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authorSergey Sharybin <sergey.vfx@gmail.com>2013-12-26 15:24:42 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-12-26 15:24:42 +0400
commit709041ed0b7e1848068c9d53543ed114229a9f5b (patch)
treeedf2cd930e6bcfd9bbc9ab7fd21490effb069e09 /source/blender/blenkernel/intern
parent7025a1bd7830c3bb58ea7f6a3dba8089869591eb (diff)
Threaded object update and EvaluationContext
Summary: Made objects update happening from multiple threads. It is a task-based scheduling system which uses current dependency graph for spawning new tasks. This means threading happens on object level, but the system is flexible enough for higher granularity. Technical details: - Uses task scheduler which was recently committed to trunk (that one which Brecht ported from Cycles). - Added two utility functions to dependency graph: * DAG_threaded_update_begin, which is called to initialize threaded objects update. It will also schedule root DAG node to the queue, hence starting evaluation process. Initialization will calculate how much parents are to be evaluation before current DAG node can be scheduled. This value is used by task threads for faster detecting which nodes might be scheduled. * DAG_threaded_update_handle_node_updated which is called from task thread function when node was fully handled. This function decreases num_pending_parents of node children and schedules children with zero valency. As it might have become clear, task thread receives DAG nodes and decides which callback to call for it. Currently only BKE_object_handle_update is called for object nodes. In the future it'll call node->callback() from Ali's new DAG. - This required adding some workarounds to the render pipeline. Mainly to stop using get_object_dm() from modifiers' apply callback. Such a call was only a workaround for dependency graph glitch when rendering scene with, say, boolean modifiers before displaying this scene. Such change moves workaround from one place to another, so overall hackentropy remains the same. - Added paradigm of EvaluaitonContext. Currently it's more like just a more reliable replacement for G.is_rendering which fails in some circumstances. Future idea of this context is to also store all the local data needed for objects evaluation such as local time, Copy-on-Write data and so. There're two types of EvaluationContext: * Context used for viewport updated and owned by Main. In the future this context might be easily moved to Window or Screen to allo per-window/per-screen local time. * Context used by render engines to evaluate objects for render purposes. Render engine is an owner of this context. This context is passed to all object update routines. Reviewers: brecht, campbellbarton Reviewed By: brecht CC: lukastoenne Differential Revision: https://developer.blender.org/D94
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/anim.c60
-rw-r--r--source/blender/blenkernel/intern/blender.c3
-rw-r--r--source/blender/blenkernel/intern/constraint.c8
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c230
-rw-r--r--source/blender/blenkernel/intern/displist.c10
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c2
-rw-r--r--source/blender/blenkernel/intern/group.c7
-rw-r--r--source/blender/blenkernel/intern/library.c8
-rw-r--r--source/blender/blenkernel/intern/mball.c33
-rw-r--r--source/blender/blenkernel/intern/object.c33
-rw-r--r--source/blender/blenkernel/intern/pointcache.c10
-rw-r--r--source/blender/blenkernel/intern/scene.c290
-rw-r--r--source/blender/blenkernel/intern/sequencer.c22
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c17
-rw-r--r--source/blender/blenkernel/intern/smoke.c30
15 files changed, 600 insertions, 163 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 1624a02e773..779593c2f76 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -76,7 +76,8 @@
/* --------------------- */
/* forward declarations */
-static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[4][4],
+static void object_duplilist_recursive(EvaluationContext *eval_ctx,
+ ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[4][4],
int persistent_id[MAX_DUPLI_RECUR], int level, int index, short flag);
/* ******************************************************************** */
@@ -326,11 +327,10 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
static void motionpaths_calc_update_scene(Scene *scene)
{
#if 1 // 'production' optimizations always on
-
/* rigid body simulation needs complete update to work correctly for now */
/* RB_TODO investigate if we could avoid updating everything */
if (BKE_scene_check_rigidbody_active(scene)) {
- BKE_scene_update_for_newframe(G.main, scene, scene->lay);
+ BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay);
}
else { /* otherwise we can optimize by restricting updates */
Base *base, *last = NULL;
@@ -352,7 +352,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
* is animated but not attached to/updatable from objects */
for (base = scene->base.first; base; base = base->next) {
/* update this object */
- BKE_object_handle_update(scene, base->object);
+ BKE_object_handle_update(G.main->eval_ctx, scene, base->object);
/* if this is the last one we need to update, let's stop to save some time */
if (base == last)
@@ -365,7 +365,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
* that doesn't force complete update, but for now, this is the
* most accurate way!
*/
- BKE_scene_update_for_newframe(G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */
+ BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */
#endif
}
@@ -745,7 +745,8 @@ static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[4][4],
return dob;
}
-static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int persistent_id[MAX_DUPLI_RECUR],
+static void group_duplilist(EvaluationContext *eval_ctx,
+ ListBase *lb, Scene *scene, Object *ob, int persistent_id[MAX_DUPLI_RECUR],
int level, short flag)
{
DupliObject *dob;
@@ -775,7 +776,7 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int persiste
if (flag & DUPLILIST_DO_UPDATE) {
/* note: update is optional because we don't always need object
* transformations to be correct. Also fixes bug [#29616]. */
- BKE_group_handle_recalc_and_update(scene, ob, group);
+ BKE_group_handle_recalc_and_update(eval_ctx, scene, ob, group);
}
if (BKE_group_is_animated(group, ob))
@@ -792,15 +793,15 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int persiste
/* check the group instance and object layers match, also that the object visible flags are ok. */
if ((dob->origlay & group->layer) == 0 ||
- ((G.is_rendering == FALSE) && dob->ob->restrictflag & OB_RESTRICT_VIEW) ||
- ((G.is_rendering == TRUE) && dob->ob->restrictflag & OB_RESTRICT_RENDER))
+ ((eval_ctx->for_render == false) && dob->ob->restrictflag & OB_RESTRICT_VIEW) ||
+ ((eval_ctx->for_render == true) && dob->ob->restrictflag & OB_RESTRICT_RENDER))
{
dob->no_draw = TRUE;
}
if (go->ob->transflag & OB_DUPLI) {
copy_m4_m4(dob->ob->obmat, dob->mat);
- object_duplilist_recursive(&group->id, scene, go->ob, lb, ob_obmat_ofs, persistent_id, level + 1, id, flag);
+ object_duplilist_recursive(eval_ctx, &group->id, scene, go->ob, lb, ob_obmat_ofs, persistent_id, level + 1, id, flag);
copy_m4_m4(dob->ob->obmat, dob->omat);
}
}
@@ -877,6 +878,7 @@ static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int persist
}
typedef struct VertexDupliData {
+ EvaluationContext *eval_ctx;
ID *id; /* scene or group, for recursive loops */
int level;
short flag;
@@ -935,7 +937,7 @@ static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
float tmpmat[4][4];
copy_m4_m4(tmpmat, vdd->ob->obmat);
copy_m4_m4(vdd->ob->obmat, obmat); /* pretend we are really this mat */
- object_duplilist_recursive((ID *)vdd->id, vdd->scene, vdd->ob, vdd->lb, obmat, vdd->persistent_id, vdd->level + 1, index, vdd->flag);
+ object_duplilist_recursive(vdd->eval_ctx, (ID *)vdd->id, vdd->scene, vdd->ob, vdd->lb, obmat, vdd->persistent_id, vdd->level + 1, index, vdd->flag);
copy_m4_m4(vdd->ob->obmat, tmpmat);
}
}
@@ -1071,7 +1073,8 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
dm->release(dm);
}
-static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[4][4], int persistent_id[MAX_DUPLI_RECUR],
+static void face_duplilist(EvaluationContext *eval_ctx,
+ ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[4][4], int persistent_id[MAX_DUPLI_RECUR],
int level, short flag)
{
Object *ob, *ob_iter;
@@ -1237,7 +1240,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
float tmpmat[4][4];
copy_m4_m4(tmpmat, ob->obmat);
copy_m4_m4(ob->obmat, obmat); /* pretend we are really this mat */
- object_duplilist_recursive((ID *)id, scene, ob, lb, ob->obmat, persistent_id, level + 1, a, flag);
+ object_duplilist_recursive(eval_ctx, (ID *)id, scene, ob, lb, ob->obmat, persistent_id, level + 1, a, flag);
copy_m4_m4(ob->obmat, tmpmat);
}
}
@@ -1254,7 +1257,8 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
dm->release(dm);
}
