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authorCampbell Barton <ideasman42@gmail.com>2012-09-27 00:05:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-27 00:05:38 +0400
commitaa49ca25d5e519b7ffe7d7d1c7c79017f5909972 (patch)
treec8894912e0b9fe665d05472f09efd3778035c36b /source/blender/blenkernel/intern
parent483a6cd6c20d4efd03557f13f0cbe077192dd205 (diff)
incorrect spelling in comments
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/bmfont.c2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c20
-rw-r--r--source/blender/blenkernel/intern/ipo.c2
-rw-r--r--source/blender/blenkernel/intern/key.c2
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c4
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c2
-rw-r--r--source/blender/blenkernel/intern/paint.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c2
-rw-r--r--source/blender/blenkernel/intern/unit.c2
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c2
13 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/blenkernel/intern/bmfont.c b/source/blender/blenkernel/intern/bmfont.c
index 18161bc6fcb..a7d90f09160 100644
--- a/source/blender/blenkernel/intern/bmfont.c
+++ b/source/blender/blenkernel/intern/bmfont.c
@@ -96,7 +96,7 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step)
ysize = (bytes + (ibuf->x - 1)) / ibuf->x;
if (ysize < ibuf->y) {
- /* we're first going to copy all data into a liniar buffer.
+ /* we're first going to copy all data into a linear buffer.
* step can be 4 or 1 bytes, and the data is not sequential because
* the bitmap was flipped vertically. */
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 1cb29b90133..7d061d9641b 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1944,7 +1944,7 @@ static int dynamicPaint_findNeighbourPixel(PaintUVPoint *tempPoints, DerivedMesh
{
/* Note: Current method only uses polygon edges to detect neighboring pixels.
* -> It doesn't always lead to the optimum pixel but is accurate enough
- * and faster/simplier than including possible face tip point links)
+ * and faster/simpler than including possible face tip point links)
*/
int x, y;
@@ -2852,15 +2852,15 @@ static void mesh_faces_nearest_point_dp(void *userdata, int index, const float c
/***************************** Brush Painting Calls ******************************/
-/*
- * Mix color values to canvas point.
+/**
+ * Mix color values to canvas point.
*
- * surface : canvas surface
- * index : surface point index
- * paintFlags : paint object flags
- * paintColor,Alpha,Wetness : to be mixed paint values
- * timescale : value used to adjust time dependand
- * operations when using substeps
+ * \param surface canvas surface
+ * \param index surface point index
+ * \param paintFlags paint object flags
+ * \param paintColor,Alpha,Wetness to be mixed paint values
+ * \param timescale value used to adjust time dependent
+ * operations when using substeps
*/
static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index, int paintFlags,
const float paintColor[3], float *paintAlpha, float *paintWetness, float *timescale)
@@ -4161,7 +4161,7 @@ static int dynamicPaint_prepareEffectStep(DynamicPaintSurface *surface, Scene *s
pdEndEffectors(&effectors);
}
- /* Get number of required steps using averate point distance
+ /* Get number of required steps using average point distance
* so that just a few ultra close pixels wont up substeps to max */
/* adjust number of required substep by fastest active effect */
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index b2a9e229be9..5f9c420e395 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -32,7 +32,7 @@
/* NOTE:
*
- * This file is no longer used to provide tools for the depreceated IPO system. Instead, it
+ * This file is no longer used to provide tools for the deprecated IPO system. Instead, it
* is only used to house the conversion code to the new system.
*
* -- Joshua Leung, Jan 2009
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 5b05ce02104..b9bf2fd01a3 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -133,7 +133,7 @@ Key *BKE_key_add(ID *id) /* common function */
key->uidgen = 1;
- /* XXX the code here uses some defines which will soon be depreceated... */
+ /* XXX the code here uses some defines which will soon be deprecated... */
switch (GS(id->name)) {
case ID_ME:
el = key->elemstr;
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index 1a9ac9dc0af..13ad9962aff 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -1208,7 +1208,7 @@ static float maskrasterize_layer_isect(unsigned int *face, float (*cos)[3], cons
/* needs work */
#if 1
- /* quad check fails for bowtie, so keep using 2 tri checks */
+ /* quad check fails for bow-tie, so keep using 2 tri checks */
//if (isect_point_quad_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]))
if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]]) ||
isect_point_tri_v2(xy, cos[face[0]], cos[face[2]], cos[face[3]]))
@@ -1216,7 +1216,7 @@ static float maskrasterize_layer_isect(unsigned int *face, float (*cos)[3], cons
return maskrasterize_layer_z_depth_quad(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]);
}
#elif 1
- /* don't use isect_point_tri_v2_cw because we could have bowtie quads */
+ /* don't use isect_point_tri_v2_cw because we could have bow-tie quads */
if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]);
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 84b74191b09..5b766d0ee32 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1490,7 +1490,7 @@ void ramp_blend(int type, float r_col[3], const float fac, const float col[3])
}
/**
- * \brief copy/paste buffer, if we had a propper py api that would be better
+ * \brief copy/paste buffer, if we had a proper py api that would be better
* \note matcopybuf.nodetree does _NOT_ use ID's
* \todo matcopybuf.nodetree's node->id's are NOT validated, this will crash!
