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authorBenoit Bolsee <benoit.bolsee@online.be>2011-09-07 19:34:04 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2011-09-07 19:34:04 +0400
commitdbd6658d737b1592a633ddf6397be14e50e434d9 (patch)
tree57081721d70622a3c3141909b258f9bce8a5b1e3 /source/blender/blenkernel/intern
parentb5bd86e5907c3fa98546dabeda9703dfb15862f4 (diff)
parent884fc84793be1c5fdd6643ad267331381f8e1c6b (diff)
svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/BME_tools.c2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c13
-rw-r--r--source/blender/blenkernel/intern/action.c99
-rw-r--r--source/blender/blenkernel/intern/anim.c43
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c112
-rw-r--r--source/blender/blenkernel/intern/armature.c10
-rw-r--r--source/blender/blenkernel/intern/blender.c53
-rw-r--r--source/blender/blenkernel/intern/boids.c6
-rw-r--r--source/blender/blenkernel/intern/brush.c2
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c4
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c153
-rw-r--r--source/blender/blenkernel/intern/cloth.c2
-rw-r--r--source/blender/blenkernel/intern/collision.c6
-rw-r--r--source/blender/blenkernel/intern/constraint.c93
-rw-r--r--source/blender/blenkernel/intern/curve.c131
-rw-r--r--source/blender/blenkernel/intern/customdata.c30
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c45
-rw-r--r--source/blender/blenkernel/intern/displist.c501
-rw-r--r--source/blender/blenkernel/intern/effect.c23
-rw-r--r--source/blender/blenkernel/intern/fcurve.c142
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c94
-rw-r--r--source/blender/blenkernel/intern/gpencil.c2
-rw-r--r--source/blender/blenkernel/intern/idcode.c3
-rw-r--r--source/blender/blenkernel/intern/image.c23
-rw-r--r--source/blender/blenkernel/intern/ipo.c26
-rw-r--r--source/blender/blenkernel/intern/key.c33
-rw-r--r--source/blender/blenkernel/intern/library.c51
-rw-r--r--source/blender/blenkernel/intern/material.c102
-rw-r--r--source/blender/blenkernel/intern/mesh.c4
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c52
-rw-r--r--source/blender/blenkernel/intern/modifier.c12
-rw-r--r--source/blender/blenkernel/intern/multires.c21
-rw-r--r--source/blender/blenkernel/intern/nla.c88
-rw-r--r--source/blender/blenkernel/intern/node.c3317
-rw-r--r--source/blender/blenkernel/intern/object.c17
-rw-r--r--source/blender/blenkernel/intern/paint.c14
-rw-r--r--source/blender/blenkernel/intern/particle.c86
-rw-r--r--source/blender/blenkernel/intern/particle_system.c146
-rw-r--r--source/blender/blenkernel/intern/pointcache.c38
-rw-r--r--source/blender/blenkernel/intern/report.c6
-rw-r--r--source/blender/blenkernel/intern/sca.c1
-rw-r--r--source/blender/blenkernel/intern/scene.c26
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c15
-rw-r--r--source/blender/blenkernel/intern/sequencer.c418
-rw-r--r--source/blender/blenkernel/intern/smoke.c17
-rw-r--r--source/blender/blenkernel/intern/softbody.c82
-rw-r--r--source/blender/blenkernel/intern/sound.c514
-rw-r--r--source/blender/blenkernel/intern/speaker.c139
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c16
-rw-r--r--source/blender/blenkernel/intern/text.c10
-rw-r--r--source/blender/blenkernel/intern/texture.c40
-rw-r--r--source/blender/blenkernel/intern/unit.c13
-rw-r--r--source/blender/blenkernel/intern/writeavi.c7
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c55
-rw-r--r--source/blender/blenkernel/intern/writeframeserver.c2
55 files changed, 2959 insertions, 4001 deletions
diff --git a/source/blender/blenkernel/intern/BME_tools.c b/source/blender/blenkernel/intern/BME_tools.c
index 7665b581d7e..99b6e7f9095 100644
--- a/source/blender/blenkernel/intern/BME_tools.c
+++ b/source/blender/blenkernel/intern/BME_tools.c
@@ -1002,7 +1002,7 @@ static BME_Mesh *BME_bevel_initialize(BME_Mesh *bm, int options, int UNUSED(defg
}
/* edge pass */
- threshold = (float)cos((angle + 0.00001) * M_PI / 180.0);
+ threshold = (float)cos((angle + 0.001) * M_PI / 180.0);
for (e=bm->edges.first; e; e=e->next) {
e->tflag1 = BME_BEVEL_ORIG;
weight = 0.0;
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index d9c98bc0200..ff7f2586767 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -637,7 +637,8 @@ static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *use
}
/* note, material function is ignored for now. */
-static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int UNUSED(useColors), int (*setMaterial)(int, void *attribs))
+static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int UNUSED(useColors), int (*setMaterial)(int, void *attribs),
+ int (*compareDrawOptions)(void *userData, int cur_index, int next_index))
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
@@ -645,6 +646,9 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
(void)setMaterial; /* unused */
+ /* currently unused -- each original face is handled separately */
+ (void)compareDrawOptions;
+
if (emdm->vertexCos) {
EditVert *eve;
@@ -1050,6 +1054,7 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
glEnd();
}
}
+#undef PASSATTRIB
}
static void emDM_drawFacesGLSL(DerivedMesh *dm,
@@ -1883,7 +1888,9 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
/* set the DerivedMesh to only copy needed data */
mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
- DM_set_only_copy(dm, mask);
+ /* needMapping check here fixes bug [#28112], otherwise its
+ * possible that it wont be copied */
+ DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0));
/* add cloth rest shape key if need */
if(mask & CD_MASK_CLOTH_ORCO)
@@ -2765,6 +2772,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
attribs->tface[a].array = tfdata->layers[layer].data;
attribs->tface[a].emOffset = tfdata->layers[layer].offset;
attribs->tface[a].glIndex = gattribs->layer[b].glindex;
+ attribs->tface[a].glTexco = gattribs->layer[b].gltexco;
}
}
else if(gattribs->layer[b].type == CD_MCOL) {
@@ -2805,6 +2813,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
attribs->orco.array = vdata->layers[layer].data;
attribs->orco.emOffset = vdata->layers[layer].offset;
attribs->orco.glIndex = gattribs->layer[b].glindex;
+ attribs->orco.glTexco = gattribs->layer[b].gltexco;
}
}
}
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 77f56058a4f..9c2467505cd 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -85,66 +83,84 @@ bAction *add_empty_action(const char name[])
bAction *act;
act= alloc_libblock(&G.main->action, ID_AC, name);
- act->id.flag |= LIB_FAKEUSER; // XXX this is nasty for new users... maybe we don't want this anymore
- act->id.us++;
return act;
}
+/* .................................. */
+
+/* temp data for make_local_action */
+typedef struct tMakeLocalActionContext {
+ bAction *act; /* original action */
+ bAction *actn; /* new action */
+
+ int lib; /* some action users were libraries */
+ int local; /* some action users were not libraries */
+} tMakeLocalActionContext;
+
+/* helper function for make_local_action() - local/lib init step */
+static void make_localact_init_cb(ID *id, AnimData *adt, void *mlac_ptr)
+{
+ tMakeLocalActionContext *mlac = (tMakeLocalActionContext *)mlac_ptr;
+
+ if (adt->action == mlac->act) {
+ if (id->lib)
+ mlac->lib = 1;
+ else
+ mlac->local = 1;
+ }
+}
+
+/* helper function for make_local_action() - change references */
+static void make_localact_apply_cb(ID *id, AnimData *adt, void *mlac_ptr)
+{
+ tMakeLocalActionContext *mlac = (tMakeLocalActionContext *)mlac_ptr;
+
+ if (adt->action == mlac->act) {
+ if (id->lib==0) {
+ adt->action = mlac->actn;
+
+ id_us_plus(&mlac->actn->id);
+ id_us_min(&mlac->act->id);
+ }
+ }
+}
+
// does copy_fcurve...
void make_local_action(bAction *act)
{
- // Object *ob;
+ tMakeLocalActionContext mlac = {act, NULL, 0, 0};
Main *bmain= G.main;
- bAction *actn;
- int local=0, lib=0;
- if (act->id.lib==NULL) return;
- if (act->id.us==1) {
+ if (act->id.lib==NULL)
+ return;
+
+ // XXX: double-check this; it used to be just single-user check, but that was when fake-users were still default
+ if ((act->id.flag & LIB_FAKEUSER) && (act->id.us<=1)) {
act->id.lib= NULL;
act->id.flag= LIB_LOCAL;
new_id(&bmain->action, (ID *)act, NULL);
return;
}
-#if 0 // XXX old animation system
- ob= G.main->object.first;
- while(ob) {
- if(ob->action==act) {
- if(ob->id.lib) lib= 1;
- else local= 1;
- }
- ob= ob->id.next;
- }
-#endif
+ BKE_animdata_main_cb(bmain, make_localact_init_cb, &mlac);
- if(local && lib==0) {
+ if (mlac.local && mlac.lib==0) {
act->id.lib= NULL;
act->id.flag= LIB_LOCAL;
//make_local_action_channels(act);
new_id(&bmain->action, (ID *)act, NULL);
}
- else if(local && lib) {
- actn= copy_action(act);
- actn->id.us= 0;
+ else if (mlac.local && mlac.lib) {
+ mlac.actn= copy_action(act);
+ mlac.actn->id.us= 0;
-#if 0 // XXX old animation system
- ob= G.main->object.first;
- while(ob) {
- if(ob->action==act) {
-
- if(ob->id.lib==0) {
- ob->action = actn;
- actn->id.us++;
- act->id.us--;
- }
- }
- ob= ob->id.next;
- }
-#endif // XXX old animation system
+ BKE_animdata_main_cb(bmain, make_localact_apply_cb, &mlac);
}
}
+/* .................................. */
+
void free_action (bAction *act)
{
/* sanity check */
@@ -163,6 +179,8 @@ void free_action (bAction *act)
BLI_freelistN(&act->markers);
}
+/* .................................. */
+
bAction *copy_action (bAction *src)
{
bAction *dst = NULL;
@@ -200,9 +218,6 @@ bAction *copy_action (bAction *src)
}
}
- dst->id.flag |= LIB_FAKEUSER; // XXX this is nasty for new users... maybe we don't want this anymore
- dst->id.us++;
-
return dst;
}
@@ -1128,7 +1143,7 @@ void copy_pose_result(bPose *to, bPose *from)
/* For the calculation of the effects of an Action at the given frame on an object
* This is currently only used for the Action Constraint
*/
-void what_does_obaction (Scene *UNUSED(scene), Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe)
+void what_does_obaction (Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe)
{
bActionGroup *agrp= action_groups_find_named(act, groupname);
@@ -1180,7 +1195,7 @@ void what_does_obaction (Scene *UNUSED(scene), Object *ob, Object *workob, bPose
adt.action= act;
/* execute effects of Action on to workob (or it's PoseChannels) */
- BKE_animsys_evaluate_animdata(&workob->id, &adt, cframe, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(NULL, &workob->id, &adt, cframe, ADT_RECALC_ANIM);
}
}
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 1763866c000..9ca11db7fce 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -1,8 +1,4 @@
-/* anim.c
- *
- *
- * $Id$
- *
+/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -171,7 +167,12 @@ bMotionPath *animviz_verify_motionpaths(Scene *scene, Object *ob, bPoseChannel *
avs= &ob->avs;
dst= &ob->mpath;
}
-
+
+ /* avoid 0 size allocs */
+ if (avs->path_sf >= avs->path_ef) {
+ return NULL;
+ }
+
/* if there is already a motionpath, just return that,
* but provided it's settings are ok
*/
@@ -226,6 +227,7 @@ typedef struct MPathTarget {
/* get list of motion paths to be baked for the given object
* - assumes the given list is ready to be used
*/
+// TODO: it would be nice in future to be able to update objects dependant on these bones too?
void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
{
MPathTarget *mpt;
@@ -714,12 +716,13 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int level, i
/* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
if(go->ob!=ob) {
- /* Group Dupli Offset, should apply after everything else */
- if (group->dupli_ofs[0] || group->dupli_ofs[1] || group->dupli_ofs[2]) {
+ /* group dupli offset, should apply after everything else */
+ if(!is_zero_v3(group->dupli_ofs)) {
copy_m4_m4(tmat, go->ob->obmat);
sub_v3_v3v3(tmat[3], tmat[3], group->dupli_ofs);
mul_m4_m4m4(mat, tmat, ob->obmat);
- } else {
+ }
+ else {
mul_m4_m4m4(mat, go->ob->obmat, ob->obmat);
}
@@ -789,7 +792,7 @@ static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int level,
* and/or other objects which may affect this object's transforms are not updated either.
* However, this has always been the way that this worked (i.e. pre 2.5), so I guess that it'll be fine!
*/
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
where_is_object_time(scene, ob, (float)scene->r.cfra);
dob= new_dupli_object(lb, ob, ob->obmat, ob->lay, scene->r.cfra, OB_DUPLIFRAMES, animated);
@@ -804,7 +807,7 @@ static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int level,
*/
scene->r.cfra= cfrao;
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
where_is_object_time(scene, ob, (float)scene->r.cfra);
/* but, to make sure unkeyed object transforms are still sane,
@@ -1239,6 +1242,8 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
sim.ob= par;
sim.psys= psys;
sim.psmd= psys_get_modifier(par, psys);
+ /* make sure emitter imat is in global coordinates instead of render view coordinates */
+ invert_m4_m4(par->imat, par->obmat);
/* first check for loops (particle system object used as dupli object) */
if(part->ren_as == PART_DRAW_OB) {
@@ -1343,6 +1348,10 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
continue;
if(part->ren_as==PART_DRAW_GR) {
+ /* prevent divide by zero below [#28336] */
+ if(totgroup == 0)
+ continue;
+
/* for groups, pick the object based on settings */
if(part->draw&PART_DRAW_RAND_GR)
b= BLI_rand() % totgroup;
@@ -1390,7 +1399,17 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
if(part->ren_as==PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
for(go= part->dup_group->gobject.first, b=0; go; go= go->next, b++) {
- mul_m4_m4m4(tmat, oblist[b]->obmat, pamat);
+
+ /* group dupli offset, should apply after everything else */
+ if(!is_zero_v3(part->dup_group->dupli_ofs)) {
+ copy_m4_m4(tmat, oblist[b]->obmat);
+ sub_v3_v3v3(tmat[3], tmat[3], part->dup_group->dupli_ofs);
+ mul_m4_m4m4(tmat, tmat, pamat);
+ }
+ else {
+ mul_m4_m4m4(tmat, oblist[b]->obmat, pamat);
+ }
+
mul_mat3_m4_fl(tmat, size*scale);
if(par_space_mat)
mul_m4_m4m4(mat, tmat, par_space_mat);
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index fdc102bf779..b690c9b4a91 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -56,6 +54,7 @@
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
+#include "BKE_report.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
@@ -84,6 +83,7 @@ short id_type_can_have_animdata (ID *id)
case ID_PA:
case ID_MA: case ID_TE: case ID_NT:
case ID_LA: case ID_CA: case ID_WO:
+ case ID_SPK:
case ID_SCE:
{
return 1;
@@ -144,6 +144,59 @@ AnimData *BKE_id_add_animdata (ID *id)
return NULL;
}
+/* Action Setter --------------------------------------- */
+
+/* Called when user tries to change the active action of an AnimData block (via RNA, Outliner, etc.) */
+short BKE_animdata_set_action (ReportList *reports, ID *id, bAction *act)
+{
+ AnimData *adt = BKE_animdata_from_id(id);
+ short ok = 0;
+
+ /* animdata validity check */
+ if (adt == NULL) {
+ BKE_report(reports, RPT_WARNING, "No AnimData to set action on");
+ return ok;
+ }
+
+ /* active action is only editable when it is not a tweaking strip
+ * see rna_AnimData_action_editable() in rna_animation.c
+ */
+ if ((adt->flag & ADT_NLA_EDIT_ON) || (adt->actstrip) || (adt->tmpact)) {
+ /* cannot remove, otherwise things turn to custard */
+ BKE_report(reports, RPT_ERROR, "Cannot change action, as it is still being edited in NLA");
+ return ok;
+ }
+
+ /* manage usercount for current action */
+ if (adt->action)
+ id_us_min((ID*)adt->action);
+
+ /* assume that AnimData's action can in fact be edited... */
+ if (act) {
+ /* action must have same type as owner */
+ if (ELEM(act->idroot, 0, GS(id->name))) {
+ /* can set */
+ adt->action = act;
+ id_us_plus((ID*)adt->action);
+ ok = 1;
+ }
+ else {
+ /* cannot set */
+ BKE_reportf(reports, RPT_ERROR,
+ "Couldn't set Action '%s' onto ID '%s', as it doesn't have suitably rooted paths for this purpose",
+ act->id.name+2, id->name);
+ //ok = 0;
+ }
+ }
+ else {
+ /* just clearing the action... */
+ adt->action = NULL;
+ ok = 1;
+ }
+
+ return ok;
+}
+
/* Freeing -------------------------------------------- */
/* Free AnimData used by the nominated ID-block, and clear ID-block's AnimData pointer */
@@ -234,7 +287,7 @@ int BKE_copy_animdata_id (ID *id_to, ID *id_from, const short do_action)
return 1;
}
-void BKE_copy_animdata_id_action(struct ID *id)
+void BKE_copy_animdata_id_action(ID *id)
{
AnimData *adt= BKE_animdata_from_id(id);
if (adt) {
@@ -733,7 +786,10 @@ void BKE_animdata_main_cb (Main *mainptr, ID_AnimData_Edit_Callback func, void *
/* particles */
ANIMDATA_IDS_CB(mainptr->particle.first);
-
+
+ /* speakers */
+ ANIMDATA_IDS_CB(mainptr->speaker.first);
+
/* objects */
ANIMDATA_IDS_CB(mainptr->object.first);
@@ -811,7 +867,10 @@ void BKE_all_animdata_fix_paths_rename (char *prefix, char *oldName, char *newNa
/* particles */
RENAMEFIX_ANIM_IDS(mainptr->particle.first);
-
+
+ /* speakers */
+ RENAMEFIX_ANIM_IDS(mainptr->speaker.first);
+
/* objects */
RENAMEFIX_ANIM_IDS(mainptr->object.first);
@@ -1062,7 +1121,7 @@ static short animsys_write_rna_setting (PointerRNA *ptr, char *path, int array_i
{
int array_len= RNA_property_array_length(&new_ptr, prop);
- if(array_len && array_index >= array_len)
+ if (array_len && array_index >= array_len)
{
if (G.f & G_DEBUG) {
printf("Animato: Invalid array index. ID = '%s', '%s[%d]', array length is %d \n",
@@ -1100,6 +1159,23 @@ static short animsys_write_rna_setting (PointerRNA *ptr, char *path, int array_i
/* nothing can be done here... so it is unsuccessful? */
return 0;
}
+
+ /* buffer property update for later flushing */
+ if (RNA_property_update_check(prop)) {
+ short skip_updates_hack = 0;
+
+ /* optimisation hacks: skip property updates for those properties
+ * for we know that which the updates in RNA were really just for
+ * flushing property editing via UI/Py
+ */
+ if (new_ptr.type == &RNA_PoseBone) {
+ /* bone transforms - update pose (i.e. tag depsgraph) */
+ skip_updates_hack = 1;
+ }
+
+ if (skip_updates_hack == 0)
+ RNA_property_update_cache_add(&new_ptr, prop);
+ }
}
/* successful */
@@ -1843,6 +1919,9 @@ void nlastrip_evaluate (PointerRNA *ptr, ListBase *channels, ListBase *modifiers
case NLASTRIP_TYPE_META: /* meta */
nlastrip_evaluate_meta(ptr, channels, modifiers, nes);
break;
+
+ default: /* do nothing */
+ break;
}
/* clear temp recursion safe-check */
@@ -2078,7 +2157,7 @@ static void animsys_evaluate_overrides (PointerRNA *ptr, AnimData *adt)
* and that the flags for which parts of the anim-data settings need to be recalculated
* have been set already by the depsgraph. Now, we use the recalc
*/
-void BKE_animsys_evaluate_animdata (ID *id, AnimData *adt, float ctime, short recalc)
+void BKE_animsys_evaluate_animdata (Scene *scene, ID *id, AnimData *adt, float ctime, short recalc)
{
PointerRNA id_ptr;
@@ -2130,6 +2209,14 @@ void BKE_animsys_evaluate_animdata (ID *id, AnimData *adt, float ctime, short re
*/
animsys_evaluate_overrides(&id_ptr, adt);
+ /* execute and clear all cached property update functions */
+ if (scene)
+ {
+ Main *bmain = G.main; // xxx - to get passed in!
+ RNA_property_update_cache_flush(bmain, scene);
+ RNA_property_update_cache_free();
+ }
+
/* clear recalc flag now */
adt->recalc= 0;
}
@@ -2141,7 +2228,7 @@ void BKE_animsys_evaluate_animdata (ID *id, AnimData *adt, float ctime, short re
* 'local' (i.e. belonging in the nearest ID-block that setting is related to, not a
* standard 'root') block are overridden by a larger 'user'
*/
-void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
+void BKE_animsys_evaluate_all_animation (Main *main, Scene *scene, float ctime)
{
ID *id;
@@ -2157,7 +2244,7 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
for (id= first; id; id= id->next) { \
if (ID_REAL_USERS(id) > 0) { \
AnimData *adt= BKE_animdata_from_id(id); \
- BKE_animsys_evaluate_animdata(id, adt, ctime, aflag); \
+ BKE_animsys_evaluate_animdata(scene, id, adt, ctime, aflag); \
} \
}
/* another macro for the "embedded" nodetree cases
@@ -2173,9 +2260,9 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
NtId_Type *ntp= (NtId_Type *)id; \
if (ntp->nodetree) { \
AnimData *adt2= BKE_animdata_from_id((ID *)ntp->nodetree); \
- BKE_animsys_evaluate_animdata((ID *)ntp->nodetree, adt2, ctime, ADT_RECALC_ANIM); \
+ BKE_animsys_evaluate_animdata(scene, (ID *)ntp->nodetree, adt2, ctime, ADT_RECALC_ANIM); \
} \
- BKE_animsys_evaluate_animdata(id, adt, ctime, aflag); \
+ BKE_animsys_evaluate_animdata(scene, id, adt, ctime, aflag); \
} \
}
@@ -2230,6 +2317,9 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
/* particles */
EVAL_ANIM_IDS(main->particle.first, ADT_RECALC_ANIM);
+ /* lamps */
+ EVAL_ANIM_IDS(main->speaker.first, ADT_RECALC_ANIM);
+
/* objects */
/* ADT_RECALC_ANIM doesn't need to be supplied here, since object AnimData gets
* this tagged by Depsgraph on framechange. This optimisation means that objects
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index fd25ebe266f..62ce184a2d7 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -1343,8 +1341,12 @@ void vec_roll_to_mat3(float *vec, float roll, float mat[][3])
cross_v3_v3v3(axis,target,nor);
/* was 0.0000000000001, caused bug [#23954], smaller values give unstable
- * roll when toggling editmode */
- if (dot_v3v3(axis,axis) > 0.00001f) {
+ * roll when toggling editmode.
+ *
+ * was 0.00001, causes bug [#27675], with 0.00000495,
+ * so a value inbetween these is needed.
+ */
+ if (dot_v3v3(axis,axis) > 0.000001f) {
/* if nor is *not* a multiple of target ... */
normalize_v3(axis);
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 20b44b3b899..5f33059e117 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -64,6 +64,7 @@
#include "BLI_dynstr.h"
#include "BLI_path_util.h"
#include "BLI_utildefines.h"
+#include "BLI_callbacks.h"
#include "IMB_imbuf.h"
@@ -81,6 +82,7 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
+#include "BKE_sound.h"
#include "BLO_undofile.h"
@@ -89,6 +91,8 @@
#include "BKE_utildefines.h"
+#include "RNA_access.h"
+
#include "WM_api.h" // XXXXX BAD, very BAD dependency (bad level call) - remove asap, elubie
Global G;
@@ -96,7 +100,7 @@ UserDef U;
/* ListBase = {NULL, NULL}; */
short ENDIAN_ORDER;
-static char versionstr[48]= "";
+char versionstr[48]= "";
/* ********** free ********** */
@@ -110,6 +114,9 @@ void free_blender(void)
BKE_spacetypes_free(); /* after free main, it uses space callbacks */
IMB_exit();
+
+ BLI_cb_finalize();
+
seq_stripelem_cache_destruct();
free_nodesystem();
@@ -129,9 +136,9 @@ void initglobals(void)
ENDIAN_ORDER= (((char*)&ENDIAN_ORDER)[0])? L_ENDIAN: B_ENDIAN;
if(BLENDER_SUBVERSION)
- BLI_snprintf(versionstr, sizeof(versionstr), "www.blender.org %d.%d", BLENDER_VERSION, BLENDER_SUBVERSION);
+ BLI_snprintf(versionstr, sizeof(versionstr), "blender.org %d.%d", BLENDER_VERSION, BLENDER_SUBVERSION);
else
- BLI_snprintf(versionstr, sizeof(versionstr), "www.blender.org %d", BLENDER_VERSION);
+ BLI_snprintf(versionstr, sizeof(versionstr), "blender.org %d", BLENDER_VERSION);
#ifdef _WIN32 // FULLSCREEN
G.windowstate = G_WINDOWSTATE_USERDEF;
@@ -154,7 +161,6 @@ static void clear_global(void)
{
// extern short winqueue_break; /* screen.c */
- fastshade_free_render(); /* lamps hang otherwise */
free_main(G.main); /* free all lib data */
// free_vertexpaint();
@@ -180,7 +186,6 @@ static void clean_paths(Main *main)
BLI_bpathIterator_free(bpi);
for(scene= main->scene.first; scene; scene= scene->id.next) {
- BLI_clean(scene->r.backbuf);
BLI_clean(scene->r.pic);
}
}
@@ -237,9 +242,14 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath
// CTX_wm_manager_set(C, NULL);
clear_global();
+ /* clear old property update cache, in case some old references are left dangling */
+ RNA_property_update_cache_free();
+
G.main= bfd->main;
CTX_data_main_set(C, G.main);
+
+ sound_init_main(G.main);
if (bfd->user) {
@@ -328,28 +338,45 @@ static int handle_subversion_warning(Main *main)
return 1;
}
+static void keymap_item_free(wmKeyMapItem *kmi)
+{
+ if(kmi->properties) {
+ IDP_FreeProperty(kmi->properties);
+ MEM_freeN(kmi->properties);
+ }
+ if(kmi->ptr)
+ MEM_freeN(kmi->ptr);
+}
+
void BKE_userdef_free(void)
{
wmKeyMap *km;
wmKeyMapItem *kmi;
+ wmKeyMapDiffItem *kmdi;
- for(km=U.keymaps.first; km; km=km->next) {
- for(kmi=km->items.first; kmi; kmi=kmi->next) {
- if(kmi->properties) {
- IDP_FreeProperty(kmi->properties);
- MEM_freeN(kmi->properties);
+ for(km=U.user_keymaps.first; km; km=km->next) {
+ for(kmdi=km->diff_items.first; kmdi; kmdi=kmdi->next) {
+ if(kmdi->add_item) {
+ keymap_item_free(kmdi->add_item);
+ MEM_freeN(kmdi->add_item);
+ }
+ if(kmdi->remove_item) {
+ keymap_item_free(kmdi->remove_item);
+ MEM_freeN(kmdi->remove_item);
}
- if(kmi->ptr)
- MEM_freeN(kmi->ptr);
}
+ for(kmi=km->items.first; kmi; kmi=kmi->next)
+ keymap_item_free(kmi);
+
+ BLI_freelistN(&km->diff_items);
BLI_freelistN(&km->items);
}
BLI_freelistN(&U.uistyles);
BLI_freelistN(&U.uifonts);
BLI_freelistN(&U.themes);
- BLI_freelistN(&U.keymaps);
+ BLI_freelistN(&U.user_keymaps);
BLI_freelistN(&U.addons);
}
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 9f808704eee..a0f38e675f9 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -937,6 +937,7 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
BoidValues val;
BoidState *state = get_boid_state(boids, pa);
BoidParticle *bpa = pa->boid;
+ ParticleSystem *psys = bbd->sim->psys;
int rand;
//BoidCondition *cond;
@@ -959,9 +960,8 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f;
/* create random seed for every particle & frame */
- BLI_srandom(bbd->sim->psys->seed + p);
- rand = BLI_rand();
- BLI_srandom((int)bbd->cfra + rand);
+ rand = (int)(PSYS_FRAND(psys->seed + p) * 1000);
+ rand = (int)(PSYS_FRAND((int)bbd->cfra + rand) * 1000);
set_boid_values(&val, bbd->part->boids, pa);
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index a4ceb62ab55..c497cd2813a 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -235,8 +235,6 @@ void make_local_brush(Brush *brush)
if(paint_brush(&scene->toolsettings->imapaint.paint)==brush) {
if(scene->id.lib==NULL) {
paint_brush_set(&scene->toolsettings->imapaint.paint, brushn);
- brushn->id.us++;
- brush->id.us--;
}
}
}
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 5520e4d1d41..c3aeb440938 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -493,7 +493,7 @@ static void mesh_edges_nearest_point(void *userdata, int index, const float *co,
// NOTE: casts to "float*" here are due to co being "const float*"
closest_to_line_segment_v3(nearest_tmp, (float*)co, t0, t1);
- dist = len_v3v3(nearest_tmp, (float*)co);
+ dist = len_squared_v3v3(nearest_tmp, (float*)co);
if(dist < nearest->dist)
{
@@ -719,7 +719,7 @@ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
if(!data->cached)
BLI_bvhtree_free(data->tree);
- memset( data, 0, sizeof(data) );
+ memset( data, 0, sizeof(*data) );
}
}
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 72ee9b55800..5eb97630e83 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -284,8 +284,10 @@ static void cdDM_drawVerts(DerivedMesh *dm)
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
- if(dm->drawObject->nelements) glDrawArrays(GL_POINTS,0, dm->drawObject->nelements);
- else glDrawArrays(GL_POINTS,0, dm->drawObject->nlooseverts);
+ if(dm->drawObject->tot_triangle_point)
+ glDrawArrays(GL_POINTS,0, dm->drawObject->tot_triangle_point);
+ else
+ glDrawArrays(GL_POINTS,0, dm->drawObject->tot_loose_point);
}
GPU_buffer_unbind();
}
@@ -547,9 +549,10 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
GPU_normal_setup( dm );
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
- for( a = 0; a < dm->drawObject->nmaterials; a++ ) {
+ for( a = 0; a < dm->drawObject->totmaterial; a++ ) {
if( setMaterial(dm->drawObject->materials[a].mat_nr+1, NULL) )
- glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start, dm->drawObject->materials[a].end-dm->drawObject->materials[a].start);
+ glDrawArrays(GL_TRIANGLES, dm->drawObject->materials[a].start,
+ dm->drawObject->materials[a].totpoint);
}
}
GPU_buffer_unbind( );
@@ -629,13 +632,13 @@ static void cdDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned cha
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
glShadeModel(GL_SMOOTH);
- glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
+ glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->tot_triangle_point);
if( useTwoSided ) {
GPU_color4_upload(dm,cp2);
GPU_color_setup(dm);
glCullFace(GL_FRONT);
- glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->nelements);
+ glDrawArrays(GL_TRIANGLES, 0, dm->drawObject->tot_triangle_point);
glCullFace(GL_BACK);
}
}
@@ -787,8 +790,8 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
glShadeModel( GL_SMOOTH );
lastFlag = 0;
- for(i = 0; i < dm->drawObject->nelements/3; i++) {
- int actualFace = dm->drawObject->faceRemap[i];
+ for(i = 0; i < dm->drawObject->tot_triangle_point/3; i++) {
+ int actualFace = dm->drawObject->triangle_to_mface[i];
int flag = 1;
if(drawParams) {
@@ -819,13 +822,13 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
startFace = i;
}
}
- if( startFace < dm->drawObject->nelements/3 ) {
+ if( startFace < dm->drawObject->tot_triangle_point/3 ) {
if( lastFlag != 0 ) { /* if the flag is 0 it means the face is hidden or invisible */
if (lastFlag==1 && col)
GPU_color_switch(1);
else
GPU_color_switch(0);
- glDrawArrays(GL_TRIANGLES,startFace*3,dm->drawObject->nelements-startFace*3);
+ glDrawArrays(GL_TRIANGLES, startFace*3, dm->drawObject->tot_triangle_point - startFace*3);
}
}
}
@@ -840,7 +843,8 @@ static void cdDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tfa
cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
}
-static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors, int (*setMaterial)(int, void *attribs))
+static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors, int (*setMaterial)(int, void *attribs),
+ int (*compareDrawOptions)(void *userData, int cur_index, int next_index))
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
@@ -935,7 +939,7 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
if( useColors && mc )
GPU_color_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
- int tottri = dm->drawObject->nelements/3;
+ int tottri = dm->drawObject->tot_triangle_point/3;
glShadeModel(GL_SMOOTH);
if(tottri == 0) {
@@ -947,17 +951,18 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
}
else {
/* we need to check if the next material changes */
- int next_actualFace= dm->drawObject->faceRemap[0];
+ int next_actualFace= dm->drawObject->triangle_to_mface[0];
for( i = 0; i < tottri; i++ ) {
- //int actualFace = dm->drawObject->faceRemap[i];
+ //int actualFace = dm->drawObject->triangle_to_mface[i];
int actualFace = next_actualFace;
MFace *mface= mf + actualFace;
int drawSmooth= (mface->flag & ME_SMOOTH);
int draw = 1;
+ int flush = 0;
if(i != tottri-1)
- next_actualFace= dm->drawObject->faceRemap[i+1];
+ next_actualFace= dm->drawObject->triangle_to_mface[i+1];
orig= (index==NULL) ? actualFace : index[actualFace];
@@ -969,11 +974,28 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
/* Goal is to draw as long of a contiguous triangle
array as possible, so draw when we hit either an
invisible triangle or at the end of the array */
- if(!draw || i == tottri - 1 || mf[actualFace].mat_nr != mf[next_actualFace].mat_nr) {
- if(prevstart != i)
- /* Add one to the length (via `draw')
- if we're drawing at the end of the array */
- glDrawArrays(GL_TRIANGLES,prevstart*3, (i-prevstart+draw)*3);
+
+ /* flush buffer if current triangle isn't drawable or it's last triangle... */
+ flush= !draw || i == tottri - 1;
+
+ /* ... or when material setting is dissferent */
+ flush|= mf[actualFace].mat_nr != mf[next_actualFace].mat_nr;
+
+ if(!flush && compareDrawOptions) {
+ int next_orig= (index==NULL) ? next_actualFace : index[next_actualFace];
+
+ /* also compare draw options and flush buffer if they're different
+ need for face selection highlight in edit mode */
+ flush|= compareDrawOptions(userData, orig, next_orig) == 0;
+ }
+
+ if(flush) {
+ int first= prevstart*3;
+ int count= (i-prevstart+(draw ? 1 : 0))*3; /* Add one to the length if we're drawing at the end of the array */
+
+ if(count)
+ glDrawArrays(GL_TRIANGLES, first, count);
+
prevstart = i + 1;
}
}
@@ -990,6 +1012,50 @@ static void cdDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void
cdDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
}
+static void cddm_draw_attrib_vertex(DMVertexAttribs *attribs, MVert *mvert, int a, int index, int vert, int smoothnormal)
+{
+ int b;
+
+ /* orco texture coordinates */
+ if(attribs->totorco) {
+ if(attribs->orco.glTexco)
+ glTexCoord3fv(attribs->orco.array[index]);
+ else
+ glVertexAttrib3fvARB(attribs->orco.glIndex, attribs->orco.array[index]);
+ }
+
+ /* uv texture coordinates */
+ for(b = 0; b < attribs->tottface; b++) {
+ MTFace *tf = &attribs->tface[b].array[a];
+
+ if(attribs->tface[b].glTexco)
+ glTexCoord2fv(tf->uv[vert]);
+ else
+ glVertexAttrib2fvARB(attribs->tface[b].glIndex, tf->uv[vert]);
+ }
+
+ /* vertex colors */
+ for(b = 0; b < attribs->totmcol; b++) {
+ MCol *cp = &attribs->mcol[b].array[a*4 + vert];
+ GLubyte col[4];
+ col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a;
+ glVertexAttrib4ubvARB(attribs->mcol[b].glIndex, col);
+ }
+
+ /* tangent for normal mapping */
+ if(attribs->tottang) {
+ float *tang = attribs->tang.array[a*4 + vert];
+ glVertexAttrib4fvARB(attribs->tang.glIndex, tang);
+ }
+
+ /* vertex normal */
+ if(smoothnormal)
+ glNormal3sv(mvert[index].no);
+
+ /* vertex coordinate */
+ glVertex3fv(mvert[index].co);
+}
+
static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs), int (*setDrawOptions)(void *userData, int index), void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
@@ -1080,37 +1146,14 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
}
-#define PASSVERT(index, vert) { \
- if(attribs.totorco) \
- glVertexAttrib3fvARB(attribs.orco.glIndex, attribs.orco.array[index]); \
- for(b = 0; b < attribs.tottface; b++) { \
- MTFace *tf = &attribs.tface[b].array[a]; \
- glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \
- } \
- for(b = 0; b < attribs.totmcol; b++) { \
- MCol *cp = &attribs.mcol[b].array[a*4 + vert]; \
- GLubyte col[4]; \
- col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
- } \
- if(attribs.tottang) { \
- float *tang = attribs.tang.array[a*4 + vert]; \
- glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
- } \
- if(smoothnormal) \
- glNormal3sv(mvert[index].no); \
- glVertex3fv(mvert[index].co); \
- }
+ cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v1, 0, smoothnormal);
+ cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v2, 1, smoothnormal);
+ cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v3, 2, smoothnormal);
- PASSVERT(mface->v1, 0);
- PASSVERT(mface->v2, 1);
- PASSVERT(mface->v3, 2);
if(mface->v4)
- PASSVERT(mface->v4, 3)
+ cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v4, 3, smoothnormal);
else
- PASSVERT(mface->v3, 2)
-
-#undef PASSVERT
+ cddm_draw_attrib_vertex(&attribs, mvert, a, mface->v3, 2, smoothnormal);
}
glEnd();
}
@@ -1129,9 +1172,9 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
GPU_normal_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
- for( i = 0; i < dm->drawObject->nelements/3; i++ ) {
+ for( i = 0; i < dm->drawObject->tot_triangle_point/3; i++ ) {
- a = dm->drawObject->faceRemap[i];
+ a = dm->drawObject->triangle_to_mface[i];
mface = mf + a;
new_matnr = mface->mat_nr + 1;
@@ -1153,7 +1196,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
if( numdata != 0 ) {
- GPU_buffer_free(buffer, NULL);
+ GPU_buffer_free(buffer);
buffer = NULL;
}
@@ -1193,7 +1236,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
if( numdata != 0 ) {
elementsize = GPU_attrib_element_size( datatypes, numdata );
- buffer = GPU_buffer_alloc( elementsize*dm->drawObject->nelements, NULL );
+ buffer = GPU_buffer_alloc( elementsize*dm->drawObject->tot_triangle_point);
if( buffer == NULL ) {
GPU_buffer_unbind();
dm->drawObject->legacy = 1;
@@ -1202,7 +1245,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
varray = GPU_buffer_lock_stream(buffer);
if( varray == NULL ) {
GPU_buffer_unbind();
- GPU_buffer_free(buffer, NULL);
+ GPU_buffer_free(buffer);
dm->drawObject->legacy = 1;
return;
}
@@ -1284,6 +1327,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
QUATCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang);
offset += sizeof(float)*4;
}
+ (void)offset;
}
curface++;
if(mface->v4) {
@@ -1324,6 +1368,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
QUATCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang);
offset += sizeof(float)*4;
}
+ (void)offset;
}
curface++;
i++;
@@ -1341,7 +1386,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
GPU_buffer_unbind();
}
- GPU_buffer_free( buffer, NULL );
+ GPU_buffer_free(buffer);
}
glShadeModel(GL_FLAT);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index ea055e90b45..3a86389dba7 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -923,7 +923,7 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
for(i = 0; i < dm->getNumVerts(dm); i++)
{
- maxdist = MAX2(maxdist, clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len*2.0));
+ maxdist = MAX2(maxdist, clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len*2.0f));
}
clmd->clothObject->bvhselftree = bvhselftree_build_from_cloth ( clmd, maxdist );
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index e2a1b0dfb33..ed073f03270 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1091,7 +1091,7 @@ static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionM
VECADDMUL(cloth1->verts[collpair->ap1].impulse, pimpulse, w1*2.0);
VECADDMUL(cloth1->verts[collpair->ap2].impulse, pimpulse, w2*2.0);
- VECADDMUL(cloth1->verts[collpair->ap3].impulse, pimpulse, w3*2.0);;
+ VECADDMUL(cloth1->verts[collpair->ap3].impulse, pimpulse, w3*2.0);
cloth1->verts[collpair->ap1].impulse_count++;
cloth1->verts[collpair->ap2].impulse_count++;
cloth1->verts[collpair->ap3].impulse_count++;
@@ -1487,8 +1487,8 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2,
sdis = clmd->coll_parms->distance_repel + epsilon2 + FLT_EPSILON;
- /*apply a repulsion force, to help the solver along.
- this is kindof crude, it only tests one vert of the triangle*/
+ /* apply a repulsion force, to help the solver along.
+ * this is kindof crude, it only tests one vert of the triangle */
if (isect_ray_plane_v3(cloth->verts[collpair->ap1].tx, n2, collmd->current_xnew[collpair->bp1].co,
collmd->current_xnew[collpair->bp2].co,
collmd->current_xnew[collpair->bp3].co, &l, 0))
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index d3c14a9dd12..91091d3880f 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -424,7 +422,7 @@ void constraint_mat_convertspace (Object *ob, bPoseChannel *pchan, float mat[][4
/* ------------ General Target Matrix Tools ---------- */
/* function that sets the given matrix based on given vertex group in mesh */
-static void contarget_get_mesh_mat (Scene *scene, Object *ob, const char *substring, float mat[][4])
+static void contarget_get_mesh_mat (Object *ob, const char *substring, float mat[][4])
{
DerivedMesh *dm = NULL;
Mesh *me= ob->data;
@@ -449,16 +447,9 @@ static void contarget_get_mesh_mat (Scene *scene, Object *ob, const char *substr
freeDM= 1;
}
else {
- /* when not in EditMode, use the 'final' derived mesh
- * - check if the custom data masks for derivedFinal mean that we can just use that
- * (this is more effficient + sufficient for most cases)
- */
- if (!(ob->lastDataMask & CD_MASK_MDEFORMVERT)) {
- dm = mesh_get_derived_final(scene, ob, CD_MASK_MDEFORMVERT);
- freeDM= 1;
- }
- else
- dm = (DerivedMesh *)ob->derivedFinal;
+ /* when not in EditMode, use the 'final' derived mesh, depsgraph
+ * ensures we build with CD_MDEFORMVERT layer */
+ dm = (DerivedMesh *)ob->derivedFinal;
}
/* only continue if there's a valid DerivedMesh */
@@ -587,7 +578,7 @@ static void contarget_get_lattice_mat (Object *ob, const char *substring, float
/* generic function to get the appropriate matrix for most target cases */
/* The cases where the target can be object data have not been implemented */
-static void constraint_target_to_mat4 (Scene *scene, Object *ob, const char *substring, float mat[][4], short from, short to, float headtail)
+static void constraint_target_to_mat4 (Object *ob, const char *substring, float mat[][4], short from, short to, float headtail)
{
/* Case OBJECT */
if (!strlen(substring)) {
@@ -604,7 +595,7 @@ static void constraint_target_to_mat4 (Scene *scene, Object *ob, const char *sub
* way as constraints can only really affect things on object/bone level.
*/
else if (ob->type == OB_MESH) {
- contarget_get_mesh_mat(scene, ob, substring, mat);
+ contarget_get_mesh_mat(ob, substring, mat);
constraint_mat_convertspace(ob, NULL, mat, from, to);
}
else if (ob->type == OB_LATTICE) {
@@ -684,10 +675,10 @@ static bConstraintTypeInfo CTI_CONSTRNAME = {
/* This function should be used for the get_target_matrix member of all
* constraints that are not picky about what happens to their target matrix.
*/
-static void default_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void default_get_tarmat (bConstraint *con, bConstraintOb *UNUSED(cob), bConstraintTarget *ct, float UNUSED(ctime))
{
if (VALID_CONS_TARGET(ct))
- constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
else if (ct)
unit_m4(ct->matrix);
}
@@ -1159,7 +1150,7 @@ static void kinematic_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstra
bKinematicConstraint *data= con->data;
if (VALID_CONS_TARGET(ct))
- constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
else if (ct) {
if (data->flag & CONSTRAINT_IK_AUTO) {
Object *ob= cob->ob;
@@ -2046,7 +2037,7 @@ static void pycon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintT
/* firstly calculate the matrix the normal way, then let the py-function override
* this matrix if it needs to do so
*/
- constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
/* only execute target calculation if allowed */
#ifdef WITH_PYTHON
@@ -2165,7 +2156,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
unit_m4(ct->matrix);
/* get the transform matrix of the target */
- constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, tempmat, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ constraint_target_to_mat4(ct->tar, ct->subtarget, tempmat, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
/* determine where in transform range target is */
/* data->type is mapped as follows for backwards compatability:
@@ -2216,7 +2207,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
tchan->rotmode= pchan->rotmode;
/* evaluate action using workob (it will only set the PoseChannel in question) */
- what_does_obaction(cob->scene, cob->ob, &workob, pose, data->act, pchan->name, t);
+ what_does_obaction(cob->ob, &workob, pose, data->act, pchan->name, t);
/* convert animation to matrices for use here */
pchan_calc_mat(tchan);
@@ -2230,7 +2221,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
/* evaluate using workob */
// FIXME: we don't have any consistent standards on limiting effects on object...
- what_does_obaction(cob->scene, cob->ob, &workob, NULL, data->act, NULL, t);
+ what_does_obaction(cob->ob, &workob, NULL, data->act, NULL, t);
object_to_mat4(&workob, ct->matrix);
}
else {
@@ -2648,7 +2639,7 @@ static void distlimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
/* if inside, then move to surface */
if (dist <= data->dist) {
clamp_surf= 1;
- sfac= data->dist / dist;
+ if (dist != 0.0f) sfac= data->dist / dist;
}
/* if soft-distance is enabled, start fading once owner is dist+softdist from the target */
else if (data->flag & LIMITDIST_USESOFT) {
@@ -2661,14 +2652,14 @@ static void distlimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
/* if outside, then move to surface */
if (dist >= data->dist) {
clamp_surf= 1;
- sfac= data->dist / dist;
+ if (dist != 0.0f) sfac= data->dist / dist;
}
/* if soft-distance is enabled, start fading once owner is dist-soft from the target */
else if (data->flag & LIMITDIST_USESOFT) {
// FIXME: there's a problem with "jumping" when this kicks in
if (dist >= (data->dist - data->soft)) {
sfac = (float)( data->soft*(1.0f - expf(-(dist - data->dist)/data->soft)) + data->dist );
- sfac /= dist;
+ if (dist != 0.0f) sfac /= dist;
clamp_surf= 1;
}
@@ -2677,7 +2668,7 @@ static void distlimit_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
else {
if (IS_EQF(dist, data->dist)==0) {
clamp_surf= 1;
- sfac= data->dist / dist;
+ if (dist != 0.0f) sfac= data->dist / dist;
}
}
@@ -4427,6 +4418,34 @@ void get_constraint_target_matrix (struct Scene *scene, bConstraint *con, int n,
unit_m4(mat);
}
}
+
+/* Get the list of targets required for solving a constraint */
+void get_constraint_targets_for_solving (bConstraint *con, bConstraintOb *cob, ListBase *targets, float ctime)
+{
+ bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
+
+ if (cti && cti->get_constraint_targets) {
+ bConstraintTarget *ct;
+
+ /* get targets
+ * - constraints should use ct->matrix, not directly accessing values
+ * - ct->matrix members have not yet been calculated here!
