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author | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 19:28:43 +0300 |
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committer | Thomas Szepe <HG1_public@gmx.net> | 2015-10-11 19:28:43 +0300 |
commit | 3dd83b533a032fe4e5e39a275e7f2fcff2beaf15 (patch) | |
tree | 279d9ffbd0b8ab0a1c2d723621b119c229fff66b /source/blender/blenkernel/intern | |
parent | 88005475db5a774edfc3c408b553b04379dbd147 (diff) |
BGE: Adding a Max Jumps value to the character physic window
Actually we only have a Python API that allows to change the max jumps value.
The patch also allows non programmers to change the maximum numbers of jumps.
Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77
Reviewed By: lordloki, moguri
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1302
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index ed841770204..e5f826f670d 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1041,6 +1041,7 @@ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name) ob->step_height = 0.15f; ob->jump_speed = 10.0f; ob->fall_speed = 55.0f; + ob->max_jumps = 1; ob->col_group = 0x01; ob->col_mask = 0xffff; ob->preview = NULL; |