
+ timestep= psys_get_timestep(&sim);
//if(part->flag & PART_GLOB_TIME)
cfra=bsystem_time(scene, 0,(float)scene->r.cfra,0.0);
@@ -7474,7 +7481,7 @@ static DerivedMesh * explodeModifier_explodeMesh(ExplodeModifierData *emd,
/* getting back to object space */
Mat4Invert(imat,ob->obmat);
- psmd->psys->lattice = psys_get_lattice(scene, ob, psmd->psys);
+ psmd->psys->lattice = psys_get_lattice(&sim);
/* duplicate & displace vertices */
ehi= BLI_edgehashIterator_new(vertpahash);
@@ -7502,7 +7509,7 @@ static DerivedMesh * explodeModifier_explodeMesh(ExplodeModifierData *emd,
Mat4MulVecfl(ob->obmat,loc0);
state.time=cfra;
- psys_get_particle_state(scene, ob, psmd->psys, i, &state,1);
+ psys_get_particle_state(&sim, i, &state, 1);
vertco=CDDM_get_vert(explode,v)->co;
@@ -7591,7 +7598,7 @@ static DerivedMesh * explodeModifier_applyModifier(
{
DerivedMesh *dm = derivedData;
ExplodeModifierData *emd= (ExplodeModifierData*) md;
- ParticleSystemModifierData *psmd=explodeModifier_findPrecedingParticlesystem(ob,md);;
+ ParticleSystemModifierData *psmd=explodeModifier_findPrecedingParticlesystem(ob,md);
if(psmd){
ParticleSystem * psys=psmd->psys;
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index cce18e99157..0dc041bfc6a 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -69,7 +69,7 @@
#include "BKE_particle.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
-#include "BKE_softbody.h"
+#include "BKE_cloth.h"
#include "BKE_material.h"
#include "BKE_key.h"
#include "BKE_library.h"
@@ -85,7 +85,7 @@ static void get_cpa_texture(DerivedMesh *dm, Material *ma, int face_index,
float *fuv, float *orco, ParticleTexture *ptex, int event);
static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx,
ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex);
-static void do_child_modifiers(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSettings *part,
+static void do_child_modifiers(ParticleSimulationData *sim,
ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa,
float *orco, float mat[4][4], ParticleKey *state, float t);
@@ -95,11 +95,10 @@ int count_particles(ParticleSystem *psys){
PARTICLE_P;
int tot=0;
- LOOP_PARTICLES {
+ LOOP_SHOWN_PARTICLES {
if(pa->alive == PARS_KILLED);
else if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0);
else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0);
- else if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP));
else tot++;
}
return tot;
@@ -109,55 +108,14 @@ int count_particles_mod(ParticleSystem *psys, int totgr, int cur){
PARTICLE_P;
int tot=0;
- LOOP_PARTICLES {
+ LOOP_SHOWN_PARTICLES {
if(pa->alive == PARS_KILLED);
else if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0);
else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0);
- else if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP));
else if(p%totgr==cur) tot++;
}
return tot;
}
-int psys_count_keys(ParticleSystem *psys)
-{
- PARTICLE_P;
- int totkey=0;
-
- LOOP_PARTICLES
- totkey += pa->totkey;
-
- return totkey;
-}
-/* remember to free the pointer returned from this! */
-char *psys_menu_string(Object *ob, int for_sb)
-{
- ParticleSystem *psys;
- DynStr *ds;
- char *str, num[6];
- int i;
-
- ds = BLI_dynstr_new();
-
- if(for_sb)
- BLI_dynstr_append(ds, "|Object%x-1");
-
- for(i=0,psys=ob->particlesystem.first; psys; i++,psys=psys->next){
-
- BLI_dynstr_append(ds, "|");
- sprintf(num,"%i. ",i+1);
- BLI_dynstr_append(ds, num);
- BLI_dynstr_append(ds, psys->part->id.name+2);
- sprintf(num,"%%x%i",i+1);
- BLI_dynstr_append(ds, num);
- }
-
- str = BLI_dynstr_get_cstring(ds);
-
- BLI_dynstr_free(ds);
-
- return str;
-}
-
/* we allocate path cache memory in chunks instead of a big continguous
* chunk, windows' memory allocater fails to find big blocks of memory often */
@@ -257,30 +215,13 @@ Object *psys_find_object(Scene *scene, ParticleSystem *psys)
return NULL;
}
-/* change object's active particle system */
-void psys_change_act(void *ob_v, void *act_v)
-{
- Object *ob = ob_v;
- ParticleSystem *npsys, *psys;
- short act = *((short*)act_v)-1;
-
- if(act>=0){
- npsys=BLI_findlink(&ob->particlesystem,act);
- psys=psys_get_current(ob);
-
- if(psys)
- psys->flag &= ~PSYS_CURRENT;
- if(npsys)
- npsys->flag |= PSYS_CURRENT;
- }
-}
-Object *psys_get_lattice(Scene *scene, Object *ob, ParticleSystem *psys)
+Object *psys_get_lattice(ParticleSimulationData *sim)
{
Object *lattice=0;
- if(psys_in_edit_mode(scene, psys)==0){
+ if(psys_in_edit_mode(sim->scene, sim->psys)==0){
- ModifierData *md = (ModifierData*)psys_get_modifier(ob,psys);
+ ModifierData *md = (ModifierData*)psys_get_modifier(sim->ob, sim->psys);
for(; md; md=md->next){
if(md->type==eModifierType_Lattice){
@@ -309,20 +250,20 @@ void psys_enable_all(Object *ob)
for(; psys; psys=psys->next)
psys->flag &= ~PSYS_DISABLED;
}
-int psys_ob_has_hair(Object *ob)
-{
- ParticleSystem *psys = ob->particlesystem.first;
-
- for(; psys; psys=psys->next)
- if(psys->part->type == PART_HAIR)
- return 1;
-
- return 0;
-}
int psys_in_edit_mode(Scene *scene, ParticleSystem *psys)
{
return (scene->basact && (scene->basact->object->mode & OB_MODE_PARTICLE_EDIT) && psys==psys_get_current((scene->basact)->object) && (psys->edit || psys->pointcache->edit));
}
+static void psys_create_frand(ParticleSystem *psys)
+{
+ int i;
+ float *rand = psys->frand = MEM_callocN(PSYS_FRAND_COUNT * sizeof(float), "particle randoms");
+
+ BLI_srandom(psys->seed);
+
+ for(i=0; i<1024; i++, rand++)
+ *rand = BLI_frand();
+}
int psys_check_enabled(Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd;
@@ -344,6 +285,14 @@ int psys_check_enabled(Object *ob, ParticleSystem *psys)
}
else if(!(psmd->modifier.mode & eModifierMode_Realtime))
return 0;
+
+ /* perhaps not the perfect place, but we have to be sure the rands are there before usage */
+ if(!psys->frand)
+ psys_create_frand(psys);
+ else if(psys->recalc & PSYS_RECALC_RESET) {
+ MEM_freeN(psys->frand);
+ psys_create_frand(psys);
+ }
return 1;
}
@@ -423,7 +372,7 @@ void free_keyed_keys(ParticleSystem *psys)
}
}
}
-void free_child_path_cache(ParticleSystem *psys)
+static void free_child_path_cache(ParticleSystem *psys)
{
psys_free_path_cache_buffers(psys->childcache, &psys->childcachebufs);
psys->childcache = NULL;
@@ -477,6 +426,24 @@ void psys_free_particles(ParticleSystem *psys)
psys->totpart= 0;
}
}
+void psys_free_pdd(ParticleSystem *psys)
+{
+ if(psys->pdd->cdata)
+ MEM_freeN(psys->pdd->cdata);
+ psys->pdd->cdata = NULL;
+
+ if(psys->pdd->vdata)
+ MEM_freeN(psys->pdd->vdata);
+ psys->pdd->vdata = NULL;
+
+ if(psys->pdd->ndata)
+ MEM_freeN(psys->pdd->ndata);
+ psys->pdd->ndata = NULL;
+
+ if(psys->pdd->vedata)
+ MEM_freeN(psys->pdd->vedata);
+ psys->pdd->vedata = NULL;
+}
/* free everything */
void psys_free(Object *ob, ParticleSystem * psys)
{
@@ -530,6 +497,14 @@ void psys_free(Object *ob, ParticleSystem * psys)
BLI_kdtree_free(psys->tree);
+ if(psys->frand)
+ MEM_freeN(psys->frand);
+
+ if(psys->pdd) {
+ psys_free_pdd(psys);
+ MEM_freeN(psys->pdd);
+ }
+
MEM_freeN(psys);
}
}
@@ -721,12 +696,12 @@ void psys_render_restore(Object *ob, ParticleSystem *psys)
int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
{
DerivedMesh *dm= ctx->dm;
- Mesh *me= (Mesh*)(ctx->ob->data);
+ Mesh *me= (Mesh*)(ctx->sim.ob->data);
MFace *mf, *mface;
MVert *mvert;
ParticleRenderData *data;
ParticleRenderElem *elems, *elem;
- ParticleSettings *part= ctx->psys->part;
+ ParticleSettings *part= ctx->sim.psys->part;
float *facearea, (*facecenter)[3], size[3], fac, powrate, scaleclamp;
float co1[3], co2[3], co3[3], co4[3], lambda, arearatio, t, area, viewport;
double vprate;
@@ -735,10 +710,10 @@ int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
if(part->ren_as!=PART_DRAW_PATH || !(part->draw & PART_DRAW_REN_STRAND))
return tot;
- if(!ctx->psys->renderdata)
+ if(!ctx->sim.psys->renderdata)
return tot;
- data= ctx->psys->renderdata;
+ data= ctx->sim.psys->renderdata;
if(data->timeoffset)
return 0;
if(!(part->simplify_flag & PART_SIMPLIFY_ENABLE))
@@ -815,7 +790,7 @@ int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
/* set simplification parameters per original face */
for(a=0, elem=elems; a<totorigface; a++, elem++) {
- area = psys_render_projected_area(ctx->psys, facecenter[a], facearea[a], vprate, &viewport);
+ area = psys_render_projected_area(ctx->sim.psys, facecenter[a], facearea[a], vprate, &viewport);
arearatio= fac*area/facearea[a];
if((arearatio < 1.0f || viewport < 1.0f) && elem->totchild) {
@@ -1437,7 +1412,7 @@ void psys_interpolate_mcol(MCol *mcol, int quad, float *w, MCol *mc)
}
}
-float psys_interpolate_value_from_verts(DerivedMesh *dm, short from, int index, float *fw, float *values)
+static float psys_interpolate_value_from_verts(DerivedMesh *dm, short from, int index, float *fw, float *values)
{
if(values==0 || index==-1)
return 0.0;
@@ -2074,7 +2049,7 @@ static void do_rough_end(float *loc, float mat[4][4], float t, float fac, float
VECADDFAC(state->co,state->co,mat[0],rough[0]);
VECADDFAC(state->co,state->co,mat[1],rough[1]);
}
-static void do_path_effectors(Scene *scene, Object *ob, ParticleSystem *psys, int i, ParticleCacheKey *ca, int k, int steps, float *rootco, float effector, float dfra, float cfra, float *length, float *vec)
+static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheKey *ca, int k, int steps, float *rootco, float effector, float dfra, float cfra, float *length, float *vec)
{
float force[3] = {0.0f,0.0f,0.0f}, vel[3] = {0.0f,0.0f,0.0f};
ParticleKey eff_key;
@@ -2084,10 +2059,10 @@ static void do_path_effectors(Scene *scene, Object *ob, ParticleSystem *psys, in
VECCOPY(eff_key.vel,(ca-1)->vel);
QUATCOPY(eff_key.rot,(ca-1)->rot);
- pa= psys->particles+i;
- do_effectors(i, pa, &eff_key, scene, ob, psys, rootco, force, vel, dfra, cfra);
+ pa= sim->psys->particles+i;
+ do_effectors(sim, i, pa, &eff_key, rootco, force, vel, dfra, cfra);
- VecMulf(force, effector*pow((float)k / (float)steps, 100.0f * psys->part->eff_hair) / (float)steps);
+ VecMulf(force, effector*pow((float)k / (float)steps, 100.0f * sim->psys->part->eff_hair) / (float)steps);
VecAddf(force, force, vec);
@@ -2154,12 +2129,12 @@ float *psys_cache_vgroup(DerivedMesh *dm, ParticleSystem *psys, int vgroup)
}
return vg;
}
-void psys_find_parents(Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys)
+void psys_find_parents(ParticleSimulationData *sim)
{
- ParticleSettings *part=psys->part;
+ ParticleSettings *part=sim->psys->part;
KDTree *tree;
ChildParticle *cpa;
- int p, totparent,totchild=psys->totchild;
+ int p, totparent,totchild=sim->psys->totchild;
float co[3], orco[3];
int from=PART_FROM_FACE;
totparent=(int)(totchild*part->parents*0.3);
@@ -2169,15 +2144,15 @@ void psys_find_parents(Object *ob, ParticleSystemModifierData *psmd, ParticleSys
tree=BLI_kdtree_new(totparent);
- for(p=0,cpa=psys->child; p<totparent; p++,cpa++){
- psys_particle_on_emitter(psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0,orco,0);
+ for(p=0,cpa=sim->psys->child; p<totparent; p++,cpa++){
+ psys_particle_on_emitter(sim->psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0,orco,0);
BLI_kdtree_insert(tree, p, orco, NULL);
}
BLI_kdtree_balance(tree);
for(; p<totchild; p++,cpa++){
- psys_particle_on_emitter(psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0,orco,0);
+ psys_particle_on_emitter(sim->psmd,from,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co,0,0,0,orco,0);
cpa->parent=BLI_kdtree_find_nearest(tree, orco, NULL, NULL);
}
@@ -2215,11 +2190,11 @@ static void get_strand_normal(Material *ma, float *surfnor, float surfdist, floa
VECCOPY(nor, vnor);
}
-int psys_threads_init_path(ParticleThread *threads, Scene *scene, float cfra, int editupdate)
+static int psys_threads_init_path(ParticleThread *threads, Scene *scene, float cfra, int editupdate)
{
ParticleThreadContext *ctx= threads[0].ctx;
- Object *ob= ctx->ob;
- ParticleSystem *psys= ctx->psys;
+ Object *ob= ctx->sim.ob;
+ ParticleSystem *psys= ctx->sim.psys;
ParticleSettings *part = psys->part;
ParticleEditSettings *pset = &scene->toolsettings->particle;
int totparent=0, between=0;
@@ -2252,10 +2227,10 @@ int psys_threads_init_path(ParticleThread *threads, Scene *scene, float cfra, in
if(totchild==0) return 0;
/* init random number generator */
- if(ctx->psys->part->flag & PART_ANIM_BRANCHING)
- seed= 31415926 + ctx->psys->seed + (int)cfra;
+ if(ctx->sim.psys->part->flag & PART_ANIM_BRANCHING)
+ seed= 31415926 + ctx->sim.psys->seed + (int)cfra;
else
- seed= 31415926 + ctx->psys->seed;
+ seed= 31415926 + ctx->sim.psys->seed;
if(part->flag & PART_BRANCHING || ctx->editupdate || totchild < 10000)
totthread= 1;
@@ -2273,7 +2248,7 @@ int psys_threads_init_path(ParticleThread *threads, Scene *scene, float cfra, in
ctx->parent_pass= 0;
ctx->cfra= cfra;
- psys->lattice = psys_get_lattice(scene, ob, psys);
+ psys->lattice = psys_get_lattice(&ctx->sim);
/* cache all relevant vertex groups if they exist */
if(part->from!=PART_FROM_PARTICLE){
@@ -2299,11 +2274,11 @@ int psys_threads_init_path(ParticleThread *threads, Scene *scene, float cfra, in
}
/* note: this function must be thread safe, except for branching! */
-void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa, ParticleCacheKey *keys, int i)
+static void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa, ParticleCacheKey *keys, int i)
{
ParticleThreadContext *ctx= thread->ctx;
- Object *ob= ctx->ob;
- ParticleSystem *psys = ctx->psys;
+ Object *ob= ctx->sim.ob;
+ ParticleSystem *psys = ctx->sim.psys;
ParticleSettings *part = psys->part;
ParticleCacheKey **cache= psys->childcache;
ParticleCacheKey **pcache= psys->pathcache;
@@ -2372,7 +2347,7 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa,
cpa_fuv = cpa->fuv;
cpa_from = PART_FROM_FACE;
- psys_particle_on_emitter(ctx->psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa->fuv,foffset,co,ornor,0,0,orco,0);
+ psys_particle_on_emitter(ctx->sim.psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa->fuv,foffset,co,ornor,0,0,orco,0);
if(part->path_start==0.0f) {
/* we need to save the actual root position of the child for positioning it accurately to the surface of the emitter */
@@ -2382,7 +2357,7 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa,
pa = psys->particles + cpa->parent;
- psys_mat_hair_to_global(ob, ctx->psmd->dm, psys->part->from, pa, hairmat);
+ psys_mat_hair_to_global(ob, ctx->sim.psmd->dm, psys->part->from, pa, hairmat);
pa=0;
}
@@ -2404,9 +2379,9 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa,
cpa_num=pa->num;
cpa_fuv=pa->fuv;
- psys_particle_on_emitter(ctx->psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa_fuv,pa->foffset,co,ornor,0,0,orco,0);
+ psys_particle_on_emitter(ctx->sim.psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa_fuv,pa->foffset,co,ornor,0,0,orco,0);
- psys_mat_hair_to_global(ob, ctx->psmd->dm, psys->part->from, pa, hairmat);
+ psys_mat_hair_to_global(ob, ctx->sim.psmd->dm, psys->part->from, pa, hairmat);
}
keys->steps = ctx->steps;
@@ -2423,7 +2398,7 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa,
/* get different child parameters from textures & vgroups */
get_child_modifier_parameters(part, ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
- if(ptex.exist < cpa->rand[1]) {
+ if(ptex.exist < PSYS_FRAND(i + 24)) {
keys->steps = -1;
return;
}
@@ -2472,7 +2447,7 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa,
if(part->flag & PART_CHILD_EFFECT) {
for(k=0,state=keys; k<=ctx->steps; k++,state++) {
if(k) {
- do_path_effectors(ctx->scene, ob, psys, cpa->pa[0], state, k, ctx->steps, keys->co, ptex.effector, 0.0f, ctx->cfra, &eff_length, eff_vec);
+ do_path_effectors(&ctx->sim, cpa->pa[0], state, k, ctx->steps, keys->co, ptex.effector, 0.0f, ctx->cfra, &eff_length, eff_vec);
}
else {
VecSubf(eff_vec,(state+1)->co,state->co);
@@ -2498,7 +2473,7 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa,
}
/* apply different deformations to the child path */
- do_child_modifiers(ctx->scene, ob, psys, part, &ptex, (ParticleKey *)par, par_rot, cpa, orco, hairmat, (ParticleKey *)state, t);
+ do_child_modifiers(&ctx->sim, &ptex, (ParticleKey *)par, par_rot, cpa, orco, hairmat, (ParticleKey *)state, t);
/* TODO: better branching */
//if(part->flag & PART_BRANCHING && ctx->between == 0 && part->flag & PART_ANIM_BRANCHING)
@@ -2575,7 +2550,7 @@ static void *exec_child_path_cache(void *data)
{
ParticleThread *thread= (ParticleThread*)data;
ParticleThreadContext *ctx= thread->ctx;
- ParticleSystem *psys= ctx->psys;
+ ParticleSystem *psys= ctx->sim.psys;
ParticleCacheKey **cache= psys->childcache;
ChildParticle *cpa;
int i, totchild= ctx->totchild, first= 0;
@@ -2592,21 +2567,21 @@ static void *exec_child_path_cache(void *data)
return 0;
}
-void psys_cache_child_paths(Scene *scene, Object *ob, ParticleSystem *psys, float cfra, int editupdate)
+void psys_cache_child_paths(ParticleSimulationData *sim, float cfra, int editupdate)