+ */
+ cti->get_constraint_targets(con, targets);
+
+ /* set matrices
+ * - calculate if possible, otherwise just initialise as identity matrix
+ */
+ if (cti->get_target_matrix) {
+ for (ct= targets->first; ct; ct= ct->next)
+ cti->get_target_matrix(con, cob, ct, ctime);
+ }
+ else {
+ for (ct= targets->first; ct; ct= ct->next)
+ unit_m4(ct->matrix);
+ }
+ }
+}
/* ---------- Evaluation ----------- */
@@ -4471,27 +4490,7 @@ void solve_constraints (ListBase *conlist, bConstraintOb *cob, float ctime)
constraint_mat_convertspace(cob->ob, cob->pchan, cob->matrix, CONSTRAINT_SPACE_WORLD, con->ownspace);
/* prepare targets for constraint solving */
- if (cti->get_constraint_targets) {
- bConstraintTarget *ct;
-
- /* get targets
- * - constraints should use ct->matrix, not directly accessing values
- * - ct->matrix members have not yet been calculated here!
- */
- cti->get_constraint_targets(con, &targets);
-
- /* set matrices
- * - calculate if possible, otherwise just initialise as identity matrix
- */
- if (cti->get_target_matrix) {
- for (ct= targets.first; ct; ct= ct->next)
- cti->get_target_matrix(con, cob, ct, ctime);
- }
- else {
- for (ct= targets.first; ct; ct= ct->next)
- unit_m4(ct->matrix);
- }
- }
+ get_constraint_targets_for_solving(con, cob, &targets, ctime);
/* Solve the constraint and put result in cob->matrix */
cti->evaluate_constraint(con, cob, &targets);
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 704af73dd10..b1beb6c449a 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -580,46 +580,47 @@ void addNurbPointsBezier(Nurb *nu, int number)
/* ~~~~~~~~~~~~~~~~~~~~Non Uniform Rational B Spline calculations ~~~~~~~~~~~ */
-static void calcknots(float *knots, short aantal, short order, short type)
-/* knots: number of pnts NOT corrected for cyclic */
-/* type; 0: uniform, 1: endpoints, 2: bezier */
+static void calcknots(float *knots, const short pnts, const short order, const short flag)
{
+ /* knots: number of pnts NOT corrected for cyclic */
+ const int pnts_order= pnts + order;
float k;
- int a, t;
-
- t = aantal+order;
- if(type==0) {
+ int a;
- for(a=0;a<t;a++) {
- knots[a]= (float)a;
- }
- }
- else if(type==1) {
+ switch(flag & (CU_NURB_ENDPOINT|CU_NURB_BEZIER)) {
+ case CU_NURB_ENDPOINT:
k= 0.0;
- for(a=1;a<=t;a++) {
+ for(a=1; a <= pnts_order; a++) {
knots[a-1]= k;
- if(a>=order && a<=aantal) k+= 1.0f;
+ if(a >= order && a <= pnts) k+= 1.0f;
}
- }
- else if(type==2) {
- /* Warning, the order MUST be 2 or 4, if this is not enforced, the displist will be corrupt */
+ break;
+ case CU_NURB_BEZIER:
+ /* Warning, the order MUST be 2 or 4,
+ * if this is not enforced, the displist will be corrupt */
if(order==4) {
k= 0.34;
- for(a=0;a<t;a++) {
+ for(a=0; a < pnts_order; a++) {
knots[a]= floorf(k);
k+= (1.0f/3.0f);
}
}
else if(order==3) {
k= 0.6f;
- for(a=0;a<t;a++) {
- if(a>=order && a<=aantal) k+= 0.5f;
+ for(a=0; a < pnts_order; a++) {
+ if(a >= order && a <= pnts) k+= 0.5f;
knots[a]= floorf(k);
}
}
else {
printf("bez nurb curve order is not 3 or 4, should never happen\n");
}
+ break;
+ default:
+ for(a=0; a < pnts_order; a++) {
+ knots[a]= (float)a;
+ }
+ break;
}
}
@@ -662,7 +663,7 @@ static void makeknots(Nurb *nu, short uv)
calcknots(nu->knotsu, nu->pntsu, nu->orderu, 0); /* cyclic should be uniform */
makecyclicknots(nu->knotsu, nu->pntsu, nu->orderu);
} else {
- calcknots(nu->knotsu, nu->pntsu, nu->orderu, nu->flagu>>1);
+ calcknots(nu->knotsu, nu->pntsu, nu->orderu, nu->flagu);
}
}
else nu->knotsu= NULL;
@@ -675,7 +676,7 @@ static void makeknots(Nurb *nu, short uv)
calcknots(nu->knotsv, nu->pntsv, nu->orderv, 0); /* cyclic should be uniform */
makecyclicknots(nu->knotsv, nu->pntsv, nu->orderv);
} else {
- calcknots(nu->knotsv, nu->pntsv, nu->orderv, nu->flagv>>1);
+ calcknots(nu->knotsv, nu->pntsv, nu->orderv, nu->flagv);
}
}
else nu->knotsv= NULL;
@@ -2431,6 +2432,7 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
{
float *p1,*p2,*p3, pt[3];
float dx1,dy1,dz1,dx,dy,dz,vx,vy,vz,len,len1,len2;
+ const float eps= 1e-5;
if(bezt->h1==0 && bezt->h2==0) return;
@@ -2471,7 +2473,7 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
if(len2==0.0f) len2=1.0f;
- if(bezt->h1==HD_AUTO || bezt->h2==HD_AUTO) { /* auto */
+ if(ELEM(bezt->h1,HD_AUTO,HD_AUTO_ANIM) || ELEM(bezt->h2,HD_AUTO,HD_AUTO_ANIM)) { /* auto */
vx= dx1/len2 + dx/len1;
vy= dy1/len2 + dy/len1;
vz= dz1/len2 + dz/len1;
@@ -2482,13 +2484,13 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
if(len1>5.0f*len2) len1= 5.0f*len2;
if(len2>5.0f*len1) len2= 5.0f*len1;
- if(bezt->h1==HD_AUTO) {
+ if(ELEM(bezt->h1,HD_AUTO,HD_AUTO_ANIM)) {
len1/=len;
*(p2-3)= *p2-vx*len1;
*(p2-2)= *(p2+1)-vy*len1;
*(p2-1)= *(p2+2)-vz*len1;
- if(mode==2 && next && prev) { // keep horizontal if extrema
+ if((bezt->h1==HD_AUTO_ANIM) && next && prev) { // keep horizontal if extrema
float ydiff1= prev->vec[1][1] - bezt->vec[1][1];
float ydiff2= next->vec[1][1] - bezt->vec[1][1];
if( (ydiff1 <= 0.0f && ydiff2 <= 0.0f) || (ydiff1 >= 0.0f && ydiff2 >= 0.0f) ) {
@@ -2510,13 +2512,13 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
}
}
}
- if(bezt->h2==HD_AUTO) {
+ if(ELEM(bezt->h2,HD_AUTO,HD_AUTO_ANIM)) {
len2/=len;
*(p2+3)= *p2+vx*len2;
*(p2+4)= *(p2+1)+vy*len2;
*(p2+5)= *(p2+2)+vz*len2;
- if(mode==2 && next && prev) { // keep horizontal if extrema
+ if((bezt->h2==HD_AUTO_ANIM) && next && prev) { // keep horizontal if extrema
float ydiff1= prev->vec[1][1] - bezt->vec[1][1];
float ydiff2= next->vec[1][1] - bezt->vec[1][1];
if( (ydiff1 <= 0.0f && ydiff2 <= 0.0f) || (ydiff1 >= 0.0f && ydiff2 >= 0.0f) ) {
@@ -2587,30 +2589,38 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
if(bezt->f1 & SELECT) { /* order of calculation */
if(bezt->h2==HD_ALIGN) { /* aligned */
- len= len2/len1;
- p2[3]= p2[0]+len*(p2[0]-p2[-3]);
- p2[4]= p2[1]+len*(p2[1]-p2[-2]);
- p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ if(len1>eps) {
+ len= len2/len1;
+ p2[3]= p2[0]+len*(p2[0]-p2[-3]);
+ p2[4]= p2[1]+len*(p2[1]-p2[-2]);
+ p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ }
}
if(bezt->h1==HD_ALIGN) {
- len= len1/len2;
- p2[-3]= p2[0]+len*(p2[0]-p2[3]);
- p2[-2]= p2[1]+len*(p2[1]-p2[4]);
- p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ if(len2>eps) {
+ len= len1/len2;
+ p2[-3]= p2[0]+len*(p2[0]-p2[3]);
+ p2[-2]= p2[1]+len*(p2[1]-p2[4]);
+ p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ }
}
}
else {
if(bezt->h1==HD_ALIGN) {
- len= len1/len2;
- p2[-3]= p2[0]+len*(p2[0]-p2[3]);
- p2[-2]= p2[1]+len*(p2[1]-p2[4]);
- p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ if(len2>eps) {
+ len= len1/len2;
+ p2[-3]= p2[0]+len*(p2[0]-p2[3]);
+ p2[-2]= p2[1]+len*(p2[1]-p2[4]);
+ p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ }
}
if(bezt->h2==HD_ALIGN) { /* aligned */
- len= len2/len1;
- p2[3]= p2[0]+len*(p2[0]-p2[-3]);
- p2[4]= p2[1]+len*(p2[1]-p2[-2]);
- p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ if(len1>eps) {
+ len= len2/len1;
+ p2[3]= p2[0]+len*(p2[0]-p2[-3]);
+ p2[4]= p2[1]+len*(p2[1]-p2[-2]);
+ p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ }
}
}
}
@@ -2664,15 +2674,15 @@ void testhandlesNurb(Nurb *nu)
if(bezt->f1 & SELECT) flag++;
if(bezt->f2 & SELECT) flag += 2;
if(bezt->f3 & SELECT) flag += 4;
-
+
if( !(flag==0 || flag==7) ) {
- if(bezt->h1==HD_AUTO) { /* auto */
+ if(ELEM(bezt->h1, HD_AUTO, HD_AUTO_ANIM)) { /* auto */
bezt->h1= HD_ALIGN;
}
- if(bezt->h2==HD_AUTO) { /* auto */
+ if(ELEM(bezt->h2, HD_AUTO, HD_AUTO_ANIM)) { /* auto */
bezt->h2= HD_ALIGN;
}
-
+
if(bezt->h1==HD_VECT) { /* vector */
if(flag < 4) bezt->h1= 0;
}
@@ -2682,7 +2692,7 @@ void testhandlesNurb(Nurb *nu)
}
bezt++;
}
-
+
calchandlesNurb(nu);
}
@@ -3250,3 +3260,28 @@ void curve_translate(Curve *cu, float offset[3], int do_keys)
}
}
}
+
+void curve_delete_material_index(Curve *cu, int index)
+{
+ const int curvetype= curve_type(cu);
+
+ if(curvetype == OB_FONT) {
+ struct CharInfo *info= cu->strinfo;
+ int i;
+ for(i= cu->len-1; i >= 0; i--, info++) {
+ if (info->mat_nr && info->mat_nr>=index) {
+ info->mat_nr--;
+ }
+ }
+ }
+ else {
+ Nurb *nu;
+
+ for (nu= cu->nurb.first; nu; nu= nu->next) {
+ if(nu->mat_nr && nu->mat_nr>=index) {
+ nu->mat_nr--;
+ if (curvetype == OB_CURVE) nu->charidx--;
+ }
+ }
+ }
+}
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 57a7c917fa3..883f67c3061 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -466,7 +466,6 @@ static void layerInterp_mdisps(void **sources, float *UNUSED(weights),
MDisps tris[2];
int vindex[4] = {0};
- S = 0;
for(i = 0; i < 2; i++)
for(y = 0; y < 4; y++)
for(x = 0; x < 4; x++)
@@ -809,42 +808,67 @@ static void layerDefault_mcol(void *data, int count)
static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
+ /* 0: CD_MVERT */
{sizeof(MVert), "MVert", 1, NULL, NULL, NULL, NULL, NULL, NULL},
+ /* 1: CD_MSTICKY */
{sizeof(MSticky), "MSticky", 1, NULL, NULL, NULL, layerInterp_msticky, NULL,
NULL},
+ /* 2: CD_MDEFORMVERT */
{sizeof(MDeformVert), "MDeformVert", 1, NULL, layerCopy_mdeformvert,
layerFree_mdeformvert, layerInterp_mdeformvert, NULL, NULL},
+ /* 3: CD_MEDGE */
{sizeof(MEdge), "MEdge", 1, NULL, NULL, NULL, NULL, NULL, NULL},
+ /* 4: CD_MFACE */
{sizeof(MFace), "MFace", 1, NULL, NULL, NULL, NULL, NULL, NULL},
+ /* 5: CD_MTFACE */
{sizeof(MTFace), "MTFace", 1, "UVTex", layerCopy_tface, NULL,
layerInterp_tface, layerSwap_tface, layerDefault_tface},
+ /* 6: CD_MCOL */
/* 4 MCol structs per face */
{sizeof(MCol)*4, "MCol", 4, "Col", NULL, NULL, layerInterp_mcol,
layerSwap_mcol, layerDefault_mcol},
+ /* 7: CD_ORIGINDEX */
{sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ /* 8: CD_NORMAL */
/* 3 floats per normal vector */
{sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ /* 9: CD_FLAGS */
{sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ /* 10: CD_PROP_FLT */
{sizeof(MFloatProperty), "MFloatProperty",1,"Float",NULL,NULL,NULL,NULL},
+ /* 11: CD_PROP_INT */
{sizeof(MIntProperty), "MIntProperty",1,"Int",NULL,NULL,NULL,NULL},
+ /* 12: CD_PROP_STR */
{sizeof(MStringProperty), "MStringProperty",1,"String",NULL,NULL,NULL,NULL},
+ /* 13: CD_ORIGSPACE */
{sizeof(OrigSpaceFace), "OrigSpaceFace", 1, "UVTex", layerCopy_origspace_face, NULL,
layerInterp_origspace_face, layerSwap_origspace_face, layerDefault_origspace_face},
+ /* 14: CD_ORCO */
{sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ /* 15: CD_MTEXPOLY */
{sizeof(MTexPoly), "MTexPoly", 1, "Face Texture", NULL, NULL, NULL, NULL, NULL},
+ /* 16: CD_MLOOPUV */
{sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, layerInterp_mloopuv, NULL, NULL},
+ /* 17: CD_MLOOPCOL */
{sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, layerInterp_mloopcol, NULL, layerDefault_mloopcol},
+ /* 18: CD_TANGENT */
{sizeof(float)*4*4, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ /* 19: CD_MDISPS */
{sizeof(MDisps), "MDisps", 1, NULL, layerCopy_mdisps,
layerFree_mdisps, layerInterp_mdisps, layerSwap_mdisps, NULL, layerRead_mdisps, layerWrite_mdisps,
layerFilesize_mdisps, layerValidate_mdisps},
+ /* 20: CD_WEIGHT_MCOL */
{sizeof(MCol)*4, "MCol", 4, "WeightCol", NULL, NULL, layerInterp_mcol,
layerSwap_mcol, layerDefault_mcol},
- {sizeof(MCol)*4, "MCol", 4, "IDCol", NULL, NULL, layerInterp_mcol,
+ /* 21: CD_ID_MCOL */
+ {sizeof(MCol)*4, "MCol", 4, "IDCol", NULL, NULL, layerInterp_mcol,
layerSwap_mcol, layerDefault_mcol},
- {sizeof(MCol)*4, "MCol", 4, "TexturedCol", NULL, NULL, layerInterp_mcol,
+ /* 22: CD_TEXTURE_MCOL */
+ {sizeof(MCol)*4, "MCol", 4, "TexturedCol", NULL, NULL, layerInterp_mcol,
layerSwap_mcol, layerDefault_mcol},
+ /* 23: CD_CLOTH_ORCO */
{sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ /* 24: CD_RECAST */
{sizeof(MRecast), "MRecast", 1,"Recast",NULL,NULL,NULL,NULL}
};
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 472d7d77b80..6f27a104144 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -301,6 +301,7 @@ static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node
for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
ChannelDriver *driver= fcu->driver;
DriverVar *dvar;
+ int isdata_fcu = isdata || (fcu->rna_path && strstr(fcu->rna_path, "modifiers["));
/* loop over variables to get the target relationships */
for (dvar= driver->variables.first; dvar; dvar= dvar->next) {
@@ -320,14 +321,14 @@ static void dag_add_driver_relation(AnimData *adt, DagForest *dag, DagNode *node
( ((dtar->rna_path) && strstr(dtar->rna_path, "pose.bones[")) ||
((dtar->flag & DTAR_FLAG_STRUCT_REF) && (dtar->pchan_name[0])) ))
{
- dag_add_relation(dag, node1, node, isdata?DAG_RL_DATA_DATA:DAG_RL_DATA_OB, "Driver");
+ dag_add_relation(dag, node1, node, isdata_fcu?DAG_RL_DATA_DATA:DAG_RL_DATA_OB, "Driver");
}
/* check if ob data */
else if (dtar->rna_path && strstr(dtar->rna_path, "data."))
- dag_add_relation(dag, node1, node, isdata?DAG_RL_DATA_DATA:DAG_RL_DATA_OB, "Driver");
+ dag_add_relation(dag, node1, node, isdata_fcu?DAG_RL_DATA_DATA:DAG_RL_DATA_OB, "Driver");
/* normal */
else
- dag_add_relation(dag, node1, node, isdata?DAG_RL_OB_DATA:DAG_RL_OB_OB, "Driver");
+ dag_add_relation(dag, node1, node, isdata_fcu?DAG_RL_OB_DATA:DAG_RL_OB_OB, "Driver");
}
}
}
@@ -372,6 +373,9 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
node2->first_ancestor = ob;
node2->ancestor_count += 1;
}
+
+ /* also build a custom data mask for dependencies that need certain layers */
+ node->customdata_mask= 0;
if (ob->type == OB_ARMATURE) {
if (ob->pose){
@@ -451,8 +455,12 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
case PARSKEL:
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Parent");
break;
- case PARVERT1: case PARVERT3: case PARBONE:
+ case PARVERT1: case PARVERT3:
dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Vertex Parent");
+ node2->customdata_mask |= CD_MASK_ORIGINDEX;
+ break;
+ case PARBONE:
+ dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Bone Parent");
break;
default:
if(ob->parent->type==OB_LATTICE)
@@ -592,7 +600,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if(part->ren_as == PART_DRAW_GR && part->dup_group) {
for(go=part->dup_group->gobject.first; go; go=go->next) {
node2 = dag_get_node(dag, go->ob);
- dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Group Visualisation");
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualisation");
}
}
@@ -647,8 +655,11 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO))
dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
else {
- if (ELEM3(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0]))
+ if (ELEM3(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) {
dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
+ if (obt->type == OB_MESH)
+ node2->customdata_mask |= CD_MASK_MDEFORMVERT;
+ }
else
dag_add_relation(dag, node2, node, DAG_RL_OB_OB, cti->name);
}
@@ -722,6 +733,9 @@ struct DagForest *build_dag(Main *bmain, Scene *sce, short mask)
itA->node->color |= itA->type;
}
}
+
+ /* also flush custom data mask */
+ ((Object*)node->ob)->customdata_mask= node->customdata_mask;
}
}
/* now set relations equal, so that when only one parent changes, the correct recalcs are found */
@@ -2048,6 +2062,23 @@ static short animdata_use_time(AnimData *adt)
return 1;
}
+ /* If we have drivers, more likely than not, on a frame change
+ * they'll need updating because their owner changed
+ *
+ * This is kindof a hack to get around a whole host of problems
+ * involving drivers using non-object datablock data (which the
+ * depsgraph currently has no way of representing let alone correctly
+ * dependency sort+tagging). By doing this, at least we ensure that
+ * some commonly attempted drivers (such as scene -> current frame;
+ * see "Driver updates fail" thread on Bf-committers dated July 2)
+ * will work correctly, and that other non-object datablocks will have
+ * their drivers update at least on frame change.
+ *
+ * -- Aligorith, July 4 2011
+ */
+ if (adt->drivers.first)
+ return 1;
+
return 0;
}
@@ -2364,7 +2395,7 @@ static void dag_id_flush_update(Scene *sce, ID *id)
if(id) {
idtype= GS(id->name);
- if(ELEM7(idtype, ID_ME, ID_CU, ID_MB, ID_LA, ID_LT, ID_CA, ID_AR)) {
+ if(ELEM8(idtype, ID_ME, ID_CU, ID_MB, ID_LA, ID_LT, ID_CA, ID_AR, ID_SPK)) {
for(obt=bmain->object.first; obt; obt= obt->id.next) {
if(!(ob && obt == ob) && obt->data == id) {
obt->recalc |= OB_RECALC_DATA;
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 9aa794aa97e..c2ed6468643 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -65,9 +65,6 @@
#include "BKE_lattice.h"
#include "BKE_modifier.h"
-#include "RE_pipeline.h"
-#include "RE_shader_ext.h"
-
#include "BLO_sys_types.h" // for intptr_t support
#include "ED_curve.h" /* for BKE_curve_nurbs */
@@ -286,499 +283,6 @@ int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, i
return 1;
}
-/* ***************************** shade displist. note colors now are in rgb(a) order ******************** */
-
-/* create default shade input... save cpu cycles with ugly global */
-/* XXXX bad code warning: local ShadeInput initialize... */
-static ShadeInput shi;
-static void init_fastshade_shadeinput(Render *re)
-{
- memset(&shi, 0, sizeof(ShadeInput));
- shi.lay= RE_GetScene(re)->lay;
- shi.view[2]= -1.0f;
- shi.passflag= SCE_PASS_COMBINED;
- shi.combinedflag= -1;
-}
-
-static Render *fastshade_get_render(Scene *UNUSED(scene))
-{
- // XXX 2.5: this crashes combined with previewrender
- // due to global R so disabled for now
-#if 0
- /* XXX ugly global still, but we can't do preview while rendering */
- if(G.rendering==0) {
-
- Render *re= RE_GetRender("_Shade View_");
- if(re==NULL) {
- re= RE_NewRender("_Shade View_");
-
- RE_Database_Baking(re, scene, 0, 0); /* 0= no faces */
- }
- return re;
- }
-#endif
-
- return NULL;
-}
-
-/* called on file reading */
-void fastshade_free_render(void)
-{
- Render *re= RE_GetRender("_Shade View_");
-
- if(re) {
- RE_Database_Free(re);
- RE_FreeRender(re);
- }
-}
-
-
-static void fastshade_customdata(CustomData *fdata, int a, int j, Material *ma)
-{
- CustomDataLayer *layer;
- MTFace *mtface;
- int index, needuv= ma->texco & TEXCO_UV;
- char *vertcol;
-
- shi.totuv= 0;
- shi.totcol= 0;
-
- for(index=0; index<fdata->totlayer; index++) {
- layer= &fdata->layers[index];
-
- if(needuv && layer->type == CD_MTFACE && shi.totuv < MAX_MTFACE) {
- mtface= &((MTFace*)layer->data)[a];
-
- shi.uv[shi.totuv].uv[0]= 2.0f*mtface->uv[j][0]-1.0f;
- shi.uv[shi.totuv].uv[1]= 2.0f*mtface->uv[j][1]-1.0f;
- shi.uv[shi.totuv].uv[2]= 1.0f;
-
- shi.uv[shi.totuv].name= layer->name;
- shi.totuv++;
- }
- else if(layer->type == CD_MCOL && shi.totcol < MAX_MCOL) {
- vertcol= (char*)&((MCol*)layer->data)[a*4 + j];
-
- shi.col[shi.totcol].col[0]= ((float)vertcol[3])/255.0f;
- shi.col[shi.totcol].col[1]= ((float)vertcol[2])/255.0f;
- shi.col[shi.totcol].col[2]= ((float)vertcol[1])/255.0f;
-
- shi.col[shi.totcol].name= layer->name;
- shi.totcol++;
- }
- }
-
- if(needuv && shi.totuv == 0)
- VECCOPY(shi.uv[0].uv, shi.lo);
-
- if(shi.totcol)
- VECCOPY(shi.vcol, shi.col[0].col);
-}
-
-static void fastshade(float *co, float *nor, float *orco, Material *ma, char *col1, char *col2)
-{
- ShadeResult shr;
- int a;
-
- VECCOPY(shi.co, co);
- shi.vn[0]= -nor[0];
- shi.vn[1]= -nor[1];
- shi.vn[2]= -nor[2];
- VECCOPY(shi.vno, shi.vn);
- VECCOPY(shi.facenor, shi.vn);
-
- if(ma->texco) {
- VECCOPY(shi.lo, orco);
-
- if(ma->texco & TEXCO_GLOB) {
- VECCOPY(shi.gl, shi.lo);
- }
- if(ma->texco & TEXCO_WINDOW) {
- VECCOPY(shi.winco, shi.lo);
- }
- if(ma->texco & TEXCO_STICKY) {
- VECCOPY(shi.sticky, shi.lo);
- }
- if(ma->texco & TEXCO_OBJECT) {
- VECCOPY(shi.co, shi.lo);
- }
- if(ma->texco & TEXCO_NORM) {
- VECCOPY(shi.orn, shi.vn);
- }
- if(ma->texco & TEXCO_REFL) {
- float inp= 2.0f * (shi.vn[2]);
- shi.ref[0]= (inp*shi.vn[0]);
- shi.ref[1]= (inp*shi.vn[1]);
- shi.ref[2]= (-1.0f + inp*shi.vn[2]);
- }
- }
-
- shi.mat= ma; /* set each time... node shaders change it */
- RE_shade_external(NULL, &shi, &shr);
-
- a= 256.0f*(shr.combined[0]);
- col1[0]= CLAMPIS(a, 0, 255);
- a= 256.0f*(shr.combined[1]);
- col1[1]= CLAMPIS(a, 0, 255);
- a= 256.0f*(shr.combined[2]);
- col1[2]= CLAMPIS(a, 0, 255);
-
- if(col2) {
- shi.vn[0]= -shi.vn[0];
- shi.vn[1]= -shi.vn[1];
- shi.vn[2]= -shi.vn[2];
-
- shi.mat= ma; /* set each time... node shaders change it */
- RE_shade_external(NULL, &shi, &shr);
-
- a= 256.0f*(shr.combined[0]);
- col2[0]= CLAMPIS(a, 0, 255);
- a= 256.0f*(shr.combined[1]);
- col2[1]= CLAMPIS(a, 0, 255);
- a= 256.0f*(shr.combined[2]);
- col2[2]= CLAMPIS(a, 0, 255);
- }
-}
-
-static void init_fastshade_for_ob(Render *re, Object *ob, int *need_orco_r, float mat[4][4], float imat[3][3])
-{
- float tmat[4][4];
- float amb[3]= {0.0f, 0.0f, 0.0f};
- int a;
-
- /* initialize globals in render */
- RE_shade_external(re, NULL, NULL);
-
- /* initialize global here */
- init_fastshade_shadeinput(re);
-
- RE_DataBase_GetView(re, tmat);
- mul_m4_m4m4(mat, ob->obmat, tmat);
-
- invert_m4_m4(tmat, mat);
- copy_m3_m4(imat, tmat);
- if(ob->transflag & OB_NEG_SCALE) mul_m3_fl(imat, -1.0);
-
- if (need_orco_r) *need_orco_r= 0;
- for(a=0; a<ob->totcol; a++) {
- Material *ma= give_current_material(ob, a+1);
- if(ma) {
- init_render_material(ma, 0, amb);
-
- if(ma->texco & TEXCO_ORCO) {
- if (need_orco_r) *need_orco_r= 1;
- }
- }
- }
-}
-
-static void end_fastshade_for_ob(Object *ob)
-{
- int a;
-
- for(a=0; a<ob->totcol; a++) {
- Material *ma= give_current_material(ob, a+1);
- if(ma)
- end_render_material(ma);
- }
-}
-
-
-static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r)
-{
- Mesh *me= ob->data;
- DerivedMesh *dm;
- MVert *mvert;
- MFace *mface;
- unsigned int *col1, *col2;
- float *orco, *vnors, *nors, imat[3][3], mat[4][4], vec[3];
- int a, i, need_orco, totface, totvert;
- CustomDataMask dataMask = CD_MASK_BAREMESH | CD_MASK_MCOL
- | CD_MASK_MTFACE | CD_MASK_NORMAL;
-
-
- init_fastshade_for_ob(re, ob, &need_orco, mat, imat);
-
- if(need_orco)
- dataMask |= CD_MASK_ORCO;
-
- if (onlyForMesh)
- dm = mesh_get_derived_deform(RE_GetScene(re), ob, dataMask);
- else
- dm = mesh_get_derived_final(RE_GetScene(re), ob, dataMask);
-
- mvert = dm->getVertArray(dm);
- mface = dm->getFaceArray(dm);
- nors = dm->getFaceDataArray(dm, CD_NORMAL);
- totvert = dm->getNumVerts(dm);
- totface = dm->getNumFaces(dm);
- orco= dm->getVertDataArray(dm, CD_ORCO);
-
- if (onlyForMesh) {
- col1 = *col1_r;
- col2 = NULL;
- } else {
- *col1_r = col1 = MEM_mallocN(sizeof(*col1)*totface*4, "col1");
-
- if (col2_r && (me->flag & ME_TWOSIDED))
- col2 = MEM_mallocN(sizeof(*col2)*totface*4, "col2");
- else
- col2 = NULL;
-
- if (col2_r) *col2_r = col2;
- }
-
- /* vertexnormals */
- vnors= MEM_mallocN(totvert*3*sizeof(float), "vnors disp");
- for (a=0; a<totvert; a++) {
- MVert *mv = &mvert[a];
- float *vn= &vnors[a*3];
- float xn= mv->no[0];
- float yn= mv->no[1];
- float zn= mv->no[2];
-
- /* transpose ! */
- vn[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn;
- vn[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn;
- vn[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn;
- normalize_v3(vn);
- }
-
- for (i=0; i<totface; i++) {
- MFace *mf= &mface[i];
- Material *ma= give_current_material(ob, mf->mat_nr+1);
- int j, vidx[4], nverts= mf->v4?4:3;
- unsigned char *col1base= (unsigned char*) &col1[i*4];
- unsigned char *col2base= (unsigned char*) (col2?&col2[i*4]:NULL);
- float nor[3], n1[3];
-
- if(ma==NULL) ma= &defmaterial;
-
- vidx[0]= mf->v1;
- vidx[1]= mf->v2;
- vidx[2]= mf->v3;
- vidx[3]= mf->v4;
-
- if (nors) {
- VECCOPY(nor, &nors[i*3]);
- } else {
- if (mf->v4)
- normal_quad_v3( nor,mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, mvert[mf->v4].co);
- else
- normal_tri_v3( nor,mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co);
- }
-
- n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
- n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
- n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
- normalize_v3(n1);
-
- for (j=0; j<nverts; j++) {
- MVert *mv= &mvert[vidx[j]];
- char *col1= (char*)&col1base[j*4];
- char *col2= (char*)(col2base?&col2base[j*4]:NULL);
- float *vn = (mf->flag & ME_SMOOTH)?&vnors[3*vidx[j]]:n1;
-
- mul_v3_m4v3(vec, mat, mv->co);
-
- mul_v3_v3fl(vec, vn, 0.001f);
-
- fastshade_customdata(&dm->faceData, i, j, ma);
- fastshade(vec, vn, orco?&orco[vidx[j]*3]:mv->co, ma, col1, col2);
- }
- }
- MEM_freeN(vnors);
-
- dm->release(dm);
-
- end_fastshade_for_ob(ob);
-}
-
-void shadeMeshMCol(Scene *scene, Object *ob, Mesh *me)
-{
- Render *re= fastshade_get_render(scene);
- int a;
- char *cp;
- unsigned int *mcol= (unsigned int*)me->mcol;
-
- if(re) {
- mesh_create_shadedColors(re, ob, 1, &mcol, NULL);
- me->mcol= (MCol*)mcol;
-
- /* swap bytes */
- for(cp= (char *)me->mcol, a= 4*me->totface; a>0; a--, cp+=4) {
- SWAP(char, cp[0], cp[3]);
- SWAP(char, cp[1], cp[2]);
- }
- }
-}
-
-/* has base pointer, to check for layer */
-/* called from drawobject.c */
-void shadeDispList(Scene *scene, Base *base)
-{
- Object *ob= base->object;
- DispList *dl, *dlob;
- Material *ma = NULL;
- Render *re;
- float imat[3][3], mat[4][4], vec[3];
- float *fp, *nor, n1[3];
- unsigned int *col1;
- int a, need_orco;
-
- re= fastshade_get_render(scene);
- if(re==NULL)
- return;
-
- dl = find_displist(&ob->disp, DL_VERTCOL);
- if (dl) {
- BLI_remlink(&ob->disp, dl);
- free_disp_elem(dl);
- }
-
- if(ob->type==OB_MESH) {
- dl= MEM_callocN(sizeof(DispList), "displistshade");
- dl->type= DL_VERTCOL;
-
- mesh_create_shadedColors(re, ob, 0, &dl->col1, &dl->col2);
-
- /* add dl to ob->disp after mesh_create_shadedColors, because it
- might indirectly free ob->disp */
- BLI_addtail(&ob->disp, dl);
- }
- else {
-
- init_fastshade_for_ob(re, ob, &need_orco, mat, imat);
-
- if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
-
- /* now we need the normals */
- dl= ob->disp.first;
-
- while(dl) {
- dlob= MEM_callocN(sizeof(DispList), "displistshade");
- BLI_addtail(&ob->disp, dlob);
- dlob->type= DL_VERTCOL;
- dlob->parts= dl->parts;
- dlob->nr= dl->nr;
-
- if(dl->type==DL_INDEX3) {
- col1= dlob->col1= MEM_mallocN(sizeof(int)*dl->nr, "col1");
- }
- else {
- col1= dlob->col1= MEM_mallocN(sizeof(int)*dl->parts*dl->nr, "col1");
- }
-
-
- ma= give_current_material(ob, dl->col+1);
- if(ma==NULL) ma= &defmaterial;
-
- if(dl->type==DL_INDEX3) {
- if(dl->nors) {
- /* there's just one normal */
- n1[0]= imat[0][0]*dl->nors[0]+imat[0][1]*dl->nors[1]+imat[0][2]*dl->nors[2];
- n1[1]= imat[1][0]*dl->nors[0]+imat[1][1]*dl->nors[1]+imat[1][2]*dl->nors[2];
- n1[2]= imat[2][0]*dl->nors[0]+imat[2][1]*dl->nors[1]+imat[2][2]*dl->nors[2];
- normalize_v3(n1);
-
- fp= dl->verts;
-
- a= dl->nr;
- while(a--) {
- mul_v3_m4v3(vec, mat, fp);
-
- fastshade(vec, n1, fp, ma, (char *)col1, NULL);
-
- fp+= 3; col1++;
- }
- }
- }
- else if(dl->type==DL_SURF) {
- if(dl->nors) {
- a= dl->nr*dl->parts;
- fp= dl->verts;
- nor= dl->nors;
-
- while(a--) {
- mul_v3_m4v3(vec, mat, fp);
-
- n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
- n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
- n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
- normalize_v3(n1);
-
- fastshade(vec, n1, fp, ma, (char *)col1, NULL);
-
- fp+= 3; nor+= 3; col1++;
- }
- }
- }
- dl= dl->next;
- }
- }
- else if(ob->type==OB_MBALL) {
- /* there are normals already */
- dl= ob->disp.first;
-
- while(dl) {
-
- if(dl->type==DL_INDEX4) {
- if(dl->nors) {
- if(dl->col1) MEM_freeN(dl->col1);
- col1= dl->col1= MEM_mallocN(sizeof(int)*dl->nr, "col1");
-
- ma= give_current_material(ob, dl->col+1);
- if(ma==NULL) ma= &defmaterial;
-
- fp= dl->verts;
- nor= dl->nors;
-
- a= dl->nr;
- while(a--) {
- mul_v3_m4v3(vec, mat, fp);
-
- /* transpose ! */
- n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
- n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
- n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
- normalize_v3(n1);
-
- fastshade(vec, n1, fp, ma, (char *)col1, NULL);
-
- fp+= 3; col1++; nor+= 3;
- }
- }
- }
- dl= dl->next;
- }
- }
-
- end_fastshade_for_ob(ob);
- }
-}
-
-/* frees render and shade part of displists */
-/* note: dont do a shade again, until a redraw happens */
-void reshadeall_displist(Scene *scene)
-{
- Base *base;
- Object *ob;
-
- fastshade_free_render();
-
- for(base= scene->base.first; base; base= base->next) {
- ob= base->object;
-
- if(ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL))
- freedisplist(&ob->disp);
-
- if(base->lay & scene->lay) {
- /* Metaballs have standard displist at the Object */
- if(ob->type==OB_MBALL) shadeDispList(scene, base);
- }
- }
-}
-
/* ****************** make displists ********************* */
static void curve_to_displist(Curve *cu, ListBase *nubase, ListBase *dispbase, int forRender)
@@ -1865,6 +1369,11 @@ void makeDispListCurveTypes(Scene *scene, Object *ob, int forOrco)
Curve *cu= ob->data;
ListBase *dispbase;
+ /* The same check for duplis as in do_makeDispListCurveTypes.
+ Happens when curve used for constraint/bevel was converted to mesh.
+ check there is still needed for render displist and orco displists. */
+ if(!ELEM3(ob->type, OB_SURF, OB_CURVE, OB_FONT)) return;
+
freedisplist(&(ob->disp));
dispbase= &(ob->disp);
freedisplist(dispbase);
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index ee46bef6038..4b95c44f55f 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -241,6 +241,16 @@ static void precalculate_effector(EffectorCache *eff)
}
else if(eff->psys)
psys_update_particle_tree(eff->psys, eff->scene->r.cfra);
+
+ /* Store object velocity */
+ if(eff->ob) {
+ float old_vel[3];
+
+ where_is_object_time(eff->scene, eff->ob, cfra - 1.0f);
+ copy_v3_v3(old_vel, eff->ob->obmat[3]);
+ where_is_object_time(eff->scene, eff->ob, cfra);
+ sub_v3_v3v3(eff->velocity, eff->ob->obmat[3], old_vel);
+ }
}
static EffectorCache *new_effector_cache(Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
{
@@ -680,10 +690,6 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
Object *ob = eff->ob;
Object obcopy = *ob;
- /* XXX this is not thread-safe, but used from multiple threads by
- particle system */
- where_is_object_time(eff->scene, ob, cfra);
-
/* use z-axis as normal*/
normalize_v3_v3(efd->nor, ob->obmat[2]);
@@ -702,13 +708,8 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
VECCOPY(efd->loc, ob->obmat[3]);
}
- if(real_velocity) {
- VECCOPY(efd->vel, ob->obmat[3]);
-
- where_is_object_time(eff->scene, ob, cfra - 1.0f);
-
- sub_v3_v3v3(efd->vel, efd->vel, ob->obmat[3]);
- }
+ if(real_velocity)
+ copy_v3_v3(efd->vel, eff->velocity);
*eff->ob = obcopy;
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index d6a9d950015..3916d0ca701 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -42,6 +40,7 @@
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
+#include "DNA_constraint_types.h"
#include "DNA_object_types.h"
#include "BLI_blenlib.h"
@@ -52,6 +51,7 @@
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_armature.h"
+#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_global.h"
#include "BKE_object.h"
@@ -172,7 +172,7 @@ void copy_fcurves (ListBase *dst, ListBase *src)
/* ----------------- Finding F-Curves -------------------------- */
/* high level function to get an fcurve from C without having the rna */
-FCurve *id_data_find_fcurve(ID *id, void *data, StructRNA *type, const char *prop_name, int index)
+FCurve *id_data_find_fcurve(ID *id, void *data, StructRNA *type, const char *prop_name, int index, char *driven)
{
/* anim vars */
AnimData *adt= BKE_animdata_from_id(id);
@@ -182,6 +182,9 @@ FCurve *id_data_find_fcurve(ID *id, void *data, StructRNA *type, const char *pro
PointerRNA ptr;
PropertyRNA *prop;
char *path;
+
+ if(driven)
+ *driven = 0;
/* only use the current action ??? */
if (ELEM(NULL, adt, adt->action))
@@ -199,11 +202,12 @@ FCurve *id_data_find_fcurve(ID *id, void *data, StructRNA *type, const char *pro
fcu= list_find_fcurve(&adt->action->curves, path, index);
/* if not animated, check if driven */
-#if 0
if ((fcu == NULL) && (adt->drivers.first)) {
- fcu= list_find_fcurve(&adt->drivers, path, but->rnaindex);
+ fcu= list_find_fcurve(&adt->drivers, path, index);
+ if(fcu && driven)
+ *driven = 1;
+ fcu = NULL;
}
-#endif
MEM_freeN(path);
}
@@ -786,13 +790,10 @@ void calchandles_fcurve (FCurve *fcu)
if (bezt->vec[2][0] < bezt->vec[1][0]) bezt->vec[2][0]= bezt->vec[1][0];
/* calculate auto-handles */
- if (fcu->flag & FCURVE_AUTO_HANDLES)
- calchandleNurb(bezt, prev, next, 2); /* 2==special autohandle && keep extrema horizontal */
- else
- calchandleNurb(bezt, prev, next, 1); /* 1==special autohandle */
+ calchandleNurb(bezt, prev, next, 1); /* 1==special autohandle */
/* for automatic ease in and out */
- if ((bezt->h1==HD_AUTO) && (bezt->h2==HD_AUTO)) {
+ if (ELEM(bezt->h1,HD_AUTO,HD_AUTO_ANIM) && ELEM(bezt->h2,HD_AUTO,HD_AUTO_ANIM)) {
/* only do this on first or last beztriple */
if ((a == 0) || (a == fcu->totvert-1)) {
/* set both handles to have same horizontal value as keyframe */
@@ -840,9 +841,9 @@ void testhandles_fcurve (FCurve *fcu)
/* one or two handles selected only */
if (ELEM(flag, 0, 7)==0) {
/* auto handles become aligned */
- if (bezt->h1==HD_AUTO)
+ if (ELEM(bezt->h1, HD_AUTO, HD_AUTO_ANIM))
bezt->h1= HD_ALIGN;
- if (bezt->h2==HD_AUTO)
+ if (ELEM(bezt->h2, HD_AUTO, HD_AUTO_ANIM))
bezt->h2= HD_ALIGN;
/* vector handles become 'free' when only one half selected */
@@ -1002,7 +1003,7 @@ static float dtar_get_prop_val (ChannelDriver *driver, DriverTarget *dtar)
/* get property to read from, and get value as appropriate */
if (RNA_path_resolve_full(&id_ptr, dtar->rna_path, &ptr, &prop, &index)) {
- if(RNA_property_array_check(&ptr, prop)) {
+ if(RNA_property_array_check(prop)) {
/* array */
if (index < RNA_property_array_length(&ptr, prop)) {
switch (RNA_property_type(prop)) {
@@ -1151,25 +1152,50 @@ static float dvar_eval_locDiff (ChannelDriver *driver, DriverVar *dvar)
/* check if object or bone */
if (pchan) {
/* bone */
- if ((dtar->flag & DTAR_FLAG_LOCALSPACE) == 0) {
+ if (dtar->flag & DTAR_FLAG_LOCALSPACE) {
+ if (dtar->flag & DTAR_FLAG_LOCAL_CONSTS) {
+ float mat[4][4];
+
+ /* extract transform just like how the constraints do it! */
+ copy_m4_m4(mat, pchan->pose_mat);
+ constraint_mat_convertspace(ob, pchan, mat, CONSTRAINT_SPACE_POSE, CONSTRAINT_SPACE_LOCAL);
+
+ /* ... and from that, we get our transform */
+ VECCOPY(tmp_loc, mat[3]);
+ }
+ else {
+ /* transform space (use transform values directly) */
+ VECCOPY(tmp_loc, pchan->loc);
+ }
+ }
+ else {
/* convert to worldspace */
VECCOPY(tmp_loc, pchan->pose_head);
mul_m4_v3(ob->obmat, tmp_loc);
}
- else {
- /* local (use transform values directly) */
- VECCOPY(tmp_loc, pchan->loc);
- }
}
else {
/* object */
- if ((dtar->flag & DTAR_FLAG_LOCALSPACE) == 0) {
- /* worldspace */
- VECCOPY(tmp_loc, ob->obmat[3]);
+ if (dtar->flag & DTAR_FLAG_LOCALSPACE) {
+ if (dtar->flag & DTAR_FLAG_LOCAL_CONSTS) {
+ // XXX: this should practically be the same as transform space...
