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authorCampbell Barton <ideasman42@gmail.com>2011-07-26 07:00:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-07-26 07:00:55 +0400
commit794f3291fed5f85f8057a49683acdcb80edb0a02 (patch)
tree90dcffc20aef49385116f25651d2edec9a04d308 /source/blender/blenkernel/intern
parente59ef5e419b52e16f831bfc31c5773419c546ae1 (diff)
parent9fb2e5dde70bd971dabfdf3b1099d92241dc96ed (diff)
svn merge -r38200:38300 https://svn.blender.org/svnroot/bf-blender/trunk/blender, source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/boids.c6
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c43
-rw-r--r--source/blender/blenkernel/intern/curve.c41
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c2
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/node.c8
-rw-r--r--source/blender/blenkernel/intern/particle.c77
-rw-r--r--source/blender/blenkernel/intern/particle_system.c11
-rw-r--r--source/blender/blenkernel/intern/softbody.c90
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c10
-rw-r--r--source/blender/blenkernel/intern/texture.c4
11 files changed, 139 insertions, 155 deletions
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 9f808704eee..a0f38e675f9 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -937,6 +937,7 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
BoidValues val;
BoidState *state = get_boid_state(boids, pa);
BoidParticle *bpa = pa->boid;
+ ParticleSystem *psys = bbd->sim->psys;
int rand;
//BoidCondition *cond;
@@ -959,9 +960,8 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f;
/* create random seed for every particle & frame */
- BLI_srandom(bbd->sim->psys->seed + p);
- rand = BLI_rand();
- BLI_srandom((int)bbd->cfra + rand);
+ rand = (int)(PSYS_FRAND(psys->seed + p) * 1000);
+ rand = (int)(PSYS_FRAND((int)bbd->cfra + rand) * 1000);
set_boid_values(&val, bbd->part->boids, pa);
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index c3840e91c3b..505b836e3d3 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -315,8 +315,10 @@ static void cdDM_drawVerts(DerivedMesh *dm)
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
- if(dm->drawObject->nelements) glDrawArrays(GL_POINTS,0, dm->drawObject->nelements);
- else glDrawArrays(GL_POINTS,0, dm->drawObject->nlooseverts);
+ if(dm->drawObject->tot_triangle_point)
+ glDrawArrays(GL_POINTS,0, dm->drawObject->tot_triangle_point);
+ else
+ glDrawArrays(GL_POINTS,0, dm->drawObject->tot_loose_point);
}
GPU_buffer_unbind();
}
@@ -578,9 +580,10 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
GPU_normal_setup( dm );
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
- for( a = 0; a < dm->drawObject->nmaterials; a++ ) {
+ for( a = 0; a < dm->drawObject->totmaterial; a++ ) {
if( setMaterial(dm->drawObject->materials[a].mat_nr+1, NULL) )
- glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start, dm->drawObject->materials[a].end-dm->drawObject->materials[a].start);
+ glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start,
+ dm->drawObject->materials[a].totpoint);
}
}
GPU_buffer_unbind( );
@@ -660,13 +663,13 @@ static void cdDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned cha
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
- glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
+ glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->tot_triangle_point);
if( useTwoSided ) {
GPU_color4_upload(dm,cp2);
GPU_color_setup(dm);
glCullFace(GL_FRONT);
- glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
+ glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->tot_triangle_point);
