diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-06 20:59:58 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-06 20:59:58 +0400 |
commit | 8695bedda2cb57490bcea957b0a25eb85cb4c9a5 (patch) | |
tree | 4355e0c4f0e9492c53c7a9abf424748141ec320c /source/blender/blenkernel/intern | |
parent | 757f177d9d294451441c95f03dcf8327f59a4b98 (diff) | |
parent | 2bb59bc2734ac682208419e42aebf27285a88d22 (diff) |
svn merge ^/trunk/blender -r40644:40720
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/cloth.c | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/collision.c | 6 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/colortools.c | 78 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/curve.c | 175 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/fcurve.c | 13 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/implicit.c | 10 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/multires.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/navmesh_conversion.c | 13 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 76 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 16 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/texture.c | 6 |
12 files changed, 238 insertions, 163 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 19027647537..622ea38a80c 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -742,7 +742,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm ) MDeformVert *dvert = NULL; Cloth *clothObj = NULL; int numverts; - float goalfac = 0; + /* float goalfac = 0; */ /* UNUSED */ ClothVertex *verts = NULL; if (!clmd || !dm) return; @@ -765,7 +765,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm ) if (( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1)) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) { verts->goal = dvert->dw [j].weight; - goalfac= 1.0f; + /* goalfac= 1.0f; */ /* UNUSED */ /* // Kicking goal factor to simplify things...who uses that anyway? diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c index fcf9f69ed0c..bb918b3f3f0 100644 --- a/source/blender/blenkernel/intern/collision.c +++ b/source/blender/blenkernel/intern/collision.c @@ -2365,7 +2365,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl { Cloth *cloth= clmd->clothObject; BVHTree *cloth_bvh= cloth->bvhtree; - unsigned int i=0, numfaces = 0, numverts = 0, k, l, j; + unsigned int i=0, /* numfaces = 0, */ /* UNUSED */ numverts = 0, k, l, j; int rounds = 0; // result counts applied collisions; ic is for debug output; ClothVertex *verts = NULL; int ret = 0, ret2 = 0; @@ -2376,7 +2376,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl return 0; verts = cloth->verts; - numfaces = cloth->numfaces; + /* numfaces = cloth->numfaces; */ /* UNUSED */ numverts = cloth->numverts; //////////////////////////////////////////////////////////// @@ -2478,7 +2478,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl // collisions = 1; verts = cloth->verts; // needed for openMP - numfaces = cloth->numfaces; + /* numfaces = cloth->numfaces; */ /* UNUSED */ numverts = cloth->numverts; verts = cloth->verts; diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c index 61e9daf4138..7747e4750b7 100644 --- a/source/blender/blenkernel/intern/colortools.c +++ b/source/blender/blenkernel/intern/colortools.c @@ -361,72 +361,70 @@ void curvemap_sethandle(CurveMap *cuma, int type) static void calchandle_curvemap(BezTriple *bezt, BezTriple *prev, BezTriple *next, int UNUSED(mode)) { float *p1,*p2,*p3,pt[3]; - float dx1,dy1, dx,dy, vx,vy, len,len1,len2; - - if(bezt->h1==0 && bezt->h2==0) return; + float len,len_a, len_b; + float dvec_a[2], dvec_b[2]; + + if(bezt->h1==0 && bezt->h2==0) { + return; + } p2= bezt->vec[1]; if(prev==NULL) { p3= next->vec[1]; - pt[0]= 2*p2[0]- p3[0]; - pt[1]= 2*p2[1]- p3[1]; + pt[0]= 2.0f*p2[0] - p3[0]; + pt[1]= 2.0f*p2[1] - p3[1]; p1= pt; } - else p1= prev->vec[1]; + else { + p1= prev->vec[1]; + } if(next==NULL) { p1= prev->vec[1]; - pt[0]= 2*p2[0]- p1[0]; - pt[1]= 2*p2[1]- p1[1]; + pt[0]= 2.0f*p2[0] - p1[0]; + pt[1]= 2.0f*p2[1] - p1[1]; p3= pt; } - else p3= next->vec[1]; - - dx= p2[0]- p1[0]; - dy= p2[1]- p1[1]; + else { + p3= next->vec[1]; + } - len1= (float)sqrt(dx*dx+dy*dy); - - dx1= p3[0]- p2[0]; - dy1= p3[1]- p2[1]; + sub_v2_v2v2(dvec_a, p2, p1); + sub_v2_v2v2(dvec_b, p3, p2); - len2= (float)sqrt(dx1*dx1+dy1*dy1); - - if(len1==0.0f) len1=1.0f; - if(len2==0.0f) len2=1.0f; - - if(bezt->h1==HD_AUTO || bezt->h2==HD_AUTO) { /* auto */ - vx= dx1/len2 + dx/len1; - vy= dy1/len2 + dy/len1; - - len= 2.5614f*(float)sqrt(vx*vx + vy*vy); + len_a= len_v2(dvec_a); + len_b= len_v2(dvec_b); + + if(len_a==0.0f) len_a=1.0f; + if(len_b==0.0f) len_b=1.0f; + + if(bezt->h1==HD_AUTO || bezt->h2==HD_AUTO) { /* auto */ + float tvec[2]; + tvec[0]= dvec_b[0]/len_b + dvec_a[0]/len_a; + tvec[1]= dvec_b[1]/len_b + dvec_a[1]/len_a; + + len= len_v2(tvec) * 2.5614f; if(len!=0.0f) { if(bezt->h1==HD_AUTO) { - len1/=len; - *(p2-3)= *p2-vx*len1; - *(p2-2)= *(p2+1)-vy*len1; + len_a/=len; + madd_v2_v2v2fl(p2-3, p2, tvec, -len_a); } if(bezt->h2==HD_AUTO) { - len2/=len; - *(p2+3)= *p2+vx*len2; - *(p2+4)= *(p2+1)+vy*len2; + len_b/=len; + madd_v2_v2v2fl(p2+3, p2, tvec, len_b); } } } if(bezt->h1==HD_VECT) { /* vector */ - dx/=3.0f; - dy/=3.0f; - *(p2-3)= *p2-dx; - *(p2-2)= *(p2+1)-dy; + mul_v2_fl(dvec_a, 1.0f/3.0f); + sub_v2_v2v2(p2-3, p2, dvec_a); } if(bezt->h2==HD_VECT) { - dx1/=3.0f; - dy1/=3.0f; - *(p2+3)= *p2+dx1; - *(p2+4)= *(p2+1)+dy1; + mul_v2_fl(dvec_b, 1.0f/3.0f); + sub_v2_v2v2(p2+3, p2, dvec_b); } } diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index c0d2eca9217..3bf3c0f9ed8 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -2458,72 +2458,77 @@ void makeBevelList(Object *ob) void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode) { float *p1,*p2,*p3, pt[3]; - float dx1,dy1,dz1,dx,dy,dz,vx,vy,vz,len,len1,len2; + float dvec_a[3], dvec_b[3]; + float len, len_a, len_b; const float eps= 1e-5; - if(bezt->h1==0 && bezt->h2==0) return; + if(bezt->h1==0 && bezt->h2==0) { + return; + } p2= bezt->vec[1]; if(prev==NULL) { p3= next->vec[1]; - pt[0]= 2*p2[0]- p3[0]; - pt[1]= 2*p2[1]- p3[1]; - pt[2]= 2*p2[2]- p3[2]; + pt[0]= 2.0f*p2[0] - p3[0]; + pt[1]= 2.0f*p2[1] - p3[1]; + pt[2]= 2.0f*p2[2] - p3[2]; p1= pt; } - else p1= prev->vec[1]; + else { + p1= prev->vec[1]; + } if(next==NULL) { - pt[0]= 2*p2[0]- p1[0]; - pt[1]= 2*p2[1]- p1[1]; - pt[2]= 2*p2[2]- p1[2]; + pt[0]= 2.0f*p2[0] - p1[0]; + pt[1]= 