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authorCampbell Barton <ideasman42@gmail.com>2011-10-06 20:59:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-06 20:59:58 +0400
commit8695bedda2cb57490bcea957b0a25eb85cb4c9a5 (patch)
tree4355e0c4f0e9492c53c7a9abf424748141ec320c /source/blender/blenkernel/intern
parent757f177d9d294451441c95f03dcf8327f59a4b98 (diff)
parent2bb59bc2734ac682208419e42aebf27285a88d22 (diff)
svn merge ^/trunk/blender -r40644:40720
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/cloth.c4
-rw-r--r--source/blender/blenkernel/intern/collision.c6
-rw-r--r--source/blender/blenkernel/intern/colortools.c78
-rw-r--r--source/blender/blenkernel/intern/curve.c175
-rw-r--r--source/blender/blenkernel/intern/fcurve.c13
-rw-r--r--source/blender/blenkernel/intern/implicit.c10
-rw-r--r--source/blender/blenkernel/intern/multires.c2
-rw-r--r--source/blender/blenkernel/intern/navmesh_conversion.c13
-rw-r--r--source/blender/blenkernel/intern/object.c76
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c16
-rw-r--r--source/blender/blenkernel/intern/texture.c6
12 files changed, 238 insertions, 163 deletions
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 19027647537..622ea38a80c 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -742,7 +742,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
MDeformVert *dvert = NULL;
Cloth *clothObj = NULL;
int numverts;
- float goalfac = 0;
+ /* float goalfac = 0; */ /* UNUSED */
ClothVertex *verts = NULL;
if (!clmd || !dm) return;
@@ -765,7 +765,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
if (( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1)) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ))
{
verts->goal = dvert->dw [j].weight;
- goalfac= 1.0f;
+ /* goalfac= 1.0f; */ /* UNUSED */
/*
// Kicking goal factor to simplify things...who uses that anyway?
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index fcf9f69ed0c..bb918b3f3f0 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -2365,7 +2365,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
{
Cloth *cloth= clmd->clothObject;
BVHTree *cloth_bvh= cloth->bvhtree;
- unsigned int i=0, numfaces = 0, numverts = 0, k, l, j;
+ unsigned int i=0, /* numfaces = 0, */ /* UNUSED */ numverts = 0, k, l, j;
int rounds = 0; // result counts applied collisions; ic is for debug output;
ClothVertex *verts = NULL;
int ret = 0, ret2 = 0;
@@ -2376,7 +2376,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
return 0;
verts = cloth->verts;
- numfaces = cloth->numfaces;
+ /* numfaces = cloth->numfaces; */ /* UNUSED */
numverts = cloth->numverts;
////////////////////////////////////////////////////////////
@@ -2478,7 +2478,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
// collisions = 1;