{
- ParticleSettings *part = psys->part;
+ ParticleSettings *part = sim->psys->part;
ParticleThread *pthreads;
ParticleThreadContext *ctx;
ParticleCacheKey **cache;
ListBase threads;
int i, totchild, totparent, totthread;
- if(psys->flag & PSYS_GLOBAL_HAIR)
+ if(sim->psys->flag & PSYS_GLOBAL_HAIR)
return;
- pthreads= psys_threads_create(scene, ob, psys);
+ pthreads= psys_threads_create(sim);
- if(!psys_threads_init_path(pthreads, scene, cfra, editupdate)) {
+ if(!psys_threads_init_path(pthreads, sim->scene, cfra, editupdate)) {
psys_threads_free(pthreads);
return;
}
@@ -2615,14 +2590,14 @@ void psys_cache_child_paths(Scene *scene, Object *ob, ParticleSystem *psys, floa
totchild= ctx->totchild;
totparent= ctx->totparent;
- if(editupdate && psys->childcache && !(part->flag & PART_BRANCHING) && totchild == psys->totchildcache) {
- cache = psys->childcache;
+ if(editupdate && sim->psys->childcache && !(part->flag & PART_BRANCHING) && totchild == sim->psys->totchildcache) {
+ cache = sim->psys->childcache;
}
else {
/* clear out old and create new empty path cache */
- free_child_path_cache(psys);
- psys->childcache= psys_alloc_path_cache_buffers(&psys->childcachebufs, totchild, ctx->steps+1);
- psys->totchildcache = totchild;
+ free_child_path_cache(sim->psys);
+ sim->psys->childcache= psys_alloc_path_cache_buffers(&sim->psys->childcachebufs, totchild, ctx->steps+1);
+ sim->psys->totchildcache = totchild;
}
totthread= pthreads[0].tot;
@@ -2660,27 +2635,29 @@ void psys_cache_child_paths(Scene *scene, Object *ob, ParticleSystem *psys, floa
/* -Usefull for making use of opengl vertex arrays for super fast strand drawing. */
/* -Makes child strands possible and creates them too into the cache. */
/* -Cached path data is also used to determine cut position for the editmode tool. */
-void psys_cache_paths(Scene *scene, Object *ob, ParticleSystem *psys, float cfra)
+void psys_cache_paths(ParticleSimulationData *sim, float cfra)
{
- ParticleCacheKey *ca, **cache= psys->pathcache;
- ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ PARTICLE_PSMD;
+ ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
+ ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
- ParticleEditSettings *pset = &scene->toolsettings->particle;
+ ParticleCacheKey *ca, **cache= psys->pathcache;
DerivedMesh *hair_dm = psys->hair_out_dm;
- ParticleData *pa = psys->particles;
ParticleKey result;
Material *ma;
ParticleInterpolationData pind;
+
+ PARTICLE_P;
float birthtime = 0.0, dietime = 0.0;
- float t, time = 0.0, dfra = 1.0, frs_sec = scene->r.frs_sec;
+ float t, time = 0.0, dfra = 1.0, frs_sec = sim->scene->r.frs_sec;
float col[4] = {0.5f, 0.5f, 0.5f, 1.0f};
float prev_tangent[3], hairmat[4][4];
float rotmat[3][3];
- int k,i;
+ int k;
int steps = (int)pow(2.0, (double)(psys->renderdata ? part->ren_step : part->draw_step));
int totpart = psys->totpart;
float length, vec[3];
@@ -2692,7 +2669,7 @@ void psys_cache_paths(Scene *scene, Object *ob, ParticleSystem *psys, float cfra
if((psys->flag & PSYS_HAIR_DONE || psys->flag & PSYS_KEYED || psys->pointcache->flag & PTCACHE_BAKED)==0)
return;
- if(psys_in_edit_mode(scene, psys))
+ if(psys_in_edit_mode(sim->scene, psys))
if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & PE_DRAW_PART)==0)
return;
@@ -2705,8 +2682,8 @@ void psys_cache_paths(Scene *scene, Object *ob, ParticleSystem *psys, float cfra
psys_free_path_cache(psys, psys->edit);
cache= psys->pathcache= psys_alloc_path_cache_buffers(&psys->pathcachebufs, totpart, steps+1);
- psys->lattice = psys_get_lattice(scene, ob, psys);
- ma= give_current_material(ob, psys->part->omat);
+ psys->lattice = psys_get_lattice(sim);
+ ma= give_current_material(sim->ob, psys->part->omat);
if(ma && (psys->part->draw & PART_DRAW_MAT_COL))
VECCOPY(col, &ma->r)
@@ -2719,12 +2696,9 @@ void psys_cache_paths(Scene *scene, Object *ob, ParticleSystem *psys, float cfra
}
/*---first main loop: create all actual particles' paths---*/
- for(i=0; i<totpart; i++, pa++){
- if(pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST)
- continue;
-
+ LOOP_SHOWN_PARTICLES {
if(!psys->totchild) {
- BLI_srandom(psys->seed + i);
+ BLI_srandom(psys->seed + p);
pa_length = 1.0f - part->randlength * BLI_frand();
if(vg_length)
pa_length *= psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_length);
@@ -2736,15 +2710,15 @@ void psys_cache_paths(Scene *scene, Object *ob, ParticleSystem *psys, float cfra
pind.bspline = (psys->part->flag & PART_HAIR_BSPLINE);
pind.dm = hair_dm;
- memset(cache[i], 0, sizeof(*cache[i])*(steps+1));
+ memset(cache[p], 0, sizeof(*cache[p])*(steps+1));
- cache[i]->steps = steps;
+ cache[p]->steps = steps;
/*--get the first data points--*/
- init_particle_interpolation(ob, psys, pa, &pind);
+ init_particle_interpolation(sim->ob, sim->psys, pa, &pind);
/* hairmat is needed for for non-hair particle too so we get proper rotations */
- psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
+ psys_mat_hair_to_global(sim->ob, psmd->dm, psys->part->from, pa, hairmat);
VECCOPY(rotmat[0], hairmat[2]);
VECCOPY(rotmat[1], hairmat[1]);
VECCOPY(rotmat[2], hairmat[0]);
@@ -2760,26 +2734,26 @@ void psys_cache_paths(Scene *scene, Object *ob, ParticleSystem *psys, float cfra
}
if(birthtime >= dietime) {
- cache[i]->steps = -1;
+ cache[p]->steps = -1;
continue;
}
dietime = birthtime + pa_length * (dietime - birthtime);
/*--interpolate actual path from data points--*/
- for(k=0, ca=cache[i]; k<=steps; k++, ca++){
+ for(k=0, ca=cache[p]; k<=steps; k++, ca++){
time = (float)k / (float)steps;
t = birthtime + time * (dietime - birthtime);
result.time = -t;
- do_particle_interpolation(psys, i, pa, t, frs_sec, &pind, &result);
+ do_particle_interpolation(psys, p, pa, t, frs_sec, &pind, &result);
/* dynamic hair is in object space */
/* keyed and baked are allready in global space */
if(hair_dm)
- Mat4MulVecfl(ob->obmat, result.co);
+ Mat4MulVecfl(sim->ob->obmat, result.co);
else if(!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR))
Mat4MulVecfl(hairmat, result.co);
@@ -2789,23 +2763,23 @@ void psys_cache_paths(Scene *scene, Object *ob, ParticleSystem *psys, float cfra
/*--modify paths and calculate rotation & velocity--*/
- VecSubf(vec,(cache[i]+1)->co,cache[i]->co);
+ VecSubf(vec,(cache[p]+1)->co,cache[p]->co);
length = VecLength(vec);
effector= 1.0f;
if(vg_effector)
effector*= psys_particle_value_from_verts(psmd->dm,psys->part->from,pa,vg_effector);
- for(k=0, ca=cache[i]; k<=steps; k++, ca++) {
+ for(k=0, ca=cache[p]; k<=steps; k++, ca++) {
if(!(psys->flag & PSYS_GLOBAL_HAIR)) {
/* apply effectors */
if(!(psys->part->flag & PART_CHILD_EFFECT) && k)
- do_path_effectors(scene, ob, psys, i, ca, k, steps, cache[i]->co, effector, dfra, cfra, &length, vec);
+ do_path_effectors(sim, p, ca, k, steps, cache[p]->co, effector, dfra, cfra, &length, vec);
/* apply guide curves to path data */
if(psys->effectors.first && (psys->part->flag & PART_CHILD_EFFECT)==0)
/* ca is safe to cast, since only co and vel are used */
- do_guide(scene, (ParticleKey*)ca, i, (float)k/(float)steps, &psys->effectors);
+ do_guide(sim->scene, (ParticleKey*)ca, p, (float)k/(float)steps, &psys->effectors);
/* apply lattice */
if(psys->lattice)
@@ -3021,23 +2995,6 @@ void psys_get_from_key(ParticleKey *key, float *loc, float *vel, float *rot, flo
if(time) *time=key->time;
}
/*-------changing particle keys from space to another-------*/
-void psys_key_to_object(Object *ob, ParticleKey *key, float imat[][4]){
- float q[4], imat2[4][4];
-
- if(imat==0){
- Mat4Invert(imat2,ob->obmat);
- imat=imat2;
- }
-
- VECADD(key->vel,key->vel,key->co);
-
- Mat4MulVecfl(imat,key->co);
- Mat4MulVecfl(imat,key->vel);
- Mat4ToQuat(imat,q);
-
- VECSUB(key->vel,key->vel,key->co);
- QuatMul(key->rot,q,key->rot);
-}
#if 0
static void key_from_object(Object *ob, ParticleKey *key){
float q[4];
@@ -3410,41 +3367,6 @@ void psys_flush_particle_settings(Scene *scene, ParticleSettings *part, int reca
}
}
-LinkNode *psys_using_settings(struct Scene *scene, ParticleSettings *part, int flush_update)
-{
- Object *ob, *tob;
- ParticleSystem *psys, *tpsys;
- LinkNode *node= NULL;
- int found;
-
- /* update all that have same particle settings */
- for(ob=G.main->object.first; ob; ob=ob->id.next) {
- found= 0;
-
- for(psys=ob->particlesystem.first; psys; psys=psys->next) {
- if(psys->part == part) {
- BLI_linklist_append(&node, psys);
- found++;
- }
- else if(psys->part->type == PART_REACTOR){
- tob= (psys->target_ob)? psys->target_ob: ob;
- tpsys= BLI_findlink(&tob->particlesystem, psys->target_psys-1);
-
- if(tpsys && tpsys->part==part) {
- BLI_linklist_append(&node, tpsys);
- found++;
- }
- }
- }
-
- if(flush_update && found)
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
- }
-
- return node;
-}
-
-
/************************************************/
/* Textures */
/************************************************/
@@ -3541,7 +3463,7 @@ static void get_cpa_texture(DerivedMesh *dm, Material *ma, int face_index, float
}
if(event & MAP_PA_DENS) { CLAMP(ptex->exist,0.0,1.0); }
}
-void psys_get_texture(Object *ob, Material *ma, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleData *pa, ParticleTexture *ptex, int event)
+void psys_get_texture(ParticleSimulationData *sim, Material *ma, ParticleData *pa, ParticleTexture *ptex, int event)
{
MTex *mtex;
int m;
@@ -3556,14 +3478,14 @@ void psys_get_texture(Object *ob, Material *ma, ParticleSystemModifierData *psmd
short blend=mtex->blendtype;
short neg=mtex->pmaptoneg;
- if((mtex->texco & TEXCO_UV) && ELEM(psys->part->from, PART_FROM_FACE, PART_FROM_VOLUME)) {
- if(!get_particle_uv(psmd->dm, pa, 0, pa->fuv, mtex->uvname, texco)) {
+ if((mtex->texco & TEXCO_UV) && ELEM(sim->psys->part->from, PART_FROM_FACE, PART_FROM_VOLUME)) {
+ if(!get_particle_uv(sim->psmd->dm, pa, 0, pa->fuv, mtex->uvname, texco)) {
/* failed to get uv's, let's try orco's */
- psys_particle_on_emitter(psmd,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,0,0,0,texco, 0);
+ psys_particle_on_emitter(sim->psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,0,0,0,texco, 0);
}
}
else {
- psys_particle_on_emitter(psmd,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,0,0,0,texco, 0);
+ psys_particle_on_emitter(sim->psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,0,0,0,texco, 0);
}
externtex(mtex, texco, &value, rgba, rgba+1, rgba+2, rgba+3);
@@ -3608,38 +3530,9 @@ void psys_get_texture(Object *ob, Material *ma, ParticleSystemModifierData *psmd
/************************************************/
/* Particle State */
/************************************************/
-float psys_get_timestep(ParticleSettings *part)
+float psys_get_timestep(ParticleSimulationData *sim)
{
- return 0.04f*part->timetweak;
-}
-/* part->size should be updated with possible ipo effection before this is called */
-float psys_get_size(Object *ob, Material *ma, ParticleSystemModifierData *psmd, IpoCurve *icu_size, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, float *vg_size)
-{
- ParticleTexture ptex;
- float size=1.0f;
-
- BLI_srandom(psys->seed + (pa - psys->particles) + 100);
-
- if(ma && part->from!=PART_FROM_PARTICLE){
- ptex.size=size;
- psys_get_texture(ob,ma,psmd,psys,pa,&ptex,MAP_PA_SIZE);
- size=ptex.size;
- }
-
-#if 0 // XXX old animation system
- if(icu_size){
- calc_icu(icu_size,pa->time);
- size*=icu_size->curval;
- }
-#endif // XXX old animation system
-
- if(vg_size)
- size*=psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_size);
-
- if(part->randsize!=0.0)
- size*= 1.0f - part->randsize * BLI_frand();
-
- return size*part->size;
+ return 0.04f * sim->psys->part->timetweak;
}
float psys_get_child_time(ParticleSystem *psys, ChildParticle *cpa, float cfra, float *birthtime, float *dietime)
{
@@ -3654,7 +3547,7 @@ float psys_get_child_time(ParticleSystem *psys, ChildParticle *cpa, float cfra,
w++;
}
- life = part->lifetime*(1.0f-part->randlife*cpa->rand[1]);
+ life = part->lifetime * (1.0f - part->randlife * PSYS_FRAND(cpa - psys->child + 25));
}
else{
ParticleData *pa = psys->particles + cpa->parent;
@@ -3703,13 +3596,16 @@ float psys_get_child_size(ParticleSystem *psys, ChildParticle *cpa, float cfra,
size*=part->childsize;
if(part->childrandsize!=0.0)
- size *= 1.0f - part->childrandsize*cpa->rand[2];
+ size *= 1.0f - part->childrandsize * PSYS_FRAND(cpa - psys->child + 26);
return size;
}
static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx, ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex)
{
- ptex->length= 1.0f - part->randlength*cpa->rand[0];
+ ParticleSystem *psys = ctx->sim.psys;
+ int i = cpa - psys->child;
+
+ ptex->length= 1.0f - part->randlength * PSYS_FRAND(i + 26);
ptex->clump=1.0;
ptex->kink=1.0;
ptex->rough1= 1.0;
@@ -3718,13 +3614,13 @@ static void get_child_modifier_parameters(ParticleSettings *part, ParticleThread
ptex->exist= 1.0;
ptex->effector= 1.0;
- ptex->length*= part->clength_thres < cpa->rand[1] ? part->clength : 1.0f;
+ ptex->length*= part->clength_thres < PSYS_FRAND(i + 27) ? part->clength : 1.0f;
get_cpa_texture(ctx->dm,ctx->ma,cpa_num,cpa_fuv,orco,ptex,
MAP_PA_DENS|MAP_PA_LENGTH|MAP_PA_CLUMP|MAP_PA_KINK|MAP_PA_ROUGH);
- if(ptex->exist < cpa->rand[1])
+ if(ptex->exist < PSYS_FRAND(i + 24))
return;
if(ctx->vg_length)
@@ -3742,18 +3638,20 @@ static void get_child_modifier_parameters(ParticleSettings *part, ParticleThread
if(ctx->vg_effector)
ptex->effector*=psys_interpolate_value_from_verts(ctx->dm,cpa_from,cpa_num,cpa_fuv,ctx->vg_effector);
}
-static void do_child_modifiers(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSettings *part, ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa, float *orco, float mat[4][4], ParticleKey *state, float t)
+static void do_child_modifiers(ParticleSimulationData *sim, ParticleTexture *ptex, ParticleKey *par, float *par_rot, ChildParticle *cpa, float *orco, float mat[4][4], ParticleKey *state, float t)
{
+ ParticleSettings *part = sim->psys->part;
+ int i = cpa - sim->psys->child;
int guided = 0;
if(part->flag & PART_CHILD_EFFECT)
/* state is safe to cast, since only co and vel are used */
- guided = do_guide(scene, (ParticleKey*)state, cpa->parent, t, &(psys->effectors));
+ guided = do_guide(sim->scene, (ParticleKey*)state, cpa->parent, t, &(sim->psys->effectors));
if(guided==0){
if(part->kink)
do_prekink(state, par, par_rot, t, part->kink_freq * ptex->kink, part->kink_shape,
- part->kink_amp, part->kink, part->kink_axis, ob->obmat);
+ part->kink_amp, part->kink, part->kink_axis, sim->ob->obmat);
do_clump(state, par, t, part->clumpfac, part->clumppow, ptex->clump);
}
@@ -3762,17 +3660,18 @@ static void do_child_modifiers(Scene *scene, Object *ob, ParticleSystem *psys, P
do_rough(orco, mat, t, ptex->rough1*part->rough1, part->rough1_size, 0.0, state);
if(part->rough2 != 0.0 && ptex->rough2 != 0.0)
- do_rough(cpa->rand, mat, t, ptex->rough2*part->rough2, part->rough2_size, part->rough2_thres, state);
+ do_rough(sim->psys->frand + ((i + 27) % (PSYS_FRAND_COUNT - 3)), mat, t, ptex->rough2*part->rough2, part->rough2_size, part->rough2_thres, state);
if(part->rough_end != 0.0 && ptex->roughe != 0.0)
- do_rough_end(cpa->rand, mat, t, ptex->roughe*part->rough_end, part->rough_end_shape, state);
+ do_rough_end(sim->psys->frand + ((i + 27) % (PSYS_FRAND_COUNT - 3)), mat, t, ptex->roughe*part->rough_end, part->rough_end_shape, state);
}
/* get's hair (or keyed) particles state at the "path time" specified in state->time */
-void psys_get_particle_on_path(Scene *scene, Object *ob, ParticleSystem *psys, int p, ParticleKey *state, int vel)
+void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *state, int vel)
{
- ParticleSettings *part = psys->part;
- ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
- Material *ma = give_current_material(ob, part->omat);
+ PARTICLE_PSMD;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = sim->psys->part;
+ Material *ma = give_current_material(sim->ob, part->omat);
ParticleData *pa;
ChildParticle *cpa;
ParticleTexture ptex;
@@ -3780,7 +3679,7 @@ void psys_get_particle_on_path(Scene *scene, Object *ob, ParticleSystem *psys, i
ParticleThreadContext ctx; /* fake thread context for child modifiers */
ParticleInterpolationData pind;
- float t, frs_sec = scene->r.frs_sec;
+ float t, frs_sec = sim->scene->r.frs_sec;
float co[3], orco[3];
float hairmat[4][4];
int totparent = 0;
@@ -3808,17 +3707,17 @@ void psys_get_particle_on_path(Scene *scene, Object *ob, ParticleSystem *psys, i
pind.cache = cached ? psys->pointcache : NULL;
pind.epoint = NULL;
pind.dm = psys->hair_out_dm;
- init_particle_interpolation(ob, psys, pa, &pind);
+ init_particle_interpolation(sim->ob, psys, pa, &pind);
do_particle_interpolation(psys, p, pa, t, frs_sec, &pind, state);
if(!keyed && !cached) {
if((pa->flag & PARS_REKEY)==0) {
- psys_mat_hair_to_global(ob, psmd->dm, part->from, pa, hairmat);