2.0f*p2[1] - p1[1]; + pt[2]= 2.0f*p2[2] - p1[2]; p3= pt; } - else p3= next->vec[1]; + else { + p3= next->vec[1]; + } - dx= p2[0]- p1[0]; - dy= p2[1]- p1[1]; - dz= p2[2]- p1[2]; - - if(mode) len1= dx; - else len1= (float)sqrt(dx*dx+dy*dy+dz*dz); - - dx1= p3[0]- p2[0]; - dy1= p3[1]- p2[1]; - dz1= p3[2]- p2[2]; - - if(mode) len2= dx1; - else len2= (float)sqrt(dx1*dx1+dy1*dy1+dz1*dz1); + sub_v3_v3v3(dvec_a, p2, p1); + sub_v3_v3v3(dvec_b, p3, p2); + + if (mode != 0) { + len_a= dvec_a[0]; + len_b= dvec_b[0]; + } + else { + len_a= len_v3(dvec_a); + len_b= len_v3(dvec_b); + } - if(len1==0.0f) len1=1.0f; - if(len2==0.0f) len2=1.0f; + if(len_a==0.0f) len_a=1.0f; + if(len_b==0.0f) len_b=1.0f; if(ELEM(bezt->h1,HD_AUTO,HD_AUTO_ANIM) || ELEM(bezt->h2,HD_AUTO,HD_AUTO_ANIM)) { /* auto */ - vx= dx1/len2 + dx/len1; - vy= dy1/len2 + dy/len1; - vz= dz1/len2 + dz/len1; - len= 2.5614f*(float)sqrt(vx*vx + vy*vy + vz*vz); + float tvec[3]; + tvec[0]= dvec_b[0]/len_b + dvec_a[0]/len_a; + tvec[1]= dvec_b[1]/len_b + dvec_a[1]/len_a; + tvec[2]= dvec_b[2]/len_b + dvec_a[2]/len_a; + len= len_v3(tvec) * 2.5614f; + if(len!=0.0f) { int leftviolate=0, rightviolate=0; /* for mode==2 */ - if(len1>5.0f*len2) len1= 5.0f*len2; - if(len2>5.0f*len1) len2= 5.0f*len1; + if(len_a>5.0f*len_b) len_a= 5.0f*len_b; + if(len_b>5.0f*len_a) len_b= 5.0f*len_a; if(ELEM(bezt->h1,HD_AUTO,HD_AUTO_ANIM)) { - len1/=len; - *(p2-3)= *p2-vx*len1; - *(p2-2)= *(p2+1)-vy*len1; - *(p2-1)= *(p2+2)-vz*len1; + len_a/=len; + madd_v3_v3v3fl(p2-3, p2, tvec, -len_a); - if((bezt->h1==HD_AUTO_ANIM) && next && prev) { // keep horizontal if extrema + if((bezt->h1==HD_AUTO_ANIM) && next && prev) { /* keep horizontal if extrema */ float ydiff1= prev->vec[1][1] - bezt->vec[1][1]; float ydiff2= next->vec[1][1] - bezt->vec[1][1]; if( (ydiff1 <= 0.0f && ydiff2 <= 0.0f) || (ydiff1 >= 0.0f && ydiff2 >= 0.0f) ) { bezt->vec[0][1]= bezt->vec[1][1]; } - else { // handles should not be beyond y coord of two others + else { /* handles should not be beyond y coord of two others */ if(ydiff1 <= 0.0f) { if(prev->vec[1][1] > bezt->vec[0][1]) { bezt->vec[0][1]= prev->vec[1][1]; @@ -2540,18 +2545,16 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode) } } if(ELEM(bezt->h2,HD_AUTO,HD_AUTO_ANIM)) { - len2/=len; - *(p2+3)= *p2+vx*len2; - *(p2+4)= *(p2+1)+vy*len2; - *(p2+5)= *(p2+2)+vz*len2; + len_b/=len; + madd_v3_v3v3fl(p2+3, p2, tvec, len_b); - if((bezt->h2==HD_AUTO_ANIM) && next && prev) { // keep horizontal if extrema + if((bezt->h2==HD_AUTO_ANIM) && next && prev) { /* keep horizontal if extrema */ float ydiff1= prev->vec[1][1] - bezt->vec[1][1]; float ydiff2= next->vec[1][1] - bezt->vec[1][1]; if( (ydiff1 <= 0.0f && ydiff2 <= 0.0f) || (ydiff1 >= 0.0f && ydiff2 >= 0.0f) ) { bezt->vec[2][1]= bezt->vec[1][1]; } - else { // handles should not be beyond y coord of two others + else { /* andles should not be beyond y coord of two others */ if(ydiff1 <= 0.0f) { if(next->vec[1][1] < bezt->vec[2][1]) { bezt->vec[2][1]= next->vec[1][1]; @@ -2567,25 +2570,25 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode) } } } - if(leftviolate || rightviolate) { /* align left handle */ + if(leftviolate || rightviolate) { /* align left handle */ float h1[3], h2[3]; + float