verts = cloth->verts; // needed for openMP
- numfaces = cloth->numfaces;
+ /* numfaces = cloth->numfaces; */ /* UNUSED */
numverts = cloth->numverts;
verts = cloth->verts;
diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c
index 61e9daf4138..7747e4750b7 100644
--- a/source/blender/blenkernel/intern/colortools.c
+++ b/source/blender/blenkernel/intern/colortools.c
@@ -361,72 +361,70 @@ void curvemap_sethandle(CurveMap *cuma, int type)
static void calchandle_curvemap(BezTriple *bezt, BezTriple *prev, BezTriple *next, int UNUSED(mode))
{
float *p1,*p2,*p3,pt[3];
- float dx1,dy1, dx,dy, vx,vy, len,len1,len2;
-
- if(bezt->h1==0 && bezt->h2==0) return;
+ float len,len_a, len_b;
+ float dvec_a[2], dvec_b[2];
+
+ if(bezt->h1==0 && bezt->h2==0) {
+ return;
+ }
p2= bezt->vec[1];
if(prev==NULL) {
p3= next->vec[1];
- pt[0]= 2*p2[0]- p3[0];
- pt[1]= 2*p2[1]- p3[1];
+ pt[0]= 2.0f*p2[0] - p3[0];
+ pt[1]= 2.0f*p2[1] - p3[1];
p1= pt;
}
- else p1= prev->vec[1];
+ else {
+ p1= prev->vec[1];
+ }
if(next==NULL) {
p1= prev->vec[1];
- pt[0]= 2*p2[0]- p1[0];
- pt[1]= 2*p2[1]- p1[1];
+ pt[0]= 2.0f*p2[0] - p1[0];
+ pt[1]= 2.0f*p2[1] - p1[1];
p3= pt;
}
- else p3= next->vec[1];
-
- dx= p2[0]- p1[0];
- dy= p2[1]- p1[1];
+ else {
+ p3= next->vec[1];
+ }
- len1= (float)sqrt(dx*dx+dy*dy);
-
- dx1= p3[0]- p2[0];
- dy1= p3[1]- p2[1];
+ sub_v2_v2v2(dvec_a, p2, p1);
+ sub_v2_v2v2(dvec_b, p3, p2);
- len2= (float)sqrt(dx1*dx1+dy1*dy1);
-
- if(len1==0.0f) len1=1.0f;
- if(len2==0.0f) len2=1.0f;
-
- if(bezt->h1==HD_AUTO || bezt->h2==HD_AUTO) { /* auto */
- vx= dx1/len2 + dx/len1;
- vy= dy1/len2 + dy/len1;
-
- len= 2.5614f*(float)sqrt(vx*vx + vy*vy);
+ len_a= len_v2(dvec_a);
+ len_b= len_v2(dvec_b);
+
+ if(len_a==0.0f) len_a=1.0f;
+ if(len_b==0.0f) len_b=1.0f;
+
+ if(bezt->h1==HD_AUTO || bezt->h2==HD_AUTO) { /* auto */
+ float tvec[2];
+ tvec[0]= dvec_b[0]/len_b + dvec_a[0]/len_a;
+ tvec[1]= dvec_b[1]/len_b + dvec_a[1]/len_a;
+
+ len= len_v2(tvec) * 2.5614f;
if(len!=0.0f) {
if(bezt->h1==HD_AUTO) {
- len1/=len;
- *(p2-3)= *p2-vx*len1;
- *(p2-2)= *(p2+1)-vy*len1;
+ len_a/=len;
+ madd_v2_v2v2fl(p2-3, p2, tvec, -len_a);
}
if(bezt->h2==HD_AUTO) {
- len2/=len;
- *(p2+3)= *p2+vx*len2;
- *(p2+4)= *(p2+1)+vy*len2;
+ len_b/=len;
+ madd_v2_v2v2fl(p2+3, p2, tvec, len_b);
}
}
}
if(bezt->h1==HD_VECT) { /* vector */
- dx/=3.0f;
- dy/=3.0f;
- *(p2-3)= *p2-dx;
- *(p2-2)= *(p2+1)-dy;
+ mul_v2_fl(dvec_a, 1.0f/3.0f);
+ sub_v2_v2v2(p2-3, p2, dvec_a);
}
if(bezt->h2==HD_VECT) {
- dx1/=3.0f;
- dy1/=3.0f;
- *(p2+3)= *p2+dx1;
- *(p2+4)= *(p2+1)+dy1;
+ mul_v2_fl(dvec_b, 1.0f/3.0f);
+ sub_v2_v2v2(p2+3, p2, dvec_b);
}
}
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index c0d2eca9217..3bf3c0f9ed8 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -2458,72 +2458,77 @@ void makeBevelList(Object *ob)