+ psys_mat_hair_to_global(sim->ob, sim->psmd->dm, part->from, pa, hairmat);
Mat4MulVecfl(hairmat, state->co);
Mat4Mul3Vecfl(hairmat, state->vel);
if(psys->effectors.first && (part->flag & PART_CHILD_GUIDE)==0) {
- do_guide(scene, state, p, state->time, &psys->effectors);
+ do_guide(sim->scene, state, p, state->time, &psys->effectors);
/* TODO: proper velocity handling */
}
@@ -3851,7 +3750,7 @@ void psys_get_particle_on_path(Scene *scene, Object *ob, ParticleSystem *psys, i
/* get parent states */
while(w<4 && cpa->pa[w]>=0){
keys[w].time = state->time;
- psys_get_particle_on_path(scene, ob, psys, cpa->pa[w], keys+w, 1);
+ psys_get_particle_on_path(sim, cpa->pa[w], keys+w, 1);
w++;
}
@@ -3871,14 +3770,14 @@ void psys_get_particle_on_path(Scene *scene, Object *ob, ParticleSystem *psys, i
pa = psys->particles + cpa->parent;
- psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
+ psys_mat_hair_to_global(sim->ob, sim->psmd->dm, psys->part->from, pa, hairmat);
pa=0;
}
else{
/* get the parent state */
keys->time = state->time;
- psys_get_particle_on_path(scene, ob, psys, cpa->parent, keys,1);
+ psys_get_particle_on_path(sim, cpa->parent, keys,1);
/* get the original coordinates (orco) for texture usage */
pa=psys->particles+cpa->parent;
@@ -3889,7 +3788,7 @@ void psys_get_particle_on_path(Scene *scene, Object *ob, ParticleSystem *psys, i
psys_particle_on_emitter(psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa_fuv,pa->foffset,co,0,0,0,orco,0);
- psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
+ psys_mat_hair_to_global(sim->ob, sim->psmd->dm, psys->part->from, pa, hairmat);
}
/* correct child ipo timing */
@@ -3938,7 +3837,7 @@ void psys_get_particle_on_path(Scene *scene, Object *ob, ParticleSystem *psys, i
copy_particle_key(&tstate, state, 1);
/* apply different deformations to the child path */
- do_child_modifiers(scene, ob, psys, part, &ptex, par, par->rot, cpa, orco, hairmat, state, t);
+ do_child_modifiers(sim, &ptex, par, par->rot, cpa, orco, hairmat, state, t);
/* try to estimate correct velocity */
if(vel){
@@ -3947,13 +3846,13 @@ void psys_get_particle_on_path(Scene *scene, Object *ob, ParticleSystem *psys, i
if(t>=0.001f){
tstate.time=t-0.001f;
- psys_get_particle_on_path(scene,ob,psys,p,&tstate,0);
+ psys_get_particle_on_path(sim,p,&tstate,0);
VECSUB(state->vel,state->co,tstate.co);
Normalize(state->vel);
}
else{
tstate.time=t+0.001f;
- psys_get_particle_on_path(scene, ob,psys,p,&tstate,0);
+ psys_get_particle_on_path(sim,p,&tstate,0);
VECSUB(state->vel,tstate.co,state->co);
Normalize(state->vel);
}
@@ -3963,39 +3862,52 @@ void psys_get_particle_on_path(Scene *scene, Object *ob, ParticleSystem *psys, i
}
}
/* gets particle's state at a time, returns 1 if particle exists and can be seen and 0 if not */
-int psys_get_particle_state(struct Scene *scene, Object *ob, ParticleSystem *psys, int p, ParticleKey *state, int always){
- ParticleSettings *part=psys->part;
- ParticleData *pa=0;
+int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *state, int always){
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleData *pa = NULL;
+ ChildParticle *cpa = NULL;
float cfra;
- int totpart=psys->totpart, between=0;
+ int totpart = psys->totpart, between = 0;
/* negative time means "use current time" */
- if(state->time>0)
- cfra=state->time;
- else
- cfra= bsystem_time(scene, 0, (float)scene->r.cfra,0.0);
+ cfra = state->time > 0 ? state->time : bsystem_time(sim->scene, 0, (float)sim->scene->r.cfra, 0.0);
- if(psys->totchild && p>=totpart){
- if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
- between=1;
+ if(p>=totpart){
+ if(!psys->totchild)
+ return 0;
+
+ if(part->from != PART_FROM_PARTICLE && part->childtype == PART_CHILD_FACES){
+ if(!(psys->flag & PSYS_KEYED))
+ return 0;
+
+ cpa = psys->child + p - totpart;
+
+ state->time = psys_get_child_time(psys, cpa, cfra, NULL, NULL);
+
+ if(!always)
+ if((state->time < 0.0 && !(part->flag & PART_UNBORN))
+ || (state->time > 1.0 && !(part->flag & PART_DIED)))
+ return 0;
+
+ state->time= (cfra - (part->sta + (part->end - part->sta) * PSYS_FRAND(p + 23))) / (part->lifetime * PSYS_FRAND(p + 24));
+
+ psys_get_particle_on_path(sim, p, state,1);
+ return 1;
+ }
+ else {
+ cpa = sim->psys->child + p - totpart;
+ pa = sim->psys->particles + cpa->parent;
}
- else
- pa=psys->particles+(psys->child+p-totpart)->parent;
}
- else
- pa=psys->particles+p;
+ else {
+ pa = sim->psys->particles + p;
+ }
- if(between){
- state->time = psys_get_child_time(psys,&psys->child[p-totpart],cfra,NULL,NULL);
+ if(pa) {
+ if(pa->alive == PARS_KILLED) return 0;
- if(always==0)
- if((state->time<0.0 && (part->flag & PART_UNBORN)==0)
- || (state->time>1.0 && (part->flag & PART_DIED)==0))
- return 0;
- }
- else{
- if(pa->alive==PARS_KILLED) return 0;
- if(always==0)
+ if(!always)
if((pa->alive==PARS_UNBORN && (part->flag & PART_UNBORN)==0)
|| (pa->alive==PARS_DEAD && (part->flag & PART_DIED)==0))
return 0;
@@ -4003,38 +3915,28 @@ int psys_get_particle_state(struct Scene *scene, Object *ob, ParticleSystem *psy
state->time = MIN2(state->time, pa->dietime);
}
- if(psys->flag & PSYS_KEYED){
- if(between){
- ChildParticle *cpa=psys->child+p-totpart;
- state->time= (cfra-(part->sta+(part->end-part->sta)*cpa->rand[0]))/(part->lifetime*cpa->rand[1]);
- }
- else
- state->time= -cfra;
-
- psys_get_particle_on_path(scene, ob, psys, p, state,1);
+ if(sim->psys->flag & PSYS_KEYED){
+ state->time= -cfra;
+ psys_get_particle_on_path(sim, p, state,1);
return 1;
}
else{
- if(between)
- return 0; /* currently not supported */
- else if(psys->totchild && p>=psys->totpart){
- ChildParticle *cpa=psys->child+p-psys->totpart;
+ if(cpa){
ParticleKey *key1;
float t = (cfra - pa->time + pa->loop * pa->lifetime) / pa->lifetime;
- pa = psys->particles + cpa->parent;
key1=&pa->state;
offset_child(cpa, key1, state, part->childflat, part->childrad);
CLAMP(t,0.0,1.0);
if(part->kink) /* TODO: part->kink_freq*pa_kink */
- do_prekink(state,key1,key1->rot,t,part->kink_freq,part->kink_shape,part->kink_amp,part->kink,part->kink_axis,ob->obmat);
+ do_prekink(state,key1,key1->rot,t,part->kink_freq,part->kink_shape,part->kink_amp,part->kink,part->kink_axis,sim->ob->obmat);
/* TODO: pa_clump vgroup */
do_clump(state,key1,t,part->clumpfac,part->clumppow,1.0);
if(psys->lattice)
- calc_latt_deform(psys->lattice, state->co,1.0f);
+ calc_latt_deform(sim->psys->lattice, state->co,1.0f);
}
else{
if(pa->state.time==state->time || ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED))
@@ -4045,7 +3947,7 @@ int psys_get_particle_state(struct Scene *scene, Object *ob, ParticleSystem *psy
/* let's interpolate to try to be as accurate as possible */
if(pa->state.time + 1.0f > state->time && pa->prev_state.time - 1.0f < state->time) {
ParticleKey keys[4];
- float dfra, keytime, frs_sec = scene->r.frs_sec;
+ float dfra, keytime, frs_sec = sim->scene->r.frs_sec;
if(pa->prev_state.time >= pa->state.time) {
/* prev_state is wrong so let's not use it, this can happen at frame 1 or particle birth */
@@ -4080,8 +3982,8 @@ int psys_get_particle_state(struct Scene *scene, Object *ob, ParticleSystem *psy
}
}
- if(psys->lattice)
- calc_latt_deform(psys->lattice, state->co,1.0f);
+ if(sim->psys->lattice)
+ calc_latt_deform(sim->psys->lattice, state->co,1.0f);
}
return 1;
@@ -4137,8 +4039,11 @@ void psys_get_dupli_texture(Object *ob, ParticleSettings *part, ParticleSystemMo
}
}
-void psys_get_dupli_path_transform(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, ParticleData *pa, ChildParticle *cpa, ParticleCacheKey *cache, float mat[][4], float *scale)
+void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa, ChildParticle *cpa, ParticleCacheKey *cache, float mat[][4], float *scale)
{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ ParticleSystemModifierData *psmd = sim->psmd;
float loc[3], nor[3], vec[3], side[3], len, obrotmat[4][4], qmat[4][4];
float xvec[3] = {-1.0, 0.0, 0.0}, q[4];
@@ -4146,7 +4051,7 @@ void psys_get_dupli_path_transform(Object *ob, ParticleSystem *psys, ParticleSys
len= Normalize(vec);
if(pa)
- psys_particle_on_emitter(psmd,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
+ psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
else
psys_particle_on_emitter(psmd,
(psys->part->childtype == PART_CHILD_FACES)? PART_FROM_FACE: PART_FROM_PARTICLE,
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 26d23399316..9cd897e4bcd 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -164,20 +164,22 @@ void psys_reset(ParticleSystem *psys, int mode)
psys->pointcache->simframe= 0;
}
-static void realloc_particles(Object *ob, ParticleSystem *psys, int new_totpart)
+static void realloc_particles(ParticleSimulationData *sim, int new_totpart)
{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
ParticleData *newpars = NULL;
BoidParticle *newboids = NULL;
PARTICLE_P;
int totpart, totsaved = 0;
if(new_totpart<0) {
- if(psys->part->distr==PART_DISTR_GRID && psys->part->from != PART_FROM_VERT) {
- totpart= psys->part->grid_res;
+ if(part->distr==PART_DISTR_GRID && part->from != PART_FROM_VERT) {
+ totpart= part->grid_res;
totpart*=totpart*totpart;
}
else
- totpart=psys->part->totpart;
+ totpart=part->totpart;
}
else
totpart=new_totpart;
@@ -212,6 +214,7 @@ static void realloc_particles(Object *ob, ParticleSystem *psys, int new_totpart)
if(pa->hair) MEM_freeN(pa->hair);
MEM_freeN(psys->particles);
+ psys_free_pdd(psys);
}
psys->particles=newpars;
@@ -605,13 +608,13 @@ static int binary_search_distribution(float *sum, int n, float value)
/* note: this function must be thread safe, for from == PART_FROM_CHILD */
#define ONLY_WORKING_WITH_PA_VERTS 0
-void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, ChildParticle *cpa, int p)
+static void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, ChildParticle *cpa, int p)
{
ParticleThreadContext *ctx= thread->ctx;
- Object *ob= ctx->ob;
+ Object *ob= ctx->sim.ob;
DerivedMesh *dm= ctx->dm;
ParticleData *tpa;
- ParticleSettings *part= ctx->psys->part;
+ ParticleSettings *part= ctx->sim.psys->part;
float *v1, *v2, *v3, *v4, nor[3], orco1[3], co1[3], co2[3], nor1[3], ornor1[3];
float cur_d, min_d, randu, randv;
int from= ctx->from;
@@ -624,7 +627,6 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
pa->num= ctx->index[p];
pa->fuv[0] = 1.0f;
pa->fuv[1] = pa->fuv[2] = pa->fuv[3] = 0.0;
- //pa->verts[0] = pa->verts[1] = pa->verts[2] = 0;
#if ONLY_WORKING_WITH_PA_VERTS
if(ctx->tree){
@@ -652,7 +654,6 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
ctx->jitoff[i] = fmod(ctx->jitoff[i],(float)ctx->jitlevel);
psys_uv_to_w(ctx->jit[2*(int)ctx->jitoff[i]], ctx->jit[2*(int)ctx->jitoff[i]+1], mface->v4, pa->fuv);
ctx->jitoff[i]++;
- //ctx->jitoff[i]=(float)fmod(ctx->jitoff[i]+ctx->maxweight/ctx->weight[i],(float)ctx->jitlevel);
break;
case PART_DISTR_RAND:
randu= rng_getFloat(thread->rng);
@@ -662,12 +663,6 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
}
pa->foffset= 0.0f;
- /*
- pa->verts[0] = mface->v1;
- pa->verts[1] = mface->v2;
- pa->verts[2] = mface->v3;
- */
-
/* experimental */
if(from==PART_FROM_VOLUME){
MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
@@ -723,10 +718,6 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
}
}
else if(from == PART_FROM_PARTICLE) {
- //pa->verts[0]=0; /* not applicable */
- //pa->verts[1]=0;
- //pa->verts[2]=0;
-
tpa=ctx->tpars+ctx->index[p];
pa->num=ctx->index[p];
pa->fuv[0]=tpa->fuv[0];
@@ -742,42 +733,30 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
cpa->num=0;
cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]=0.0f;
cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
- cpa->rand[0]=cpa->rand[1]=cpa->rand[2]=0.0f;
return;
}
mf= dm->getFaceData(dm, ctx->index[p], CD_MFACE);
- //switch(distr){
- // case PART_DISTR_JIT:
- // i=index[p];
- // psys_uv_to_w(ctx->jit[2*(int)ctx->jitoff[i]], ctx->jit[2*(int)ctx->jitoff[i]+1], mf->v4, cpa->fuv);
- // ctx->jitoff[i]=(float)fmod(ctx->jitoff[i]+ctx->maxweight/ctx->weight[i],(float)ctx->jitlevel);
- // break;
- // case PART_DISTR_RAND:
- randu= rng_getFloat(thread->rng);
- randv= rng_getFloat(thread->rng);
- psys_uv_to_w(randu, randv, mf->v4, cpa->fuv);
- // break;
- //}
+ randu= rng_getFloat(thread->rng);
+ randv= rng_getFloat(thread->rng);
+ psys_uv_to_w(randu, randv, mf->v4, cpa->fuv);
- cpa->rand[0] = rng_getFloat(thread->rng);
- cpa->rand[1] = rng_getFloat(thread->rng);
- cpa->rand[2] = rng_getFloat(thread->rng);
cpa->num = ctx->index[p];
if(ctx->tree){
KDTreeNearest ptn[10];
- int w,maxw, do_seams;
+ int w,maxw;//, do_seams;
float maxd,mind,dd,totw=0.0;
int parent[10];
float pweight[10];
- do_seams= (part->flag&PART_CHILD_SEAMS && ctx->seams);
+ /*do_seams= (part->flag&PART_CHILD_SEAMS && ctx->seams);*/
psys_particle_on_dm(dm,cfrom,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co1,nor1,0,0,orco1,ornor1);
transform_mesh_orco_verts((Mesh*)ob->data, &orco1, 1, 1);
- maxw = BLI_kdtree_find_n_nearest(ctx->tree,(do_seams)?10:4,orco1,ornor1,ptn);
+ //maxw = BLI_kdtree_find_n_nearest(ctx->tree,(do_seams)?10:4,orco1,ornor1,ptn);
+ maxw = BLI_kdtree_find_n_nearest(ctx->tree,4,orco1,ornor1,ptn);
maxd=ptn[maxw-1].dist;
mind=ptn[0].dist;
@@ -787,70 +766,68 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
for(w=0; w<maxw; w++){
parent[w]=ptn[w].index;
pweight[w]=(float)pow(2.0,(double)(-6.0f*ptn[w].dist/maxd));
- //pweight[w]= (1.0f - ptn[w].dist*ptn[w].dist/(maxd*maxd));
- //pweight[w] *= pweight[w];
}
for(;w<10; w++){
parent[w]=-1;
pweight[w]=0.0f;
}
- if(do_seams){
- ParticleSeam *seam=ctx->seams;
- float temp[3],temp2[3],tan[3];
- float inp,cur_len,min_len=10000.0f;
- int min_seam=0, near_vert=0;
- /* find closest seam */
- for(i=0; i<ctx->totseam; i++, seam++){
- VecSubf(temp,co1,seam->v0);
- inp=Inpf(temp,seam->dir)/seam->length2;
- if(inp<0.0f){
- cur_len=VecLenf(co1,seam->v0);
- }
- else if(inp>1.0f){
- cur_len=VecLenf(co1,seam->v1);
- }
- else{
- VecCopyf(temp2,seam->dir);
- VecMulf(temp2,inp);
- cur_len=VecLenf(temp,temp2);
- }
- if(cur_len<min_len){
- min_len=cur_len;
- min_seam=i;
- if(inp<0.0f) near_vert=-1;
- else if(inp>1.0f) near_vert=1;
- else near_vert=0;
- }
- }
- seam=ctx->seams+min_seam;
-
- VecCopyf(temp,seam->v0);
-
- if(near_vert){
- if(near_vert==-1)
- VecSubf(tan,co1,seam->v0);
- else{
- VecSubf(tan,co1,seam->v1);
- VecCopyf(temp,seam->v1);
- }
+ //if(do_seams){
+ // ParticleSeam *seam=ctx->seams;
+ // float temp[3],temp2[3],tan[3];
+ // float inp,cur_len,min_len=10000.0f;
+ // int min_seam=0, near_vert=0;
+ // /* find closest seam */
+ // for(i=0; i<ctx->totseam; i++, seam++){
+ // VecSubf(temp,co1,seam->v0);
+ // inp=Inpf(temp,seam->dir)/seam->length2;
+ // if(inp<0.0f){
+ // cur_len=VecLenf(co1,seam->v0);
+ // }
+ // else if(inp>1.0f){
+ // cur_len=VecLenf(co1,seam->v1);
+ // }
+ // else{
+ // VecCopyf(temp2,seam->dir);
+ // VecMulf(temp2,inp);
+ // cur_len=VecLenf(temp,temp2);
+ // }
+ // if(cur_len<min_len){
+ // min_len=cur_len;
+ // min_seam=i;
+ // if(inp<0.0f) near_vert=-1;
+ // else if(inp>1.0f) near_vert=1;
+ // else near_vert=0;
+ // }
+ // }
+ // seam=ctx->seams+min_seam;
+ //
+ // VecCopyf(temp,seam->v0);
+ //
+ // if(near_vert){
+ // if(near_vert==-1)
+ // VecSubf(tan,co1,seam->v0);
+ // else{
+ // VecSubf(tan,co1,seam->v1);
+ // VecCopyf(temp,seam->v1);
+ // }
+
+ // Normalize(tan);
+ // }
+ // else{
+ // VecCopyf(tan,seam->tan);
+ // VecSubf(temp2,co1,temp);
+ // if(Inpf(tan,temp2)<0.0f)
+ // VecNegf(tan);
+ // }
+ // for(w=0; w<maxw; w++){
+ // VecSubf(temp2,ptn[w].co,temp);
+ // if(Inpf(tan,temp2)<0.0f){
+ // parent[w]=-1;
+ // pweight[w]=0.0f;
+ // }
+ // }
- Normalize(tan);
- }
- else{
- VecCopyf(tan,seam->tan);
- VecSubf(temp2,co1,temp);
- if(Inpf(tan,temp2)<0.0f)
- VecNegf(tan);
- }
- for(w=0; w<maxw; w++){
- VecSubf(temp2,ptn[w].co,temp);
- if(Inpf(tan,temp2)<0.0f){
- parent[w]=-1;
- pweight[w]=0.0f;
- }
- }
-
- }
+ //}
for(w=0,i=0; w<maxw && i<4; w++){
if(parent[w]>=0){
@@ -876,7 +853,7 @@ void psys_thread_distribute_particle(ParticleThread *thread, ParticleData *pa, C
static void *exec_distribution(void *data)
{
ParticleThread *thread= (ParticleThread*)data;
- ParticleSystem *psys= thread->ctx->psys;
+ ParticleSystem *psys= thread->ctx->sim.psys;
ParticleData *pa;
ChildParticle *cpa;
int p, totpart;
@@ -943,11 +920,11 @@ static int compare_orig_index(const void *p1, const void *p2)
/* 6. and we're done! */
/* This is to denote functionality that does not yet work with mesh - only derived mesh */
-int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, DerivedMesh *finaldm, int from)
+static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, DerivedMesh *finaldm, int from)
{
ParticleThreadContext *ctx= threads[0].ctx;
- Object *ob= ctx->ob;
- ParticleSystem *psys= ctx->psys;
+ Object *ob= ctx->sim.ob;
+ ParticleSystem *psys= ctx->sim.psys;
Object *tob;
ParticleData *pa=0, *tpars= 0;
ParticleSettings *part;