*/
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index d407166646b..e45a052db4d 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -788,7 +788,7 @@ int test_index_face(MFace *mface, CustomData *fdata, int mfindex, int nr)
nr--;
}
- /* check corrupt cases, bowtie geometry, cant handle these because edge data wont exist so just return 0 */
+ /* check corrupt cases, bow-tie geometry, cant handle these because edge data wont exist so just return 0 */
if (nr == 3) {
if (
/* real edges */
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 3267253e744..5a302cba2ab 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -190,7 +190,7 @@ void BKE_paint_free(Paint *paint)
}
/* called when copying scene settings, so even if 'src' and 'tar' are the same
- * still do a id_us_plus(), rather then if we were copying betweem 2 existing
+ * still do a id_us_plus(), rather then if we were copying between 2 existing
* scenes where a matching value should decrease the existing user count as
* with paint_brush_set() */
void BKE_paint_copy(Paint *src, Paint *tar)
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index e65e15dd287..154c8cca75d 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -3777,7 +3777,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
/* Calculate the speed of the particle relative to the local scale of the
* simulation. This should be called once per particle during a simulation
* step, after the velocity has been updated. element_size defines the scale of
- * the simulation, and is typically the distance to neighbourning particles. */
+ * the simulation, and is typically the distance to neighboring particles. */
static void update_courant_num(ParticleSimulationData *sim, ParticleData *pa,
float dtime, SPHData *sphdata)
{
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 3a28a4b2455..4a172ab4476 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -383,7 +383,7 @@ Scene *BKE_scene_add(const char *name)
sce->r.edgeint = 10;
sce->r.ocres = 128;
- /* OCIO_TODO: for forwards compatibiliy only, so if no tonecurve are used,
+ /* OCIO_TODO: for forwards compatibility only, so if no tonecurve are used,
* images would look in the same way as in current blender
*
* perhaps at some point should be completely deprecated?
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 4c28fe01895..c17e82015f7 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -3925,7 +3925,7 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
sst=PIL_check_seconds_timer();
/* Integration back in time is possible in theory, but pretty useless here.
- * So we refuse to do so. Since we do not know anything about 'outside' canges
+ * So we refuse to do so. Since we do not know anything about 'outside' changes
* especially colliders we refuse to go more than 10 frames.
*/
if (dtime < 0 || dtime > 10.5f) return;
diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c
index da5e7ff3db7..46836b1f8d1 100644
--- a/source/blender/blenkernel/intern/unit.c
+++ b/source/blender/blenkernel/intern/unit.c
@@ -350,7 +350,7 @@ static int unit_as_string(char *str, int len_max, double value, int prec, bUnitC
/* Add unit prefix and strip zeros */
/* replace trailing zero's with spaces
- * so the number is less complicated but allignment in a button wont
+ * so the number is less complicated but alignment in a button wont
* jump about while dragging */
i = len - 1;
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 4019eba5177..b0a27453cb3 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -839,7 +839,7 @@ static int start_ffmpeg_impl(struct RenderData *rd, int rectx, int recty, Report
* inter-frames (H.264 B-frames, for example), it can output the frames
* in a different order from the one it was given.
* For example, when sending frames 1, 2, 3, 4 to the encoder, it may write
- * them in the order 1, 4, 2, 3 - first the two frames used for predition,
+ * them in the order 1, 4, 2, 3 - first the two frames used for prediction,
* and then the bidirectionally-predicted frames. What this means in practice
* is that the encoder may not immediately produce one output frame for each
* input frame. These delayed frames must be flushed before we close the