void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
{
float *p1,*p2,*p3, pt[3];
- float dx1,dy1,dz1,dx,dy,dz,vx,vy,vz,len,len1,len2;
+ float dvec_a[3], dvec_b[3];
+ float len, len_a, len_b;
const float eps= 1e-5;
- if(bezt->h1==0 && bezt->h2==0) return;
+ if(bezt->h1==0 && bezt->h2==0) {
+ return;
+ }
p2= bezt->vec[1];
if(prev==NULL) {
p3= next->vec[1];
- pt[0]= 2*p2[0]- p3[0];
- pt[1]= 2*p2[1]- p3[1];
- pt[2]= 2*p2[2]- p3[2];
+ pt[0]= 2.0f*p2[0] - p3[0];
+ pt[1]= 2.0f*p2[1] - p3[1];
+ pt[2]= 2.0f*p2[2] - p3[2];
p1= pt;
}
- else p1= prev->vec[1];
+ else {
+ p1= prev->vec[1];
+ }
if(next==NULL) {
- pt[0]= 2*p2[0]- p1[0];
- pt[1]= 2*p2[1]- p1[1];
- pt[2]= 2*p2[2]- p1[2];
+ pt[0]= 2.0f*p2[0] - p1[0];
+ pt[1]= 2.0f*p2[1] - p1[1];
+ pt[2]= 2.0f*p2[2] - p1[2];
p3= pt;
}
- else p3= next->vec[1];
+ else {
+ p3= next->vec[1];
+ }
- dx= p2[0]- p1[0];
- dy= p2[1]- p1[1];
- dz= p2[2]- p1[2];
-
- if(mode) len1= dx;
- else len1= (float)sqrt(dx*dx+dy*dy+dz*dz);
-
- dx1= p3[0]- p2[0];
- dy1= p3[1]- p2[1];
- dz1= p3[2]- p2[2];
-
- if(mode) len2= dx1;
- else len2= (float)sqrt(dx1*dx1+dy1*dy1+dz1*dz1);
+ sub_v3_v3v3(dvec_a, p2, p1);
+ sub_v3_v3v3(dvec_b, p3, p2);
+
+ if (mode != 0) {
+ len_a= dvec_a[0];
+ len_b= dvec_b[0];
+ }
+ else {
+ len_a= len_v3(dvec_a);
+ len_b= len_v3(dvec_b);
+ }
- if(len1==0.0f) len1=1.0f;
- if(len2==0.0f) len2=1.0f;
+ if(len_a==0.0f) len_a=1.0f;
+ if(len_b==0.0f) len_b=1.0f;
if(ELEM(bezt->h1,HD_AUTO,HD_AUTO_ANIM) || ELEM(bezt->h2,HD_AUTO,HD_AUTO_ANIM)) { /* auto */
- vx= dx1/len2 + dx/len1;
- vy= dy1/len2 + dy/len1;
- vz= dz1/len2 + dz/len1;
- len= 2.5614f*(float)sqrt(vx*vx + vy*vy + vz*vz);
+ float tvec[3];
+ tvec[0]= dvec_b[0]/len_b + dvec_a[0]/len_a;
+ tvec[1]= dvec_b[1]/len_b + dvec_a[1]/len_a;
+ tvec[2]= dvec_b[2]/len_b + dvec_a[2]/len_a;
+ len= len_v3(tvec) * 2.5614f;
+
if(len!=0.0f) {
int leftviolate=0, rightviolate=0; /* for mode==2 */
- if(len1>5.0f*len2) len1= 5.0f*len2;
- if(len2>5.0f*len1) len2= 5.0f*len1;
+ if(len_a>5.0f*len_b) len_a= 5.0f*len_b;
+ if(len_b>5.0f*len_a) len_b= 5.0f*len_a;
if(ELEM(bezt->h1,HD_AUTO,HD_AUTO_ANIM)) {
- len1/=len;
- *(p2-3)= *p2-vx*len1;
- *(p2-2)= *(p2+1)-vy*len1;
- *(p2-1)= *(p2+2)-vz*len1;
+ len_a/=len;
+ madd_v3_v3v3fl(p2-3, p2, tvec, -len_a);
- if((bezt->h1==HD_AUTO_ANIM) && next && prev) { // keep horizontal if extrema
+ if((bezt->h1==HD_AUTO_ANIM) && next && prev) { /* keep horizontal if extrema */
float ydiff1= prev->vec[1][1] - bezt->vec[1][1];
float ydiff2= next->vec[1][1] - bezt->vec[1][1];
if( (ydiff1 <= 0.0f && ydiff2 <= 0.0f) || (ydiff1 >= 0.0f && ydiff2 >= 0.0f) ) {
bezt->vec[0][1]= bezt->vec[1][1];
}
- else { // handles should not be beyond y coord of two others
+ else { /* handles should not be beyond y coord of two others */
if(ydiff1 <= 0.0f) {
