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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
commit4f7bdc59d31e94bc97955c1efeef2a8fce0c8ecd (patch)
tree7e0a36829cf52ff260821ce02716727052b95d32 /source/blender/blenkernel/intern
parent27d43f3fd3a6fbda95cdb87e4672fe34f19c2205 (diff)
style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/constraint.c6
-rw-r--r--source/blender/blenkernel/intern/deform.c10
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c4
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c2
-rw-r--r--source/blender/blenkernel/intern/library.c4
-rw-r--r--source/blender/blenkernel/intern/mball.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c2
-rw-r--r--source/blender/blenkernel/intern/modifier.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c6
-rw-r--r--source/blender/blenkernel/intern/property.c2
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenkernel/intern/screen.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c12
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c2
-rw-r--r--source/blender/blenkernel/intern/tracking.c2
-rw-r--r--source/blender/blenkernel/intern/unit.c6
-rw-r--r--source/blender/blenkernel/intern/writeavi.c2
18 files changed, 35 insertions, 35 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index d0e01c4fde6..cad354e451a 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -576,7 +576,7 @@ static void constraint_target_to_mat4 (Object *ob, const char *substring, float
/* Current method just takes the average location of all the points in the
* VertexGroup, and uses that as the location value of the targets. Where
* possible, the orientation will also be calculated, by calculating an
- * 'average' vertex normal, and deriving the rotaation from that.
+ * 'average' vertex normal, and deriving the rotation from that.
*
* NOTE: EditMode is not currently supported, and will most likely remain that
* way as constraints can only really affect things on object/bone level.
@@ -3637,7 +3637,7 @@ static void damptrack_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
/* find the (unit) direction that the axis we're interested in currently points
* - mul_mat3_m4_v3() only takes the 3x3 (rotation+scaling) components of the 4x4 matrix
- * - the normalisation step at the end should take care of any unwanted scaling
+ * - the normalization step at the end should take care of any unwanted scaling
* left over in the 3x3 matrix we used
*/
copy_v3_v3(obvec, track_dir_vecs[data->trackflag]);
@@ -4398,7 +4398,7 @@ void remove_constraints_type (ListBase *list, short type, short last_only)
/* ......... */
-/* Creates a new constraint, initialises its data, and returns it */
+/* Creates a new constraint, initializes its data, and returns it */
static bConstraint *add_new_constraint_internal (const char *name, short type)
{
bConstraint *con= MEM_callocN(sizeof(bConstraint), "Constraint");
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index f2246da930c..6158d2f8608 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -169,7 +169,7 @@ void defvert_remap(MDeformVert *dvert, int *map, const int map_len)
if (dw->def_nr < map_len) {
dw->def_nr= map[dw->def_nr];
- /* just incase */
+ /* just in case */
BLI_assert(dw->def_nr >= 0);
}
}
@@ -197,7 +197,7 @@ void defvert_normalize(MDeformVert *dvert)
for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
dw->weight *= scalar;
- /* incase of division errors with very low weights */
+ /* in case of division errors with very low weights */
CLAMP(dw->weight, 0.0f, 1.0f);
}
}
@@ -231,14 +231,14 @@ void defvert_normalize_lock(MDeformVert *dvert, const int def_nr_lock)
}
if (tot_weight > 0.0f) {
- /* paranoid, should be 1.0 but incase of float error clamp anyway */
+ /* paranoid, should be 1.0 but in case of float error clamp anyway */
float scalar= (1.0f / tot_weight) * lock_iweight;
for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
if(dw != dw_lock) {
dw->weight *= scalar;
- /* incase of division errors with very low weights */
+ /* in case of division errors with very low weights */
CLAMP(dw->weight, 0.0f, 1.0f);
}
}
@@ -316,7 +316,7 @@ int *defgroup_flip_map(Object *ob, int *flip_map_len, int use_default)
for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) {
if (map[i] == -1) { /* may be calculated previously */
- /* incase no valid value is found, use this */
+ /* in case no valid value is found, use this */
if (use_default)
map[i]= i;
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 9cd21cfd125..72890908457 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -75,7 +75,7 @@
/* Queue and stack operations for dag traversal
*
- * the queue store a list of freenodes to avoid successives alloc/dealloc
+ * the queue store a list of freenodes to avoid successive alloc/dealloc
*/
DagNodeQueue * queue_create (int slots)
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 5bc3b958f2e..5280215d15c 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1235,7 +1235,7 @@ static void dynamicPaint_initAdjacencyData(DynamicPaintSurface *surface, int for
if (!surface_usesAdjData(surface) && !force_init) return;
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
- /* For vertex format, neighbours are connected by edges */
+ /* For vertex format, neighbors are connected by edges */
neigh_points = 2*dm->getNumEdges(dm);
}