glCullFace(GL_BACK);
}
}
@@ -818,8 +821,8 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
glShadeModel( GL_SMOOTH );
lastFlag = 0;
- for(i = 0; i < dm->drawObject->nelements/3; i++) {
- int actualFace = dm->drawObject->faceRemap[i];
+ for(i = 0; i < dm->drawObject->tot_triangle_point/3; i++) {
+ int actualFace = dm->drawObject->triangle_to_mface[i];
int flag = 1;
if(drawParams) {
@@ -850,13 +853,13 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
startFace = i;
}
}
- if( startFace < dm->drawObject->nelements/3 ) {
+ if( startFace < dm->drawObject->tot_triangle_point/3 ) {
if( lastFlag != 0 ) { /* if the flag is 0 it means the face is hidden or invisible */
if (lastFlag==1 && col)
GPU_color_switch(1);
else
GPU_color_switch(0);
- glDrawArrays(GL_TRIANGLES,startFace*3,dm->drawObject->nelements-startFace*3);
+ glDrawArrays(GL_TRIANGLES, startFace*3, dm->drawObject->tot_triangle_point - startFace*3);
}
}
}
@@ -968,7 +971,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
if( useColors && mc )
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
- int tottri = dm->drawObject->nelements/3;
+ int tottri = dm->drawObject->tot_triangle_point/3;
glShadeModel(GL_SMOOTH);
if(tottri == 0) {
@@ -980,17 +983,17 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
}
else {
/* we need to check if the next material changes */
- int next_actualFace= dm->drawObject->faceRemap[0];
+ int next_actualFace= dm->drawObject->triangle_to_mface[0];
for( i = 0; i < tottri; i++ ) {
- //int actualFace = dm->drawObject->faceRemap[i];
+ //int actualFace = dm->drawObject->triangle_to_mface[i];
int actualFace = next_actualFace;
MFace *mface= mf + actualFace;
int drawSmooth= (mface->flag & ME_SMOOTH);
int draw = 1;
if(i != tottri-1)
- next_actualFace= dm->drawObject->faceRemap[i+1];
+ next_actualFace= dm->drawObject->triangle_to_mface[i+1];
orig= (index==NULL) ? actualFace : index[actualFace];
@@ -1161,9 +1164,9 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
GPU_normal_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
- for( i = 0; i < dm->drawObject->nelements/3; i++ ) {
+ for( i = 0; i < dm->drawObject->tot_triangle_point/3; i++ ) {
- a = dm->drawObject->faceRemap[i];
+ a = dm->drawObject->triangle_to_mface[i];
mface = mf + a;
new_matnr = mface->mat_nr + 1;
@@ -1185,7 +1188,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
if( numdata != 0 ) {
- GPU_buffer_free(buffer, NULL);
+ GPU_buffer_free(buffer);
buffer = NULL;
}
@@ -1225,7 +1228,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
if( numdata != 0 ) {
elementsize = GPU_attrib_element_size( datatypes, numdata );
- buffer = GPU_buffer_alloc( elementsize*dm->drawObject->nelements, NULL );
+ buffer = GPU_buffer_alloc( elementsize*dm->drawObject->tot_triangle_point);
if( buffer == NULL ) {
GPU_buffer_unbind();
dm->drawObject->legacy = 1;
@@ -1234,7 +1237,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
varray = GPU_buffer_lock_stream(buffer);
if( varray == NULL ) {
GPU_buffer_unbind();
- GPU_buffer_free(buffer, NULL);
+ GPU_buffer_free(buffer);
dm->drawObject->legacy = 1;
return;
}
@@ -1373,7 +1376,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
GPU_buffer_unbind();
}
- GPU_buffer_free( buffer, NULL );
+ GPU_buffer_free(buffer);
}
glShadeModel(GL_FLAT);
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index dfc615f4489..d3c47a5e66b 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -2432,6 +2432,7 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
{
float *p1,*p2,*p3, pt[3];
float dx1,dy1,dz1,dx,dy,dz,vx,vy,vz,len,len1,len2;