if(prev->vec[1][1] > bezt->vec[0][1]) {
bezt->vec[0][1]= prev->vec[1][1];
@@ -2540,18 +2545,16 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
}
}
if(ELEM(bezt->h2,HD_AUTO,HD_AUTO_ANIM)) {
- len2/=len;
- *(p2+3)= *p2+vx*len2;
- *(p2+4)= *(p2+1)+vy*len2;
- *(p2+5)= *(p2+2)+vz*len2;
+ len_b/=len;
+ madd_v3_v3v3fl(p2+3, p2, tvec, len_b);
- if((bezt->h2==HD_AUTO_ANIM) && next && prev) { // keep horizontal if extrema
+ if((bezt->h2==HD_AUTO_ANIM) && next && prev) { /* keep horizontal if extrema */
float ydiff1= prev->vec[1][1] - bezt->vec[1][1];
float ydiff2= next->vec[1][1] - bezt->vec[1][1];
if( (ydiff1 <= 0.0f && ydiff2 <= 0.0f) || (ydiff1 >= 0.0f && ydiff2 >= 0.0f) ) {
bezt->vec[2][1]= bezt->vec[1][1];
}
- else { // handles should not be beyond y coord of two others
+ else { /* andles should not be beyond y coord of two others */
if(ydiff1 <= 0.0f) {
if(next->vec[1][1] < bezt->vec[2][1]) {
bezt->vec[2][1]= next->vec[1][1];
@@ -2567,25 +2570,25 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
}
}
}
- if(leftviolate || rightviolate) { /* align left handle */
+ if(leftviolate || rightviolate) { /* align left handle */
float h1[3], h2[3];
+ float dot;
sub_v3_v3v3(h1, p2-3, p2);
sub_v3_v3v3(h2, p2, p2+3);
- len1= normalize_v3(h1);
- len2= normalize_v3(h2);
- vz= dot_v3v3(h1, h2);
+ len_a= normalize_v3(h1);
+ len_b= normalize_v3(h2);
+
+ dot= dot_v3v3(h1, h2);
if(leftviolate) {
- *(p2+3)= *(p2) - vz*len2*h1[0];
- *(p2+4)= *(p2+1) - vz*len2*h1[1];
- *(p2+5)= *(p2+2) - vz*len2*h1[2];
+ mul_v3_fl(h1, dot * len_b);
+ sub_v3_v3v3(p2+3, p2, h1);
}
else {
- *(p2-3)= *(p2) + vz*len1*h2[0];
- *(p2-2)= *(p2+1) + vz*len1*h2[1];
- *(p2-1)= *(p2+2) + vz*len1*h2[2];
+ mul_v3_fl(h2, dot * len_a);
+ add_v3_v3v3(p2-3, p2, h2);
}
}
@@ -2593,60 +2596,52 @@ void calchandleNurb(BezTriple *bezt, BezTriple *prev, BezTriple *next, int mode)
}
if(bezt->h1==HD_VECT) { /* vector */
- dx/=3.0f;
- dy/=3.0f;
- dz/=3.0f;
- *(p2-3)= *p2-dx;
- *(p2-2)= *(p2+1)-dy;
- *(p2-1)= *(p2+2)-dz;
+ mul_v3_fl(dvec_a, 1.0f/3.0f);
+ sub_v3_v3v3(p2-3, p2, dvec_a);
}
if(bezt->h2==HD_VECT) {
- dx1/=3.0f;
- dy1/=3.0f;
- dz1/=3.0f;
- *(p2+3)= *p2+dx1;
- *(p2+4)= *(p2+1)+dy1;
- *(p2+5)= *(p2+2)+dz1;
+ mul_v3_fl(dvec_b, 1.0f/3.0f);
+ sub_v3_v3v3(p2+3, p2, dvec_b);
}
- len2= len_v3v3(p2, p2+3);
- len1= len_v3v3(p2, p2-3);
- if(len1==0.0f) len1= 1.0f;
- if(len2==0.0f) len2= 1.0f;
+ len_b= len_v3v3(p2, p2+3);
+ len_a= len_v3v3(p2, p2-3);
+ if(len_a==0.0f) len_a= 1.0f;
+ if(len_b==0.0f) len_b= 1.0f;
if(bezt->f1 & SELECT) { /* order of calculation */
- if(bezt->h2==HD_ALIGN) { /* aligned */
- if(len1>eps) {
- len= len2/len1;
- p2[3]= p2[0]+len*(p2[0]-p2[-3]);
- p2[4]= p2[1]+len*(p2[1]-p2[-2]);
- p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ if(bezt->h2==HD_ALIGN) { /* aligned */