dot; sub_v3_v3v3(h1, p2-3, p2); sub_v3_v3v3(h2, p2, p2+3); - len1= normalize_v3(h1); - len2= normalize_v3(h2); - vz= dot_v3v3(h1, h2); + len_a= normalize_v3(h1); + len_b= normalize_v3(h2); + + dot= dot_v3v3(h1, h2); if(leftviolate) { - *(p2+3)= *(p2) - vz*len2*h1[0]; - *(p2+4)= *(p2+1) - vz*len2*h1[1]; - *(p2+5)= *(p2+2) - vz*len2*h1[2]; + mul_v3_fl(h1, dot * len_b); + sub_v3_v3v3(p2+3, p2, h1); } else { - *(p2-3)= *(p2) + vz*len1*h2[0]; - *(p2-2)= *(p2+1) + vz*len1*h2[1]; - *(p2-1)= *(p2+2) + vz*len1*h2[2]; + mul_v3_fl(h2, dot * len_a); + add_v3_v3v3(p2-3, p2, h2); } } @@ -2593,60 +2596,52 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode) } if(bezt->h1==HD_VECT) { /* vector */ - dx/=3.0f; - dy/=3.0f; - dz/=3.0f; - *(p2-3)= *p2-dx; - *(p2-2)= *(p2+1)-dy; - *(p2-1)= *(p2+2)-dz; + mul_v3_fl(dvec_a, 1.0f/3.0f); + sub_v3_v3v3(p2-3, p2, dvec_a); } if(bezt->h2==HD_VECT) { - dx1/=3.0f; - dy1/=3.0f; - dz1/=3.0f; - *(p2+3)= *p2+dx1; - *(p2+4)= *(p2+1)+dy1; - *(p2+5)= *(p2+2)+dz1; + mul_v3_fl(dvec_b, 1.0f/3.0f); + sub_v3_v3v3(p2+3, p2, dvec_b); } - len2= len_v3v3(p2, p2+3); - len1= len_v3v3(p2, p2-3); - if(len1==0.0f) len1= 1.0f; - if(len2==0.0f) len2= 1.0f; + len_b= len_v3v3(p2, p2+3); + len_a= len_v3v3(p2, p2-3); + if(len_a==0.0f) len_a= 1.0f; + if(len_b==0.0f) len_b= 1.0f; if(bezt->f1 & SELECT) { /* order of calculation */ - if(bezt->h2==HD_ALIGN) { /* aligned */ - if(len1>eps) { - len= len2/len1; - p2[3]= p2[0]+len*(p2[0]-p2[-3]); - p2[4]= p2[1]+len*(p2[1]-p2[-2]); - p2[5]= p2[2]+len*(p2[2]-p2[-1]); + if(bezt->h2==HD_ALIGN) { /* aligned */ + if(len_a>eps) { + len= len_b/len_a; + p2[3]= p2[0]+len*(p2[0] - p2[-3]); + p2[4]= p2[1]+len*(p2[1] - p2[-2]); + p2[5]= p2[2]+len*(p2[2] - p2[-1]); } } if(bezt->h1==HD_ALIGN) { - if(len2>eps) { - len= len1/len2; - p2[-3]= p2[0]+len*(p2[0]-p2[3]); - p2[-2]= p2[1]+len*(p2[1]-p2[4]); - p2[-1]= p2[2]+len*(p2[2]-p2[5]); + if(len_b>eps) { + len= len_a/len_b; + p2[-3]= p2[0]+len*(p2[0] - p2[3]); + p2[-2]= p2[1]+len*(p2[1] - p2[4]); + p2[-1]= p2[2]+len*(p2[2] - p2[5]); } } } else { if(bezt->h1==HD_ALIGN) { - if(len2>eps) { - len= len1/len2; - p2[-3]= p2[0]+len*(p2[0]-p2[3]); - p2[-2]= p2[1]+len*(p2[1]-p2[4]); - p2[-1]= p2[2]+len*(p2[2]-p2[5]); + if(len_b>eps) { + len= len_a/len_b; + p2[-3]= p2[0]+len*(p2[0] - p2[3]); + p2[-2]= p2[1]+len*(p2[1] - p2[4]); + p2[-1]= p2[2]+len*(p2[2] - p2[5]); } } if(bezt->h2==HD_ALIGN) { /* aligned */ - if(len1>eps) { - len= len2/len1; - p2[3]= p2[0]+len*(p2[0]-p2[-3]); - p2[4]= p2[1]+len*(p2[1]-p2[-2]); - p2[5]= p2[2]+len*(p2[2]-p2[-1]); + if(len_a>eps) { + len= len_b/len_a; + p2[3]= p2[0]+len*(p2[0] - p2[-3]); + p2[4]= p2[1]+len*(p2[1] - p2[-2]); + p2[5]= p2[2]+len*(p2[2] - p2[-1]); } } } diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c index 3916d0ca701..8ea80ae9296 100644 --- a/source/blender/blenkernel/intern/fcurve.c +++ b/source/blender/blenkernel/intern/fcurve.c @@ -818,7 +818,7 @@ void calchandles_fcurve (FCurve *fcu) * -> Vector handles: become 'nothing' when (one half selected AND other not) * - PHASE 2: recalculate handles */ -void testhandles_fcurve (FCurve *fcu) +void testhandles_fcurve (FCurve *fcu, const short use_handle) { BezTriple *bezt; unsigned int a; @@ -834,9 +834,16 @@ void