+ const float eps= 1e-5;
if(bezt->h1==0 && bezt->h2==0) return;
@@ -2588,30 +2589,38 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
if(bezt->f1 & SELECT) { /* order of calculation */
if(bezt->h2==HD_ALIGN) { /* aligned */
- len= len2/len1;
- p2[3]= p2[0]+len*(p2[0]-p2[-3]);
- p2[4]= p2[1]+len*(p2[1]-p2[-2]);
- p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ if(len1>eps) {
+ len= len2/len1;
+ p2[3]= p2[0]+len*(p2[0]-p2[-3]);
+ p2[4]= p2[1]+len*(p2[1]-p2[-2]);
+ p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ }
}
if(bezt->h1==HD_ALIGN) {
- len= len1/len2;
- p2[-3]= p2[0]+len*(p2[0]-p2[3]);
- p2[-2]= p2[1]+len*(p2[1]-p2[4]);
- p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ if(len2>eps) {
+ len= len1/len2;
+ p2[-3]= p2[0]+len*(p2[0]-p2[3]);
+ p2[-2]= p2[1]+len*(p2[1]-p2[4]);
+ p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ }
}
}
else {
if(bezt->h1==HD_ALIGN) {
- len= len1/len2;
- p2[-3]= p2[0]+len*(p2[0]-p2[3]);
- p2[-2]= p2[1]+len*(p2[1]-p2[4]);
- p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ if(len2>eps) {
+ len= len1/len2;
+ p2[-3]= p2[0]+len*(p2[0]-p2[3]);
+ p2[-2]= p2[1]+len*(p2[1]-p2[4]);
+ p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ }
}
if(bezt->h2==HD_ALIGN) { /* aligned */
- len= len2/len1;
- p2[3]= p2[0]+len*(p2[0]-p2[-3]);
- p2[4]= p2[1]+len*(p2[1]-p2[-2]);
- p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ if(len1>eps) {
+ len= len2/len1;
+ p2[3]= p2[0]+len*(p2[0]-p2[-3]);
+ p2[4]= p2[1]+len*(p2[1]-p2[-2]);
+ p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ }
}
}
}
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index c2800410657..d39be9d683c 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -599,7 +599,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if(part->ren_as == PART_DRAW_GR && part->dup_group) {
for(go=part->dup_group->gobject.first; go; go=go->next) {
node2 = dag_get_node(dag, go->ob);
- dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Group Visualisation");
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualisation");
}
}
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 2f29074834b..962c7fd5e86 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -550,7 +550,7 @@ Material *material_pop_id(ID *id, int index)
Material **mat;
if(index + 1 != (*totcol))
- memmove((*matar), (*matar) + 1, (*totcol) - (index + 1));
+ memmove((*matar), (*matar) + 1, sizeof(void *) * ((*totcol) - (index + 1)));
(*totcol)--;
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 518ee3c341a..13469e0b58b 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -2418,6 +2418,11 @@ void ntreeBeginExecTree(bNodeTree *ntree)
if(ntree->type==NTREE_COMPOSIT)
composit_begin_exec(ntree, ntree->stack);
+
+ /* ensures only a single output node is enabled, texnode allows multiple though */
+ if(ntree->type!=NTREE_TEXTURE)
+ ntreeSetOutput(ntree);
+
}
ntree->init |= NTREE_EXEC_INIT;
@@ -2765,9 +2770,6 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
/* fixed seed, for example noise texture */
BLI_srandom(rd->cfra);
- /* ensures only a single output node is enabled */
- ntreeSetOutput(ntree);
-
/* sets need_exec tags in nodes */
curnode = totnode= setExecutableNodes(ntree, &thdata);
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 16b83abe0b3..ff8ae20dbc9 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2891,8 +2891,6 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
if(psys_in_edit_mode(sim->scene, psys))
if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & PE_DRAW_PART)==0)
return;
-
- BLI_srandom(psys->seed);
keyed = psys->flag & PSYS_KEYED;