+ if(len_a>eps) {
+ len= len_b/len_a;
+ p2[3]= p2[0]+len*(p2[0] - p2[-3]);
+ p2[4]= p2[1]+len*(p2[1] - p2[-2]);
+ p2[5]= p2[2]+len*(p2[2] - p2[-1]);
}
}
if(bezt->h1==HD_ALIGN) {
- if(len2>eps) {
- len= len1/len2;
- p2[-3]= p2[0]+len*(p2[0]-p2[3]);
- p2[-2]= p2[1]+len*(p2[1]-p2[4]);
- p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ if(len_b>eps) {
+ len= len_a/len_b;
+ p2[-3]= p2[0]+len*(p2[0] - p2[3]);
+ p2[-2]= p2[1]+len*(p2[1] - p2[4]);
+ p2[-1]= p2[2]+len*(p2[2] - p2[5]);
}
}
}
else {
if(bezt->h1==HD_ALIGN) {
- if(len2>eps) {
- len= len1/len2;
- p2[-3]= p2[0]+len*(p2[0]-p2[3]);
- p2[-2]= p2[1]+len*(p2[1]-p2[4]);
- p2[-1]= p2[2]+len*(p2[2]-p2[5]);
+ if(len_b>eps) {
+ len= len_a/len_b;
+ p2[-3]= p2[0]+len*(p2[0] - p2[3]);
+ p2[-2]= p2[1]+len*(p2[1] - p2[4]);
+ p2[-1]= p2[2]+len*(p2[2] - p2[5]);
}
}
if(bezt->h2==HD_ALIGN) { /* aligned */
- if(len1>eps) {
- len= len2/len1;
- p2[3]= p2[0]+len*(p2[0]-p2[-3]);
- p2[4]= p2[1]+len*(p2[1]-p2[-2]);
- p2[5]= p2[2]+len*(p2[2]-p2[-1]);
+ if(len_a>eps) {
+ len= len_b/len_a;
+ p2[3]= p2[0]+len*(p2[0] - p2[-3]);
+ p2[4]= p2[1]+len*(p2[1] - p2[-2]);
+ p2[5]= p2[2]+len*(p2[2] - p2[-1]);
}
}
}
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index 3916d0ca701..8ea80ae9296 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -818,7 +818,7 @@ void calchandles_fcurve (FCurve *fcu)
* -> Vector handles: become 'nothing' when (one half selected AND other not)
* - PHASE 2: recalculate handles
*/
-void testhandles_fcurve (FCurve *fcu)
+void testhandles_fcurve (FCurve *fcu, const short use_handle)
{
BezTriple *bezt;
unsigned int a;
@@ -834,9 +834,16 @@ void testhandles_fcurve (FCurve *fcu)
/* flag is initialised as selection status
* of beztriple control-points (labelled 0,1,2)
*/
- if (bezt->f1 & SELECT) flag |= (1<<0); // == 1
if (bezt->f2 & SELECT) flag |= (1<<1); // == 2
- if (bezt->f3 & SELECT) flag |= (1<<2); // == 4
+ if(use_handle == FALSE) {
+ if(flag & 2) {
+ flag |= (1<<0) | (1<<2);
+ }
+ }
+ else {
+ if (bezt->f1 & SELECT) flag |= (1<<0); // == 1
+ if (bezt->f3 & SELECT) flag |= (1<<2); // == 4
+ }
/* one or two handles selected only */
if (ELEM(flag, 0, 7)==0) {
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 295669c98c0..cef3eee8c5e 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -913,7 +913,7 @@ static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z
{
// Solves for unknown X in equation AX=B
unsigned int conjgrad_loopcount=0, conjgrad_looplimit=100;
- float conjgrad_epsilon=0.0001f, conjgrad_lasterror=0;
+ float conjgrad_epsilon=0.0001f /* , conjgrad_lasterror=0 */ /* UNUSED */;
lfVector *q, *d, *tmp, *r;
float s, starget, a, s_prev;
unsigned int numverts = lA[0].vcount;
@@ -964,7 +964,7 @@ static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z
