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authorSergey Sharybin <sergey.vfx@gmail.com>2012-08-07 20:09:42 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-08-07 20:09:42 +0400
commit95465e7a28e381ff272429409df38875c3d011e7 (patch)
treeb87bda6b18b8a3d5c261c0126597185d3657d3d4 /source/blender/blenkernel/intern
parent4f4a46812815c398ad9b719e1a7500e2925b34fb (diff)
Made color balance in sequencer multi-threaded
Should give some more realtime update, but it's currently not the biggest issue - changing color balance settings would imply reloading of file which is slow. Would be investigated further. This change shouldn't affect on pre-fetching job which is already multi-threaded and doing threaded color balance would make things only worse.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/sequencer.c110
1 files changed, 93 insertions, 17 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 674e848937f..869b8a0df6a 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -1577,12 +1577,12 @@ static void make_cb_table_float(float lift, float gain, float gamma,
}
}
-static void color_balance_byte_byte(Sequence *seq, ImBuf *ibuf, float mul)
+static void color_balance_byte_byte(Sequence *seq, unsigned char *rect, int width, int height, float mul)
{
unsigned char cb_tab[3][256];
int c;
- unsigned char *p = (unsigned char *) ibuf->rect;
- unsigned char *e = p + ibuf->x * 4 * ibuf->y;
+ unsigned char *p = rect;
+ unsigned char *e = p + width * 4 * height;
StripColorBalance cb = calc_cb(seq->strip->color_balance);
@@ -1600,18 +1600,16 @@ static void color_balance_byte_byte(Sequence *seq, ImBuf *ibuf, float mul)
}
}
-static void color_balance_byte_float(Sequence *seq, ImBuf *ibuf, float mul)
+static void color_balance_byte_float(Sequence *seq, unsigned char *rect, float *rect_float, int width, int height, float mul)
{
float cb_tab[4][256];
int c, i;
- unsigned char *p = (unsigned char *) ibuf->rect;
- unsigned char *e = p + ibuf->x * 4 * ibuf->y;
+ unsigned char *p = rect;
+ unsigned char *e = p + width * 4 * height;
float *o;
StripColorBalance cb;
- imb_addrectfloatImBuf(ibuf);
-
- o = ibuf->rect_float;
+ o = rect_float;
cb = calc_cb(seq->strip->color_balance);
@@ -1633,10 +1631,10 @@ static void color_balance_byte_float(Sequence *seq, ImBuf *ibuf, float mul)
}
}
-static void color_balance_float_float(Sequence *seq, ImBuf *ibuf, float mul)
+static void color_balance_float_float(Sequence *seq, float *rect_float, int width, int height, float mul)
{
- float *p = ibuf->rect_float;
- float *e = ibuf->rect_float + ibuf->x * 4 * ibuf->y;
+ float *p = rect_float;
+ float *e = rect_float + width * 4 * height;
StripColorBalance cb = calc_cb(seq->strip->color_balance);
while (p < e) {
@@ -1648,17 +1646,95 @@ static void color_balance_float_float(Sequence *seq, ImBuf *ibuf, float mul)
}
}
-static void color_balance(Sequence *seq, ImBuf *ibuf, float mul)
+typedef struct ColorBalanceThread {
+ Sequence *seq;
+ float mul;
+
+ int width, height;
+
+ unsigned char *rect;
+ float *rect_float;
+} ColorBalanceThread;
+
+static void *color_balance_do_thread(void *thread_data_v)
{
- if (ibuf->rect_float) {
- color_balance_float_float(seq, ibuf, mul);
+ ColorBalanceThread *thread_data = (ColorBalanceThread *) thread_data_v;
+ Sequence *seq = thread_data->seq;
+ int width = thread_data->width, height = thread_data->height;
+ unsigned char *rect = thread_data->rect;
+ float *rect_float = thread_data->rect_float;
+ float mul = thread_data->mul;
+
+ if (rect_float) {
+ color_balance_float_float(seq, rect_float, width, height, mul);
}
else if (seq->flag & SEQ_MAKE_FLOAT) {
- color_balance_byte_float(seq, ibuf, mul);
+ color_balance_byte_float(seq, rect, rect_float, width, height, mul);
}
else {
- color_balance_byte_byte(seq, ibuf, mul);
+ color_balance_byte_byte(seq, rect, width, height, mul);
+ }
+
+ return NULL;
+}
+
+static void color_balance(Sequence *seq, ImBuf *ibuf, float mul)
+{
+ int i, tot_thread = BLI_system_thread_count();
+ int start_line, tot_line;
+ ListBase threads;
+ ColorBalanceThread handles[BLENDER_MAX_THREADS];
+
+ if (!BLI_thread_is_main()) {
+ /* color balance could have been called from prefetching job which
+ * is already multithreaded, so doing threading here makes no sense
+ */
+ tot_thread = 1;
+ }
+
+ if (!ibuf->rect_float && seq->flag & SEQ_MAKE_FLOAT)
+ imb_addrectfloatImBuf(ibuf);
+
+ if (tot_thread > 1)
+ BLI_init_threads(&threads, color_balance_do_thread, tot_thread);
+
+ start_line = 0;
+ tot_line = ((float)(ibuf->y / tot_thread)) + 0.5f;
+
+ for (i = 0; i < tot_thread; i++) {
+ int offset;
+
+ handles[i].seq = seq;
+ handles[i].mul = mul;
+ handles[i].width = ibuf->x;
+
+ if (i < tot_thread - 1)
+ handles[i].height = tot_line;
+ else
+ handles[i].height = ibuf->y - start_line;
+
+ offset = 4 * start_line * ibuf->x;
+
+ if (ibuf->rect)
+ handles[i].rect = (unsigned char *)ibuf->rect + offset;
+ else
+ handles[i].rect = NULL;
+
+ if (ibuf->rect_float)
+ handles[i].rect_float = ibuf->rect_float + offset;
+ else
+ handles[i].rect_float = NULL;
+
+ if (tot_thread > 1)
+ BLI_insert_thread(&threads, &handles[i]);
+
+ start_line += tot_line;
}
+
+ if (tot_thread > 1)
+ BLI_end_threads(&threads);
+ else
+ color_balance_do_thread(handles);
}
/*