baked = psys->pointcache->mem_cache.first && psys->part->type != PART_HAIR;
@@ -4376,58 +4374,45 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
Object *ob = sim->ob;
ParticleSystem *psys = sim->psys;
ParticleSystemModifierData *psmd = sim->psmd;
- float loc[3], nor[3], vec[3], side[3], len, obrotmat[4][4], qmat[4][4];
- float xvec[3] = {-1.0, 0.0, 0.0}, q[4], nmat[3][3];
+ float loc[3], nor[3], vec[3], side[3], len;
+ float xvec[3] = {-1.0, 0.0, 0.0}, nmat[3][3];
sub_v3_v3v3(vec, (cache+cache->steps)->co, cache->co);
len= normalize_v3(vec);
- if(psys->part->rotmode) {
- if(pa == NULL)
- pa= psys->particles+cpa->pa[0];
-
- vec_to_quat( q,xvec, ob->trackflag, ob->upflag);
- quat_to_mat4( obrotmat,q);
- obrotmat[3][3]= 1.0f;
+ if(pa == NULL && psys->part->childflat != PART_CHILD_FACES)
+ pa = psys->particles + cpa->pa[0];
- quat_to_mat4( qmat,pa->state.rot);
- mul_m4_m4m4(mat, obrotmat, qmat);
- }
- else {
- if(pa == NULL && psys->part->childflat != PART_CHILD_FACES)
- pa = psys->particles + cpa->pa[0];
-
- if(pa)
- psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
- else
- psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
+ if(pa)
+ psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
+ else
+ psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
- copy_m3_m4(nmat, ob->imat);
- transpose_m3(nmat);
- mul_m3_v3(nmat, nor);
-
- /* make sure that we get a proper side vector */
- if(fabs(dot_v3v3(nor,vec))>0.999999) {
- if(fabs(dot_v3v3(nor,xvec))>0.999999) {
- nor[0] = 0.0f;
- nor[1] = 1.0f;
- nor[2] = 0.0f;
- }
- else {
- nor[0] = 1.0f;
- nor[1] = 0.0f;
- nor[2] = 0.0f;
- }
- }
- cross_v3_v3v3(side, nor, vec);
- normalize_v3(side);
- cross_v3_v3v3(nor, vec, side);
+ copy_m3_m4(nmat, ob->imat);
+ transpose_m3(nmat);
+ mul_m3_v3(nmat, nor);
- unit_m4(mat);
- VECCOPY(mat[0], vec);
- VECCOPY(mat[1], side);
- VECCOPY(mat[2], nor);
+ /* make sure that we get a proper side vector */
+ if(fabs(dot_v3v3(nor,vec))>0.999999) {
+ if(fabs(dot_v3v3(nor,xvec))>0.999999) {
+ nor[0] = 0.0f;
+ nor[1] = 1.0f;
+ nor[2] = 0.0f;
+ }
+ else {
+ nor[0] = 1.0f;
+ nor[1] = 0.0f;
+ nor[2] = 0.0f;
+ }
}
+ cross_v3_v3v3(side, nor, vec);
+ normalize_v3(side);
+ cross_v3_v3v3(nor, vec, side);
+
+ unit_m4(mat);
+ VECCOPY(mat[0], vec);
+ VECCOPY(mat[1], side);
+ VECCOPY(mat[2], nor);
*scale= len;
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 2cdb5ecd5d3..399273ab99e 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3510,13 +3510,15 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
static void hair_step(ParticleSimulationData *sim, float cfra)
{
ParticleSystem *psys = sim->psys;
-/* ParticleSettings *part = psys->part; */
+ ParticleSettings *part = psys->part;
PARTICLE_P;
float disp = (float)psys_get_current_display_percentage(psys)/100.0f;
- BLI_srandom(psys->seed);
-
LOOP_PARTICLES {
+ pa->size = part->size;
+ if(part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
+
if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
else
@@ -3801,8 +3803,6 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
PARTICLE_P;
float disp, dietime;
- BLI_srandom(psys->seed);
-
psys_update_effectors(sim);
disp= (float)psys_get_current_display_percentage(psys)/100.0f;
@@ -4054,7 +4054,6 @@ static void system_step(ParticleSimulationData *sim, float cfra)
/* set particles to be not calculated TODO: can't work with pointcache */
disp= (float)psys_get_current_display_percentage(psys)/100.0f;
- BLI_srandom(psys->seed);
LOOP_PARTICLES {