conjgrad_loopcount++;
}
- conjgrad_lasterror = s;
+ /* conjgrad_lasterror = s; */ /* UNUSED */
del_lfvector(q);
del_lfvector(d);
@@ -1777,7 +1777,7 @@ int cloth_calc_helper_forces(Object *UNUSED(ob), ClothModifierData * clmd, float
steps = 55;
for (i=0; i<steps; i++) {
for (node=cloth->springs; node; node=node->next) {
- ClothVertex *cv1, *cv2;
+ /* ClothVertex *cv1, *cv2; */ /* UNUSED */
int v1, v2;
float len, c, l, vec[3];
@@ -1786,8 +1786,8 @@ int cloth_calc_helper_forces(Object *UNUSED(ob), ClothModifierData * clmd, float
continue;
v1 = spring->ij; v2 = spring->kl;
- cv1 = cloth->verts + v1;
- cv2 = cloth->verts + v2;
+ /* cv1 = cloth->verts + v1; */ /* UNUSED */
+ /* cv2 = cloth->verts + v2; */ /* UNUSED */
len = len_v3v3(cos[v1], cos[v2]);
sub_v3_v3v3(vec, cos[v1], cos[v2]);
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 5df07246b73..48995572117 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -1177,7 +1177,7 @@ static void old_mdisps_convert(MFace *mface, MDisps *mdisp)
int nvert = (mface->v4)? 4: 3;
int newtotdisp = multires_grid_tot[newlvl]*nvert;
int x, y, S;
- float (*disps)[3], (*out)[3], u, v;
+ float (*disps)[3], (*out)[3], u = 0.0f, v = 0.0f; /* Quite gcc barking. */
disps = BLI_cellalloc_calloc(sizeof(float) * 3 * newtotdisp, "multires disps");
diff --git a/source/blender/blenkernel/intern/navmesh_conversion.c b/source/blender/blenkernel/intern/navmesh_conversion.c
index 8a2ec1e5169..04f6ff19564 100644
--- a/source/blender/blenkernel/intern/navmesh_conversion.c
+++ b/source/blender/blenkernel/intern/navmesh_conversion.c
@@ -328,14 +328,10 @@ struct SortContext
const int* trisToFacesMap;
};
-/* XXX: not thread-safe, but it's called only from modifiers stack
- which isn't threaded. Anyway, better to avoid this in the future */
-static struct SortContext *_qsort_context;
-
-static int compareByData(const void * a, const void * b)
+static int compareByData(void *ctx, const void * a, const void * b)
{
- return ( _qsort_context->recastData[_qsort_context->trisToFacesMap[*(int*)a]] -
- _qsort_context->recastData[_qsort_context->trisToFacesMap[*(int*)b]] );
+ return (((struct SortContext *)ctx)->recastData[((struct SortContext *)ctx)->trisToFacesMap[*(int*)a]] -
+ ((struct SortContext *)ctx)->recastData[((struct SortContext *)ctx)->trisToFacesMap[*(int*)b]] );
}
int buildNavMeshData(const int nverts, const float* verts,
@@ -367,8 +363,7 @@ int buildNavMeshData(const int nverts, const float* verts,
trisMapping[i]=i;
context.recastData = recastData;
context.trisToFacesMap = trisToFacesMap;
- _qsort_context = &context;
- qsort(trisMapping, ntris, sizeof(int), compareByData);
+ recast_qsort(trisMapping, ntris, sizeof(int), &context, compareByData);
//search first valid triangle - triangle of convex polygon
