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author | Johnny Matthews <johnny.matthews@gmail.com> | 2022-01-03 20:16:50 +0300 |
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committer | Johnny Matthews <johnny.matthews@gmail.com> | 2022-01-03 20:16:50 +0300 |
commit | b7ad58b945c3779f32d2d01dd9c0e6e1bbe4e876 (patch) | |
tree | bb4d0a74139d66068dbc0759734ba87548501331 /source/blender/blenkernel/intern | |
parent | ca143fafa674f5dbec39ded3ecbba4b0abfe93db (diff) |
Geometry Nodes: Edge Angle Node
Calculates the angle in radians between two faces that meet at an edge.
0 to PI in either direction with flat being 0 and folded over on itself PI.
If there are not 2 faces on the edge, the angle will be 0.
For valid edges, the angle is the same as the 'edge angle' overlay.
For the Face and Point domain, the node uses simple interpolation to calculate a value.
Differential Revision: https://developer.blender.org/D13366
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/node.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc index e61afe02f57..b6f69f9a9f7 100644 --- a/source/blender/blenkernel/intern/node.cc +++ b/source/blender/blenkernel/intern/node.cc @@ -4927,6 +4927,7 @@ static void registerGeometryNodes() register_node_type_geo_input_index(); register_node_type_geo_input_material_index(); register_node_type_geo_input_material(); + register_node_type_geo_input_mesh_edge_angle(); register_node_type_geo_input_mesh_edge_neighbors(); register_node_type_geo_input_mesh_edge_vertices(); register_node_type_geo_input_mesh_face_area(); |