+ float mat[4][4];
+
+ /* extract transform just like how the constraints do it! */
+ copy_m4_m4(mat, ob->obmat);
+ constraint_mat_convertspace(ob, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL);
+
+ /* ... and from that, we get our transform */
+ VECCOPY(tmp_loc, mat[3]);
+ }
+ else {
+ /* transform space (use transform values directly) */
+ VECCOPY(tmp_loc, ob->loc);
+ }
}
else {
- /* local (use transform values directly) */
- VECCOPY(tmp_loc, ob->loc);
+ /* worldspace */
+ VECCOPY(tmp_loc, ob->obmat[3]);
}
}
@@ -1197,7 +1223,7 @@ static float dvar_eval_transChan (ChannelDriver *driver, DriverVar *dvar)
Object *ob= (Object *)dtar_id_ensure_proxy_from(dtar->id);
bPoseChannel *pchan;
float mat[4][4];
- float eul[3] = {0.0f,0.0f,0.0f};
+ float oldEul[3] = {0.0f,0.0f,0.0f};
short useEulers=0, rotOrder=ROT_MODE_EUL;
/* check if this target has valid data */
@@ -1210,36 +1236,62 @@ static float dvar_eval_transChan (ChannelDriver *driver, DriverVar *dvar)
/* try to get posechannel */
pchan= get_pose_channel(ob->pose, dtar->pchan_name);
- /* check if object or bone, and get transform matrix accordingly */
+ /* check if object or bone, and get transform matrix accordingly
+ * - "useEulers" code is used to prevent the problems associated with non-uniqueness
+ * of euler decomposition from matrices [#20870]
+ * - localspace is for [#21384], where parent results are not wanted
+ * but local-consts is for all the common "corrective-shapes-for-limbs" situations
+ */
if (pchan) {
/* bone */
if (pchan->rotmode > 0) {
- VECCOPY(eul, pchan->eul);
+ VECCOPY(oldEul, pchan->eul);
rotOrder= pchan->rotmode;
useEulers = 1;
}
if (dtar->flag & DTAR_FLAG_LOCALSPACE) {
- /* specially calculate local matrix, since chan_mat is not valid
- * since it stores delta transform of pose_mat so that deforms work
- */
- pchan_to_mat4(pchan, mat);
+ if (dtar->flag & DTAR_FLAG_LOCAL_CONSTS) {
+ /* just like how the constraints do it! */
+ copy_m4_m4(mat, pchan->pose_mat);
+ constraint_mat_convertspace(ob, pchan, mat, CONSTRAINT_SPACE_POSE, CONSTRAINT_SPACE_LOCAL);
+ }
+ else {
+ /* specially calculate local matrix, since chan_mat is not valid
+ * since it stores delta transform of pose_mat so that deforms work
+ * so it cannot be used here for "transform" space
+ */
+ pchan_to_mat4(pchan, mat);
+ }
}
- else
+ else {
+ /* worldspace matrix */
mul_m4_m4m4(mat, pchan->pose_mat, ob->obmat);
+ }
}
else {
/* object */
if (ob->rotmode > 0) {
- VECCOPY(eul, ob->rot);
+ VECCOPY(oldEul, ob->rot);
rotOrder= ob->rotmode;
useEulers = 1;
}
- if (dtar->flag & DTAR_FLAG_LOCALSPACE)
- object_to_mat4(ob, mat);
- else
+ if (dtar->flag & DTAR_FLAG_LOCALSPACE) {
+ if (dtar->flag & DTAR_FLAG_LOCAL_CONSTS) {
+ /* just like how the constraints do it! */
+ copy_m4_m4(mat, ob->obmat);
+ constraint_mat_convertspace(ob, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL);
+ }
+ else {
+ /* transforms to matrix */
+ object_to_mat4(ob, mat);
+ }
+ }
+ else {
+ /* worldspace matrix - just the good-old one */
copy_m4_m4(mat, ob->obmat);
+ }
}
/* check which transform */
@@ -1255,9 +1307,21 @@ static float dvar_eval_transChan (ChannelDriver *driver, DriverVar *dvar)
return scale[dtar->transChan - DTAR_TRANSCHAN_SCALEX];
}
else if (dtar->transChan >= DTAR_TRANSCHAN_ROTX) {
- /* extract euler rotation (if needed), and choose the right axis */
- if ((dtar->flag & DTAR_FLAG_LOCALSPACE)==0 || (useEulers == 0))
- mat4_to_eulO(eul, rotOrder, mat);
+ /* extract rotation as eulers (if needed)
+ * - definitely if rotation order isn't eulers already
+ * - if eulers, then we have 2 options:
+ * a) decompose transform matrix as required, then try to make eulers from
+ * there compatible with original values
+ * b) [NOT USED] directly use the original values (no decomposition)
+ * - only an option for "transform space", if quality is really bad with a)
+ */
+ float eul[3];
+
+ mat4_to_eulO(eul, rotOrder, mat);
+
+ if (useEulers) {
+ compatible_eul(eul, oldEul);
+ }
return eul[dtar->transChan - DTAR_TRANSCHAN_ROTX];
}
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index 844f25e6d21..95c0aa60991 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -606,7 +604,7 @@ static float fcm_cycles_time (FCurve *fcu, FModifier *fcm, float UNUSED(cvalue),
/* calculate the 'number' of the cycle */
cycle= ((float)side * (evaltime - ofs) / cycdx);
-
+
/* calculate the time inside the cycle */
cyct= fmod(evaltime - ofs, cycdx);
@@ -631,11 +629,11 @@ static float fcm_cycles_time (FCurve *fcu, FModifier *fcm, float UNUSED(cvalue),
cycyofs = (float)ceil((evaltime - ofs) / cycdx);
cycyofs *= cycdy;
}
-
+
/* special case for cycle start/end */
if(cyct == 0.0f) {
evaltime = (side == 1 ? lastkey[0] : prevkey[0]);
-
+
if((mode == FCM_EXTRAPOLATE_MIRROR) && ((int)cycle % 2))
evaltime = (side == 1 ? prevkey[0] : lastkey[0]);
}
@@ -1013,6 +1011,7 @@ FModifier *add_fmodifier (ListBase *modifiers, int type)
fcm= MEM_callocN(sizeof(FModifier), "F-Curve Modifier");
fcm->type = type;
fcm->flag = FMODIFIER_FLAG_EXPANDED;
+ fcm->influence = 1.0f;
BLI_addtail(modifiers, fcm);
/* tag modifier as "active" if no other modifiers exist in the stack yet */
@@ -1200,6 +1199,47 @@ short list_has_suitable_fmodifier (ListBase *modifiers, int mtype, short acttype
/* Evaluation API --------------------------- */
+/* helper function - calculate influence of FModifier */
+static float eval_fmodifier_influence (FModifier *fcm, float evaltime)
+{
+ float influence;
+
+ /* sanity check */
+ if (fcm == NULL)
+ return 0.0f;
+
+ /* should we use influence stored in modifier or not
+ * NOTE: this is really just a hack so that we don't need to version patch old files ;)
+ */
+ if (fcm->flag & FMODIFIER_FLAG_USEINFLUENCE)
+ influence = fcm->influence;
+ else
+ influence = 1.0f;
+
+ /* restricted range or full range? */
+ if (fcm->flag & FMODIFIER_FLAG_RANGERESTRICT) {
+ if ((evaltime <= fcm->sfra) || (evaltime >= fcm->efra)) {
+ /* out of range */
+ return 0.0f;
+ }
+ else if ((evaltime > fcm->sfra) && (evaltime < fcm->sfra + fcm->blendin)) {
+ /* blend in range */
+ float a = fcm->sfra;
+ float b = fcm->sfra + fcm->blendin;
+ return influence * (evaltime - a) / (b - a);
+ }
+ else if ((evaltime < fcm->efra) && (evaltime > fcm->efra - fcm->blendout)) {
+ /* blend out range */
+ float a = fcm->efra;
+ float b = fcm->efra - fcm->blendout;
+ return influence * (evaltime - a) / (b - a);
+ }
+ }
+
+ /* just return the influence of the modifier */
+ return influence;
+}
+
/* evaluate time modifications imposed by some F-Curve Modifiers
* - this step acts as an optimisation to prevent the F-Curve stack being evaluated
* several times by modifiers requesting the time be modified, as the final result
@@ -1230,11 +1270,24 @@ float evaluate_time_fmodifiers (ListBase *modifiers, FCurve *fcu, float cvalue,
for (fcm= modifiers->last; fcm; fcm= fcm->prev) {
FModifierTypeInfo *fmi= fmodifier_get_typeinfo(fcm);
- /* only evaluate if there's a callback for this */
- // TODO: implement the 'influence' control feature...
- if (fmi && fmi->evaluate_modifier_time) {
- if ((fcm->flag & (FMODIFIER_FLAG_DISABLED|FMODIFIER_FLAG_MUTED)) == 0)
- evaltime= fmi->evaluate_modifier_time(fcu, fcm, cvalue, evaltime);
+ if (fmi == NULL)
+ continue;
+
+ /* if modifier cannot be applied on this frame (whatever scale it is on, it won't affect the results)
+ * hence we shouldn't bother seeing what it would do given the chance
+ */
+ if ((fcm->flag & FMODIFIER_FLAG_RANGERESTRICT)==0 ||
+ ((fcm->sfra <= evaltime) && (fcm->efra >= evaltime)) )
+ {
+ /* only evaluate if there's a callback for this */
+ if (fmi->evaluate_modifier_time) {
+ if ((fcm->flag & (FMODIFIER_FLAG_DISABLED|FMODIFIER_FLAG_MUTED)) == 0) {
+ float influence = eval_fmodifier_influence(fcm, evaltime);
+ float nval = fmi->evaluate_modifier_time(fcu, fcm, cvalue, evaltime);
+
+ evaltime = interpf(nval, evaltime, influence);
+ }
+ }
}
}
@@ -1257,11 +1310,22 @@ void evaluate_value_fmodifiers (ListBase *modifiers, FCurve *fcu, float *cvalue,
for (fcm= modifiers->first; fcm; fcm= fcm->next) {
FModifierTypeInfo *fmi= fmodifier_get_typeinfo(fcm);
- /* only evaluate if there's a callback for this */
- // TODO: implement the 'influence' control feature...
- if (fmi && fmi->evaluate_modifier) {
- if ((fcm->flag & (FMODIFIER_FLAG_DISABLED|FMODIFIER_FLAG_MUTED)) == 0)
- fmi->evaluate_modifier(fcu, fcm, cvalue, evaltime);
+ if (fmi == NULL)
+ continue;
+
+ /* only evaluate if there's a callback for this, and if F-Modifier can be evaluated on this frame */
+ if ((fcm->flag & FMODIFIER_FLAG_RANGERESTRICT)==0 ||
+ ((fcm->sfra <= evaltime) && (fcm->efra >= evaltime)) )
+ {
+ if (fmi->evaluate_modifier) {
+ if ((fcm->flag & (FMODIFIER_FLAG_DISABLED|FMODIFIER_FLAG_MUTED)) == 0) {
+ float influence = eval_fmodifier_influence(fcm, evaltime);
+ float nval = *cvalue;
+
+ fmi->evaluate_modifier(fcu, fcm, &nval, evaltime);
+ *cvalue = interpf(nval, *cvalue, influence);
+ }
+ }
}
}
}
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index db0c9d2735f..c2e94cc97db 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/blender/blenkernel/intern/idcode.c b/source/blender/blenkernel/intern/idcode.c
index 8c8a693e6e7..e84a2a04ded 100644
--- a/source/blender/blenkernel/intern/idcode.c
+++ b/source/blender/blenkernel/intern/idcode.c
@@ -73,7 +73,8 @@ static IDType idtypes[]= {
{ ID_SCE, "Scene", "scenes", IDTYPE_FLAGS_ISLINKABLE},
{ ID_SCR, "Screen", "screens", 0},
{ ID_SEQ, "Sequence", "sequences", 0}, /* not actually ID data */
- { ID_SO, "Sound", "sounds", IDTYPE_FLAGS_ISLINKABLE},
+ { ID_SPK, "Speaker", "speakers", IDTYPE_FLAGS_ISLINKABLE},
+ { ID_SO, "Sound", "sounds", IDTYPE_FLAGS_ISLINKABLE},
{ ID_TE, "Texture", "textures", IDTYPE_FLAGS_ISLINKABLE},
{ ID_TXT, "Text", "texts", IDTYPE_FLAGS_ISLINKABLE},
{ ID_VF, "VFont", "fonts", IDTYPE_FLAGS_ISLINKABLE},
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index c48497c45a1..4ce5de78895 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -432,6 +432,7 @@ Image *BKE_add_image_size(unsigned int width, unsigned int height, const char *n
ima->gen_x= width;
ima->gen_y= height;
ima->gen_type= uvtestgrid;
+ ima->gen_flag |= (floatbuf ? IMA_GEN_FLOAT : 0);
ibuf= add_ibuf_size(width, height, name, depth, floatbuf, uvtestgrid, color);
image_assign_ibuf(ima, ibuf, IMA_NO_INDEX, 0);
@@ -1370,15 +1371,15 @@ void BKE_makepicstring(char *string, const char *base, int frame, int imtype, co
}
/* used by sequencer too */
-struct anim *openanim(char *name, int flags)
+struct anim *openanim(char *name, int flags, int streamindex)
{
struct anim *anim;
struct ImBuf *ibuf;
- anim = IMB_open_anim(name, flags);
+ anim = IMB_open_anim(name, flags, streamindex);
if (anim == NULL) return NULL;
- ibuf = IMB_anim_absolute(anim, 0);
+ ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
if (ibuf == NULL) {
if(BLI_exists(name))
printf("not an anim: %s\n", name);
@@ -1772,20 +1773,26 @@ static ImBuf *image_load_movie_file(Image *ima, ImageUser *iuser, int frame)
else
BLI_path_abs(str, G.main->name);
- ima->anim = openanim(str, IB_rect);
+ /* FIXME: make several stream accessible in image editor, too*/
+ ima->anim = openanim(str, IB_rect, 0);
/* let's initialize this user */
if(ima->anim && iuser && iuser->frames==0)
- iuser->frames= IMB_anim_get_duration(ima->anim);
+ iuser->frames= IMB_anim_get_duration(ima->anim,
+ IMB_TC_RECORD_RUN);
}
if(ima->anim) {
- int dur = IMB_anim_get_duration(ima->anim);
+ int dur = IMB_anim_get_duration(ima->anim,
+ IMB_TC_RECORD_RUN);
int fra= frame-1;
if(fra<0) fra = 0;
if(fra>(dur-1)) fra= dur-1;
- ibuf = IMB_anim_absolute(ima->anim, fra);
+ ibuf = IMB_makeSingleUser(
+ IMB_anim_absolute(ima->anim, fra,
+ IMB_TC_RECORD_RUN,
+ IMB_PROXY_NONE));
if(ibuf) {
image_initialize_after_load(ima, ibuf);
@@ -2172,7 +2179,7 @@ ImBuf *BKE_image_acquire_ibuf(Image *ima, ImageUser *iuser, void **lock_r)
/* UV testgrid or black or solid etc */
if(ima->gen_x==0) ima->gen_x= 1024;
if(ima->gen_y==0) ima->gen_y= 1024;
- ibuf= add_ibuf_size(ima->gen_x, ima->gen_y, ima->name, 24, 0, ima->gen_type, color);
+ ibuf= add_ibuf_size(ima->gen_x, ima->gen_y, ima->name, 24, (ima->gen_flag & IMA_GEN_FLOAT) != 0, ima->gen_type, color);
image_assign_ibuf(ima, ibuf, IMA_NO_INDEX, 0);
ima->ok= IMA_OK_LOADED;
}
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index 4f921f005f4..0d3f3cc5ae4 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -1,7 +1,4 @@
-/* ipo.c
- *
- * $Id$
- *
+/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -518,7 +515,7 @@ static const char *material_adrcodes_to_paths (int adrcode, int *array_index)
return "alpha";
case MA_REF:
- return "diffuse_reflection";
+ return "diffuse_intensity";
case MA_EMIT:
return "emit";
@@ -527,7 +524,7 @@ static const char *material_adrcodes_to_paths (int adrcode, int *array_index)
return "ambient";
case MA_SPEC:
- return "specular_reflection";
+ return "specular_intensity";
case MA_HARD:
return "specular_hardness";
@@ -551,13 +548,13 @@ static const char *material_adrcodes_to_paths (int adrcode, int *array_index)
return "raytrace_mirror.fresnel";
case MA_FRESMIRI:
- return "raytrace_mirror.fresnel_fac";
+ return "raytrace_mirror.fresnel_factor";
case MA_FRESTRA:
return "raytrace_transparency.fresnel";
case MA_FRESTRAI:
- return "raytrace_transparency.fresnel_fac";
+ return "raytrace_transparency.fresnel_factor";
case MA_ADD:
return "halo.add";
@@ -1157,7 +1154,6 @@ static void icu_to_fcurves (ID *id, ListBase *groups, ListBase *list, IpoCurve *
if (icu->flag & IPO_ACTIVE) fcu->flag |= FCURVE_ACTIVE;
if (icu->flag & IPO_MUTE) fcu->flag |= FCURVE_MUTED;
if (icu->flag & IPO_PROTECT) fcu->flag |= FCURVE_PROTECTED;
- if (icu->flag & IPO_AUTO_HORIZ) fcu->flag |= FCURVE_AUTO_HANDLES;
/* set extrapolation */
switch (icu->extrap) {
@@ -1242,6 +1238,12 @@ static void icu_to_fcurves (ID *id, ListBase *groups, ListBase *list, IpoCurve *
/* 'hide' flag is now used for keytype - only 'keyframes' existed before */
dst->hide= BEZT_KEYTYPE_KEYFRAME;
+ /* auto-handles - per curve to per handle */
+ if (icu->flag & IPO_AUTO_HORIZ) {
+ if (dst->h1 == HD_AUTO) dst->h1 = HD_AUTO_ANIM;
+ if (dst->h2 == HD_AUTO) dst->h2 = HD_AUTO_ANIM;
+ }
+
/* correct values, by checking if the flag of interest is set */
if ( ((int)(dst->vec[1][1])) & (abp->bit) )
dst->vec[0][1]= dst->vec[1][1]= dst->vec[2][1] = 1.0f;
@@ -1292,6 +1294,12 @@ static void icu_to_fcurves (ID *id, ListBase *groups, ListBase *list, IpoCurve *
/* 'hide' flag is now used for keytype - only 'keyframes' existed before */
dst->hide= BEZT_KEYTYPE_KEYFRAME;
+
+ /* auto-handles - per curve to per handle */
+ if (icu->flag & IPO_AUTO_HORIZ) {
+ if (dst->h1 == HD_AUTO) dst->h1 = HD_AUTO_ANIM;
+ if (dst->h2 == HD_AUTO) dst->h2 = HD_AUTO_ANIM;
+ }
/* correct values for euler rotation curves
* - they were degrees/10
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 4b532362cd8..2aef5b39c71 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -63,6 +63,7 @@
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_object.h"
+#include "BKE_deform.h"
#include "RNA_access.h"
@@ -473,20 +474,20 @@ static int setkeys(float fac, ListBase *lb, KeyBlock *k[], float *t, int cycl)
}
-static void flerp(int aantal, float *in, float *f0, float *f1, float *f2, float *f3, float *t)
+static void flerp(int tot, float *in, float *f0, float *f1, float *f2, float *f3, float *t)
{
int a;
- for(a=0; a<aantal; a++) {
+ for(a=0; a<tot; a++) {
in[a]= t[0]*f0[a]+t[1]*f1[a]+t[2]*f2[a]+t[3]*f3[a];
}
}
-static void rel_flerp(int aantal, float *in, float *ref, float *out, float fac)
+static void rel_flerp(int tot, float *in, float *ref, float *out, float fac)
{
int a;
- for(a=0; a<aantal; a++) {
+ for(a=0; a<tot; a++) {
in[a]-= fac*(ref[a]-out[a]);
}
}
@@ -1005,7 +1006,7 @@ static float *get_weights_array(Object *ob, char *vgroup)
MDeformVert *dvert= NULL;
EditMesh *em= NULL;
EditVert *eve;
- int totvert= 0, index= 0;
+ int totvert= 0, defgrp_index= 0;
/* no vgroup string set? */
if(vgroup[0]==0) return NULL;
@@ -1028,10 +1029,10 @@ static float *get_weights_array(Object *ob, char *vgroup)
if(dvert==NULL) return NULL;
/* find the group (weak loop-in-loop) */
- index= defgroup_name_index(ob, vgroup);
- if(index >= 0) {
+ defgrp_index= defgroup_name_index(ob, vgroup);
+ if(defgrp_index >= 0) {
float *weights;
- int i, j;
+ int i;
weights= MEM_callocN(totvert*sizeof(float), "weights");
@@ -1040,23 +1041,13 @@ static float *get_weights_array(Object *ob, char *vgroup)
dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
if(dvert) {
- for(j=0; j<dvert->totweight; j++) {
- if(dvert->dw[j].def_nr == index) {
- weights[i]= dvert->dw[j].weight;
- break;
- }
- }
+ weights[i]= defvert_find_weight(dvert, defgrp_index);
}
}
}
else {
for(i=0; i < totvert; i++, dvert++) {
- for(j=0; j<dvert->totweight; j++) {
- if(dvert->dw[j].def_nr == index) {
- weights[i]= dvert->dw[j].weight;
- break;
- }
- }
+ weights[i]= defvert_find_weight(dvert, defgrp_index);
}
}
@@ -1409,7 +1400,7 @@ float *do_ob_key(Scene *scene, Object *ob)
/* do shapekey local drivers */
float ctime= (float)scene->r.cfra; // XXX this needs to be checked
- BKE_animsys_evaluate_animdata(&key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
if(ob->type==OB_MESH) do_mesh_key(scene, ob, key, out, tot);
else if(ob->type==OB_LATTICE) do_latt_key(scene, ob, key, out, tot);
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 0b07f40cad6..677a2922666 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -65,6 +65,7 @@
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
+#include "DNA_speaker_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
#include "DNA_vfont_types.h"
@@ -108,6 +109,9 @@
#include "BKE_particle.h"
#include "BKE_gpencil.h"
#include "BKE_fcurve.h"
+#include "BKE_speaker.h"
+
+#include "RNA_access.h"
#ifdef WITH_PYTHON
#include "BPY_extern.h"
@@ -205,6 +209,9 @@ int id_make_local(ID *id, int test)
case ID_CA:
if(!test) make_local_camera((Camera*)id);
return 1;
+ case ID_SPK:
+ if(!test) make_local_speaker((Speaker*)id);
+ return 1;
case ID_IP:
return 0; /* deprecated */
case ID_KE:
@@ -287,6 +294,9 @@ int id_copy(ID *id, ID **newid, int test)
case ID_LA:
if(!test) *newid= (ID*)copy_lamp((Lamp*)id);
return 1;
+ case ID_SPK:
+ if(!test) *newid= (ID*)copy_speaker((Speaker*)id);
+ return 1;
case ID_CA:
if(!test) *newid= (ID*)copy_camera((Camera*)id);
return 1;
@@ -368,6 +378,34 @@ int id_unlink(ID *id, int test)
return 0;
}
+int id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop)
+{
+ ID *newid = NULL;
+ PointerRNA idptr;
+
+ if (id) {
+ /* if property isn't editable, we're going to have an extra block hanging around until we save */
+ if (RNA_property_editable(ptr, prop)) {
+ if (id_copy(id, &newid, 0) && newid) {
+ /* copy animation actions too */
+ BKE_copy_animdata_id_action(id);
+ /* us is 1 by convention, but RNA_property_pointer_set
+ will also incremement it, so set it to zero */
+ newid->us= 0;
+
+ /* assign copy */
+ RNA_id_pointer_create(newid, &idptr);
+ RNA_property_pointer_set(ptr, prop, idptr);
+ RNA_property_update(C, ptr, prop);
+
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
ListBase *which_libbase(Main *mainlib, short type)
{
switch( type ) {
@@ -409,6 +447,8 @@ ListBase *which_libbase(Main *mainlib, short type)
return &(mainlib->text);
case ID_SCRIPT:
return &(mainlib->script);
+ case ID_SPK:
+ return &(mainlib->speaker);
case ID_SO:
return &(mainlib->sound);
case ID_GR:
@@ -493,13 +533,14 @@ int set_listbasepointers(Main *main, ListBase **lb)
lb[a++]= &(main->latt);
lb[a++]= &(main->lamp);
lb[a++]= &(main->camera);
-
+
lb[a++]= &(main->text);
lb[a++]= &(main->sound);
lb[a++]= &(main->group);
lb[a++]= &(main->brush);
lb[a++]= &(main->script);
lb[a++]= &(main->particle);
+ lb[a++]= &(main->speaker);
lb[a++]= &(main->world);
lb[a++]= &(main->screen);
@@ -585,6 +626,9 @@ static ID *alloc_libblock_notest(short type)
case ID_SCRIPT:
//XXX id= MEM_callocN(sizeof(Script), "script");
break;
+ case ID_SPK:
+ id= MEM_callocN(sizeof(Speaker), "speaker");
+ break;
case ID_SO:
id= MEM_callocN(sizeof(bSound), "sound");
break;
@@ -671,7 +715,7 @@ void *copy_libblock(void *rt)
assert(idn != NULL);
idn_len= MEM_allocN_len(idn);
- if(idn_len - sizeof(ID) > 0) {
+ if((int)idn_len - (int)sizeof(ID) > 0) { /* signed to allow neg result */
cp= (char *)id;
cpn= (char *)idn;
memcpy(cpn+sizeof(ID), cp+sizeof(ID), idn_len - sizeof(ID));
@@ -788,6 +832,9 @@ void free_libblock(ListBase *lb, void *idv)
case ID_SCRIPT:
//XXX free_script((Script *)id);
break;
+ case ID_SPK:
+ free_speaker((Speaker *)id);
+ break;
case ID_SO:
sound_free((bSound*)id);
break;
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 334f018efc9..aab8e1abbea 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -61,7 +61,7 @@
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
-
+#include "BKE_curve.h"
#include "GPU_material.h"
@@ -515,6 +515,21 @@ short *give_totcolp_id(ID *id)
return NULL;
}
+static void data_delete_material_index_id(ID *id, int index)
+{
+ switch(GS(id->name)) {
+ case ID_ME:
+ mesh_delete_material_index((Mesh *)id, index);
+ break;
+ case ID_CU:
+ curve_delete_material_index((Curve *)id, index);
+ break;
+ case ID_MB:
+ /* meta-elems dont have materials atm */
+ break;
+ }
+}
+
void material_append_id(ID *id, Material *ma)
{
Material ***matar;
@@ -532,7 +547,7 @@ void material_append_id(ID *id, Material *ma)
}
}
-Material *material_pop_id(ID *id, int index)
+Material *material_pop_id(ID *id, int index, int remove_material_slot)
{
Material *ret= NULL;
Material ***matar;
@@ -540,27 +555,36 @@ Material *material_pop_id(ID *id, int index)
short *totcol= give_totcolp_id(id);
if(index >= 0 && index < (*totcol)) {
ret= (*matar)[index];
- id_us_min((ID *)ret);
- if(*totcol <= 1) {
- *totcol= 0;
- MEM_freeN(*matar);
- *matar= NULL;
- }
- else {
- Material **mat;
-
- if(index + 1 != (*totcol))
- memmove((*matar), (*matar) + 1, (*totcol) - (index + 1));
+ id_us_min((ID *)ret);
- (*totcol)--;
-
- mat= MEM_callocN(sizeof(void *) * (*totcol), "newmatar");
- memcpy(mat, *matar, sizeof(void *) * (*totcol));
- MEM_freeN(*matar);
+ if (remove_material_slot) {
+ if(*totcol <= 1) {
+ *totcol= 0;
+ MEM_freeN(*matar);
+ *matar= NULL;
+ }
+ else {
+ Material **mat;
+ if(index + 1 != (*totcol))
+ memmove((*matar)+index, (*matar)+(index+1), sizeof(void *) * ((*totcol) - (index + 1)));
+
+ (*totcol)--;
+
+ mat= MEM_callocN(sizeof(void *) * (*totcol), "newmatar");
+ memcpy(mat, *matar, sizeof(void *) * (*totcol));
+ MEM_freeN(*matar);
+
+ *matar= mat;
+ test_object_materials(id);
+ }
- *matar= mat;
- test_object_materials(id);
+ /* decrease mat_nr index */
+ data_delete_material_index_id(id, index);
}
+
+ /* don't remove material slot, only clear it*/
+ else
+ (*matar)[index]= NULL;
}
}
@@ -867,6 +891,10 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
if(ma->strand_surfnor > 0.0f)
ma->mode_l |= MA_STR_SURFDIFF;
+
+ /* parses the geom+tex nodes */
+ if(ma->nodetree && ma->use_nodes)
+ ntreeShaderGetTexcoMode(ma->nodetree, r_mode, &ma->texco, &ma->mode_l);
}
static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode, float *amb)
@@ -887,8 +915,6 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
init_render_nodetree((bNodeTree *)node->id, basemat, r_mode, amb);
}
}
- /* parses the geom+tex nodes */
- ntreeShaderGetTexcoMode(ntree, r_mode, &basemat->texco, &basemat->mode_l);
}
void init_render_material(Material *mat, int r_mode, float *amb)
@@ -899,7 +925,8 @@ void init_render_material(Material *mat, int r_mode, float *amb)
if(mat->nodetree && mat->use_nodes) {
init_render_nodetree(mat->nodetree, mat, r_mode, amb);
- ntreeBeginExecTree(mat->nodetree); /* has internal flag to detect it only does it once */
+ if (!mat->nodetree->execdata)
+ mat->nodetree->execdata = ntreeShaderBeginExecTree(mat->nodetree, 1);
}
}
@@ -931,8 +958,10 @@ void init_render_materials(Main *bmain, int r_mode, float *amb)
/* only needed for nodes now */
void end_render_material(Material *mat)
{
- if(mat && mat->nodetree && mat->use_nodes)
- ntreeEndExecTree(mat->nodetree); /* has internal flag to detect it only does it once */
+ if(mat && mat->nodetree && mat->use_nodes) {
+ if (mat->nodetree->execdata)
+ ntreeShaderEndExecTree(mat->nodetree->execdata, 1);
+ }
}
void end_render_materials(Main *bmain)
@@ -1023,8 +1052,6 @@ int object_remove_material_slot(Object *ob)
{
Material *mao, ***matarar;
Object *obt;
- Curve *cu;
- Nurb *nu;
short *totcolp;
int a, actcol;
@@ -1084,23 +1111,8 @@ int object_remove_material_slot(Object *ob)
}
/* check indices from mesh */
-
- if(ob->type==OB_MESH) {
- Mesh *me= get_mesh(ob);
- mesh_delete_material_index(me, actcol-1);
- freedisplist(&ob->disp);
- }
- else if ELEM(ob->type, OB_CURVE, OB_SURF) {
- cu= ob->data;
- nu= cu->nurb.first;
-
- while(nu) {
- if(nu->mat_nr && nu->mat_nr>=actcol-1) {
- nu->mat_nr--;
- if (ob->type == OB_CURVE) nu->charidx--;
- }
- nu= nu->next;
- }
+ if (ELEM4(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT)) {
+ data_delete_material_index_id((ID *)ob->data, actcol-1);
freedisplist(&ob->disp);
}
@@ -1356,7 +1368,7 @@ void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col)
}
/* copy/paste buffer, if we had a propper py api that would be better */
-Material matcopybuf;
+static Material matcopybuf;
static short matcopied= 0;
void clear_matcopybuf(void)
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 45a60b842a7..32819226361 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -1254,10 +1254,10 @@ void mesh_to_curve(Scene *scene, Object *ob)
void mesh_delete_material_index(Mesh *me, int index)
{
+ MFace *mf;
int i;
- for (i=0; i<me->totface; i++) {
- MFace *mf = &((MFace*) me->mface)[i];
+ for (i=0, mf=me->mface; i<me->totface; i++, mf++) {
if (mf->mat_nr && mf->mat_nr>=index)
mf->mat_nr--;
}
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index 34618a19ae9..70398594872 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -80,7 +80,7 @@ static void edge_store_from_mface_quad(EdgeUUID es[4], MFace *mf)
edge_store_assign(es[3].verts, mf->v4, mf->v1);
}
-static void edge_store_from_mface_tri(EdgeUUID es[3], MFace *mf)
+static void edge_store_from_mface_tri(EdgeUUID es[4], MFace *mf)
{
edge_store_assign(es[0].verts, mf->v1, mf->v2);
edge_store_assign(es[1].verts, mf->v2, mf->v3);
@@ -143,30 +143,30 @@ int BKE_mesh_validate_arrays(Mesh *me, MVert *UNUSED(mverts), unsigned int totve
BLI_assert(!(do_fixes && me == NULL));
- PRINT("ED_mesh_validate: verts(%d), edges(%d), faces(%d)\n", totvert, totedge, totface);
+ PRINT("ED_mesh_validate: verts(%u), edges(%u), faces(%u)\n", totvert, totedge, totface);
if(totedge == 0 && totface != 0) {
- PRINT(" locical error, %d faces and 0 edges\n", totface);
+ PRINT(" locical error, %u faces and 0 edges\n", totface);
do_edge_recalc= TRUE;
}
for(i=0, med= medges; i<totedge; i++, med++) {
int remove= FALSE;
if(med->v1 == med->v2) {
- PRINT(" edge %d: has matching verts, both %d\n", i, med->v1);
+ PRINT(" edge %u: has matching verts, both %u\n", i, med->v1);
remove= do_fixes;
}
if(med->v1 >= totvert) {
- PRINT(" edge %d: v1 index out of range, %d\n", i, med->v1);
+ PRINT(" edge %u: v1 index out of range, %u\n", i, med->v1);
remove= do_fixes;
}
if(med->v2 >= totvert) {
- PRINT(" edge %d: v2 index out of range, %d\n", i, med->v2);
+ PRINT(" edge %u: v2 index out of range, %u\n", i, med->v2);
remove= do_fixes;
}
if(BLI_edgehash_haskey(edge_hash, med->v1, med->v2)) {
- PRINT(" edge %d: is a duplicate of, %d\n", i, GET_INT_FROM_POINTER(BLI_edgehash_lookup(edge_hash, med->v1, med->v2)));
+ PRINT(" edge %u: is a duplicate of, %d\n", i, GET_INT_FROM_POINTER(BLI_edgehash_lookup(edge_hash, med->v1, med->v2)));
remove= do_fixes;
}
@@ -187,41 +187,41 @@ int BKE_mesh_validate_arrays(Mesh *me, MVert *UNUSED(mverts), unsigned int totve
do {
fv[fidx]= *(&(mf->v1) + fidx);
if(fv[fidx] >= totvert) {
- PRINT(" face %d: 'v%d' index out of range, %d\n", i, fidx + 1, fv[fidx]);
+ PRINT(" face %u: 'v%d' index out of range, %u\n", i, fidx + 1, fv[fidx]);
remove= do_fixes;
}
} while (fidx--);
if(remove == FALSE) {
if(mf->v4) {
- if(mf->v1 == mf->v2) { PRINT(" face %d: verts invalid, v1/v2 both %d\n", i, mf->v1); remove= do_fixes; }
- if(mf->v1 == mf->v3) { PRINT(" face %d: verts invalid, v1/v3 both %d\n", i, mf->v1); remove= do_fixes; }
- if(mf->v1 == mf->v4) { PRINT(" face %d: verts invalid, v1/v4 both %d\n", i, mf->v1); remove= do_fixes; }
+ if(mf->v1 == mf->v2) { PRINT(" face %u: verts invalid, v1/v2 both %u\n", i, mf->v1); remove= do_fixes; }
+ if(mf->v1 == mf->v3) { PRINT(" face %u: verts invalid, v1/v3 both %u\n", i, mf->v1); remove= do_fixes; }
+ if(mf->v1 == mf->v4) { PRINT(" face %u: verts invalid, v1/v4 both %u\n", i, mf->v1); remove= do_fixes; }
- if(mf->v2 == mf->v3) { PRINT(" face %d: verts invalid, v2/v3 both %d\n", i, mf->v2); remove= do_fixes; }
- if(mf->v2 == mf->v4) { PRINT(" face %d: verts invalid, v2/v4 both %d\n", i, mf->v2); remove= do_fixes; }
+ if(mf->v2 == mf->v3) { PRINT(" face %u: verts invalid, v2/v3 both %u\n", i, mf->v2); remove= do_fixes; }
+ if(mf->v2 == mf->v4) { PRINT(" face %u: verts invalid, v2/v4 both %u\n", i, mf->v2); remove= do_fixes; }
- if(mf->v3 == mf->v4) { PRINT(" face %d: verts invalid, v3/v4 both %d\n", i, mf->v3); remove= do_fixes; }
+ if(mf->v3 == mf->v4) { PRINT(" face %u: verts invalid, v3/v4 both %u\n", i, mf->v3); remove= do_fixes; }
}
else {
- if(mf->v1 == mf->v2) { PRINT(" faceT %d: verts invalid, v1/v2 both %d\n", i, mf->v1); remove= do_fixes; }
- if(mf->v1 == mf->v3) { PRINT(" faceT %d: verts invalid, v1/v3 both %d\n", i, mf->v1); remove= do_fixes; }
+ if(mf->v1 == mf->v2) { PRINT(" faceT %u: verts invalid, v1/v2 both %u\n", i, mf->v1); remove= do_fixes; }
+ if(mf->v1 == mf->v3) { PRINT(" faceT %u: verts invalid, v1/v3 both %u\n", i, mf->v1); remove= do_fixes; }
- if(mf->v2 == mf->v3) { PRINT(" faceT %d: verts invalid, v2/v3 both %d\n", i, mf->v2); remove= do_fixes; }
+ if(mf->v2 == mf->v3) { PRINT(" faceT %u: verts invalid, v2/v3 both %u\n", i, mf->v2); remove= do_fixes; }
}
if(remove == FALSE) {
if(totedge) {
if(mf->v4) {
- if(!BLI_edgehash_haskey(edge_hash, mf->v1, mf->v2)) { PRINT(" face %d: edge v1/v2 (%d,%d) is missing egde data\n", i, mf->v1, mf->v2); do_edge_recalc= TRUE; }
- if(!BLI_edgehash_haskey(edge_hash, mf->v2, mf->v3)) { PRINT(" face %d: edge v2/v3 (%d,%d) is missing egde data\n", i, mf->v2, mf->v3); do_edge_recalc= TRUE; }
- if(!BLI_edgehash_haskey(edge_hash, mf->v3, mf->v4)) { PRINT(" face %d: edge v3/v4 (%d,%d) is missing egde data\n", i, mf->v3, mf->v4); do_edge_recalc= TRUE; }
- if(!BLI_edgehash_haskey(edge_hash, mf->v4, mf->v1)) { PRINT(" face %d: edge v4/v1 (%d,%d) is missing egde data\n", i, mf->v4, mf->v1); do_edge_recalc= TRUE; }
+ if(!BLI_edgehash_haskey(edge_hash, mf->v1, mf->v2)) { PRINT(" face %u: edge v1/v2 (%u,%u) is missing egde data\n", i, mf->v1, mf->v2); do_edge_recalc= TRUE; }
+ if(!BLI_edgehash_haskey(edge_hash, mf->v2, mf->v3)) { PRINT(" face %u: edge v2/v3 (%u,%u) is missing egde data\n", i, mf->v2, mf->v3); do_edge_recalc= TRUE; }
+ if(!BLI_edgehash_haskey(edge_hash, mf->v3, mf->v4)) { PRINT(" face %u: edge v3/v4 (%u,%u) is missing egde data\n", i, mf->v3, mf->v4); do_edge_recalc= TRUE; }
+ if(!BLI_edgehash_haskey(edge_hash, mf->v4, mf->v1)) { PRINT(" face %u: edge v4/v1 (%u,%u) is missing egde data\n", i, mf->v4, mf->v1); do_edge_recalc= TRUE; }
}
else {
- if(!BLI_edgehash_haskey(edge_hash, mf->v1, mf->v2)) { PRINT(" face %d: edge v1/v2 (%d,%d) is missing egde data\n", i, mf->v1, mf->v2); do_edge_recalc= TRUE; }
- if(!BLI_edgehash_haskey(edge_hash, mf->v2, mf->v3)) { PRINT(" face %d: edge v2/v3 (%d,%d) is missing egde data\n", i, mf->v2, mf->v3); do_edge_recalc= TRUE; }
- if(!BLI_edgehash_haskey(edge_hash, mf->v3, mf->v1)) { PRINT(" face %d: edge v3/v1 (%d,%d) is missing egde data\n", i, mf->v3, mf->v1); do_edge_recalc= TRUE; }
+ if(!BLI_edgehash_haskey(edge_hash, mf->v1, mf->v2)) { PRINT(" face %u: edge v1/v2 (%u,%u) is missing egde data\n", i, mf->v1, mf->v2); do_edge_recalc= TRUE; }
+ if(!BLI_edgehash_haskey(edge_hash, mf->v2, mf->v3)) { PRINT(" face %u: edge v2/v3 (%u,%u) is missing egde data\n", i, mf->v2, mf->v3); do_edge_recalc= TRUE; }
+ if(!BLI_edgehash_haskey(edge_hash, mf->v3, mf->v1)) { PRINT(" face %u: edge v3/v1 (%u,%u) is missing egde data\n", i, mf->v3, mf->v1); do_edge_recalc= TRUE; }
}
}
@@ -261,10 +261,10 @@ int BKE_mesh_validate_arrays(Mesh *me, MVert *UNUSED(mverts), unsigned int totve
if(do_verbose) {
mf_prev= mfaces + sf_prev->index;
if(mf->v4) {
- PRINT(" face %d & %d: are duplicates (%d,%d,%d,%d) (%d,%d,%d,%d)\n", sf->index, sf_prev->index, mf->v1, mf->v2, mf->v3, mf->v4, mf_prev->v1, mf_prev->v2, mf_prev->v3, mf_prev->v4);
+ PRINT(" face %u & %u: are duplicates (%u,%u,%u,%u) (%u,%u,%u,%u)\n", sf->index, sf_prev->index, mf->v1, mf->v2, mf->v3, mf->v4, mf_prev->v1, mf_prev->v2, mf_prev->v3, mf_prev->v4);
}
else {
- PRINT(" face %d & %d: are duplicates (%d,%d,%d) (%d,%d,%d)\n", sf->index, sf_prev->index, mf->v1, mf->v2, mf->v3, mf_prev->v1, mf_prev->v2, mf_prev->v3);
+ PRINT(" face %u & %u: are duplicates (%u,%u,%u) (%u,%u,%u)\n", sf->index, sf_prev->index, mf->v1, mf->v2, mf->v3, mf_prev->v1, mf_prev->v2, mf_prev->v3);
}
}
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 51f1cd61e7c..fe26c0ccd2d 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -195,6 +195,18 @@ void modifiers_foreachIDLink(Object *ob, IDWalkFunc walk, void *userData)
}
}
+void modifiers_foreachTexLink(Object *ob, TexWalkFunc walk, void *userData)
+{
+ ModifierData *md = ob->modifiers.first;
+
+ for (; md; md=md->next) {
+ ModifierTypeInfo *mti = modifierType_getInfo(md->type);
+
+ if(mti->foreachTexLink)
+ mti->foreachTexLink(md, ob, walk, userData);
+ }
+}
+
void modifier_copyData(ModifierData *md, ModifierData *target)
{
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 5802bb2b697..e621e800520 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -465,12 +465,13 @@ static DerivedMesh *multires_dm_create_local(Object *ob, DerivedMesh *dm, int lv
return multires_dm_create_from_derived(&mmd, 1, dm, ob, 0, 0);
}
-static DerivedMesh *subsurf_dm_create_local(Object *ob, DerivedMesh *dm, int lvl, int simple, int optimal)
+static DerivedMesh *subsurf_dm_create_local(Object *ob, DerivedMesh *dm, int lvl, int simple, int optimal, int plain_uv)
{
SubsurfModifierData smd= {{NULL}};
smd.levels = smd.renderLevels = lvl;
- smd.flags |= eSubsurfModifierFlag_SubsurfUv;
+ if(!plain_uv)
+ smd.flags |= eSubsurfModifierFlag_SubsurfUv;
if(simple)
smd.subdivType = ME_SIMPLE_SUBSURF;
if(optimal)
@@ -591,7 +592,7 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Object *ob)
/* subdivide the mesh to highest level without displacements */
cddm = CDDM_from_mesh(me, NULL);
DM_set_only_copy(cddm, CD_MASK_BAREMESH);
- origdm = subsurf_dm_create_local(ob, cddm, totlvl, 0, 0);
+ origdm = subsurf_dm_create_local(ob, cddm, totlvl, 0, 0, mmd->flags & eMultiresModifierFlag_PlainUv);
cddm->release(cddm);
/* calc disps */
@@ -626,7 +627,7 @@ static void multires_subdivide(MultiresModifierData *mmd, Object *ob, int totlvl
/* create subsurf DM from original mesh at high level */
cddm = CDDM_from_mesh(me, NULL);
DM_set_only_copy(cddm, CD_MASK_BAREMESH);
- highdm = subsurf_dm_create_local(ob, cddm, totlvl, simple, 0);
+ highdm = subsurf_dm_create_local(ob, cddm, totlvl, simple, 0, mmd->flags & eMultiresModifierFlag_PlainUv);
/* create multires DM from original mesh at low level */
lowdm = multires_dm_create_local(ob, cddm, lvl, lvl, simple);
@@ -830,7 +831,7 @@ static void multiresModifier_update(DerivedMesh *dm)
else cddm = CDDM_from_mesh(me, NULL);
DM_set_only_copy(cddm, CD_MASK_BAREMESH);
- highdm = subsurf_dm_create_local(ob, cddm, totlvl, mmd->simple, 0);
+ highdm = subsurf_dm_create_local(ob, cddm, totlvl, mmd->simple, 0, mmd->flags & eMultiresModifierFlag_PlainUv);
/* create multires DM from original mesh and displacements */
lowdm = multires_dm_create_local(ob, cddm, lvl, totlvl, mmd->simple);
@@ -884,7 +885,7 @@ static void multiresModifier_update(DerivedMesh *dm)
else cddm = CDDM_from_mesh(me, NULL);
DM_set_only_copy(cddm, CD_MASK_BAREMESH);
- subdm = subsurf_dm_create_local(ob, cddm, mmd->totlvl, mmd->simple, 0);
+ subdm = subsurf_dm_create_local(ob, cddm, mmd->totlvl, mmd->simple, 0, mmd->flags & eMultiresModifierFlag_PlainUv);
cddm->release(cddm);
multiresModifier_disp_run(dm, me, 1, 0, subdm->getGridData(subdm), mmd->totlvl);
@@ -927,7 +928,8 @@ DerivedMesh *multires_dm_create_from_derived(MultiresModifierData *mmd, int loca
return dm;
result = subsurf_dm_create_local(ob, dm, lvl,
- mmd->simple, mmd->flags & eMultiresModifierFlag_ControlEdges);
+ mmd->simple, mmd->flags & eMultiresModifierFlag_ControlEdges,
+ mmd->flags & eMultiresModifierFlag_PlainUv);
if(!local_mmd) {
ccgdm = (CCGDerivedMesh*)result;
@@ -1020,7 +1022,7 @@ static void old_mdisps_rotate(int S, int UNUSED(newside), int oldside, int x, in
static void old_mdisps_convert(MFace *mface, MDisps *mdisp)
{
- int newlvl = log(sqrt(mdisp->totdisp)-1)/log(2);
+ int newlvl = log(sqrt(mdisp->totdisp)-1)/M_LN2;
int oldlvl = newlvl+1;
int oldside = multires_side_tot[oldlvl];
int newside = multires_side_tot[newlvl];
@@ -1535,6 +1537,7 @@ void multires_load_old(Object *ob, Mesh *me)
me->mface[i].v2 = lvl->faces[i].v[1];
me->mface[i].v3 = lvl->faces[i].v[2];
me->mface[i].v4 = lvl->faces[i].v[3];
+ me->mface[i].mat_nr = lvl->faces[i].mat_nr;
}
/* Add a multires modifier to the object */
@@ -1633,7 +1636,7 @@ static void multires_apply_smat(Scene *scene, Object *ob, float smat[3][3])
MEM_freeN(vertCos);
/* scaled ccgDM for tangent space of object with applied scale */
- dm= subsurf_dm_create_local(ob, cddm, high_mmd.totlvl, high_mmd.simple, 0);
+ dm= subsurf_dm_create_local(ob, cddm, high_mmd.totlvl, high_mmd.simple, 0, mmd->flags & eMultiresModifierFlag_PlainUv);
cddm->release(cddm);
/*numGrids= dm->getNumGrids(dm);*/ /*UNUSED*/
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index c02b5dda9ce..6ce80342dd6 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -1,6 +1,4 @@
/*
- * $Id$
- *
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -46,6 +44,8 @@
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_speaker_types.h"
#include "BKE_action.h"
#include "BKE_fcurve.h"
@@ -53,6 +53,9 @@
#include "BKE_global.h"
#include "BKE_library.h"
+#ifdef WITH_AUDASPACE
+# include "AUD_C-API.h"
+#endif
#include "RNA_access.h"
#include "nla_private.h"
@@ -337,6 +340,44 @@ NlaStrip *add_nlastrip_to_stack (AnimData *adt, bAction *act)
return strip;
}
+/* Add a NLA Strip referencing the given speaker's sound */
+NlaStrip *add_nla_soundstrip (Scene *scene, Speaker *speaker)
+{
+ NlaStrip *strip = MEM_callocN(sizeof(NlaStrip), "NlaSoundStrip");
+
+ /* if speaker has a sound, set the strip length to the length of the sound,
+ * otherwise default to length of 10 frames
+ */
+#ifdef WITH_AUDASPACE
+ if (speaker->sound)
+ {
+ AUD_SoundInfo info = AUD_getInfo(speaker->sound->playback_handle);
+
+ strip->end = ceil(info.length * FPS);
+ }
+ else
+#endif
+ {
+ strip->end = 10.0f;
+ /* quiet compiler warnings */
+ (void)scene;
+ (void)speaker;
+ }
+
+ /* general settings */
+ strip->type = NLASTRIP_TYPE_SOUND;
+
+ strip->flag = NLASTRIP_FLAG_SELECT;
+ strip->extendmode = NLASTRIP_EXTEND_NOTHING; /* nothing to extend... */
+
+ /* strip should be referenced as-is */
+ strip->scale= 1.0f;
+ strip->repeat = 1.0f;
+
+ /* return this strip */
+ return strip;
+}
+
/* *************************************************** */
/* NLA Evaluation <-> Editing Stuff */
@@ -813,34 +854,35 @@ void BKE_nlameta_flush_transforms (NlaStrip *mstrip)
/* for each child-strip, calculate new start/end points based on this new info */
for (strip= mstrip->strips.first; strip; strip= strip->next) {
if (scaleChanged) {
- PointerRNA ptr;
- float p1, p2, nStart, nEnd;
+ float p1, p2;
/* compute positions of endpoints relative to old extents of strip */
p1= (strip->start - oStart) / oLen;
p2= (strip->end - oStart) / oLen;
- /* compute the new strip endpoints using the proportions */
- nStart= (p1 * nLen) + mstrip->start;
- nEnd= (p2 * nLen) + mstrip->start;
-
- /* firstly, apply the new positions manually, then apply using RNA
- * - first time is to make sure no truncation errors from one endpoint not being
- * set yet occur
- * - second time is to make sure scale is computed properly...