validTriStart = -1;
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index e7203775a22..13d891dcd64 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -3067,6 +3067,82 @@ void object_camera_matrix(
}
+void camera_view_frame_ex(Scene *scene, Camera *camera, float drawsize, const short do_clip, const float scale[3],
+ float r_asp[2], float r_shift[2], float *r_drawsize, float r_vec[4][3])
+{
+ float aspx, aspy;
+ float facx, facy;
+ float depth;
+
+ /* aspect correcton */
+ if (scene) {
+ aspx= (float) scene->r.xsch*scene->r.xasp;
+ aspy= (float) scene->r.ysch*scene->r.yasp;
+
+ if(aspx < aspy) {
+ r_asp[0]= aspx / aspy;
+ r_asp[1]= 1.0;
+ }
+ else {
+ r_asp[0]= 1.0;
+ r_asp[1]= aspy / aspx;
+ }
+ }
+ else {
+ aspx= 1.0f;
+ aspy= 1.0f;
+ r_asp[0]= 1.0f;
+ r_asp[1]= 1.0f;
+ }
+
+ if(camera->type==CAM_ORTHO) {
+ facx= 0.5f * camera->ortho_scale * r_asp[0] * scale[0];
+ facy= 0.5f * camera->ortho_scale * r_asp[1] * scale[1];
+ r_shift[0]= camera->shiftx * camera->ortho_scale * scale[0];
+ r_shift[1]= camera->shifty * camera->ortho_scale * scale[1];
+ depth= do_clip ? -((camera->clipsta * scale[2]) + 0.1f) : - drawsize * camera->ortho_scale * scale[2];
+
+ *r_drawsize= 0.5f * camera->ortho_scale;
+ }
+ else {
+ /* that way it's always visible - clipsta+0.1 */
+ float fac;
+ *r_drawsize= drawsize / ((scale[0] + scale[1] + scale[2]) / 3.0f);
+
+ if(do_clip) {
+ /* fixed depth, variable size (avoids exceeding clipping range) */
+ depth = -(camera->clipsta + 0.1f);
+ fac = depth / (camera->lens/-16.0f * scale[2]);
+ }
+ else {
+ /* fixed size, variable depth (stays a reasonable size in the 3D view) */
+ depth= *r_drawsize * camera->lens/-16.0f * scale[2];
+ fac= *r_drawsize;
+ }
+
+ facx= fac * r_asp[0] * scale[0];
+ facy= fac * r_asp[1] * scale[1];
+ r_shift[0]= camera->shiftx*fac*2 * scale[0];
+ r_shift[1]= camera->shifty*fac*2 * scale[1];
+ }
+
+ r_vec[0][0]= r_shift[0] + facx; r_vec[0][1]= r_shift[1] + facy; r_vec[0][2]= depth;
+ r_vec[1][0]= r_shift[0] + facx; r_vec[1][1]= r_shift[1] - facy; r_vec[1][2]= depth;
+ r_vec[2][0]= r_shift[0] - facx; r_vec[2][1]= r_shift[1] - facy; r_vec[2][2]= depth;
+ r_vec[3][0]= r_shift[0] - facx; r_vec[3][1]= r_shift[1] + facy; r_vec[3][2]= depth;
+}
+
+void camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3])
+{
+ float dummy_asp[2];
+ float dummy_shift[2];
+ float dummy_drawsize;
+ const float dummy_scale[3]= {1.0f, 1.0f, 1.0f};
+
+ camera_view_frame_ex(scene, camera, FALSE, 1.0, dummy_scale,
+ dummy_asp, dummy_shift, &dummy_drawsize, r_vec);
+}
+
#if 0
static int pc_findindex(ListBase *listbase, int index)
{
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index d8ae36b4ab5..1a72405ad5e 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -526,7 +526,7 @@ Scene *add_scene(const char *name)
