diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-07-29 18:39:08 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-06 01:29:22 +0300 |
commit | 675700d94892832b264f8b37d3d907c527a83cf5 (patch) | |
tree | 8ee57049887fe6c98fb713f5255f56cba7b377b8 /source/blender/blenkernel/intern | |
parent | 8c98684e2209ca6da35888d37549832694feea9e (diff) |
Sculpt: Cloth Brush/Filter Collisions
This implements collisions in the solver of the cloth brush/filter. It
uses the scene colliders as a regular physics simulation.
There are still some parameters (friction, distance to the surface...)
that can be exposed as properties in later patches.
Thanks to Sebastian Parborg for helping me with the implementation.
Reviewed By: sergey, zeddb
Differential Revision: https://developer.blender.org/D8019
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/paint.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index 15d5b0cbf53..e7ff53f27b6 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -1493,6 +1493,8 @@ static void sculpt_update_object(Depsgraph *depsgraph, MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob); const bool use_face_sets = (ob->mode & OB_MODE_SCULPT) != 0; + ss->depsgraph = depsgraph; + ss->deform_modifiers_active = sculpt_modifiers_active(scene, sd, ob); ss->show_mask = (sd->flags & SCULPT_HIDE_MASK) == 0; ss->show_face_sets = (sd->flags & SCULPT_HIDE_FACE_SETS) == 0; |