testhandles_fcurve (FCurve *fcu) /* flag is initialised as selection status * of beztriple control-points (labelled 0,1,2) */ - if (bezt->f1 & SELECT) flag |= (1<<0); // == 1 if (bezt->f2 & SELECT) flag |= (1<<1); // == 2 - if (bezt->f3 & SELECT) flag |= (1<<2); // == 4 + if(use_handle == FALSE) { + if(flag & 2) { + flag |= (1<<0) | (1<<2); + } + } + else { + if (bezt->f1 & SELECT) flag |= (1<<0); // == 1 + if (bezt->f3 & SELECT) flag |= (1<<2); // == 4 + } /* one or two handles selected only */ if (ELEM(flag, 0, 7)==0) { diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c index 295669c98c0..cef3eee8c5e 100644 --- a/source/blender/blenkernel/intern/implicit.c +++ b/source/blender/blenkernel/intern/implicit.c @@ -913,7 +913,7 @@ static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z { // Solves for unknown X in equation AX=B unsigned int conjgrad_loopcount=0, conjgrad_looplimit=100; - float conjgrad_epsilon=0.0001f, conjgrad_lasterror=0; + float conjgrad_epsilon=0.0001f /* , conjgrad_lasterror=0 */ /* UNUSED */; lfVector *q, *d, *tmp, *r; float s, starget, a, s_prev; unsigned int numverts = lA[0].vcount; @@ -964,7 +964,7 @@ static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z conjgrad_loopcount++; } - conjgrad_lasterror = s; + /* conjgrad_lasterror = s; */ /* UNUSED */ del_lfvector(q); del_lfvector(d); @@ -1777,7 +1777,7 @@ int cloth_calc_helper_forces(Object *UNUSED(ob), ClothModifierData * clmd, float steps = 55; for (i=0; i<steps; i++) { for (node=cloth->springs; node; node=node->next) { - ClothVertex *cv1, *cv2; + /* ClothVertex *cv1, *cv2; */ /* UNUSED */ int v1, v2; float len, c, l, vec[3]; @@ -1786,8 +1786,8 @@ int cloth_calc_helper_forces(Object *UNUSED(ob), ClothModifierData * clmd, float continue; v1 = spring->ij; v2 = spring->kl; - cv1 = cloth->verts + v1; - cv2 = cloth->verts + v2; + /* cv1 = cloth->verts + v1; */ /* UNUSED */ + /* cv2 = cloth->verts + v2; */ /* UNUSED */ len = len_v3v3(cos[v1], cos[v2]); sub_v3_v3v3(vec, cos[v1], cos[v2]); diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c index 5df07246b73..48995572117 100644 --- a/source/blender/blenkernel/intern/multires.c +++ b/source/blender/blenkernel/intern/multires.c @@ -1177,7 +1177,7 @@ static void old_mdisps_convert(MFace *mface, MDisps *mdisp) int nvert = (mface->v4)? 4: 3; int newtotdisp = multires_grid_tot[newlvl]*nvert; int x, y, S; - float (*disps)[3], (*out)[3], u, v; + float (*disps)[3], (*out)[3], u = 0.0f, v = 0.0f; /* Quite gcc barking. */ disps = BLI_cellalloc_calloc(sizeof(float) * 3 * newtotdisp, "multires disps"); diff --git a/source/blender/blenkernel/intern/navmesh_conversion.c b/source/blender/blenkernel/intern/navmesh_conversion.c index 8a2ec1e5169..04f6ff19564 100644 --- a/source/blender/blenkernel/intern/navmesh_conversion.c +++ b/source/blender/blenkernel/intern/navmesh_conversion.c @@ -328,14 +328,10 @@ struct SortContext const int* trisToFacesMap; }; -/* XXX: not thread-safe, but it's called only from modifiers stack - which isn't threaded. Anyway, better to avoid this in the future */ -static struct SortContext *_qsort_context; - -static int compareByData(const void * a, const void * b) +static int compareByData(void *ctx, const void * a, const void * b) { - return ( _qsort_context->recastData[_qsort_context->trisToFacesMap[*(int*)a]] - - _qsort_context->recastData[_qsort_context->trisToFacesMap[*(int*)b]] ); + return (((struct SortContext *)ctx)->recastData[((struct SortContext *)ctx)->trisToFacesMap[*(int*)a]] - + ((struct SortContext *)ctx)->recastData[((struct SortContext *)ctx)->trisToFacesMap[*(int*)b]] ); } int buildNavMeshData(const int nverts, const float* verts, @@ -367,8 +363,7 @@ int buildNavMeshData(const int nverts, const float* verts, trisMapping[i]=i; context.recastData = recastData; context.trisToFacesMap = trisToFacesMap; - _qsort_context = &context; - qsort(trisMapping, ntris, sizeof(int), compareByData); + recast_qsort(trisMapping, ntris, sizeof(int), &context, compareByData); //search first valid triangle - triangle of convex polygon validTriStart = -1; diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index e7203775a22..13d891dcd64 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -3067,6 +3067,82 @@ void object_camera_matrix( } +void camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, const short do_clip, const float scale[3], + float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3]) +{ + float aspx, aspy; + float facx, facy; + float depth; + + /* aspect correcton */ + if (scene) { + aspx= (float) scene->r.xsch*scene->r.xasp; + aspy= (float) scene->r.ysch*scene->r.yasp; + + if(aspx < aspy) { + r_asp[0]= aspx / aspy; + r_asp[1]= 1.0; + } + else { + r_asp[0]= 1.0; + r_asp[1]= aspy / aspx; + } + } + else { + aspx= 1.0f; + aspy= 1.0f; + r_asp[0]= 1.0f; + r_asp[1]= 1.0f; + } + + if(camera->type==CAM_ORTHO) { + facx= 0.5f * camera->ortho_scale * r_asp[0] * scale[0]; + facy= 0.5f * camera->ortho_scale * r_asp[1] * scale[1]; + r_shift[0]= camera->shiftx * camera->ortho_scale * scale[0]; + r_shift[1]= camera->shifty * camera->ortho_scale * scale[1]; + depth= do_clip ? -((camera->clipsta * scale[2]) + 0.1f) : - drawsize * camera->ortho_scale * scale[2]; + + *r_drawsize= 0.5f * camera->ortho_scale; + } + else { + /* that way it's always visible - clipsta+0.1 */ + float fac; + *r_drawsize= drawsize / ((scale[0] + scale[1] + scale[2]) / 3.0f); + + if(do_clip) { + /* fixed depth, variable size (avoids exceeding clipping range) */ + depth = -(camera->clipsta + 0.1f); + fac = depth / (camera->lens/-16.0f * scale[2]); + } + else { + /* fixed size, variable depth (stays a reasonable size in the 3D view) */ + depth= *r_drawsize * camera->lens/-16.0f * scale[2]; + fac= *r_drawsize; + } + + facx= fac * r_asp[0] * scale[0]; + facy= fac * r_asp[1] * scale[1]; + r_shift[0]= camera->shiftx*fac*2 * scale[0]; + r_shift[1]= camera->shifty*fac*2 * scale[1]; + } + + r_vec[0][0]= r_shift[0] + facx; r_vec[0][1]= r_shift[1] + facy; r_vec[0][2]= depth; + r_vec[1][0]= r_shift[0] + facx; r_vec[1][1]= r_shift[1] - facy; r_vec[1][2]= depth; + r_vec[2][0]= r_shift[0] - facx; r_vec[2][1]= r_shift[1] - facy; r_vec[2][2]= depth; + r_vec[3][0]= r_shift[0] - facx; r_vec[3][1]= r_shift[1] + facy; r_vec[3][2]= depth; +} + +void camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3]) +{ + float dummy_asp[2]; + float dummy_shift[2]; + float dummy_drawsize; + const float dummy_scale[3]= {1.0f, 1.0f, 