if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 85a4b4b7032..2960d8a41e5 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -75,6 +75,7 @@ variables on the UI for now
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_global.h"
+#include "BKE_modifier.h"
#include "BKE_softbody.h"
#include "BKE_DerivedMesh.h"
#include "BKE_pointcache.h"
@@ -289,21 +290,24 @@ typedef struct ccd_Mesh {
-static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
+static ccd_Mesh *ccd_mesh_make(Object *ob)
{
+ CollisionModifierData *cmd;
ccd_Mesh *pccd_M = NULL;
ccdf_minmax *mima =NULL;
MFace *mface=NULL;
float v[3],hull;
int i;
+ cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
+
/* first some paranoia checks */
- if (!dm) return NULL;
- if (!dm->getNumVerts(dm) || !dm->getNumTessFaces(dm)) return NULL;
+ if (!cmd) return NULL;
+ if (!cmd->numverts || !cmd->numfaces) return NULL;
pccd_M = MEM_mallocN(sizeof(ccd_Mesh),"ccd_Mesh");
- pccd_M->totvert = dm->getNumVerts(dm);
- pccd_M->totface = dm->getNumTessFaces(dm);
+ pccd_M->totvert = cmd->numverts;
+ pccd_M->totface = cmd->numfaces;
pccd_M->savety = CCD_SAVETY;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
@@ -314,12 +318,10 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
hull = MAX2(ob->pd->pdef_sbift,ob->pd->pdef_sboft);
/* alloc and copy verts*/
- pccd_M->mvert = dm->dupVertArray(dm);
- /* ah yeah, put the verices to global coords once */
- /* and determine the ortho BB on the fly */
+ pccd_M->mvert = MEM_dupallocN(cmd->xnew);
+ /* note that xnew coords are already in global space, */
+ /* determine the ortho BB */
for(i=0; i < pccd_M->totvert; i++){
- mul_m4_v3(ob->obmat, pccd_M->mvert[i].co);
-
/* evaluate limits */
VECCOPY(v,pccd_M->mvert[i].co);
pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
@@ -332,7 +334,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
}
/* alloc and copy faces*/
- pccd_M->mface = dm->dupTessFaceArray(dm);
+ pccd_M->mface = MEM_dupallocN(cmd->mfaces);
/* OBBs for idea1 */
pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax)*pccd_M->totface,"ccd_Mesh_Faces_mima");
@@ -386,19 +388,22 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
}
return pccd_M;
}
-static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm)
+static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
{
- ccdf_minmax *mima =NULL;
+ CollisionModifierData *cmd;
+ ccdf_minmax *mima =NULL;
MFace *mface=NULL;
float v[3],hull;
int i;
+ cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
+
/* first some paranoia checks */
- if (!dm) return ;
- if (!dm->getNumVerts(dm) || !dm->getNumTessFaces(dm)) return ;
+ if (!cmd) return ;
+ if (!cmd->numverts || !cmd->numfaces) return ;
- if ((pccd_M->totvert != dm->getNumVerts(dm)) ||
- (pccd_M->totface != dm->getNumTessFaces(dm))) return;
+ if ((pccd_M->totvert != cmd->numverts) ||
+ (pccd_M->totface != cmd->numfaces)) return;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
@@ -411,12 +416,10 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm)
if(pccd_M->mprevvert) MEM_freeN(pccd_M->mprevvert);
pccd_M->mprevvert = pccd_M->mvert;
/* alloc and copy verts*/
- pccd_M->mvert = dm->dupVertArray(dm);
- /* ah yeah, put the verices to global coords once */
- /* and determine the ortho BB on the fly */
+ pccd_M->mvert = MEM_dupallocN(cmd->xnew);
+ /* note that xnew coords are already in global space, */
+ /* determine the ortho BB */
for(i=0; i < pccd_M->totvert; i++){
- mul_m4_v3(ob->obmat, pccd_M->mvert[i].co);
-
/* evaluate limits */
VECCOPY(v,pccd_M->mvert[i].co);
pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
@@ -555,21 +558,8 @@ static void ccd_build_deflector_hash(Scene *scene, Object *vertexowner, GHash *h