- */
- strip->start= nStart;
- strip->end= nEnd;
-
- RNA_pointer_create(NULL, &RNA_NlaStrip, strip, &ptr);
- RNA_float_set(&ptr, "frame_start", nStart);
- RNA_float_set(&ptr, "frame_end", nEnd);
+ /* apply new strip endpoints using the proportions, then wait for second pass to flush scale properly */
+ strip->start= (p1 * nLen) + mstrip->start;
+ strip->end= (p2 * nLen) + mstrip->start;
}
else {
/* just apply the changes in offset to both ends of the strip */
strip->start += offset;
strip->end += offset;
}
+ }
+
+ /* apply a second pass over child strips, to finish up unfinished business */
+ for (strip= mstrip->strips.first; strip; strip= strip->next) {
+ /* only if scale changed, need to perform RNA updates */
+ if (scaleChanged) {
+ PointerRNA ptr;
+
+ /* use RNA updates to compute scale properly */
+ RNA_pointer_create(NULL, &RNA_NlaStrip, strip, &ptr);
+
+ RNA_float_set(&ptr, "frame_start", strip->start);
+ RNA_float_set(&ptr, "frame_end", strip->end);
+ }
/* finally, make sure the strip's children (if it is a meta-itself), get updated */
BKE_nlameta_flush_transforms(strip);
@@ -1185,7 +1227,7 @@ void BKE_nlastrip_validate_fcurves (NlaStrip *strip)
BLI_addtail(&strip->fcurves, fcu);
/* set default flags */
- fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED);
+ fcu->flag = (FCURVE_VISIBLE|FCURVE_SELECTED);
/* store path - make copy, and store that */
fcu->rna_path= BLI_strdupn("influence", 9);
@@ -1206,7 +1248,7 @@ void BKE_nlastrip_validate_fcurves (NlaStrip *strip)
BLI_addtail(&strip->fcurves, fcu);
/* set default flags */
- fcu->flag = (FCURVE_VISIBLE|FCURVE_AUTO_HANDLES|FCURVE_SELECTED);
+ fcu->flag = (FCURVE_VISIBLE|FCURVE_SELECTED);
/* store path - make copy, and store that */
fcu->rna_path= BLI_strdupn("strip_time", 10);
@@ -1242,7 +1284,7 @@ void BKE_nlastrip_validate_name (AnimData *adt, NlaStrip *strip)
if (strip->name[0]==0) {
switch (strip->type) {
case NLASTRIP_TYPE_CLIP: /* act-clip */
- sprintf(strip->name, "Act: %s", (strip->act)?(strip->act->id.name+2):("<None>"));
+ sprintf(strip->name, "%s", (strip->act)?(strip->act->id.name+2):("<No Action>"));
break;
case NLASTRIP_TYPE_TRANSITION: /* transition */
sprintf(strip->name, "Transition");
@@ -1582,7 +1624,7 @@ void BKE_nla_tweakmode_exit (AnimData *adt)
/* Baking Tools ------------------------------------------- */
-static void BKE_nla_bake (Scene *scene, ID *UNUSED(id), AnimData *adt, int UNUSED(flag))
+static void UNUSED_FUNCTION(BKE_nla_bake) (Scene *scene, ID *UNUSED(id), AnimData *adt, int UNUSED(flag))
{
/* verify that data is valid
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 3a8a2ae9c09..cd1a6e61151 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -32,8 +32,10 @@
*/
-#ifdef WITH_PYTHON
-#include <Python.h>
+#if 0 /* pynodes commented for now */
+# ifdef WITH_PYTHON
+# include <Python.h>
+# endif
#endif
#include "MEM_guardedalloc.h"
@@ -44,84 +46,107 @@
#include <limits.h>
#include "DNA_anim_types.h"
-#include "DNA_action_types.h"
#include "DNA_node_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_action_types.h"
+#include "BLI_string.h"
+#include "BLI_math.h"
#include "BLI_listbase.h"
-
-#include "RNA_access.h"
+#include "BLI_path_util.h"
+#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_utildefines.h"
+#include "BKE_utildefines.h"
-#include "PIL_time.h"
-
-#include "CMP_node.h"
-#include "intern/CMP_util.h" /* stupid include path... */
+#include "BLI_listbase.h"
-#include "SHD_node.h"
-#include "TEX_node.h"
-#include "intern/TEX_util.h"
+#include "RNA_access.h"
-#include "GPU_material.h"
+#include "NOD_socket.h"
+#include "NOD_composite.h"
+#include "NOD_shader.h"
+#include "NOD_texture.h"
-static ListBase empty_list = {NULL, NULL};
-ListBase node_all_composit = {NULL, NULL};
-ListBase node_all_shaders = {NULL, NULL};
-ListBase node_all_textures = {NULL, NULL};
-/* ************** Type stuff ********** */
+bNodeTreeType *ntreeGetType(int type)
+{
+ static bNodeTreeType *types[NUM_NTREE_TYPES];
+ static int types_init = 1;
+ if (types_init) {
+ types[NTREE_SHADER] = &ntreeType_Shader;
+ types[NTREE_COMPOSIT] = &ntreeType_Composite;
+ types[NTREE_TEXTURE] = &ntreeType_Texture;
+ types_init = 0;
+ }
+
+ if(type >= 0 && type < NUM_NTREE_TYPES) {
+ return types[type];
+ }
+ else {
+ return NULL;
+ }
+}
-static bNodeType *node_get_type(bNodeTree *ntree, int type, ID *id)
+static bNodeType *node_get_type(bNodeTree *ntree, int type)
{
- bNodeType *ntype = ntree->alltypes.first;
+ bNodeType *ntype = ntreeGetType(ntree->type)->node_types.first;
for(; ntype; ntype= ntype->next)
- if(ntype->type==type && id==ntype->id )
+ if(ntype->type==type)
return ntype;
return NULL;
}
-void ntreeInitTypes(bNodeTree *ntree)
+bNodeType *ntreeGetNodeType(bNodeTree *ntree)
{
- bNode *node, *next;
-
- if(ntree->type==NTREE_SHADER)
- ntree->alltypes= node_all_shaders;
- else if(ntree->type==NTREE_COMPOSIT)
- ntree->alltypes= node_all_composit;
- else if(ntree->type==NTREE_TEXTURE)
- ntree->alltypes= node_all_textures;
+ return node_get_type(ntree, ntree->nodetype);
+}
+
+bNodeSocketType *ntreeGetSocketType(int type)
+{
+ static bNodeSocketType *types[NUM_SOCKET_TYPES]= {NULL};
+ static int types_init = 1;
+
+ if (types_init) {
+ node_socket_type_init(types);
+ types_init= 0;
+ }
+
+ if(type < NUM_SOCKET_TYPES) {
+ return types[type];
+ }
else {
- ntree->alltypes= empty_list;
- printf("Error: no type definitions for nodes\n");
+ return NULL;
}
+}
+
+void ntreeInitTypes(bNodeTree *ntree)
+{
+ bNode *node, *next;
for(node= ntree->nodes.first; node; node= next) {
next= node->next;
+
+ node->typeinfo= node_get_type(ntree, node->type);
+
if(node->type==NODE_DYNAMIC) {
- bNodeType *stype= NULL;
- if(node->id==NULL) { /* empty script node */
- stype= node_get_type(ntree, node->type, NULL);
- } else { /* not an empty script node */
- stype= node_get_type(ntree, node->type, node->id);
- if(!stype) {
- stype= node_get_type(ntree, node->type, NULL);
- /* needed info if the pynode script fails now: */
- if (node->id) node->storage= ntree;
- } else {
- node->custom1= 0;
- node->custom1= BSET(node->custom1,NODE_DYNAMIC_ADDEXIST);
- }
+ /* needed info if the pynode script fails now: */
+ node->storage= ntree;
+ if(node->id!=NULL) { /* not an empty script node */
+ node->custom1= 0;
+ node->custom1= BSET(node->custom1,NODE_DYNAMIC_ADDEXIST);
}
- node->typeinfo= stype;
- if(node->typeinfo)
- node->typeinfo->initfunc(node);
- } else {
- node->typeinfo= node_get_type(ntree, node->type, NULL);
+// if(node->typeinfo)
+// node->typeinfo->initfunc(node);
}
if(node->typeinfo==NULL) {
@@ -133,66 +158,51 @@ void ntreeInitTypes(bNodeTree *ntree)
ntree->init |= NTREE_TYPE_INIT;
}
-/* updates node with (modified) bNodeType.. this should be done for all trees */
-void ntreeUpdateType(bNodeTree *ntree, bNodeType *ntype)
+static bNodeSocket *make_socket(bNodeTree *UNUSED(ntree), int in_out, const char *name, int type)
{
- bNode *node;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->typeinfo== ntype) {
- nodeUpdateType(ntree, node, ntype);
- }
- }
+ bNodeSocketType *stype= ntreeGetSocketType(type);
+ bNodeSocket *sock;
+
+ sock= MEM_callocN(sizeof(bNodeSocket), "sock");
+
+ BLI_strncpy(sock->name, name, NODE_MAXSTR);
+ sock->limit = (in_out==SOCK_IN ? 1 : 0xFFF);
+ sock->type= type;
+ sock->storage = NULL;
+
+ if (stype->value_structsize > 0)
+ sock->default_value = MEM_callocN(stype->value_structsize, "default socket value");
+
+ return sock;
}
-/* only used internal... we depend on type definitions! */
-static bNodeSocket *node_add_socket_type(ListBase *lb, bNodeSocketType *stype)
+bNodeSocket *nodeAddSocket(bNodeTree *ntree, bNode *node, int in_out, const char *name, int type)
{
- bNodeSocket *sock= MEM_callocN(sizeof(bNodeSocket), "sock");
+ bNodeSocket *sock = make_socket(ntree, in_out, name, type);
+ if (in_out==SOCK_IN)
+ BLI_addtail(&node->inputs, sock);
+ else if (in_out==SOCK_OUT)
+ BLI_addtail(&node->outputs, sock);
- BLI_strncpy(sock->name, stype->name, NODE_MAXSTR);
- if(stype->limit==0) sock->limit= 0xFFF;
- else sock->limit= stype->limit;
- sock->type= stype->type;
+ ntree->update |= NTREE_UPDATE_NODES;
- sock->ns.vec[0]= stype->val1;
- sock->ns.vec[1]= stype->val2;
- sock->ns.vec[2]= stype->val3;
- sock->ns.vec[3]= stype->val4;
- sock->ns.min= stype->min;
- sock->ns.max= stype->max;
-
- if(lb)
- BLI_addtail(lb, sock);
-
return sock;
}
-static bNodeSocket *node_add_group_socket(ListBase *lb, bNodeSocket *gsock)
+bNodeSocket *nodeInsertSocket(bNodeTree *ntree, bNode *node, int in_out, bNodeSocket *next_sock, const char *name, int type)
{
- bNodeSocket *sock= MEM_callocN(sizeof(bNodeSocket), "sock");
+ bNodeSocket *sock = make_socket(ntree, in_out, name, type);
+ if (in_out==SOCK_IN)
+ BLI_insertlinkbefore(&node->inputs, next_sock, sock);
+ else if (in_out==SOCK_OUT)
+ BLI_insertlinkbefore(&node->outputs, next_sock, sock);
- /* make a copy of the group socket */
- *sock = *gsock;
- sock->link = NULL;
- sock->next = sock->prev = NULL;
- sock->new_sock = NULL;
- sock->ns.data = NULL;
+ ntree->update |= NTREE_UPDATE_NODES;
- sock->own_index = gsock->own_index;
- sock->groupsock = gsock;
- /* XXX hack: group socket input/output roles are inverted internally,
- * need to change the limit value when making actual node sockets from them.
- */
- sock->limit = (gsock->limit==1 ? 0xFFF : 1);
-
- if(lb)
- BLI_addtail(lb, sock);
-
return sock;
}
-static void node_rem_socket(bNodeTree *ntree, ListBase *lb, bNodeSocket *sock)
+void nodeRemoveSocket(bNodeTree *ntree, bNode *node, bNodeSocket *sock)
{
bNodeLink *link, *next;
@@ -203,428 +213,42 @@ static void node_rem_socket(bNodeTree *ntree, ListBase *lb, bNodeSocket *sock)
}
}
- BLI_remlink(lb, sock);
- MEM_freeN(sock);
-}
-
-static bNodeSocket *verify_socket(ListBase *lb, bNodeSocketType *stype)
-{
- bNodeSocket *sock;
-
- for(sock= lb->first; sock; sock= sock->next) {
- if(strncmp(sock->name, stype->name, NODE_MAXSTR)==0)
- break;
- }
- if(sock) {
- sock->type= stype->type; /* in future, read this from tydefs! */
- if(stype->limit==0) sock->limit= 0xFFF;
- else sock->limit= stype->limit;
-
- sock->ns.min= stype->min;
- sock->ns.max= stype->max;
-
- BLI_remlink(lb, sock);
-
- return sock;
- }
- else {
- return node_add_socket_type(NULL, stype);
- }
-}
-
-static bNodeSocket *verify_group_socket(ListBase *lb, bNodeSocket *gsock)
-{
- bNodeSocket *sock;
-
- for(sock= lb->first; sock; sock= sock->next) {
- if(sock->own_index==gsock->own_index)
- break;
- }
- if(sock) {
- sock->groupsock = gsock;
-
- strcpy(sock->name, gsock->name);
- sock->type= gsock->type;
-
- /* XXX hack: group socket input/output roles are inverted internally,
- * need to change the limit value when making actual node sockets from them.
- */
- sock->limit = (gsock->limit==1 ? 0xFFF : 1);
-
- sock->ns.min= gsock->ns.min;
- sock->ns.max= gsock->ns.max;
-
- BLI_remlink(lb, sock);
-
- return sock;
- }
- else {
- return node_add_group_socket(NULL, gsock);
- }
-}
-
-static void verify_socket_list(bNodeTree *ntree, ListBase *lb, bNodeSocketType *stype_first)
-{
- bNodeSocketType *stype;
+ /* this is fast, this way we don't need an in_out argument */
+ BLI_remlink(&node->inputs, sock);
+ BLI_remlink(&node->outputs, sock);
- /* no inputs anymore? */
- if(stype_first==NULL) {
- while(lb->first)
- node_rem_socket(ntree, lb, lb->first);
- }
- else {
- /* step by step compare */
- stype= stype_first;
- while(stype->type != -1) {
- stype->sock= verify_socket(lb, stype);
- stype++;
- }
- /* leftovers are removed */
- while(lb->first)
- node_rem_socket(ntree, lb, lb->first);
- /* and we put back the verified sockets */
- stype= stype_first;
- while(stype->type != -1) {
- BLI_addtail(lb, stype->sock);
- stype++;
- }
- }
-}
-
-static void verify_group_socket_list(bNodeTree *ntree, ListBase *lb, ListBase *glb)
-{
- bNodeSocket *gsock;
-
- /* step by step compare */
- for (gsock= glb->first; gsock; gsock=gsock->next) {
- /* abusing new_sock pointer for verification here! only used inside this function */
- gsock->new_sock= verify_group_socket(lb, gsock);
- }
- /* leftovers are removed */
- while(lb->first)
- node_rem_socket(ntree, lb, lb->first);
- /* and we put back the verified sockets */
- for (gsock= glb->first; gsock; gsock=gsock->next) {
- BLI_addtail(lb, gsock->new_sock);
- gsock->new_sock = NULL;
- }
-}
-
-void nodeVerifyType(bNodeTree *ntree, bNode *node)
-{
- /* node groups don't have static sock lists, but use external sockets from the tree instead */
- if (node->type==NODE_GROUP) {
- bNodeTree *ngroup= (bNodeTree*)node->id;
- if (ngroup) {
- verify_group_socket_list(ntree, &node->inputs, &ngroup->inputs);
- verify_group_socket_list(ntree, &node->outputs, &ngroup->outputs);
- }
- }
- else {
- bNodeType *ntype= node->typeinfo;
- if(ntype) {
- verify_socket_list(ntree, &node->inputs, ntype->inputs);
- verify_socket_list(ntree, &node->outputs, ntype->outputs);
- }
- }
-}
-
-void ntreeVerifyTypes(bNodeTree *ntree)
-{
- bNode *node;
-
- /* if((ntree->init & NTREE_TYPE_INIT)==0) */
- ntreeInitTypes(ntree);
-
- /* check inputs and outputs, and remove or insert them */
- for(node= ntree->nodes.first; node; node= node->next)
- nodeVerifyType(ntree, node);
-
-}
-
-/* ************** Group stuff ********** */
-
-/* XXX group typeinfo struct is used directly in ntreeMakeOwnType, needs cleanup */
-static bNodeType ntype_group;
-
-/* groups display their internal tree name as label */
-static const char *group_label(bNode *node)
-{
- return (node->id)? node->id->name+2: "Missing Datablock";
-}
-
-void register_node_type_group(ListBase *lb)
-{
- node_type_base(&ntype_group, NODE_GROUP, "Group", NODE_CLASS_GROUP, NODE_OPTIONS, NULL, NULL);
- node_type_size(&ntype_group, 120, 60, 200);
- node_type_label(&ntype_group, group_label);
+ if (sock->default_value)
+ MEM_freeN(sock->default_value);
+ MEM_freeN(sock);
- nodeRegisterType(lb, &ntype_group);
-}
-
-static bNodeSocket *find_group_node_input(bNode *gnode, bNodeSocket *gsock)
-{
- bNodeSocket *sock;
- for (sock=gnode->inputs.first; sock; sock=sock->next)
- if (sock->groupsock == gsock)
- return sock;
- return NULL;
+ ntree->update |= NTREE_UPDATE_NODES;
}
-static bNodeSocket *find_group_node_output(bNode *gnode, bNodeSocket *gsock)
+void nodeRemoveAllSockets(bNodeTree *ntree, bNode *node)
{
bNodeSocket *sock;
- for (sock=gnode->outputs.first; sock; sock=sock->next)
- if (sock->groupsock == gsock)
- return sock;
- return NULL;
-}
-
-bNode *nodeMakeGroupFromSelected(bNodeTree *ntree)
-{
- bNodeLink *link, *linkn;
- bNode *node, *gnode, *nextn;
- bNodeTree *ngroup;
- bNodeSocket *gsock;
- ListBase anim_basepaths = {NULL, NULL};
- float min[2], max[2];
- int totnode=0;
-
- INIT_MINMAX2(min, max);
-
- /* is there something to group? also do some clearing */
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->flag & NODE_SELECT) {
- /* no groups in groups */
- if(node->type==NODE_GROUP)
- return NULL;
- DO_MINMAX2( (&node->locx), min, max);
- totnode++;
- }
- node->done= 0;
- }
- if(totnode==0) return NULL;
-
- /* check if all connections are OK, no unselected node has both
- inputs and outputs to a selection */
- for(link= ntree->links.first; link; link= link->next) {
- if(link->fromnode && link->tonode && link->fromnode->flag & NODE_SELECT)
- link->tonode->done |= 1;
- if(link->fromnode && link->tonode && link->tonode->flag & NODE_SELECT)
- link->fromnode->done |= 2;
- }
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if((node->flag & NODE_SELECT)==0)
- if(node->done==3)
- break;
- }
- if(node)
- return NULL;
+ bNodeLink *link, *next;
- /* OK! new nodetree */
- ngroup= ntreeAddTree("NodeGroup", ntree->type, TRUE);
-
- /* move nodes over */
- for(node= ntree->nodes.first; node; node= nextn) {
- nextn= node->next;
- if(node->flag & NODE_SELECT) {
- /* keep track of this node's RNA "base" path (the part of the pat identifying the node)
- * if the old nodetree has animation data which potentially covers this node
- */
- if (ntree->adt) {
- PointerRNA ptr;
- char *path;
-
- RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
- path = RNA_path_from_ID_to_struct(&ptr);
-
- if (path)
- BLI_addtail(&anim_basepaths, BLI_genericNodeN(path));
- }
-
- /* change node-collection membership */
- BLI_remlink(&ntree->nodes, node);
- BLI_addtail(&ngroup->nodes, node);
-
- node->locx-= 0.5f*(min[0]+max[0]);
- node->locy-= 0.5f*(min[1]+max[1]);
- }
- }
-
- /* move animation data over */
- if (ntree->adt) {
- LinkData *ld, *ldn=NULL;
-
- BKE_animdata_separate_by_basepath(&ntree->id, &ngroup->id, &anim_basepaths);
-
- /* paths + their wrappers need to be freed */
- for (ld = anim_basepaths.first; ld; ld = ldn) {
- ldn = ld->next;
-
- MEM_freeN(ld->data);
- BLI_freelinkN(&anim_basepaths, ld);
+ for(link= ntree->links.first; link; link= next) {
+ next= link->next;
+ if(link->fromnode==node || link->tonode==node) {
+ nodeRemLink(ntree, link);
}
}
- /* make group node */
- gnode= nodeAddNodeType(ntree, NODE_GROUP, ngroup, NULL);
- gnode->locx= 0.5f*(min[0]+max[0]);
- gnode->locy= 0.5f*(min[1]+max[1]);
+ for (sock=node->inputs.first; sock; sock=sock->next)
+ if (sock->default_value)
+ MEM_freeN(sock->default_value);
+ BLI_freelistN(&node->inputs);
+ for (sock=node->outputs.first; sock; sock=sock->next)
+ if (sock->default_value)
+ MEM_freeN(sock->default_value);
- /* relink external sockets */
- for(link= ntree->links.first; link; link= linkn) {
- linkn= link->next;
-
- if(link->fromnode && link->tonode && (link->fromnode->flag & link->tonode->flag & NODE_SELECT)) {
- BLI_remlink(&ntree->links, link);
- BLI_addtail(&ngroup->links, link);
- }
- else if(link->tonode && (link->tonode->flag & NODE_SELECT)) {
- gsock = nodeGroupExposeSocket(ngroup, link->tosock, SOCK_IN);
- link->tosock->link = nodeAddLink(ngroup, NULL, gsock, link->tonode, link->tosock);
- link->tosock = node_add_group_socket(&gnode->inputs, gsock);
- link->tonode = gnode;
- }
- else if(link->fromnode && (link->fromnode->flag & NODE_SELECT)) {
- /* search for existing group node socket */
- for (gsock=ngroup->outputs.first; gsock; gsock=gsock->next)
- if (gsock->link && gsock->link->fromsock==link->fromsock)
- break;
- if (!gsock) {
- gsock = nodeGroupExposeSocket(ngroup, link->fromsock, SOCK_OUT);
- gsock->link = nodeAddLink(ngroup, link->fromnode, link->fromsock, NULL, gsock);
- link->fromsock = node_add_group_socket(&gnode->outputs, gsock);
- }
- else
- link->fromsock = find_group_node_output(gnode, gsock);
- link->fromnode = gnode;
- }
- }
-
- /* update node levels */
- ntreeSolveOrder(ntree);
-
- return gnode;
-}
-
-/* here's a nasty little one, need to check users... */
-/* should become callbackable... */
-void nodeGroupVerify(bNodeTree *ngroup)
-{
- /* group changed, so we rebuild the type definition */
-// ntreeMakeGroupSockets(ngroup);
+ BLI_freelistN(&node->outputs);
- if(ngroup->type==NTREE_SHADER) {
- Material *ma;
- for(ma= G.main->mat.first; ma; ma= ma->id.next) {
- if(ma->nodetree) {
- bNode *node;
- for(node= ma->nodetree->nodes.first; node; node= node->next)
- if(node->id == (ID *)ngroup)
- nodeVerifyType(ma->nodetree, node);
- }
- }
- }
- else if(ngroup->type==NTREE_COMPOSIT) {
- Scene *sce;
- for(sce= G.main->scene.first; sce; sce= sce->id.next) {
- if(sce->nodetree) {
- bNode *node;
- for(node= sce->nodetree->nodes.first; node; node= node->next)
- if(node->id == (ID *)ngroup)
- nodeVerifyType(sce->nodetree, node);
- }
- }
- }
- else if(ngroup->type==NTREE_TEXTURE) {
- Tex *tx;
- for(tx= G.main->tex.first; tx; tx= tx->id.next) {
- if(tx->nodetree) {
- bNode *node;
- for(node= tx->nodetree->nodes.first; node; node= node->next)
- if(node->id == (ID *)ngroup)
- nodeVerifyType(tx->nodetree, node);
- }
- }
- }
+ ntree->update |= NTREE_UPDATE_NODES;
}
-/* also to check all users of groups. Now only used in editor for hide/unhide */
-/* should become callbackable? */
-void nodeGroupSocketUseFlags(bNodeTree *ngroup)
-{
- bNode *node;
- bNodeSocket *sock;
-
- /* clear flags */
- for(node= ngroup->nodes.first; node; node= node->next) {
- for(sock= node->inputs.first; sock; sock= sock->next)
- sock->flag &= ~SOCK_IN_USE;
- for(sock= node->outputs.first; sock; sock= sock->next)
- sock->flag &= ~SOCK_IN_USE;
- }
-
- /* tag all thats in use */
- if(ngroup->type==NTREE_SHADER) {
- Material *ma;
- for(ma= G.main->mat.first; ma; ma= ma->id.next) {
- if(ma->nodetree) {
- for(node= ma->nodetree->nodes.first; node; node= node->next) {
- if(node->id==&ngroup->id) {
- for(sock= node->inputs.first; sock; sock= sock->next)
- if(sock->link)
- if(sock->groupsock)
- sock->groupsock->flag |= SOCK_IN_USE;
- for(sock= node->outputs.first; sock; sock= sock->next)
- if(nodeCountSocketLinks(ma->nodetree, sock))
- if(sock->groupsock)
- sock->groupsock->flag |= SOCK_IN_USE;
- }
- }
- }
- }
- }
- else if(ngroup->type==NTREE_COMPOSIT) {
- Scene *sce;
- for(sce= G.main->scene.first; sce; sce= sce->id.next) {
- if(sce->nodetree) {
- for(node= sce->nodetree->nodes.first; node; node= node->next) {
- if(node->id==(ID *)ngroup) {
- for(sock= node->inputs.first; sock; sock= sock->next)
- if(sock->link)
- if(sock->groupsock)
- sock->groupsock->flag |= SOCK_IN_USE;
- for(sock= node->outputs.first; sock; sock= sock->next)
- if(nodeCountSocketLinks(sce->nodetree, sock))
- if(sock->groupsock)
- sock->groupsock->flag |= SOCK_IN_USE;
- }
- }
- }
- }
- }
- else if(ngroup->type==NTREE_TEXTURE) {
- Tex *tx;
- for(tx= G.main->tex.first; tx; tx= tx->id.next) {
- if(tx->nodetree) {
- for(node= tx->nodetree->nodes.first; node; node= node->next) {
- if(node->id==(ID *)ngroup) {
- for(sock= node->inputs.first; sock; sock= sock->next)
- if(sock->link)
- if(sock->groupsock)
- sock->groupsock->flag |= SOCK_IN_USE;
- for(sock= node->outputs.first; sock; sock= sock->next)
- if(nodeCountSocketLinks(tx->nodetree, sock))
- if(sock->groupsock)
- sock->groupsock->flag |= SOCK_IN_USE;
- }
- }
- }
- }
- }
-
-}
/* finds a node based on its name */
bNode *nodeFindNodebyName(bNodeTree *ntree, const char *name)
{
@@ -667,272 +291,26 @@ int nodeFindNode(bNodeTree *ntree, bNodeSocket *sock, bNode **nodep, int *sockin
return 0;
}
-/* returns 1 if its OK */
-int nodeGroupUnGroup(bNodeTree *ntree, bNode *gnode)
-{
- bNodeLink *link, *linkn;
- bNode *node, *nextn;
- bNodeTree *ngroup, *wgroup;
- ListBase anim_basepaths = {NULL, NULL};
-
- ngroup= (bNodeTree *)gnode->id;
- if(ngroup==NULL) return 0;
-
- /* clear new pointers, set in copytree */
- for(node= ntree->nodes.first; node; node= node->next)
- node->new_node= NULL;
-
- /* wgroup is a temporary copy of the NodeTree we're merging in
- * - all of wgroup's nodes are transferred across to their new home
- * - ngroup (i.e. the source NodeTree) is left unscathed
- */
- wgroup= ntreeCopyTree(ngroup);
-
- /* add the nodes into the ntree */
- for(node= wgroup->nodes.first; node; node= nextn) {
- nextn= node->next;
-
- /* keep track of this node's RNA "base" path (the part of the pat identifying the node)
- * if the old nodetree has animation data which potentially covers this node
- */
- if (wgroup->adt) {
- PointerRNA ptr;
- char *path;
-
- RNA_pointer_create(&wgroup->id, &RNA_Node, node, &ptr);
- path = RNA_path_from_ID_to_struct(&ptr);
-
- if (path)
- BLI_addtail(&anim_basepaths, BLI_genericNodeN(path));
- }
-
- /* migrate node */
- BLI_remlink(&wgroup->nodes, node);
- BLI_addtail(&ntree->nodes, node);
-
- node->locx+= gnode->locx;
- node->locy+= gnode->locy;
-
- node->flag |= NODE_SELECT;
- }
-
- /* restore external links to and from the gnode */
- for(link= ntree->links.first; link; link= link->next) {
- if (link->fromnode==gnode) {
- if (link->fromsock->groupsock) {
- bNodeSocket *gsock= link->fromsock->groupsock;
- if (gsock->link) {
- if (gsock->link->fromnode) {
- /* NB: using the new internal copies here! the groupsock pointer still maps to the old tree */
- link->fromnode = (gsock->link->fromnode ? gsock->link->fromnode->new_node : NULL);
- link->fromsock = gsock->link->fromsock->new_sock;
- }
- else {
- /* group output directly maps to group input */
- bNodeSocket *insock= find_group_node_input(gnode, gsock->link->fromsock);
- if (insock->link) {
- link->fromnode = insock->link->fromnode;
- link->fromsock = insock->link->fromsock;
- }
- }
- }
- else {
- /* constant group output: copy the stack value to the external socket.
- * the link is kept here until all possible external users have been fixed.
- */
- QUATCOPY(link->tosock->ns.vec, gsock->ns.vec);
- }
- }
- }
- }
- /* remove internal output links, these are not used anymore */
- for(link=wgroup->links.first; link; link= linkn) {
- linkn = link->next;
- if (!link->tonode)
- nodeRemLink(wgroup, link);
- }
- /* restore links from internal nodes */
- for(link= wgroup->links.first; link; link= link->next) {
- /* indicates link to group input */
- if (!link->fromnode) {
- /* NB: can't use find_group_node_input here,
- * because gnode sockets still point to the old tree!
- */
- bNodeSocket *insock;
- for (insock= gnode->inputs.first; insock; insock= insock->next)
- if (insock->groupsock->new_sock == link->fromsock)
- break;
- if (insock->link) {
- link->fromnode = insock->link->fromnode;
- link->fromsock = insock->link->fromsock;
- }
- else {
- /* uses group constant input. copy the input value and remove the dead link. */
- QUATCOPY(link->tosock->ns.vec, insock->ns.vec);
- nodeRemLink(wgroup, link);
- }
- }
- }
-
- /* add internal links to the ntree */
- for(link= wgroup->links.first; link; link= linkn) {
- linkn= link->next;
- BLI_remlink(&wgroup->links, link);
- BLI_addtail(&ntree->links, link);
- }
-
- /* and copy across the animation */
- if (wgroup->adt) {
- LinkData *ld, *ldn=NULL;
- bAction *waction;
-
- /* firstly, wgroup needs to temporary dummy action that can be destroyed, as it shares copies */
- waction = wgroup->adt->action = copy_action(wgroup->adt->action);
-
- /* now perform the moving */
- BKE_animdata_separate_by_basepath(&wgroup->id, &ntree->id, &anim_basepaths);
-
- /* paths + their wrappers need to be freed */
- for (ld = anim_basepaths.first; ld; ld = ldn) {
- ldn = ld->next;
-
- MEM_freeN(ld->data);
- BLI_freelinkN(&anim_basepaths, ld);
- }
-
- /* free temp action too */
- free_libblock(&G.main->action, waction);
- }
-
- /* delete the group instance. this also removes old input links! */
- nodeFreeNode(ntree, gnode);
-
- /* free the group tree (takes care of user count) */
- free_libblock(&G.main->nodetree, wgroup);
-
- /* solve order goes fine, but the level tags not... doing it twice works for now. solve this once */
- /* XXX is this still necessary with new groups? it may have been caused by non-updated sock->link pointers. lukas */
- ntreeSolveOrder(ntree);
- ntreeSolveOrder(ntree);
-
- return 1;
-}
-
-void nodeGroupCopy(bNode *gnode)
+/* ************** Add stuff ********** */
+static void node_add_sockets_from_type(bNodeTree *ntree, bNode *node, bNodeType *ntype)
{
+ bNodeSocketTemplate *sockdef;
bNodeSocket *sock;
- gnode->id->us--;
- gnode->id= (ID *)ntreeCopyTree((bNodeTree *)gnode->id);
-
- /* new_sock was set in nodeCopyNode */
- for(sock=gnode->inputs.first; sock; sock=sock->next)
- if(sock->groupsock)
- sock->groupsock= sock->groupsock->new_sock;
-
- for(sock=gnode->outputs.first; sock; sock=sock->next)
- if(sock->groupsock)
- sock->groupsock= sock->groupsock->new_sock;
-}
-
-bNodeSocket *nodeGroupAddSocket(bNodeTree *ngroup, const char *name, int type, int in_out)
-{
- bNodeSocket *gsock = MEM_callocN(sizeof(bNodeSocket), "bNodeSocket");
-
- strncpy(gsock->name, name, sizeof(gsock->name));
- gsock->type = type;
- gsock->ns.sockettype = type;
- gsock->ns.min = INT_MIN;
- gsock->ns.max = INT_MAX;
- zero_v4(gsock->ns.vec);
- gsock->ns.data = NULL;
- gsock->flag = 0;
-
- gsock->next = gsock->prev = NULL;
- gsock->new_sock = NULL;
- gsock->link = NULL;
- gsock->ns.data = NULL;
- /* assign new unique index */
- gsock->own_index = ngroup->cur_index++;
- gsock->limit = (in_out==SOCK_IN ? 0xFFF : 1);
-
- BLI_addtail(in_out==SOCK_IN ? &ngroup->inputs : &ngroup->outputs, gsock);
-
- return gsock;
-}
-
-bNodeSocket *nodeGroupExposeSocket(bNodeTree *ngroup, bNodeSocket *sock, int in_out)
-{
- bNodeSocket *gsock= nodeGroupAddSocket(ngroup, sock->name, sock->type, in_out);
- /* initialize the default socket value */
- QUATCOPY(gsock->ns.vec, sock->ns.vec);
- return gsock;
-}
-
-void nodeGroupExposeAllSockets(bNodeTree *ngroup)
-{
- bNode *node;
- bNodeSocket *sock, *gsock;
-
- for (node=ngroup->nodes.first; node; node=node->next) {
- for (sock=node->inputs.first; sock; sock=sock->next) {
- if (!sock->link && !(sock->flag & SOCK_HIDDEN)) {
- gsock = nodeGroupAddSocket(ngroup, sock->name, sock->type, SOCK_IN);
- /* initialize the default socket value */
- QUATCOPY(gsock->ns.vec, sock->ns.vec);
- sock->link = nodeAddLink(ngroup, NULL, gsock, node, sock);
- }
- }
- for (sock=node->outputs.first; sock; sock=sock->next) {
- if (nodeCountSocketLinks(ngroup, sock)==0 && !(sock->flag & SOCK_HIDDEN)) {
- gsock = nodeGroupAddSocket(ngroup, sock->name, sock->type, SOCK_OUT);
- /* initialize the default socket value */
- QUATCOPY(gsock->ns.vec, sock->ns.vec);
- gsock->link = nodeAddLink(ngroup, node, sock, NULL, gsock);
- }
- }
- }
-}
-
-void nodeGroupRemoveSocket(bNodeTree *ngroup, bNodeSocket *gsock, int in_out)
-{
- nodeRemSocketLinks(ngroup, gsock);
- switch (in_out) {
- case SOCK_IN: BLI_remlink(&ngroup->inputs, gsock); break;
- case SOCK_OUT: BLI_remlink(&ngroup->outputs, gsock); break;
- }
- MEM_freeN(gsock);
-}
-
-/* ************** Add stuff ********** */
-void nodeAddSockets(bNode *node, bNodeType *ntype)
-{
- if (node->type==NODE_GROUP) {
- bNodeTree *ntree= (bNodeTree*)node->id;
- if (ntree) {
- bNodeSocket *gsock;
- for (gsock=ntree->inputs.first; gsock; gsock=gsock->next)
- node_add_group_socket(&node->inputs, gsock);
- for (gsock=ntree->outputs.first; gsock; gsock=gsock->next)
- node_add_group_socket(&node->outputs, gsock);
+ if(ntype->inputs) {
+ sockdef= ntype->inputs;
+ while(sockdef->type != -1) {
+ sock = node_add_input_from_template(ntree, node, sockdef);
+
+ sockdef++;
}
}
- else {
- bNodeSocketType *stype;
-
- if(ntype->inputs) {
- stype= ntype->inputs;
- while(stype->type != -1) {
- node_add_socket_type(&node->inputs, stype);
- stype++;
- }
- }
- if(ntype->outputs) {
- stype= ntype->outputs;
- while(stype->type != -1) {
- node_add_socket_type(&node->outputs, stype);
- stype++;
- }
+ if(ntype->outputs) {
+ sockdef= ntype->outputs;
+ while(sockdef->type != -1) {
+ sock = node_add_output_from_template(ntree, node, sockdef);
+
+ sockdef++;
}
}
}
@@ -943,65 +321,40 @@ void nodeUniqueName(bNodeTree *ntree, bNode *node)
BLI_uniquename(&ntree->nodes, node, "Node", '.', offsetof(bNode, name), sizeof(node->name));
}
-bNode *nodeAddNodeType(bNodeTree *ntree, int type, bNodeTree *ngroup, ID *id)
+bNode *nodeAddNode(bNodeTree *ntree, struct bNodeTemplate *ntemp)
{
- bNode *node= NULL;
- bNodeType *ntype= NULL;
-
- if (ngroup && BLI_findindex(&G.main->nodetree, ngroup)==-1) {
- printf("nodeAddNodeType() error: '%s' not in main->nodetree\n", ngroup->id.name);
- return NULL;
- }
-
- if(type>=NODE_DYNAMIC_MENU) {
- int a=0, idx= type-NODE_DYNAMIC_MENU;
- ntype= ntree->alltypes.first;
- while(ntype) {
- if(ntype->type==NODE_DYNAMIC) {
- if(a==idx)
- break;
- a++;
- }
- ntype= ntype->next;
- }
- } else
- ntype= node_get_type(ntree, type, id);
-
+ bNode *node;
+ bNodeType *ntype;
+
+ ntype= node_get_type(ntree, ntemp->type);
if(ntype == NULL) {
- printf("nodeAddNodeType() error: '%d' type invalid\n", type);
+ printf("nodeAddNodeType() error: '%d' type invalid\n", ntemp->type);
return NULL;
}
-
- node= MEM_callocN(sizeof(bNode), "new node");
- BLI_addtail(&ntree->nodes, node);
- node->typeinfo= ntype;
- if(type>=NODE_DYNAMIC_MENU)
- node->custom2= type; /* for node_dynamic_init */
-
- if(ngroup)
- BLI_strncpy(node->name, ngroup->id.name+2, NODE_MAXSTR);
- else if(type>NODE_DYNAMIC_MENU) {
- BLI_strncpy(node->name, ntype->id->name+2, NODE_MAXSTR);
- }
- else
- BLI_strncpy(node->name, ntype->name, NODE_MAXSTR);
-
- nodeUniqueName(ntree, node);
+ /* validity check */
+ if (!nodeValid(ntree, ntemp))
+ return NULL;
+ node= MEM_callocN(sizeof(bNode), "new node");
node->type= ntype->type;
+ node->typeinfo= ntype;
node->flag= NODE_SELECT|ntype->flag;
node->width= ntype->width;
- node->miniwidth= 42.0f; /* small value only, allows print of first chars */
-
- if(type==NODE_GROUP)
- node->id= (ID *)ngroup;
-
- /* need init handler later? */
- /* got it-bob*/
+ node->miniwidth= 42.0f;
+ node->height= ntype->height;
+
+ node_add_sockets_from_type(ntree, node, ntype);
+
if(ntype->initfunc!=NULL)
- ntype->initfunc(node);
+ ntype->initfunc(ntree, node, ntemp);
+
+ /* initialize the node name with the node label */
+ BLI_strncpy(node->name, nodeLabel(node), NODE_MAXSTR);
+ nodeUniqueName(ntree, node);
+
+ BLI_addtail(&ntree->nodes, node);
- nodeAddSockets(node, ntype);
+ ntree->update |= NTREE_UPDATE_NODES;
return node;
}
@@ -1009,9 +362,9 @@ bNode *nodeAddNodeType(bNodeTree *ntree, int type, bNodeTree *ngroup, ID *id)
void nodeMakeDynamicType(bNode *node)
{
/* find SH_DYNAMIC_NODE ntype */
- bNodeType *ntype= node_all_shaders.first;
+ bNodeType *ntype= ntreeGetType(NTREE_SHADER)->node_types.first;
while(ntype) {
- if(ntype->type==NODE_DYNAMIC && ntype->id==NULL)
+ if(ntype->type==NODE_DYNAMIC)
break;
ntype= ntype->next;
}
@@ -1021,17 +374,11 @@ void nodeMakeDynamicType(bNode *node)
/*node->typeinfo= MEM_dupallocN(ntype);*/
bNodeType *newtype= MEM_callocN(sizeof(bNodeType), "dynamic bNodeType");
*newtype= *ntype;
- newtype->name= BLI_strdup(ntype->name);
+ strcpy(newtype->name, ntype->name);
node->typeinfo= newtype;
}
}
-void nodeUpdateType(bNodeTree *ntree, bNode* node, bNodeType *ntype)
-{
- verify_socket_list(ntree, &node->inputs, ntype->inputs);
- verify_socket_list(ntree, &node->outputs, ntype->outputs);
-}
-
/* keep socket listorder identical, for copying links */
/* ntree is the target tree */
bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
@@ -1043,19 +390,23 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
nodeUniqueName(ntree, nnode);
BLI_addtail(&ntree->nodes, nnode);
-
+
BLI_duplicatelist(&nnode->inputs, &node->inputs);
oldsock= node->inputs.first;
for(sock= nnode->inputs.first; sock; sock= sock->next, oldsock= oldsock->next) {
oldsock->new_sock= sock;
+ sock->stack_index= 0;
+
+ sock->default_value = (oldsock->default_value ? MEM_dupallocN(oldsock->default_value) : NULL);
}
BLI_duplicatelist(&nnode->outputs, &node->outputs);
oldsock= node->outputs.first;
for(sock= nnode->outputs.first; sock; sock= sock->next, oldsock= oldsock->next) {
- sock->stack_index= 0;
- sock->ns.data= NULL;
oldsock->new_sock= sock;
+ sock->stack_index= 0;
+
+ sock->default_value = (oldsock->default_value ? MEM_dupallocN(oldsock->default_value) : NULL);
}
/* don't increase node->id users, freenode doesn't decrement either */
@@ -1067,10 +418,11 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
nnode->new_node= NULL;
nnode->preview= NULL;
+ ntree->update |= NTREE_UPDATE_NODES;
+
return nnode;
}
-/* fromsock and tosock can be NULL */
/* also used via rna api, so we check for proper input output direction */
bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, bNode *tonode, bNodeSocket *tosock)
{
@@ -1093,6 +445,21 @@ bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock,
from= -1; /* OK but flip */
}
}
+ else {
+ /* check tree sockets */
+ for(sock= ntree->inputs.first; sock; sock= sock->next)
+ if(sock==fromsock)
+ break;
+ if(sock)
+ from= 1; /* OK */
+ else {
+ for(sock= ntree->outputs.first; sock; sock= sock->next)
+ if(sock==fromsock)
+ break;
+ if(sock)
+ from= -1; /* OK but flip */
+ }
+ }
if(tonode) {
for(sock= tonode->inputs.first; sock; sock= sock->next)
if(sock==tosock)
@@ -1107,8 +474,22 @@ bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock,
to= -1; /* OK but flip */
}
}
+ else {
+ /* check tree sockets */
+ for(sock= ntree->outputs.first; sock; sock= sock->next)
+ if(sock==tosock)
+ break;
+ if(sock)
+ to= 1; /* OK */
+ else {
+ for(sock= ntree->inputs.first; sock; sock= sock->next)
+ if(sock==tosock)
+ break;
+ if(sock)
+ to= -1; /* OK but flip */
+ }
+ }
- /* this allows NULL sockets to work */
if(from >= 0 && to >= 0) {
link= MEM_callocN(sizeof(bNodeLink), "link");
BLI_addtail(&ntree->links, link);
@@ -1126,6 +507,8 @@ bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock,
link->tosock= fromsock;
}
+ ntree->update |= NTREE_UPDATE_LINKS;
+
return link;
}
@@ -1135,6 +518,8 @@ void nodeRemLink(bNodeTree *ntree, bNodeLink *link)
if(link->tosock)
link->tosock->link= NULL;
MEM_freeN(link);
+
+ ntree->update |= NTREE_UPDATE_LINKS;
}
void nodeRemSocketLinks(bNodeTree *ntree, bNodeSocket *sock)
@@ -1147,26 +532,73 @@ void nodeRemSocketLinks(bNodeTree *ntree, bNodeSocket *sock)
nodeRemLink(ntree, link);
}
}
+
+ ntree->update |= NTREE_UPDATE_LINKS;
}
+/* transforms node location to area coords */
+void nodeSpaceCoords(bNode *node, float *locx, float *locy)
+{
+ if (node->parent) {
+ nodeSpaceCoords(node->parent, locx, locy);
+ *locx += node->locx;
+ *locy += node->locy;
+ }
+ else {
+ *locx = node->locx;
+ *locy = node->locy;
+ }
+}
-bNodeTree *ntreeAddTree(const char *name, int type, const short is_group)
+void nodeAttachNode(bNode *node, bNode *parent)
{
- bNodeTree *ntree;
+ float parentx, parenty;
+
+ node->parent = parent;
+ /* transform to parent space */
+ nodeSpaceCoords(parent, &parentx, &parenty);
+ node->locx -= parentx;
+ node->locy -= parenty;
+}
- if (is_group)
- ntree= alloc_libblock(&G.main->nodetree, ID_NT, name);
- else {
+void nodeDetachNode(struct bNode *node)
+{
+ float parentx, parenty;
+
+ if (node->parent) {
+ /* transform to "global" (area) space */
+ nodeSpaceCoords(node->parent, &parentx, &parenty);
+ node->locx += parentx;
+ node->locy += parenty;
+ node->parent = NULL;
+ }
+}
+
+bNodeTree *ntreeAddTree(const char *name, int type, int nodetype)
+{
+ bNodeTree *ntree;
+ bNodeType *ntype;
+
+ /* trees are created as local trees if they of compositor, material or texture type,
+ * node groups and other tree types are created as library data.