else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ)
@@ -3970,7 +3970,7 @@ void surface_determineForceTargetPoints(PaintSurfaceData *sData, int index, floa
madd_v3_v3v3fl(force_proj, force, tangent, (-1.0f)*force_intersect);
normalize_v3(force_proj);
- /* get drip factor based on force dir in relation to angle between those neighbours */
+ /* get drip factor based on force dir in relation to angle between those neighbors */
temp = dot_v3v3(bNeighs[closest_id[0]].dir, force_proj);
CLAMP(temp, -1.0f, 1.0f); /* float precision might cause values > 1.0f that return infinite */
closest_d[1] = acosf(temp)/neigh_diff;
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 6912eb8dbe8..ff798f5f2a1 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -136,7 +136,7 @@ static void BMEdit_RecalcTessellation_intern(BMEditMesh *tm)
if ( (tm->looptris != NULL) &&
(tm->tottri != 0) &&
/* (totrti <= bm->totface * 2) would be fine for all quads,
- * but incase there are some ngons, still re-use the array */
+ * but in case there are some ngons, still re-use the array */
(tm->tottri <= bm->totface * 3))
{
looptris = tm->looptris;
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 367a722d8c3..ee0c113d502 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -409,8 +409,8 @@ int id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop)
/* copy animation actions too */
BKE_copy_animdata_id_action(id);
/* us is 1 by convention, but RNA_property_pointer_set
- * will also incremement it, so set it to zero */
- newid->us= 0;
+ * will also increment it, so set it to zero */
+ newid->us = 0;
/* assign copy */
RNA_id_pointer_create(newid, &idptr);
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index b143e496446..f3225a6b6f5 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -1829,7 +1829,7 @@ void fill_metaball_octal_node(octal_node *node, MetaElem *ml, short i)
}
}
-/* Node is subdivided as is ilustrated on the following figure:
+/* Node is subdivided as is illustrated on the following figure:
*
* +------+------+
* / / /|
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 38132f1b521..9017d4b3808 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -1900,7 +1900,7 @@ void convert_mfaces_to_mpolys(Mesh *mesh)
int numTex, numCol;
int i, j, totloop;
- /* just incase some of these layers are filled in (can happen with python created meshes) */
+ /* just in case some of these layers are filled in (can happen with python created meshes) */
CustomData_free(&mesh->ldata, mesh->totloop);
CustomData_free(&mesh->pdata, mesh->totpoly);
memset(&mesh->ldata, 0, sizeof(mesh->ldata));
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 4ba47eb6673..2421971c53e 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -415,7 +415,7 @@ ModifierData *modifiers_getLastPreview(struct Scene *scene, ModifierData *md, in
ModifierData *modifiers_getVirtualModifierList(Object *ob)
{
/* Kinda hacky, but should be fine since we are never
- * reentrant and avoid free hassles.
+ * re-entrant and avoid free hassles.
*/
static ArmatureModifierData amd;
static CurveModifierData cmd;
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index ad8b7411709..22968583d33 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -398,7 +398,7 @@ void psys_calc_dmcache(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
else {
/* TODO PARTICLE, make the following line unnecessary, each function
* should know to use the num or num_dmcache, set the num_dmcache to
- * an invalid value, just incase */
+ * an invalid value, just in case */
LOOP_PARTICLES
pa->num_dmcache = -1;
@@ -2343,7 +2343,7 @@ typedef struct SPHData {
float mass;
EdgeHash *eh;
float *gravity;
- /* Average distance to neighbours (other particles in the support domain),
+ /* Average distance to neighbors (other particles in the support domain),
* for calculating the Courant number (adaptive time step). */
int pass;
float element_size;
@@ -3701,7 +3701,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
/* Code for an adaptive time step based on the Courant-Friedrichs-Lewy
* condition. */
#define MIN_TIMESTEP 1.0f / 101.0f
-/* Tolerance of 1.5 means the last subframe neither favours growing nor
+/* Tolerance of 1.5 means the last subframe neither favors growing nor
* shrinking (e.g if it were 1.3, the last subframe would tend to be too
* small). */
#define TIMESTEP_EXPANSION_TOLERANCE 1.5f
diff --git a/source/blender/blenkernel/intern/property.c b/source/blender/blenkernel/intern/property.c
index 5668907b094..baf682b4cb6 100644
--- a/source/blender/blenkernel/intern/property.c
+++ b/source/blender/blenkernel/intern/property.c
@@ -79,7 +79,7 @@ bProperty *copy_property(bProperty *prop)
void copy_properties(ListBase *lbn, ListBase *lbo)
{
bProperty *prop, *propn;
- free_properties( lbn ); /* incase we are copying to an object with props */
+ free_properties( lbn ); /* in case we are copying to an object with props */
prop= lbo->first;
while(prop) {
propn= copy_property(prop);
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 3d84278c878..054520a25f4 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -250,7 +250,7 @@ void free_scene(Scene *sce)
if (sce->gpd) {
#if 0 // removed since this can be invalid memory when freeing everything
- // since the grease pencil data is free'd before the scene.
+ // since the grease pencil data is freed before the scene.