-static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[4][4],
+static void new_particle_duplilist(EvaluationContext *eval_ctx,
+ ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[4][4],
int persistent_id[MAX_DUPLI_RECUR], ParticleSystem *psys,
int level, short flag)
{
@@ -1289,7 +1293,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
if (!psys_check_enabled(par, psys))
return;
- if (G.is_rendering == FALSE)
+ if (eval_ctx->for_render == false)
no_draw_flag |= PARS_NO_DISP;
ctime = BKE_scene_frame_get(scene); /* NOTE: in old animsys, used parent object's timeoffset... */
@@ -1341,7 +1345,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
/* gather list of objects or single object */
if (part->ren_as == PART_DRAW_GR) {
if (flag & DUPLILIST_DO_UPDATE) {
- BKE_group_handle_recalc_and_update(scene, par, part->dup_group);
+ BKE_group_handle_recalc_and_update(eval_ctx, scene, par, part->dup_group);
}
if (part->draw & PART_DRAW_COUNT_GR) {
@@ -1650,14 +1654,15 @@ static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int persiste
/* ------------- */
-static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[4][4],
+static void object_duplilist_recursive(EvaluationContext *eval_ctx,
+ ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[4][4],
int persistent_id[MAX_DUPLI_RECUR], int level, int index, short flag)
{
if ((ob->transflag & OB_DUPLI) == 0)
return;
/* Should the dupli's be generated for this object? - Respect restrict flags */
- if (G.is_rendering) {
+ if (eval_ctx->for_render) {
if (ob->restrictflag & OB_RESTRICT_RENDER) {
return;
}
@@ -1679,7 +1684,7 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
/* particle system take up one level in id, the particles another */
for (; psys; psys = psys->next, psysid++) {
persistent_id[level] = psysid;
- new_particle_duplilist(duplilist, id, scene, ob, par_space_mat, persistent_id, psys, level + 2, flag);
+ new_particle_duplilist(eval_ctx, duplilist, id, scene, ob, par_space_mat, persistent_id, psys, level + 2, flag);
}
persistent_id[level] = 0;
@@ -1696,7 +1701,7 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
}
else if (ob->transflag & OB_DUPLIFACES) {
if (ob->type == OB_MESH)
- face_duplilist(duplilist, id, scene, ob, par_space_mat, persistent_id, level + 1, flag);
+ face_duplilist(eval_ctx, duplilist, id, scene, ob, par_space_mat, persistent_id, level + 1, flag);
}
else if (ob->transflag & OB_DUPLIFRAMES) {
if (GS(id->name) == ID_SCE) { /* TODO - support dupligroups */
@@ -1706,7 +1711,7 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
else if (ob->transflag & OB_DUPLIGROUP) {
DupliObject *dob;
- group_duplilist(duplilist, scene, ob, persistent_id, level + 1, flag); /* now recursive */
+ group_duplilist(eval_ctx, duplilist, scene, ob, persistent_id, level + 1, flag); /* now recursive */
if (level == 0) {
for (dob = duplilist->first; dob; dob = dob->next)
@@ -1722,31 +1727,30 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
/* Returns a list of DupliObject
* note; group dupli's already set transform matrix. see note in group_duplilist() */
-ListBase *object_duplilist_ex(Scene *sce, Object *ob, bool update, bool for_render)
+ListBase *object_duplilist_ex(EvaluationContext *eval_ctx, Scene *sce, Object *ob, bool update)
{
ListBase *duplilist = MEM_mallocN(sizeof(ListBase), "duplilist");
int persistent_id[MAX_DUPLI_RECUR] = {0};
int flag = 0;
/* don't allow BKE_object_handle_update for viewport during render, can crash */
- if (update && !(G.is_rendering && !for_render))
+ if (update && !(G.is_rendering && !eval_ctx->for_render))
flag |= DUPLILIST_DO_UPDATE;
- if (for_render)
+ if (eval_ctx->for_render)
flag |= DUPLILIST_FOR_RENDER;
duplilist->first = duplilist->last = NULL;
- object_duplilist_recursive((ID *)sce, sce, ob, duplilist, NULL, persistent_id, 0, 0, flag);
+ object_duplilist_recursive(eval_ctx, (ID *)sce, sce, ob, duplilist, NULL, persistent_id, 0, 0, flag);
return duplilist;
}
/* note: previously updating was always done, this is why it defaults to be on
* but there are likely places it can be called without updating */
-ListBase *object_duplilist(Scene *sce, Object *ob, bool for_render)
+ListBase *object_duplilist(EvaluationContext *eval_ctx, Scene *sce, Object *ob)
{
- return object_duplilist_ex(sce, ob, true, for_render);
+ return object_duplilist_ex(eval_ctx, sce, ob, true);
}
-
void free_object_duplilist(ListBase *lb)
{
DupliObject *dob;
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 96adadebb48..5b40e3ae68e 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -120,6 +120,7 @@ void free_blender(void)
IMB_exit();
BKE_images_exit();
+ DAG_exit();
BKE_brush_system_exit();
@@ -137,7 +138,7 @@ void initglobals(void)
U.savetime = 1;
- G.main = MEM_callocN(sizeof(Main), "initglobals");
+ G.main = BKE_main_new();
strcpy(G.ima, "//");
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 0dbb739e6f8..50e74dfba44 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -166,7 +166,7 @@ bConstraintOb *BKE_constraints_make_evalob(Scene *scene, Object *ob, void *subda
unit_m4(cob->startmat);
break;
}
-
+
return cob;
}
@@ -3351,7 +3351,8 @@ static void shrinkwrap_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstra
float co[3] = {0.0f, 0.0f, 0.0f};
SpaceTransform transform;
- DerivedMesh *target = object_get_derived_final(ct->tar);
+ /* TODO(sergey): use proper for_render flag here when known. */
+ DerivedMesh *target = object_get_derived_final(ct->tar, false);
BVHTreeFromMesh treeData = {NULL};
@@ -4014,7 +4015,8 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
if (data->depth_ob) {
Object *depth_ob = data->depth_ob;
- DerivedMesh *target = object_get_derived_final(depth_ob);
+ /* TODO(sergey): use proper for_render flag here when known. */
+ DerivedMesh *target = object_get_derived_final(depth_ob, false);
if (target) {
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
BVHTreeRayHit hit;
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 6ef20ecc047..8074d6bceec 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -42,6 +42,7 @@
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_ghash.h"
+#include "BLI_threads.h"
#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
@@ -78,8 +79,22 @@
#include "BKE_screen.h"
#include "BKE_tracking.h"
+#include "atomic_ops.h"
+
#include "depsgraph_private.h"
-
+
+static SpinLock threaded_update_lock;
+
+void DAG_init(void)
+{
+ BLI_spin_init(&threaded_update_lock);
+}
+
+void DAG_exit(void)
+{
+ BLI_spin_end(&threaded_update_lock);
+}
+
/* Queue and stack operations for dag traversal
*
* the queue store a list of freenodes to avoid successive alloc/dealloc
@@ -418,22 +433,47 @@ static void dag_add_lamp_driver_relations(DagForest *dag, DagNode *node, Lamp *l
la->id.flag &= ~LIB_DOIT;
}
+static void check_and_create_collision_relation(DagForest *dag, Object *ob, DagNode *node, Object *ob1, int skip_forcefield, bool no_collision)
+{
+ DagNode *node2;
+ if (ob1->pd && (ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
+ if ((skip_forcefield && ob1->pd->forcefield == skip_forcefield) || (no_collision && ob1->pd->forcefield == 0))
+ return;
+ node2 = dag_get_node(dag, ob1);
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Field Collision");
+ }
+}
+
static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Object *ob, DagNode *node, int skip_forcefield, bool no_collision)
{
Base *base;
- DagNode *node2;
+ ParticleSystem *particle_system;
+
+ for (particle_system = ob->particlesystem.first;
+ particle_system;
+ particle_system = particle_system->next)
+ {
+ EffectorWeights *effector_weights = particle_system->part->effector_weights;
+ if (effector_weights->group) {
+ GroupObject *group_object;
+
+ for (group_object = effector_weights->group->gobject.first;
+ group_object;
+ group_object = group_object->next)
+ {
+ if ((group_object->ob->lay & ob->lay)) {
+ check_and_create_collision_relation(dag, ob, node, group_object->ob, skip_forcefield, no_collision);
+ }
+ }
+ }
+ }
/* would be nice to have a list of colliders here
* so for now walk all objects in scene check 'same layer rule' */
for (base = scene->base.first; base; base = base->next) {
- if ((base->lay & ob->lay) && base->object->pd) {
+ if ((base->lay & ob->lay)) {
Object *ob1 = base->object;
- if ((ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
- if ((skip_forcefield && ob1->pd->forcefield == skip_forcefield) || (no_collision && ob1->pd->forcefield == 0))
- continue;
- node2 = dag_get_node(dag, ob1);
- dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Field Collision");
- }
+ check_and_create_collision_relation(dag, ob, node, ob1, skip_forcefield, no_collision);
}
}
}
@@ -2680,6 +2720,81 @@ void DAG_pose_sort(Object *ob)
ugly_hack_sorry = 1;
}
+/* ************************ DAG FOR THREADED UPDATE ********************* */
+
+/* Initialize run-time data in the graph needed for traversing it
+ * from multiple threads and start threaded tree traversal by adding
+ * the root node to the queue.
