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authorJoerg Mueller <nexyon@gmail.com>2011-08-30 14:09:10 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-30 14:09:10 +0400
commit947d4a654b7ec3b7f413f2132a0524ab2e2e5c9e (patch)
tree0310e5355bff26eeca500908755fb72f346c0528 /source/blender/blenkernel/intern
parentb3704f45c4e165618e898b5b7d1a7391ad14dc50 (diff)
Fix for [#25062] Sound Actuator - Positional Audio.
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time. Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/sound.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 985fef974d3..cdb509ab8e1 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -641,15 +641,6 @@ void sound_read_waveform(struct bSound* sound)
}
}
-int sound_get_channels(struct bSound* sound)
-{
- AUD_SoundInfo info;
-
- info = AUD_getInfo(sound->playback_handle);
-
- return info.specs.channels;
-}
-
void sound_update_scene(struct Scene* scene)
{
Object* ob;
@@ -769,6 +760,5 @@ void sound_seek_scene(struct bContext *UNUSED(C)) {}
float sound_sync_scene(struct Scene *UNUSED(scene)) { return 0.0f; }
int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; }
-int sound_get_channels(struct bSound* UNUSED(sound)) { return 1; }
#endif // WITH_AUDASPACE