@@ -999,49 +976,49 @@ int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, Derive
totpart=get_psys_tot_child(scene, psys);
cfrom=from=PART_FROM_FACE;
- if(part->flag&PART_CHILD_SEAMS){
- MEdge *ed, *medge=dm->getEdgeDataArray(dm,CD_MEDGE);
- MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
- int totedge=dm->getNumEdges(dm);
+ //if(part->flag&PART_CHILD_SEAMS){
+ // MEdge *ed, *medge=dm->getEdgeDataArray(dm,CD_MEDGE);
+ // MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
+ // int totedge=dm->getNumEdges(dm);
- for(p=0, ed=medge; p<totedge; p++,ed++)
- if(ed->flag&ME_SEAM)
- totseam++;
+ // for(p=0, ed=medge; p<totedge; p++,ed++)
+ // if(ed->flag&ME_SEAM)
+ // totseam++;
- if(totseam){
- ParticleSeam *cur_seam=seams=MEM_callocN(totseam*sizeof(ParticleSeam),"Child Distribution Seams");
- float temp[3],temp2[3];
+ // if(totseam){
+ // ParticleSeam *cur_seam=seams=MEM_callocN(totseam*sizeof(ParticleSeam),"Child Distribution Seams");
+ // float temp[3],temp2[3];
- for(p=0, ed=medge; p<totedge; p++,ed++){
- if(ed->flag&ME_SEAM){
- VecCopyf(cur_seam->v0,(mvert+ed->v1)->co);
- VecCopyf(cur_seam->v1,(mvert+ed->v2)->co);
+ // for(p=0, ed=medge; p<totedge; p++,ed++){
+ // if(ed->flag&ME_SEAM){
+ // VecCopyf(cur_seam->v0,(mvert+ed->v1)->co);
+ // VecCopyf(cur_seam->v1,(mvert+ed->v2)->co);
- VecSubf(cur_seam->dir,cur_seam->v1,cur_seam->v0);
+ // VecSubf(cur_seam->dir,cur_seam->v1,cur_seam->v0);
- cur_seam->length2=VecLength(cur_seam->dir);
- cur_seam->length2*=cur_seam->length2;
+ // cur_seam->length2=VecLength(cur_seam->dir);
+ // cur_seam->length2*=cur_seam->length2;
- temp[0]=(float)((mvert+ed->v1)->no[0]);
- temp[1]=(float)((mvert+ed->v1)->no[1]);
- temp[2]=(float)((mvert+ed->v1)->no[2]);
- temp2[0]=(float)((mvert+ed->v2)->no[0]);
- temp2[1]=(float)((mvert+ed->v2)->no[1]);
- temp2[2]=(float)((mvert+ed->v2)->no[2]);
+ // temp[0]=(float)((mvert+ed->v1)->no[0]);
+ // temp[1]=(float)((mvert+ed->v1)->no[1]);
+ // temp[2]=(float)((mvert+ed->v1)->no[2]);
+ // temp2[0]=(float)((mvert+ed->v2)->no[0]);
+ // temp2[1]=(float)((mvert+ed->v2)->no[1]);
+ // temp2[2]=(float)((mvert+ed->v2)->no[2]);
- VecAddf(cur_seam->nor,temp,temp2);
- Normalize(cur_seam->nor);
+ // VecAddf(cur_seam->nor,temp,temp2);
+ // Normalize(cur_seam->nor);
- Crossf(cur_seam->tan,cur_seam->dir,cur_seam->nor);
+ // Crossf(cur_seam->tan,cur_seam->dir,cur_seam->nor);
- Normalize(cur_seam->tan);
+ // Normalize(cur_seam->tan);
- cur_seam++;
- }
- }
- }
-
- }
+ // cur_seam++;
+ // }
+ // }
+ // }
+ //
+ //}
}
else{
/* no need to figure out distribution */
@@ -1063,10 +1040,6 @@ int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, Derive
length=VecLength(cpa->fuv);
}
- cpa->rand[0]=BLI_frand();
- cpa->rand[1]=BLI_frand();
- cpa->rand[2]=BLI_frand();
-
cpa->num=-1;
}
}
@@ -1345,7 +1318,6 @@ int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, Derive
jitlevel= totpart/tot;
if(part->flag & PART_EDISTR) jitlevel*= 2; /* looks better in general, not very scietific */
if(jitlevel<3) jitlevel= 3;
- //if(jitlevel>100) jitlevel= 100;
}
jit= MEM_callocN((2+ jitlevel*2)*sizeof(float), "jit");
@@ -1364,7 +1336,7 @@ int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, Derive
ctx->tree= tree;
ctx->seams= seams;
ctx->totseam= totseam;
- ctx->psys= psys;
+ ctx->sim.psys= psys;
ctx->index= index;
ctx->jit= jit;
ctx->jitlevel= jitlevel;
@@ -1385,7 +1357,7 @@ int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, Derive
if(!children || psys->totchild < 10000)
totthread= 1;
- seed= 31415926 + ctx->psys->seed;
+ seed= 31415926 + ctx->sim.psys->seed;
for(i=0; i<totthread; i++) {
threads[i].rng= rng_new(seed);
threads[i].tot= totthread;
@@ -1394,16 +1366,17 @@ int psys_threads_init_distribution(ParticleThread *threads, Scene *scene, Derive
return 1;
}
-static void distribute_particles_on_dm(DerivedMesh *finaldm, Scene *scene, Object *ob, ParticleSystem *psys, int from)
+static void distribute_particles_on_dm(ParticleSimulationData *sim, int from)
{
+ DerivedMesh *finaldm = sim->psmd->dm;
ListBase threads;
ParticleThread *pthreads;
ParticleThreadContext *ctx;
int i, totthread;
- pthreads= psys_threads_create(scene, ob, psys);
+ pthreads= psys_threads_create(sim);
- if(!psys_threads_init_distribution(pthreads, scene, finaldm, from)) {
+ if(!psys_threads_init_distribution(pthreads, sim->scene, finaldm, from)) {
psys_threads_free(pthreads);
return;
}
@@ -1420,7 +1393,7 @@ static void distribute_particles_on_dm(DerivedMesh *finaldm, Scene *scene, Objec
else
exec_distribution(&pthreads[0]);
- psys_calc_dmcache(ob, finaldm, psys);
+ psys_calc_dmcache(sim->ob, finaldm, sim->psys);
ctx= pthreads[0].ctx;
if(ctx->dm != finaldm)
@@ -1430,8 +1403,9 @@ static void distribute_particles_on_dm(DerivedMesh *finaldm, Scene *scene, Objec
}
/* ready for future use, to emit particles without geometry */
-static void distribute_particles_on_shape(Object *ob, ParticleSystem *psys, int from)
+static void distribute_particles_on_shape(ParticleSimulationData *sim, int from)
{
+ ParticleSystem *psys = sim->psys;
PARTICLE_P;
fprintf(stderr,"Shape emission not yet possible!\n");
@@ -1442,22 +1416,22 @@ static void distribute_particles_on_shape(Object *ob, ParticleSystem *psys, int
pa->num= -1;
}
}
-static void distribute_particles(Scene *scene, Object *ob, ParticleSystem *psys, int from)
+static void distribute_particles(ParticleSimulationData *sim, int from)
{
- ParticleSystemModifierData *psmd=0;
+ PARTICLE_PSMD;
int distr_error=0;
- psmd=psys_get_modifier(ob,psys);
if(psmd){
if(psmd->dm)
- distribute_particles_on_dm(psmd->dm, scene, ob, psys, from);
+ distribute_particles_on_dm(sim, from);
else
distr_error=1;
}
else
- distribute_particles_on_shape(ob,psys,from);
+ distribute_particles_on_shape(sim, from);
if(distr_error){
+ ParticleSystem *psys = sim->psys;
PARTICLE_P;
fprintf(stderr,"Particle distribution error!\n");
@@ -1471,26 +1445,23 @@ static void distribute_particles(Scene *scene, Object *ob, ParticleSystem *psys,
}
/* threaded child particle distribution and path caching */
-ParticleThread *psys_threads_create(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys)
+ParticleThread *psys_threads_create(ParticleSimulationData *sim)
{
ParticleThread *threads;
ParticleThreadContext *ctx;
int i, totthread;
- if(scene->r.mode & R_FIXED_THREADS)
- totthread= scene->r.threads;
+ if(sim->scene->r.mode & R_FIXED_THREADS)
+ totthread= sim->scene->r.threads;
else
totthread= BLI_system_thread_count();
threads= MEM_callocN(sizeof(ParticleThread)*totthread, "ParticleThread");
ctx= MEM_callocN(sizeof(ParticleThreadContext), "ParticleThreadContext");
- ctx->scene= scene;
- ctx->ob= ob;
- ctx->psys= psys;
- ctx->psmd= psys_get_modifier(ob, psys);
- ctx->dm= ctx->psmd->dm;
- ctx->ma= give_current_material(ob, psys->part->omat);
+ ctx->sim = *sim;
+ ctx->dm= ctx->sim.psmd->dm;
+ ctx->ma= give_current_material(sim->ob, sim->psys->part->omat);
memset(threads, 0, sizeof(ParticleThread)*totthread);
@@ -1522,9 +1493,9 @@ void psys_threads_free(ParticleThread *threads)
if(ctx->vg_roughe)
MEM_freeN(ctx->vg_roughe);
- if(ctx->psys->lattice){
- end_latt_deform(ctx->psys->lattice);
- ctx->psys->lattice= NULL;
+ if(ctx->sim.psys->lattice){
+ end_latt_deform(ctx->sim.psys->lattice);
+ ctx->sim.psys->lattice= NULL;
}
/* distribution */
@@ -1550,37 +1521,34 @@ void psys_threads_free(ParticleThread *threads)
}
/* set particle parameters that don't change during particle's life */
-void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
+void initialize_particle(ParticleSimulationData *sim, ParticleData *pa, int p)
{
- ParticleSettings *part;
+ ParticleSettings *part = sim->psys->part;
ParticleTexture ptex;
Material *ma=0;
//IpoCurve *icu=0; // XXX old animation system
int totpart;
- float rand;
-
- part=psys->part;
- totpart=psys->totpart;
+ totpart=sim->psys->totpart;
ptex.life=ptex.size=ptex.exist=ptex.length=1.0;
ptex.time=(float)p/(float)totpart;
- BLI_srandom(psys->seed+p);
+ BLI_srandom(sim->psys->seed + p + 125);
if(part->from!=PART_FROM_PARTICLE && part->type!=PART_FLUID){
- ma=give_current_material(ob,part->omat);
+ ma=give_current_material(sim->ob,part->omat);
/* TODO: needs some work to make most blendtypes generally usefull */
- psys_get_texture(ob,ma,psmd,psys,pa,&ptex,MAP_PA_INIT);
+ psys_get_texture(sim,ma,pa,&ptex,MAP_PA_INIT);
}
pa->lifetime= part->lifetime*ptex.life;
if(part->type==PART_HAIR)
pa->time= 0.0f;
- else if(part->type==PART_REACTOR && (part->flag&PART_REACT_STA_END)==0)
- pa->time= 300000.0f; /* max frame */
+ //else if(part->type==PART_REACTOR && (part->flag&PART_REACT_STA_END)==0)
+ // pa->time= 300000.0f; /* max frame */
else{
//icu=find_ipocurve(psys->part->ipo,PART_EMIT_TIME);
//if(icu){
@@ -1604,10 +1572,8 @@ void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *ps
}
#endif // XXX old animation system
- /* need to get every rand even if we don't use them so that randoms don't affect each other */
- rand= BLI_frand();
if(part->randlife!=0.0)
- pa->lifetime*= 1.0f - part->randlife*rand;
+ pa->lifetime*= 1.0f - part->randlife * BLI_frand();
}
pa->dietime= pa->time+pa->lifetime;
@@ -1624,13 +1590,14 @@ void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *ps
/* usage other than straight after distribute has to handle this index by itself - jahka*/
//pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we dont have a derived mesh face */
}
-static void initialize_all_particles(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
+static void initialize_all_particles(ParticleSimulationData *sim)
{
//IpoCurve *icu=0; // XXX old animation system
+ ParticleSystem *psys = sim->psys;
PARTICLE_P;
LOOP_PARTICLES
- initialize_particle(pa,p,ob,psys,psmd);
+ initialize_particle(sim, pa, p);
if(psys->part->type != PART_FLUID) {
#if 0 // XXX old animation system
@@ -1687,66 +1654,51 @@ static void initialize_all_particles(Object *ob, ParticleSystem *psys, ParticleS
}
}
/* sets particle to the emitter surface with initial velocity & rotation */
-void reset_particle(Scene *scene, ParticleData *pa, ParticleSystem *psys, ParticleSystemModifierData *psmd, Object *ob,
- float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot)
+void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra)
{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
ParticleSettings *part;
ParticleTexture ptex;
ParticleKey state;
//IpoCurve *icu=0; // XXX old animation system
- float fac, phasefac, nor[3]={0,0,0},loc[3],tloc[3],vel[3]={0.0,0.0,0.0},rot[4],q2[4];
+ float fac, phasefac, nor[3]={0,0,0},loc[3],vel[3]={0.0,0.0,0.0},rot[4],q2[4];
float r_vel[3],r_ave[3],r_rot[4],p_vel[3]={0.0,0.0,0.0};
float x_vec[3]={1.0,0.0,0.0}, utan[3]={0.0,1.0,0.0}, vtan[3]={0.0,0.0,1.0}, rot_vec[3]={0.0,0.0,0.0};
- float q_phase[4], length, r_phase;
+ float q_phase[4], r_phase;
+ int p = pa - psys->particles;
part=psys->part;
ptex.ivel=1.0;
- BLI_srandom(psys->seed + (pa - psys->particles));
-
/* we need to get every random even if they're not used so that they don't effect eachother */
- /* while loops are to have a spherical distribution (avoid cubic distribution) */
- length=2.0f;
- while(length>1.0){
- r_vel[0]=2.0f*(BLI_frand()-0.5f);
- r_vel[1]=2.0f*(BLI_frand()-0.5f);
- r_vel[2]=2.0f*(BLI_frand()-0.5f);
- length=VecLength(r_vel);
- }
-
- length=2.0f;
- while(length>1.0){
- r_ave[0]=2.0f*(BLI_frand()-0.5f);
- r_ave[1]=2.0f*(BLI_frand()-0.5f);
- r_ave[2]=2.0f*(BLI_frand()-0.5f);
- length=VecLength(r_ave);
- }
-
- r_rot[0]=2.0f*(BLI_frand()-0.5f);
- r_rot[1]=2.0f*(BLI_frand()-0.5f);
- r_rot[2]=2.0f*(BLI_frand()-0.5f);
- r_rot[3]=2.0f*(BLI_frand()-0.5f);
-
+ r_vel[0] = 2.0f * (PSYS_FRAND(p + 10) - 0.5f);
+ r_vel[1] = 2.0f * (PSYS_FRAND(p + 11) - 0.5f);
+ r_vel[2] = 2.0f * (PSYS_FRAND(p + 12) - 0.5f);
+
+ r_ave[0] = 2.0f * (PSYS_FRAND(p + 13) - 0.5f);
+ r_ave[1] = 2.0f * (PSYS_FRAND(p + 14) - 0.5f);
+ r_ave[2] = 2.0f * (PSYS_FRAND(p + 15) - 0.5f);
+
+ r_rot[0] = 2.0f * (PSYS_FRAND(p + 16) - 0.5f);
+ r_rot[1] = 2.0f * (PSYS_FRAND(p + 17) - 0.5f);
+ r_rot[2] = 2.0f * (PSYS_FRAND(p + 18) - 0.5f);
+ r_rot[3] = 2.0f * (PSYS_FRAND(p + 19) - 0.5f);
NormalQuat(r_rot);
- r_phase = BLI_frand();
+ r_phase = PSYS_FRAND(p + 20);
if(part->from==PART_FROM_PARTICLE){
- Object *tob;
- ParticleSystem *tpsys=0;
+ ParticleSimulationData tsim = {sim->scene, psys->target_ob ? psys->target_ob : ob, NULL, NULL};
float speed;
- tob=psys->target_ob;
- if(tob==0)
- tob=ob;
-
- tpsys=BLI_findlink(&tob->particlesystem, psys->target_psys-1);
+ tsim.psys = BLI_findlink(&tsim.ob->particlesystem, sim->psys->target_psys-1);
state.time = pa->time;
if(pa->num == -1)
memset(&state, 0, sizeof(state));
else
- psys_get_particle_state(scene, tob,tpsys,pa->num,&state,1);
+ psys_get_particle_state(&tsim, pa->num, &state, 1);
psys_get_from_key(&state, loc, nor, rot, 0);
QuatMulVecf(rot, vtan);
@@ -1763,23 +1715,20 @@ void reset_particle(Scene *scene, ParticleData *pa, ParticleSystem *psys, Partic
}
else{
/* get precise emitter matrix if particle is born */
- if(part->type!=PART_HAIR && pa->time < cfra && pa->time >= psys->cfra)
- where_is_object_time(scene, ob,pa->time);
+ if(part->type!=PART_HAIR && pa->time < cfra && pa->time >= sim->psys->cfra)
+ where_is_object_time(sim->scene, sim->ob, pa->time);
/* get birth location from object */
if(part->tanfac!=0.0)
- psys_particle_on_emitter(psmd,part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan,0,0);
+ psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan,0,0);
else
- psys_particle_on_emitter(psmd,part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0,0);
-
- /* save local coordinates for later */
- VECCOPY(tloc,loc);
+ psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0,0);
/* get possible textural influence */
- psys_get_texture(ob,give_current_material(ob,part->omat),psmd,psys,pa,&ptex,MAP_PA_IVEL);
+ psys_get_texture(sim, give_current_material(sim->ob,part->omat), pa, &ptex, MAP_PA_IVEL);
- if(vg_vel && pa->num != -1)
- ptex.ivel*=psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_vel);
+ //if(vg_vel && pa->num != -1)
+ // ptex.ivel*=psys_particle_value_from_verts(sim->psmd->dm,part->from,pa,vg_vel);
/* particles live in global space so */
/* let's convert: */
@@ -1787,21 +1736,18 @@ void reset_particle(Scene *scene, ParticleData *pa, ParticleSystem *psys, Partic
Mat4MulVecfl(ob->obmat,loc);
/* -normal */
- VECADD(nor,tloc,nor);
- Mat4MulVecfl(ob->obmat,nor);
- VECSUB(nor,nor,loc);
+ Mat4Mul3Vecfl(ob->obmat,nor);
Normalize(nor);
/* -tangent */
if(part->tanfac!=0.0){
- float phase=vg_rot?2.0f*(psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
+ //float phase=vg_rot?2.0f*(psys_particle_value_from_verts(sim->psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
+ float phase=0.0f;
VecMulf(vtan,-(float)cos(M_PI*(part->tanphase+phase)));
fac=-(float)sin(M_PI*(part->tanphase+phase));
VECADDFAC(vtan,vtan,utan,fac);
- VECADD(vtan,tloc,vtan);
- Mat4MulVecfl(ob->obmat,vtan);
- VECSUB(vtan,vtan,loc);
+ Mat4Mul3Vecfl(ob->obmat,vtan);
VECCOPY(utan,nor);
VecMulf(utan,Inpf(vtan,nor));
@@ -1853,11 +1799,6 @@ void reset_particle(Scene *scene, ParticleData *pa, ParticleSystem *psys, Partic
if(part->acc[2]!=0.0f)
bpa->gravity[2] = part->acc[2];
- //pa->r_ve[0] = pa->r_ve[1] = 0.0f;
- //pa->r_ve[2] = -1.0f;
- //if(part->acc[2]!=0.0f)
- // pa->r_ve[2] = part->acc[2];
-
/* calculate rotation matrix */
Projf(dvec, r_vel, pa->state.ave);
VecSubf(mat[0], pa->state.ave, dvec);
@@ -1896,8 +1837,9 @@ void reset_particle(Scene *scene, ParticleData *pa, ParticleSystem *psys, Partic
VECADDFAC(vel,vel,nor,part->normfac);
/* *emitter tangent */
- if(psmd && part->tanfac!=0.0)
- VECADDFAC(vel,vel,vtan,part->tanfac*(vg_tan?psys_particle_value_from_verts(psmd->dm,part->from,pa,vg_tan):1.0f));
+ if(sim->psmd && part->tanfac!=0.0)
+ VECADDFAC(vel,vel,vtan,part->tanfac);
+ //VECADDFAC(vel,vel,vtan,part->tanfac*(vg_tan?psys_particle_value_from_verts(sim->psmd->dm,part->from,pa,vg_tan):1.0f));
/* *texture */
/* TODO */
@@ -1917,9 +1859,6 @@ void reset_particle(Scene *scene, ParticleData *pa, ParticleSystem *psys, Partic
//}
VecMulf(vel,ptex.ivel);
-
- //if(ELEM(part->phystype, PART_PHYS_GRADU_EX, PART_PHYS_GRADU_SIM))
- // VecAddf(vel,vel,part->acc);
VECCOPY(pa->state.vel,vel);
@@ -2001,22 +1940,20 @@ void reset_particle(Scene *scene, ParticleData *pa, ParticleSystem *psys, Partic
pa->alive = PARS_UNBORN;
pa->state.time = cfra;
-
-// pa->flag &= ~PARS_STICKY;
}
-static void reset_all_particles(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float dtime, float cfra, int from)
+static void reset_all_particles(ParticleSimulationData *sim, float dtime, float cfra, int from)
{
ParticleData *pa;
- int p, totpart=psys->totpart;
- float *vg_vel=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_VEL);
- float *vg_tan=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
- float *vg_rot=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