// since grease pencil data is not (yet?), shared between objects
// its probably safe not to do this, some save and reload will free this.
sce->gpd->id.us--;
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index 3d28e45f6b7..fe4316bf8d6 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -201,7 +201,7 @@ ARegion *BKE_area_region_copy(SpaceType *st, ARegion *ar)
}
-/* from lb2 to lb1, lb1 is supposed to be free'd */
+/* from lb2 to lb1, lb1 is supposed to be freed */
static void region_copylist(SpaceType *st, ListBase *lb1, ListBase *lb2)
{
ARegion *ar;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 65a01eef175..664c9389edb 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -974,7 +974,7 @@ static void free_softbody_intern(SoftBody *sb)
** Q: why not use 'simple' collision here like bouncing back a particle
** --> reverting is velocity on the face normal
** A: because our particles are not alone here
-** and need to tell their neighbours exactly what happens via spring forces
+** and need to tell their neighbors exactly what happens via spring forces
** unless sbObjectStep( .. ) is called on sub frame timing level
** BTW that also questions the use of a 'implicit' solvers on softbodies
** since that would only valid for 'slow' moving collision targets and dito particles
@@ -2756,7 +2756,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/*bjornmose: uugh.. what an evil hack
violation of the 'don't touch bp->pos in here' rule
but works nice, like this-->
- we predict the solution beeing out of the collider
+ we predict the solution being out of the collider
in heun step No1 and leave the heun step No2 adapt to it
so we kind of introduced a implicit solver for this case
*/
@@ -3861,11 +3861,11 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
/* the bp->prev*'s are for rolling back from a canceled try to propagate in time
* adaptive step size algo in a nutshell:
- * 1. set sheduled time step to new dtime
- * 2. try to advance the sheduled time step, beeing optimistic execute it
+ * 1. set scheduled time step to new dtime
+ * 2. try to advance the scheduled time step, being optimistic execute it
* 3. check for success
- * 3.a we 're fine continue, may be we can increase sheduled time again ?? if so, do so!
- * 3.b we did exceed error limit --> roll back, shorten the sheduled time and try again at 2.
+ * 3.a we 're fine continue, may be we can increase scheduled time again ?? if so, do so!
+ * 3.b we did exceed error limit --> roll back, shorten the scheduled time and try again at 2.
* 4. check if we did reach dtime
* 4.a nope we need to do some more at 2.
* 4.b yup we're done
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 0aee583fcf0..58b39ea8204 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2745,7 +2745,7 @@ static int ccgDM_use_grid_pbvh(CCGDerivedMesh *ccgdm)
{
MultiresModifierData *mmd= ccgdm->multires.mmd;
- /* both of multires and subsurm modifiers are CCG, but
+ /* both of multires and subsurf modifiers are CCG, but
* grids should only be used when sculpting on multires */
if(!mmd)
return 0;
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 35aeb869bdd..c4f11deda0b 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -977,7 +977,7 @@ MovieTrackingContext *BKE_tracking_context_new(MovieClip *clip, MovieClipUser *u
* would be used for images
* - MCLIP_USE_PROXY_CUSTOM_DIR is needed because proxy/timecode files might
* be stored in a different location
- * ignore all the rest pssible flags for now */
+ * ignore all the rest possible flags for now */
context->clip_flag= clip->flag&MCLIP_TIMECODE_FLAGS;
context->user= *user;
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index 3b84cb4eb5f..1ca7e71132a 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -590,7 +590,7 @@ int bUnit_ReplaceString(char *str, int len_max, const char *str_prev, double sca
for (unit= usys->units; unit->name; unit++) {
- /* incase there are multiple instances */
+ /* in case there are multiple instances */
while(unit_replace(str, len_max, str_tmp, scale_pref, unit))
change= 1;
}
@@ -607,7 +607,7 @@ int bUnit_ReplaceString(char *str, int len_max, const char *str_prev, double sca
if (usys_iter) {
for (unit= usys_iter->units; unit->name; unit++) {
int ofs = 0;
- /* incase there are multiple instances */
+ /* in case there are multiple instances */
while((ofs=unit_replace(str+ofs, len_max-ofs, str_tmp, scale_pref, unit)))
change= 1;
}
@@ -631,7 +631,7 @@ int bUnit_ReplaceString(char *str, int len_max, const char *str_prev, double sca
unit= unit_default(usys);
- /* add the unit prefix and re-run, use brackets incase there was an expression given */
+ /* add the unit prefix and re-run, use brackets in case there was an expression given */
if (BLI_snprintf(str_tmp, sizeof(str_tmp), "(%s)%s", str, unit->name) < sizeof(str_tmp)) {
strncpy(str, str_tmp, len_max);
return bUnit_ReplaceString(str, len_max, NULL, scale_pref, system, type);
diff --git a/source/blender/blenkernel/intern/writeavi.c b/source/blender/blenkernel/intern/writeavi.c
index dbb37ad9c1d..50212522d3a 100644
--- a/source/blender/blenkernel/intern/writeavi.c
+++ b/source/blender/blenkernel/intern/writeavi.c
@@ -112,7 +112,7 @@ bMovieHandle *BKE_get_movie_handle(const char imtype)
}
#endif
- /* incase all above are disabled */
+ /* in case all above are disabled */
(void)imtype;
return &mh;