+ *
+ * This will mark DAG nodes as object/non-object and will calculate
+ * num_pending_parents of nodes (which is how many non-updated parents node
+ * have, which helps a lot checking whether node could be scheduled
+ * already or not).
+ */
+void DAG_threaded_update_begin(Scene *scene,
+ void (*func)(void *node, void *user_data),
+ void *user_data)
+{
+ DagNode *node, *root_node;
+
+ /* We reset num_pending_parents to zero first and tag node as not scheduled yet... */
+ for (node = scene->theDag->DagNode.first; node; node = node->next) {
+ node->num_pending_parents = 0;
+ node->scheduled = false;
+ }
+
+ /* ... and then iterate over all the nodes and
+ * increase num_pending_parents for node childs.
+ */
+ for (node = scene->theDag->DagNode.first; node; node = node->next) {
+ DagAdjList *itA;
+
+ for (itA = node->child; itA; itA = itA->next) {
+ if (itA->node != node) {
+ itA->node->num_pending_parents++;
+ }
+ }
+ }
+
+ /* Add root node to the queue. */
+ root_node = scene->theDag->DagNode.first;
+ root_node->scheduled = true;
+ func(root_node, user_data);
+}
+
+/* This function is called when handling node is done.
+ *
+ * This function updates num_pending_parents for all childs and
+ * schedules them if they're ready.
+ */
+void DAG_threaded_update_handle_node_updated(void *node_v,
+ void (*func)(void *node, void *user_data),
+ void *user_data)
+{
+ DagNode *node = node_v;
+ DagAdjList *itA;
+
+ for (itA = node->child; itA; itA = itA->next) {
+ DagNode *child_node = itA->node;
+ if (child_node != node) {
+ atomic_sub_uint32(&child_node->num_pending_parents, 1);
+
+ if (child_node->num_pending_parents == 0) {
+ bool need_schedule;
+
+ BLI_spin_lock(&threaded_update_lock);
+ need_schedule = child_node->scheduled == false;
+ child_node->scheduled = true;
+ BLI_spin_unlock(&threaded_update_lock);
+
+ if (need_schedule) {
+ func(child_node, user_data);
+ }
+ }
+ }
+ }
+}
+
/* ************************ DAG DEBUGGING ********************* */
void DAG_print_dependencies(Main *bmain, Scene *scene, Object *ob)
@@ -2699,3 +2814,100 @@ void DAG_print_dependencies(Main *bmain, Scene *scene, Object *ob)
dag_print_dependencies = 0;
}
+/* ************************ DAG tagging and querying ********************* */
+
+void DAG_tag_clear_nodes(Scene *scene)
+{
+ DagNode *node;
+
+ for (node = scene->theDag->DagNode.first; node; node = node->next) {
+ node->tag = false;
+ }
+}
+
+void DAG_tag_node_for_object(Scene *scene, void *object)
+{
+ DagNode *node = dag_get_node(scene->theDag, object);
+
+ node->tag = true;
+}
+
+void DAG_tag_flush_nodes(Scene *scene)
+{
+ DagNodeQueue *node_queue;
+ DagNode *node, *root_node;
+
+ node_queue = queue_create(DAGQUEUEALLOC);
+
+ for (node = scene->theDag->DagNode.first; node; node = node->next) {
+ node->color = DAG_WHITE;
+ }
+
+ root_node = scene->theDag->DagNode.first;
+ root_node->color = DAG_GRAY;
+ push_stack(node_queue, root_node);
+
+ while (node_queue->count) {
+ DagAdjList *itA;
+ bool has_new_nodes = false;
+
+ node = get_top_node_queue(node_queue);
+
+ /* Schedule all child nodes. */
+ for (itA = node->child; itA; itA = itA->next) {
+ if (itA->node->color == DAG_WHITE) {
+ itA->node->color = DAG_GRAY;
+ push_stack(node_queue, itA->node);
+ has_new_nodes = true;
+ }
+ }
+
+ if (!has_new_nodes) {
+ node = pop_queue(node_queue);
+ if (node->ob == scene) {
+ break;
+ }
+
+ /* Flush tag from child to current node. */
+ for (itA = node->child; itA; itA = itA->next) {
+ if (itA->node->tag) {
+ node->tag = true;
+ break;
+ }
+ }
+
+ node->color = DAG_BLACK;
+ }
+ }
+
+ queue_delete(node_queue);
+}
+
+/* Will return Object ID if node represents Object,
+ * and will return NULL otherwise.