+ int p, totpart=sim->psys->totpart;
+ //float *vg_vel=psys_cache_vgroup(sim->psmd->dm,sim->psys,PSYS_VG_VEL);
+ //float *vg_tan=psys_cache_vgroup(sim->psmd->dm,sim->psys,PSYS_VG_TAN);
+ //float *vg_rot=psys_cache_vgroup(sim->psmd->dm,sim->psys,PSYS_VG_ROT);
- for(p=from, pa=psys->particles+from; p<totpart; p++, pa++)
- reset_particle(scene, pa, psys, psmd, ob, dtime, cfra, vg_vel, vg_tan, vg_rot);
+ for(p=from, pa=sim->psys->particles+from; p<totpart; p++, pa++)
+ reset_particle(sim, pa, dtime, cfra);
- if(vg_vel)
- MEM_freeN(vg_vel);
+ //if(vg_vel)
+ // MEM_freeN(vg_vel);
}
/************************************************/
/* Particle targets */
@@ -2041,15 +1978,15 @@ ParticleSystem *psys_get_target_system(Object *ob, ParticleTarget *pt)
/* Keyed particles */
/************************************************/
/* Counts valid keyed targets */
-void psys_count_keyed_targets(Object *ob, ParticleSystem *psys)
+void psys_count_keyed_targets(ParticleSimulationData *sim)
{
- ParticleSystem *kpsys;
+ ParticleSystem *psys = sim->psys, *kpsys;
ParticleTarget *pt = psys->targets.first;
int keys_valid = 1;
psys->totkeyed = 0;
for(; pt; pt=pt->next) {
- kpsys = psys_get_target_system(ob, pt);
+ kpsys = psys_get_target_system(sim->ob, pt);
if(kpsys && kpsys->totpart) {
psys->totkeyed += keys_valid;
@@ -2064,9 +2001,10 @@ void psys_count_keyed_targets(Object *ob, ParticleSystem *psys)
psys->totkeyed *= psys->flag & PSYS_KEYED_TIMING ? 1 : psys->part->keyed_loops;
}
-static void set_keyed_keys(Scene *scene, Object *ob, ParticleSystem *psys)
+static void set_keyed_keys(ParticleSimulationData *sim)
{
- ParticleSystem *kpsys = psys;
+ ParticleSystem *psys = sim->psys;
+ ParticleSimulationData ksim = {sim->scene, NULL, NULL, NULL};
ParticleTarget *pt;
PARTICLE_P;
ParticleKey *key;
@@ -2096,16 +2034,14 @@ static void set_keyed_keys(Scene *scene, Object *ob, ParticleSystem *psys)
pt = psys->targets.first;
for(k=0; k<totkeys; k++) {
- if(pt->ob)
- kpsys = BLI_findlink(&pt->ob->particlesystem, pt->psys - 1);
- else
- kpsys = BLI_findlink(&ob->particlesystem, pt->psys - 1);
+ ksim.ob = pt->ob ? pt->ob : sim->ob;
+ ksim.psys = BLI_findlink(&ksim.ob->particlesystem, pt->psys - 1);
LOOP_PARTICLES {
key = pa->keys + k;
key->time = -1.0; /* use current time */
- psys_get_particle_state(scene, pt->ob, kpsys, p%kpsys->totpart, key, 1);
+ psys_get_particle_state(&ksim, p%ksim.psys->totpart, key, 1);
if(psys->flag & PSYS_KEYED_TIMING){
key->time = pa->time + pt->time;
@@ -2131,111 +2067,109 @@ static void set_keyed_keys(Scene *scene, Object *ob, ParticleSystem *psys)
/************************************************/
/* Reactors */
/************************************************/
-static void push_reaction(Object* ob, ParticleSystem *psys, int pa_num, int event, ParticleKey *state)
-{
- Object *rob;
- ParticleSystem *rpsys;
- ParticleSettings *rpart;
- ParticleData *pa;
- ListBase *lb=&psys->effectors;
- ParticleEffectorCache *ec;
- ParticleReactEvent *re;
-
- if(lb->first) for(ec = lb->first; ec; ec= ec->next){
- if(ec->type & PSYS_EC_REACTOR){
- /* all validity checks already done in add_to_effectors */
- rob=ec->ob;
- rpsys=BLI_findlink(&rob->particlesystem,ec->psys_nbr);
- rpart=rpsys->part;
- if(rpsys->part->reactevent==event){
- pa=psys->particles+pa_num;
- re= MEM_callocN(sizeof(ParticleReactEvent), "react event");
- re->event=event;
- re->pa_num = pa_num;
- re->ob = ob;
- re->psys = psys;
- re->size = pa->size;
- copy_particle_key(&re->state,state,1);
-
- switch(event){
- case PART_EVENT_DEATH:
- re->time=pa->dietime;
- break;
- case PART_EVENT_COLLIDE:
- re->time=state->time;
- break;
- case PART_EVENT_NEAR:
- re->time=state->time;
- break;
- }
-
- BLI_addtail(&rpsys->reactevents, re);
- }
- }
- }
-}
-static void react_to_events(ParticleSystem *psys, int pa_num)
-{
- ParticleSettings *part=psys->part;
- ParticleData *pa=psys->particles+pa_num;
- ParticleReactEvent *re=psys->reactevents.first;
- int birth=0;
- float dist=0.0f;
-
- for(re=psys->reactevents.first; re; re=re->next){
- birth=0;
- if(part->from==PART_FROM_PARTICLE){
- if(pa->num==re->pa_num && pa->alive==PARS_UNBORN){
- if(re->event==PART_EVENT_NEAR){
- ParticleData *tpa = re->psys->particles+re->pa_num;
- float pa_time=tpa->time + pa->foffset*tpa->lifetime;
- if(re->time >= pa_time){
- pa->time=pa_time;
- pa->dietime=pa->time+pa->lifetime;
- }
- }
- else{
- pa->time=re->time;
- pa->dietime=pa->time+pa->lifetime;
- }
- }
- }
- else{
- dist=VecLenf(pa->state.co, re->state.co);
- if(dist <= re->size){
- if(pa->alive==PARS_UNBORN){
- pa->time=re->time;
- pa->dietime=pa->time+pa->lifetime;
- birth=1;
- }
- if(birth || part->flag&PART_REACT_MULTIPLE){
- float vec[3];
- VECSUB(vec,pa->state.co, re->state.co);
- if(birth==0)
- VecMulf(vec,(float)pow(1.0f-dist/re->size,part->reactshape));
- VECADDFAC(pa->state.vel,pa->state.vel,vec,part->reactfac);
- VECADDFAC(pa->state.vel,pa->state.vel,re->state.vel,part->partfac);
- }
- if(birth)
- VecMulf(pa->state.vel,(float)pow(1.0f-dist/re->size,part->reactshape));
- }
- }
- }
-}
-void psys_get_reactor_target(Object *ob, ParticleSystem *psys, Object **target_ob, ParticleSystem **target_psys)
-{
- Object *tob;
-
- tob=psys->target_ob;
- if(tob==0)
- tob=ob;
-
- *target_psys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
- if(*target_psys)
- *target_ob=tob;
- else
- *target_ob=0;
-}
+//static void push_reaction(ParticleSimulationData *sim, int pa_num, int event, ParticleKey *state)
+//{
+// Object *rob;
+// ParticleSystem *rpsys;
+// ParticleSettings *rpart;
+// ParticleData *pa;
+// ListBase *lb=&sim->psys->effectors;
+// ParticleEffectorCache *ec;
+// ParticleReactEvent *re;
+//
+// if(lb->first) for(ec = lb->first; ec; ec= ec->next){
+// if(ec->type & PSYS_EC_REACTOR){
+// /* all validity checks already done in add_to_effectors */
+// rob=ec->ob;
+// rpsys=BLI_findlink(&rob->particlesystem,ec->psys_nbr);
+// rpart=rpsys->part;
+// if(rpsys->part->reactevent==event){
+// pa=sim->psys->particles+pa_num;
+// re= MEM_callocN(sizeof(ParticleReactEvent), "react event");
+// re->event=event;
+// re->pa_num = pa_num;
+// re->ob = sim->ob;
+// re->psys = sim->psys;
+// re->size = pa->size;
+// copy_particle_key(&re->state,state,1);
+//
+// switch(event){
+// case PART_EVENT_DEATH:
+// re->time=pa->dietime;
+// break;
+// case PART_EVENT_COLLIDE:
+// re->time=state->time;
+// break;
+// case PART_EVENT_NEAR:
+// re->time=state->time;
+// break;
+// }
+//
+// BLI_addtail(&rpsys->reactevents, re);
+// }
+// }
+// }
+//}
+//static void react_to_events(ParticleSystem *psys, int pa_num)
+//{
+// ParticleSettings *part=psys->part;
+// ParticleData *pa=psys->particles+pa_num;
+// ParticleReactEvent *re=psys->reactevents.first;
+// int birth=0;
+// float dist=0.0f;
+//
+// for(re=psys->reactevents.first; re; re=re->next){
+// birth=0;
+// if(part->from==PART_FROM_PARTICLE){
+// if(pa->num==re->pa_num && pa->alive==PARS_UNBORN){
+// if(re->event==PART_EVENT_NEAR){
+// ParticleData *tpa = re->psys->particles+re->pa_num;
+// float pa_time=tpa->time + pa->foffset*tpa->lifetime;
+// if(re->time >= pa_time){
+// pa->time=pa_time;
+// pa->dietime=pa->time+pa->lifetime;
+// }
+// }
+// else{
+// pa->time=re->time;
+// pa->dietime=pa->time+pa->lifetime;
+// }
+// }
+// }
+// else{
+// dist=VecLenf(pa->state.co, re->state.co);
+// if(dist <= re->size){
+// if(pa->alive==PARS_UNBORN){
+// pa->time=re->time;
+// pa->dietime=pa->time+pa->lifetime;
+// birth=1;
+// }
+// if(birth || part->flag&PART_REACT_MULTIPLE){
+// float vec[3];
+// VECSUB(vec,pa->state.co, re->state.co);
+// if(birth==0)
+// VecMulf(vec,(float)pow(1.0f-dist/re->size,part->reactshape));
+// VECADDFAC(pa->state.vel,pa->state.vel,vec,part->reactfac);
+// VECADDFAC(pa->state.vel,pa->state.vel,re->state.vel,part->partfac);
+// }
+// if(birth)
+// VecMulf(pa->state.vel,(float)pow(1.0f-dist/re->size,part->reactshape));
+// }
+// }
+// }
+//}
+//void psys_get_reactor_target(ParticleSimulationData *sim, Object **target_ob, ParticleSystem **target_psys)
+//{
+// Object *tob;
+//
+// tob = sim->psys->target_ob ? sim->psys->target_ob : sim->ob;
+//
+// *target_psys = BLI_findlink(&tob->particlesystem, sim->psys->target_psys-1);
+// if(*target_psys)
+// *target_ob=tob;
+// else
+// *target_ob=0;
+//}
/************************************************/
/* Point Cache */
/************************************************/
@@ -2280,11 +2214,9 @@ static void update_particle_tree(ParticleSystem *psys)
psys->tree = BLI_kdtree_new(psys->totpart);
- LOOP_PARTICLES {
- if(pa->flag & (PARS_NO_DISP+PARS_UNEXIST) || pa->alive != PARS_ALIVE)
- continue;
-
- BLI_kdtree_insert(psys->tree, p, pa->state.co, NULL);
+ LOOP_SHOWN_PARTICLES {
+ if(pa->alive == PARS_ALIVE)
+ BLI_kdtree_insert(psys->tree, p, pa->state.co, NULL);
}
BLI_kdtree_balance(psys->tree);
@@ -2301,7 +2233,7 @@ static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla,
result[0].nor = result[1].nor = result[2].nor = result[3].nor = 0;
- strength= force_val*falloff;///(float)pow((double)distance,(double)power);
+ strength= force_val*falloff;
VECCOPY(tex_co,pa_co);
@@ -2364,19 +2296,19 @@ static void do_texture_effector(Tex *tex, short mode, short is_2d, float nabla,
VecAddf(field,field,mag_vec);
}
-static void add_to_effectors(ListBase *lb, Scene *scene, Object *ob, Object *obsrc, ParticleSystem *psys)
+static void add_to_effectors(ParticleSimulationData *sim, ListBase *lb, Object *ob)
{
ParticleEffectorCache *ec;
PartDeflect *pd= ob->pd;
short type=0,i;
- if(pd && ob != obsrc){
+ if(pd && ob != sim->ob){
if(pd->forcefield == PFIELD_GUIDE) {
if(ob->type==OB_CURVE) {
Curve *cu= ob->data;
if(cu->flag & CU_PATH) {
if(cu->path==NULL || cu->path->data==NULL)
- makeDispListCurveTypes(scene, ob, 0);
+ makeDispListCurveTypes(sim->scene, ob, 0);
if(cu->path && cu->path->data) {
type |= PSYS_EC_EFFECTOR;
}
@@ -2410,13 +2342,13 @@ static void add_to_effectors(ListBase *lb, Scene *scene, Object *ob, Object *obs
if(ob->particlesystem.first){
ParticleSystem *epsys=ob->particlesystem.first;
ParticleSettings *epart=0;
- Object *tob;
+ //Object *tob;
for(i=0; epsys; epsys=epsys->next,i++){
if(!psys_check_enabled(ob, epsys))
continue;
type=0;
- if(epsys!=psys || (psys->part->flag & PART_SELF_EFFECT)){
+ if(epsys!=sim->psys || (sim->psys->part->flag & PART_SELF_EFFECT)){
epart=epsys->part;
if((epsys->part->pd && epsys->part->pd->forcefield)
@@ -2425,13 +2357,13 @@ static void add_to_effectors(ListBase *lb, Scene *scene, Object *ob, Object *obs
type=PSYS_EC_PARTICLE;
}
- if(epart->type==PART_REACTOR) {
- tob=epsys->target_ob;
- if(tob==0)
- tob=ob;
- if(BLI_findlink(&tob->particlesystem,epsys->target_psys-1)==psys)
- type|=PSYS_EC_REACTOR;
- }
+ //if(epart->type==PART_REACTOR) {
+ // tob=epsys->target_ob;
+ // if(tob==0)
+ // tob=ob;
+ // if(BLI_findlink(&tob->particlesystem,epsys->target_psys-1)==sim->psys)
+ // type|=PSYS_EC_REACTOR;
+ //}
if(type){
ec= MEM_callocN(sizeof(ParticleEffectorCache), "effector cache");
@@ -2449,29 +2381,29 @@ static void add_to_effectors(ListBase *lb, Scene *scene, Object *ob, Object *obs
}
}
-static void psys_init_effectors_recurs(Scene *scene, Object *ob, Object *obsrc, ParticleSystem *psys, ListBase *listb, int level)
+static void psys_init_effectors_recurs(ParticleSimulationData *sim, Object *ob, ListBase *listb, int level)
{
Group *group;
GroupObject *go;
- unsigned int layer= obsrc->lay;
+ unsigned int layer= sim->ob->lay;
if(level>MAX_DUPLI_RECUR) return;
if(ob->lay & layer) {
if(ob->pd || ob->particlesystem.first)
- add_to_effectors(listb, scene, ob, obsrc, psys);
+ add_to_effectors(sim, listb, ob);
if(ob->dup_group) {
group= ob->dup_group;
for(go= group->gobject.first; go; go= go->next)
- psys_init_effectors_recurs(scene, go->ob, obsrc, psys, listb, level+1);
+ psys_init_effectors_recurs(sim, go->ob, listb, level+1);
}
}
}
-void psys_init_effectors(Scene *scene, Object *obsrc, Group *group, ParticleSystem *psys)
+static void psys_init_effectors(ParticleSimulationData *sim, Group *group)
{
- ListBase *listb= &psys->effectors;
+ ListBase *listb= &sim->psys->effectors;
Base *base;
listb->first=listb->last=0;
@@ -2480,11 +2412,11 @@ void psys_init_effectors(Scene *scene, Object *obsrc, Group *group, ParticleSyst
GroupObject *go;
for(go= group->gobject.first; go; go= go->next)
- psys_init_effectors_recurs(scene, go->ob, obsrc, psys, listb, 0);
+ psys_init_effectors_recurs(sim, go->ob, listb, 0);
}
else {
- for(base = scene->base.first; base; base= base->next)
- psys_init_effectors_recurs(scene, base->object, obsrc, psys, listb, 0);
+ for(base = sim->scene->base.first; base; base= base->next)
+ psys_init_effectors_recurs(sim, base->object, listb, 0);
}
}
@@ -2518,13 +2450,16 @@ void psys_end_effectors(ParticleSystem *psys)
BLI_freelistN(&psys->effectors);
}
-static void precalc_effectors(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
+/* precalcs effectors and returns 1 if there were any collision object
+/* so collision checks can be avoided as quickly as possible */
+static int precalc_effectors(ParticleSimulationData *sim, float cfra)
{
+ ParticleSystem *psys = sim->psys;
ListBase *lb=&psys->effectors;
ParticleEffectorCache *ec;
ParticleSettings *part=psys->part;
PARTICLE_P;
- int totpart;
+ int totpart, collision = 0;
float vec2[3],loc[3],radius,*co=0;
for(ec= lb->first; ec; ec= ec->next) {
@@ -2556,9 +2491,9 @@ static void precalc_effectors(Scene *scene, Object *ob, ParticleSystem *psys, Pa
VECCOPY(loc, pa->fuv);
}
else
- psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,0,0);
+ psys_particle_on_emitter(sim->psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,0,0,0,0,0);
- Mat4MulVecfl(ob->obmat,loc);
+ Mat4MulVecfl(sim->ob->obmat,loc);
ec->distances[p]=VecLenf(loc,vec);
VECSUB(loc,loc,vec);
VECCOPY(ec->locations+3*p,loc);
@@ -2566,11 +2501,10 @@ static void precalc_effectors(Scene *scene, Object *ob, ParticleSystem *psys, Pa
}
}
else if(ec->type==PSYS_EC_PARTICLE){
- Object *eob = ec->ob;
- ParticleSystem *epsys = BLI_findlink(&eob->particlesystem,ec->psys_nbr);
- ParticleSettings *epart = epsys->part;
+ ParticleSimulationData esim = {sim->scene, ec->ob, BLI_findlink(&ec->ob->particlesystem, ec->psys_nbr), NULL};
+ ParticleSettings *epart = esim.psys->part;
ParticleData *epa;
- int p, totepart = epsys->totpart;
+ int p, totepart = esim.psys->totpart;
if(psys->part->phystype==PART_PHYS_BOIDS){
ParticleKey state;
@@ -2583,8 +2517,8 @@ static void precalc_effectors(Scene *scene, Object *ob, ParticleSystem *psys, Pa
tree=BLI_kdtree_new(totepart);
ec->tree=tree;
- for(p=0, epa=epsys->particles; p<totepart; p++,epa++)
- if(epa->alive==PARS_ALIVE && psys_get_particle_state(scene, eob,epsys,p,&state,0))
+ for(p=0, epa=esim.psys->particles; p<totepart; p++,epa++)
+ if(epa->alive==PARS_ALIVE && psys_get_particle_state(&esim,p,&state,0))
BLI_kdtree_insert(tree, p, state.co, NULL);
BLI_kdtree_balance(tree);
@@ -2594,12 +2528,23 @@ static void precalc_effectors(Scene *scene, Object *ob, ParticleSystem *psys, Pa
}
else if(ec->type==PSYS_EC_DEFLECT) {
CollisionModifierData *collmd = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) );
- if(collmd)
+ if(collmd) {
collision_move_object(collmd, 1.0, 0.0);
+ collision = 1;
+ }
}
}
+
+ return collision;
}
+/* updates particle effectors and returns if any collision objects were found */
+int psys_update_effectors(ParticleSimulationData *sim, float cfra, int precalc)
+{
+ psys_end_effectors(sim->psys);
+ psys_init_effectors(sim, sim->psys->part->eff_group);
+ return (precalc ? precalc_effectors(sim, cfra) : 0);
+}
int effector_find_co(Scene *scene, float *pco, SurfaceModifierData *sur, Object *ob, PartDeflect *pd, float *co, float *nor, float *vel, int *index)
{
SurfaceModifierData *surmd = NULL;
@@ -2679,10 +2624,10 @@ int effector_find_co(Scene *scene, float *pco, SurfaceModifierData *sur, Object
return ret;
}
/* calculate forces that all effectors apply to a particle*/
-void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Scene *scene, Object *ob, ParticleSystem *psys, float *rootco, float *force_field, float *vel,float framestep, float cfra)
+void do_effectors(ParticleSimulationData *sim, int pa_no, ParticleData *pa, ParticleKey *state, float *rootco, float *force_field, float *vel,float framestep, float cfra)
{
Object *eob;
- ParticleSystem *epsys;
+ ParticleSystem *psys = sim->psys;
ParticleSettings *epart;
ParticleData *epa;
ParticleKey estate;
@@ -2712,19 +2657,19 @@ void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Scene *scene,
if(ec->type & PSYS_EC_EFFECTOR){
pd=eob->pd;
if(psys->part->type!=PART_HAIR && psys->part->integrator)
- where_is_object_time(scene, eob,cfra);
+ where_is_object_time(sim->scene, eob, cfra);
if(pd && pd->flag&PFIELD_SURFACE) {
float velocity[3];
/* using velocity corrected location allows for easier sliding over effector surface */