+ */
+ if (ELEM3(type, NTREE_COMPOSIT, NTREE_SHADER, NTREE_TEXTURE) && nodetype==0) {
ntree= MEM_callocN(sizeof(bNodeTree), "new node tree");
*( (short *)ntree->id.name )= ID_NT; /* not "type", as that is ntree->type */
BLI_strncpy(ntree->id.name+2, name, sizeof(ntree->id.name));
}
-
+ else
+ ntree= alloc_libblock(&G.main->nodetree, ID_NT, name);
+
ntree->type= type;
- ntree->alltypes.first = NULL;
- ntree->alltypes.last = NULL;
-
+ ntree->nodetype = nodetype;
+
ntreeInitTypes(ntree);
+
+ ntype = node_get_type(ntree, ntree->nodetype);
+ if (ntype && ntype->inittreefunc)
+ ntype->inittreefunc(ntree);
+
return ntree;
}
@@ -1197,9 +629,7 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree)
id_us_plus((ID *)newtree->gpd);
/* in case a running nodetree is copied */
- newtree->init &= ~(NTREE_EXEC_INIT);
- newtree->threadstack= NULL;
- newtree->stack= NULL;
+ newtree->execdata= NULL;
newtree->nodes.first= newtree->nodes.last= NULL;
newtree->links.first= newtree->links.last= NULL;
@@ -1208,7 +638,10 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree)
for(node= ntree->nodes.first; node; node= node->next) {
node->new_node= NULL;
nnode= nodeCopyNode(newtree, node); /* sets node->new */
- if(node==last) break;
+
+ /* make sure we don't copy new nodes again! */
+ if (node==last)
+ break;
}
/* socket definition for group usage */
@@ -1216,14 +649,15 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree)
for(gsock= newtree->inputs.first, oldgsock= ntree->inputs.first; gsock; gsock=gsock->next, oldgsock=oldgsock->next) {
oldgsock->new_sock= gsock;
gsock->groupsock = (oldgsock->groupsock ? oldgsock->groupsock->new_sock : NULL);
+ gsock->default_value = (oldgsock->default_value ? MEM_dupallocN(oldgsock->default_value) : NULL);
}
-
BLI_duplicatelist(&newtree->outputs, &ntree->outputs);
for(gsock= newtree->outputs.first, oldgsock= ntree->outputs.first; gsock; gsock=gsock->next, oldgsock=oldgsock->next) {
oldgsock->new_sock= gsock;
gsock->groupsock = (oldgsock->groupsock ? oldgsock->groupsock->new_sock : NULL);
+ gsock->default_value = (oldgsock->default_value ? MEM_dupallocN(oldgsock->default_value) : NULL);
}
-
+
/* copy links */
BLI_duplicatelist(&newtree->links, &ntree->links);
for(link= newtree->links.first; link; link= link->next) {
@@ -1235,7 +669,13 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree)
if (link->tosock)
link->tosock->link = link;
}
-
+
+ /* update node->parent pointers */
+ for (node=newtree->nodes.first; node; node=node->next) {
+ if (node->parent)
+ node->parent = node->parent->new_node;
+ }
+
return newtree;
}
@@ -1254,7 +694,7 @@ void ntreeSwitchID(bNodeTree *ntree, ID *id_from, ID *id_to)
/* *************** preview *********** */
/* if node->preview, then we assume the rect to exist */
-static void node_free_preview(bNode *node)
+void nodeFreePreview(bNode *node)
{
if(node->preview) {
if(node->preview->rect)
@@ -1358,7 +798,6 @@ void nodeAddToPreview(bNode *node, float *col, int x, int y, int do_manage)
}
}
-
/* ************** Free stuff ********** */
/* goes over entire tree */
@@ -1393,50 +832,84 @@ void nodeUnlinkNode(bNodeTree *ntree, bNode *node)
}
}
-static void composit_free_node_cache(bNode *node)
+static void node_unlink_attached(bNodeTree *ntree, bNode *parent)
{
- bNodeSocket *sock;
-
- for(sock= node->outputs.first; sock; sock= sock->next) {
- if(sock->ns.data) {
- free_compbuf(sock->ns.data);
- sock->ns.data= NULL;
- }
+ bNode *node;
+ for (node=ntree->nodes.first; node; node=node->next) {
+ if (node->parent == parent)
+ nodeDetachNode(node);
}
}
void nodeFreeNode(bNodeTree *ntree, bNode *node)
{
+ bNodeTreeType *treetype= ntreeGetType(ntree->type);
+ bNodeSocket *sock, *nextsock;
+
+ /* remove all references to this node */
nodeUnlinkNode(ntree, node);
+ node_unlink_attached(ntree, node);
+
BLI_remlink(&ntree->nodes, node);
/* since it is called while free database, node->id is undefined */
- if(ntree->type==NTREE_COMPOSIT)
- composit_free_node_cache(node);
- BLI_freelistN(&node->inputs);
- BLI_freelistN(&node->outputs);
+ if (treetype->free_node_cache)
+ treetype->free_node_cache(ntree, node);
- node_free_preview(node);
+ for (sock=node->inputs.first; sock; sock = nextsock) {
+ nextsock = sock->next;
+ if (sock->default_value)
+ MEM_freeN(sock->default_value);
+ MEM_freeN(sock);
+ }
+ for (sock=node->outputs.first; sock; sock = nextsock) {
+ nextsock = sock->next;
+ if (sock->default_value)
+ MEM_freeN(sock->default_value);
+ MEM_freeN(sock);
+ }
+
+ nodeFreePreview(node);
if(node->typeinfo && node->typeinfo->freestoragefunc) {
node->typeinfo->freestoragefunc(node);
}
MEM_freeN(node);
+
+ ntree->update |= NTREE_UPDATE_NODES;
}
/* do not free ntree itself here, free_libblock calls this function too */
void ntreeFreeTree(bNodeTree *ntree)
{
bNode *node, *next;
+ bNodeSocket *sock;
if(ntree==NULL) return;
- ntreeEndExecTree(ntree); /* checks for if it is still initialized */
+ /* XXX hack! node trees should not store execution graphs at all.
+ * This should be removed when old tree types no longer require it.
+ * Currently the execution data for texture nodes remains in the tree
+ * after execution, until the node tree is updated or freed.
+ */
+ if (ntree->execdata) {
+ switch (ntree->type) {
+ case NTREE_COMPOSIT:
+ ntreeCompositEndExecTree(ntree->execdata, 1);
+ break;
+ case NTREE_SHADER:
+ ntreeShaderEndExecTree(ntree->execdata, 1);
+ break;
+ case NTREE_TEXTURE:
+ ntreeTexEndExecTree(ntree->execdata, 1);
+ break;
+ }
+ }
BKE_free_animdata((ID *)ntree);
-
+
id_us_min((ID *)ntree->gpd);
BLI_freelistN(&ntree->links); /* do first, then unlink_node goes fast */
@@ -1446,25 +919,120 @@ void ntreeFreeTree(bNodeTree *ntree)
nodeFreeNode(ntree, node);
}
+ for (sock=ntree->inputs.first; sock; sock=sock->next)
+ if (sock->default_value)
+ MEM_freeN(sock->default_value);
BLI_freelistN(&ntree->inputs);
+ for (sock=ntree->outputs.first; sock; sock=sock->next)
+ if (sock->default_value)
+ MEM_freeN(sock->default_value);
BLI_freelistN(&ntree->outputs);
}
void ntreeFreeCache(bNodeTree *ntree)
{
- bNode *node;
+ bNodeTreeType *treetype;
if(ntree==NULL) return;
+
+ treetype= ntreeGetType(ntree->type);
+ if (treetype->free_cache)
+ treetype->free_cache(ntree);
+}
- if(ntree->type==NTREE_COMPOSIT)
- for(node= ntree->nodes.first; node; node= node->next)
- composit_free_node_cache(node);
+void ntreeSetOutput(bNodeTree *ntree)
+{
+ bNode *node;
+
+ /* find the active outputs, might become tree type dependant handler */
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
+ bNode *tnode;
+ int output= 0;
+
+ /* we need a check for which output node should be tagged like this, below an exception */
+ if(node->type==CMP_NODE_OUTPUT_FILE)
+ continue;
+
+ /* there is more types having output class, each one is checked */
+ for(tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
+ if(tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) {
+
+ if(ntree->type==NTREE_COMPOSIT) {
+
+ /* same type, exception for viewer */
+ if(tnode->type==node->type ||
+ (ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) &&
+ ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))) {
+ if(tnode->flag & NODE_DO_OUTPUT) {
+ output++;
+ if(output>1)
+ tnode->flag &= ~NODE_DO_OUTPUT;
+ }
+ }
+ }
+ else {
+ /* same type */
+ if(tnode->type==node->type) {
+ if(tnode->flag & NODE_DO_OUTPUT) {
+ output++;
+ if(output>1)
+ tnode->flag &= ~NODE_DO_OUTPUT;
+ }
+ }
+ }
+ }
+ }
+ if(output==0)
+ node->flag |= NODE_DO_OUTPUT;
+ }
+ }
+
+ /* here we could recursively set which nodes have to be done,
+ might be different for editor or for "real" use... */
+}
+
+typedef struct MakeLocalCallData {
+ ID *group_id;
+ ID *new_id;
+ int lib, local;
+} MakeLocalCallData;
+
+static void ntreeMakeLocal_CheckLocal(void *calldata, ID *owner_id, bNodeTree *ntree)
+{
+ MakeLocalCallData *cd= (MakeLocalCallData*)calldata;
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->id == cd->group_id) {
+ if(owner_id->lib) cd->lib= 1;
+ else cd->local= 1;
+ }
+ }
+}
+static void ntreeMakeLocal_LinkNew(void *calldata, ID *owner_id, bNodeTree *ntree)
+{
+ MakeLocalCallData *cd= (MakeLocalCallData*)calldata;
+ bNode *node;
+
+ /* find if group is in tree */
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->id == cd->group_id) {
+ if(owner_id->lib==NULL) {
+ node->id= cd->new_id;
+ cd->new_id->us++;
+ cd->group_id->us--;
+ }
+ }
+ }
}
void ntreeMakeLocal(bNodeTree *ntree)
{
- int local=0, lib=0;
+ bNodeTreeType *treetype= ntreeGetType(ntree->type);
+ MakeLocalCallData cd;
/* - only lib users: do nothing
* - only local users: set flag
@@ -1473,138 +1041,146 @@ void ntreeMakeLocal(bNodeTree *ntree)
if(ntree->id.lib==NULL) return;
if(ntree->id.us==1) {
- ntree->id.lib= NULL;
+ ntree->id.lib= 0;
ntree->id.flag= LIB_LOCAL;
- new_id(NULL, (ID *)ntree, NULL);
+ new_id(0, (ID *)ntree, 0);
return;
}
/* now check users of groups... again typedepending, callback... */
- if(ntree->type==NTREE_SHADER) {
- Material *ma;
- for(ma= G.main->mat.first; ma; ma= ma->id.next) {
- if(ma->nodetree) {
- bNode *node;
-
- /* find if group is in tree */
- for(node= ma->nodetree->nodes.first; node; node= node->next) {
- if(node->id == (ID *)ntree) {
- if(ma->id.lib) lib= 1;
- else local= 1;
- }
- }
- }
- }
- }
- else if(ntree->type==NTREE_COMPOSIT) {
- Scene *sce;
- for(sce= G.main->scene.first; sce; sce= sce->id.next) {
- if(sce->nodetree) {
- bNode *node;
-
- /* find if group is in tree */
- for(node= sce->nodetree->nodes.first; node; node= node->next) {
- if(node->id == (ID *)ntree) {
- if(sce->id.lib) lib= 1;
- else local= 1;
- }
- }
- }
- }
- }
- else if(ntree->type==NTREE_TEXTURE) {
- Tex *tx;
- for(tx= G.main->tex.first; tx; tx= tx->id.next) {
- if(tx->nodetree) {
- bNode *node;
-
- /* find if group is in tree */
- for(node= tx->nodetree->nodes.first; node; node= node->next) {
- if(node->id == (ID *)ntree) {
- if(tx->id.lib) lib= 1;
- else local= 1;
- }
- }
- }
- }
- }
+ cd.group_id = &ntree->id;
+ cd.new_id = NULL;
+ cd.local = 0;
+ cd.lib = 0;
+
+ treetype->foreach_nodetree(G.main, &cd, &ntreeMakeLocal_CheckLocal);
/* if all users are local, we simply make tree local */
- if(local && lib==0) {
+ if(cd.local && cd.lib==0) {
ntree->id.lib= NULL;
ntree->id.flag= LIB_LOCAL;
- new_id(NULL, (ID *)ntree, NULL);
+ new_id(0, (ID *)ntree, 0);
}
- else if(local && lib) {
+ else if(cd.local && cd.lib) {
/* this is the mixed case, we copy the tree and assign it to local users */
bNodeTree *newtree= ntreeCopyTree(ntree);
newtree->id.us= 0;
- if(ntree->type==NTREE_SHADER) {
- Material *ma;
- for(ma= G.main->mat.first; ma; ma= ma->id.next) {
- if(ma->nodetree) {
- bNode *node;
-
- /* find if group is in tree */
- for(node= ma->nodetree->nodes.first; node; node= node->next) {
- if(node->id == (ID *)ntree) {
- if(ma->id.lib==NULL) {
- node->id= &newtree->id;
- newtree->id.us++;
- ntree->id.us--;
- }
- }
- }
- }
- }
- }
- else if(ntree->type==NTREE_COMPOSIT) {
- Scene *sce;
- for(sce= G.main->scene.first; sce; sce= sce->id.next) {
- if(sce->nodetree) {
- bNode *node;
-
- /* find if group is in tree */
- for(node= sce->nodetree->nodes.first; node; node= node->next) {
- if(node->id == (ID *)ntree) {
- if(sce->id.lib==NULL) {
- node->id= &newtree->id;
- newtree->id.us++;
- ntree->id.us--;
- }
- }
- }
- }
- }
- }
- else if(ntree->type==NTREE_TEXTURE) {
- Tex *tx;
- for(tx= G.main->tex.first; tx; tx= tx->id.next) {
- if(tx->nodetree) {
- bNode *node;
-
- /* find if group is in tree */
- for(node= tx->nodetree->nodes.first; node; node= node->next) {
- if(node->id == (ID *)ntree) {
- if(tx->id.lib==NULL) {
- node->id= &newtree->id;
- newtree->id.us++;
- ntree->id.us--;
- }
- }
- }
- }
+
+ cd.new_id = &newtree->id;
+ treetype->foreach_nodetree(G.main, &cd, &ntreeMakeLocal_LinkNew);
+ }
+}
+
+int ntreeNodeExists(bNodeTree *ntree, bNode *testnode)
+{
+ bNode *node= ntree->nodes.first;
+ for(; node; node= node->next)
+ if(node==testnode)
+ return 1;
+ return 0;
+}
+
+int ntreeOutputExists(bNode *node, bNodeSocket *testsock)
+{
+ bNodeSocket *sock= node->outputs.first;
+ for(; sock; sock= sock->next)
+ if(sock==testsock)
+ return 1;
+ return 0;
+}
+
+/* returns localized tree for execution in threads */
+bNodeTree *ntreeLocalize(bNodeTree *ntree)
+{
+ bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
+
+ bNodeTree *ltree;
+ bNode *node;
+
+ bAction *action_backup= NULL, *tmpact_backup= NULL;
+
+ /* Workaround for copying an action on each render!
+ * set action to NULL so animdata actions dont get copied */
+ AnimData *adt= BKE_animdata_from_id(&ntree->id);
+
+ if(adt) {
+ action_backup= adt->action;
+ tmpact_backup= adt->tmpact;
+
+ adt->action= NULL;
+ adt->tmpact= NULL;
+ }
+
+ /* node copy func */
+ ltree= ntreeCopyTree(ntree);
+
+ if(adt) {
+ AnimData *ladt= BKE_animdata_from_id(&ltree->id);
+
+ adt->action= ladt->action= action_backup;
+ adt->tmpact= ladt->tmpact= tmpact_backup;
+
+ if(action_backup) action_backup->id.us++;
+ if(tmpact_backup) tmpact_backup->id.us++;
+
+ }
+ /* end animdata uglyness */
+
+ /* ensures only a single output node is enabled */
+ ntreeSetOutput(ntree);
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ /* store new_node pointer to original */
+ node->new_node->new_node= node;
+ }
+
+ if (ntreetype->localize)
+ ntreetype->localize(ltree, ntree);
+
+ return ltree;
+}
+
+/* sync local composite with real tree */
+/* local tree is supposed to be running, be careful moving previews! */
+/* is called by jobs manager, outside threads, so it doesnt happen during draw */
+void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree)
+{
+ bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
+
+ if (ntreetype->local_sync)
+ ntreetype->local_sync(localtree, ntree);
+}
+
+/* merge local tree results back, and free local tree */
+/* we have to assume the editor already changed completely */
+void ntreeLocalMerge(bNodeTree *localtree, bNodeTree *ntree)
+{
+ bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
+ bNode *lnode;
+
+ /* move over the compbufs and previews */
+ for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
+ if(ntreeNodeExists(ntree, lnode->new_node)) {
+ if(lnode->preview && lnode->preview->rect) {
+ nodeFreePreview(lnode->new_node);
+ lnode->new_node->preview= lnode->preview;
+ lnode->preview= NULL;
}
}
}
-}
+ if (ntreetype->local_merge)
+ ntreetype->local_merge(localtree, ntree);
+
+ ntreeFreeTree(localtree);
+ MEM_freeN(localtree);
+}
/* ************ find stuff *************** */
-static int ntreeHasType(bNodeTree *ntree, int type)
+int ntreeHasType(bNodeTree *ntree, int type)
{
bNode *node;
@@ -1768,7 +1344,7 @@ void ntreeSocketUseFlags(bNodeTree *ntree)
/* ************** dependency stuff *********** */
/* node is guaranteed to be not checked before */
-static int node_recurs_check(bNode *node, bNode ***nsort)
+static int node_get_deplist_recurs(bNode *node, bNode ***nsort)
{
bNode *fromnode;
bNodeSocket *sock;
@@ -1776,1625 +1352,361 @@ static int node_recurs_check(bNode *node, bNode ***nsort)
node->done= 1;
+ /* check linked nodes */
for(sock= node->inputs.first; sock; sock= sock->next) {
if(sock->link) {
fromnode= sock->link->fromnode;
if(fromnode) {
if (fromnode->done==0)
- fromnode->level= node_recurs_check(fromnode, nsort);
+ fromnode->level= node_get_deplist_recurs(fromnode, nsort);
if (fromnode->level <= level)
level = fromnode->level - 1;
}
}
}
- **nsort= node;
- (*nsort)++;
- return level;
-}
-
-
-static void ntreeSetOutput(bNodeTree *ntree)
-{
- bNode *node;
-
- /* find the active outputs, might become tree type dependant handler */
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
- bNode *tnode;
- int output= 0;
-
- /* we need a check for which output node should be tagged like this, below an exception */
- if(node->type==CMP_NODE_OUTPUT_FILE)
- continue;
-
- /* there is more types having output class, each one is checked */
- for(tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
- if(tnode->typeinfo->nclass==NODE_CLASS_OUTPUT) {
-
- if(ntree->type==NTREE_COMPOSIT) {
-
- /* same type, exception for viewer */
- if(tnode->type==node->type ||
- (ELEM(tnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) &&
- ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))) {
- if(tnode->flag & NODE_DO_OUTPUT) {
- output++;
- if(output>1)
- tnode->flag &= ~NODE_DO_OUTPUT;
- }
- }
- }
- else {
- /* same type */
- if(tnode->type==node->type) {
- if(tnode->flag & NODE_DO_OUTPUT) {
- output++;
- if(output>1)
- tnode->flag &= ~NODE_DO_OUTPUT;
- }
- }
- }
- }
- }
- if(output==0)
- node->flag |= NODE_DO_OUTPUT;
- }
+ /* check parent node */
+ if (node->parent) {
+ if (node->parent->done==0)
+ node->parent->level= node_get_deplist_recurs(node->parent, nsort);
+ if (node->parent->level <= level)
+ level = node->parent->level - 1;
}
- /* here we could recursively set which nodes have to be done,
- might be different for editor or for "real" use... */
+ if (nsort) {
+ **nsort= node;
+ (*nsort)++;
+ }
+
+ return level;
}
-void ntreeSolveOrder(bNodeTree *ntree)
+void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes)
{
- bNode *node, **nodesort, **nsort;
- bNodeSocket *sock;
- bNodeLink *link;
- int a, totnode=0;
+ bNode *node, **nsort;
+
+ *totnodes=0;
- /* the solve-order is called on each tree change, so we should be sure no exec can be running */
- ntreeEndExecTree(ntree);
-
- /* set links pointers the input sockets, to find dependencies */
/* first clear data */
for(node= ntree->nodes.first; node; node= node->next) {
node->done= 0;
- totnode++;
- for(sock= node->inputs.first; sock; sock= sock->next)
- sock->link= NULL;
+ (*totnodes)++;
}
- /* clear group socket links */
- for(sock= ntree->outputs.first; sock; sock= sock->next)
- sock->link= NULL;
- if(totnode==0)
+ if(*totnodes==0) {
+ *deplist = NULL;
return;
-
- for(link= ntree->links.first; link; link= link->next) {
- link->tosock->link= link;
}
- nsort= nodesort= MEM_callocN(totnode*sizeof(void *), "sorted node array");
+ nsort= *deplist= MEM_callocN((*totnodes)*sizeof(bNode*), "sorted node array");
/* recursive check */
for(node= ntree->nodes.first; node; node= node->next) {
if(node->done==0) {
- node->level= node_recurs_check(node, &nsort);
+ node->level= node_get_deplist_recurs(node, &nsort);
}
}
-
- /* re-insert nodes in order, first a paranoia check */
- for(a=0; a<totnode; a++) {
- if(nodesort[a]==NULL)
- break;
- }
- if(a<totnode)
- printf("sort error in node tree");
- else {
- ntree->nodes.first= ntree->nodes.last= NULL;
- for(a=0; a<totnode; a++)
- BLI_addtail(&ntree->nodes, nodesort[a]);
- }
-
- MEM_freeN(nodesort);
-
- ntreeSetOutput(ntree);
}
-
-/* Should be callback! */
-/* Do not call execs here */
-void NodeTagChanged(bNodeTree *ntree, bNode *node)
-{
- if(ntree->type==NTREE_COMPOSIT) {
- bNodeSocket *sock;
-
- for(sock= node->outputs.first; sock; sock= sock->next) {
- if(sock->ns.data) {
- //free_compbuf(sock->ns.data);
- //sock->ns.data= NULL;
- }
- }
- node->need_exec= 1;
- }
-}
-
-int NodeTagIDChanged(bNodeTree *ntree, ID *id)
-{
- int change = FALSE;
-
- if(ELEM(NULL, id, ntree))
- return change;
-
- if(ntree->type==NTREE_COMPOSIT) {
- bNode *node;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->id==id) {
- change= TRUE;
- NodeTagChanged(ntree, node);
- }
- }
- }
-
- return change;
-}
-
-
-
-/* ******************* executing ************* */
-
-/* for a given socket, find the actual stack entry */
-static bNodeStack *get_socket_stack(bNodeStack *stack, bNodeSocket *sock, bNodeStack **gin)
-{
- switch (sock->stack_type) {
- case SOCK_STACK_LOCAL:
- return stack + sock->stack_index;
- case SOCK_STACK_EXTERN:
- return (gin ? gin[sock->stack_index] : NULL);
- case SOCK_STACK_CONST:
- return sock->stack_ptr;
- }
- return NULL;
-}
-
-/* see notes at ntreeBeginExecTree */
-static void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out, bNodeStack **gin)
-{
- bNodeSocket *sock;
-
- /* build pointer stack */
- if (in) {
- for(sock= node->inputs.first; sock; sock= sock->next) {
- *(in++) = get_socket_stack(stack, sock, gin);
- }
- }
-
- if (out) {
- for(sock= node->outputs.first; sock; sock= sock->next) {
- *(out++) = get_socket_stack(stack, sock, gin);
- }
- }
-}
-
-static void node_group_execute(bNodeStack *stack, void *data, bNode *gnode, bNodeStack **in)
+static void ntree_update_link_pointers(bNodeTree *ntree)
{
bNode *node;
- bNodeTree *ntree= (bNodeTree *)gnode->id;
- bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
- bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
-
- if(ntree==NULL) return;
+ bNodeSocket *sock;
+ bNodeLink *link;
- stack+= gnode->stack_index;
-
+ /* first clear data */
for(node= ntree->nodes.first; node; node= node->next) {
- if(node->typeinfo->execfunc) {
- node_get_stack(node, stack, nsin, nsout, in);
-
- /* for groups, only execute outputs for edited group */
- if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
- if(node->type==CMP_NODE_OUTPUT_FILE || (gnode->flag & NODE_GROUP_EDIT))
- node->typeinfo->execfunc(data, node, nsin, nsout);
- }
- else
- node->typeinfo->execfunc(data, node, nsin, nsout);
- }
- }
-
- /* free internal buffers */
- if (ntree->type==NTREE_COMPOSIT) {
- bNodeSocket *sock;
- bNodeStack *ns;
-
- /* clear hasoutput on all local stack data,
- * only the group output will be used from now on
- */
- for (node=ntree->nodes.first; node; node=node->next) {
- for (sock=node->outputs.first; sock; sock=sock->next) {
- if (sock->stack_type==SOCK_STACK_LOCAL) {
- ns= get_socket_stack(stack, sock, in);
- ns->hasoutput = 0;
- }
- }
- }
- /* use the hasoutput flag to tag external sockets */
- for (sock=ntree->outputs.first; sock; sock=sock->next) {
- if (sock->stack_type==SOCK_STACK_LOCAL) {
- ns= get_socket_stack(stack, sock, in);
- ns->hasoutput = 1;
- }
- }
- /* now free all stacks that are not used from outside */
- for (node=ntree->nodes.first; node; node=node->next) {
- for (sock=node->outputs.first; sock; sock=sock->next) {
- if (sock->stack_type==SOCK_STACK_LOCAL ) {
- ns= get_socket_stack(stack, sock, in);
- if (ns->hasoutput==0 && ns->data) {
- free_compbuf(ns->data);
- ns->data = NULL;
- }
- }
- }
- }
+ for(sock= node->inputs.first; sock; sock= sock->next)
+ sock->link= NULL;
}
-}
+ /* clear socket links */
+ for(sock= ntree->outputs.first; sock; sock= sock->next)
+ sock->link= NULL;
-static int set_stack_indexes_default(bNode *node, int index)
-{
- bNodeSocket *sock;
-
- for (sock=node->inputs.first; sock; sock=sock->next) {
- if (sock->link && sock->link->fromsock) {
- sock->stack_type = sock->link->fromsock->stack_type;
- sock->stack_index = sock->link->fromsock->stack_index;
- sock->stack_ptr = sock->link->fromsock->stack_ptr;
- }
- else {
- sock->stack_type = SOCK_STACK_CONST;
- sock->stack_index = -1;
- sock->stack_ptr = &sock->ns;
- }
- }
-
- for (sock=node->outputs.first; sock; sock=sock->next) {
- sock->stack_type = SOCK_STACK_LOCAL;
- sock->stack_index = index++;
- sock->stack_ptr = NULL;
+ for(link= ntree->links.first; link; link= link->next) {
+ if (link->tosock)
+ link->tosock->link= link;
}
-
- return index;
}
-static int ntree_begin_exec_tree(bNodeTree *ntree);
-static int set_stack_indexes_group(bNode *node, int index)
+void ntree_validate_links(bNodeTree *ntree)
{
- bNodeTree *ngroup= (bNodeTree*)node->id;
- bNodeSocket *sock;
-
- if(ngroup && (ngroup->init & NTREE_TYPE_INIT)==0)
- ntreeInitTypes(ngroup);
-
- node->stack_index = index;
- if(ngroup)
- index += ntree_begin_exec_tree(ngroup);
-
- for (sock=node->inputs.first; sock; sock=sock->next) {
- if (sock->link && sock->link->fromsock) {
- sock->stack_type = sock->link->fromsock->stack_type;
- sock->stack_index = sock->link->fromsock->stack_index;
- sock->stack_ptr = sock->link->fromsock->stack_ptr;
- }
- else {
- sock->stack_type = SOCK_STACK_CONST;
- sock->stack_index = -1;
- sock->stack_ptr = &sock->ns;
- }
- }
+ bNodeTreeType *ntreetype = ntreeGetType(ntree->type);
+ bNodeLink *link;
- /* identify group node outputs from internal group sockets */
- for(sock= node->outputs.first; sock; sock= sock->next) {
- if (sock->groupsock) {
- bNodeSocket *insock, *gsock = sock->groupsock;
- switch (gsock->stack_type) {
- case SOCK_STACK_EXTERN:
- /* extern stack is resolved for this group node instance */
- insock= find_group_node_input(node, gsock->link->fromsock);
- sock->stack_type = insock->stack_type;
- sock->stack_index = insock->stack_index;
- sock->stack_ptr = insock->stack_ptr;
- break;
- case SOCK_STACK_LOCAL:
- sock->stack_type = SOCK_STACK_LOCAL;
- /* local stack index must be offset by group node instance */
- sock->stack_index = gsock->stack_index + node->stack_index;
- sock->stack_ptr = NULL;
- break;
- case SOCK_STACK_CONST:
- sock->stack_type = SOCK_STACK_CONST;
- sock->stack_index = -1;
- sock->stack_ptr = gsock->stack_ptr;
- break;
- }
- }
- else {
- sock->stack_type = SOCK_STACK_LOCAL;
- sock->stack_index = index++;
- sock->stack_ptr = NULL;
+ for (link = ntree->links.first; link; link = link->next) {
+ link->flag |= NODE_LINK_VALID;
+ if (link->fromnode && link->tonode && link->fromnode->level <= link->tonode->level)
+ link->flag &= ~NODE_LINK_VALID;
+ else if (ntreetype->validate_link) {
+ if (!ntreetype->validate_link(ntree, link))
+ link->flag &= ~NODE_LINK_VALID;
}
}
-
- return index;
}
-/* recursively called for groups */
-/* we set all trees on own local indices, but put a total counter
- in the groups, so each instance of a group has own stack */
-static int ntree_begin_exec_tree(bNodeTree *ntree)
+static void ntree_verify_nodes_cb(void *calldata, struct ID *UNUSED(owner_id), struct bNodeTree *ntree)
{
+ ID *id= (ID*)calldata;
bNode *node;
- bNodeSocket *gsock;
- int index= 0, i;
-
- if((ntree->init & NTREE_TYPE_INIT)==0)
- ntreeInitTypes(ntree);
-
- /* group inputs are numbered 0..totinputs, so external stack can easily be addressed */
- i = 0;
- for(gsock=ntree->inputs.first; gsock; gsock = gsock->next) {
- gsock->stack_type = SOCK_STACK_EXTERN;
- gsock->stack_index = i++;
- gsock->stack_ptr = NULL;
- }
-
- /* create indices for stack, check preview */
- for(node= ntree->nodes.first; node; node= node->next) {
- /* XXX can this be done by a generic one-for-all function?
- * otherwise should use node-type callback.
- */
- if(node->type==NODE_GROUP)
- index = set_stack_indexes_group(node, index);
- else
- index = set_stack_indexes_default(node, index);
- }
-
- /* group outputs */
- for(gsock=ntree->outputs.first; gsock; gsock = gsock->next) {
- if (gsock->link && gsock->link->fromsock) {
- gsock->stack_type = gsock->link->fromsock->stack_type;
- gsock->stack_index = gsock->link->fromsock->stack_index;
- gsock->stack_ptr = gsock->link->fromsock->stack_ptr;
- }
- else {
- gsock->stack_type = SOCK_STACK_CONST;
- gsock->stack_index = -1;
- gsock->stack_ptr = &gsock->ns;
- }
- }
- return index;
+ for (node=ntree->nodes.first; node; node=node->next)
+ if (node->typeinfo->verifyfunc)
+ node->typeinfo->verifyfunc(ntree, node, id);
}
-/* copy socket compbufs to stack, initialize usage of curve nodes */
-static void composit_begin_exec(bNodeTree *ntree, bNodeStack *stack)
+void ntreeVerifyNodes(struct Main *main, struct ID *id)
{
- bNode *node;
- bNodeSocket *sock;
+ bNodeTreeType *ntreetype;
+ bNodeTree *ntree;
+ int n;
- for(node= ntree->nodes.first; node; node= node->next) {
-
- /* initialize needed for groups */
- node->exec= 0;
-
- for(sock= node->outputs.first; sock; sock= sock->next) {
- bNodeStack *ns= get_socket_stack(stack, sock, NULL);
- if(ns && sock->ns.data) {
- ns->data= sock->ns.data;
- sock->ns.data= NULL;
- }
- }
-
- /* cannot initialize them while using in threads */
- if(ELEM4(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) {
- curvemapping_initialize(node->storage);
- if(node->type==CMP_NODE_CURVE_RGB)
- curvemapping_premultiply(node->storage, 0);
- }
- if(node->type==NODE_GROUP && node->id)
- composit_begin_exec((bNodeTree *)node->id, stack + node->stack_index);
-
- }
-}
-
-/* copy stack compbufs to sockets */
-static void composit_end_exec(bNodeTree *ntree, bNodeStack *stack)
-{
- bNode *node;
- bNodeStack *ns;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- bNodeSocket *sock;
-
- for(sock= node->outputs.first; sock; sock= sock->next) {
- ns = get_socket_stack(stack, sock, NULL);
- if(ns && ns->data) {
- sock->ns.data= ns->data;
- ns->data= NULL;
- }
- }
-
- if(node->type==CMP_NODE_CURVE_RGB)
- curvemapping_premultiply(node->storage, 1);
-
- if(node->type==NODE_GROUP && node->id)
- composit_end_exec((bNodeTree *)node->id, stack + node->stack_index);
-
- node->need_exec= 0;
+ for (n=0; n < NUM_NTREE_TYPES; ++n) {
+ ntreetype= ntreeGetType(n);
+ if (ntreetype && ntreetype->foreach_nodetree)
+ ntreetype->foreach_nodetree(main, id, ntree_verify_nodes_cb);
}
+ for (ntree=main->nodetree.first; ntree; ntree=ntree->id.next)
+ ntree_verify_nodes_cb(id, NULL, ntree);
}
-static void group_tag_used_outputs(bNode *gnode, bNodeStack *stack, bNodeStack **gin)
+void ntreeUpdateTree(bNodeTree *ntree)
{
- bNodeTree *ntree= (bNodeTree *)gnode->id;
+ bNodeTreeType *ntreetype= ntreeGetType(ntree->type);
bNode *node;
- bNodeSocket *sock;
+ bNode **deplist;
+ int totnodes, n;
- stack+= gnode->stack_index;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->typeinfo->execfunc) {
- for(sock= node->inputs.first; sock; sock= sock->next) {
- bNodeStack *ns = get_socket_stack(stack, sock, gin);
- ns->hasoutput= 1;
- }
- }
-
- /* non-composite trees do all nodes by default */
- if (ntree->type!=NTREE_COMPOSIT)
- node->need_exec = 1;
-
- for(sock= node->inputs.first; sock; sock= sock->next) {
- bNodeStack *ns = get_socket_stack(stack, sock, gin);
- if (ns) {
- ns->hasoutput = 1;
-
- /* sock type is needed to detect rgba or value or vector types */
- if(sock->link && sock->link->fromsock)
- ns->sockettype= sock->link->fromsock->type;
- else
- sock->ns.sockettype= sock->type;
- }
-
- if(sock->link) {
- bNodeLink *link= sock->link;
- /* this is the test for a cyclic case */
- if(link->fromnode && link->tonode) {
- if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF);
- else {
- node->need_exec= 0;
- }
- }
- }
- }
-
- /* set stack types (for local stack entries) */
- for(sock= node->outputs.first; sock; sock= sock->next) {
- bNodeStack *ns = get_socket_stack(stack, sock, gin);
- if (ns)
- ns->sockettype = sock->type;
- }
- }
-}
-
-/* notes below are ancient! (ton) */
-/* stack indices make sure all nodes only write in allocated data, for making it thread safe */
-/* only root tree gets the stack, to enable instances to have own stack entries */
-/* per tree (and per group) unique indices are created */
-/* the index_ext we need to be able to map from groups to the group-node own stack */
-
-typedef struct bNodeThreadStack {
- struct bNodeThreadStack *next, *prev;
- bNodeStack *stack;
- int used;
-} bNodeThreadStack;
-
-static bNodeThreadStack *ntreeGetThreadStack(bNodeTree *ntree, int thread)
-{
- ListBase *lb= &ntree->threadstack[thread];
- bNodeThreadStack *nts;
+ ntree_update_link_pointers(ntree);
- for(nts=lb->first; nts; nts=nts->next) {
- if(!nts->used) {
- nts->used= 1;
- return nts;
- }
- }
- nts= MEM_callocN(sizeof(bNodeThreadStack), "bNodeThreadStack");
- nts->stack= MEM_dupallocN(ntree->stack);
- nts->used= 1;
- BLI_addtail(lb, nts);
-
- return nts;
-}
-
-static void ntreeReleaseThreadStack(bNodeThreadStack *nts)
-{
- nts->used= 0;
-}
-
-/* free texture delegates */
-static void tex_end_exec(bNodeTree *ntree)
-{
- bNodeThreadStack *nts;
- bNodeStack *ns;
- int th, a;
+ /* also updates the node level! */
+ ntreeGetDependencyList(ntree, &deplist, &totnodes);
- if(ntree->threadstack) {
- for(th=0; th<BLENDER_MAX_THREADS; th++) {
- for(nts=ntree->threadstack[th].first; nts; nts=nts->next) {
- for(ns= nts->stack, a=0; a<ntree->stacksize; a++, ns++) {
- if(ns->data) {
- MEM_freeN(ns->data);
- ns->data= NULL;
- }
- }
- }
+ if (deplist) {
+ /* update individual nodes */
+ for (n=0; n < totnodes; ++n) {
+ node = deplist[n];
+ if (ntreetype->update_node)
+ ntreetype->update_node(ntree, node);
+ else if (node->typeinfo->updatefunc)
+ node->typeinfo->updatefunc(ntree, node);
}
- }
-}
-
-void ntreeBeginExecTree(bNodeTree *ntree)
-{
- bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
-
- /* let's make it sure */
- if(ntree->init & NTREE_EXEC_INIT)
- return;
-
- /* allocate the thread stack listbase array */
- if(ntree->type!=NTREE_COMPOSIT)
- ntree->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array");
-
- /* goes recursive over all groups */
- ntree->stacksize= ntree_begin_exec_tree(ntree);
-
- if(ntree->stacksize) {
- bNode *node;
- bNodeStack *ns;
- int a;
- /* allocate the base stack */
- ns=ntree->stack= MEM_callocN(ntree->stacksize*sizeof(bNodeStack), "node stack");
+ MEM_freeN(deplist);
- /* tag inputs, the get_stack() gives own socket stackdata if not in use */
- for(a=0; a<ntree->stacksize; a++, ns++) ns->hasinput= 1;
-
- /* tag used outputs, so we know when we can skip operations */
- for(node= ntree->nodes.first; node; node= node->next) {
- bNodeSocket *sock;
-
- /* non-composite trees do all nodes by default */
- if(ntree->type!=NTREE_COMPOSIT)
- node->need_exec= 1;
-
- for(sock= node->inputs.first; sock; sock= sock->next) {
- ns = get_socket_stack(ntree->stack, sock, NULL);
- if (ns) {
- ns->hasoutput = 1;
-
- /* sock type is needed to detect rgba or value or vector types */
- if(sock->link && sock->link->fromsock)
- ns->sockettype= sock->link->fromsock->type;
- else
- sock->ns.sockettype= sock->type;
- }
-
- if(sock->link) {
- bNodeLink *link= sock->link;
- /* this is the test for a cyclic case */
- if(link->fromnode && link->tonode) {
- if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF);
- else {
- node->need_exec= 0;
- }
- }
- }
- }
-
- /* set stack types (for local stack entries) */
- for(sock= node->outputs.first; sock; sock= sock->next) {
- ns = get_socket_stack(ntree->stack, sock, NULL);
- if (ns)
- ns->sockettype = sock->type;
- }
-
- if(node->type==NODE_GROUP && node->id) {
- node_get_stack(node, ntree->stack, nsin, NULL, NULL);
- group_tag_used_outputs(node, ntree->stack, nsin);
- }
- }
+ /* ensures only a single output node is enabled, texnode allows multiple though */
+ if(ntree->type!=NTREE_TEXTURE)
+ ntreeSetOutput(ntree);
- if(ntree->type==NTREE_COMPOSIT)
- composit_begin_exec(ntree, ntree->stack);
}
- ntree->init |= NTREE_EXEC_INIT;
-}
-
-void ntreeEndExecTree(bNodeTree *ntree)
-{
- bNodeStack *ns;
-
- if(ntree->init & NTREE_EXEC_INIT) {
- bNodeThreadStack *nts;
- int a;
-
- /* another callback candidate! */
- if(ntree->type==NTREE_COMPOSIT) {
- composit_end_exec(ntree, ntree->stack);
-
- for(ns= ntree->stack, a=0; a<ntree->stacksize; a++, ns++) {
- if(ns->data) {
- printf("freed leftover buffer from stack\n");
- free_compbuf(ns->data);
- ns->data= NULL;
- }
- }
- }
- else if(ntree->type==NTREE_TEXTURE)
- tex_end_exec(ntree);
-
- if(ntree->stack) {
- MEM_freeN(ntree->stack);
- ntree->stack= NULL;
- }
-
- if(ntree->threadstack) {
- for(a=0; a<BLENDER_MAX_THREADS; a++) {
- for(nts=ntree->threadstack[a].first; nts; nts=nts->next)
- if (nts->stack) MEM_freeN(nts->stack);
- BLI_freelistN(&ntree->threadstack[a]);
- }
-
- MEM_freeN(ntree->threadstack);
- ntree->threadstack= NULL;
- }
-
- ntree->init &= ~NTREE_EXEC_INIT;
+ /* general tree updates */
+ if (ntree->update & (NTREE_UPDATE_LINKS|NTREE_UPDATE_NODES)) {
+ ntree_validate_links(ntree);
}
-}
-
-/* nodes are presorted, so exec is in order of list */
-void ntreeExecTree(bNodeTree *ntree, void *callerdata, int thread)
-{
- bNode *node;
- bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
- bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
- bNodeStack *stack;
- bNodeThreadStack *nts = NULL;
-
- /* only when initialized */
- if((ntree->init & NTREE_EXEC_INIT)==0)
- ntreeBeginExecTree(ntree);
- /* composite does 1 node per thread, so no multiple stacks needed */
- if(ntree->type==NTREE_COMPOSIT) {
- stack= ntree->stack;
- }
+ /* update tree */
+ if (ntreetype->update)
+ ntreetype->update(ntree);
else {
- nts= ntreeGetThreadStack(ntree, thread);
- stack= nts->stack;
+ bNodeType *ntype= node_get_type(ntree, ntree->nodetype);
+ if (ntype && ntype->updatetreefunc)
+ ntype->updatetreefunc(ntree);
}
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->need_exec) {
- if(node->typeinfo->execfunc) {
- node_get_stack(node, stack, nsin, nsout, NULL);
- node->typeinfo->execfunc(callerdata, node, nsin, nsout);
- }
- else if(node->type==NODE_GROUP && node->id) {
- node_get_stack(node, stack, nsin, NULL, NULL);
- node_group_execute(stack, callerdata, node, nsin);
- }
- }
- }
-
- if(nts)
- ntreeReleaseThreadStack(nts);
-}
-
-
-/* ***************************** threaded version for execute composite nodes ************* */
-/* these are nodes without input, only giving values */
-/* or nodes with only value inputs */
-static int node_only_value(bNode *node)
-{
- bNodeSocket *sock;
-
- if(ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_VALUE, CMP_NODE_RGB))
- return 1;
+ /* XXX hack, should be done by depsgraph!! */
+ ntreeVerifyNodes(G.main, &ntree->id);
- /* doing this for all node types goes wrong. memory free errors */
- if(node->inputs.first && node->type==CMP_NODE_MAP_VALUE) {
- int retval= 1;
- for(sock= node->inputs.first; sock; sock= sock->next) {
- if(sock->link && sock->link->fromnode)
- retval &= node_only_value(sock->link->fromnode);
- }
- return retval;
- }
- return 0;
+ /* clear the update flag */
+ ntree->update = 0;
}
-
-/* not changing info, for thread callback */
-typedef struct ThreadData {
- bNodeStack *stack;
- RenderData *rd;
-} ThreadData;
-
-static void *exec_composite_node(void *node_v)
-{
- bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
- bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
- bNode *node= node_v;
- ThreadData *thd= (ThreadData *)node->threaddata;
-
- node_get_stack(node, thd->stack, nsin, nsout, NULL);
-
- if((node->flag & NODE_MUTED) && (!node_only_value(node))) {
- /* viewers we execute, for feedback to user */
- if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER))
- node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
- else
- node_compo_pass_on(node, nsin, nsout);
- }
- else if(node->typeinfo->execfunc) {
- node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
- }
- else if(node->type==NODE_GROUP && node->id) {
- node_group_execute(thd->stack, thd->rd, node, nsin);
- }
-
- node->exec |= NODE_READY;
- return NULL;
-}
-
-/* return total of executable nodes, for timecursor */
-/* only compositor uses it */
-static int setExecutableNodes(bNodeTree *ntree, ThreadData *thd)
-{
- bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
- bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
- bNode *node;
- bNodeSocket *sock;
- int totnode= 0, group_edit= 0;
-
- /* note; do not add a dependency sort here, the stack was created already */
-
- /* if we are in group edit, viewer nodes get skipped when group has viewer */
- for(node= ntree->nodes.first; node; node= node->next)
- if(node->type==NODE_GROUP && (node->flag & NODE_GROUP_EDIT))
- if(ntreeHasType((bNodeTree *)node->id, CMP_NODE_VIEWER))
- group_edit= 1;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- int a;
-
- node_get_stack(node, thd->stack, nsin, nsout, NULL);
-
- /* test the outputs */
- /* skip value-only nodes (should be in type!) */
- if(!node_only_value(node)) {
- for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
- if(nsout[a]->data==NULL && nsout[a]->hasoutput) {
- node->need_exec= 1;
- break;
- }
- }
- }
-
- /* test the inputs */
- for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
- /* skip viewer nodes in bg render or group edit */
- if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER) && (G.background || group_edit))
- node->need_exec= 0;
- /* is sock in use? */
- else if(sock->link) {
- bNodeLink *link= sock->link;
-
- /* this is the test for a cyclic case */
- if(link->fromnode==NULL || link->tonode==NULL);
- else if(link->fromnode->level >= link->tonode->level && link->tonode->level!=0xFFF) {
- if(link->fromnode->need_exec) {
- node->need_exec= 1;
- break;
- }
- }
- else {
- node->need_exec= 0;
- printf("Node %s skipped, cyclic dependency\n", node->name);
- }
- }
- }
-
- if(node->need_exec) {
-
- /* free output buffers */
- for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
- if(nsout[a]->data) {
- free_compbuf(nsout[a]->data);
- nsout[a]->data= NULL;
- }
- }
- totnode++;
- /* printf("node needs exec %s\n", node->name); */
-
- /* tag for getExecutableNode() */
- node->exec= 0;
- }
- else {
- /* tag for getExecutableNode() */
- node->exec= NODE_READY|NODE_FINISHED|NODE_SKIPPED;
-
- }
- }
-
- /* last step: set the stack values for only-value nodes */
- /* just does all now, compared to a full buffer exec this is nothing */
- if(totnode) {
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->need_exec==0 && node_only_value(node)) {
- if(node->typeinfo->execfunc) {
- node_get_stack(node, thd->stack, nsin, nsout, NULL);
- node->typeinfo->execfunc(thd->rd, node, nsin, nsout);
- }
- }
- }
- }
-
- return totnode;
-}
-
-/* while executing tree, free buffers from nodes that are not needed anymore */
-static void freeExecutableNode(bNodeTree *ntree)
+void NodeTagChanged(bNodeTree *ntree, bNode *node)
{
- /* node outputs can be freed when:
- - not a render result or image node
- - when node outputs go to nodes all being set NODE_FINISHED
- */
- bNode *node;
- bNodeSocket *sock;
+ bNodeTreeType *ntreetype = ntreeGetType(ntree->type);
- /* set exec flag for finished nodes that might need freed */
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->type!=CMP_NODE_R_LAYERS)
- if(node->exec & NODE_FINISHED)
- node->exec |= NODE_FREEBUFS;
- }
- /* clear this flag for input links that are not done yet */
- for(node= ntree->nodes.first; node; node= node->next) {
- if((node->exec & NODE_FINISHED)==0) {
- for(sock= node->inputs.first; sock; sock= sock->next)
- if(sock->link && sock->link->fromnode)
- sock->link->fromnode->exec &= ~NODE_FREEBUFS;
- }
- }
- /* now we can free buffers */
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->exec & NODE_FREEBUFS) {
- for(sock= node->outputs.first; sock; sock= sock->next) {
- bNodeStack *ns= get_socket_stack(ntree->stack, sock, NULL);
- if(ns && ns->data) {
- free_compbuf(ns->data);
- ns->data= NULL;
- // printf("freed buf node %s \n", node->name);
- }
- }
- }
- }
+ if (ntreetype->update_node)
+ ntreetype->update_node(ntree, node);
+ else if (node->typeinfo->updatefunc)
+ node->typeinfo->updatefunc(ntree, node);
}
-static bNode *getExecutableNode(bNodeTree *ntree)
+int NodeTagIDChanged(bNodeTree *ntree, ID *id)
{
+ bNodeTreeType *ntreetype = ntreeGetType(ntree->type);
bNode *node;
- bNodeSocket *sock;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->exec==0) {
-
- /* input sockets should be ready */
- for(sock= node->inputs.first; sock; sock= sock->next) {
- if(sock->link && sock->link->fromnode)
- if((sock->link->fromnode->exec & NODE_READY)==0)
- break;
- }
- if(sock==NULL)
- return node;
- }
- }
- return NULL;
-}
+ int change = FALSE;
-/* check if texture nodes need exec or end */
-static void ntree_composite_texnode(bNodeTree *ntree, int init)
-{
- bNode *node;
+ if(ELEM(NULL, id, ntree))
+ return change;
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->type==CMP_NODE_TEXTURE && node->id) {
- Tex *tex= (Tex *)node->id;
- if(tex->nodetree && tex->use_nodes) {
- /* has internal flag to detect it only does it once */
- if(init)
- ntreeBeginExecTree(tex->nodetree);
- else
- ntreeEndExecTree(tex->nodetree);
+ if (ntreetype->update_node) {
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->id==id) {
+ change = TRUE;
+ ntreetype->update_node(ntree, node);
}
}
}
-
-}
-
-/* optimized tree execute test for compositing */
-void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
-{
- bNode *node;
- ListBase threads;
- ThreadData thdata;
- int totnode, curnode, rendering= 1;
-
- if(ntree==NULL) return;
-
- if(do_preview)
- ntreeInitPreview(ntree, 0, 0);
-
- ntreeBeginExecTree(ntree);
- ntree_composite_texnode(ntree, 1);
-
- /* prevent unlucky accidents */
- if(G.background)
- rd->scemode &= ~R_COMP_CROP;
-
- /* setup callerdata for thread callback */
- thdata.rd= rd;
- thdata.stack= ntree->stack;
-
- /* fixed seed, for example noise texture */
- BLI_srandom(rd->cfra);
-
- /* ensures only a single output node is enabled */
- ntreeSetOutput(ntree);
-
- /* sets need_exec tags in nodes */
- curnode = totnode= setExecutableNodes(ntree, &thdata);
-
- BLI_init_threads(&threads, exec_composite_node, rd->threads);
-
- while(rendering) {
-
- if(BLI_available_threads(&threads)) {
- node= getExecutableNode(ntree);
- if(node) {
- if(ntree->progress && totnode)
- ntree->progress(ntree->prh, (1.0f - curnode/(float)totnode));
- if(ntree->stats_draw) {
- char str[64];
- sprintf(str, "Compositing %d %s", curnode, node->name);
- ntree->stats_draw(ntree->sdh, str);
- }
- curnode--;
-
- node->threaddata = &thdata;
- node->exec= NODE_PROCESSING;
- BLI_insert_thread(&threads, node);
- }
- else
- PIL_sleep_ms(50);
- }
- else
- PIL_sleep_ms(50);
-
- rendering= 0;
- /* test for ESC */
- if(ntree->test_break && ntree->test_break(ntree->tbh)) {
- for(node= ntree->nodes.first; node; node= node->next)
- node->exec |= NODE_READY;
- }
-
- /* check for ready ones, and if we need to continue */
+ else {
for(node= ntree->nodes.first; node; node= node->next) {
- if(node->exec & NODE_READY) {
- if((node->exec & NODE_FINISHED)==0) {
- BLI_remove_thread(&threads, node); /* this waits for running thread to finish btw */
- node->exec |= NODE_FINISHED;
-
- /* freeing unused buffers */
- if(rd->scemode & R_COMP_FREE)
- freeExecutableNode(ntree);
- }
+ if(node->id==id) {
+ change = TRUE;
+ if (node->typeinfo->updatefunc)
+ node->typeinfo->updatefunc(ntree, node);
}
- else rendering= 1;
}
}
- BLI_end_threads(&threads);
-
- ntreeEndExecTree(ntree);
+ return change;
}
-/* ********** copy composite tree entirely, to allow threaded exec ******************* */
-/* ***************** do NOT execute this in a thread! ****************** */
+/* ************* node type access ********** */
-/* returns localized tree for execution in threads */
-/* local tree then owns all compbufs (for composite) */
-bNodeTree *ntreeLocalize(bNodeTree *ntree)
+int nodeValid(bNodeTree *ntree, bNodeTemplate *ntemp)
{
- bNodeTree *ltree;
- bNode *node;
- bNodeSocket *sock;
-
- bAction *action_backup= NULL, *tmpact_backup= NULL;
-
- /* Workaround for copying an action on each render!