+ */
+Object *DAG_get_node_object(void *node_v)
+{
+ DagNode *node = node_v;
+
+ if (node->type == ID_OB) {
+ return node->ob;
+ }
+
+ return NULL;
+}
+
+/* Returns node name, used for debug output only, atm. */
+const char *DAG_get_node_name(void *node_v)
+{
+ DagNode *node = node_v;
+
+ return dag_node_name(node);
+}
+
+bool DAG_get_node_tag(void *node_v)
+{
+ DagNode *node = node_v;
+
+ return node->tag;
+}
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 1abb738608e..7ad8e80665e 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -49,9 +49,11 @@
#include "BLI_utildefines.h"
#include "BKE_global.h"
+#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_object.h"
+#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_material.h"
#include "BKE_curve.h"
@@ -709,7 +711,7 @@ float BKE_displist_calc_taper(Scene *scene, Object *taperobj, int cur, int tot)
return displist_calc_taper(scene, taperobj, fac);
}
-void BKE_displist_make_mball(Scene *scene, Object *ob)
+void BKE_displist_make_mball(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
if (!ob || ob->type != OB_MBALL)
return;
@@ -723,7 +725,7 @@ void BKE_displist_make_mball(Scene *scene, Object *ob)
if (ob->type == OB_MBALL) {
if (ob == BKE_mball_basis_find(scene, ob)) {
- BKE_mball_polygonize(scene, ob, &ob->curve_cache->disp, false);
+ BKE_mball_polygonize(eval_ctx, scene, ob, &ob->curve_cache->disp);
BKE_mball_texspace_calc(ob);
object_deform_mball(ob, &ob->curve_cache->disp);
@@ -733,9 +735,9 @@ void BKE_displist_make_mball(Scene *scene, Object *ob)
}
}
-void BKE_displist_make_mball_forRender(Scene *scene, Object *ob, ListBase *dispbase)
+void BKE_displist_make_mball_forRender(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
- BKE_mball_polygonize(scene, ob, dispbase, true);
+ BKE_mball_polygonize(eval_ctx, scene, ob, dispbase);
BKE_mball_texspace_calc(ob);
object_deform_mball(ob, dispbase);
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index e2b752ea352..5941e8b5703 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -560,7 +560,7 @@ static int subframe_updateObject(Scene *scene, Object *ob, int flags, int parent
/* ignore cache clear during subframe updates
* to not mess up cache validity */
object_cacheIgnoreClear(ob, 1);
- BKE_object_handle_update(scene, ob);
+ BKE_object_handle_update(G.main->eval_ctx, scene, ob);
object_cacheIgnoreClear(ob, 0);
}
else
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index a5cbf064bc2..06e63e9b754 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -47,6 +47,7 @@
#include "BLI_utildefines.h"
+#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_library.h"
@@ -334,7 +335,7 @@ static void group_replaces_nla(Object *parent, Object *target, char mode)
* you can draw everything, leaves tags in objects to signal it needs further updating */
/* note: does not work for derivedmesh and render... it recreates all again in convertblender.c */
-void BKE_group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Group *group)
+void BKE_group_handle_recalc_and_update(EvaluationContext *eval_ctx, Scene *scene, Object *UNUSED(parent), Group *group)
{
GroupObject *go;
@@ -356,7 +357,7 @@ void BKE_group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Gr
go->ob->recalc = go->recalc;
group_replaces_nla(parent, go->ob, 's');
- BKE_object_handle_update(scene, go->ob);
+ BKE_object_handle_update(eval_ctx, scene, go->ob);
group_replaces_nla(parent, go->ob, 'e');
/* leave recalc tags in case group members are in normal scene */
@@ -374,7 +375,7 @@ void BKE_group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Gr
for (go = group->gobject.first; go; go = go->next) {
if (go->ob) {
if (go->ob->recalc) {
- BKE_object_handle_update(scene, go->ob);
+ BKE_object_handle_update(eval_ctx, scene, go->ob);
}
}
}
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 910ab0ffe1b..43bd6a0b36c 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -82,6 +82,7 @@
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_curve.h"
+#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_font.h"
#include "BKE_global.h"
@@ -1009,6 +1010,12 @@ void BKE_libblock_free_us(ListBase *lb, void *idv) /* test users */
}
}
+Main *BKE_main_new(void)
+{
+ Main *bmain = MEM_callocN(sizeof(Main), "new main");
+ bmain->eval_ctx = MEM_callocN(sizeof(EvaluationContext), "EvaluationCintext");
+ return bmain;
+}
void free_main(Main *mainvar)
{
@@ -1069,6 +1076,7 @@ void free_main(Main *mainvar)
}
}
+ MEM_freeN(mainvar->eval_ctx);
MEM_freeN(mainvar);
}
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 1128c3e55c7..603eb50122f 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -57,6 +57,7 @@
/* #include "BKE_object.h" */
#include "BKE_animsys.h"
#include "BKE_curve.h"
+#include "BKE_depsgraph.h"
#include "BKE_scene.h"
#include "BKE_library.h"
#include "BKE_displist.h"
@@ -485,14 +486,15 @@ void BKE_mball_properties_copy(Scene *scene, Object *active_object)
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
SceneBaseIter iter;
+ EvaluationContext *eval_ctx = G.main->eval_ctx;
BLI_split_name_num(basisname, &basisnr, active_object->id.name + 2, '.');
/* XXX recursion check, see scene.c, just too simple code this BKE_scene_base_iter_next() */
- if (F_ERROR == BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL))
+ if (F_ERROR == BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL))
return;
- while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &ob)) {
+ while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &ob)) {
if (ob->type == OB_MBALL) {
if (ob != active_object) {
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
@@ -530,14 +532,15 @@ Object *BKE_mball_basis_find(Scene *scene, Object *basis)
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
SceneBaseIter iter;
+ EvaluationContext *eval_ctx = G.main->eval_ctx;
BLI_split_name_num(basisname, &basisnr, basis->id.name + 2, '.');
/* XXX recursion check, see scene.c, just too simple code this BKE_scene_base_iter_next() */
- if (F_ERROR == BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL))
+ if (F_ERROR == BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL))
return NULL;
- while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &ob)) {
+ while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &ob)) {
if (ob->type == OB_MBALL) {
if (ob != bob) {
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
@@ -1637,7 +1640,7 @@ static void polygonize(PROCESS *process, MetaBall *mb)
}
}
-static float init_meta(PROCESS *process, Scene *scene, Object *ob) /* return totsize */
+static float init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *ob) /* return totsize */
{
Scene *sce_iter = scene;
Base *base;
@@ -1657,8 +1660,8 @@ static float init_meta(PROCESS *process, Scene *scene, Object *ob) /* return
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
/* make main array */
- BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL);
- while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &bob)) {
+ BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL);
+ while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &bob)) {
if (bob->type == OB_MBALL) {
zero_size = 0;
@@ -2211,7 +2214,7 @@ static void init_metaball_octal_tree(PROCESS *process, int depth)
subdivide_metaball_octal_node(node, size[0], size[1], size[2], process->metaball_tree->depth);
}
-static void mball_count(PROCESS *process, Scene *scene, Object *basis)
+static void mball_count(EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *basis)
{
Scene *sce_iter = scene;
Base *base;
@@ -2225,10 +2228,10 @@ static void mball_count(PROCESS *process, Scene *scene, Object *basis)
process->totelem = 0;
/* XXX recursion check, see scene.c, just too simple code this BKE_scene_base_iter_next() */
- if (F_ERROR == BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL))
+ if (F_ERROR == BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL))
return;
- while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &ob)) {
+ while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &ob)) {
if (ob->type == OB_MBALL) {
if (ob == bob) {
MetaBall *mb = ob->data;
@@ -2264,7 +2267,7 @@ static void mball_count(PROCESS *process, Scene *scene, Object *basis)
}
}
-void BKE_mball_polygonize(Scene *scene, Object *ob, ListBase *dispbase, bool for_render)
+void BKE_mball_polygonize(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
MetaBall *mb;
DispList *dl;
@@ -2274,10 +2277,10 @@ void BKE_mball_polygonize(Scene *scene, Object *ob, ListBase *dispbase, bool for
mb = ob->data;
- mball_count(&process, scene, ob);
+ mball_count(eval_ctx, &process, scene, ob);
if (process.totelem == 0) return;
- if ((for_render == false) && (mb->flag == MB_UPDATE_NEVER)) return;
+ if ((eval_ctx->for_render == false) && (mb->flag == MB_UPDATE_NEVER)) return;
if ((G.moving & (G_TRANSFORM_OBJ | G_TRANSFORM_EDIT)) && mb->flag == MB_UPDATE_FAST) return;
process.thresh = mb->thresh;
@@ -2286,7 +2289,7 @@ void BKE_mball_polygonize(Scene *scene, Object *ob, ListBase *dispbase, bool for
process.mainb = MEM_mallocN(sizeof(void *) * process.totelem, "mainb");
/* initialize all mainb (MetaElems) */
- totsize = init_meta(&process, scene, ob);
+ totsize = init_meta(eval_ctx, &process, scene, ob);
/* if scene includes more than one MetaElem, then octal tree optimization is used */
if ((process.totelem > 1) && (process.totelem <= 64)) init_metaball_octal_tree(&process, 1);
@@ -2315,7 +2318,7 @@ void BKE_mball_polygonize(Scene *scene, Object *ob, ListBase *dispbase, bool for
}
