diff options
author | Campbell Barton <campbell@blender.org> | 2022-06-07 07:53:20 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-06-07 08:01:03 +0300 |
commit | 263371dc4e217ab38ee30fcb210e3c342c6c60ec (patch) | |
tree | 046c7c69b3b712721a96b514e52026917a4f11aa /source/blender/blenkernel/intern | |
parent | 243891104fce627ced86d39e83d4e2efc1fe58e2 (diff) |
Cleanup: spelling in comments, additional white space
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.cc | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/idprop.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/lib_remap.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/linestyle.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/paint.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 4 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/pointcache.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_eval.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/tracking_stabilize.c | 2 |
9 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc index 5cf0ca6e062..8496692ceb3 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.cc +++ b/source/blender/blenkernel/intern/DerivedMesh.cc @@ -628,14 +628,14 @@ static void mesh_calc_modifier_final_normals(const Mesh *mesh_input, /* without this, drawing ngon tri's faces will show ugly tessellated face * normals and will also have to calculate normals on the fly, try avoid * this where possible since calculating polygon normals isn't fast, - * note that this isn't a problem for subsurf (only quads) or editmode + * note that this isn't a problem for subsurf (only quads) or edit-mode * which deals with drawing differently. */ BKE_mesh_ensure_normals_for_display(mesh_final); } /* Some modifiers, like data-transfer, may generate those data as temp layer, * we do not want to keep them, as they are used by display code when available - * (i.e. even if autosmooth is disabled). */ + * (i.e. even if auto-smooth is disabled). */ if (CustomData_has_layer(&mesh_final->ldata, CD_NORMAL)) { CustomData_free_layers(&mesh_final->ldata, CD_NORMAL, mesh_final->totloop); } diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c index e99230ef523..35f02c29a00 100644 --- a/source/blender/blenkernel/intern/idprop.c +++ b/source/blender/blenkernel/intern/idprop.c @@ -168,7 +168,7 @@ void IDP_ResizeIDPArray(IDProperty *prop, int newlen) /* NOTE: This code comes from python, here's the corresponding comment. */ /* This over-allocates proportional to the list size, making room - * for additional growth. The over-allocation is mild, but is + * for additional growth. The over-allocation is mild, but is * enough to give linear-time amortized behavior over a long * sequence of appends() in the presence of a poorly-performing * system realloc(). diff --git a/source/blender/blenkernel/intern/lib_remap.c b/source/blender/blenkernel/intern/lib_remap.c index 2600a40153c..246999a1179 100644 --- a/source/blender/blenkernel/intern/lib_remap.c +++ b/source/blender/blenkernel/intern/lib_remap.c @@ -454,7 +454,7 @@ static void libblock_remap_reset_remapping_status_callback(ID *old_id, * \param old_id: the data-block to dereference (may be NULL if \a id is non-NULL). * \param new_id: the new data-block to replace \a old_id references with (may be NULL). * \param r_id_remap_data: if non-NULL, the IDRemap struct to use - * (uselful to retrieve info about remapping process). + * (useful to retrieve info about remapping process). */ ATTR_NONNULL(1) static void libblock_remap_data(Main *bmain, diff --git a/source/blender/blenkernel/intern/linestyle.c b/source/blender/blenkernel/intern/linestyle.c index c0eb1955fdf..12a661d139b 100644 --- a/source/blender/blenkernel/intern/linestyle.c +++ b/source/blender/blenkernel/intern/linestyle.c @@ -55,7 +55,7 @@ static void linestyle_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const FreestyleLineStyle *linestyle_dst = (FreestyleLineStyle *)id_dst; const FreestyleLineStyle *linestyle_src = (const FreestyleLineStyle *)id_src; - /* We never handle usercount here for own data. */ + /* We never handle user-count here for own data. */ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT; /* We always need allocation of our private ID data. */ const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE; diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c index bb499f24c07..1016d91614b 100644 --- a/source/blender/blenkernel/intern/paint.c +++ b/source/blender/blenkernel/intern/paint.c @@ -2117,7 +2117,7 @@ void BKE_sculpt_ensure_orig_mesh_data(Scene *scene, Object *object) /* Copy the current mesh visibility to the Face Sets. */ BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(mesh); if (object->sculpt != NULL) { - /* If a sculpt session is active, ensure we have its faceset data porperly up-to-date. */ + /* If a sculpt session is active, ensure we have its face-set data properly up-to-date. */ object->sculpt->face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS); /* NOTE: In theory we could add that on the fly when required by sculpt code. diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index a7ab1536b1f..3ad770c5429 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -3121,7 +3121,7 @@ static void collision_check(ParticleSimulationData *sim, int p, float dfra, floa col.cfra = cfra; col.old_cfra = sim->psys->cfra; - /* get acceleration (from gravity, forcefields etc. to be re-applied in collision response) */ + /* Get acceleration (from gravity, force-fields etc. to be re-applied in collision response). */ sub_v3_v3v3(col.acc, pa->state.vel, pa->prev_state.vel); mul_v3_fl(col.acc, 1.0f / col.total_time); @@ -4962,7 +4962,7 @@ void particle_system_update(struct Depsgraph *depsgraph, } /* Save matrix for duplicators, - * at rendertime the actual dupliobject's matrix is used so don't update! */ + * at render-time the actual dupli-object's matrix is used so don't update! */ invert_m4_m4(psys->imat, ob->obmat); BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL); diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index 2467ca16670..d7bdfe08ab9 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -3232,7 +3232,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker) scene, pid->calldata, &cache->startframe, &cache->endframe); } - /* XXX workaround for regression inroduced in ee3fadd, needs looking into */ + /* XXX: workaround for regression introduced in ee3fadd, needs looking into. */ if (pid->type == PTCACHE_TYPE_RIGIDBODY) { if ((cache->flag & PTCACHE_REDO_NEEDED || (cache->flag & PTCACHE_SIMULATION_VALID) == 0) && diff --git a/source/blender/blenkernel/intern/subdiv_eval.c b/source/blender/blenkernel/intern/subdiv_eval.c index 1996273b681..fda833ffd27 100644 --- a/source/blender/blenkernel/intern/subdiv_eval.c +++ b/source/blender/blenkernel/intern/subdiv_eval.c @@ -247,7 +247,7 @@ bool BKE_subdiv_eval_refine_from_mesh(Subdiv *subdiv, } /* Set coordinates of base mesh vertices. */ set_coarse_positions(subdiv, mesh, coarse_vertex_cos); - /* Set face-varyign data to UV maps. */ + /* Set face-varying data to UV maps. */ const int num_uv_layers = CustomData_number_of_layers(&mesh->ldata, CD_MLOOPUV); for (int layer_index = 0; layer_index < num_uv_layers; layer_index++) { const MLoopUV *mloopuv = CustomData_get_layer_n(&mesh->ldata, CD_MLOOPUV, layer_index); diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c index d86a0c10f01..e2e0b4227e3 100644 --- a/source/blender/blenkernel/intern/tracking_stabilize.c +++ b/source/blender/blenkernel/intern/tracking_stabilize.c @@ -362,7 +362,7 @@ static MovieTrackingMarker *get_tracking_data_point(StabContext *ctx, * * As a simple default, we use the weighted average of the location markers * of the current frame as pivot point. TODO: It is planned to add further - * options, like e.g. anchoring the pivot point at the canvas. Moreover, + * options, like e.g. anchoring the pivot point at the canvas. Moreover, * it is planned to allow for a user controllable offset. */ static void setup_pivot(const float ref_pos[2], float r_pivot[2]) |