VecCopyf(velocity, state->vel);
- VecMulf(velocity, psys_get_timestep(psys->part));
+ VecMulf(velocity, psys_get_timestep(sim));
VecAddf(pco, state->co, velocity);
}
else
VECCOPY(pco, state->co);
- effector_find_co(scene, pco, NULL, eob, pd, co, NULL, NULL, &face_index);
+ effector_find_co(sim->scene, pco, NULL, eob, pd, co, NULL, NULL, &face_index);
VecSubf(vec_to_part, state->co, co);
@@ -2741,68 +2686,69 @@ void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Scene *scene,
pd->flag & PFIELD_TEX_OBJECT, (pd->flag & PFIELD_TEX_ROOTCO) ? rootco : state->co, eob->obmat,
strength, falloff, force_field);
} else {
- do_physical_effector(scene, eob, state->co, pd->forcefield,strength,distance,
+ do_physical_effector(sim->scene, eob, state->co, pd->forcefield,strength,distance,
falloff,0.0,pd->f_damp,eob->obmat[2],vec_to_part,
state->vel,force_field,pd->flag&PFIELD_PLANAR,ec->rng,pd->f_noise,charge,pa->size);
}
}
if(ec->type & PSYS_EC_PARTICLE){
+ ParticleSimulationData esim = {sim->scene, eob, BLI_findlink(&eob->particlesystem,ec->psys_nbr), NULL};
int totepart, i;
- epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr);
- epart= epsys->part;
- pd=epart->pd;
- totepart= epsys->totpart;
+
+ epart = esim.psys->part;
+ pd = epart->pd;
+ totepart = esim.psys->totpart;
if(totepart <= 0)
continue;
if(pd && pd->forcefield==PFIELD_HARMONIC){
/* every particle is mapped to only one harmonic effector particle */
- p= pa_no%epsys->totpart;
+ p= pa_no%esim.psys->totpart;
totepart= p+1;
}
else{
p=0;
}
- epsys->lattice= psys_get_lattice(scene, ob, psys);
+ esim.psys->lattice= psys_get_lattice(sim);
for(; p<totepart; p++){
/* particle skips itself as effector */
- if(epsys==psys && p == pa_no) continue;
+ if(esim.psys == psys && p == pa_no) continue;
- epa = epsys->particles + p;
- estate.time=cfra;
- if(psys_get_particle_state(scene, eob,epsys,p,&estate,0)){
+ epa = esim.psys->particles + p;
+ estate.time = cfra;
+ if(psys_get_particle_state(&esim, p, &estate, 0)){
VECSUB(vec_to_part, state->co, estate.co);
distance = VecLength(vec_to_part);
for(i=0, pd = epart->pd; i<2; i++,pd = epart->pd2) {
if(pd==NULL || pd->forcefield==0) continue;
- falloff=effector_falloff(pd,estate.vel,vec_to_part);
+ falloff = effector_falloff(pd, estate.vel, vec_to_part);
strength = pd->f_strength * psys->part->effector_weight[0] * psys->part->effector_weight[pd->forcefield];
if(falloff<=0.0f)
; /* don't do anything */
else
- do_physical_effector(scene, eob, state->co, pd->forcefield,strength,distance,
+ do_physical_effector(sim->scene, eob, state->co, pd->forcefield,strength,distance,
falloff,epart->size,pd->f_damp,estate.vel,vec_to_part,
state->vel,force_field,0, ec->rng, pd->f_noise,charge,pa->size);
}
}
else if(pd && pd->forcefield==PFIELD_HARMONIC && cfra-framestep <= epa->dietime && cfra>epa->dietime){
/* first step after key release */
- psys_get_particle_state(scene, eob,epsys,p,&estate,1);
- VECADD(vel,vel,estate.vel);
+ psys_get_particle_state(&esim, p, &estate, 1);
+ VECADD(vel, vel, estate.vel);
/* TODO: add rotation handling here too */
}
}
- if(epsys->lattice){
- end_latt_deform(epsys->lattice);
- epsys->lattice= NULL;
+ if(esim.psys->lattice){
+ end_latt_deform(esim.psys->lattice);
+ esim.psys->lattice= NULL;
}
}
}
@@ -2813,11 +2759,14 @@ void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Scene *scene,
/* Newtonian physics */
/************************************************/
/* gathers all forces that effect particles and calculates a new state for the particle */
-static void apply_particle_forces(Scene *scene, int pa_no, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, float timestep, float dfra, float cfra)
+static void apply_particle_forces(ParticleSimulationData *sim, int p, float dfra, float cfra)
{
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = sim->psys->particles + p;
ParticleKey states[5], tkey;
+ float timestep = psys_get_timestep(sim);
float force[3],tvel[3],dx[4][3],dv[4][3];
- float dtime=dfra*timestep, time, pa_mass=part->mass, fac, fra=psys->cfra;
+ float dtime=dfra*timestep, time, pa_mass=part->mass, fac, fra=sim->psys->cfra;
int i, steps=1;
/* maintain angular velocity */
@@ -2845,7 +2794,7 @@ static void apply_particle_forces(Scene *scene, int pa_no, ParticleData *pa, Obj
tvel[0]=tvel[1]=tvel[2]=0.0;
/* add effectors */
if(part->type != PART_HAIR)
- do_effectors(pa_no,pa,states+i,scene, ob, psys,states->co,force,tvel,dfra,fra);
+ do_effectors(sim, p, pa, states+i, states->co, force, tvel, dfra, fra);
/* calculate air-particle interaction */
if(part->dragfac!=0.0f){
@@ -2878,7 +2827,7 @@ static void apply_particle_forces(Scene *scene, int pa_no, ParticleData *pa, Obj
if(i==0){
VECADDFAC(states[1].co,states->co,states->vel,dtime*0.5f);
VECADDFAC(states[1].vel,states->vel,force,dtime*0.5f);
- fra=psys->cfra+0.5f*dfra;
+ fra=sim->psys->cfra+0.5f*dfra;
}
else{
VECADDFAC(pa->state.co,states->co,states[1].vel,dtime);
@@ -2895,7 +2844,7 @@ static void apply_particle_forces(Scene *scene, int pa_no, ParticleData *pa, Obj
VECADDFAC(states[1].co,states->co,dx[0],0.5f);
VECADDFAC(states[1].vel,states->vel,dv[0],0.5f);
- fra=psys->cfra+0.5f*dfra;
+ fra=sim->psys->cfra+0.5f*dfra;
break;
case 1:
VECADDFAC(dx[1],states->vel,dv[0],0.5f);
@@ -2949,7 +2898,7 @@ static void apply_particle_forces(Scene *scene, int pa_no, ParticleData *pa, Obj
tkey.time=pa->state.time;
if(part->type != PART_HAIR) {
- if(do_guide(scene, &tkey, pa_no, time, &psys->effectors)) {
+ if(do_guide(sim->scene, &tkey, p, time, &sim->psys->effectors)) {
VECCOPY(pa->state.co,tkey.co);
/* guides don't produce valid velocity */
VECSUB(pa->state.vel,tkey.co,pa->prev_state.co);
@@ -3213,15 +3162,18 @@ void particle_intersect_face(void *userdata, int index, const BVHTreeRay *ray, B
/* angular momentum <-> linear momentum and swept sphere - mesh collisions */
/* 1. check for all possible deflectors for closest intersection on particle path */
/* 2. if deflection was found kill the particle or calculate new coordinates */
-static void deflect_particle(Scene *scene, Object *pob, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, int p, float timestep, float dfra, float cfra){
+static void deflect_particle(ParticleSimulationData *sim, int p, float dfra, float cfra){
Object *ob = NULL, *skip_ob = NULL;
- ListBase *lb=&psys->effectors;
+ ParticleSettings *part = sim->psys->part;
+ ListBase *lb=&sim->psys->effectors;
ParticleEffectorCache *ec;
ParticleKey reaction_state;
ParticleCollision col;
+ ParticleData *pa = sim->psys->particles + p;
BVHTreeRayHit hit;
float ray_dir[3], zerovec[3]={0.0,0.0,0.0};
float radius = ((part->flag & PART_SIZE_DEFL)?pa->size:0.0f), boid_z = 0.0f;
+ float timestep = psys_get_timestep(sim);
int deflections=0, max_deflections=10;
VECCOPY(col.co1, pa->prev_state.co);
@@ -3258,11 +3210,11 @@ static void deflect_particle(Scene *scene, Object *pob, ParticleSystemModifierDa
continue;
/* particles should not collide with emitter at birth */
- if(ob==pob && pa->time < cfra && pa->time >= psys->cfra)
+ if(ob==sim->ob && pa->time < cfra && pa->time >= sim->psys->cfra)
continue;
if(part->type!=PART_HAIR)
- where_is_object_time(scene,ob,cfra);
+ where_is_object_time(sim->scene, sim->ob, cfra);
col.md = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) );
col.ob_t = ob;
@@ -3399,9 +3351,9 @@ static void deflect_particle(Scene *scene, Object *pob, ParticleSystemModifierDa
}
/* store state for reactors */
- VECCOPY(reaction_state.co, co);
- VecLerpf(reaction_state.vel, pa->prev_state.vel, pa->state.vel, dt);
- QuatInterpol(reaction_state.rot, pa->prev_state.rot, pa->state.rot, dt);
+ //VECCOPY(reaction_state.co, co);
+ //VecLerpf(reaction_state.vel, pa->prev_state.vel, pa->state.vel, dt);
+ //QuatInterpol(reaction_state.rot, pa->prev_state.rot, pa->state.rot, dt);
/* set coordinates for next iteration */
VECCOPY(col.co1, co);
@@ -3423,8 +3375,8 @@ static void deflect_particle(Scene *scene, Object *pob, ParticleSystemModifierDa
}
deflections++;
- reaction_state.time = cfra - (1.0f - dt) * dfra;
- push_reaction(col.ob, psys, p, PART_EVENT_COLLIDE, &reaction_state);
+ //reaction_state.time = cfra - (1.0f - dt) * dfra;
+ //push_reaction(col.ob, psys, p, PART_EVENT_COLLIDE, &reaction_state);
}
else
return;
@@ -3434,29 +3386,30 @@ static void deflect_particle(Scene *scene, Object *pob, ParticleSystemModifierDa
/* Hair */
/************************************************/
/* check if path cache or children need updating and do it if needed */
-static void psys_update_path_cache(Scene *scene, Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
+static void psys_update_path_cache(ParticleSimulationData *sim, float cfra)
{
- ParticleSettings *part=psys->part;
- ParticleEditSettings *pset=&scene->toolsettings->particle;
- int distr=0,alloc=0,skip=0;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
+ int distr=0, alloc=0, skip=0;
- if((psys->part->childtype && psys->totchild != get_psys_tot_child(scene, psys)) || psys->recalc&PSYS_RECALC_RESET)
+ if((psys->part->childtype && psys->totchild != get_psys_tot_child(sim->scene, psys)) || psys->recalc&PSYS_RECALC_RESET)
alloc=1;
- if(alloc || psys->recalc&PSYS_RECALC_CHILD || (psys->vgroup[PSYS_VG_DENSITY] && (ob && ob->mode & OB_MODE_WEIGHT_PAINT)))
+ if(alloc || psys->recalc&PSYS_RECALC_CHILD || (psys->vgroup[PSYS_VG_DENSITY] && (sim->ob && sim->ob->mode & OB_MODE_WEIGHT_PAINT)))
distr=1;
if(distr){
if(alloc)
- realloc_particles(ob,psys,psys->totpart);
+ realloc_particles(sim, sim->psys->totpart);
- if(get_psys_tot_child(scene, psys)) {
+ if(get_psys_tot_child(sim->scene, psys)) {
/* don't generate children while computing the hair keys */
if(!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE)) {
- distribute_particles(scene, ob, psys, PART_FROM_CHILD);
+ distribute_particles(sim, PART_FROM_CHILD);
if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES && part->parents!=0.0)
- psys_find_parents(ob,psmd,psys);
+ psys_find_parents(sim);
}
}
}
@@ -3470,7 +3423,7 @@ static void psys_update_path_cache(Scene *scene, Object *ob, ParticleSystemModif
skip = 1; /* draw visualization */
else if(psys->pointcache->flag & PTCACHE_BAKING)
skip = 1; /* no need to cache paths while baking dynamics */
- else if(psys_in_edit_mode(scene, psys)) {
+ else if(psys_in_edit_mode(sim->scene, psys)) {
if((pset->flag & PE_DRAW_PART)==0)
skip = 1;
else if(part->childtype==0 && (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED)==0)
@@ -3479,7 +3432,7 @@ static void psys_update_path_cache(Scene *scene, Object *ob, ParticleSystemModif
}
if(!skip) {
- psys_cache_paths(scene, ob, psys, cfra);
+ psys_cache_paths(sim, cfra);
/* for render, child particle paths are computed on the fly */
if(part->childtype) {
@@ -3489,15 +3442,16 @@ static void psys_update_path_cache(Scene *scene, Object *ob, ParticleSystemModif
skip = 1;
if(!skip)
- psys_cache_child_paths(scene, ob, psys, cfra, 0);
+ psys_cache_child_paths(sim, cfra, 0);
}
}
else if(psys->pathcache)
psys_free_path_cache(psys, NULL);
}
-static void do_hair_dynamics(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd)
+static void do_hair_dynamics(ParticleSimulationData *sim)
{
+ ParticleSystem *psys = sim->psys;
DerivedMesh *dm = psys->hair_in_dm;
MVert *mvert = NULL;
MEdge *medge = NULL;
@@ -3520,7 +3474,8 @@ static void do_hair_dynamics(Scene *scene, Object *ob, ParticleSystem *psys, Par
LOOP_PARTICLES
totpoint += pa->totkey;
- totedge = totpoint - psys->totpart;
+ totedge = totpoint;
+ totpoint += psys->totpart;
if(dm && (totpoint != dm->getNumVerts(dm) || totedge != dm->getNumEdges(dm))) {
dm->release(dm);
@@ -3539,14 +3494,39 @@ static void do_hair_dynamics(Scene *scene, Object *ob, ParticleSystem *psys, Par
psys->clmd->sim_parms->vgroup_mass = 1;
/* make vgroup for pin roots etc.. */
- psys->particles->hair_index = 0;
+ psys->particles->hair_index = 1;
LOOP_PARTICLES {
if(p)
- pa->hair_index = (pa-1)->hair_index + (pa-1)->totkey;
+ pa->hair_index = (pa-1)->hair_index + (pa-1)->totkey + 1;
- psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, hairmat);
+ psys_mat_hair_to_object(sim->ob, sim->psmd->dm, psys->part->from, pa, hairmat);
for(k=0, key=pa->hair; k<pa->totkey; k++,key++) {
+
+ /* create fake root before actual root to resist bending */
+ if(k==0) {
+ float temp[3];
+ VECSUB(temp, key->co, (key+1)->co);
+ VECCOPY(mvert->co, key->co);
+ VECADD(mvert->co, mvert->co, temp);
+ Mat4MulVecfl(hairmat, mvert->co);
+ mvert++;
+
+ medge->v1 = pa->hair_index - 1;
+ medge->v2 = pa->hair_index;
+ medge++;
+
+ if(dvert) {
+ if(!dvert->totweight) {
+ dvert->dw = MEM_callocN (sizeof(MDeformWeight), "deformWeight");
+ dvert->totweight = 1;
+ }
+
+ dvert->dw->weight = 1.0f;
+ dvert++;
+ }
+ }
+
VECCOPY(mvert->co, key->co);
Mat4MulVecfl(hairmat, mvert->co);
mvert++;
@@ -3576,10 +3556,11 @@ static void do_hair_dynamics(Scene *scene, Object *ob, ParticleSystem *psys, Par
psys->clmd->point_cache = psys->pointcache;
- psys->hair_out_dm = clothModifier_do(psys->clmd, scene, ob, dm, 0, 0);
+ psys->hair_out_dm = clothModifier_do(psys->clmd, sim->scene, sim->ob, dm, 0, 0);
}
-static void hair_step(Scene *scene, Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
+static void hair_step(ParticleSimulationData *sim, float cfra)
{
+ ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
PARTICLE_P;
float disp = (float)get_current_display_percentage(psys)/100.0f;
@@ -3587,7 +3568,7 @@ static void hair_step(Scene *scene, Object *ob, ParticleSystemModifierData *psmd
BLI_srandom(psys->seed);
LOOP_PARTICLES {
- if(BLI_frand() > disp)
+ if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
@@ -3595,36 +3576,33 @@ static void hair_step(Scene *scene, Object *ob, ParticleSystemModifierData *psmd
if(psys->recalc & PSYS_RECALC_RESET) {
/* need this for changing subsurf levels */
- psys_calc_dmcache(ob, psmd->dm, psys);
+ psys_calc_dmcache(sim->ob, sim->psmd->dm, psys);
if(psys->clmd)
- cloth_free_modifier(ob, psys->clmd);
+ cloth_free_modifier(sim->ob, psys->clmd);
}
- if(psys->effectors.first)
- psys_end_effectors(psys);
-
/* dynamics with cloth simulation */
if(psys->part->type==PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS)
- do_hair_dynamics(scene, ob, psys, psmd);
+ do_hair_dynamics(sim);
- psys_init_effectors(scene, ob, part->eff_group, psys);
- if(psys->effectors.first)
- precalc_effectors(scene, ob,psys,psmd,cfra);
+ psys_update_effectors(sim, cfra, 1);
- psys_update_path_cache(scene, ob,psmd,psys,cfra);
+ psys_update_path_cache(sim, cfra);
psys->flag |= PSYS_HAIR_UPDATED;
}
-static void save_hair(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra){
+static void save_hair(ParticleSimulationData *sim, float cfra){
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
HairKey *key, *root;
PARTICLE_P;
int totpart;
- Mat4Invert(ob->imat,ob->obmat);
+ Mat4Invert(ob->imat, ob->obmat);
- psys->lattice= psys_get_lattice(scene, ob, psys);
+ psys->lattice= psys_get_lattice(sim);
if(psys->totpart==0) return;
@@ -3647,7 +3625,7 @@ static void save_hair(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSy
if(pa->totkey) {
VECSUB(key->co, key->co, root->co);
- psys_vec_rot_to_face(psmd->dm, pa, key->co);
+ psys_vec_rot_to_face(sim->psmd->dm, pa, key->co);
}
key->time = pa->state.time;
@@ -3665,17 +3643,17 @@ static void save_hair(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSy
/* System Core */
/************************************************/
/* unbaked particles are calculated dynamically */
-static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra,
- float *vg_vel, float *vg_tan, float *vg_rot, float *vg_size)
+static void dynamics_step(ParticleSimulationData *sim, float cfra)
{
+ ParticleSystem *psys = sim->psys;
ParticleSettings *part=psys->part;
KDTree *tree=0;
IpoCurve *icu_esize= NULL; //=find_ipocurve(part->ipo,PART_EMIT_SIZE); // XXX old animation system
- Material *ma=give_current_material(ob,part->omat);
+ Material *ma=give_current_material(sim->ob, part->omat);
BoidBrainData bbd;
PARTICLE_P;
float timestep;
- int totpart;
+ int totpart, check_collisions = 0;
/* current time */
float ctime, ipotime; // XXX old animation system
/* frame & time changes */
@@ -3687,7 +3665,7 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
totpart=psys->totpart;
- timestep=psys_get_timestep(part);
+ timestep=psys_get_timestep(sim);
dtime= dfra*timestep;
ctime= cfra*timestep;
ipotime= cfra; // XXX old animation system
@@ -3701,12 +3679,10 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
if(dfra<0.0){
float *vg_size=0;
- if(part->type==PART_REACTOR)
- vg_size=psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
-
- LOOP_PARTICLES {
- if(pa->flag & PARS_UNEXIST) continue;
+ //if(part->type==PART_REACTOR)
+ // vg_size=psys_cache_vgroup(sim->psmd->dm,psys,PSYS_VG_SIZE);
+ LOOP_EXISTING_PARTICLES {
/* set correct ipo timing */
#if 0 // XXX old animation system