/* width is size per polygonize cube */
- if (for_render) {
+ if (eval_ctx->for_render) {
width = mb->rendersize;
}
else {
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index e480f1a6bf7..c069abfaf35 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2369,7 +2369,6 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
/* solve constraints */
if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) {
bConstraintOb *cob;
-
cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_solve_constraints(&ob->constraints, cob, ctime);
BKE_constraints_clear_evalob(cob);
@@ -2686,8 +2685,7 @@ bool BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_m
else {
ListBase *lb;
DupliObject *dob;
-
- lb = object_duplilist(scene, ob, FALSE);
+ lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dob = lb->first; dob; dob = dob->next) {
if ((use_hidden == false) && (dob->no_draw != 0)) {
/* pass */
@@ -2764,7 +2762,7 @@ void BKE_scene_foreach_display_point(
ListBase *lb;
DupliObject *dob;
- lb = object_duplilist(scene, ob, FALSE);
+ lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dob = lb->first; dob; dob = dob->next) {
if (dob->no_draw == 0) {
BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data);
@@ -2852,7 +2850,8 @@ bool BKE_object_parent_loop_check(const Object *par, const Object *ob)
/* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
/* requires flags to be set! */
/* Ideally we shouldn't have to pass the rigid body world, but need bigger restructuring to avoid id */
-void BKE_object_handle_update_ex(Scene *scene, Object *ob,
+void BKE_object_handle_update_ex(EvaluationContext *eval_ctx,
+ Scene *scene, Object *ob,
RigidBodyWorld *rbw)
{
if (ob->recalc & OB_RECALC_ALL) {
@@ -2922,17 +2921,6 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
switch (ob->type) {
case OB_MESH:
{
-#if 0 // XXX, comment for 2.56a release, background wont set 'scene->customdata_mask'
- BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
- BLI_assert((scene->customdata_mask & CD_MASK_BAREMESH) == CD_MASK_BAREMESH);
- if (em) {
- makeDerivedMesh(scene, ob, em, scene->customdata_mask, 0); /* was CD_MASK_BAREMESH */
- }
- else {
- makeDerivedMesh(scene, ob, NULL, scene->customdata_mask, 0);
- }
-
-#else /* ensure CD_MASK_BAREMESH for now */
BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
if (em) {
@@ -2941,7 +2929,6 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
else {
makeDerivedMesh(scene, ob, NULL, data_mask, 0);
}
-#endif
break;
}
case OB_ARMATURE:
@@ -2957,7 +2944,7 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
break;
case OB_MBALL:
- BKE_displist_make_mball(scene, ob);
+ BKE_displist_make_mball(eval_ctx, scene, ob);
break;
case OB_CURVE:
@@ -3001,7 +2988,7 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
while (psys) {
if (psys_check_enabled(ob, psys)) {
/* check use of dupli objects here */
- if (psys->part && (psys->part->draw_as == PART_DRAW_REND || G.is_rendering) &&
+ if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->for_render) &&
((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
(psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
{
@@ -3021,7 +3008,7 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
psys = psys->next;
}
- if (G.is_rendering && ob->transflag & OB_DUPLIPARTS) {
+ if (eval_ctx->for_render && ob->transflag & OB_DUPLIPARTS) {
/* this is to make sure we get render level duplis in groups:
* the derivedmesh must be created before init_render_mesh,
* since object_duplilist does dupliparticles before that */
@@ -3048,7 +3035,7 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
/* the no-group proxy case, we call update */
if (ob->proxy_group == NULL) {
// printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
- BKE_object_handle_update(scene, ob->proxy);
+ BKE_object_handle_update(eval_ctx, scene, ob->proxy);
}
}
}
@@ -3057,9 +3044,9 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
* e.g. "scene" <-- set 1 <-- set 2 ("ob" lives here) <-- set 3 <-- ... <-- set n
* rigid bodies depend on their world so use BKE_object_handle_update_ex() to also pass along the corrent rigid body world
*/
-void BKE_object_handle_update(Scene *scene, Object *ob)
+void BKE_object_handle_update(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
- BKE_object_handle_update_ex(scene, ob, NULL);
+ BKE_object_handle_update_ex(eval_ctx, scene, ob, NULL);
}
void BKE_object_sculpt_modifiers_changed(Object *ob)
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index d2ef59b238f..7b3539db287 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -1408,9 +1408,8 @@ void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int dup
if (scene && (duplis-- > 0) && (ob->transflag & OB_DUPLI)) {
ListBase *lb_dupli_ob;
-
/* don't update the dupli groups, we only want their pid's */
- if ((lb_dupli_ob = object_duplilist_ex(scene, ob, FALSE, FALSE))) {
+ if ((lb_dupli_ob = object_duplilist_ex(G.main->eval_ctx, scene, ob, FALSE))) {
DupliObject *dob;
for (dob= lb_dupli_ob->first; dob; dob= dob->next) {
if (dob->ob != ob) { /* avoids recursive loops with dupliframes: bug 22988 */
@@ -3159,7 +3158,7 @@ static void *ptcache_bake_thread(void *ptr)
efra = data->endframe;
for (; (*data->cfra_ptr <= data->endframe) && !data->break_operation; *data->cfra_ptr+=data->step) {
- BKE_scene_update_for_newframe(data->main, data->scene, data->scene->lay);
+ BKE_scene_update_for_newframe(G.main->eval_ctx, data->main, data->scene, data->scene->lay);
if (G.background) {
printf("bake: frame %d :: %d\n", (int)*data->cfra_ptr, data->endframe);
}
@@ -3390,8 +3389,9 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
scene->r.framelen = frameleno;
CFRA = cfrao;
- if (bake) /* already on cfra unless baking */
- BKE_scene_update_for_newframe(bmain, scene, scene->lay);
+ if (bake) { /* already on cfra unless baking */
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ }
if (thread_data.break_operation)
WM_cursor_wait(0);
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 80fcee18513..a82bbb7ca37 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -58,6 +58,7 @@
#include "BLI_callbacks.h"
#include "BLI_string.h"
#include "BLI_threads.h"
+#include "BLI_task.h"
#include "BLF_translation.h"
@@ -87,6 +88,8 @@
#include "RE_engine.h"
+#include "PIL_time.h"
+
#include "IMB_colormanagement.h"
//XXX #include "BIF_previewrender.h"
@@ -736,9 +739,9 @@ void BKE_scene_unlink(Main *bmain, Scene *sce, Scene *newsce)
/* used by metaballs
* doesn't return the original duplicated object, only dupli's
*/
-int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base **base, Object **ob)
+int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
+ Scene **scene, int val, Base **base, Object **ob)
{
- static int in_next_object = 0;
int run_again = 1;
/* init */
@@ -746,18 +749,8 @@ int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base *
iter->fase = F_START;
iter->dupob = NULL;
iter->duplilist = NULL;
-
- /* XXX particle systems with metas+dupligroups call this recursively */
- /* see bug #18725 */
- if (in_next_object) {
- printf("ERROR: Metaball generation called recursively, not supported\n");
-
- return F_ERROR;
- }
}
else {
- in_next_object = 1;
-
/* run_again is set when a duplilist has been ended */
while (run_again) {
run_again = 0;
@@ -814,7 +807,7 @@ int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base *
* this enters eternal loop because of
* makeDispListMBall getting called inside of group_duplilist */
if ((*base)->object->dup_group == NULL) {
- iter->duplilist = object_duplilist((*scene), (*base)->object, FALSE);
+ iter->duplilist = object_duplilist_ex(eval_ctx, (*scene), (*base)->object, false);
iter->dupob = iter->duplilist->first;
@@ -856,9 +849,6 @@ int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base *
}
#endif
- /* reset recursion test */
- in_next_object = 0;
-
return iter->fase;
}
@@ -1128,7 +1118,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
}
/* deps hack - do extra recalcs at end */
-static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
+static void scene_depsgraph_hack(EvaluationContext *eval_ctx, Scene *scene, Scene *scene_parent)
{
Base *base;
@@ -1137,7 +1127,7 @@ static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
/* sets first, we allow per definition current scene to have
* dependencies on sets, but not the other way around. */
if (scene->set)
- scene_depsgraph_hack(scene->set, scene_parent);
+ scene_depsgraph_hack(eval_ctx, scene->set, scene_parent);
for (base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
@@ -1152,7 +1142,7 @@ static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
recalc |= OB_RECALC_DATA;
ob->recalc |= recalc;
- BKE_object_handle_update(scene_parent, ob);
+ BKE_object_handle_update(eval_ctx, scene_parent, ob);
if (ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) {
GroupObject *go;
@@ -1161,7 +1151,7 @@ static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
if (go->ob)
go->ob->recalc |= recalc;
}
- BKE_group_handle_recalc_and_update(scene_parent, ob, ob->dup_group);
+ BKE_group_handle_recalc_and_update(eval_ctx, scene_parent, ob, ob->dup_group);
}
}
}
@@ -1186,32 +1176,240 @@ static void scene_do_rb_simulation_recursive(Scene *scene, float ctime)
BKE_rigidbody_do_simulation(scene, ctime);
}
-static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scene_parent)
+/* Used to visualize CPU threads activity during threaded object update,
+ * would pollute STDERR with whole bunch of timing information which then
+ * could be parsed and nicely visualized.
