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authorCampbell Barton <ideasman42@gmail.com>2011-10-10 01:11:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-10 01:11:51 +0400
commit7306eb84f07c92a5bced22f7f38dd7de1770c425 (patch)
treebbf9ba1bdbeae8ce5be45972314ed32905e3a9a5 /source/blender/blenkernel/intern
parent9d70e050a27ce4700e0e16dd120c343bd5ecc2a6 (diff)
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c186
-rw-r--r--source/blender/blenkernel/intern/mesh.c16
2 files changed, 202 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 5e462238f31..9c90ec23d3c 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -62,6 +62,10 @@
#include "BKE_multires.h"
#include "BKE_armature.h"
+#ifdef WITH_GAMEENGINE
+#include "BKE_navmesh_conversion.h"
+#endif
+
#include "BLO_sys_types.h" // for intptr_t support
#include "GL/glew.h"
@@ -73,6 +77,8 @@
extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
+static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
+
///////////////////////////////////
///////////////////////////////////
@@ -2105,6 +2111,18 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
}
+#ifdef WITH_GAMEENGINE
+ /* NavMesh - this is a hack but saves having a NavMesh modifier */
+ if (ob->body_type == OB_BODY_TYPE_NAVMESH && finaldm->type == DM_TYPE_CDDM) {
+ DerivedMesh *tdm;
+ tdm= navmesh_dm_createNavMeshForVisualization(finaldm);
+ if (finaldm != tdm) {
+ finaldm->release(finaldm);
+ finaldm= tdm;
+ }
+ }
+#endif /* WITH_GAMEENGINE */
+
*final_r = finaldm;
if(orcodm)
@@ -2939,3 +2957,171 @@ void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
boundbox_set_from_min_max(ob->bb, min, max);
}
+
+/* --- NAVMESH (begin) --- */
+#ifdef WITH_GAMEENGINE
+
+BM_INLINE int navmesh_bit(int a, int b)
+{
+ return (a & (1 << b)) >> b;
+}
+
+BM_INLINE void navmesh_intToCol(int i, float* col)
+{
+ int r = navmesh_bit(i, 0) + navmesh_bit(i, 3) * 2 + 1;
+ int g = navmesh_bit(i, 1) + navmesh_bit(i, 4) * 2 + 1;
+ int b = navmesh_bit(i, 2) + navmesh_bit(i, 5) * 2 + 1;
+ col[0] = 1 - r*63.0f/255.0f;
+ col[1] = 1 - g*63.0f/255.0f;
+ col[2] = 1 - b*63.0f/255.0f;
+}
+
+static void navmesh_drawColored(DerivedMesh *dm)
+{
+ int a, glmode;
+ MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
+ MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
+ int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
+ float col[3];
+
+ if (!polygonIdx)
+ return;
+
+ /*
+ //UI_ThemeColor(TH_WIRE);
+ glDisable(GL_LIGHTING);
+ glLineWidth(2.0);
+ dm->drawEdges(dm, 0, 1);
+ glLineWidth(1.0);
+ glEnable(GL_LIGHTING);*/
+
+ glDisable(GL_LIGHTING);
+ if(GPU_buffer_legacy(dm) ) {
+ DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
+ //glShadeModel(GL_SMOOTH);
+ glBegin(glmode = GL_QUADS);
+ for(a = 0; a < dm->numFaceData; a++, mface++) {
+ int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
+ int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
+ if (polygonIdx<=0)
+ memcpy(col, BLACK_COLOR, 3*sizeof(float));
+ else
+ navmesh_intToCol(polygonIdx, col);
+
+ if(new_glmode != glmode) {
+ glEnd();
+ glBegin(glmode = new_glmode);
+ }
+ glColor3fv(col);
+ glVertex3fv(mvert[mface->v1].co);
+ glVertex3fv(mvert[mface->v2].co);
+ glVertex3fv(mvert[mface->v3].co);
+ if(mface->v4) {
+ glVertex3fv(mvert[mface->v4].co);
+ }
+ }
+ glEnd();
+ }
+ glEnable(GL_LIGHTING);
+}
+
+static void navmesh_DM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr))
+{
+ (void) setDrawOptions;
+
+ navmesh_drawColored(dm);
+}
+
+static void navmesh_DM_drawFacesSolid(DerivedMesh *dm,
+ float (*partial_redraw_planes)[4],
+ int UNUSED(fast), int (*setMaterial)(int, void *attribs))
+{
+ (void) partial_redraw_planes;
+ (void) setMaterial;
+
+ //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
+ navmesh_drawColored(dm);
+}
+
+static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm)
+{
+ DerivedMesh *result;
+ int maxFaces = dm->getNumFaces(dm);
+ int *recastData;
+ int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
+ float* verts=NULL;
+ unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
+ int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
+ int res;
+
+ result = CDDM_copy(dm);
+ if (!CustomData_has_layer(&result->faceData, CD_RECAST))
+ {
+ int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
+ sourceRecastData, maxFaces, "recastData");
+ }
+ recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
+ result->drawFacesTex = navmesh_DM_drawFacesTex;
+ result->drawFacesSolid = navmesh_DM_drawFacesSolid;
+
+
+ //process mesh
+ res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
+ &npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
+ &trisToFacesMap);
+ if (res)
+ {
+ size_t polyIdx;
+
+ //invalidate concave polygon
+ for (polyIdx=0; polyIdx<(size_t)npolys; polyIdx++)
+ {
+ unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
+ if (!polyIsConvex(poly, vertsPerPoly, verts))
+ {
+ //set negative polygon idx to all faces
+ unsigned short *dmesh = &dmeshes[4*polyIdx];
+ unsigned short tbase = dmesh[2];
+ unsigned short tnum = dmesh[3];
+ unsigned short ti;
+
+ for (ti=0; ti<tnum; ti++)
+ {
+ unsigned short triidx = dtrisToTrisMap[tbase+ti];
+ unsigned short faceidx = trisToFacesMap[triidx];
+ if (recastData[faceidx]>0)
+ recastData[faceidx] = -recastData[faceidx];
+ }
+ }
+ }
+
+ }
+ else
+ {
+ printf("Error during creation polygon infos\n");
+ }
+
+ //clean up
+ if (verts!=NULL)
+ MEM_freeN(verts);
+ if (dtris!=NULL)
+ MEM_freeN(dtris);
+ if (dmeshes!=NULL)
+ MEM_freeN(dmeshes);
+ if (polys!=NULL)
+ MEM_freeN(polys);
+ if (dtrisToPolysMap!=NULL)
+ MEM_freeN(dtrisToPolysMap);
+ if (dtrisToTrisMap!=NULL)
+ MEM_freeN(dtrisToTrisMap);
+ if (trisToFacesMap!=NULL)
+ MEM_freeN(trisToFacesMap);
+
+ return result;
+}
+
+#endif /* WITH_GAMEENGINE */
+
+/* --- NAVMESH (end) --- */
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 810e7c285e8..2c7653b6e1c 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -1606,3 +1606,19 @@ void mesh_translate(Mesh *me, float offset[3], int do_keys)
}
}
}
+
+
+void BKE_mesh_ensure_navmesh(Mesh *me)
+{
+ if (!CustomData_has_layer(&me->fdata, CD_RECAST)) {
+ int i;
+ int numFaces = me->totface;
+ int* recastData;
+ CustomData_add_layer_named(&me->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
+ recastData = (int*)CustomData_get_layer(&me->fdata, CD_RECAST);
+ for (i=0; i<numFaces; i++) {
+ recastData[i] = i+1;
+ }
+ CustomData_add_layer_named(&me->fdata, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
+ }
+}