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authorCampbell Barton <ideasman42@gmail.com>2013-04-04 08:22:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-04 08:22:38 +0400
commit2804caff4ce6c9f6d5ebdd101e77c92b7ac65db4 (patch)
treeb3f91af65a3d29c253cae82117bfb4477b834f69 /source/blender/blenkernel/intern
parent966e86cd2dbe2c627e65766d0361cc79f63d7cc7 (diff)
code cleanup: use bools, (float)sin/(float)cos -> sinf/cosf, more meaningful var names.
Diffstat (limited to 'source/blender/blenkernel/intern')
-rw-r--r--source/blender/blenkernel/intern/constraint.c4
-rw-r--r--source/blender/blenkernel/intern/mball.c9
-rw-r--r--source/blender/blenkernel/intern/object.c4
3 files changed, 10 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 4d9f0fc769c..12fa16e3273 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1204,8 +1204,8 @@ static void followpath_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstra
vec_to_quat(quat, dir, (short)data->trackflag, (short)data->upflag);
normalize_v3(dir);
- q[0] = (float)cos(0.5 * vec[3]);
- x1 = (float)sin(0.5 * vec[3]);
+ q[0] = cosf(0.5 * vec[3]);
+ x1 = sinf(0.5 * vec[3]);
q[1] = -x1 * dir[0];
q[2] = -x1 * dir[1];
q[3] = -x1 * dir[2];
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 72284130869..b93d924ddf9 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -1426,7 +1426,8 @@ static void converge(const float p1[3], const float p2[3], float v1, float v2,
while (1) {
if (i++ == RES) return;
p[0] = 0.5f * (pos[0] + neg[0]);
- if ((function(p[0], p[1], p[2])) > 0.0f) pos[0] = p[0]; else neg[0] = p[0];
+ if ((function(p[0], p[1], p[2])) > 0.0f) pos[0] = p[0];
+ else neg[0] = p[0];
}
}
@@ -1436,7 +1437,8 @@ static void converge(const float p1[3], const float p2[3], float v1, float v2,
while (1) {
if (i++ == RES) return;
p[1] = 0.5f * (pos[1] + neg[1]);
- if ((function(p[0], p[1], p[2])) > 0.0f) pos[1] = p[1]; else neg[1] = p[1];
+ if ((function(p[0], p[1], p[2])) > 0.0f) pos[1] = p[1];
+ else neg[1] = p[1];
}
}
@@ -1446,7 +1448,8 @@ static void converge(const float p1[3], const float p2[3], float v1, float v2,
while (1) {
if (i++ == RES) return;
p[2] = 0.5f * (pos[2] + neg[2]);
- if ((function(p[0], p[1], p[2])) > 0.0f) pos[2] = p[2]; else neg[2] = p[2];
+ if ((function(p[0], p[1], p[2])) > 0.0f) pos[2] = p[2];
+ else neg[2] = p[2];
}
}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index c2e3d7496e9..5e0ed369733 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1837,8 +1837,8 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[4][4])
/* the tilt */
normalize_v3(dir);
- q[0] = (float)cos(0.5 * vec[3]);
- si = (float)sin(0.5 * vec[3]);
+ q[0] = cosf(0.5 * vec[3]);
+ si = sinf(0.5 * vec[3]);
q[1] = -si * dir[0];
q[2] = -si * dir[1];
q[3] = -si * dir[2];