+ */
+#undef DETAILED_ANALYSIS_OUTPUT
+
+/* Mballs evaluation uses BKE_scene_base_iter_next which calls
+ * duplilist for all objects in the scene. This leads to conflict
+ * accessing and writting same data from multipl threads.
+ *
+ * Ideally Mballs shouldn't do such an iteration and use DAG
+ * queries instead. For the time being we've got new DAG
+ * let's keep it simple and update mballs in a ingle thread.
+ */
+#define MBALL_SINGLETHREAD_HACK
+
+typedef struct StatisicsEntry {
+ struct StatisicsEntry *next, *prev;
+ Object *object;
+ double start_time;
+ double duration;
+} StatisicsEntry;
+
+typedef struct ThreadedObjectUpdateState {
+ /* TODO(sergey): We might want this to be per-thread object. */
+ EvaluationContext *eval_ctx;
+ Scene *scene;
+ Scene *scene_parent;
+ double base_time;
+
+ /* Execution statistics */
+ ListBase statistics[BLENDER_MAX_THREADS];
+ bool has_updated_objects;
+
+#ifdef MBALL_SINGLETHREAD_HACK
+ bool has_mballs;
+#endif
+} ThreadedObjectUpdateState;
+
+static void scene_update_object_add_task(void *node, void *user_data);
+
+static void scene_update_all_bases(EvaluationContext *eval_ctx, Scene *scene, Scene *scene_parent)
{
Base *base;
-
- scene->customdata_mask = scene_parent->customdata_mask;
- /* sets first, we allow per definition current scene to have
- * dependencies on sets, but not the other way around. */
- if (scene->set)
- scene_update_tagged_recursive(bmain, scene->set, scene_parent);
-
- /* scene objects */
for (base = scene->base.first; base; base = base->next) {
- Object *ob = base->object;
-
- BKE_object_handle_update_ex(scene_parent, ob, scene->rigidbody_world);
-
- if (ob->dup_group && (ob->transflag & OB_DUPLIGROUP))
- BKE_group_handle_recalc_and_update(scene_parent, ob, ob->dup_group);
-
+ Object *object = base->object;
+
+ BKE_object_handle_update_ex(eval_ctx, scene_parent, object, scene->rigidbody_world);
+
+ if (object->dup_group && (object->transflag & OB_DUPLIGROUP))
+ BKE_group_handle_recalc_and_update(eval_ctx, scene_parent, object, object->dup_group);
+
/* always update layer, so that animating layers works (joshua july 2010) */
/* XXX commented out, this has depsgraph issues anyway - and this breaks setting scenes
* (on scene-set, the base-lay is copied to ob-lay (ton nov 2012) */
// base->lay = ob->lay;
}
-
+}
+
+static void scene_update_object_func(TaskPool *pool, void *taskdata, int threadid)
+{
+/* Disable print for now in favor of summary statistics at the end of update. */
+#define PRINT if (false) printf
+
+ ThreadedObjectUpdateState *state = (ThreadedObjectUpdateState *) BLI_task_pool_userdata(pool);
+ void *node = taskdata;
+ Object *object = DAG_get_node_object(node);
+ EvaluationContext *eval_ctx = state->eval_ctx;
+ Scene *scene = state->scene;
+ Scene *scene_parent = state->scene_parent;
+
+#ifdef MBALL_SINGLETHREAD_HACK
+ if (object && object->type == OB_MBALL) {
+ state->has_mballs = true;
+ }
+ else
+#endif
+ if (object) {
+ double start_time = 0.0;
+ bool add_to_stats = false;
+
+ PRINT("Thread %d: update object %s\n", threadid, object->id.name);
+
+ if (G.debug & G_DEBUG) {
+ start_time = PIL_check_seconds_timer();
+
+ if (object->recalc & OB_RECALC_ALL) {
+ state->has_updated_objects = true;
+ add_to_stats = true;
+ }
+ }
+
+ /* We only update object itself here, dupli-group will be updated
+ * separately from main thread because of we've got no idea about
+ * dependnecies inside the group.