- * set action to NULL so animdata actions dont get copied */
- AnimData *adt= BKE_animdata_from_id(&ntree->id);
-
- if(adt) {
- action_backup= adt->action;
- tmpact_backup= adt->tmpact;
-
- adt->action= NULL;
- adt->tmpact= NULL;
- }
-
- /* node copy func */
- ltree= ntreeCopyTree(ntree);
-
- if(adt) {
- AnimData *ladt= BKE_animdata_from_id(&ltree->id);
-
- adt->action= ladt->action= action_backup;
- adt->tmpact= ladt->tmpact= tmpact_backup;
-
- if(action_backup) action_backup->id.us++;
- if(tmpact_backup) tmpact_backup->id.us++;
-
- }
- /* end animdata uglyness */
-
- /* ensures only a single output node is enabled */
- ntreeSetOutput(ltree);
-
- for(node= ntree->nodes.first; node; node= node->next) {
-
- /* store new_node pointer to original */
- node->new_node->new_node= node;
-
- if(ntree->type==NTREE_COMPOSIT) {
- /* ensure new user input gets handled ok, only composites (texture nodes will break, for painting since it uses no tags) */
- node->need_exec= 0;
-
- /* move over the compbufs */
- /* right after ntreeCopyTree() oldsock pointers are valid */
-
- if(ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
- if(node->id) {
- if(node->flag & NODE_DO_OUTPUT)
- node->new_node->id= (ID *)copy_image((Image *)node->id);
- else
- node->new_node->id= NULL;
- }
- }
-
- for(sock= node->outputs.first; sock; sock= sock->next) {
-
- sock->new_sock->ns.data= sock->ns.data;
- compbuf_set_node(sock->new_sock->ns.data, node->new_node);
-
- sock->ns.data= NULL;
- sock->new_sock->new_sock= sock;
- }
- }
- }
-
- return ltree;
-}
-
-static int node_exists(bNodeTree *ntree, bNode *testnode)
-{
- bNode *node= ntree->nodes.first;
- for(; node; node= node->next)
- if(node==testnode)
- return 1;
- return 0;
-}
-
-static int outsocket_exists(bNode *node, bNodeSocket *testsock)
-{
- bNodeSocket *sock= node->outputs.first;
- for(; sock; sock= sock->next)
- if(sock==testsock)
+ bNodeType *ntype= node_get_type(ntree, ntemp->type);
+ if (ntype) {
+ if (ntype->validfunc)
+ return ntype->validfunc(ntree, ntemp);
+ else
return 1;
- return 0;
-}
-
-
-/* sync local composite with real tree */
-/* local composite is supposed to be running, be careful moving previews! */
-/* is called by jobs manager, outside threads, so it doesnt happen during draw */
-void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree)
-{
- bNode *lnode;
-
- if(ntree->type==NTREE_COMPOSIT) {
- /* move over the compbufs and previews */
- for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
- if( (lnode->exec & NODE_READY) && !(lnode->exec & NODE_SKIPPED) ) {
- if(node_exists(ntree, lnode->new_node)) {
-
- if(lnode->preview && lnode->preview->rect) {
- node_free_preview(lnode->new_node);
- lnode->new_node->preview= lnode->preview;
- lnode->preview= NULL;
- }
- }
- }
- }
- }
- else if(ELEM(ntree->type, NTREE_SHADER, NTREE_TEXTURE)) {
- /* copy over contents of previews */
- for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
- if(node_exists(ntree, lnode->new_node)) {
- bNode *node= lnode->new_node;
-
- if(node->preview && node->preview->rect) {
- if(lnode->preview && lnode->preview->rect) {
- int xsize= node->preview->xsize;
- int ysize= node->preview->ysize;
- memcpy(node->preview->rect, lnode->preview->rect, 4*xsize + xsize*ysize*sizeof(char)*4);
- }
- }
- }
- }
}
+ else
+ return 0;
}
-/* merge local tree results back, and free local tree */
-/* we have to assume the editor already changed completely */
-void ntreeLocalMerge(bNodeTree *localtree, bNodeTree *ntree)
+const char* nodeLabel(bNode *node)
{
- bNode *lnode;
- bNodeSocket *lsock;
-
- /* move over the compbufs and previews */
- for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
- if(node_exists(ntree, lnode->new_node)) {
-
- if(lnode->preview && lnode->preview->rect) {
- node_free_preview(lnode->new_node);
- lnode->new_node->preview= lnode->preview;
- lnode->preview= NULL;
- }
-
- if(ELEM(lnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
- if(lnode->id && (lnode->flag & NODE_DO_OUTPUT)) {
- /* image_merge does sanity check for pointers */
- BKE_image_merge((Image *)lnode->new_node->id, (Image *)lnode->id);
- }
- }
-
- for(lsock= lnode->outputs.first; lsock; lsock= lsock->next) {
- if(outsocket_exists(lnode->new_node, lsock->new_sock)) {
- lsock->new_sock->ns.data= lsock->ns.data;
- compbuf_set_node(lsock->new_sock->ns.data, lnode->new_node);
- lsock->ns.data= NULL;
- lsock->new_sock= NULL;
- }
- }
- }
- }
- ntreeFreeTree(localtree);
- MEM_freeN(localtree);
+ if (node->label[0]!='\0')
+ return node->label;
+ else if (node->typeinfo->labelfunc)
+ return node->typeinfo->labelfunc(node);
+ else
+ return node->typeinfo->name;
}
-/* *********************************************** */
-
-/* GPU material from shader nodes */
-
-static void gpu_from_node_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack *gs)
+struct bNodeTree *nodeGroupEditGet(struct bNode *node)
{
- bNodeSocket *sock;
- int i;
-
- for (sock=sockets->first, i=0; sock; sock=sock->next, i++) {
- memset(&gs[i], 0, sizeof(gs[i]));
-
- QUATCOPY(gs[i].vec, ns[i]->vec);
- gs[i].link= ns[i]->data;
-
- if (sock->type == SOCK_VALUE)
- gs[i].type= GPU_FLOAT;
- else if (sock->type == SOCK_VECTOR)
- gs[i].type= GPU_VEC3;
- else if (sock->type == SOCK_RGBA)
- gs[i].type= GPU_VEC4;
- else
- gs[i].type= GPU_NONE;
-
- gs[i].name = "";
- gs[i].hasinput= ns[i]->hasinput && ns[i]->data;
- gs[i].hasoutput= ns[i]->hasoutput && ns[i]->data;
- gs[i].sockettype= ns[i]->sockettype;
- }
-
- gs[i].type= GPU_NONE;
+ if (node->typeinfo->group_edit_get)
+ return node->typeinfo->group_edit_get(node);
+ else
+ return NULL;
}
-static void data_from_gpu_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack *gs)
+struct bNodeTree *nodeGroupEditSet(struct bNode *node, int edit)
{
- bNodeSocket *sock;
- int i;
-
- for (sock=sockets->first, i=0; sock; sock=sock->next, i++) {
- ns[i]->data= gs[i].link;
- ns[i]->sockettype= gs[i].sockettype;
- }
+ if (node->typeinfo->group_edit_set)
+ return node->typeinfo->group_edit_set(node, edit);
+ else if (node->typeinfo->group_edit_get)
+ return node->typeinfo->group_edit_get(node);
+ else
+ return NULL;
}
-static void gpu_node_group_execute(bNodeStack *stack, GPUMaterial *mat, bNode *gnode, bNodeStack **in)
+void nodeGroupEditClear(struct bNode *node)
{
- bNode *node;
- bNodeTree *ntree= (bNodeTree *)gnode->id;
- bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
- bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
- GPUNodeStack gpuin[MAX_SOCKET+1], gpuout[MAX_SOCKET+1];
- int doit = 0;
-
- if(ntree==NULL) return;
-
- stack+= gnode->stack_index;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->typeinfo->gpufunc) {
- node_get_stack(node, stack, nsin, nsout, in);
-
- doit = 0;
-
- /* for groups, only execute outputs for edited group */
- if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
- if(gnode->flag & NODE_GROUP_EDIT)
- if(node->flag & NODE_DO_OUTPUT)
- doit = 1;
- }
- else
- doit = 1;
-
- if(doit) {
- gpu_from_node_stack(&node->inputs, nsin, gpuin);
- gpu_from_node_stack(&node->outputs, nsout, gpuout);
- if(node->typeinfo->gpufunc(mat, node, gpuin, gpuout))
- data_from_gpu_stack(&node->outputs, nsout, gpuout);
- }
- }
- }
+ if (node->typeinfo->group_edit_clear)
+ node->typeinfo->group_edit_clear(node);
}
-void ntreeGPUMaterialNodes(bNodeTree *ntree, GPUMaterial *mat)
+struct bNodeTemplate nodeMakeTemplate(struct bNode *node)
{
- bNode *node;
- bNodeStack *stack;
- bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
- bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
- GPUNodeStack gpuin[MAX_SOCKET+1], gpuout[MAX_SOCKET+1];
-
- if((ntree->init & NTREE_EXEC_INIT)==0)
- ntreeBeginExecTree(ntree);
-
- stack= ntree->stack;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->typeinfo->gpufunc) {
- node_get_stack(node, stack, nsin, nsout, NULL);
- gpu_from_node_stack(&node->inputs, nsin, gpuin);
- gpu_from_node_stack(&node->outputs, nsout, gpuout);
- if(node->typeinfo->gpufunc(mat, node, gpuin, gpuout))
- data_from_gpu_stack(&node->outputs, nsout, gpuout);
- }
- else if(node->type==NODE_GROUP && node->id) {
- node_get_stack(node, stack, nsin, nsout, NULL);
- gpu_node_group_execute(stack, mat, node, nsin);
- }
+ bNodeTemplate ntemp;
+ if (node->typeinfo->templatefunc)
+ return node->typeinfo->templatefunc(node);
+ else {
+ ntemp.type = node->type;
+ return ntemp;
}
-
- ntreeEndExecTree(ntree);
}
-/* **************** call to switch lamploop for material node ************ */
-
-void (*node_shader_lamp_loop)(struct ShadeInput *, struct ShadeResult *);
-
-void set_node_shader_lamp_loop(void (*lamp_loop_func)(ShadeInput *, ShadeResult *))
-{
- node_shader_lamp_loop= lamp_loop_func;
-}
-
-/* clumsy checking... should do dynamic outputs once */
-static void force_hidden_passes(bNode *node, int passflag)
-{
- bNodeSocket *sock;
-
- for(sock= node->outputs.first; sock; sock= sock->next)
- sock->flag &= ~SOCK_UNAVAIL;
-
- sock= BLI_findlink(&node->outputs, RRES_OUT_Z);
- if(!(passflag & SCE_PASS_Z)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_NORMAL);
- if(!(passflag & SCE_PASS_NORMAL)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_VEC);
- if(!(passflag & SCE_PASS_VECTOR)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_UV);
- if(!(passflag & SCE_PASS_UV)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_RGBA);
- if(!(passflag & SCE_PASS_RGBA)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF);
- if(!(passflag & SCE_PASS_DIFFUSE)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_SPEC);
- if(!(passflag & SCE_PASS_SPEC)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_SHADOW);
- if(!(passflag & SCE_PASS_SHADOW)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_AO);
- if(!(passflag & SCE_PASS_AO)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_REFLECT);
- if(!(passflag & SCE_PASS_REFLECT)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_REFRACT);
- if(!(passflag & SCE_PASS_REFRACT)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_INDIRECT);
- if(!(passflag & SCE_PASS_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB);
- if(!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_MIST);
- if(!(passflag & SCE_PASS_MIST)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_EMIT);
- if(!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_ENV);
- if(!(passflag & SCE_PASS_ENVIRONMENT)) sock->flag |= SOCK_UNAVAIL;
-
-}
-
-/* based on rules, force sockets hidden always */
-void ntreeCompositForceHidden(bNodeTree *ntree, Scene *curscene)
+void node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
{
- bNode *node;
+ memset(ntype, 0, sizeof(bNodeType));
- if(ntree==NULL) return;
+ ntype->type = type;
+ BLI_strncpy(ntype->name, name, sizeof(ntype->name));
+ ntype->nclass = nclass;
+ ntype->flag = flag;
- for(node= ntree->nodes.first; node; node= node->next) {
- if( node->type==CMP_NODE_R_LAYERS) {
- Scene *sce= node->id?(Scene *)node->id:curscene;
- SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1);
- if(srl)
- force_hidden_passes(node, srl->passflag);
- }
- else if( node->type==CMP_NODE_IMAGE) {
- Image *ima= (Image *)node->id;
- if(ima) {
- if(ima->rr) {
- ImageUser *iuser= node->storage;
- RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
- if(rl)
- force_hidden_passes(node, rl->passflag);
- else
- force_hidden_passes(node, 0);
- }
- else if(ima->type!=IMA_TYPE_MULTILAYER) { /* if ->rr not yet read we keep inputs */
- force_hidden_passes(node, RRES_OUT_Z);
- }
- else
- force_hidden_passes(node, 0);
- }
- else
- force_hidden_passes(node, 0);
- }
- }
-
+ /* default size values */
+ ntype->width = 140;
+ ntype->minwidth = 100;
+ ntype->maxwidth = 320;
+ ntype->height = 100;
+ ntype->minheight = 30;
+ ntype->maxheight = FLT_MAX;
}
-/* called from render pipeline, to tag render input and output */
-/* need to do all scenes, to prevent errors when you re-render 1 scene */
-void ntreeCompositTagRender(Scene *curscene)
+void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
{
- Scene *sce;
-
- for(sce= G.main->scene.first; sce; sce= sce->id.next) {
- if(sce->nodetree) {
- bNode *node;
-
- for(node= sce->nodetree->nodes.first; node; node= node->next) {
- if(node->id==(ID *)curscene || node->type==CMP_NODE_COMPOSITE)
- NodeTagChanged(sce->nodetree, node);
- else if(node->type==CMP_NODE_TEXTURE) /* uses scene sizex/sizey */
- NodeTagChanged(sce->nodetree, node);
- }
- }
- }
+ ntype->inputs = inputs;
+ ntype->outputs = outputs;
}
-static int node_animation_properties(bNodeTree *ntree, bNode *node)
+void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp))
{
- bNodeSocket *sock;
- const ListBase *lb;
- Link *link;
- PointerRNA ptr;
- PropertyRNA *prop;
-
- /* check to see if any of the node's properties have fcurves */
- RNA_pointer_create((ID *)ntree, &RNA_Node, node, &ptr);
- lb = RNA_struct_type_properties(ptr.type);
-
- for (link=lb->first; link; link=link->next) {
- int driven, len=1, index;
- prop = (PropertyRNA *)link;
-
- if (RNA_property_array_check(&ptr, prop))
- len = RNA_property_array_length(&ptr, prop);
-
- for (index=0; index<len; index++) {
- if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) {
- NodeTagChanged(ntree, node);
- return 1;
- }
- }
- }
-
- /* now check node sockets */
- for (sock = node->inputs.first; sock; sock=sock->next) {
- int driven, len=1, index;
-
- RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
- prop = RNA_struct_find_property(&ptr, "default_value");
-
- if (RNA_property_array_check(&ptr, prop))
- len = RNA_property_array_length(&ptr, prop);
-
- for (index=0; index<len; index++) {
- if (rna_get_fcurve(&ptr, prop, index, NULL, &driven)) {
- NodeTagChanged(ntree, node);
- return 1;
- }
- }
- }
-
- return 0;
+ ntype->initfunc = initfunc;
}
-/* tags nodes that have animation capabilities */
-int ntreeCompositTagAnimated(bNodeTree *ntree)
+void node_type_valid(struct bNodeType *ntype, int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp))
{
- bNode *node;
- int tagged= 0;
-
- if(ntree==NULL) return 0;
-
- for(node= ntree->nodes.first; node; node= node->next) {
-
- tagged = node_animation_properties(ntree, node);
-
- /* otherwise always tag these node types */
- if(node->type==CMP_NODE_IMAGE) {
- Image *ima= (Image *)node->id;
- if(ima && ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
- NodeTagChanged(ntree, node);
- tagged= 1;
- }
- }
- else if(node->type==CMP_NODE_TIME) {
- NodeTagChanged(ntree, node);
- tagged= 1;
- }
- /* here was tag render layer, but this is called after a render, so re-composites fail */
- else if(node->type==NODE_GROUP) {
- if( ntreeCompositTagAnimated((bNodeTree *)node->id) ) {
- NodeTagChanged(ntree, node);
- }
- }
- }
-
- return tagged;
+ ntype->validfunc = validfunc;
}
-
-/* called from image window preview */
-void ntreeCompositTagGenerators(bNodeTree *ntree)
+void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth)
{
- bNode *node;
-
- if(ntree==NULL) return;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if( ELEM(node->type, CMP_NODE_R_LAYERS, CMP_NODE_IMAGE))
- NodeTagChanged(ntree, node);
- }
+ ntype->width = width;
+ ntype->minwidth = minwidth;
+ if (maxwidth <= minwidth)
+ ntype->maxwidth = FLT_MAX;
+ else
+ ntype->maxwidth = maxwidth;
}
-/* XXX after render animation system gets a refresh, this call allows composite to end clean */
-void ntreeClearTags(bNodeTree *ntree)
+void node_type_storage(bNodeType *ntype, const char *storagename, void (*freestoragefunc)(struct bNode *), void (*copystoragefunc)(struct bNode *, struct bNode *))
{
- bNode *node;
-
- if(ntree==NULL) return;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- node->need_exec= 0;
- if(node->type==NODE_GROUP)
- ntreeClearTags((bNodeTree *)node->id);
- }
+ if (storagename)
+ strncpy(ntype->storagename, storagename, sizeof(ntype->storagename));
+ else
+ ntype->storagename[0] = '\0';
+ ntype->copystoragefunc = copystoragefunc;
+ ntype->freestoragefunc = freestoragefunc;
}
-
-int ntreeTexTagAnimated(bNodeTree *ntree)
+void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *))
{
- bNode *node;
-
- if(ntree==NULL) return 0;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->type==TEX_NODE_CURVE_TIME) {
- NodeTagChanged(ntree, node);
- return 1;
- }
- else if(node->type==NODE_GROUP) {
- if( ntreeTexTagAnimated((bNodeTree *)node->id) ) {
- return 1;
- }
- }
- }
-
- return 0;
+ ntype->labelfunc = labelfunc;
}
-/* ************* node definition init ********** */
-
-void node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag,
- struct bNodeSocketType *inputs, struct bNodeSocketType *outputs)
+void node_type_template(struct bNodeType *ntype, struct bNodeTemplate (*templatefunc)(struct bNode *))
{
- memset(ntype, 0, sizeof(bNodeType));
-
- ntype->type = type;
- ntype->name = name;
- ntype->nclass = nclass;
- ntype->flag = flag;
-
- ntype->inputs = inputs;
- ntype->outputs = outputs;
-
- /* default size values */
- ntype->width = 140;
- ntype->minwidth = 100;
- ntype->maxwidth = 320;
+ ntype->templatefunc = templatefunc;
}
-void node_type_init(bNodeType *ntype, void (*initfunc)(struct bNode *))
+void node_type_update(struct bNodeType *ntype,
+ void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node),
+ void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id))
{
- ntype->initfunc = initfunc;
+ ntype->updatefunc = updatefunc;
+ ntype->verifyfunc = verifyfunc;
}
-void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth)
+void node_type_tree(struct bNodeType *ntype, void (*inittreefunc)(struct bNodeTree *), void (*updatetreefunc)(struct bNodeTree *))
{
- ntype->width = width;
- ntype->minwidth = minwidth;
- ntype->maxwidth = maxwidth;
+ ntype->inittreefunc = inittreefunc;
+ ntype->updatetreefunc = updatetreefunc;
}
-void node_type_storage(bNodeType *ntype, const char *storagename, void (*freestoragefunc)(struct bNode *), void (*copystoragefunc)(struct bNode *, struct bNode *))
+void node_type_group_edit(struct bNodeType *ntype,
+ struct bNodeTree *(*group_edit_get)(struct bNode *node),
+ struct bNodeTree *(*group_edit_set)(struct bNode *node, int edit),
+ void (*group_edit_clear)(struct bNode *node))
{
- if (storagename)
- strncpy(ntype->storagename, storagename, sizeof(ntype->storagename));
- else
- ntype->storagename[0] = '\0';
- ntype->copystoragefunc = copystoragefunc;
- ntype->freestoragefunc = freestoragefunc;
+ ntype->group_edit_get = group_edit_get;
+ ntype->group_edit_set = group_edit_set;
+ ntype->group_edit_clear = group_edit_clear;
}
void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct bNode *, struct bNodeStack **, struct bNodeStack **))
@@ -3402,42 +1714,53 @@ void node_type_exec(struct bNodeType *ntype, void (*execfunc)(void *data, struct
ntype->execfunc = execfunc;
}
+void node_type_exec_new(struct bNodeType *ntype,
+ void *(*initexecfunc)(struct bNode *node),
+ void (*freeexecfunc)(struct bNode *node, void *nodedata),
+ void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, struct bNodeStack **, struct bNodeStack **))
+{
+ ntype->initexecfunc = initexecfunc;
+ ntype->freeexecfunc = freeexecfunc;
+ ntype->newexecfunc = newexecfunc;
+}
+
void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out))
{
ntype->gpufunc = gpufunc;
}
-void node_type_label(struct bNodeType *ntype, const char *(*labelfunc)(struct bNode *))
+void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out))
{
- ntype->labelfunc = labelfunc;
+ ntype->gpuextfunc = gpuextfunc;
}
-static bNodeType *is_nodetype_registered(ListBase *typelist, int type, ID *id)
+
+static bNodeType *is_nodetype_registered(ListBase *typelist, int type)
{
bNodeType *ntype= typelist->first;
for(;ntype; ntype= ntype->next )
- if(ntype->type==type && ntype->id==id)
+ if(ntype->type==type)
return ntype;
return NULL;
}
-/* type can be from a static array, we make copy for duplicate types (like group) */
-void nodeRegisterType(ListBase *typelist, const bNodeType *ntype)
+void nodeRegisterType(ListBase *typelist, bNodeType *ntype)
{
- bNodeType *found= is_nodetype_registered(typelist, ntype->type, ntype->id);
+ bNodeType *found= is_nodetype_registered(typelist, ntype->type);
- if(found==NULL) {
- bNodeType *ntypen= MEM_callocN(sizeof(bNodeType), "node type");
- *ntypen= *ntype;
- BLI_addtail(typelist, ntypen);
- }
+ if(found==NULL)
+ BLI_addtail(typelist, ntype);
}
static void registerCompositNodes(ListBase *ntypelist)
{
- register_node_type_group(ntypelist);
+ register_node_type_frame(ntypelist);
+
+ register_node_type_cmp_group(ntypelist);
+// register_node_type_cmp_forloop(ntypelist);
+// register_node_type_cmp_whileloop(ntypelist);
register_node_type_cmp_rlayers(ntypelist);
register_node_type_cmp_image(ntypelist);
@@ -3513,7 +1836,11 @@ static void registerCompositNodes(ListBase *ntypelist)
static void registerShaderNodes(ListBase *ntypelist)
{
- register_node_type_group(ntypelist);
+ register_node_type_frame(ntypelist);
+
+ register_node_type_sh_group(ntypelist);
+// register_node_type_sh_forloop(ntypelist);
+// register_node_type_sh_whileloop(ntypelist);
register_node_type_sh_output(ntypelist);
register_node_type_sh_mix_rgb(ntypelist);
@@ -3542,7 +1869,11 @@ static void registerShaderNodes(ListBase *ntypelist)
static void registerTextureNodes(ListBase *ntypelist)
{
- register_node_type_group(ntypelist);
+ register_node_type_frame(ntypelist);
+
+ register_node_type_tex_group(ntypelist);
+// register_node_type_tex_forloop(ntypelist);
+// register_node_type_tex_whileloop(ntypelist);
register_node_type_tex_math(ntypelist);
register_node_type_tex_mix_rgb(ntypelist);
@@ -3583,53 +1914,47 @@ static void registerTextureNodes(ListBase *ntypelist)
register_node_type_tex_proc_distnoise(ntypelist);
}
-static void remove_dynamic_typeinfos(ListBase *list)
+static void free_dynamic_typeinfo(bNodeType *ntype)
{
- bNodeType *ntype= list->first;
- bNodeType *next= NULL;
- while(ntype) {
- next= ntype->next;
- if(ntype->type==NODE_DYNAMIC && ntype->id!=NULL) {
- BLI_remlink(list, ntype);
- if(ntype->inputs) {
- bNodeSocketType *sock= ntype->inputs;
- while(sock->type!=-1) {
- MEM_freeN((void *)sock->name);
- sock++;
- }
- MEM_freeN(ntype->inputs);
- }
- if(ntype->outputs) {
- bNodeSocketType *sock= ntype->outputs;
- while(sock->type!=-1) {
- MEM_freeN((void *)sock->name);
- sock++;
- }
- MEM_freeN(ntype->outputs);
- }
- if(ntype->name) {
- MEM_freeN((void *)ntype->name);
- }
- MEM_freeN(ntype);
+ if(ntype->type==NODE_DYNAMIC) {
+ if(ntype->inputs) {
+ MEM_freeN(ntype->inputs);
}
- ntype= next;
+ if(ntype->outputs) {
+ MEM_freeN(ntype->outputs);
+ }
+ if(ntype->name) {
+ MEM_freeN((void *)ntype->name);
+ }
+ }
+}
+
+static void free_typeinfos(ListBase *list)
+{
+ bNodeType *ntype, *next;
+ for(ntype=list->first; ntype; ntype=next) {
+ next = ntype->next;
+
+ if(ntype->type==NODE_DYNAMIC)
+ free_dynamic_typeinfo(ntype);
+
+ if(ntype->needs_free)
+ MEM_freeN(ntype);
}
}
void init_nodesystem(void)
{
- registerCompositNodes(&node_all_composit);
- registerShaderNodes(&node_all_shaders);
- registerTextureNodes(&node_all_textures);
+ registerCompositNodes(&ntreeGetType(NTREE_COMPOSIT)->node_types);
+ registerShaderNodes(&ntreeGetType(NTREE_SHADER)->node_types);
+ registerTextureNodes(&ntreeGetType(NTREE_TEXTURE)->node_types);
}
void free_nodesystem(void)
{
- /*remove_dynamic_typeinfos(&node_all_composit);*/ /* unused for now */
- BLI_freelistN(&node_all_composit);
- remove_dynamic_typeinfos(&node_all_shaders);
- BLI_freelistN(&node_all_shaders);
- BLI_freelistN(&node_all_textures);
+ free_typeinfos(&ntreeGetType(NTREE_COMPOSIT)->node_types);
+ free_typeinfos(&ntreeGetType(NTREE_SHADER)->node_types);
+ free_typeinfos(&ntreeGetType(NTREE_TEXTURE)->node_types);
}
/* called from unlink_scene, when deleting a scene goes over all scenes
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 189f2735aa8..898cec7fa55 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -54,6 +54,7 @@
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
+#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
@@ -96,6 +97,7 @@
#include "BKE_sca.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
+#include "BKE_speaker.h"
#include "BKE_softbody.h"
#include "BKE_material.h"
@@ -989,6 +991,7 @@ static void *add_obdata_from_type(int type)
case OB_LAMP: return add_lamp("Lamp");
case OB_LATTICE: return add_lattice("Lattice");
case OB_ARMATURE: return add_armature("Armature");
+ case OB_SPEAKER: return add_speaker("Speaker");
case OB_EMPTY: return NULL;
default:
printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
@@ -1008,6 +1011,7 @@ static const char *get_obdata_defname(int type)
case OB_LAMP: return "Lamp";
case OB_LATTICE: return "Lattice";
case OB_ARMATURE: return "Armature";
+ case OB_SPEAKER: return "Speaker";
case OB_EMPTY: return "Empty";
default:
printf("get_obdata_defname: Internal error, bad type: %d\n", type);
@@ -1051,7 +1055,7 @@ Object *add_only_object(int type, const char *name)
ob->empty_drawtype= OB_PLAINAXES;
ob->empty_drawsize= 1.0;
- if(type==OB_CAMERA || type==OB_LAMP) {
+ if(type==OB_CAMERA || type==OB_LAMP || type==OB_SPEAKER) {
ob->trackflag= OB_NEGZ;
ob->upflag= OB_POSY;
}
@@ -2085,7 +2089,7 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
if(ob==NULL) return;
/* execute drivers only, as animation has already been done */
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
if(ob->parent) {
Object *par= ob->parent;
@@ -2624,7 +2628,7 @@ void object_handle_update(Scene *scene, Object *ob)
if(adt) {
/* evaluate drivers */
// XXX: for mesh types, should we push this to derivedmesh instead?
- BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
}
/* includes all keys and modifiers */
@@ -2642,11 +2646,12 @@ void object_handle_update(Scene *scene, Object *ob)
#else /* ensure CD_MASK_BAREMESH for now */
EditMesh *em = (ob == scene->obedit)? BKE_mesh_get_editmesh(ob->data): NULL;
+ unsigned int data_mask= scene->customdata_mask | ob->customdata_mask | CD_MASK_BAREMESH;
if(em) {
- makeDerivedMesh(scene, ob, em, scene->customdata_mask | CD_MASK_BAREMESH); /* was CD_MASK_BAREMESH */
+ makeDerivedMesh(scene, ob, em, data_mask); /* was CD_MASK_BAREMESH */
BKE_mesh_end_editmesh(ob->data, em);
} else
- makeDerivedMesh(scene, ob, NULL, scene->customdata_mask | CD_MASK_BAREMESH);
+ makeDerivedMesh(scene, ob, NULL, data_mask);
#endif
}
@@ -3134,7 +3139,7 @@ int object_is_modified(Scene *scene, Object *ob)
int flag= 0;
if(ob_get_key(ob)) {
- flag |= eModifierMode_Render | eModifierMode_Render;
+ flag |= eModifierMode_Render;
}
else {
ModifierData *md;
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 5be492d1108..d00eb6192da 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -85,8 +85,11 @@ Brush *paint_brush(Paint *p)
void paint_brush_set(Paint *p, Brush *br)
{
- if(p)
+ if(p) {
+ id_us_min((ID *)p->brush);
+ id_us_plus((ID *)br);
p->brush= br;
+ }
}
int paint_facesel_test(Object *ob)
@@ -110,12 +113,17 @@ void paint_init(Paint *p, const char col[3])
p->flags |= PAINT_SHOW_BRUSH;
}
-void free_paint(Paint *UNUSED(paint))
+void free_paint(Paint *paint)
{
- /* nothing */
+ id_us_min((ID *)paint->brush);
}
+/* called when copying scene settings, so even if 'src' and 'tar' are the same
+ * still do a id_us_plus(), rather then if we were copying betweem 2 existing
+ * scenes where a matching value should decrease the existing user count as
+ * with paint_brush_set() */
void copy_paint(Paint *src, Paint *tar)
{
tar->brush= src->brush;
+ id_us_plus((ID *)tar->brush);
}
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index f71e2e9a6e9..86c646fa257 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2889,8 +2889,6 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra)
if(psys_in_edit_mode(sim->scene, psys))
if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & PE_DRAW_PART)==0)
return;
-
- BLI_srandom(psys->seed);
keyed = psys->flag & PSYS_KEYED;
baked = psys->pointcache->mem_cache.first && psys->part->type != PART_HAIR;
@@ -3163,7 +3161,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
}
else {
ca->vel[0] = ca->vel[1] = 0.0f;
- ca->vel[1] = 1.0f;
+ ca->vel[2] = 1.0f;
}
/* selection coloring in edit mode */
@@ -3534,6 +3532,8 @@ static void default_particle_settings(ParticleSettings *part)
part->path_start = 0.0f;
part->path_end = 1.0f;
+ part->bb_size[0] = part->bb_size[1] = 1.0f;
+
part->keyed_loops = 1;
part->color_vec_max = 1.f;
@@ -4372,58 +4372,46 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
Object *ob = sim->ob;
ParticleSystem *psys = sim->psys;
ParticleSystemModifierData *psmd = sim->psmd;
- float loc[3], nor[3], vec[3], side[3], len, obrotmat[4][4], qmat[4][4];
- float xvec[3] = {-1.0, 0.0, 0.0}, q[4], nmat[3][3];
+ float loc[3], nor[3], vec[3], side[3], len;
+ float xvec[3] = {-1.0, 0.0, 0.0}, nmat[3][3];
sub_v3_v3v3(vec, (cache+cache->steps)->co, cache->co);
len= normalize_v3(vec);
- if(psys->part->rotmode) {
- if(pa == NULL)
- pa= psys->particles+cpa->pa[0];
+ if(pa == NULL && psys->part->childflat != PART_CHILD_FACES)
+ pa = psys->particles + cpa->pa[0];
- vec_to_quat( q,xvec, ob->trackflag, ob->upflag);
- quat_to_mat4( obrotmat,q);
- obrotmat[3][3]= 1.0f;
-
- quat_to_mat4( qmat,pa->state.rot);
- mul_m4_m4m4(mat, obrotmat, qmat);
- }
- else {
- if(pa == NULL && psys->part->childflat != PART_CHILD_FACES)
- pa = psys->particles + cpa->pa[0];
-
- if(pa)
- psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
- else
- psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
+ if(pa)
+ psys_particle_on_emitter(psmd,sim->psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc,nor,0,0,0,0);
+ else
+ psys_particle_on_emitter(psmd,PART_FROM_FACE,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,loc,nor,0,0,0,0);
- copy_m3_m4(nmat, ob->imat);
- transpose_m3(nmat);
- mul_m3_v3(nmat, nor);
-
- /* make sure that we get a proper side vector */
- if(fabs(dot_v3v3(nor,vec))>0.999999) {
- if(fabs(dot_v3v3(nor,xvec))>0.999999) {
- nor[0] = 0.0f;
- nor[1] = 1.0f;
- nor[2] = 0.0f;
- }
- else {
- nor[0] = 1.0f;
- nor[1] = 0.0f;
- nor[2] = 0.0f;
- }
+ copy_m3_m4(nmat, ob->imat);
+ transpose_m3(nmat);
+ mul_m3_v3(nmat, nor);
+ normalize_v3(nor);
+
+ /* make sure that we get a proper side vector */
+ if(fabs(dot_v3v3(nor,vec))>0.999999) {
+ if(fabs(dot_v3v3(nor,xvec))>0.999999) {
+ nor[0] = 0.0f;
+ nor[1] = 1.0f;
+ nor[2] = 0.0f;
+ }
+ else {
+ nor[0] = 1.0f;
+ nor[1] = 0.0f;
+ nor[2] = 0.0f;
}
- cross_v3_v3v3(side, nor, vec);
- normalize_v3(side);
- cross_v3_v3v3(nor, vec, side);
-
- unit_m4(mat);
- VECCOPY(mat[0], vec);
- VECCOPY(mat[1], side);
- VECCOPY(mat[2], nor);
}
+ cross_v3_v3v3(side, nor, vec);
+ normalize_v3(side);
+ cross_v3_v3v3(nor, vec, side);
+
+ unit_m4(mat);
+ VECCOPY(mat[0], vec);
+ VECCOPY(mat[1], side);
+ VECCOPY(mat[2], nor);
*scale= len;
}
@@ -4505,8 +4493,8 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
mul_v3_fl(tvec, -sin(bb->tilt * (float)M_PI));
VECADD(yvec, yvec, tvec);
- mul_v3_fl(xvec, bb->size);
- mul_v3_fl(yvec, bb->size);
+ mul_v3_fl(xvec, bb->size[0]);
+ mul_v3_fl(yvec, bb->size[1]);
VECADDFAC(center, bb->vec, xvec, bb->offset[0]);
VECADDFAC(center, center, yvec, bb->offset[1]);
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index fca8d470dc1..e1ea6e419d3 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -69,6 +69,7 @@
#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "BLI_storage.h" /* For _LARGEFILE64_SOURCE; zlib needs this on some systems */
+#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_main.h"
@@ -104,12 +105,6 @@
#include <zlib.h>
#include <string.h>
-#ifdef WIN32
-#ifndef snprintf
-#define snprintf _snprintf
-#endif
-#endif
-
#endif // DISABLE_ELBEEM
/************************************************/
@@ -1562,8 +1557,7 @@ static void initialize_all_particles(ParticleSimulationData *sim)
}
}
}
-/* sets particle to the emitter surface with initial velocity & rotation */
-void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra)
+void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra)
{
Object *ob = sim->ob;
ParticleSystem *psys = sim->psys;
@@ -1575,17 +1569,6 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
float q_phase[4];
int p = pa - psys->particles;
part=psys->part;
-
- /* get precise emitter matrix if particle is born */
- if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
- /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
- while(ob) {
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM);
- ob = ob->parent;
- }
- ob = sim->ob;
- where_is_object_time(sim->scene, ob, pa->time);
- }
/* get birth location from object */
if(part->tanfac != 0.f)
@@ -1594,7 +1577,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0,0);
/* get possible textural influence */
- psys_get_texture(sim, pa, &ptex, PAMAP_IVEL|PAMAP_LIFE, cfra);
+ psys_get_texture(sim, pa, &ptex, PAMAP_IVEL, cfra);
/* particles live in global space so */
/* let's convert: */
@@ -1654,37 +1637,27 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
mat4_to_quat(rot,ob->obmat);
mul_qt_qtqt(r_rot,r_rot,rot);
}
-#if 0
- }
-#endif
if(part->phystype==PART_PHYS_BOIDS && pa->boid) {
- BoidParticle *bpa = pa->boid;
float dvec[3], q[4], mat[3][3];
- copy_v3_v3(pa->state.co,loc);
+ copy_v3_v3(state->co,loc);
/* boids don't get any initial velocity */
- zero_v3(pa->state.vel);
+ zero_v3(state->vel);
/* boids store direction in ave */
if(fabsf(nor[2])==1.0f) {
- sub_v3_v3v3(pa->state.ave, loc, ob->obmat[3]);
- normalize_v3(pa->state.ave);
+ sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
+ normalize_v3(state->ave);
}
else {
- VECCOPY(pa->state.ave, nor);
+ VECCOPY(state->ave, nor);
}
- /* and gravity in r_ve */
- bpa->gravity[0] = bpa->gravity[1] = 0.0f;
- bpa->gravity[2] = -1.0f;
- if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)
- && sim->scene->physics_settings.gravity[2]!=0.0f)
- bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
/* calculate rotation matrix */
- project_v3_v3v3(dvec, r_vel, pa->state.ave);
- sub_v3_v3v3(mat[0], pa->state.ave, dvec);
+ project_v3_v3v3(dvec, r_vel, state->ave);
+ sub_v3_v3v3(mat[0], state->ave, dvec);
normalize_v3(mat[0]);
negate_v3_v3(mat[2], r_vel);
normalize_v3(mat[2]);
@@ -1692,12 +1665,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* apply rotation */
mat3_to_quat_is_ok( q,mat);
- copy_qt_qt(pa->state.rot, q);
-
- bpa->data.health = part->boids->health;
- bpa->data.mode = eBoidMode_InAir;
- bpa->data.state_id = ((BoidState*)part->boids->states.first)->id;
- bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f;
+ copy_qt_qt(state->rot, q);
}
else {
/* conversion done so now we apply new: */
@@ -1710,7 +1678,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* *emitter velocity */
if(dtime != 0.f && part->obfac != 0.f){
- sub_v3_v3v3(vel, loc, pa->state.co);
+ sub_v3_v3v3(vel, loc, state->co);
mul_v3_fl(vel, part->obfac/dtime);
}
@@ -1747,13 +1715,13 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
if(part->partfac != 0.f)
madd_v3_v3fl(vel, p_vel, part->partfac);
- mul_v3_v3fl(pa->state.vel, vel, ptex.ivel);
+ mul_v3_v3fl(state->vel, vel, ptex.ivel);
/* -location from emitter */
- copy_v3_v3(pa->state.co,loc);
+ copy_v3_v3(state->co,loc);
/* -rotation */
- unit_qt(pa->state.rot);
+ unit_qt(state->rot);
if(part->rotmode){
/* create vector into which rotation is aligned */
@@ -1793,32 +1761,74 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI);
/* combine base rotation & phase */
- mul_qt_qtqt(pa->state.rot, rot, q_phase);
+ mul_qt_qtqt(state->rot, rot, q_phase);
}
/* -angular velocity */
- zero_v3(pa->state.ave);
+ zero_v3(state->ave);
if(part->avemode){
switch(part->avemode){
case PART_AVE_SPIN:
- copy_v3_v3(pa->state.ave, vel);
+ copy_v3_v3(state->ave, vel);
break;
case PART_AVE_RAND:
- copy_v3_v3(pa->state.ave, r_ave);
+ copy_v3_v3(state->ave, r_ave);
break;
}
- normalize_v3(pa->state.ave);
- mul_v3_fl(pa->state.ave,part->avefac);
+ normalize_v3(state->ave);
+ mul_v3_fl(state->ave, part->avefac);
}
}
+}
+/* sets particle to the emitter surface with initial velocity & rotation */
+void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra)
+{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part;
+ ParticleTexture ptex;
+ int p = pa - psys->particles;
+ part=psys->part;
+
+ /* get precise emitter matrix if particle is born */
+ if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
+ /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
+ while(ob) {
+ BKE_animsys_evaluate_animdata(sim->scene, &ob->id, ob->adt, pa->time, ADT_RECALC_ANIM);
+ ob = ob->parent;
+ }
+ ob = sim->ob;
+ where_is_object_time(sim->scene, ob, pa->time);
+ }
+
+ psys_get_birth_coordinates(sim, pa, &pa->state, dtime, cfra);
+
+ if(part->phystype==PART_PHYS_BOIDS && pa->boid) {
+ BoidParticle *bpa = pa->boid;
+
+ /* and gravity in r_ve */
+ bpa->gravity[0] = bpa->gravity[1] = 0.0f;
+ bpa->gravity[2] = -1.0f;
+ if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)
+ && sim->scene->physics_settings.gravity[2]!=0.0f)
+ bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
+
+ bpa->data.health = part->boids->health;
+ bpa->data.mode = eBoidMode_InAir;
+ bpa->data.state_id = ((BoidState*)part->boids->states.first)->id;
+ bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f;
+ }
if(part->type == PART_HAIR){
pa->lifetime = 100.0f;
}
else{
+ /* get possible textural influence */
+ psys_get_texture(sim, pa, &ptex, PAMAP_LIFE, cfra);
+
pa->lifetime = part->lifetime * ptex.life;
if(part->randlife != 0.0f)
@@ -1904,6 +1914,7 @@ static void set_keyed_keys(ParticleSimulationData *sim)
PARTICLE_P;
ParticleKey *key;
int totpart = psys->totpart, k, totkeys = psys->totkeyed;
+ int keyed_flag = 0;
ksim.scene= sim->scene;
@@ -1933,6 +1944,8 @@ static void set_keyed_keys(ParticleSimulationData *sim)
for(k=0; k<totkeys; k++) {
ksim.ob = pt->ob ? pt->ob : sim->ob;
ksim.psys = BLI_findlink(&ksim.ob->particlesystem, pt->psys - 1);
+ keyed_flag = (ksim.psys->flag & PSYS_KEYED);
+ ksim.psys->flag &= ~PSYS_KEYED;
LOOP_PARTICLES {
key = pa->keys + k;
@@ -1956,6 +1969,8 @@ static void set_keyed_keys(ParticleSimulationData *sim)
if(psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f)
k++;
+ ksim.psys->flag |= keyed_flag;
+
pt = (pt->next && pt->next->flag & PTARGET_VALID)? pt->next : psys->targets.first;
}
@@ -3490,13 +3505,15 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
static void hair_step(ParticleSimulationData *sim, float cfra)
{
ParticleSystem *psys = sim->psys;
-/* ParticleSettings *part = psys->part; */
+ ParticleSettings *part = psys->part;
PARTICLE_P;
float disp = (float)psys_get_current_display_percentage(psys)/100.0f;
- BLI_srandom(psys->seed);
-
LOOP_PARTICLES {
+ pa->size = part->size;
+ if(part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
+
if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
else
@@ -3650,7 +3667,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
birthtime = pa->time;
- dietime = birthtime + pa->lifetime;
+ dietime = pa->dietime;
/* store this, so we can do multiple loops over particles */
pa->state.time = dfra;
@@ -3781,8 +3798,6 @@ static void cached_step(ParticleSimulationData *sim, float cfra)
PARTICLE_P;
float disp, dietime;
- BLI_srandom(psys->seed);
-
psys_update_effectors(sim);
disp= (float)psys_get_current_display_percentage(psys)/100.0f;
@@ -3856,7 +3871,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra))
gzf = gzopen(filename, "rb");
if (!gzf) {
- snprintf(debugStrBuffer,256,"readFsPartData::error - Unable to open file for reading '%s' \n", filename);
+ BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer),"readFsPartData::error - Unable to open file for reading '%s' \n", filename);
// XXX bad level call elbeemDebugOut(debugStrBuffer);
return;
}
@@ -3917,7 +3932,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra))
gzclose( gzf );
totpart = psys->totpart = activeParts;
- snprintf(debugStrBuffer,256,"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d \n", psys->totpart,activeParts,fileParts,readMask);
+ BLI_snprintf(debugStrBuffer,sizeof(debugStrBuffer),"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d \n", psys->totpart,activeParts,fileParts,readMask);
// bad level call
// XXX elbeemDebugOut(debugStrBuffer);
@@ -3967,7 +3982,7 @@ static void system_step(ParticleSimulationData *sim, float cfra)
BKE_ptcache_id_time(pid, sim->scene, 0.0f, &startframe, &endframe, NULL);
/* clear everythin on start frame */
- if((int)cfra == startframe) {
+ if(cfra == startframe) {
BKE_ptcache_id_reset(sim->scene, pid, PTCACHE_RESET_OUTDATED);
BKE_ptcache_validate(cache, startframe);
cache->flag &= ~PTCACHE_REDO_NEEDED;
@@ -4034,7 +4049,6 @@ static void system_step(ParticleSimulationData *sim, float cfra)
/* set particles to be not calculated TODO: can't work with pointcache */
disp= (float)psys_get_current_display_percentage(psys)/100.0f;
- BLI_srandom(psys->seed);
LOOP_PARTICLES {
if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
@@ -4234,7 +4248,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
return;
/* execute drivers only, as animation has already been done */
- BKE_animsys_evaluate_animdata(&part->id, part->adt, cfra, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, cfra, ADT_RECALC_DRIVERS);
if(psys->recalc & PSYS_RECALC_TYPE)
psys_changed_type(&sim);
@@ -4272,7 +4286,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
for(i=0; i<=part->hair_step; i++){
hcfra=100.0f*(float)i/(float)psys->part->hair_step;
if((part->flag & PART_HAIR_REGROW)==0)
- BKE_animsys_evaluate_animdata(&part->id, part->adt, hcfra, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, hcfra, ADT_RECALC_ANIM);
system_step(&sim, hcfra);
psys->cfra = hcfra;
psys->recalc = 0;
@@ -4350,7 +4364,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
if(psys->cfra < cfra) {
/* make sure emitter is left at correct time (particle emission can change this) */
while(ob) {
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
ob = ob->parent;
}
ob = sim.ob;
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 64893bb0b5b..a56010a5ccf 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -516,6 +516,7 @@ static int ptcache_cloth_totpoint(void *cloth_v, int UNUSED(cfra))
return clmd->clothObject ? clmd->clothObject->numverts : 0;
}
+#ifdef WITH_SMOKE
/* Smoke functions */
static int ptcache_smoke_totpoint(void *smoke_v, int UNUSED(cfra))
{
@@ -652,6 +653,11 @@ static void ptcache_smoke_read(PTCacheFile *pf, void *smoke_v)
}
}
}
+#else // WITH_SMOKE
+static int ptcache_smoke_totpoint(void *UNUSED(smoke_v), int UNUSED(cfra)) { return 0; };
+static void ptcache_smoke_read(PTCacheFile *UNUSED(pf), void *UNUSED(smoke_v)) {}
+static int ptcache_smoke_write(PTCacheFile *UNUSED(pf), void *UNUSED(smoke_v)) { return 0; }
+#endif // WITH_SMOKE
/* Creating ID's */
void BKE_ptcache_id_from_softbody(PTCacheID *pid, Object *ob, SoftBody *sb)
@@ -911,14 +917,14 @@ static int ptcache_path(PTCacheID *pid, char *filename)
if (i > 6)
file[i-6] = '\0';
- snprintf(filename, MAX_PTCACHE_PATH, "//"PTCACHE_PATH"%s", file); /* add blend file name to pointcache dir */
+ BLI_snprintf(filename, MAX_PTCACHE_PATH, "//"PTCACHE_PATH"%s", file); /* add blend file name to pointcache dir */
BLI_path_abs(filename, blendfilename);
return BLI_add_slash(filename); /* new strlen() */
}
/* use the temp path. this is weak but better then not using point cache at all */
/* btempdir is assumed to exist and ALWAYS has a trailing slash */
- snprintf(filename, MAX_PTCACHE_PATH, "%s"PTCACHE_PATH"%d", btempdir, abs(getpid()));
+ BLI_snprintf(filename, MAX_PTCACHE_PATH, "%s"PTCACHE_PATH"%d", btempdir, abs(getpid()));
return BLI_add_slash(filename); /* new strlen() */
}
@@ -942,7 +948,7 @@ static int ptcache_filename(PTCacheID *pid, char *filename, int cfra, short do_p
idname = (pid->ob->id.name+2);
/* convert chars to hex so they are always a valid filename */
while('\0' != *idname) {
- snprintf(newname, MAX_PTCACHE_FILE, "%02X", (char)(*idname++));
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "%02X", (char)(*idname++));
newname+=2;
len += 2;
}
@@ -961,12 +967,12 @@ static int ptcache_filename(PTCacheID *pid, char *filename, int cfra, short do_p
if(pid->cache->flag & PTCACHE_EXTERNAL) {
if(pid->cache->index >= 0)
- snprintf(newname, MAX_PTCACHE_FILE, "_%06d_%02d"PTCACHE_EXT, cfra, pid->stack_index); /* always 6 chars */
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "_%06d_%02u"PTCACHE_EXT, cfra, pid->stack_index); /* always 6 chars */
else
- snprintf(newname, MAX_PTCACHE_FILE, "_%06d"PTCACHE_EXT, cfra); /* always 6 chars */
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "_%06d"PTCACHE_EXT, cfra); /* always 6 chars */
}
else {
- snprintf(newname, MAX_PTCACHE_FILE, "_%06d_%02d"PTCACHE_EXT, cfra, pid->stack_index); /* always 6 chars */
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "_%06d_%02u"PTCACHE_EXT, cfra, pid->stack_index); /* always 6 chars */
}
len += 16;
}
@@ -1996,7 +2002,7 @@ void BKE_ptcache_id_clear(PTCacheID *pid, int mode, unsigned int cfra)
if (dir==NULL)
return;
- snprintf(ext, sizeof(ext), "_%02d"PTCACHE_EXT, pid->stack_index);
+ BLI_snprintf(ext, sizeof(ext), "_%02u"PTCACHE_EXT, pid->stack_index);
while ((de = readdir(dir)) != NULL) {
if (strstr(de->d_name, ext)) { /* do we have the right extension?*/
@@ -2124,7 +2130,8 @@ void BKE_ptcache_id_time(PTCacheID *pid, Scene *scene, float cfra, int *startfra
{
Object *ob;
PointCache *cache;
- float offset, time, nexttime;
+ /* float offset; unused for now */
+ float time, nexttime;
/* TODO: this has to be sorter out once bsystem_time gets redone, */
/* now caches can handle interpolating etc. too - jahka */
@@ -2152,13 +2159,18 @@ void BKE_ptcache_id_time(PTCacheID *pid, Scene *scene, float cfra, int *startfra
*startframe= cache->startframe;
*endframe= cache->endframe;
- // XXX ipoflag is depreceated - old animation system stuff
- if (/*(ob->ipoflag & OB_OFFS_PARENT) &&*/ (ob->partype & PARSLOW)==0) {
+ /* TODO: time handling with object offsets and simulated vs. cached
+ * particles isn't particularly easy, so for now what you see is what
+ * you get. In the future point cache could handle the whole particle
+ * system timing. */
+#if 0
+ if ((ob->partype & PARSLOW)==0) {
offset= give_timeoffset(ob);
*startframe += (int)(offset+0.5f);
*endframe += (int)(offset+0.5f);
}
+#endif
}
/* verify cached_frames array is up to date */
@@ -2192,7 +2204,7 @@ void BKE_ptcache_id_time(PTCacheID *pid, Scene *scene, float cfra, int *startfra
if (dir==NULL)
return;
- snprintf(ext, sizeof(ext), "_%02d"PTCACHE_EXT, pid->stack_index);
+ BLI_snprintf(ext, sizeof(ext), "_%02u"PTCACHE_EXT, pid->stack_index);
while ((de = readdir(dir)) != NULL) {
if (strstr(de->d_name, ext)) { /* do we have the right extension?*/
@@ -2892,7 +2904,7 @@ void BKE_ptcache_disk_cache_rename(PTCacheID *pid, char *from, char *to)
return;
}
- snprintf(ext, sizeof(ext), "_%02d"PTCACHE_EXT, pid->stack_index);
+ BLI_snprintf(ext, sizeof(ext), "_%02u"PTCACHE_EXT, pid->stack_index);
/* put new name into cache */
strcpy(pid->cache->name, to);
@@ -2948,7 +2960,7 @@ void BKE_ptcache_load_external(PTCacheID *pid)
return;
if(cache->index >= 0)
- snprintf(ext, sizeof(ext), "_%02d"PTCACHE_EXT, cache->index);
+ BLI_snprintf(ext, sizeof(ext), "_%02d"PTCACHE_EXT, cache->index);
else
strcpy(ext, PTCACHE_EXT);
diff --git a/source/blender/blenkernel/intern/report.c b/source/blender/blenkernel/intern/report.c
index f84d98a31b4..4926edaeec2 100644
--- a/source/blender/blenkernel/intern/report.c
+++ b/source/blender/blenkernel/intern/report.c
@@ -44,12 +44,6 @@
#include <stdio.h>
#include <string.h>
-#ifdef _WIN32
-#ifndef vsnprintf
-#define vsnprintf _vsnprintf
-#endif
-#endif
-
static const char *report_type_str(int type)
{
switch(type) {
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index ee410e75873..d529a6d94c9 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -431,6 +431,7 @@ void init_actuator(bActuator *act)
act->data= MEM_callocN(sizeof(bCameraActuator), "camact");
ca = act->data;
ca->axis = ACT_CAMERA_X;
+ ca->damping = 1.0/32.0;
break;
case ACT_EDIT_OBJECT:
act->data= MEM_callocN(sizeof(bEditObjectActuator), "editobact");
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 31d7d8fe08e..1454b3f0ce3 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -469,15 +469,16 @@ Scene *add_scene(const char *name)
sce->r.ffcodecdata.audio_mixrate = 44100;
sce->r.ffcodecdata.audio_volume = 1.0f;
sce->r.ffcodecdata.audio_bitrate = 192;
+ sce->r.ffcodecdata.audio_channels = 2;
BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine));
- sce->audio.distance_model = 2.0;
- sce->audio.doppler_factor = 1.0;
- sce->audio.speed_of_sound = 343.3;
+ sce->audio.distance_model = 2.0f;
+ sce->audio.doppler_factor = 1.0f;
+ sce->audio.speed_of_sound = 343.3f;
+ sce->audio.volume = 1.0f;
- strcpy(sce->r.backbuf, "//backbuf");
- strcpy(sce->r.pic, U.renderdir);
+ BLI_strncpy(sce->r.pic, U.renderdir, sizeof(sce->r.pic));
BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
sce->r.osa= 8;
@@ -932,7 +933,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
/* scene itself */
if (scene->adt && scene->adt->drivers.first) {
- BKE_animsys_evaluate_animdata(&scene->id, scene->adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, &scene->id, scene->adt, ctime, ADT_RECALC_DRIVERS);
}
/* world */
@@ -942,7 +943,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
AnimData *adt= BKE_animdata_from_id(wid);
if (adt && adt->drivers.first)
- BKE_animsys_evaluate_animdata(wid, adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, wid, adt, ctime, ADT_RECALC_DRIVERS);
}
/* nodes */
@@ -951,7 +952,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
AnimData *adt= BKE_animdata_from_id(nid);
if (adt && adt->drivers.first)
- BKE_animsys_evaluate_animdata(nid, adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, nid, adt, ctime, ADT_RECALC_DRIVERS);
}
}
@@ -982,6 +983,9 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
/* scene drivers... */
scene_update_drivers(bmain, scene);
+
+ /* update sound system animation */
+ sound_update_scene(scene);
}
/* this is called in main loop, doing tagged updates before redraw */
@@ -1002,7 +1006,7 @@ void scene_update_tagged(Main *bmain, Scene *scene)
float ctime = BKE_curframe(scene);
if (adt && (adt->recalc & ADT_RECALC_ANIM))
- BKE_animsys_evaluate_animdata(&scene->id, adt, ctime, 0);
+ BKE_animsys_evaluate_animdata(scene, &scene->id, adt, ctime, 0);
}
if (scene->physics_settings.quick_cache_step)
@@ -1017,6 +1021,8 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
{
float ctime = BKE_curframe(sce);
Scene *sce_iter;
+
+ sound_set_cfra(sce->r.cfra);
/* clear animation overrides */
// XXX TODO...
@@ -1037,7 +1043,7 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
* can be overridden by settings from Scene, which owns the Texture through a hierarchy
* such as Scene->World->MTex/Texture) can still get correctly overridden.
*/
- BKE_animsys_evaluate_all_animation(bmain, ctime);
+ BKE_animsys_evaluate_all_animation(bmain, sce, ctime);
/*...done with recusrive funcs */
/* object_handle_update() on all objects, groups and sets */
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index c19a74deff6..43747fde729 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -1582,7 +1582,7 @@ typedef struct WipeZone {
static void precalc_wipe_zone(WipeZone *wipezone, WipeVars *wipe, int xo, int yo)
{
wipezone->flip = (wipe->angle < 0);
- wipezone->angle = pow(fabsf(wipe->angle)/45.0f, log(xo)/log(2.0f));
+ wipezone->angle = pow(fabsf(wipe->angle)/45.0f, log(xo)/M_LN2);
wipezone->xo = xo;
wipezone->yo = yo;
wipezone->width = (int)(wipe->edgeWidth*((xo+yo)/2.0f));
@@ -2029,16 +2029,11 @@ static void init_transform_effect(Sequence *seq)
transform->ScalexIni = 1.0f;
transform->ScaleyIni = 1.0f;
- transform->ScalexFin = 1.0f;
- transform->ScalexFin = 1.0f;
transform->xIni=0.0f;
- transform->xFin=0.0f;
transform->yIni=0.0f;
- transform->yFin=0.0f;
transform->rotIni=0.0f;
- transform->rotFin=0.0f;
transform->interpolation=1;
transform->percent=1;
@@ -2373,7 +2368,7 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
/* Blancmange (bmange@airdmhor.gen.nz) */
k = -1.0f/(2.0f*(float)M_PI*blur*blur);
- fval=0;
+
for (ix = 0;ix< halfWidth;ix++){
weight = (float)exp(k*(ix*ix));
filter[halfWidth - ix] = weight;
@@ -2878,7 +2873,7 @@ static struct ImBuf * do_adjustment_impl(SeqRenderData context, Sequence * seq,
{
Editing * ed;
ListBase * seqbasep;
- struct ImBuf * i = 0;
+ struct ImBuf * i= NULL;
ed = context.scene->ed;
@@ -2913,7 +2908,7 @@ static struct ImBuf * do_adjustment(
struct ImBuf *UNUSED(ibuf1), struct ImBuf *UNUSED(ibuf2),
struct ImBuf *UNUSED(ibuf3))
{
- struct ImBuf * i = 0;
+ struct ImBuf * i = NULL;
struct ImBuf * out;
Editing * ed;
@@ -3036,7 +3031,7 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force)
/* XXX - new in 2.5x. should we use the animation system this way?
* The fcurve is needed because many frames need evaluating at once - campbell */
- fcu= id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0);
+ fcu= id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0, NULL);
if (!v->frameMap || v->length != seq->len) {
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index b82ac69fc9e..dbb2e7860c5 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -73,13 +73,11 @@
#include "BKE_context.h"
#include "BKE_sound.h"
-#include "AUD_C-API.h"
-#ifdef WIN32
-#define snprintf _snprintf
+#ifdef WITH_AUDASPACE
+# include "AUD_C-API.h"
#endif
-
static ImBuf* seq_render_strip_stack(
SeqRenderData context, ListBase *seqbasep, float cfra, int chanshown);
@@ -215,6 +213,18 @@ void seq_free_sequence(Scene *scene, Sequence *seq)
MEM_freeN(seq);
}
+void seq_free_sequence_recurse(Scene *scene, Sequence *seq)
+{
+ Sequence *iseq;
+
+ for(iseq= seq->seqbase.first; iseq; iseq= iseq->next) {
+ seq_free_sequence_recurse(scene, iseq);
+ }
+
+ seq_free_sequence(scene, seq);
+}
+
+
Editing *seq_give_editing(Scene *scene, int alloc)
{
if (scene->ed == NULL && alloc) {
@@ -530,7 +540,7 @@ void calc_sequence_disp(Scene *scene, Sequence *seq)
seq->handsize= (float)((seq->enddisp-seq->startdisp)/25);
}
- seq_update_sound(scene, seq);
+ seq_update_sound_bounds(scene, seq);
}
static void seq_update_sound_bounds_recursive(Scene *scene, Sequence *metaseq)
@@ -680,13 +690,16 @@ void reload_sequence_new_file(Scene *scene, Sequence * seq, int lock_range)
}
case SEQ_MOVIE:
if(seq->anim) IMB_free_anim(seq->anim);
- seq->anim = openanim(str, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0));
+ seq->anim = openanim(str, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0), seq->streamindex);
if (!seq->anim) {
return;
}
- seq->len = IMB_anim_get_duration(seq->anim);
+ seq->len = IMB_anim_get_duration(seq->anim,
+ seq->strip->proxy ?
+ seq->strip->proxy->tc :
+ IMB_TC_RECORD_RUN);
seq->anim_preseek = IMB_anim_get_preseek(seq->anim);
@@ -696,7 +709,9 @@ void reload_sequence_new_file(Scene *scene, Sequence * seq, int lock_range)
seq->len = 0;
}
seq->strip->len = seq->len;
+ break;
case SEQ_SOUND:
+#ifdef WITH_AUDASPACE
if(!seq->sound)
return;
seq->len = ceil(AUD_getInfo(seq->sound->playback_handle).length * FPS);
@@ -706,6 +721,9 @@ void reload_sequence_new_file(Scene *scene, Sequence * seq, int lock_range)
seq->len = 0;
}
seq->strip->len = seq->len;
+#else
+ return;
+#endif
break;
case SEQ_SCENE:
{
@@ -1109,7 +1127,7 @@ static int get_shown_sequences( ListBase * seqbasep, int cfra, int chanshown, Se
return cnt;
}
-
+
/* **********************************************************************
proxy management
@@ -1117,49 +1135,106 @@ static int get_shown_sequences( ListBase * seqbasep, int cfra, int chanshown, Se
#define PROXY_MAXFILE (2*FILE_MAXDIR+FILE_MAXFILE)
+static IMB_Proxy_Size seq_rendersize_to_proxysize(int size)
+{
+ if (size >= 100) {
+ return IMB_PROXY_NONE;
+ }
+ if (size >= 99) {
+ return IMB_PROXY_100;
+ }
+ if (size >= 75) {
+ return IMB_PROXY_75;
+ }
+ if (size >= 50) {
+ return IMB_PROXY_50;
+ }
+ return IMB_PROXY_25;
+}
+
+static void seq_open_anim_file(Sequence * seq)
+{
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ StripProxy * proxy;
+
+ if(seq->anim != NULL) {
+ return;
+ }
+
+ BLI_join_dirfile(name, sizeof(name),
+ seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_abs(name, G.main->name);
+
+ seq->anim = openanim(name, IB_rect |
+ ((seq->flag & SEQ_FILTERY) ?
+ IB_animdeinterlace : 0), seq->streamindex);
+
+ if (seq->anim == NULL) {
+ return;
+ }
+
+ proxy = seq->strip->proxy;
+
+ if (proxy == NULL) {
+ return;
+ }
+
+ if (seq->flag & SEQ_USE_PROXY_CUSTOM_DIR) {
+ IMB_anim_set_index_dir(seq->anim, seq->strip->proxy->dir);
+ }
+}
+
+
static int seq_proxy_get_fname(SeqRenderData context, Sequence * seq, int cfra, char * name)
{
int frameno;
- char dir[FILE_MAXDIR];
+ char dir[PROXY_MAXFILE];
+ int render_size = context.preview_render_size;
if (!seq->strip->proxy) {
return FALSE;
}
+ /* MOVIE tracks (only exception: custom files) are now handled
+ internally by ImBuf module for various reasons: proper time code
+ support, quicker index build, using one file instead
+ of a full directory of jpeg files, etc. Trying to support old
+ and new method at once could lead to funny effects, if people
+ have both, a directory full of jpeg files and proxy avis, so
+ sorry folks, please rebuild your proxies... */
+
if (seq->flag & (SEQ_USE_PROXY_CUSTOM_DIR|SEQ_USE_PROXY_CUSTOM_FILE)) {
strcpy(dir, seq->strip->proxy->dir);
+ } else if (seq->type == SEQ_IMAGE) {
+ BLI_snprintf(dir, PROXY_MAXFILE, "%s/BL_proxy", seq->strip->dir);
} else {
- if (ELEM(seq->type, SEQ_IMAGE, SEQ_MOVIE)) {
- snprintf(dir, FILE_MAXDIR, "%s/BL_proxy", seq->strip->dir);
- } else {
- return FALSE;
- }
+ return FALSE;
}
if (seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) {
- BLI_join_dirfile(name, FILE_MAX, dir, seq->strip->proxy->file); /* XXX, not real length */
+ BLI_join_dirfile(name, PROXY_MAXFILE,
+ dir, seq->strip->proxy->file);
BLI_path_abs(name, G.main->name);
return TRUE;
}
+ /* dirty hack to distinguish 100% render size from PROXY_100 */
+ if (render_size == 99) {
+ render_size = 100;
+ }
+
/* generate a separate proxy directory for each preview size */
- switch(seq->type) {
- case SEQ_IMAGE:
- snprintf(name, PROXY_MAXFILE, "%s/images/%d/%s_proxy", dir,
+ if (seq->type == SEQ_IMAGE) {
+ BLI_snprintf(name, PROXY_MAXFILE, "%s/images/%d/%s_proxy", dir,
context.preview_render_size,
give_stripelem(seq, cfra)->name);
frameno = 1;
- break;
- case SEQ_MOVIE:
- frameno = (int) give_stripelem_index(seq, cfra) + seq->anim_startofs;
- snprintf(name, PROXY_MAXFILE, "%s/%s/%d/####", dir,
- seq->strip->stripdata->name, context.preview_render_size);
- break;
- default:
- frameno = (int) give_stripelem_index(seq, cfra) + seq->anim_startofs;
- snprintf(name, PROXY_MAXFILE, "%s/proxy_misc/%d/####", dir,
+ } else {
+ frameno = (int) give_stripelem_index(seq, cfra)
+ + seq->anim_startofs;
+ BLI_snprintf(name, PROXY_MAXFILE, "%s/proxy_misc/%d/####", dir,
context.preview_render_size);
}
@@ -1174,13 +1249,18 @@ static int seq_proxy_get_fname(SeqRenderData context, Sequence * seq, int cfra,
static struct ImBuf * seq_proxy_fetch(SeqRenderData context, Sequence * seq, int cfra)
{
char name[PROXY_MAXFILE];
+ IMB_Proxy_Size psize = seq_rendersize_to_proxysize(
+ context.preview_render_size);
+ int size_flags;
if (!(seq->flag & SEQ_USE_PROXY)) {
return NULL;
}
- /* rendering at 100% ? No real sense in proxy-ing, right? */
- if (context.preview_render_size == 100) {
+ size_flags = seq->strip->proxy->build_size_flags;
+
+ /* only use proxies, if they are enabled (even if present!) */
+ if (psize != IMB_PROXY_NONE && ((size_flags & psize) != psize)) {
return NULL;
}
@@ -1191,13 +1271,19 @@ static struct ImBuf * seq_proxy_fetch(SeqRenderData context, Sequence * seq, int
return NULL;
}
- seq->strip->proxy->anim = openanim(name, IB_rect);
+ seq->strip->proxy->anim = openanim(name, IB_rect, 0);
}
if (seq->strip->proxy->anim==NULL) {
return NULL;
}
- return IMB_anim_absolute(seq->strip->proxy->anim, frameno);
+ seq_open_anim_file(seq);
+
+ frameno = IMB_anim_index_get_frame_index(
+ seq->anim, seq->strip->proxy->tc, frameno);
+
+ return IMB_anim_absolute(seq->strip->proxy->anim, frameno,
+ IMB_TC_NONE, IMB_PROXY_NONE);
}
if (seq_proxy_get_fname(context, seq, cfra, name) == 0) {
@@ -1211,67 +1297,30 @@ static struct ImBuf * seq_proxy_fetch(SeqRenderData context, Sequence * seq, int
}
}
-#if 0
-static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int cfra,
- int build_proxy_run, int preview_render_size);
-
-static void seq_proxy_build_frame(Scene *scene, Sequence * seq, int cfra, int preview_render_size, int seqrectx, int seqrecty)
+static void seq_proxy_build_frame(SeqRenderData context,
+ Sequence* seq, int cfra,
+ int proxy_render_size)
{
char name[PROXY_MAXFILE];
int quality;
- TStripElem * se;
- int ok;
int rectx, recty;
+ int ok;
struct ImBuf * ibuf;
- if (!(seq->flag & SEQ_USE_PROXY)) {
+ if (!seq_proxy_get_fname(context, seq, cfra, name)) {
return;
}
- /* rendering at 100% ? No real sense in proxy-ing, right? */
- if (preview_render_size == 100) {
- return;
- }
+ ibuf = seq_render_strip(context, seq, cfra);
- /* that's why it is called custom... */
- if (seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) {
- return;
- }
-
- if (!seq_proxy_get_fname(scene, seq, cfra, name, preview_render_size)) {
- return;
- }
-
- se = give_tstripelem(seq, cfra);
- if (!se) {
- return;
- }
-
- if(se->ibuf) {
- IMB_freeImBuf(se->ibuf);
- se->ibuf = 0;
- }
-
- do_build_seq_ibuf(scene, seq, se, cfra, TRUE, preview_render_size,
- seqrectx, seqrecty);
-
- if (!se->ibuf) {
- return;
- }
-
- rectx= (preview_render_size*scene->r.xsch)/100;
- recty= (preview_render_size*scene->r.ysch)/100;
-
- ibuf = se->ibuf;
+ rectx = (proxy_render_size * context.scene->r.xsch) / 100;
+ recty = (proxy_render_size * context.scene->r.ysch) / 100;
if (ibuf->x != rectx || ibuf->y != recty) {
IMB_scalefastImBuf(ibuf, (short)rectx, (short)recty);
}
- /* quality is fixed, otherwise one has to generate separate
- directories for every quality...
-
- depth = 32 is intentionally left in, otherwise ALPHA channels
+ /* depth = 32 is intentionally left in, otherwise ALPHA channels
won't work... */
quality = seq->strip->proxy->quality;
ibuf->ftype= JPG | quality;
@@ -1284,69 +1333,80 @@ static void seq_proxy_build_frame(Scene *scene, Sequence * seq, int cfra, int pr
}
IMB_freeImBuf(ibuf);
- se->ibuf = 0;
}
-static void seq_proxy_rebuild(Scene *scene, Sequence * seq, int seqrectx,
- int seqrecty)
+void seq_proxy_rebuild(struct Main * bmain, Scene *scene, Sequence * seq,
+ short *stop, short *do_update, float *progress)
{
+ SeqRenderData context;
int cfra;
- float rsize = seq->strip->proxy->size;
+ int tc_flags;
+ int size_flags;
+ int quality;
- waitcursor(1);
+ if (!seq->strip || !seq->strip->proxy) {
+ return;
+ }
- G.afbreek = 0;
+ if (!(seq->flag & SEQ_USE_PROXY)) {
+ return;
+ }
- /* flag management tries to account for strobe and
- other "non-linearities", that might come in the future...
- better way would be to "touch" the files, so that _really_
- no one is rebuild twice.
- */
+ tc_flags = seq->strip->proxy->build_tc_flags;
+ size_flags = seq->strip->proxy->build_size_flags;
+ quality = seq->strip->proxy->quality;
- for (cfra = seq->startdisp; cfra < seq->enddisp; cfra++) {
- TStripElem * tse = give_tstripelem(seq, cfra);
+ if (seq->type == SEQ_MOVIE) {
+ seq_open_anim_file(seq);
- tse->flag &= ~STRIPELEM_PREVIEW_DONE;
+ if (seq->anim) {
+ IMB_anim_index_rebuild(
+ seq->anim, tc_flags, size_flags, quality,
+ stop, do_update, progress);
+ }
+ return;
}
-
+ if (!(seq->flag & SEQ_USE_PROXY)) {
+ return;
+ }
- /* a _lot_ faster for movie files, if we read frames in
- sequential order */
- if (seq->flag & SEQ_REVERSE_FRAMES) {
- for (cfra = seq->enddisp-seq->endstill-1;
- cfra >= seq->startdisp + seq->startstill; cfra--) {
- TStripElem * tse = give_tstripelem(seq, cfra);
-
- if (!(tse->flag & STRIPELEM_PREVIEW_DONE)) {
-//XXX set_timecursor(cfra);
- seq_proxy_build_frame(scene, seq, cfra, rsize,
- seqrectx, seqrecty);
- tse->flag |= STRIPELEM_PREVIEW_DONE;
- }
- if (blender_test_break()) {
- break;
- }
+ /* that's why it is called custom... */
+ if (seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) {
+ return;
+ }
+
+ /* fail safe code */
+
+ context = seq_new_render_data(
+ bmain, scene,
+ (scene->r.size * (float) scene->r.xsch) / 100.0f + 0.5f,
+ (scene->r.size * (float) scene->r.ysch) / 100.0f + 0.5f,
+ 100);
+
+ for (cfra = seq->startdisp + seq->startstill;
+ cfra < seq->enddisp - seq->endstill; cfra++) {
+ if (size_flags & IMB_PROXY_25) {
+ seq_proxy_build_frame(context, seq, cfra, 25);
}
- } else {
- for (cfra = seq->startdisp + seq->startstill;
- cfra < seq->enddisp - seq->endstill; cfra++) {
- TStripElem * tse = give_tstripelem(seq, cfra);
-
- if (!(tse->flag & STRIPELEM_PREVIEW_DONE)) {
-//XXX set_timecursor(cfra);
- seq_proxy_build_frame(scene, seq, cfra, rsize,
- seqrectx, seqrecty);
- tse->flag |= STRIPELEM_PREVIEW_DONE;
- }
- if (blender_test_break()) {
- break;
- }
+ if (size_flags & IMB_PROXY_50) {
+ seq_proxy_build_frame(context, seq, cfra, 50);
+ }
+ if (size_flags & IMB_PROXY_75) {
+ seq_proxy_build_frame(context, seq, cfra, 75);
+ }
+ if (size_flags & IMB_PROXY_100) {
+ seq_proxy_build_frame(context, seq, cfra, 100);
}
+
+ *progress= (float)cfra/(seq->enddisp - seq->endstill
+ - seq->startdisp + seq->startstill);
+ *do_update= 1;
+
+ if(*stop || G.afbreek)
+ break;
}
- waitcursor(0);
}
-#endif
/* **********************************************************************
@@ -1563,6 +1623,8 @@ static ImBuf * input_preprocess(
{
float mul;
+ ibuf = IMB_makeSingleUser(ibuf);
+
if((seq->flag & SEQ_FILTERY) && seq->type != SEQ_MOVIE) {
IMB_filtery(ibuf);
}
@@ -1767,7 +1829,7 @@ static ImBuf* seq_render_effect_strip_impl(
facf= fac;
}
else {
- fcu = id_data_find_fcurve(&context.scene->id, seq, &RNA_Sequence, "effect_fader", 0);
+ fcu = id_data_find_fcurve(&context.scene->id, seq, &RNA_Sequence, "effect_fader", 0, NULL);
if (fcu) {
fac = facf = evaluate_fcurve(fcu, cfra);
if( context.scene->r.mode & R_FIELDS ) {
@@ -2088,17 +2150,20 @@ static ImBuf * seq_render_strip(SeqRenderData context, Sequence * seq, float cfr
}
case SEQ_MOVIE:
{
- if(seq->anim==NULL) {
- BLI_join_dirfile(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name);
- BLI_path_abs(name, G.main->name);
-
- seq->anim = openanim(name, IB_rect |
- ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0));
- }
+ seq_open_anim_file(seq);
if(seq->anim) {
- IMB_anim_set_preseek(seq->anim, seq->anim_preseek);
- ibuf = IMB_anim_absolute(seq->anim, nr + seq->anim_startofs);
+ IMB_anim_set_preseek(seq->anim,
+ seq->anim_preseek);
+
+ ibuf = IMB_anim_absolute(
+ seq->anim, nr + seq->anim_startofs,
+ seq->strip->proxy ?
+ seq->strip->proxy->tc
+ : IMB_TC_RECORD_RUN,
+ seq_rendersize_to_proxysize(
+ context.preview_render_size));
+
/* we don't need both (speed reasons)! */
if (ibuf && ibuf->rect_float && ibuf->rect)
imb_freerectImBuf(ibuf);
@@ -2115,7 +2180,7 @@ static ImBuf * seq_render_strip(SeqRenderData context, Sequence * seq, float cfr
ibuf = seq_render_scene_strip_impl(context, seq, nr);
/* Scene strips update all animation, so we need to restore original state.*/
- BKE_animsys_evaluate_all_animation(context.bmain, cfra);
+ BKE_animsys_evaluate_all_animation(context.bmain, context.scene, cfra);
copy_to_ibuf_still(context, seq, nr, ibuf);
break;
@@ -2192,7 +2257,7 @@ static ImBuf* seq_render_strip_stack(
if(scene->r.cfra != cfra) {
// XXX for prefetch and overlay offset!..., very bad!!!
AnimData *adt= BKE_animdata_from_id(&scene->id);
- BKE_animsys_evaluate_animdata(&scene->id, adt, cfra, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &scene->id, adt, cfra, ADT_RECALC_ANIM);
}
#endif
@@ -3137,16 +3202,33 @@ int shuffle_seq_time(ListBase * seqbasep, Scene *evil_scene)
return offset? 0:1;
}
-void seq_update_sound(Scene* scene, Sequence *seq)
+void seq_update_sound_bounds_all(Scene *scene)
{
- if(seq->scene_sound)
- {
+ Editing *ed = scene->ed;
+
+ if(ed) {
+ Sequence *seq;
+
+ for(seq = ed->seqbase.first; seq; seq = seq->next) {
+ if(seq->type == SEQ_META) {
+ seq_update_sound_bounds_recursive(scene, seq);
+ }
+ else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
+ seq_update_sound_bounds(scene, seq);
+ }
+ }
+ }
+}
+
+void seq_update_sound_bounds(Scene* scene, Sequence *seq)
+{
+ if(seq->scene_sound) {
sound_move_scene_sound(scene, seq->scene_sound, seq->startdisp, seq->enddisp, seq->startofs + seq->anim_startofs);
/* mute is set in seq_update_muting_recursive */
}
}
-static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequence *metaseq, int mute)
+static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute)
{
Sequence *seq;
int seqmute;
@@ -3162,26 +3244,49 @@ static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequen
if(seq == metaseq)
seqmute= 0;
- seq_update_muting_recursive(scene, &seq->seqbase, metaseq, seqmute);
+ seq_update_muting_recursive(&seq->seqbase, metaseq, seqmute);
}
else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
if(seq->scene_sound) {
- sound_mute_scene_sound(scene, seq->scene_sound, seqmute);
+ sound_mute_scene_sound(seq->scene_sound, seqmute);
}
}
}
}
-void seq_update_muting(Scene *scene, Editing *ed)
+void seq_update_muting(Editing *ed)
{
if(ed) {
/* mute all sounds up to current metastack list */
MetaStack *ms= ed->metastack.last;
if(ms)
- seq_update_muting_recursive(scene, &ed->seqbase, ms->parseq, 1);
+ seq_update_muting_recursive(&ed->seqbase, ms->parseq, 1);
else
- seq_update_muting_recursive(scene, &ed->seqbase, NULL, 0);
+ seq_update_muting_recursive(&ed->seqbase, NULL, 0);
+ }
+}
+
+static void seq_update_sound_recursive(Scene *scene, ListBase *seqbasep, bSound *sound)
+{
+ Sequence *seq;
+
+ for(seq=seqbasep->first; seq; seq=seq->next) {
+ if(seq->type == SEQ_META) {
+ seq_update_sound_recursive(scene, &seq->seqbase, sound);
+ }
+ else if(seq->type == SEQ_SOUND) {
+ if(seq->scene_sound && sound == seq->sound) {
+ sound_update_scene_sound(seq->scene_sound, sound);
+ }
+ }
+ }
+}
+
+void seq_update_sound(struct Scene *scene, struct bSound *sound)
+{
+ if(scene->ed) {
+ seq_update_sound_recursive(scene, &scene->ed->seqbase, sound);
}
}
@@ -3225,9 +3330,10 @@ int seq_swap(Sequence *seq_a, Sequence *seq_b, const char **error_str)
{
char name[sizeof(seq_a->name)];
- if(seq_a->len != seq_b->len)
+ if(seq_a->len != seq_b->len) {
*error_str= "Strips must be the same length";
return 0;
+ }
/* type checking, could be more advanced but disalow sound vs non-sound copy */
if(seq_a->type != seq_b->type) {
@@ -3437,7 +3543,7 @@ void seq_load_apply(Scene *scene, Sequence *seq, SeqLoadInfo *seq_load)
if(seq_load->flag & SEQ_LOAD_SOUND_CACHE) {
if(seq->sound)
- sound_cache(seq->sound, 0);
+ sound_cache(seq->sound);
}
seq_load->tot_success++;
@@ -3464,6 +3570,7 @@ Sequence *alloc_sequence(ListBase *lb, int cfra, int machine)
seq->mul= 1.0;
seq->blend_opacity = 100.0;
seq->volume = 1.0f;
+ seq->pitch = 1.0f;
seq->scene_sound = NULL;
return seq;
@@ -3493,8 +3600,10 @@ Sequence *sequencer_add_image_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo
return seq;
}
+#ifdef WITH_AUDASPACE
Sequence *sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load)
{
+ Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C); /* only for sound */
Editing *ed= seq_give_editing(scene, TRUE);
bSound *sound;
@@ -3516,7 +3625,7 @@ Sequence *sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo
info = AUD_getInfo(sound->playback_handle);
if (info.specs.channels == AUD_CHANNELS_INVALID) {
- sound_delete(C, sound);
+ sound_delete(bmain, sound);
//if(op)
// BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
return NULL;
@@ -3550,6 +3659,15 @@ Sequence *sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo
return seq;
}
+#else // WITH_AUDASPACE
+Sequence *sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load)
+{
+ (void)C;
+ (void)seqbasep;
+ (void)seq_load;
+ return NULL;
+}
+#endif // WITH_AUDASPACE
Sequence *sequencer_add_movie_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo *seq_load)
{
@@ -3565,7 +3683,7 @@ Sequence *sequencer_add_movie_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo
BLI_strncpy(path, seq_load->path, sizeof(path));
BLI_path_abs(path, G.main->name);
- an = openanim(path, IB_rect);
+ an = openanim(path, IB_rect, 0);
if(an==NULL)
return NULL;
@@ -3581,7 +3699,7 @@ Sequence *sequencer_add_movie_strip(bContext *C, ListBase *seqbasep, SeqLoadInfo
/* basic defaults */
seq->strip= strip= MEM_callocN(sizeof(Strip), "strip");
- strip->len = seq->len = IMB_anim_get_duration( an );
+ strip->len = seq->len = IMB_anim_get_duration( an, IMB_TC_RECORD_RUN );
strip->us= 1;
/* we only need 1 element for MOVIE strips */
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 4405bce3d51..6ab1574ca80 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -140,6 +140,19 @@ static void fill_scs_points(Object *ob, DerivedMesh *dm, SmokeCollSettings *scs)
#define TRI_UVOFFSET (1./4.)