sce->gm.recastData.agentradius = 0.6f;
sce->gm.recastData.edgemaxlen = 12.0f;
sce->gm.recastData.edgemaxerror = 1.3f;
- sce->gm.recastData.regionminsize = 50.f;
+ sce->gm.recastData.regionminsize = 8.f;
sce->gm.recastData.regionmergesize = 20.f;
sce->gm.recastData.vertsperpoly = 6;
sce->gm.recastData.detailsampledist = 6.0f;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 2960d8a41e5..784c67d6d77 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1744,12 +1744,12 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
GHash *hash;
GHashIterator *ihash;
float nv1[3], nv2[3], nv3[3], nv4[3], edge1[3], edge2[3],d_nvect[3], dv1[3],ve[3],avel[3]={0.0,0.0,0.0},
- vv1[3], vv2[3], vv3[3], vv4[3], coledge[3]={0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f,
- outerforceaccu[3],innerforceaccu[3],
- facedist,n_mag,force_mag_norm,minx,miny,minz,maxx,maxy,maxz,
- innerfacethickness = -0.5f, outerfacethickness = 0.2f,
- ee = 5.0f, ff = 0.1f, fa=1;
- int a, deflected=0, cavel=0,ci=0;
+ vv1[3], vv2[3], vv3[3], vv4[3], coledge[3]={0.0f, 0.0f, 0.0f}, mindistedge = 1000.0f,
+ outerforceaccu[3], innerforceaccu[3],
+ facedist, /* n_mag, */ /* UNUSED */ force_mag_norm, minx, miny, minz, maxx, maxy, maxz,
+ innerfacethickness = -0.5f, outerfacethickness = 0.2f,
+ ee = 5.0f, ff = 0.1f, fa=1;
+ int a, deflected=0, cavel=0, ci=0;
/* init */
*intrusion = 0.0f;
hash = vertexowner->soft->scratch->colliderhash;
@@ -1869,7 +1869,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
VECSUB(dv1,opco,nv2); /* abuse dv1 to have vertex in question at *origin* of triangle */
cross_v3_v3v3(d_nvect, edge2, edge1);
- n_mag = normalize_v3(d_nvect);
+ /* n_mag = */ /* UNUSED */ normalize_v3(d_nvect);
facedist = dot_v3v3(dv1,d_nvect);
// so rules are
//
@@ -1906,7 +1906,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
VECSUB(dv1,opco,nv4); /* abuse dv1 to have vertex in question at *origin* of triangle */
cross_v3_v3v3(d_nvect, edge2, edge1);
- n_mag = normalize_v3(d_nvect);
+ /* n_mag = */ /* UNUSED */ normalize_v3(d_nvect);
facedist = dot_v3v3(dv1,d_nvect);
if ((facedist > innerfacethickness) && (facedist < outerfacethickness)){
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 38165182d83..ea6f6eb702b 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -640,7 +640,11 @@ void default_mtex(MTex *mtex)
mtex->size[1]= 1.0;
mtex->size[2]= 1.0;
mtex->tex= NULL;
- mtex->texflag= MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE;
+
+ /* MTEX_BUMP_FLIPPED is temporary before 2.61 release to prevent flipping normals
+ when creating file in 2.60, opening it in 2.59, saving and opening in 2.60 again */
+ mtex->texflag= MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE | MTEX_BUMP_FLIPPED;
+
mtex->colormodel= 0;
mtex->r= 1.0;
mtex->g= 0.0;