+ */
+ BKE_object_handle_update_ex(eval_ctx, scene_parent, object, scene->rigidbody_world);
+
+ /* Calculate statistics. */
+ if (add_to_stats) {
+ StatisicsEntry *entry;
+
+ entry = MEM_mallocN(sizeof(StatisicsEntry), "update thread statistics");
+ entry->object = object;
+ entry->start_time = start_time;
+ entry->duration = PIL_check_seconds_timer() - start_time;
+
+ BLI_addtail(&state->statistics[threadid], entry);
+ }
+ }
+ else {
+ PRINT("Threda %d: update node %s\n", threadid,
+ DAG_get_node_name(node));
+ }
+
+ /* Update will decrease child's valency and schedule child with zero valency. */
+ DAG_threaded_update_handle_node_updated(node,scene_update_object_add_task, pool);
+
+#undef PRINT
+}
+
+static void scene_update_object_add_task(void *node, void *user_data)
+{
+ TaskPool *task_pool = user_data;
+
+ BLI_task_pool_push(task_pool, scene_update_object_func, node, false, TASK_PRIORITY_LOW);
+}
+
+static void print_threads_statistics(ThreadedObjectUpdateState *state)
+{
+ int i, tot_thread;
+
+ if ((G.debug & G_DEBUG) == 0) {
+ return;
+ }
+
+#ifdef DETAILED_ANALYSIS_OUTPUT
+ if (state->has_updated_objects) {
+ tot_thread = BLI_system_thread_count();
+
+ fprintf(stderr, "objects update base time %f\n", state->base_time);
+
+ for (i = 0; i < tot_thread; i++) {
+ StatisicsEntry *entry;
+ for (entry = state->statistics[i].first;
+ entry;
+ entry = entry->next)
+ {
+ fprintf(stderr, "thread %d object %s start_time %f duration %f\n",
+ i, entry->object->id.name + 2,
+ entry->start_time, entry->duration);
+ }
+ BLI_freelistN(&state->statistics[i]);
+ }
+ }
+#else
+ tot_thread = BLI_system_thread_count();
+
+ for (i = 0; i < tot_thread; i++) {
+ int total_objects = 0;
+ double total_time = 0.0;
+ StatisicsEntry *entry;
+
+ if (state->has_updated_objects) {
+ /* Don't pollute output if no objects were updated. */
+ for (entry = state->statistics[i].first;
+ entry;
+ entry = entry->next)
+ {
+ total_objects++;
+ total_time += entry->duration;
+ }
+
+ printf("Thread %d: total %d objects in %f sec.\n", i, total_objects, total_time);
+
+ for (entry = state->statistics[i].first;
+ entry;
+ entry = entry->next)
+ {
+ printf(" %s in %f sec\n", entry->object->id.name + 2, entry->duration);
+ }
+ }
+
+ BLI_freelistN(&state->statistics[i]);
+ }
+#endif
+}
+
+static void scene_update_objects(EvaluationContext *eval_ctx, Scene *scene, Scene *scene_parent)
+{
+ TaskScheduler *task_scheduler = BLI_task_scheduler_get();
+ TaskPool *task_pool;
+ ThreadedObjectUpdateState state;
+
+ state.eval_ctx = eval_ctx;
+ state.scene = scene;
+ state.scene_parent = scene_parent;
+ memset(state.statistics, 0, sizeof(state.statistics));
+ state.has_updated_objects = false;
+ state.base_time = PIL_check_seconds_timer();
+#ifdef MBALL_SINGLETHREAD_HACK
+ state.has_mballs = false;
+#endif
+
+ task_pool = BLI_task_pool_create(task_scheduler, &state);
+
+ DAG_threaded_update_begin(scene, scene_update_object_add_task, task_pool);
+ BLI_task_pool_work_and_wait(task_pool);
+ BLI_task_pool_free(task_pool);
+
+ if (G.debug & G_DEBUG) {
+ print_threads_statistics(&state);
+ }
+
+#ifdef MBALL_SINGLETHREAD_HACK
+ if (state.has_mballs) {
+ scene_update_all_bases(eval_ctx, scene, scene_parent);
+ }
+#endif
+}
+
+static void scene_update_tagged_recursive(EvaluationContext *eval_ctx, Main *bmain, Scene *scene, Scene *scene_parent)
+{
+ scene->customdata_mask = scene_parent->customdata_mask;
+
+ /* sets first, we allow per definition current scene to have
+ * dependencies on sets, but not the other way around. */
+ if (scene->set)
+ scene_update_tagged_recursive(eval_ctx, bmain, scene->set, scene_parent);
+
+ /* scene objects */
+ scene_update_objects(eval_ctx, scene, scene_parent);
+
/* scene drivers... */
scene_update_drivers(bmain, scene);
@@ -1223,8 +1421,7 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
}
-/* this is called in main loop, doing tagged updates before redraw */
-void BKE_scene_update_tagged(Main *bmain, Scene *scene)
+void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *scene)
{
Scene *sce_iter;
@@ -1251,7 +1448,7 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
*
* in the future this should handle updates for all datablocks, not
* only objects and scenes. - brecht */
- scene_update_tagged_recursive(bmain, scene, scene);
+ scene_update_tagged_recursive(eval_ctx, bmain, scene, scene);
/* extra call here to recalc scene animation (for sequencer) */
{
@@ -1271,10 +1468,13 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
}
/* applies changes right away, does all sets too */
-void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
+void BKE_scene_update_for_newframe(EvaluationContext *eval_ctx, Main *bmain, Scene *sce, unsigned int lay)
{
float ctime = BKE_scene_frame_get(sce);
Scene *sce_iter;
+#ifdef DETAILED_ANALYSIS_OUTPUT
+ double start_time = PIL_check_seconds_timer();
+#endif
/* keep this first */
BLI_callback_exec(bmain, &sce->id, BLI_CB_EVT_FRAME_CHANGE_PRE);
@@ -1329,9 +1529,9 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
scene_do_rb_simulation_recursive(sce, ctime);
/* BKE_object_handle_update() on all objects, groups and sets */
- scene_update_tagged_recursive(bmain, sce, sce);
+ scene_update_tagged_recursive(eval_ctx, bmain, sce, sce);
- scene_depsgraph_hack(sce, sce);
+ scene_depsgraph_hack(eval_ctx, sce, sce);
/* notify editors and python about recalc */
BLI_callback_exec(bmain, &sce->id, BLI_CB_EVT_SCENE_UPDATE_POST);
@@ -1341,6 +1541,10 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
/* clear recalc flags */
DAG_ids_clear_recalc(bmain);
+
+#ifdef DETAILED_ANALYSIS_OUTPUT
+ fprintf(stderr, "frame update start_time %f duration %f\n", start_time, PIL_check_seconds_timer() - start_time);
+#endif
}
/* return default layer, also used to patch old files */
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 49b237fc3ea..dd2bd4383b6 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -57,6 +57,7 @@
#include "BLF_translation.h"
#include "BKE_animsys.h"
+#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
@@ -498,7 +499,9 @@ void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixe
/*********************** sequencer pipeline functions *************************/
-SeqRenderData BKE_sequencer_new_render_data(Main *bmain, Scene *scene, int rectx, int recty, int preview_render_size)
+SeqRenderData BKE_sequencer_new_render_data(EvaluationContext *eval_ctx,
+ Main *bmain, Scene *scene, int rectx, int recty,
+ int preview_render_size)
{
SeqRenderData rval;
@@ -509,6 +512,7 @@ SeqRenderData BKE_sequencer_new_render_data(Main *bmain, Scene *scene, int rectx
rval.preview_render_size = preview_render_size;
rval.motion_blur_samples = 0;
rval.motion_blur_shutter = 0;
+ rval.eval_ctx = eval_ctx;
return rval;
}
@@ -1506,6 +1510,7 @@ void BKE_sequencer_proxy_rebuild(SeqIndexBuildContext *context, short *stop, sho
SeqRenderData render_context;
Sequence *seq = context->seq;
Scene *scene = context->scene;
+ Main *bmain = context->bmain;
int cfra;
if (seq->type == SEQ_TYPE_MOVIE) {
@@ -1527,7 +1532,7 @@ void BKE_sequencer_proxy_rebuild(SeqIndexBuildContext *context, short *stop, sho
/* fail safe code */
- render_context = BKE_sequencer_new_render_data(context->bmain, context->scene,
+ render_context = BKE_sequencer_new_render_data(bmain->eval_ctx, bmain, context->scene,
(scene->r.size * (float) scene->r.xsch) / 100.0f + 0.5f,
(scene->r.size * (float) scene->r.ysch) / 100.0f + 0.5f, 100);
@@ -2449,7 +2454,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float
const short is_rendering = G.is_rendering;
const short is_background = G.background;
- const int do_seq_gl = G.is_rendering ?
+ const int do_seq_gl = is_rendering ?