1.0f}; + + camera_view_frame_ex(scene, camera, FALSE, 1.0, dummy_scale, + dummy_asp, dummy_shift, &dummy_drawsize, r_vec); +} + #if 0 static int pc_findindex(ListBase *listbase, int index) { diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index d8ae36b4ab5..1a72405ad5e 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -526,7 +526,7 @@ Scene *add_scene(const char *name) sce->gm.recastData.agentradius = 0.6f; sce->gm.recastData.edgemaxlen = 12.0f; sce->gm.recastData.edgemaxerror = 1.3f; - sce->gm.recastData.regionminsize = 50.f; + sce->gm.recastData.regionminsize = 8.f; sce->gm.recastData.regionmergesize = 20.f; sce->gm.recastData.vertsperpoly = 6; sce->gm.recastData.detailsampledist = 6.0f; diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 2960d8a41e5..784c67d6d77 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -1744,12 +1744,12 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], GHash *hash; GHashIterator *ihash; float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3],d_nvect[3], dv1[3],ve[3],avel[3]={0.0,0.0,0.0}, - vv1[3], vv2[3], vv3[3], vv4[3], coledge[3]={0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f, - outerforceaccu[3],innerforceaccu[3], - facedist,n_mag,force_mag_norm,minx,miny,minz,maxx,maxy,maxz, - innerfacethickness = -0.5f, outerfacethickness = 0.2f, - ee = 5.0f, ff = 0.1f, fa=1; - int a, deflected=0, cavel=0,ci=0; + vv1[3], vv2[3], vv3[3], vv4[3], coledge[3]={0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f, + outerforceaccu[3], innerforceaccu[3], + facedist, /* n_mag, */ /* UNUSED */ force_mag_norm, minx, miny, minz, maxx, maxy, maxz, + innerfacethickness = -0.5f, outerfacethickness = 0.2f, + ee = 5.0f, ff = 0.1f, fa=1; + int a, deflected=0, cavel=0, ci=0; /* init */ *intrusion = 0.0f; hash = vertexowner->soft->scratch->colliderhash; @@ -1869,7 +1869,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], VECSUB(dv1,opco,nv2); /* abuse dv1 to have vertex in question at *origin* of triangle */ cross_v3_v3v3(d_nvect, edge2, edge1); - n_mag = normalize_v3(d_nvect); + /* n_mag = */ /* UNUSED */ normalize_v3(d_nvect); facedist = dot_v3v3(dv1,d_nvect); // so rules are // @@ -1906,7 +1906,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3], VECSUB(dv1,opco,nv4); /* abuse dv1 to have vertex in question at *origin* of triangle */ cross_v3_v3v3(d_nvect, edge2, edge1); - n_mag = normalize_v3(d_nvect); + /* n_mag = */ /* UNUSED */ normalize_v3(d_nvect); facedist = dot_v3v3(dv1,d_nvect); if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){ diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c index 38165182d83..ea6f6eb702b 100644 --- a/source/blender/blenkernel/intern/texture.c +++ b/source/blender/blenkernel/intern/texture.c @@ -640,7 +640,11 @@ void default_mtex(MTex *mtex) mtex->size[1]= 1.0; mtex->size[2]= 1.0; mtex->tex= NULL; - mtex->texflag= MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE; + + /* MTEX_BUMP_FLIPPED is temporary before 2.61 release to prevent flipping normals + when creating file in 2.60, opening it in 2.59, saving and opening in 2.60 again */ + mtex->texflag= MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE | MTEX_BUMP_FLIPPED; + mtex->colormodel= 0; mtex->r= 1.0; mtex->g= 0.0; |