+/* Stubs to use when smoke is disabled */
+#ifndef WITH_SMOKE
+struct WTURBULENCE *smoke_turbulence_init(int *UNUSED(res), int UNUSED(amplify), int UNUSED(noisetype)) { return NULL; }
+struct FLUID_3D *smoke_init(int *UNUSED(res), float *UNUSED(p0)) { return NULL; }
+void smoke_free(struct FLUID_3D *UNUSED(fluid)) {}
+void smoke_turbulence_free(struct WTURBULENCE *UNUSED(wt)) {}
+void smoke_initWaveletBlenderRNA(struct WTURBULENCE *UNUSED(wt), float *UNUSED(strength)) {}
+void smoke_initBlenderRNA(struct FLUID_3D *UNUSED(fluid), float *UNUSED(alpha), float *UNUSED(beta), float *UNUSED(dt_factor), float *UNUSED(vorticity), int *UNUSED(border_colli)) {}
+long long smoke_get_mem_req(int UNUSED(xres), int UNUSED(yres), int UNUSED(zres), int UNUSED(amplify)) { return 0; }
+void smokeModifier_do(SmokeModifierData *UNUSED(smd), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) {}
+#endif // WITH_SMOKE
+
+
static int smokeModifier_init (SmokeModifierData *smd, Object *ob, Scene *scene, DerivedMesh *dm)
{
if((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain && !smd->domain->fluid)
@@ -805,6 +818,9 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData
// forward decleration
static void smoke_calc_transparency(float *result, float *input, float *p0, float *p1, int res[3], float dx, float *light, bresenham_callback cb, float correct);
static float calc_voxel_transp(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
+
+#ifdef WITH_SMOKE
+
static int get_lamp(Scene *scene, float *light)
{
Base *base_tmp = NULL;
@@ -1646,3 +1662,4 @@ static void smoke_calc_transparency(float *result, float *input, float *p0, floa
}
}
+#endif // WITH_SMOKE
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index ff238678eeb..2960d8a41e5 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -75,6 +75,7 @@ variables on the UI for now
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_global.h"
+#include "BKE_modifier.h"
#include "BKE_softbody.h"
#include "BKE_DerivedMesh.h"
#include "BKE_pointcache.h"
@@ -289,21 +290,24 @@ typedef struct ccd_Mesh {
-static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
+static ccd_Mesh *ccd_mesh_make(Object *ob)
{
+ CollisionModifierData *cmd;
ccd_Mesh *pccd_M = NULL;
ccdf_minmax *mima =NULL;
MFace *mface=NULL;
float v[3],hull;
int i;
+ cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
+
/* first some paranoia checks */
- if (!dm) return NULL;
- if (!dm->getNumVerts(dm) || !dm->getNumFaces(dm)) return NULL;
+ if (!cmd) return NULL;
+ if (!cmd->numverts || !cmd->numfaces) return NULL;
pccd_M = MEM_mallocN(sizeof(ccd_Mesh),"ccd_Mesh");
- pccd_M->totvert = dm->getNumVerts(dm);
- pccd_M->totface = dm->getNumFaces(dm);
+ pccd_M->totvert = cmd->numverts;
+ pccd_M->totface = cmd->numfaces;
pccd_M->savety = CCD_SAVETY;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
@@ -314,12 +318,10 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
hull = MAX2(ob->pd->pdef_sbift,ob->pd->pdef_sboft);
/* alloc and copy verts*/
- pccd_M->mvert = dm->dupVertArray(dm);
- /* ah yeah, put the verices to global coords once */
- /* and determine the ortho BB on the fly */
+ pccd_M->mvert = MEM_dupallocN(cmd->xnew);
+ /* note that xnew coords are already in global space, */
+ /* determine the ortho BB */
for(i=0; i < pccd_M->totvert; i++){
- mul_m4_v3(ob->obmat, pccd_M->mvert[i].co);
-
/* evaluate limits */
VECCOPY(v,pccd_M->mvert[i].co);
pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
@@ -332,7 +334,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
}
/* alloc and copy faces*/
- pccd_M->mface = dm->dupFaceArray(dm);
+ pccd_M->mface = MEM_dupallocN(cmd->mfaces);
/* OBBs for idea1 */
pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax)*pccd_M->totface,"ccd_Mesh_Faces_mima");
@@ -386,19 +388,22 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
}
return pccd_M;
}
-static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm)
+static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M)
{
- ccdf_minmax *mima =NULL;
+ CollisionModifierData *cmd;
+ ccdf_minmax *mima =NULL;
MFace *mface=NULL;
float v[3],hull;
int i;
+ cmd =(CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
+
/* first some paranoia checks */
- if (!dm) return ;
- if (!dm->getNumVerts(dm) || !dm->getNumFaces(dm)) return ;
+ if (!cmd) return ;
+ if (!cmd->numverts || !cmd->numfaces) return ;
- if ((pccd_M->totvert != dm->getNumVerts(dm)) ||
- (pccd_M->totface != dm->getNumFaces(dm))) return;
+ if ((pccd_M->totvert != cmd->numverts) ||
+ (pccd_M->totface != cmd->numfaces)) return;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
@@ -411,12 +416,10 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm)
if(pccd_M->mprevvert) MEM_freeN(pccd_M->mprevvert);
pccd_M->mprevvert = pccd_M->mvert;
/* alloc and copy verts*/
- pccd_M->mvert = dm->dupVertArray(dm);
- /* ah yeah, put the verices to global coords once */
- /* and determine the ortho BB on the fly */
+ pccd_M->mvert = MEM_dupallocN(cmd->xnew);
+ /* note that xnew coords are already in global space, */
+ /* determine the ortho BB */
for(i=0; i < pccd_M->totvert; i++){
- mul_m4_v3(ob->obmat, pccd_M->mvert[i].co);
-
/* evaluate limits */
VECCOPY(v,pccd_M->mvert[i].co);
pccd_M->bbmin[0] = MIN2(pccd_M->bbmin[0],v[0]-hull);
@@ -555,21 +558,8 @@ static void ccd_build_deflector_hash(Scene *scene, Object *vertexowner, GHash *h
/*+++ only with deflecting set */
if(ob->pd && ob->pd->deflect && BLI_ghash_lookup(hash, ob) == NULL) {
- DerivedMesh *dm= NULL;
-
- if(ob->softflag & OB_SB_COLLFINAL) /* so maybe someone wants overkill to collide with subsurfed */
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- else
- dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
-
- if(dm){
- ccd_Mesh *ccdmesh = ccd_mesh_make(ob, dm);
- BLI_ghash_insert(hash, ob, ccdmesh);
-
- /* we did copy & modify all we need so give 'em away again */
- dm->release(dm);
-
- }
+ ccd_Mesh *ccdmesh = ccd_mesh_make(ob);
+ BLI_ghash_insert(hash, ob, ccdmesh);
}/*--- only with deflecting set */
}/* mesh && layer*/
@@ -595,21 +585,9 @@ static void ccd_update_deflector_hash(Scene *scene, Object *vertexowner, GHash *
/*+++ only with deflecting set */
if(ob->pd && ob->pd->deflect) {
- DerivedMesh *dm= NULL;
-
- if(ob->softflag & OB_SB_COLLFINAL) { /* so maybe someone wants overkill to collide with subsurfed */
- dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- } else {
- dm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
- }
- if(dm){
- ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash,ob);
- if (ccdmesh)
- ccd_mesh_update(ob,ccdmesh,dm);
-
- /* we did copy & modify all we need so give 'em away again */
- dm->release(dm);
- }
+ ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash,ob);
+ if (ccdmesh)
+ ccd_mesh_update(ob,ccdmesh);
}/*--- only with deflecting set */
}/* mesh && layer*/
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index e0e456a371e..ff518d69e21 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -13,15 +13,20 @@
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
+#include "BLI_math.h"
#include "DNA_anim_types.h"
+#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
+#include "DNA_speaker_types.h"
-#include "AUD_C-API.h"
+#ifdef WITH_AUDASPACE
+# include "AUD_C-API.h"
+#endif
#include "BKE_utildefines.h"
#include "BKE_global.h"
@@ -30,9 +35,76 @@
#include "BKE_context.h"
#include "BKE_library.h"
#include "BKE_packedFile.h"
-#include "BKE_fcurve.h"
#include "BKE_animsys.h"
+#include "BKE_sequencer.h"
+#include "BKE_scene.h"
+
+#ifdef WITH_AUDASPACE
+// evil global ;-)
+static int sound_cfra;
+#endif
+
+struct bSound* sound_new_file(struct Main *bmain, const char *filename)
+{
+ bSound* sound = NULL;
+
+ char str[FILE_MAX];
+ char *path;
+
+ int len;
+
+ strcpy(str, filename);
+
+ path = /*bmain ? bmain->name :*/ G.main->name;
+
+ BLI_path_abs(str, path);
+
+ len = strlen(filename);
+ while(len > 0 && filename[len-1] != '/' && filename[len-1] != '\\')
+ len--;
+
+ sound = alloc_libblock(&bmain->sound, ID_SO, filename+len);
+ BLI_strncpy(sound->name, filename, FILE_MAX);
+// XXX unused currently sound->type = SOUND_TYPE_FILE;
+
+ sound_load(bmain, sound);
+
+ if(!sound->playback_handle)
+ {
+ free_libblock(&bmain->sound, sound);
+ sound = NULL;
+ }
+
+ return sound;
+}
+
+void sound_free(struct bSound* sound)
+{
+ if (sound->packedfile)
+ {
+ freePackedFile(sound->packedfile);
+ sound->packedfile = NULL;
+ }
+
+#ifdef WITH_AUDASPACE
+ if(sound->handle)
+ {
+ AUD_unload(sound->handle);
+ sound->handle = NULL;
+ sound->playback_handle = NULL;
+ }
+
+ if(sound->cache)
+ {
+ AUD_unload(sound->cache);
+ sound->cache = NULL;
+ }
+ sound_free_waveform(sound);
+#endif // WITH_AUDASPACE
+}
+
+#ifdef WITH_AUDASPACE
static int force_device = -1;
@@ -51,7 +123,8 @@ static void sound_sync_callback(void* data, int mode, float time)
sound_play_scene(scene);
else
sound_stop_scene(scene);
- AUD_seek(scene->sound_scene_handle, time);
+ if(scene->sound_scene_handle)
+ AUD_seek(scene->sound_scene_handle, time);
}
scene = scene->id.next;
}
@@ -110,7 +183,12 @@ void sound_init(struct Main *bmain)
if(!AUD_init(device, specs, buffersize))
AUD_init(AUD_NULL_DEVICE, specs, buffersize);
-
+
+ sound_init_main(bmain);
+}
+
+void sound_init_main(struct Main *bmain)
+{
#ifdef WITH_JACK
AUD_setSyncCallback(sound_sync_callback, bmain);
#else
@@ -123,43 +201,9 @@ void sound_exit(void)
AUD_exit();
}
-struct bSound* sound_new_file(struct Main *bmain, const char *filename)
-{
- bSound* sound = NULL;
-
- char str[FILE_MAX];
- char *path;
-
- int len;
-
- strcpy(str, filename);
-
- path = /*bmain ? bmain->name :*/ G.main->name;
-
- BLI_path_abs(str, path);
-
- len = strlen(filename);
- while(len > 0 && filename[len-1] != '/' && filename[len-1] != '\\')
- len--;
-
- sound = alloc_libblock(&bmain->sound, ID_SO, filename+len);
- BLI_strncpy(sound->name, filename, FILE_MAX);
-// XXX unused currently sound->type = SOUND_TYPE_FILE;
-
- sound_load(bmain, sound);
-
- if(!sound->playback_handle)
- {
- free_libblock(&bmain->sound, sound);
- sound = NULL;
- }
-
- return sound;
-}
-
// XXX unused currently
#if 0
-struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source)
+struct bSound* sound_new_buffer(struct Main *bmain, struct bSound *source)
{
bSound* sound = NULL;
@@ -167,23 +211,23 @@ struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source)
strcpy(name, "buf_");
strcpy(name + 4, source->id.name);
- sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name);
+ sound = alloc_libblock(&bmain->sound, ID_SO, name);
sound->child_sound = source;
sound->type = SOUND_TYPE_BUFFER;
- sound_load(CTX_data_main(C), sound);
+ sound_load(bmain, sound);
if(!sound->playback_handle)
{
- free_libblock(&CTX_data_main(C)->sound, sound);
+ free_libblock(&bmain->sound, sound);
sound = NULL;
}
return sound;
}
-struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end)
+struct bSound* sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end)
{
bSound* sound = NULL;
@@ -191,18 +235,18 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa
strcpy(name, "lim_");
strcpy(name + 4, source->id.name);
- sound = alloc_libblock(&CTX_data_main(C)->sound, ID_SO, name);
+ sound = alloc_libblock(&bmain->sound, ID_SO, name);
sound->child_sound = source;
sound->start = start;
sound->end = end;
sound->type = SOUND_TYPE_LIMITER;
- sound_load(CTX_data_main(C), sound);
+ sound_load(bmain, sound);
if(!sound->playback_handle)
{
- free_libblock(&CTX_data_main(C)->sound, sound);
+ free_libblock(&bmain->sound, sound);
sound = NULL;
}
@@ -210,27 +254,35 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa
}
#endif
-void sound_delete(struct bContext *C, struct bSound* sound)
+void sound_delete(struct Main *bmain, struct bSound* sound)
{
if(sound)
{
sound_free(sound);
- free_libblock(&CTX_data_main(C)->sound, sound);
+ free_libblock(&bmain->sound, sound);
}
}
-void sound_cache(struct bSound* sound, int ignore)
+void sound_cache(struct bSound* sound)
{
- if(sound->cache && !ignore)
+ sound->flags |= SOUND_FLAGS_CACHING;
+ if(sound->cache)
AUD_unload(sound->cache);
sound->cache = AUD_bufferSound(sound->handle);
sound->playback_handle = sound->cache;
}
+void sound_cache_notifying(struct Main* main, struct bSound* sound)
+{
+ sound_cache(sound);
+ sound_update_sequencer(main, sound);
+}
+
void sound_delete_cache(struct bSound* sound)
{
+ sound->flags &= ~SOUND_FLAGS_CACHING;
if(sound->cache)
{
AUD_unload(sound->cache);
@@ -243,6 +295,12 @@ void sound_load(struct Main *bmain, struct bSound* sound)
{
if(sound)
{
+ if(sound->cache)
+ {
+ AUD_unload(sound->cache);
+ sound->cache = NULL;
+ }
+
if(sound->handle)
{
AUD_unload(sound->handle);
@@ -294,68 +352,52 @@ void sound_load(struct Main *bmain, struct bSound* sound)
break;
}
#endif
+ if(sound->flags & SOUND_FLAGS_MONO)
+ {
+ void* handle = AUD_monoSound(sound->handle);
+ AUD_unload(sound->handle);
+ sound->handle = handle;
+ }
+
+ if(sound->flags & SOUND_FLAGS_CACHING)
+ {
+ sound->cache = AUD_bufferSound(sound->handle);
+ }
+
if(sound->cache)
sound->playback_handle = sound->cache;
else
sound->playback_handle = sound->handle;
- }
-}
-
-void sound_free(struct bSound* sound)
-{
- if (sound->packedfile)
- {
- freePackedFile(sound->packedfile);
- sound->packedfile = NULL;
- }
- if(sound->handle)
- {
- AUD_unload(sound->handle);
- sound->handle = NULL;
- sound->playback_handle = NULL;
+ sound_update_sequencer(bmain, sound);
}
}
-static float sound_get_volume(Scene* scene, Sequence* sequence, float time)
-{
- AnimData *adt= BKE_animdata_from_id(&scene->id);
- FCurve *fcu = NULL;
- char buf[64];
-
- /* NOTE: this manually constructed path needs to be used here to avoid problems with RNA crashes */
- sprintf(buf, "sequence_editor.sequences_all[\"%s\"].volume", sequence->name+2);
- if (adt && adt->action && adt->action->curves.first)
- fcu= list_find_fcurve(&adt->action->curves, buf, 0);
-
- if(fcu)
- return evaluate_fcurve(fcu, time * (float)FPS);
- else
- return sequence->volume;
-}
-
AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume)
{
- AUD_Device* mixdown = AUD_openReadDevice(specs);
-
- AUD_setDeviceVolume(mixdown, volume);
-
- AUD_playDevice(mixdown, scene->sound_scene, start / FPS);
-
- return mixdown;
+ return AUD_openMixdownDevice(specs, scene->sound_scene, volume, start / FPS);
}
void sound_create_scene(struct Scene *scene)
{
- scene->sound_scene = AUD_createSequencer(scene->audio.flag & AUDIO_MUTE, scene, (AUD_volumeFunction)&sound_get_volume);
+ scene->sound_scene = AUD_createSequencer(FPS, scene->audio.flag & AUDIO_MUTE);
+ AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
+ scene->audio.doppler_factor, scene->audio.distance_model);
+ scene->sound_scene_handle = NULL;
+ scene->sound_scrub_handle = NULL;
+ scene->speaker_handles = NULL;
}
void sound_destroy_scene(struct Scene *scene)
{
if(scene->sound_scene_handle)
AUD_stop(scene->sound_scene_handle);
+ if(scene->sound_scrub_handle)
+ AUD_stop(scene->sound_scrub_handle);
if(scene->sound_scene)
AUD_destroySequencer(scene->sound_scene);
+ if(scene->speaker_handles)
+ AUD_destroySet(scene->speaker_handles);
}
void sound_mute_scene(struct Scene *scene, int muted)
@@ -364,37 +406,97 @@ void sound_mute_scene(struct Scene *scene, int muted)
AUD_setSequencerMuted(scene->sound_scene, muted);
}
+void sound_update_fps(struct Scene *scene)
+{
+ if(scene->sound_scene)
+ AUD_setSequencerFPS(scene->sound_scene, FPS);
+}
+
+void sound_update_scene_listener(struct Scene *scene)
+{
+ AUD_updateSequencerData(scene->sound_scene, scene->audio.speed_of_sound,
+ scene->audio.doppler_factor, scene->audio.distance_model);
+}
+
void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
{
if(scene != sequence->scene)
- return AUD_addSequencer(scene->sound_scene, &(sequence->scene->sound_scene), startframe / FPS, endframe / FPS, frameskip / FPS, sequence);
+ return AUD_addSequence(scene->sound_scene, sequence->scene->sound_scene, startframe / FPS, endframe / FPS, frameskip / FPS);
return NULL;
}
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip)
{
- return AUD_addSequencer(scene->sound_scene, &(sequence->sound->playback_handle), startframe / FPS, endframe / FPS, frameskip / FPS, sequence);
+ void* handle = AUD_addSequence(scene->sound_scene, sequence->sound->playback_handle, startframe / FPS, endframe / FPS, frameskip / FPS);
+ AUD_muteSequence(handle, (sequence->flag & SEQ_MUTE) != 0);
+ AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, CFRA, &sequence->volume, 0);
+ AUD_setSequenceAnimData(handle, AUD_AP_PITCH, CFRA, &sequence->pitch, 0);
+ AUD_setSequenceAnimData(handle, AUD_AP_PANNING, CFRA, &sequence->pan, 0);
+ return handle;
}
void sound_remove_scene_sound(struct Scene *scene, void* handle)
{
- AUD_removeSequencer(scene->sound_scene, handle);
+ AUD_removeSequence(scene->sound_scene, handle);
}
-void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute)
+void sound_mute_scene_sound(void* handle, char mute)
{
- AUD_muteSequencer(scene->sound_scene, handle, mute);
+ AUD_muteSequence(handle, mute);
}
void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip)
{
- AUD_moveSequencer(scene->sound_scene, handle, startframe / FPS, endframe / FPS, frameskip / FPS);
+ AUD_moveSequence(handle, startframe / FPS, endframe / FPS, frameskip / FPS);
+}
+
+void sound_update_scene_sound(void* handle, struct bSound* sound)
+{
+ AUD_updateSequenceSound(handle, sound->playback_handle);
+}
+
+void sound_set_cfra(int cfra)
+{
+ sound_cfra = cfra;
+}
+
+void sound_set_scene_volume(struct Scene *scene, float volume)
+{
+ AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume, (scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0);
+}
+
+void sound_set_scene_sound_volume(void* handle, float volume, char animated)
+{
+ AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated);
+}
+
+void sound_set_scene_sound_pitch(void* handle, float pitch, char animated)
+{
+ AUD_setSequenceAnimData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated);
+}
+
+void sound_set_scene_sound_pan(void* handle, float pan, char animated)
+{
+ AUD_setSequenceAnimData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated);
+}
+
+void sound_update_sequencer(struct Main* main, struct bSound* sound)
+{
+ struct Scene* scene;
+
+ for(scene = main->scene.first; scene; scene = scene->id.next)
+ seq_update_sound(scene, sound);
}
static void sound_start_play_scene(struct Scene *scene)
{
- scene->sound_scene_handle = AUD_play(scene->sound_scene, 1);
- AUD_setLoop(scene->sound_scene_handle, -1);
+ if(scene->sound_scene_handle)
+ AUD_stop(scene->sound_scene_handle);
+
+ AUD_setSequencerDeviceSpecs(scene->sound_scene);
+
+ if((scene->sound_scene_handle = AUD_play(scene->sound_scene, 1)))
+ AUD_setLoop(scene->sound_scene_handle, -1);
}
void sound_play_scene(struct Scene *scene)
@@ -402,11 +504,17 @@ void sound_play_scene(struct Scene *scene)
AUD_Status status;
AUD_lock();
- status = AUD_getStatus(scene->sound_scene_handle);
+ status = scene->sound_scene_handle ? AUD_getStatus(scene->sound_scene_handle) : AUD_STATUS_INVALID;
if(status == AUD_STATUS_INVALID)
sound_start_play_scene(scene);
+ if(!scene->sound_scene_handle)
+ {
+ AUD_unlock();
+ return;
+ }
+
if(status != AUD_STATUS_PLAYING)
{
AUD_seek(scene->sound_scene_handle, CFRA / FPS);
@@ -421,28 +529,44 @@ void sound_play_scene(struct Scene *scene)
void sound_stop_scene(struct Scene *scene)
{
- AUD_pause(scene->sound_scene_handle);
+ if(scene->sound_scene_handle)
+ {
+ AUD_pause(scene->sound_scene_handle);
- if(scene->audio.flag & AUDIO_SYNC)
- AUD_stopPlayback();
+ if(scene->audio.flag & AUDIO_SYNC)
+ AUD_stopPlayback();
+ }
}
-void sound_seek_scene(struct bContext *C)
+void sound_seek_scene(struct Main *bmain, struct Scene *scene)
{
- struct Scene *scene = CTX_data_scene(C);
AUD_Status status;
+ bScreen *screen;
+ int animation_playing;
AUD_lock();
- status = AUD_getStatus(scene->sound_scene_handle);
+ status = scene->sound_scene_handle ? AUD_getStatus(scene->sound_scene_handle) : AUD_STATUS_INVALID;
if(status == AUD_STATUS_INVALID)
{
sound_start_play_scene(scene);
+
+ if(!scene->sound_scene_handle)
+ {
+ AUD_unlock();
+ return;
+ }
+
AUD_pause(scene->sound_scene_handle);
}
- if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer)
+ animation_playing = 0;
+ for(screen=bmain->screen.first; screen; screen=screen->id.next)
+ if(screen->animtimer)
+ animation_playing = 1;
+
+ if(scene->audio.flag & AUDIO_SCRUB && !animation_playing)
{
if(scene->audio.flag & AUDIO_SYNC)
{
@@ -452,10 +576,14 @@ void sound_seek_scene(struct bContext *C)
else
AUD_seek(scene->sound_scene_handle, CFRA / FPS);
AUD_resume(scene->sound_scene_handle);
- if(AUD_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID)
+ if(scene->sound_scrub_handle && AUD_getStatus(scene->sound_scrub_handle) != AUD_STATUS_INVALID)
AUD_seek(scene->sound_scrub_handle, 0);
else
+ {
+ if(scene->sound_scrub_handle)
+ AUD_stop(scene->sound_scrub_handle);
scene->sound_scrub_handle = AUD_pauseAfter(scene->sound_scene_handle, 1 / FPS);
+ }
}
else
{
@@ -473,10 +601,14 @@ void sound_seek_scene(struct bContext *C)
float sound_sync_scene(struct Scene *scene)
{
- if(scene->audio.flag & AUDIO_SYNC)
- return AUD_getSequencerPosition(scene->sound_scene_handle);
- else
- return AUD_getPosition(scene->sound_scene_handle);
+ if(scene->sound_scene_handle)
+ {
+ if(scene->audio.flag & AUDIO_SYNC)
+ return AUD_getSequencerPosition(scene->sound_scene_handle);
+ else
+ return AUD_getPosition(scene->sound_scene_handle);
+ }
+ return 0.0f;
}
int sound_scene_playing(struct Scene *scene)
@@ -487,18 +619,166 @@ int sound_scene_playing(struct Scene *scene)
return -1;
}
-int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length, float start, float end)
+void sound_free_waveform(struct bSound* sound)
{
- AUD_Sound* limiter = AUD_limitSound(sound->cache, start, end);
- return AUD_readSound(limiter, buffer, length);
- AUD_unload(limiter);
+ if(sound->waveform)
+ {
+ MEM_freeN(((SoundWaveform*)sound->waveform)->data);
+ MEM_freeN(sound->waveform);
+ }
+
+ sound->waveform = NULL;
}
-int sound_get_channels(struct bSound* sound)
+void sound_read_waveform(struct bSound* sound)
{
AUD_SoundInfo info;
info = AUD_getInfo(sound->playback_handle);
- return info.specs.channels;
+ if(info.length > 0)
+ {
+ SoundWaveform* waveform = MEM_mallocN(sizeof(SoundWaveform), "SoundWaveform");
+ int length = info.length * SOUND_WAVE_SAMPLES_PER_SECOND;
+
+ waveform->data = MEM_mallocN(length * sizeof(float) * 3, "SoundWaveform.samples");
+ waveform->length = AUD_readSound(sound->playback_handle, waveform->data, length, SOUND_WAVE_SAMPLES_PER_SECOND);
+
+ sound_free_waveform(sound);
+ sound->waveform = waveform;
+ }
}
+
+void sound_update_scene(struct Scene* scene)
+{
+ Object* ob;
+ Base* base;
+ NlaTrack* track;
+ NlaStrip* strip;
+ Speaker* speaker;
+ Scene* sce_it;
+
+ void* new_set = AUD_createSet();
+ void* handle;
+ float quat[4];
+
+ for(SETLOOPER(scene, sce_it, base))
+ {
+ ob = base->object;
+ if(ob->type == OB_SPEAKER)
+ {
+ if(ob->adt)
+ {
+ for(track = ob->adt->nla_tracks.first; track; track = track->next)
+ {
+ for(strip = track->strips.first; strip; strip = strip->next)
+ {
+ if(strip->type == NLASTRIP_TYPE_SOUND)
+ {
+ speaker = (Speaker*)ob->data;
+
+ if(AUD_removeSet(scene->speaker_handles, strip->speaker_handle))
+ {
+ if(speaker->sound)
+ AUD_moveSequence(strip->speaker_handle, strip->start / FPS, -1, 0);
+ else
+ {
+ AUD_removeSequence(scene->sound_scene, strip->speaker_handle);
+ strip->speaker_handle = NULL;
+ }
+ }
+ else
+ {
+ if(speaker->sound)
+ {
+ strip->speaker_handle = AUD_addSequence(scene->sound_scene, speaker->sound->playback_handle, strip->start / FPS, -1, 0);
+ AUD_setRelativeSequence(strip->speaker_handle, 0);
+ }
+ }
+
+ if(strip->speaker_handle)
+ {
+ AUD_addSet(new_set, strip->speaker_handle);
+ AUD_updateSequenceData(strip->speaker_handle, speaker->volume_max,
+ speaker->volume_min, speaker->distance_max,
+ speaker->distance_reference, speaker->attenuation,
+ speaker->cone_angle_outer, speaker->cone_angle_inner,
+ speaker->cone_volume_outer);
+
+ mat4_to_quat(quat, ob->obmat);
+ AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_LOCATION, CFRA, ob->obmat[3], 1);
+ AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_ORIENTATION, CFRA, quat, 1);
+ AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_VOLUME, CFRA, &speaker->volume, 1);
+ AUD_setSequenceAnimData(strip->speaker_handle, AUD_AP_PITCH, CFRA, &speaker->pitch, 1);
+ AUD_updateSequenceSound(strip->speaker_handle, speaker->sound->playback_handle);
+ AUD_muteSequence(strip->speaker_handle, ((strip->flag & NLASTRIP_FLAG_MUTED) != 0) || ((speaker->flag & SPK_MUTED) != 0));
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ while((handle = AUD_getSet(scene->speaker_handles)))
+ {
+ AUD_removeSequence(scene->sound_scene, handle);
+ }
+
+ if(scene->camera)
+ {
+ mat4_to_quat(quat, scene->camera->obmat);
+ AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_LOCATION, CFRA, scene->camera->obmat[3], 1);
+ AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_ORIENTATION, CFRA, quat, 1);
+ }
+
+ AUD_destroySet(scene->speaker_handles);
+ scene->speaker_handles = new_set;
+}
+
+void* sound_get_factory(void* sound)
+{
+ return ((struct bSound*) sound)->playback_handle;
+}
+
+#else // WITH_AUDASPACE
+
+#include "BLI_utildefines.h"
+
+int sound_define_from_str(const char *UNUSED(str)) { return -1;}
+void sound_force_device(int UNUSED(device)) {}
+void sound_init_once(void) {}
+void sound_init(struct Main *UNUSED(bmain)) {}
+void sound_exit(void) {}
+void sound_cache(struct bSound* UNUSED(sound)) { }
+void sound_delete_cache(struct bSound* UNUSED(sound)) {}
+void sound_load(struct Main *UNUSED(bmain), struct bSound* UNUSED(sound)) {}
+void sound_create_scene(struct Scene *UNUSED(scene)) {}
+void sound_destroy_scene(struct Scene *UNUSED(scene)) {}
+void sound_mute_scene(struct Scene *UNUSED(scene), int UNUSED(muted)) {}
+void* sound_scene_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
+void* sound_add_scene_sound(struct Scene *UNUSED(scene), struct Sequence* UNUSED(sequence), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) { return NULL; }
+void sound_remove_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle)) {}
+void sound_mute_scene_sound(void* UNUSED(handle), char UNUSED(mute)) {}
+void sound_move_scene_sound(struct Scene *UNUSED(scene), void* UNUSED(handle), int UNUSED(startframe), int UNUSED(endframe), int UNUSED(frameskip)) {}
+static void sound_start_play_scene(struct Scene *UNUSED(scene)) {}
+void sound_play_scene(struct Scene *UNUSED(scene)) {}
+void sound_stop_scene(struct Scene *UNUSED(scene)) {}
+void sound_seek_scene(struct Main *UNUSED(bmain), struct Scene *UNUSED(scene)) {}
+float sound_sync_scene(struct Scene *UNUSED(scene)) { return 0.0f; }
+int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
+int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; }
+void sound_read_waveform(struct bSound* sound) { (void)sound; }
+void sound_init_main(struct Main *bmain) { (void)bmain; }
+void sound_set_cfra(int cfra) { (void)cfra; }
+void sound_update_sequencer(struct Main* main, struct bSound* sound) { (void)main; (void)sound; }
+void sound_update_scene(struct Scene* scene) { (void)scene; }
+void sound_update_scene_sound(void* handle, struct bSound* sound) { (void)handle; (void)sound; }
+void sound_update_scene_listener(struct Scene *scene) { (void)scene; }
+void sound_update_fps(struct Scene *scene) { (void)scene; }
+void sound_set_scene_sound_volume(void* handle, float volume, char animated) { (void)handle; (void)volume; (void)animated; }
+void sound_set_scene_sound_pan(void* handle, float pan, char animated) { (void)handle; (void)pan; (void)animated; }
+void sound_set_scene_volume(struct Scene *scene, float volume) { (void)scene; (void)volume; }
+void sound_set_scene_sound_pitch(void* handle, float pitch, char animated) { (void)handle; (void)pitch; (void)animated; }
+
+#endif // WITH_AUDASPACE
diff --git a/source/blender/blenkernel/intern/speaker.c b/source/blender/blenkernel/intern/speaker.c
new file mode 100644
index 00000000000..200dbd41899
--- /dev/null
+++ b/source/blender/blenkernel/intern/speaker.c
@@ -0,0 +1,139 @@
+/* speaker.c
+ *
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jörg Müller.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/speaker.c
+ * \ingroup bke
+ */
+
+#include "DNA_object_types.h"
+#include "DNA_sound_types.h"
+#include "DNA_speaker_types.h"
+
+#include "BLI_math.h"
+
+#include "BKE_animsys.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_speaker.h"
+
+void *add_speaker(const char *name)
+{
+ Speaker *spk;
+
+ spk= alloc_libblock(&G.main->speaker, ID_SPK, name);
+
+ spk->attenuation = 1.0f;
+ spk->cone_angle_inner = 360.0f;
+ spk->cone_angle_outer = 360.0f;
+ spk->cone_volume_outer = 1.0f;
+ spk->distance_max = FLT_MAX;
+ spk->distance_reference = 1.0f;
+ spk->flag = 0;
+ spk->pitch = 1.0f;
+ spk->sound = NULL;
+ spk->volume = 1.0f;
+ spk->volume_max = 1.0f;
+ spk->volume_min = 0.0f;
+
+ return spk;
+}
+
+Speaker *copy_speaker(Speaker *spk)
+{
+ Speaker *spkn;
+
+ spkn= copy_libblock(spk);
+ if(spkn->sound)
+ spkn->sound->id.us++;
+
+ return spkn;
+}
+
+void make_local_speaker(Speaker *spk)
+{
+ Main *bmain= G.main;
+ Object *ob;
+ int local=0, lib=0;
+
+ /* - only lib users: do nothing
+ * - only local users: set flag
+ * - mixed: make copy
+ */
+
+ if(spk->id.lib==NULL) return;
+ if(spk->id.us==1) {
+ spk->id.lib= NULL;
+ spk->id.flag= LIB_LOCAL;
+ new_id(&bmain->speaker, (ID *)spk, NULL);
+ return;
+ }
+
+ ob= bmain->object.first;
+ while(ob) {
+ if(ob->data==spk) {
+ if(ob->id.lib) lib= 1;
+ else local= 1;
+ }
+ ob= ob->id.next;
+ }
+
+ if(local && lib==0) {
+ spk->id.lib= NULL;
+ spk->id.flag= LIB_LOCAL;
+ new_id(&bmain->speaker, (ID *)spk, NULL);
+ }
+ else if(local && lib) {
+ Speaker *spkn= copy_speaker(spk);
+ spkn->id.us= 0;
+
+ ob= bmain->object.first;
+ while(ob) {
+ if(ob->data==spk) {
+
+ if(ob->id.lib==NULL) {
+ ob->data= spkn;
+ spkn->id.us++;
+ spk->id.us--;
+ }
+ }
+ ob= ob->id.next;
+ }
+ }
+}
+
+void free_speaker(Speaker *spk)
+{
+ if(spk->sound)
+ spk->sound->id.us--;
+
+ BKE_free_animdata((ID *)spk);
+}
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index a66caf8879f..186a5ea1852 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -1176,7 +1176,8 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int UNUSED(draw
CCGSubSurf *ss = ccgdm->ss;
CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
- int i, edgeSize = ccgSubSurf_getEdgeSize(ss);
+ int i, j, edgeSize = ccgSubSurf_getEdgeSize(ss);
+ int totedge = ccgSubSurf_getNumEdges(ss);
int gridSize = ccgSubSurf_getGridSize(ss);
int useAging;
@@ -1184,13 +1185,16 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int UNUSED(draw
ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
- for (; !ccgEdgeIterator_isStopped(ei); ccgEdgeIterator_next(ei)) {
- CCGEdge *e = ccgEdgeIterator_getCurrent(ei);
+ for (j=0; j< totedge; j++) {
+ CCGEdge *e = ccgdm->edgeMap[j].edge;
DMGridData *edgeData = ccgSubSurf_getEdgeDataArray(ss, e);
if (!drawLooseEdges && !ccgSubSurf_getEdgeNumFaces(e))
continue;
+ if(ccgdm->edgeFlags && !(ccgdm->edgeFlags[j] & ME_EDGEDRAW))
+ continue;
+
if (useAging && !(G.f&G_BACKBUFSEL)) {
int ageCol = 255-ccgSubSurf_getEdgeAge(ss, e)*4;
glColor3ub(0, ageCol>0?ageCol:0, 0);
@@ -1775,7 +1779,8 @@ static void ccgDM_drawUVEdges(DerivedMesh *dm)
}
}
-static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors, int (*setMaterial)(int, void *attribs)) {
+static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors, int (*setMaterial)(int, void *attribs),
+ int (*compareDrawOptions)(void *userData, int cur_index, int next_index)) {
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
CCGSubSurf *ss = ccgdm->ss;
MCol *mcol= NULL;
@@ -1783,6 +1788,9 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *u
char *faceFlags = ccgdm->faceFlags;
int gridFaces = gridSize - 1, totface;
+ /* currently unused -- each original face is handled separately */
+ (void)compareDrawOptions;
+
if(useColors) {
mcol = dm->getFaceDataArray(dm, CD_WEIGHT_MCOL);
if(!mcol)
diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c
index da329503c9f..2c507370288 100644
--- a/source/blender/blenkernel/intern/text.c
+++ b/source/blender/blenkernel/intern/text.c
@@ -400,7 +400,13 @@ Text *add_text(const char *file, const char *relpath)
llen++;
}
- if (llen!=0 || ta->nlines==0) {
+ /* create new line in cases:
+ - rest of line (if last line in file hasn't got \n terminator).
+ in this case content of such line would be used to fill text line buffer
+ - file is empty. in this case new line is needed to start editing from.
+ - last characted in buffer is \n. in this case new line is needed to
+ deal with newline at end of file. (see [#28087]) (sergey) */
+ if (llen!=0 || ta->nlines==0 || buffer[len-1]=='\n') {
tmp= (TextLine*) MEM_mallocN(sizeof(TextLine), "textline");
tmp->line= (char*) MEM_mallocN(llen+1, "textline_string");
tmp->format= NULL;
@@ -1417,6 +1423,8 @@ void txt_insert_buf(Text *text, const char *in_buffer)
}
undoing= u;
+
+ (void)count;
}
/******************/
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 64f3c111434..38165182d83 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -766,7 +766,9 @@ Tex *copy_texture(Tex *tex)
if(tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
if(tex->nodetree) {
- ntreeEndExecTree(tex->nodetree);
+ if (tex->nodetree->execdata) {
+ ntreeTexEndExecTree(tex->nodetree->execdata, 1);
+ }
texn->nodetree= ntreeCopyTree(tex->nodetree);
}
@@ -1005,7 +1007,7 @@ void autotexname(Tex *tex)
Tex *give_current_object_texture(Object *ob)
{
- Material *ma;
+ Material *ma, *node_ma;
Tex *tex= NULL;
if(ob==NULL) return NULL;
@@ -1015,6 +1017,10 @@ Tex *give_current_object_texture(Object *ob)
tex= give_current_lamp_texture(ob->data);
} else {
ma= give_current_material(ob, ob->actcol);
+
+ if((node_ma=give_node_material(ma)))
+ ma= node_ma;
+
tex= give_current_material_texture(ma);
}
@@ -1080,17 +1086,6 @@ Tex *give_current_material_texture(Material *ma)
tex= (Tex *)node->id;
ma= NULL;
}
- else {
- node= nodeGetActiveID(ma->nodetree, ID_MA);
- if(node) {
- ma= (Material*)node->id;
- if(ma) {
- mtex= ma->mtex[(int)(ma->texact)];
- if(mtex) tex= mtex->tex;
- }
- }
- }
- return tex;
}
if(ma) {
@@ -1165,11 +1160,6 @@ void set_current_material_texture(Material *ma, Tex *newtex)
id_us_plus(&newtex->id);
ma= NULL;
}
- else {
- node= nodeGetActiveID(ma->nodetree, ID_MA);
- if(node)
- ma= (Material*)node->id;
- }
}
if(ma) {
int act= (int)ma->texact;
@@ -1198,16 +1188,8 @@ int has_current_material_texture(Material *ma)
if(ma && ma->use_nodes && ma->nodetree) {
node= nodeGetActiveID(ma->nodetree, ID_TE);
- if(node) {
+ if(node)
return 1;
- }
- else {
- node= nodeGetActiveID(ma->nodetree, ID_MA);
- if(node)
- ma= (Material*)node->id;
- else
- ma= NULL;
- }
}
return (ma != NULL);
@@ -1486,6 +1468,10 @@ int BKE_texture_dependsOnTime(const struct Tex *texture)
// assume anything in adt means the texture is animated
return 1;
}
+ else if(texture->type == TEX_NOISE) {
+ // noise always varies with time
+ return 1;
+ }
return 0;
}
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index b89e576a562..72fe1c19884 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -34,6 +34,7 @@
#include "BKE_unit.h"
#include "BLI_math.h"
+#include "BLI_string.h"
#include "BLI_winstuff.h"
@@ -136,7 +137,7 @@ static struct bUnitDef buImperialLenDef[] = {
{"yard", "yards", "yd", NULL, "Yards", UN_SC_YD, 0.0, B_UNIT_DEF_NONE},
{"foot", "feet", "'", "ft", "Feet", UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */
{"inch", "inches", "\"", "in", "Inches", UN_SC_IN, 0.0, B_UNIT_DEF_NONE},
- {"thou", "thous", "mil", NULL, "Thous", UN_SC_MIL, 0.0, B_UNIT_DEF_NONE},
+ {"thou", "thou", "thou", "mil", "Thou", UN_SC_MIL, 0.0, B_UNIT_DEF_NONE}, /* plural for thou has no 's' */
{NULL, NULL, NULL, NULL, NULL, 0.0, 0.0}
};
static struct bUnitCollection buImperialLenCollecton = {buImperialLenDef, 4, 0, sizeof(buImperialLenDef)/sizeof(bUnitDef)};
@@ -344,7 +345,7 @@ static int unit_as_string(char *str, int len_max, double value, int prec, bUnitC
/* Convert to a string */
{
- len= snprintf(str, len_max, "%.*lf", prec, value_conv);
+ len= BLI_snprintf(str, len_max, "%.*lf", prec, value_conv);
if(len >= len_max)
len= len_max;
@@ -495,7 +496,7 @@ static int unit_scale_str(char *str, int len_max, char *str_tmp, double scale_pr
len_name = strlen(replace_str);
len_move= (len - (found_ofs+len_name)) + 1; /* 1+ to copy the string terminator */
- len_num= snprintf(str_tmp, TEMP_STR_SIZE, "*%lg"SEP_STR, unit->scalar/scale_pref); /* # removed later */
+ len_num= BLI_snprintf(str_tmp, TEMP_STR_SIZE, "*%lg"SEP_STR, unit->scalar/scale_pref); /* # removed later */
if(len_num > len_max)
len_num= len_max;
@@ -629,12 +630,12 @@ int bUnit_ReplaceString(char *str, int len_max, char *str_prev, double scale_pre
/* add the unit prefix and re-run, use brackets incase there was an expression given */
- if(snprintf(str_tmp, sizeof(str_tmp), "(%s)%s", str, unit->name) < sizeof(str_tmp)) {
+ if(BLI_snprintf(str_tmp, sizeof(str_tmp), "(%s)%s", str, unit->name) < sizeof(str_tmp)) {
strncpy(str, str_tmp, len_max);
return bUnit_ReplaceString(str, len_max, NULL, scale_pref, system, type);
}
else {
- /* snprintf would not fit into str_tmp, cant do much in this case
+ /* BLI_snprintf would not fit into str_tmp, cant do much in this case
* check for this because otherwise bUnit_ReplaceString could call its self forever */
return 0;
}
@@ -705,7 +706,7 @@ void bUnit_ToUnitAltName(char *str, int len_max, char *orig_str, int system, int
/* print the alt_name */
if(unit->name_alt)
- len_name= snprintf(str, len_max, "%s", unit->name_alt);
+ len_name= BLI_snprintf(str, len_max, "%s", unit->name_alt);
else
len_name= 0;
diff --git a/source/blender/blenkernel/intern/writeavi.c b/source/blender/blenkernel/intern/writeavi.c
index ba7f9bdd415..769a3f9b11e 100644
--- a/source/blender/blenkernel/intern/writeavi.c
+++ b/source/blender/blenkernel/intern/writeavi.c
@@ -105,13 +105,18 @@ bMovieHandle *BKE_get_movie_handle(int imtype)
mh.get_movie_path = filepath_ffmpeg;
}
#endif
+#ifdef WITH_FRAMESERVER
if (imtype == R_FRAMESERVER) {
mh.start_movie = start_frameserver;
mh.append_movie = append_frameserver;
mh.end_movie = end_frameserver;
mh.get_next_frame = frameserver_loop;
}
-
+#endif
+
+ /* incase all above are disabled */
+ (void)imtype;
+
return &mh;
}
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index c729565533f..13875ff19f7 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -39,17 +39,15 @@
#include <libswscale/swscale.h>
#include <libavcodec/opt.h>
-#if defined(WIN32) && (!(defined snprintf))
-#define snprintf _snprintf
-#endif
-
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
-#include "AUD_C-API.h" /* must be before BKE_sound.h for define */
+#ifdef WITH_AUDASPACE
+# include "AUD_C-API.h"
+#endif
#include "BKE_global.h"
#include "BKE_idprop.h"
@@ -89,7 +87,9 @@ static uint8_t* audio_output_buffer = 0;
static int audio_outbuf_size = 0;
static double audio_time = 0.0f;
+#ifdef WITH_AUDASPACE
static AUD_Device* audio_mixdown_device = 0;
+#endif
#define FFMPEG_AUTOSPLIT_SIZE 2000000000
@@ -103,6 +103,7 @@ static void delete_picture(AVFrame* f)
}
}
+#ifdef WITH_AUDASPACE
static int write_audio_frame(void)
{
AVCodecContext* c = NULL;
@@ -145,6 +146,7 @@ static int write_audio_frame(void)
}
return 0;
}
+#endif // #ifdef WITH_AUDASPACE
/* Allocate a temporary frame */
static AVFrame* alloc_picture(int pix_fmt, int width, int height)
@@ -549,7 +551,7 @@ static AVStream* alloc_audio_stream(RenderData *rd, int codec_id, AVFormatContex
c->sample_rate = rd->ffcodecdata.audio_mixrate;
c->bit_rate = ffmpeg_audio_bitrate*1000;
c->sample_fmt = SAMPLE_FMT_S16;
- c->channels = 2;
+ c->channels = rd->ffcodecdata.audio_channels;
codec = avcodec_find_encoder(c->codec_id);
if (!codec) {
//XXX error("Couldn't find a valid audio codec");
@@ -574,12 +576,11 @@ static AVStream* alloc_audio_stream(RenderData *rd, int codec_id, AVFormatContex
audio_outbuf_size = c->frame_size * c->channels * sizeof(int16_t) * 4;
}
- audio_output_buffer = (uint8_t*)MEM_mallocN(
- audio_outbuf_size, "FFMPEG audio encoder input buffer");
+ audio_output_buffer = (uint8_t*)av_malloc(
+ audio_outbuf_size);
- audio_input_buffer = (uint8_t*)MEM_mallocN(
- audio_input_samples * c->channels * sizeof(int16_t),
- "FFMPEG audio encoder output buffer");
+ audio_input_buffer = (uint8_t*)av_malloc(
+ audio_input_samples * c->channels * sizeof(int16_t));
audio_time = 0.0f;
@@ -647,15 +648,17 @@ static int start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty, Report
fmt->audio_codec = ffmpeg_audio_codec;
- snprintf(of->filename, sizeof(of->filename), "%s", name);
+ BLI_snprintf(of->filename, sizeof(of->filename), "%s", name);
/* set the codec to the user's selection */
switch(ffmpeg_type) {
case FFMPEG_AVI:
case FFMPEG_MOV:
- case FFMPEG_OGG:
case FFMPEG_MKV:
fmt->video_codec = ffmpeg_codec;
break;
+ case FFMPEG_OGG:
+ fmt->video_codec = CODEC_ID_THEORA;
+ break;
case FFMPEG_DV:
fmt->video_codec = CODEC_ID_DVVIDEO;
break;
@@ -701,7 +704,7 @@ static int start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty, Report
if (ffmpeg_type == FFMPEG_DV) {
fmt->audio_codec = CODEC_ID_PCM_S16LE;
- if (ffmpeg_audio_codec != CODEC_ID_NONE && rd->ffcodecdata.audio_mixrate != 48000) {
+ if (ffmpeg_audio_codec != CODEC_ID_NONE && rd->ffcodecdata.audio_mixrate != 48000 && rd->ffcodecdata.audio_channels != 2) {
BKE_report(reports, RPT_ERROR, "FFMPEG only supports 48khz / stereo audio for DV!");
return 0;
}
@@ -851,7 +854,7 @@ int start_ffmpeg(struct Scene *scene, RenderData *rd, int rectx, int recty, Repo
ffmpeg_autosplit_count = 0;
success = start_ffmpeg_impl(rd, rectx, recty, reports);
-
+#ifdef WITH_AUDASPACE
if(audio_stream)
{
AVCodecContext* c = audio_stream->codec;
@@ -860,13 +863,18 @@ int start_ffmpeg(struct Scene *scene, RenderData *rd, int rectx, int recty, Repo
specs.format = AUD_FORMAT_S16;
specs.rate = rd->ffcodecdata.audio_mixrate;
audio_mixdown_device = sound_mixdown(scene, specs, rd->sfra, rd->ffcodecdata.audio_volume);
+#ifdef FFMPEG_CODEC_TIME_BASE
+ c->time_base.den = specs.rate;
+ c->time_base.num = 1;
+#endif
}
-
+#endif
return success;
}
void end_ffmpeg(void);
+#ifdef WITH_AUDASPACE
static void write_audio_frames(double to_pts)
{
int finished = 0;
@@ -878,6 +886,7 @@ static void write_audio_frames(double to_pts)
}
}
}
+#endif
int append_ffmpeg(RenderData *rd, int frame, int *pixels, int rectx, int recty, ReportList *reports)
{
@@ -905,8 +914,9 @@ int append_ffmpeg(RenderData *rd, int frame, int *pixels, int rectx, int recty,
}
}
+#ifdef WITH_AUDASPACE
write_audio_frames((frame - rd->sfra) / (((double)rd->frs_sec) / rd->frs_sec_base));
-
+#endif
return success;
}
@@ -920,12 +930,14 @@ void end_ffmpeg(void)
write_audio_frames();
}*/
+#ifdef WITH_AUDASPACE
if(audio_mixdown_device)
{
AUD_closeReadDevice(audio_mixdown_device);
audio_mixdown_device = 0;
}
-
+#endif
+
if (video_stream && video_stream->codec) {
fprintf(stderr, "Flushing delayed frames...\n");
flush_ffmpeg ();
@@ -971,11 +983,11 @@ void end_ffmpeg(void)
video_buffer = 0;
}
if (audio_output_buffer) {
- MEM_freeN(audio_output_buffer);
+ av_free(audio_output_buffer);
audio_output_buffer = 0;
}
if (audio_input_buffer) {
- MEM_freeN(audio_input_buffer);
+ av_free(audio_input_buffer);
audio_input_buffer = 0;
}
@@ -1299,6 +1311,9 @@ void ffmpeg_verify_image_type(RenderData *rd)
/* Don't set preset, disturbs render resolution.
* ffmpeg_set_preset(rd, FFMPEG_PRESET_DVD); */
}
+ if(rd->ffcodecdata.type == FFMPEG_OGG) {
+ rd->ffcodecdata.type = FFMPEG_MPEG2;
+ }
audio= 1;
}
diff --git a/source/blender/blenkernel/intern/writeframeserver.c b/source/blender/blenkernel/intern/writeframeserver.c
index 2239f6d3147..d13d15d1269 100644
--- a/source/blender/blenkernel/intern/writeframeserver.c
+++ b/source/blender/blenkernel/intern/writeframeserver.c
@@ -22,6 +22,7 @@
*
*/
+#ifdef WITH_FRAMESERVER
#include <string.h>
#include <stdio.h>
@@ -381,3 +382,4 @@ void end_frameserver(void)
shutdown_socket_system();
}
+#endif /* WITH_FRAMESERVER */