if((part->flag&PART_ABS_TIME)==0 && part->ipo){
@@ -3715,13 +3691,15 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
execute_ipo((ID *)part, part->ipo);
}
#endif // XXX old animation system
- pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
+ pa->size = part->size;
+ if(part->randsize > 0.0)
+ pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
- reset_particle(scene, pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
+ reset_particle(sim, pa, dtime, cfra);
- if(cfra>pa->time && part->flag & PART_LOOP && part->type!=PART_HAIR){
- pa->loop=(short)((cfra-pa->time)/pa->lifetime);
- pa->alive=PARS_UNBORN;
+ if(cfra > pa->time && part->flag & PART_LOOP && part->type!=PART_HAIR){
+ pa->loop = (short)((cfra-pa->time)/pa->lifetime);
+ pa->alive = PARS_UNBORN;
}
else{
pa->loop = 0;
@@ -3742,21 +3720,12 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
}
else{
BLI_srandom(31415926 + (int)cfra + psys->seed);
-
- /* update effectors */
- if(psys->effectors.first)
- psys_end_effectors(psys);
- psys_init_effectors(scene, ob, part->eff_group, psys);
-
- if(psys->effectors.first)
- precalc_effectors(scene, ob,psys,psmd,cfra);
+ psys_update_effectors(sim, cfra, 1);
if(part->phystype==PART_PHYS_BOIDS){
ParticleTarget *pt = psys->targets.first;
- bbd.scene = scene;
- bbd.ob = ob;
- bbd.psys = psys;
+ bbd.sim = sim;
bbd.part = part;
bbd.cfra = cfra;
bbd.dfra = dfra;
@@ -3773,9 +3742,7 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
}
/* main loop: calculate physics for all particles */
- LOOP_PARTICLES {
- if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP)) continue;
-
+ LOOP_SHOWN_PARTICLES {
copy_particle_key(&pa->prev_state,&pa->state,1);
/* set correct ipo timing */
@@ -3786,23 +3753,19 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
execute_ipo((ID *)part, part->ipo);
}
#endif // XXX old animation system
- pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
+ //update_particle_settings(psys, part, &tpart, pa);
+
+ pa->size = part->size;
+ if(part->randsize > 0.0)
+ pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
- /* reactions can change birth time so they need to be checked first */
- if(psys->reactevents.first && ELEM(pa->alive,PARS_DEAD,PARS_KILLED)==0)
- react_to_events(psys,p);
+ ///* reactions can change birth time so they need to be checked first */
+ //if(psys->reactevents.first && ELEM(pa->alive,PARS_DEAD,PARS_KILLED)==0)
+ // react_to_events(psys,p);
birthtime = pa->time + pa->loop * pa->lifetime;
dietime = birthtime + pa->lifetime;
- /* allways reset particles to emitter before birth */
- if(pa->alive==PARS_UNBORN
- || pa->alive==PARS_KILLED
- || ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)
- || birthtime >= psys->cfra){
- reset_particle(scene, pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot);
- }
-
pa_dfra = dfra;
pa_dtime = dtime;
@@ -3815,6 +3778,7 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
}
else if(birthtime <= cfra && birthtime >= psys->cfra){
/* particle is born some time between this and last step*/
+ reset_particle(sim, pa, dtime, cfra);
pa->alive = PARS_ALIVE;
pa_dfra = cfra - birthtime;
pa_dtime = pa_dfra*timestep;
@@ -3823,18 +3787,22 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
/* nothing to be done when particle is dead */
}
+ /* only reset unborn particles if they're shown */
+ if(pa->alive==PARS_UNBORN && part->flag & PART_UNBORN)
+ reset_particle(sim, pa, dtime, cfra);
if(dfra>0.0 && ELEM(pa->alive,PARS_ALIVE,PARS_DYING)){
switch(part->phystype){
case PART_PHYS_NEWTON:
/* do global forces & effectors */
- apply_particle_forces(scene, p, pa, ob, psys, part, timestep,pa_dfra,cfra);
+ apply_particle_forces(sim, p, pa_dfra, cfra);
/* deflection */
- deflect_particle(scene, ob,psmd,psys,part,pa,p,timestep,pa_dfra,cfra);
+ if(check_collisions)
+ deflect_particle(sim, p, pa_dfra, cfra);
/* rotations */
- rotate_particle(part,pa,pa_dfra,timestep);
+ rotate_particle(part, pa, pa_dfra, timestep);
break;
case PART_PHYS_BOIDS:
{
@@ -3844,18 +3812,18 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
boid_body(&bbd, pa);
/* deflection */
- deflect_particle(scene,ob,psmd,psys,part,pa,p,timestep,pa_dfra,cfra);
+ deflect_particle(sim, p, pa_dfra, cfra);
}
break;
}
}
if(pa->alive == PARS_DYING){
- push_reaction(ob,psys,p,PART_EVENT_DEATH,&pa->state);
+ //push_reaction(ob,psys,p,PART_EVENT_DEATH,&pa->state);
if(part->flag & PART_LOOP && part->type!=PART_HAIR){
pa->loop++;
- reset_particle(scene, pa,psys,psmd,ob,0.0,cfra,vg_vel,vg_tan,vg_rot);
+ reset_particle(sim, pa, 0.0, cfra);
pa->alive=PARS_ALIVE;
}
else{
@@ -3866,7 +3834,7 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
else
pa->state.time=cfra;
- push_reaction(ob,psys,p,PART_EVENT_NEAR,&pa->state);
+ //push_reaction(ob,psys,p,PART_EVENT_NEAR,&pa->state);
}
}
}
@@ -3878,28 +3846,21 @@ static void dynamics_step(Scene *scene, Object *ob, ParticleSystem *psys, Partic
}
/* updates cached particles' alive & other flags etc..*/
-static void cached_step(Scene *scene, Object *ob, ParticleSystemModifierData *psmd, ParticleSystem *psys, float cfra)
+static void cached_step(ParticleSimulationData *sim, float cfra)
{
- ParticleSettings *part=psys->part;
- ParticleKey state;
- IpoCurve *icu_esize= NULL; //=find_ipocurve(part->ipo,PART_EMIT_SIZE); // XXX old animation system
- Material *ma=give_current_material(ob,part->omat);
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ IpoCurve *icu_esize = NULL; //=find_ipocurve(part->ipo,PART_EMIT_SIZE); // XXX old animation system
+ Material *ma = give_current_material(sim->ob,part->omat);
PARTICLE_P;
float disp, birthtime, dietime, *vg_size= NULL; // XXX ipotime=cfra
BLI_srandom(psys->seed);
if(part->from!=PART_FROM_PARTICLE)
- vg_size= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
+ vg_size= psys_cache_vgroup(sim->psmd->dm,psys,PSYS_VG_SIZE);
- if(psys->effectors.first)
- psys_end_effectors(psys);
-
- //if(part->flag & (PART_BAKED_GUIDES+PART_BAKED_DEATHS)){
- psys_init_effectors(scene, ob, part->eff_group, psys);
- if(psys->effectors.first)
- precalc_effectors(scene, ob,psys,psmd,cfra);
- //}
+ psys_update_effectors(sim, cfra, 1);
disp= (float)get_current_display_percentage(psys)/100.0f;
@@ -3911,9 +3872,13 @@ static void cached_step(Scene *scene, Object *ob, ParticleSystemModifierData *ps
execute_ipo((ID *)part, part->ipo);
}
#endif // XXX old animation system
- pa->size= psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size);
+ //update_settings_with_particle(psys, part, pa);
+
+ pa->size = part->size;
+ if(part->randsize > 0.0)
+ pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
- psys->lattice= psys_get_lattice(scene, ob, psys);
+ psys->lattice= psys_get_lattice(sim);
if(part->flag & PART_LOOP && part->type!=PART_HAIR)
pa->loop = (short)((cfra - pa->time) / pa->lifetime);
@@ -3924,25 +3889,16 @@ static void cached_step(Scene *scene, Object *ob, ParticleSystemModifierData *ps
dietime = birthtime + (1 + pa->loop) * (pa->dietime - pa->time);
/* update alive status and push events */
- if(pa->time >= cfra) {
- pa->alive = pa->time==cfra ? PARS_ALIVE : PARS_UNBORN;
- if((psys->pointcache->flag & PTCACHE_EXTERNAL) == 0)
- reset_particle(scene, pa, psys, psmd, ob, 0.0f, cfra, NULL, NULL, NULL);
+ if(pa->time > cfra) {
+ pa->alive = PARS_UNBORN;
+ if(part->flag & PART_UNBORN && (psys->pointcache->flag & PTCACHE_EXTERNAL) == 0)
+ reset_particle(sim, pa, 0.0f, cfra);
}
else if(dietime <= cfra){
- if(dietime > psys->cfra){
- state.time = dietime;
- psys_get_particle_state(scene, ob,psys,p,&state,1);
- push_reaction(ob,psys,p,PART_EVENT_DEATH,&state);
- }
pa->alive = PARS_DEAD;
}
else{
pa->alive = PARS_ALIVE;
- state.time = cfra;
- psys_get_particle_state(scene, ob,psys,p,&state,1);
- state.time = cfra;
- push_reaction(ob,psys,p,PART_EVENT_NEAR,&state);
}
if(psys->lattice){
@@ -3950,43 +3906,41 @@ static void cached_step(Scene *scene, Object *ob, ParticleSystemModifierData *ps
psys->lattice= NULL;
}
- if(BLI_frand() > disp)
+ if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
}
/* make sure that children are up to date */
- if(psys->part->childtype && psys->totchild != get_psys_tot_child(scene, psys)) {
- realloc_particles(ob, psys, psys->totpart);
- distribute_particles(scene, ob, psys, PART_FROM_CHILD);
+ if(psys->part->childtype && psys->totchild != get_psys_tot_child(sim->scene, psys)) {
+ realloc_particles(sim, psys->totpart);
+ distribute_particles(sim, PART_FROM_CHILD);
}
- psys_update_path_cache(scene, ob,psmd,psys,cfra);
+ psys_update_path_cache(sim, cfra);
if(vg_size)
MEM_freeN(vg_size);
}
-static void psys_changed_type(Object *ob, ParticleSystem *psys)
+static void psys_changed_type(ParticleSimulationData *sim)
{
- ParticleSettings *part;
+ ParticleSettings *part = sim->psys->part;
PTCacheID pid;
- part= psys->part;
-
- BKE_ptcache_id_from_particles(&pid, ob, psys);
+ BKE_ptcache_id_from_particles(&pid, sim->ob, sim->psys);
/* system type has changed so set sensible defaults and clear non applicable flags */
if(part->from == PART_FROM_PARTICLE) {
- if(part->type != PART_REACTOR)
- part->from = PART_FROM_FACE;
+ //if(part->type != PART_REACTOR)
+ part->from = PART_FROM_FACE;
if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT)
part->distr = PART_DISTR_JIT;
}
if(part->phystype != PART_PHYS_KEYED)
- psys->flag &= ~PSYS_KEYED;
+ sim->psys->flag &= ~PSYS_KEYED;
if(part->type == PART_HAIR) {
if(ELEM4(part->ren_as, PART_DRAW_NOT, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR)==0)
@@ -4001,13 +3955,13 @@ static void psys_changed_type(Object *ob, ParticleSystem *psys)
BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
}
else {
- free_hair(ob, psys, 1);
+ free_hair(sim->ob, sim->psys, 1);
CLAMP(part->path_start, 0.0f, MAX2(100.0f, part->end + part->lifetime));
CLAMP(part->path_end, 0.0f, MAX2(100.0f, part->end + part->lifetime));
}
- psys_reset(psys, PSYS_RESET_ALL);
+ psys_reset(sim->psys, PSYS_RESET_ALL);
}
void psys_check_boid_data(ParticleSystem *psys)
{
@@ -4033,24 +3987,24 @@ void psys_check_boid_data(ParticleSystem *psys)
pa->boid = NULL;
}
}
-static void psys_changed_physics(Object *ob, ParticleSystem *psys)
+static void psys_changed_physics(ParticleSimulationData *sim)
{
- ParticleSettings *part = psys->part;
+ ParticleSettings *part = sim->psys->part;
if(ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)) {
PTCacheID pid;
- BKE_ptcache_id_from_particles(&pid, ob, psys);
+ BKE_ptcache_id_from_particles(&pid, sim->ob, sim->psys);
BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
}
else {
- free_keyed_keys(psys);
- psys->flag &= ~PSYS_KEYED;
+ free_keyed_keys(sim->psys);
+ sim->psys->flag &= ~PSYS_KEYED;
}
if(part->phystype == PART_PHYS_BOIDS && part->boids == NULL) {
BoidState *state;
- psys_check_boid_data(psys);
+ psys_check_boid_data(sim->psys);
part->boids = MEM_callocN(sizeof(BoidSettings), "Boid Settings");
boid_default_settings(part->boids);
@@ -4065,8 +4019,9 @@ static void psys_changed_physics(Object *ob, ParticleSystem *psys)
BLI_addtail(&part->boids->states, state);
}
}
-static void particles_fluid_step(Scene *scene, Object *ob, ParticleSystem *psys, int cfra)
+static void particles_fluid_step(ParticleSimulationData *sim, int cfra)
{
+ ParticleSystem *psys = sim->psys;
if(psys->particles){
MEM_freeN(psys->particles);
psys->particles = 0;
@@ -4076,7 +4031,7 @@ static void particles_fluid_step(Scene *scene, Object *ob, ParticleSystem *psys,
/* fluid sim particle import handling, actual loading of particles from file */
#ifndef DISABLE_ELBEEM
{
- FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(sim->ob, eModifierType_Fluidsim);
if( fluidmd && fluidmd->fss) {
FluidsimSettings *fss= fluidmd->fss;
@@ -4086,7 +4041,7 @@ static void particles_fluid_step(Scene *scene, Object *ob, ParticleSystem *psys,
char *suffix2 = ".gz";
char filename[256];
char debugStrBuffer[256];
- int curFrame = scene->r.cfra -1; // warning - sync with derived mesh fsmesh loading
+ int curFrame = sim->scene->r.cfra -1; // warning - sync with derived mesh fsmesh loading
int p, j, numFileParts, totpart;
int readMask, activeParts = 0, fileParts = 0;
gzFile gzf;
@@ -4114,11 +4069,11 @@ static void particles_fluid_step(Scene *scene, Object *ob, ParticleSystem *psys,
part->totpart= totpart;
part->sta=part->end = 1.0f;
- part->lifetime = scene->r.efra + 1;
+ part->lifetime = sim->scene->r.efra + 1;
/* initialize particles */
- realloc_particles(ob, psys, part->totpart);
- initialize_all_particles(ob, psys, 0);
+ realloc_particles(sim, part->totpart);
+ initialize_all_particles(sim);
// set up reading mask
readMask = fss->typeFlags;
@@ -4174,10 +4129,11 @@ static void particles_fluid_step(Scene *scene, Object *ob, ParticleSystem *psys,
/* Calculates the next state for all particles of the system */
/* In particles code most fra-ending are frames, time-ending are fra*timestep (seconds)*/
-static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra)
+static void system_step(ParticleSimulationData *sim, float cfra)
{
- ParticleSettings *part;
- PointCache *cache;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ PointCache *cache = psys->pointcache;
PTCacheID pid;
PARTICLE_P;
int totpart, oldtotpart, totchild, oldtotchild;
@@ -4185,20 +4141,17 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
int init= 0, distr= 0, alloc= 0, usecache= 0, only_children_changed= 0;
int framenr, framedelta, startframe, endframe;
- part= psys->part;
- cache= psys->pointcache;
-
- framenr= (int)scene->r.cfra;
+ framenr= (int)sim->scene->r.cfra;
framedelta= framenr - cache->simframe;
/* set suitable cache range automatically */
if((cache->flag & (PTCACHE_BAKING|PTCACHE_BAKED))==0 && !(psys->flag & PSYS_HAIR_DYNAMICS))
- psys_get_pointcache_start_end(scene, psys, &cache->startframe, &cache->endframe);
+ psys_get_pointcache_start_end(sim->scene, sim->psys, &cache->startframe, &cache->endframe);
- BKE_ptcache_id_from_particles(&pid, ob, psys);
- BKE_ptcache_id_time(&pid, scene, 0.0f, &startframe, &endframe, NULL);
+ BKE_ptcache_id_from_particles(&pid, sim->ob, psys);
+ BKE_ptcache_id_time(&pid, sim->scene, 0.0f, &startframe, &endframe, NULL);
- psys_clear_temp_pointcache(psys);
+ psys_clear_temp_pointcache(sim->psys);
/* update ipo's */
#if 0 // XXX old animation system
@@ -4210,14 +4163,14 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
/* hair if it's already done is handled separate */
if(part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DONE)) {
- hair_step(scene, ob, psmd, psys, cfra);
+ hair_step(sim, cfra);
psys->cfra = cfra;
psys->recalc = 0;
return;
}
/* fluid is also handled separate */
else if(part->type == PART_FLUID) {
- particles_fluid_step(scene, ob, psys, framenr);
+ particles_fluid_step(sim, framenr);
psys->cfra = cfra;
psys->recalc = 0;
return;
@@ -4254,7 +4207,7 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
totpart = part->grid_res*part->grid_res*part->grid_res;
else
totpart = psys->part->totpart;
- totchild = get_psys_tot_child(scene, psys);
+ totchild = get_psys_tot_child(sim->scene, psys);
if(oldtotpart != totpart || oldtotchild != totchild) {
only_children_changed = (oldtotpart == totpart);
@@ -4271,45 +4224,45 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
if(init) {
if(distr) {
if(alloc) {
- realloc_particles(ob, psys, totpart);
+ realloc_particles(sim, totpart);
if(usecache && !only_children_changed) {
BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
- BKE_ptcache_id_from_particles(&pid, ob, psys);
+ BKE_ptcache_id_from_particles(&pid, sim->ob, psys);
}
}
if(!only_children_changed)
- distribute_particles(scene, ob, psys, part->from);
+ distribute_particles(sim, part->from);
if((psys->part->type == PART_HAIR) && !(psys->flag & PSYS_HAIR_DONE))
/* don't generate children while growing hair - waste of time */
psys_free_children(psys);
- else if(get_psys_tot_child(scene, psys))
- distribute_particles(scene, ob, psys, PART_FROM_CHILD);
+ else if(get_psys_tot_child(sim->scene, psys))
+ distribute_particles(sim, PART_FROM_CHILD);
}
if(!only_children_changed) {
free_keyed_keys(psys);
- initialize_all_particles(ob, psys, psmd);
+ initialize_all_particles(sim);
if(alloc) {
- reset_all_particles(scene, ob, psys, psmd, 0.0, cfra, oldtotpart);
+ reset_all_particles(sim, 0.0, cfra, oldtotpart);
}
}
/* flag for possible explode modifiers after this system */
- psmd->flag |= eParticleSystemFlag_Pars;
+ sim->psmd->flag |= eParticleSystemFlag_Pars;
}
/* try to read from the cache */
if(usecache) {
- int result = BKE_ptcache_read_cache(&pid, cfra, scene->r.frs_sec);
+ int result = BKE_ptcache_read_cache(&pid, cfra, sim->scene->r.frs_sec);
if(result == PTCACHE_READ_EXACT || result == PTCACHE_READ_INTERPOLATED) {
- cached_step(scene, ob, psmd, psys, cfra);
+ cached_step(sim, cfra);
psys->cfra=cfra;
psys->recalc = 0;
@@ -4333,7 +4286,7 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