/*+++ only with deflecting set */
if(ob->pd && ob->pd->deflect && BLI_ghash_lookup(hash, ob) == NULL) {
- DerivedMesh *dm= NULL;
-
- if(ob->softflag & OB_SB_COLLFINAL) /* so maybe someone wants overkill to collide with subsurfed */
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- else
- dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
-
- if(dm){
- ccd_Mesh *ccdmesh = ccd_mesh_make(ob, dm);
- BLI_ghash_insert(hash, ob, ccdmesh);
-
- /* we did copy & modify all we need so give 'em away again */
- dm->release(dm);
-
- }
+ ccd_Mesh *ccdmesh = ccd_mesh_make(ob);
+ BLI_ghash_insert(hash, ob, ccdmesh);
}/*--- only with deflecting set */
}/* mesh && layer*/
@@ -595,21 +585,9 @@ static void ccd_update_deflector_hash(Scene *scene, Object *vertexowner, GHash *
/*+++ only with deflecting set */
if(ob->pd && ob->pd->deflect) {
- DerivedMesh *dm= NULL;
-
- if(ob->softflag & OB_SB_COLLFINAL) { /* so maybe someone wants overkill to collide with subsurfed */
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- } else {
- dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
- }
- if(dm){
- ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash,ob);
- if (ccdmesh)
- ccd_mesh_update(ob,ccdmesh,dm);
-
- /* we did copy & modify all we need so give 'em away again */
- dm->release(dm);
- }
+ ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash,ob);
+ if (ccdmesh)
+ ccd_mesh_update(ob,ccdmesh);
}/*--- only with deflecting set */
}/* mesh && layer*/
@@ -2140,9 +2118,9 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
forcefactor = iks/bs->len;
else
forcefactor = iks;
- kw = (bp1->springweight+bp2->springweight)/2.0f;
- kw = kw * kw;
- kw = kw * kw;
+ kw = (bp1->springweight+bp2->springweight)/2.0f;
+ kw = kw * kw;
+ kw = kw * kw;
switch (bs->springtype){
case SB_EDGE:
case SB_HANDLE:
@@ -3484,7 +3462,7 @@ static void makelatticesprings(Lattice *lt, BodySpring *bs, int dostiff,Object *
if (dostiff) {
- if(w){
+ if(w){
if( v && u ) {
bs->v1 = bpc;
bs->v2 = bpc-dw-dv-1;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 35b7d3dfd7a..f89e50b8f7e 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -1395,7 +1395,8 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int UNUSED(draw
CCGSubSurf *ss = ccgdm->ss;
CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
- int i, edgeSize = ccgSubSurf_getEdgeSize(ss);
+ int i, j, edgeSize = ccgSubSurf_getEdgeSize(ss);
+ int totedge = ccgSubSurf_getNumEdges(ss);
int gridSize = ccgSubSurf_getGridSize(ss);
int useAging;
@@ -1403,13 +1404,16 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int UNUSED(draw
ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
- for (; !ccgEdgeIterator_isStopped(ei); ccgEdgeIterator_next(ei)) {
- CCGEdge *e = ccgEdgeIterator_getCurrent(ei);
+ for (j=0; j< totedge; j++) {
+ CCGEdge *e = ccgdm->edgeMap[j].edge;
DMGridData *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
if (!drawLooseEdges && !ccgSubSurf_getEdgeNumFaces(e))
continue;
+ if(ccgdm->edgeFlags && !(ccgdm->edgeFlags[j] & ME_EDGEDRAW))
+ continue;
+
if (useAging && !(G.f&G_BACKBUFSEL)) {
int ageCol = 255-ccgSubSurf_getEdgeAge(ss, e)*4;
glColor3ub(0, ageCol>0?ageCol:0, 0);
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 64f3c111434..036ba34d0c8 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -1486,6 +1486,10 @@ int BKE_texture_dependsOnTime(const struct Tex *texture)
// assume anything in adt means the texture is animated
return 1;
}
+ else if(texture->type == TEX_NOISE) {
+ // noise always varies with time
+ return 1;
+ }
return 0;
}