diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-07-28 17:58:59 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-07-28 17:58:59 +0400 |
commit | bd6ca0570e089afc1d29b4f18b8bb6cc086545ea (patch) | |
tree | 30b512203aa9c5e73eb88fcb5e7a2afaf94770b9 /source/blender/blenkernel/intern | |
parent | 90b64737f12f749b93e6a609b1b3680938ef6b85 (diff) |
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/fcurve.c | 12 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 9 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/seqeffects.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 3 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/sound.c | 28 |
5 files changed, 44 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c index 1f45cc56117..aa8f817ae3c 100644 --- a/source/blender/blenkernel/intern/fcurve.c +++ b/source/blender/blenkernel/intern/fcurve.c @@ -174,7 +174,7 @@ void copy_fcurves (ListBase *dst, ListBase *src) /* ----------------- Finding F-Curves -------------------------- */ /* high level function to get an fcurve from C without having the rna */ -FCurve *id_data_find_fcurve(ID *id, void *data, StructRNA *type, const char *prop_name, int index) +FCurve *id_data_find_fcurve(ID *id, void *data, StructRNA *type, const char *prop_name, int index, char *driven) { /* anim vars */ AnimData *adt= BKE_animdata_from_id(id); @@ -184,6 +184,9 @@ FCurve *id_data_find_fcurve(ID *id, void *data, StructRNA *type, const char *pro PointerRNA ptr; PropertyRNA *prop; char *path; + + if(driven) + *driven = 0; /* only use the current action ??? */ if (ELEM(NULL, adt, adt->action)) @@ -201,11 +204,12 @@ FCurve *id_data_find_fcurve(ID *id, void *data, StructRNA *type, const char *pro fcu= list_find_fcurve(&adt->action->curves, path, index); /* if not animated, check if driven */ -#if 0 if ((fcu == NULL) && (adt->drivers.first)) { - fcu= list_find_fcurve(&adt->drivers, path, but->rnaindex); + fcu= list_find_fcurve(&adt->drivers, path, index); + if(fcu && driven) + *driven = 1; + fcu = NULL; } -#endif MEM_freeN(path); } diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 42793e4b4a4..74126fd57a1 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -473,9 +473,10 @@ Scene *add_scene(const char *name) BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine)); - sce->audio.distance_model = 2.0; - sce->audio.doppler_factor = 1.0; - sce->audio.speed_of_sound = 343.3; + sce->audio.distance_model = 2.0f; + sce->audio.doppler_factor = 1.0f; + sce->audio.speed_of_sound = 343.3f; + sce->audio.volume = 1.0f; BLI_strncpy(sce->r.pic, U.renderdir, sizeof(sce->r.pic)); @@ -1000,6 +1001,8 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay) { float ctime = BKE_curframe(sce); Scene *sce_iter; + + sound_set_cfra(sce->r.cfra); /* clear animation overrides */ // XXX TODO... diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index 688fdd8ff49..9e8cdb964b7 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -3163,7 +3163,7 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force) /* XXX - new in 2.5x. should we use the animation system this way? * The fcurve is needed because many frames need evaluating at once - campbell */ - fcu= id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0); + fcu= id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0, NULL); if (!v->frameMap || v->length != seq->len) { diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index e4dc3a31cb1..9ff3ce7afe2 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -1775,7 +1775,7 @@ static ImBuf* seq_render_effect_strip_impl( facf= fac; } else { - fcu = id_data_find_fcurve(&context.scene->id, seq, &RNA_Sequence, "effect_fader", 0); + fcu = id_data_find_fcurve(&context.scene->id, seq, &RNA_Sequence, "effect_fader", 0, NULL); if (fcu) { fac = facf = evaluate_fcurve(fcu, cfra); if( context.scene->r.mode & R_FIELDS ) { @@ -3496,6 +3496,7 @@ Sequence *alloc_sequence(ListBase *lb, int cfra, int machine) seq->mul= 1.0; seq->blend_opacity = 100.0; seq->volume = 1.0f; + seq->pitch = 1.0f; seq->scene_sound = NULL; return seq; diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 64ba9ed362a..6e8b26c6ca6 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -32,10 +32,11 @@ #include "BKE_context.h" #include "BKE_library.h" #include "BKE_packedFile.h" -#include "BKE_fcurve.h" #include "BKE_animsys.h" #include "BKE_sequencer.h" +// evil global ;-) +static int sound_cfra; struct bSound* sound_new_file(struct Main *bmain, const char *filename) { @@ -411,6 +412,31 @@ void sound_update_scene_sound(void* handle, struct bSound* sound) AUD_updateSequenceSound(handle, sound->playback_handle); } +void sound_set_cfra(int cfra) +{ + sound_cfra = cfra; +} + +void sound_set_scene_volume(struct Scene *scene, float volume) +{ + AUD_setSequencerAnimData(scene->sound_scene, AUD_AP_VOLUME, CFRA, &volume, (scene->audio.flag & AUDIO_VOLUME_ANIMATED) != 0); +} + +void sound_set_scene_sound_volume(void* handle, float volume, char animated) +{ + AUD_setSequenceAnimData(handle, AUD_AP_VOLUME, sound_cfra, &volume, animated); +} + +void sound_set_scene_sound_pitch(void* handle, float pitch, char animated) +{ + AUD_setSequenceAnimData(handle, AUD_AP_PITCH, sound_cfra, &pitch, animated); +} + +void sound_set_scene_sound_pan(void* handle, float pan, char animated) +{ + AUD_setSequenceAnimData(handle, AUD_AP_PANNING, sound_cfra, &pan, animated); +} + void sound_update_sequencer(struct Main* main, struct bSound* sound) { struct Scene* scene; |