pa->alive = PARS_ALIVE;
}
}
- else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
+ else if(sim->ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
psys_reset(psys, PSYS_RESET_CACHE_MISS);
psys->cfra=cfra;
psys->recalc = 0;
@@ -4351,14 +4304,14 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
BKE_ptcache_write_cache(&pid, startframe);
if(part->phystype==PART_PHYS_KEYED)
- psys_count_keyed_targets(ob,psys);
+ psys_count_keyed_targets(sim);
/* initialize vertex groups */
if(part->from!=PART_FROM_PARTICLE) {
- vg_vel= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_VEL);
- vg_tan= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_TAN);
- vg_rot= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_ROT);
- vg_size= psys_cache_vgroup(psmd->dm,psys,PSYS_VG_SIZE);
+ vg_vel= psys_cache_vgroup(sim->psmd->dm,psys,PSYS_VG_VEL);
+ vg_tan= psys_cache_vgroup(sim->psmd->dm,psys,PSYS_VG_TAN);
+ vg_rot= psys_cache_vgroup(sim->psmd->dm,psys,PSYS_VG_ROT);
+ vg_size= psys_cache_vgroup(sim->psmd->dm,psys,PSYS_VG_SIZE);
}
/* set particles to be not calculated TODO: can't work with pointcache */
@@ -4366,7 +4319,7 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
BLI_srandom(psys->seed);
LOOP_PARTICLES {
- if(BLI_frand() > disp)
+ if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
else
pa->flag &= ~PARS_NO_DISP;
@@ -4382,7 +4335,7 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
for(dframe=-totframesback; dframe<=0; dframe++) {
/* ok now we're all set so let's go */
- dynamics_step(scene, ob, psys, psmd, cfra+dframe, vg_vel, vg_tan, vg_rot, vg_size);
+ dynamics_step(sim, cfra+dframe);
psys->cfra = cfra+dframe;
}
}
@@ -4399,8 +4352,8 @@ static void system_step(Scene *scene, Object *ob, ParticleSystem *psys, Particle
/* for keyed particles the path is allways known so it can be drawn */
if(part->phystype==PART_PHYS_KEYED) {
- set_keyed_keys(scene, ob, psys);
- psys_update_path_cache(scene, ob, psmd, psys,(int)cfra);
+ set_keyed_keys(sim);
+ psys_update_path_cache(sim,(int)cfra);
}
else if(psys->pathcache)
psys_free_path_cache(psys, NULL);
@@ -4430,30 +4383,33 @@ static int hair_needs_recalc(ParticleSystem *psys)
/* main particle update call, checks that things are ok on the large scale before actual particle calculations */
void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
{
- ParticleSystemModifierData *psmd;
+ ParticleSimulationData sim = {scene, ob, psys, NULL};
float cfra;
+ /* drawdata is outdated after ANY change */
+ if(psys->pdd) psys->pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED;
+
if(!psys_check_enabled(ob, psys))
return;
cfra= bsystem_time(scene, ob, (float)scene->r.cfra, 0.0f);
- psmd= psys_get_modifier(ob, psys);
+ sim.psmd= psys_get_modifier(ob, psys);
/* system was already updated from modifier stack */
- if(psmd->flag & eParticleSystemFlag_psys_updated) {
- psmd->flag &= ~eParticleSystemFlag_psys_updated;
+ if(sim.psmd->flag & eParticleSystemFlag_psys_updated) {
+ sim.psmd->flag &= ~eParticleSystemFlag_psys_updated;
/* make sure it really was updated to cfra */
if(psys->cfra == cfra)
return;
}
- if(!psmd->dm)
+ if(!sim.psmd->dm)
return;
if(psys->recalc & PSYS_RECALC_TYPE)
- psys_changed_type(ob, psys);
+ psys_changed_type(&sim);
else if(psys->recalc & PSYS_RECALC_PHYS)
- psys_changed_physics(ob, psys);
+ psys_changed_physics(&sim);
/* (re-)create hair */
if(psys->part->type==PART_HAIR && hair_needs_recalc(psys)) {
@@ -4467,15 +4423,15 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
for(i=0; i<=psys->part->hair_step; i++){
hcfra=100.0f*(float)i/(float)psys->part->hair_step;
- system_step(scene, ob, psys, psmd, hcfra);
- save_hair(scene, ob, psys, psmd, hcfra);
+ system_step(&sim, hcfra);
+ save_hair(&sim, hcfra);
}
psys->flag |= PSYS_HAIR_DONE;
}
/* the main particle system step */
- system_step(scene, ob, psys, psmd, cfra);
+ system_step(&sim, cfra);
/* save matrix for duplicators */
Mat4Invert(psys->imat, ob->obmat);
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index d685bc29568..dfc5b4cd770 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -79,6 +79,20 @@
static void ptcache_data_to(void **data, int type, int index, void *to);
static void ptcache_data_from(void **data, int type, void *from);
+#define PTCACHE_DATA_FROM(data, type, from) if(data[type]) { memcpy(data[type], from, ptcache_data_size[type]); }
+#define PTCACHE_DATA_TO(data, type, index, to) if(data[type]) { memcpy(to, (char*)data[type] + (index ? index * ptcache_data_size[type] : 0), ptcache_data_size[type]); }
+
+int ptcache_data_size[] = {
+ sizeof(int), // BPHYS_DATA_INDEX
+ 3 * sizeof(float), // BPHYS_DATA_LOCATION:
+ 3 * sizeof(float), // BPHYS_DATA_VELOCITY:
+ 4 * sizeof(float), // BPHYS_DATA_ROTATION:
+ 3 * sizeof(float), // BPHYS_DATA_AVELOCITY: /* also BPHYS_DATA_XCONST */
+ sizeof(float), // BPHYS_DATA_SIZE:
+ 3 * sizeof(float), // BPHYS_DATA_TIMES:
+ sizeof(BoidData) // case BPHYS_DATA_BOIDS:
+};
+
/* Common functions */
static int ptcache_read_basic_header(PTCacheFile *pf)
{
@@ -110,8 +124,8 @@ static int ptcache_write_softbody(int index, void *soft_v, void **data)
SoftBody *soft= soft_v;
BodyPoint *bp = soft->bpoint + index;
- ptcache_data_from(data, BPHYS_DATA_LOCATION, bp->pos);
- ptcache_data_from(data, BPHYS_DATA_VELOCITY, bp->vec);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, bp->pos);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_VELOCITY, bp->vec);
return 1;
}
@@ -125,8 +139,8 @@ static void ptcache_read_softbody(int index, void *soft_v, void **data, float fr
memcpy(bp->vec, data + 3, 3 * sizeof(float));
}
else {
- ptcache_data_to(data, BPHYS_DATA_LOCATION, 0, bp->pos);
- ptcache_data_to(data, BPHYS_DATA_VELOCITY, 0, bp->vec);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, 0, bp->pos);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_VELOCITY, 0, bp->vec);
}
}
static void ptcache_interpolate_softbody(int index, void *soft_v, void **data, float frs_sec, float cfra, float cfra1, float cfra2, float *old_data)
@@ -181,25 +195,25 @@ static int ptcache_write_particle(int index, void *psys_v, void **data)
return 0;
}
- ptcache_data_from(data, BPHYS_DATA_INDEX, &index);
- ptcache_data_from(data, BPHYS_DATA_LOCATION, pa->state.co);
- ptcache_data_from(data, BPHYS_DATA_VELOCITY, pa->state.vel);
- ptcache_data_from(data, BPHYS_DATA_ROTATION, pa->state.rot);
- ptcache_data_from(data, BPHYS_DATA_AVELOCITY, pa->state.ave);
- ptcache_data_from(data, BPHYS_DATA_SIZE, &pa->size);
- ptcache_data_from(data, BPHYS_DATA_TIMES, times);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_INDEX, &index);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, pa->state.co);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_VELOCITY, pa->state.vel);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_ROTATION, pa->state.rot);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_AVELOCITY, pa->state.ave);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_SIZE, &pa->size);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_TIMES, times);
if(boid)
- ptcache_data_from(data, BPHYS_DATA_BOIDS, &boid->data);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_BOIDS, &boid->data);
return 1;
}
void BKE_ptcache_make_particle_key(ParticleKey *key, int index, void **data, float time)
{
- ptcache_data_to(data, BPHYS_DATA_LOCATION, index, key->co);
- ptcache_data_to(data, BPHYS_DATA_VELOCITY, index, key->vel);
- ptcache_data_to(data, BPHYS_DATA_ROTATION, index, key->rot);
- ptcache_data_to(data, BPHYS_DATA_AVELOCITY, index, key->ave);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, index, key->co);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_VELOCITY, index, key->vel);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_ROTATION, index, key->rot);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_AVELOCITY, index, key->ave);
key->time = time;
}
static void ptcache_read_particle(int index, void *psys_v, void **data, float frs_sec, float cfra, float *old_data)
@@ -220,18 +234,18 @@ static void ptcache_read_particle(int index, void *psys_v, void **data, float fr
BKE_ptcache_make_particle_key(&pa->state, 0, data, cfra);
if(data[BPHYS_DATA_SIZE])
- ptcache_data_to(data, BPHYS_DATA_SIZE, 0, &pa->size);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_SIZE, 0, &pa->size);
if(data[BPHYS_DATA_TIMES]) {
float times[3];
- ptcache_data_to(data, BPHYS_DATA_TIMES, 0, &times);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_TIMES, 0, &times);
pa->time = times[0];
pa->dietime = times[1];
pa->lifetime = times[2];
}
if(boid)
- ptcache_data_to(data, BPHYS_DATA_BOIDS, 0, &boid->data);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_BOIDS, 0, &boid->data);
/* determine velocity from previous location */
if(data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_VELOCITY]) {
@@ -307,6 +321,132 @@ static int ptcache_totwrite_particle(void *psys_v)
return totwrite;
}
+//static int ptcache_write_particle_stream(PTCacheFile *pf, PTCacheMem *pm, void *psys_v)
+//{
+// ParticleSystem *psys= psys_v;
+// ParticleData *pa = psys->particles;
+// BoidParticle *boid = NULL;
+// float times[3];
+// int i = 0;
+//
+// if(!pf && !pm)
+// return 0;
+//
+// for(i=0; i<psys->totpart; i++, pa++) {
+//
+// if(data[BPHYS_DATA_INDEX]) {
+// int step = psys->pointcache->step;
+// /* No need to store unborn or died particles */
+// if(pa->time - step > pa->state.time || pa->dietime + step < pa->state.time)
+// continue;
+// }
+//
+// times[0] = pa->time;
+// times[1] = pa->dietime;
+// times[2] = pa->lifetime;
+//
+// PTCACHE_DATA_FROM(data, BPHYS_DATA_INDEX, &index);
+// PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, pa->state.co);
+// PTCACHE_DATA_FROM(data, BPHYS_DATA_VELOCITY, pa->state.vel);
+// PTCACHE_DATA_FROM(data, BPHYS_DATA_ROTATION, pa->state.rot);
+// PTCACHE_DATA_FROM(data, BPHYS_DATA_AVELOCITY, pa->state.ave);
+// PTCACHE_DATA_FROM(data, BPHYS_DATA_SIZE, &pa->size);
+// PTCACHE_DATA_FROM(data, BPHYS_DATA_TIMES, times);
+//
+// boid = (psys->part->phystype == PART_PHYS_BOIDS) ? pa->boid : NULL;
+// if(boid)
+// PTCACHE_DATA_FROM(data, BPHYS_DATA_BOIDS, &boid->data);
+//
+// if(pf && !ptcache_file_write_data(pf))
+// return 0;
+//
+// if(pm)
+// BKE_ptcache_mem_incr_pointers(pm);
+// }
+//
+// return 1;
+//}
+//static void ptcache_read_particle_stream(PTCacheFile *pf, PTCacheMem *pm, void *psys_v, void **data, float frs_sec, float cfra, float *old_data)
+//{
+// ParticleSystem *psys= psys_v;
+// ParticleData *pa = psys->particles + index;
+// BoidParticle *boid = (psys->part->phystype == PART_PHYS_BOIDS) ? pa->boid : NULL;
+//
+// if(cfra > pa->state.time)
+// memcpy(&pa->prev_state, &pa->state, sizeof(ParticleKey));
+//
+// if(old_data){
+// /* old format cache */
+// memcpy(&pa->state, old_data, sizeof(ParticleKey));
+// return;
+// }
+//
+// BKE_ptcache_make_particle_key(&pa->state, 0, data, cfra);
+//
+// if(data[BPHYS_DATA_SIZE])
+// PTCACHE_DATA_TO(data, BPHYS_DATA_SIZE, 0, &pa->size);
+//
+// if(data[BPHYS_DATA_TIMES]) {
+// float times[3];
+// PTCACHE_DATA_TO(data, BPHYS_DATA_TIMES, 0, &times);
+// pa->time = times[0];
+// pa->dietime = times[1];
+// pa->lifetime = times[2];
+// }
+//
+// if(boid)
+// PTCACHE_DATA_TO(data, BPHYS_DATA_BOIDS, 0, &boid->data);
+//
+// /* determine velocity from previous location */
+// if(data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_VELOCITY]) {
+// if(cfra > pa->prev_state.time) {
+// VecSubf(pa->state.vel, pa->state.co, pa->prev_state.co);
+// VecMulf(pa->state.vel, (cfra - pa->prev_state.time) / frs_sec);
+// }
+// else {
+// VecSubf(pa->state.vel, pa->prev_state.co, pa->state.co);
+// VecMulf(pa->state.vel, (pa->prev_state.time - cfra) / frs_sec);
+// }
+// }
+//
+// /* determine rotation from velocity */
+// if(data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_ROTATION]) {
+// vectoquat(pa->state.vel, OB_POSX, OB_POSZ, pa->state.rot);
+// }
+//}
+//static void ptcache_interpolate_particle_stream(int index, void *psys_v, void **data, float frs_sec, float cfra, float cfra1, float cfra2, float *old_data)
+//{
+// ParticleSystem *psys= psys_v;
+// ParticleData *pa = psys->particles + index;
+// ParticleKey keys[4];
+// float dfra;
+//
+// cfra = MIN2(cfra, pa->dietime);
+// cfra1 = MIN2(cfra1, pa->dietime);
+// cfra2 = MIN2(cfra2, pa->dietime);
+//
+// if(cfra1 == cfra2)
+// return;
+//
+// memcpy(keys+1, &pa->state, sizeof(ParticleKey));
+// if(old_data)
+// memcpy(keys+2, old_data, sizeof(ParticleKey));
+// else
+// BKE_ptcache_make_particle_key(keys+2, 0, data, cfra2);
+//
+// dfra = cfra2 - cfra1;
+//
+// VecMulf(keys[1].vel, dfra / frs_sec);
+// VecMulf(keys[2].vel, dfra / frs_sec);
+//
+// psys_interpolate_particle(-1, keys, (cfra - cfra1) / dfra, &pa->state, 1);
+// QuatInterpol(pa->state.rot, keys[1].rot,keys[2].rot, (cfra - cfra1) / dfra);
+//
+// VecMulf(pa->state.vel, frs_sec / dfra);
+//
+// pa->state.time = cfra;
+//}
+//
/* Cloth functions */
static int ptcache_write_cloth(int index, void *cloth_v, void **data)
{
@@ -314,9 +454,9 @@ static int ptcache_write_cloth(int index, void *cloth_v, void **data)
Cloth *cloth= clmd->clothObject;
ClothVertex *vert = cloth->verts + index;
- ptcache_data_from(data, BPHYS_DATA_LOCATION, vert->x);
- ptcache_data_from(data, BPHYS_DATA_VELOCITY, vert->v);
- ptcache_data_from(data, BPHYS_DATA_XCONST, vert->xconst);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, vert->x);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_VELOCITY, vert->v);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_XCONST, vert->xconst);
return 1;
}
@@ -332,9 +472,9 @@ static void ptcache_read_cloth(int index, void *cloth_v, void **data, float frs_
memcpy(vert->v, data + 6, 3 * sizeof(float));
}
else {
- ptcache_data_to(data, BPHYS_DATA_LOCATION, 0, vert->x);
- ptcache_data_to(data, BPHYS_DATA_VELOCITY, 0, vert->v);
- ptcache_data_to(data, BPHYS_DATA_XCONST, 0, vert->xconst);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, 0, vert->x);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_VELOCITY, 0, vert->v);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_XCONST, 0, vert->xconst);
}
}
static void ptcache_interpolate_cloth(int index, void *cloth_v, void **data, float frs_sec, float cfra, float cfra1, float cfra2, float *old_data)
@@ -987,7 +1127,7 @@ static int ptcache_file_read_data(PTCacheFile *pf)
int i;
for(i=0; i<BPHYS_TOT_DATA; i++) {
- if(pf->data_types & (1<<i) && !ptcache_file_read(pf, pf->cur[i], 1, BKE_ptcache_data_size(i)))
+ if(pf->data_types & (1<<i) && !ptcache_file_read(pf, pf->cur[i], 1, ptcache_data_size[i]))
return 0;
}
@@ -998,7 +1138,7 @@ static int ptcache_file_write_data(PTCacheFile *pf)
int i;
for(i=0; i<BPHYS_TOT_DATA; i++) {
- if(pf->data_types & (1<<i) && !ptcache_file_write(pf, pf->cur[i], 1, BKE_ptcache_data_size(i)))
+ if(pf->data_types & (1<<i) && !ptcache_file_write(pf, pf->cur[i], 1, ptcache_data_size[i]))
return 0;
}
@@ -1045,38 +1185,7 @@ static int ptcache_file_write_header_begin(PTCacheFile *pf)
/* Data pointer handling */
int BKE_ptcache_data_size(int data_type)
{
- switch(data_type) {
- case BPHYS_DATA_INDEX:
- return sizeof(int);
- case BPHYS_DATA_LOCATION:
- case BPHYS_DATA_VELOCITY:
- case BPHYS_DATA_AVELOCITY: /* also BPHYS_DATA_XCONST */
- case BPHYS_DATA_TIMES:
- return 3 * sizeof(float);
- case BPHYS_DATA_ROTATION:
- return 4 * sizeof(float);
- case BPHYS_DATA_SIZE:
- return sizeof(float);
- case BPHYS_DATA_BOIDS:
- return sizeof(BoidData);
- default:
- return 0;
- }
-}
-static void ptcache_data_to(void **data, int type, int index, void *to)
-{
- if(data[type]) {
- if(index)
- memcpy(to, (char*)data[type] + index * BKE_ptcache_data_size(type), BKE_ptcache_data_size(type));
- else
- memcpy(to, data[type], BKE_ptcache_data_size(type));
- }
-}
-
-static void ptcache_data_from(void **data, int type, void *from)
-{
- if(data[type])
- memcpy(data[type], from, BKE_ptcache_data_size(type));
+ return ptcache_data_size[data_type];
}
static void ptcache_file_init_pointers(PTCacheFile *pf)
@@ -1108,7 +1217,7 @@ void BKE_ptcache_mem_incr_pointers(PTCacheMem *pm)
for(i=0; i<BPHYS_TOT_DATA; i++) {
if(pm->cur[i])
- pm->cur[i] = (char*)pm->cur[i] + BKE_ptcache_data_size(i);
+ pm->cur[i] = (char*)pm->cur[i] + ptcache_data_size[i];
}
}
static void ptcache_alloc_data(PTCacheMem *pm)
@@ -1119,7 +1228,7 @@ static void ptcache_alloc_data(PTCacheMem *pm)
for(i=0; i<BPHYS_TOT_DATA; i++) {
if(data_types & (1<<i))
- pm->data[i] = MEM_callocN(totpoint * BKE_ptcache_data_size(i), "PTCache Data");
+ pm->data[i] = MEM_callocN(totpoint * ptcache_data_size[i], "PTCache Data");
}
}
static void ptcache_free_data(void *data[])
@@ -1136,7 +1245,7 @@ static void ptcache_copy_data(void *from[], void *to[])
int i;
for(i=0; i<BPHYS_TOT_DATA; i++) {
if(from[i])
- memcpy(to[i], from[i], BKE_ptcache_data_size(i));
+ memcpy(to[i], from[i], ptcache_data_size[i]);
}
}