0 /* (context.scene->r.seq_flag & R_SEQ_GL_REND) */ :
(context.scene->r.seq_flag & R_SEQ_GL_PREV);
int do_seq;
@@ -2505,7 +2510,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float
context.scene->r.seq_prev_type = 3 /* == OB_SOLID */;
/* opengl offscreen render */
- BKE_scene_update_for_newframe(context.bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(context.eval_ctx, context.bmain, scene, scene->lay);
ibuf = sequencer_view3d_cb(scene, camera, context.rectx, context.recty, IB_rect,
context.scene->r.seq_prev_type, context.scene->r.seq_flag & R_SEQ_SOLID_TEX,
TRUE, scene->r.alphamode, err_out);
@@ -2528,8 +2533,8 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float
if (!is_thread_main || is_rendering == FALSE || is_background) {
if (re == NULL)
re = RE_NewRender(scene->id.name);
-
- BKE_scene_update_for_newframe(context.bmain, scene, scene->lay);
+
+ BKE_scene_update_for_newframe(context.eval_ctx, context.bmain, scene, scene->lay);
RE_BlenderFrame(re, context.bmain, scene, NULL, camera, scene->lay, frame, FALSE);
/* restore previous state after it was toggled on & off by RE_BlenderFrame */
@@ -2564,8 +2569,9 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float
scene->r.cfra = oldcfra;
- if (frame != oldcfra)
- BKE_scene_update_for_newframe(context.bmain, scene, scene->lay);
+ if (frame != oldcfra) {
+ BKE_scene_update_for_newframe(context.eval_ctx, context.bmain, scene, scene->lay);
+ }
#ifdef DURIAN_CAMERA_SWITCH
/* stooping to new low's in hackyness :( */
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 3a6912157fd..6a7c16d1162 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -68,11 +68,16 @@
/* get derived mesh */
/* TODO is anyfunction that does this? returning the derivedFinal without we caring if its in edit mode or not? */
-DerivedMesh *object_get_derived_final(Object *ob)
+DerivedMesh *object_get_derived_final(Object *ob, bool for_render)
{
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
+ if (for_render) {
+ /* TODO(sergey): use proper derived render here in the future. */
+ return ob->derivedFinal;
+ }
+
if (em) {
DerivedMesh *dm = em->derivedFinal;
return dm;
@@ -271,7 +276,7 @@ int BKE_shrinkwrap_project_normal(char options, const float vert[3],
}
-static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
+static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool forRender)
{
int i;
@@ -319,7 +324,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
}
if (calc->smd->auxTarget) {
- auxMesh = object_get_derived_final(calc->smd->auxTarget);
+ auxMesh = object_get_derived_final(calc->smd->auxTarget, forRender);
if (!auxMesh)
return;
SPACE_TRANSFORM_SETUP(&local2aux, calc->ob, calc->smd->auxTarget);
@@ -500,7 +505,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
/* Main shrinkwrap function */
void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm,
- float (*vertexCos)[3], int numVerts)
+ float (*vertexCos)[3], int numVerts, bool forRender)
{
DerivedMesh *ss_mesh = NULL;
@@ -528,7 +533,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
if (smd->target) {
- calc.target = object_get_derived_final(smd->target);
+ calc.target = object_get_derived_final(smd->target, forRender);
/* TODO there might be several "bugs" on non-uniform scales matrixs
* because it will no longer be nearest surface, not sphere projection
@@ -579,7 +584,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
break;
case MOD_SHRINKWRAP_PROJECT:
- TIMEIT_BENCH(shrinkwrap_calc_normal_projection(&calc), deform_project);
+ TIMEIT_BENCH(shrinkwrap_calc_normal_projection(&calc, forRender), deform_project);
break;
case MOD_SHRINKWRAP_NEAREST_VERTEX:
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index bd9d20333e5..a08103d2446 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -77,7 +77,9 @@
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_global.h"
#include "BKE_effect.h"
+#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_particle.h"
@@ -164,7 +166,7 @@ void smoke_initWaveletBlenderRNA(struct WTURBULENCE *UNUSED(wt), float *UNUSED(s
void smoke_initBlenderRNA(struct FLUID_3D *UNUSED(fluid), float *UNUSED(alpha), float *UNUSED(beta), float *UNUSED(dt_factor), float *UNUSED(vorticity),
int *UNUSED(border_colli), float *UNUSED(burning_rate), float *UNUSED(flame_smoke), float *UNUSED(flame_smoke_color),
float *UNUSED(flame_vorticity), float *UNUSED(flame_ignition_temp), float *UNUSED(flame_max_temp)) {}
-struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) { return NULL; }
+struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm), bool UNUSED(for_render)) { return NULL; }
float smoke_get_velocity_at(struct Object *UNUSED(ob), float UNUSED(position[3]), float UNUSED(velocity[3])) { return 0.0f; }
void flame_get_spectrum(unsigned char *UNUSED(spec), int UNUSED(width), float UNUSED(t1), float UNUSED(t2)) {}
@@ -943,7 +945,7 @@ static void object_cacheIgnoreClear(Object *ob, int state)
BLI_freelistN(&pidlist);
}
-static int subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int parent_recursion, float frame)
+static int subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int parent_recursion, float frame, bool for_render)
{
SmokeModifierData *smd = (SmokeModifierData *)modifiers_findByType(ob, eModifierType_Smoke);
bConstraint *con;
@@ -956,8 +958,8 @@ static int subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int
if (parent_recursion) {
int recursion = parent_recursion - 1;
int is_domain = 0;
- if (ob->parent) is_domain += subframe_updateObject(scene, ob->parent, 0, recursion, frame);
- if (ob->track) is_domain += subframe_updateObject(scene, ob->track, 0, recursion, frame);
+ if (ob->parent) is_domain += subframe_updateObject(scene, ob->parent, 0, recursion, frame, for_render);
+ if (ob->track) is_domain += subframe_updateObject(scene, ob->track, 0, recursion, frame, for_render);
/* skip subframe if object is parented
* to vertex of a dynamic paint canvas */
@@ -974,7 +976,7 @@ static int subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int
cti->get_constraint_targets(con, &targets);
for (ct = targets.first; ct; ct = ct->next) {
if (ct->tar)
- subframe_updateObject(scene, ct->tar, 0, recursion, frame);
+ subframe_updateObject(scene, ct->tar, 0, recursion, frame, for_render);
}
/* free temp targets */
if (cti->flush_constraint_targets)
@@ -990,7 +992,7 @@ static int subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int
/* ignore cache clear during subframe updates
* to not mess up cache validity */
object_cacheIgnoreClear(ob, 1);
- BKE_object_handle_update(scene, ob);
+ BKE_object_handle_update(G.main->eval_ctx, scene, ob);
object_cacheIgnoreClear(ob, 0);
}
else
@@ -2014,7 +2016,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
}
}
-static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
+static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt, bool for_render)
{
Object **flowobjs = NULL;
EmissionMap *emaps = NULL;
@@ -2117,7 +2119,7 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
}
else { /* MOD_SMOKE_FLOW_SOURCE_MESH */
/* update flow object frame */
- subframe_updateObject(scene, collob, 1, 5, BKE_scene_frame_get(scene));
+ subframe_updateObject(scene, collob, 1, 5, BKE_scene_frame_get(scene), for_render);
/* apply flow */
emit_from_derivedmesh(collob, sds, sfs, &em_temp, sdt);
@@ -2427,7 +2429,7 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
pdEndEffectors(&effectors);
}
-static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
+static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps, bool for_render)
{
SmokeDomainSettings *sds = smd->domain;
/* stability values copied from wturbulence.cpp */
@@ -2497,7 +2499,7 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
for (substep = 0; substep < totalSubsteps; substep++)
{
// calc animated obstacle velocities
- update_flowsfluids(scene, ob, sds, dtSubdiv);
+ update_flowsfluids(scene, ob, sds, dtSubdiv, for_render);
update_obstacles(scene, ob, sds, dtSubdiv, substep, totalSubsteps);
if (sds->total_cells > 1) {
@@ -2594,7 +2596,7 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
return result;
}
-static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
+static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm, bool for_render)
{
if ((smd->type & MOD_SMOKE_TYPE_FLOW))
{
@@ -2716,7 +2718,7 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
}
- step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
+ step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base, for_render);
}
// create shadows before writing cache so they get stored
@@ -2736,13 +2738,13 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
}
}
-struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
+struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm, bool for_render)
{
/* lock so preview render does not read smoke data while it gets modified */
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
BLI_rw_mutex_lock(smd->domain->fluid_mutex, THREAD_LOCK_WRITE);
- smokeModifier_process(smd, scene, ob, dm);
+ smokeModifier_process(smd, scene, ob, dm, for_render);
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
BLI_rw_mutex_unlock(smd->domain->fluid_mutex);